Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 13:32:03 Player: PieTheDye Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (488) 488 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 3194 Bonus ------- Pacifist 200 Follower Combat Kills 214 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Xenon Bombardment Thruster > --- UTILITY (3) ------ Improved Targeting Computer Improved Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Leg Makeshift Leg Authchip [R/Combat] Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Makeshift Leg Xenon Bombardment Thruster > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Pulse Rifle Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Makeshift Leg Improved Flight Unit Authchip [R/Combat] Self-destruct Interrupter Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Mobile Refinery Mk. CCLXVII Processor Improved Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 35 | 5 . 16 1 12 1 Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . 4 . 7 . Treads . | . . . . . . Leg 6 | 2 . 2 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . . 2 . 5 . Utility 8 | . . 6 . 2 . Device 4 | . . 3 . 1 . Storage . | . . . . . . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | 2 . 5 1 3 1 Energy Gun 6 | 2 . 3 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 1 1 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 11 | . . 2 6 . 3 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 . 1 Utility 1 | . . . 1 . . Weapon 6 | . . 2 3 . 1 Highest Loss Streak 4 | . . 1 4 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 71 91 77 85 77 Engine 10 | . 14 11 11 11 1 Leg 4 | . 28 8 . . . Flight 15 | . . 13 18 17 20 Device 8 | . . 16 . 6 11 Processor 18 | . . 5 22 25 22 Protection 1 | . . 4 3 . . Energy Gun 14 | . 28 28 15 6 1 Ballistic Gun 11 | . . 2 5 17 19 Naked Turns . | . . . . . . Heaviest Build 23 | 6 6 23 18 22 22 Greatest Support 20 | 10 3 20 10 11 11 Greatest Overweight (x) 4 | 1 1 4 3 4 1 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 2 5 4 5 5 Average Carried 3 | . 1 3 3 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 2 4 3 5 5 Class Distribution -------------------- 50% | Gunner 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 551 | 198 . 220 12 120 1 Remotely . | . . . . . . Salvage Created 622 | . . 522 100 . . Parts 51 | . . 41 10 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . . 11 7 . . Guns 18 | . . 11 7 . . Classes Destroyed 6 | . . 6 . . . Hauler 1 | . . 1 . . . Watcher 4 | . . 4 . . . Swarmer 9 | . . 2 7 . . Grunt 7 | . . 7 . . . Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . . 4 4 . . Combat Bots Only 4 | . . 3 4 . . Max Kills in Single Turn 2 | . . 2 2 . . Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1510 | . 235 362 584 . 329 Core 466 | . 56 56 205 . 149 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 51 | . 2 25 14 . 10 Largest 3 | . 2 3 2 . 3 Hottest 189 | . 90 189 126 . 111 Shots Fired 112 | . 4 62 25 . 21 Gun 112 | . 4 62 25 . 21 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | . . 10 5 . 20 Thermal 77 | . 4 52 20 . 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 1 7 9 . 2 Robot Miss Streak 4 | . 2 3 4 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 56 | . 1 38 14 . 3 Core Hits 30 | . 1 21 8 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 4 1 . . Burn 6 | . 1 4 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 957 | . 11 672 249 . 25 Guns 935 | . 11 669 230 . 25 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 22 | . . 3 19 . . Kinetic 137 | . . 102 10 . 25 Thermal 798 | . 11 567 220 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 8 | . . 1 7 . . Shots . | . . . . . . Rammed 9 | . . 1 8 . . Targets Rammed 9 | . . 1 8 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | . 30 330 316 . 54 Average Temperature 87 | . 17 78 115 . 15 Received Heat Transfer 207 | . . 129 . . 78 Effects 5 | . . . 5 . . Interference 5 | . . . 5 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 2 . . Heat Transferred 2137 | . 52 1530 555 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 265 | . 15 265 208 . . Initial 58 | . . 5 58 . . Average 96 | . 1 126 167 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 91 | 100 100 88 90 . . Level 1 8 | . . 11 10 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 4 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 4 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 8 26 10 . 13 Peak Tracking Total 10 | . 4 6 4 . 10 Tactical Retreats 8 | . 1 1 1 . 5 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts 15 | . . 15 . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 5 5 . . . Successful 6 | . 3 3 . . . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 10 | . 5 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Record 2 | . . 2 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 999 | . . . . . 999 Kills 7 | . . . . . 7 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2435 | 77 209 563 140 1264 182 Spaces Moved 1780 | 72 174 266 77 891 300 Core 296 | 70 174 7 9 36 . Treads . | . . . . . . Legs 99 | 2 . 97 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1385 | . . 162 68 855 300 Fastest Speed 37 | 50 100 100 107 112 37 Average Speed 114 | 95 100 152 116 132 41 Slowest Speed 320 | 120 100 320 200 320 112 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 32 29 28 87 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2063 | 77 205 369 99 973 340 Wait 148 | . 29 32 . 61 26 Move 1775 | 71 173 265 76 890 300 Hop . | . . . . . . Pick Up 14 | 1 1 5 . 7 . Fast Attach 17 | 5 . 8 . 3 1 Attach 8 | . . 1 1 6 . Detach 2 | . . 1 . 1 . Swap 10 | . . 7 . 3 . Drop 14 | . . 9 . 2 3 Fire 51 | . 2 25 14 . 10 Melee . | . . . . . . Ram 9 | . . 1 8 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 15 | . . 15 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 181 | -10/Materials | Met 8R-AWN 220 | -10/Materials | Attacked by 8R-AWN 262 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -9/Materials | Discovered new exit (range 7) 850 | -9/Materials | Entered Mines 964 | -9/Mines | Core integrity fell below 50% 985 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 987 | -9/Mines | Learned 2 Materials zone layouts 990 | -9/Mines | Entered Zion 1014 | -7/Zion | Lost 4 parts (2n2w) 1096 | -7/Zion | Build established: Mutant 1312 | -7/Zion | Learned location of Recycling (-7) 1463 | -7/Zion | Found Prototype Device 1465 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1641 | -7/Zion | Imprinted 1643 | -7/Zion | Declared Zion's savior 1775 | -7/Zion | Build established: Gunner 1906 | -7/Zion | Learned location of Data Miner (-6) 2186 | -7/Zion | Discovered new exit (range 16) 2254 | -7/Zion | Entered Proximity Caves 2254 | -6/Proximity Caves | Accompanied by 4 allies 2258 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2337 | -6/Proximity Caves | Spotted B-75 Beast 2364 | -6/Proximity Caves | Core integrity fell below 20% 2436 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Chain reaction triggered in Rnf. Deuterium Engine. B-48 Gladiator destroyed. ST-E69(M) suffers critical hit (Destroy). L-41 Fighter destroyed. Chain reaction triggered in Imp. Deuterium Engine. L-41 Fighter destroyed. HB-QM4(M) destroyed. ST-E69(M) destroyed. Pulse Rifle destroyed. Deuterium Engine destroyed. Slug penetrates Abandoned Machinery. Slug penetrates B-75 Beast. Knocked back. Acquired 1 matter. Slug penetrates Wall. Imp. Flight Unit destroyed. Dropped Gauss Rifle. Dropped Lgt. Assault Rifle. Acquired Gauss Rifle. Dropped Gauss Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????###### #########???????????? | | ???????????????????## ## #???????????? | | ??????????????????## ## #???????????? | | ?????????????####?# #?## #### | | ?????????????#"""## ##### "" " | | ?????????????#""" ### | | ?????????????#"" #?# % | | ?????????????#""" ;##### ##?# | | ?????????????#"""## ;#???####?? ## | | ?????????????##### #####????? #???? | | ???????????????## ##???? ######???? | | ???????????????# #???? ##????????? | | ???????????????#### BB ###?? ##?????????? | | ??????????????????## #;BB ##? ###??????????? | | ???????????????????# ## ; ###?????????????? | | ???????????????????# ### ; #???????????????? | | ???????????????????# #? ;" ##???????????????? | | ???????????????????# ###;##[[ #????????????????? | | ????????????????#### # @ ##????????????????? | | ???????????????## #?????????????????? | | ???????????????# ### ##????????????????? | | ???????????????# ######?## #????????????????? | | ???????????????# #???????## #???????????????? | | ???????????????# #????????# #???????????????? | | ???????????????## %##???????# #???????????????? | | ????????????????# %% ##??????#####???????????????? | | ????????????????## #??????????????????????????? | | ?????????????????## #??????????????????????????? | | ?????????????????## ##??????????????????????????? | | ????????????????## #???????????????????????????? | | ???????????????## ##?????????????????? ????????? | | ???????????????# ##??????????######?# ??????? | | ???????????????# ####??????## ## ?????? | | ???????????????## %% ##?????# ??????? | | ????????????????##### ##????# #???##?? | | ????????????????????## % #????# #?? ##? | | ????????###??????????# #????# ### ## | | ???????## ##?????????## ##????# # | | ???????? #??????????# %#?????# ? | | ???????? #??????????# #????## #?? | | ???????? ###????????# #????# ##? | | ?#####??# ##???????# #????# #?? #? | | ## #??# ##??????# ###### #?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 18 Authchip Count 1 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed DispersionFluxMallet Manual? 0 Play Time 00:52:43 Cumulative 6.9 hours Start 2022.03.18 @ 16:09:34 End 2022.03.19 @ 13:32:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cdfec15-b14b-4e8f-8b03-9a2d6d5bf1fe