Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.28 @ 14:06:26 Player: BC the OG Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (5302) 5302 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2150) 2150 TOTAL SCORE: 12887 Bonus ------- High Alert Combat Kills 528 Follower Combat Kills 1122 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 230/300 Energy 86/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Light Nuclear Core Neutrino Core Advanced Heat Sink Improved Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Armor Integrity Analyzer Heavy Reactive Plating Advanced Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Powered Hammer Power Maul Spear > --- INVENTORY -------- Light Fission Core Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Lightning Gun Improved Remote Datajack Spear Spear [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Utility Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 7 | . . . 1 . 2 2 . 2 . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 135 | 7 12 19 14 3 14 3 8 6 . 49 Power 23 | 1 2 4 1 2 3 . . 1 . 9 Engine 10 | 1 2 4 1 2 . . . . . . Core 13 | . . . . . 3 . . 1 . 9 Reactor . | . . . . . . . . . . . Propulsion 29 | 2 3 5 3 1 5 . 4 . . 6 Treads 1 | . . . . . . . . . . 1 Leg 28 | 2 3 5 3 1 5 . 4 . . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 2 4 1 4 . 5 3 3 3 . 22 Device 11 | 1 1 . 1 . . . 1 2 . 5 Storage 5 | 1 2 1 . . 1 . . . . . Processor 9 | . 1 . 1 . 2 2 . . . 3 Hackware 4 | . . . 1 . . . . 1 . 2 Protection 18 | . . . 1 . 2 1 2 . . 12 Artifact . | . . . . . . . . . . . Weapon 36 | 2 3 9 6 . 1 . 1 2 . 12 Energy Gun 15 | 2 3 7 . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 10 | . . . 5 . 1 . 1 . . 3 Slashing Weapon 4 | . . . 1 . . . . 2 . 1 Piercing Weapon 5 | . . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Parts Lost 64 | . 1 2 3 2 5 . 3 2 . 46 Power 12 | . 1 1 1 1 1 . . 1 . 6 Propulsion 13 | . . . 1 1 2 . . . . 9 Utility 22 | . . . . . 1 . 1 . . 20 Weapon 17 | . . 1 1 . 1 . 2 1 . 11 Highest Loss Streak 9 | . 1 2 1 1 3 . 2 1 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 98 100 100 99 98 97 100 88 Engine 5 | . 13 11 9 9 1 . . . . . Core 2 | . . . . . 5 6 6 5 5 4 Leg 21 | . 28 22 27 27 23 20 20 17 17 12 Device 3 | . 10 . 5 . . . . 6 5 3 Storage 8 | . 14 11 9 9 7 6 6 5 5 4 Processor 13 | . 2 11 9 9 15 25 26 23 23 17 Hackware 5 | . . . 1 9 7 6 6 9 11 12 Protection 2 | . . . . . 7 6 5 5 5 5 Energy Gun 10 | . 28 27 15 . . . . . . . Ballistic Gun 2 | . . 14 . . . . . . . . Impact Weapon 14 | . . . 16 36 30 26 24 14 11 13 Slashing Weapon 1 | . . . 2 . . . . 5 11 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 14 19 27 30 27 45 45 47 54 48 88 Greatest Support 60 | 20 23 26 39 41 45 45 60 60 60 60 Greatest Overweight (x) 17 | . . 1 1 . . . . . . 17 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 13 15 15 15 15 14 Most Carried 15 | 8 10 10 10 10 15 15 15 15 13 15 Average Carried 10 | 4 8 9 9 9 12 13 14 12 13 10 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 5 Final Carried 15 | 6 10 10 10 10 13 15 15 13 13 5 Class Distribution -------------------- 27% | Mutant 24% | Hacker-Gladiator 22% | Gunner 19% | Gladiator 5% | Commander-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/DSF Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Waste Hacker-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Matter Collected 1688 | 270 150 468 125 40 131 . 107 40 . 357 Remotely . | . . . . . . . . . . . Salvage Created 6072 | 98 559 1374 625 657 737 . 309 48 . 1665 Parts 209 | 4 25 79 23 16 12 . 6 . . 44 Haulers Intercepted 7 | . 1 4 . 2 . . . . . . Recyclers Shooed 5 | 1 2 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Combat Hostiles Destroyed 114 | . 14 21 11 15 19 . 5 1 . 28 Melee 38 | . . . 4 4 9 . 3 . . 18 Guns 37 | . 14 20 2 . . . . . . 1 AOE 2 | . . 1 . . . . . . . 1 Classes Destroyed 15 | 2 3 7 1 . 1 . 1 . . . Worker 4 | . . 1 . . 2 . . . . 1 Builder 1 | . . 1 . . . . . . . . Tunneler 2 | 1 . . . . . . . . . 1 Hauler 7 | . 1 4 . 2 . . . . . . Recycler 7 | 1 . 2 . . . . . . . 4 Mechanic 2 | . . 1 1 . . . . . . . Operator 5 | . . 2 1 2 . . . . . . Watcher 5 | . . 2 1 1 . . . . . 1 Swarmer 24 | . 3 3 . 4 3 . . . . 11 Grunt 50 | . 11 10 5 4 11 . 1 . . 8 Brawler 1 | . . 1 . . . . . . . . Sentry 18 | . . 7 3 6 1 . . . . 1 Specialist 4 | . . . . . . . 4 . . . Hunter 7 | . . . 3 1 2 . . 1 . . Programmer 10 | . . . . . 2 . . . . 8 Best Kill Streak 7 | 2 4 4 7 5 6 . 2 1 . 6 Combat Bots Only 6 | . 4 3 5 4 3 . 2 1 . 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . 1 Melee 1 | . . . 1 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Hostile Shots Fired 933 | . 73 95 61 71 103 . 46 25 . 459 Missed 270 | . 20 19 20 21 28 . 14 10 . 138 Damage Taken 11839 | . 639 965 598 704 1151 . 657 223 . 6902 Core 1784 | . 69 169 47 59 262 . 175 19 . 984 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 183 | . . . . . . . . . . 183 Regen/Repaired (Parts) 6 | . . . . . . . . . 6 . Core Remaining (%) 75 | 100 72 57 . 80 62 . 79 . . . Volleys Fired 139 | 5 58 56 8 . . . . . . 12 Largest 4 | 2 2 4 4 . . . . . . 1 Hottest 200 | 90 90 200 200 . . . . . . 60 Shots Fired 376 | 10 116 213 25 . . . . . . 12 Gun 376 | 10 116 213 25 . . . . . . 12 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 71 | . . 71 . . . . . . . . Thermal 260 | 10 116 134 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 45 | . . 8 25 . . . . . . 12 Robot Hit Streak 29 | 4 8 16 24 . . . . . . 29 Robot Miss Streak 4 | 1 4 2 . . . . . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 451 | 8 67 128 49 46 53 . 12 2 . 86 Core Hits 128 | 3 29 50 12 2 4 . 3 . . 25 Critical Kills 9 | . . . 1 1 1 . 2 . . 4 Critical Parts Destroyed 53 | . . . 3 14 14 . 3 . . 19 Critical Strikes 74 | . 4 5 4 15 15 . 5 . . 26 Burn 9 | . 4 5 . . . . . . . . Smash 62 | . . . 4 15 15 . 5 . . 23 Sever 2 | . . . . . . . . . . 2 Impale 1 | . . . . . . . . . . 1 Melee Attacks 325 | . . . 29 70 67 . 16 2 . 141 Impact 289 | . . . 19 70 67 . 16 2 . 115 Slashing 26 | . . . 10 . . . . . . 16 Piercing 10 | . . . . . . . . . . 10 Sneak Attacks 17 | . . . 2 4 4 . 2 . . 5 Combat Hostiles 3 | . . . . . . . 2 . . 1 Follow-up Attacks 71 | . . . 3 18 17 . 4 1 . 28 Damage Inflicted 14223 | 91 776 2152 1544 2151 2752 . 706 124 . 3927 Guns 3499 | 91 776 2098 428 . . . . . . 106 Cannons . | . . . . . . . . . . . Explosions 122 | . . 54 . . . . . . . 68 Melee 10602 | . . . 1116 2151 2752 . 706 124 . 3753 Ramming . | . . . . . . . . . . . Kinetic 518 | . . 518 . . . . . . . . Thermal 2387 | 91 776 1520 . . . . . . . . Explosive 68 | . . . . . . . . . . 68 Electromagnetic 648 | . . 114 428 . . . . . . 106 Impact 9795 | . . . 736 2151 2752 . 706 124 . 3326 Slashing 630 | . . . 380 . . . . . . 250 Piercing 177 | . . . . . . . . . . 177 Highest Corruption 12 | . . . . . 3 . . . . 12 Average Corruption 3 | . . . . . 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . 8 Effects 39 | . . . . . 7 . . . . 32 Message Errors 7 | . . . . . 1 . . . . 6 Matter Fused 14 | . . . . . 2 . . . . 12 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 2 | . . . . . 1 . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . 2 . . . . 5 Data Loss (major) 4 | . . . . . 1 . . . . 3 Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 3721 | . . . 169 926 1162 . 195 1 . 1268 Projectiles 65 | . . . . . . . . . . 65 Explosions . | . . . . . . . . . . . Melee 3656 | . . . 169 926 1162 . 195 1 . 1203 Knockbacks 38 | . . . 3 6 10 . 2 . . 17 Impact 37 | . . . 3 6 10 . 2 . . 16 Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 115 | . . 27 . . . . . . . 88 Shots 2 | . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 458 | 96 342 458 123 . . . . . . 237 Average Temperature 119 | 44 111 137 55 . . . . . . 73 Received Heat Transfer 2404 | . 303 354 144 171 231 . 84 . . 1117 Effects 12 | . 5 7 . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . Energy Bleed 3 | . 2 1 . . . . . . . . Interference 5 | . 2 3 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Fried 66 | . . 2 8 14 11 . 6 5 . 20 Impact Corruptions 131 | . . . 7 35 38 . 6 1 . 44 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 17 | 1 2 13 . . . . . . . 1 Heat Transferred 6288 | 248 2307 3733 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Peak Influence 972 | 10 236 290 384 480 465 150 200 232 213 972 Initial 218 | . 6 60 86 77 218 150 105 105 70 149 Average 280 | 3 79 134 230 305 286 150 151 157 138 606 Maximum Alert Level 3 | . 1 1 1 2 2 . 1 1 1 3 Low Security (%) 42 | 100 92 73 39 11 12 100 97 53 73 1 Level 1 33 | . 7 26 60 74 82 . 2 46 26 5 Level 2 16 | . . . . 14 4 . . . . 63 Level 3 6 | . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 3 1 1 4 8 . 1 1 . 15 Investigation 8 | . 2 1 . 1 2 . . . . 2 Extermination 7 | . . . . . 3 . . . . 4 Reinforcement 12 | . 1 . 1 3 3 . 1 1 . 2 Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Distress Signals 10 | . 1 2 2 2 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 207 | . 27 28 14 25 33 . 8 2 4 66 Peak Tracking Total 8 | . 5 3 4 4 4 . 4 2 2 8 Tactical Retreats 15 | . 1 . . 1 1 . 1 . . 11 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Traps Triggered 5 | . 1 . . 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 2 . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Machines Disabled 12 | . . 2 . 2 1 . . . . 7 Max in Single Turn 2 | . . 1 . 1 1 . . . . 2 Garrison Access 2 | . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Machines Accessed 52 | . 7 10 1 11 10 2 . 1 . 10 Terminals 34 | . 6 6 . 9 9 1 . . . 3 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 6 | . 1 2 . . 1 . . . . 2 Scanalyzers 5 | . . 2 1 . . . . . . 2 Garrison Access 3 | . . . . 1 . . . . . 2 Total Hacks 145 | . 15 33 17 31 18 2 . 2 . 27 Successful 77 | . 7 20 16 9 5 1 . 1 . 18 Failed 68 | . 8 13 1 22 13 1 . 1 . 9 Catastrophic 15 | . . 2 . 6 5 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 35 | . . 2 . 15 14 . . . . 4 Terminals 90 | . 13 24 . 27 17 1 . . . 8 Fabricators 5 | . . . . . . . . 2 . 3 Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units 8 | . 2 3 . . 1 . . . . 2 Scanalyzers 35 | . . 6 17 . . . . . . 12 Garrison Access 5 | . . . . 3 . . . . . 2 Terminal Hacks 39 | . 6 16 . 9 4 1 . . . 3 Record 1 | . . . . 1 . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . Prototype ID Bank 6 | . 3 3 . . . . . . . . Open Door 4 | . . . . 4 . . . . . . Open DSF 2 | . . . . . 1 1 . . . . Level Access Points 2 | . . 1 . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 8 | . 1 3 . 1 2 . . . . 1 Unreport Threat 5 | . . 1 . 1 1 . . . . 2 Locate Traps 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 2 . . 1 . . . . 2 Retrieve Components 6 | . 1 2 . . 1 . . . . 2 Scanalyzer 28 | . . 2 16 . . . . . . 10 Insert Component 14 | . . 1 8 . . . . . . 5 Analyze 14 | . . 1 8 . . . . . . 5 Garrison Access Hacks 2 | . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 38 | . 4 7 1 9 8 1 . 1 . 7 Full Trace Events 7 | . 1 2 . 1 1 . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . Total Robot Build Rating 18 | . . . . . . . . 18 . . Part Schematics Acquired 15 | . . 1 8 1 . . . . . 5 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 40 | . 10 19 . . 8 . . . . 3 Parts Scanalyzed 14 | . . 1 8 . . . . . . 5 Part Schematics Acquired 14 | . . 1 8 . . . . . . 5 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Total Allies 32 | . . . . 10 . . . 3 19 . Largest Group 19 | . . . . 10 9 . . 3 19 13 Highest-Rated Group 684 | . . . . 173 157 . . 90 684 520 Highest-Rated Ally 50 | . . . . 29 29 . . 30 50 50 Total Orders 5 | . . . . . 2 . . 3 . . STAY 1 | . . . . . 1 . . . . . AID 1 | . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . . 2 . . RETURN 1 | . . . . . . . . 1 . . Ally Attacks 306 | . . . . 17 104 . . 11 108 66 Total Damage 12304 | . . . . 237 1265 . . 301 5547 4954 Kills 51 | . . . . 3 9 . . 5 12 22 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Robot Analysis Total 3 | . 1 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Turns Passed 8185 | 96 1175 1655 411 782 1277 72 176 343 308 1890 Spaces Moved 4468 | 57 734 874 182 437 841 54 99 185 202 803 Core 38 | 10 . . . . . . . . . 28 Treads 17 | . . . . . . . . . . 17 Legs 4413 | 47 734 874 182 437 841 54 99 185 202 758 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 128 | 107 120 138 120 120 120 120 120 120 120 149 Slowest Speed 900 | 120 120 190 190 120 120 120 120 120 120 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 6 84 68 22 53 18 1 52 6 81 23 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 15 | . . . . . . . . . . 15 Terrain Destroyed 41 | . . 8 . . . . . . . 33 Melee 15 | . . . . . . . . . . 15 Projectile . | . . . . . . . . . . . AOE 26 | . . 8 . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Was Fac Total 6153 | 81 920 1189 308 595 1014 61 133 305 267 1280 Wait 989 | . 78 199 66 99 91 . 2 105 66 283 Move 4459 | 56 733 873 181 436 840 53 98 185 201 803 Hop . | . . . . . . . . . . . Pick Up 120 | 13 19 16 6 7 15 4 6 5 . 29 Fast Attach 27 | . 1 10 5 . 4 . 3 1 . 3 Attach 75 | 7 3 1 6 2 7 3 2 4 . 40 Detach 8 | . . . 1 . . 1 . . . 6 Swap 33 | . 8 8 3 1 3 . 3 1 . 6 Drop 87 | . 20 26 7 6 11 . 8 3 . 6 Fire 139 | 5 58 56 8 . . . . . . 12 Melee 216 | . . . 25 44 43 . 11 1 . 92 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Discovered new exit (range 13) 835 | -10/Materials | Discovered new exit (range 12) 935 | -10/Materials | Discovered new exit (range 15) 1271 | -10/Materials | Identified exit to Materials 1272 | -10/Materials | Entered another Materials area 1272 | -9/Materials | Evolved 2 slots: Weapon x2 1357 | -9/Materials | Identified exit to Materials 1585 | -9/Materials | Build established: Gunner 2927 | -9/Materials | Entered another Materials area 2927 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3327 | -8/Materials | Discovered new exit (range 6) 3336 | -8/Materials | Identified exit to Storage 3338 | -8/Materials | Entered Storage 3432 | -8/Storage | Build established: Mutant 3875 | -8/Storage | Discovered new exit (range 15) 4028 | -8/Storage | Identified exit to Factory 4068 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4120 | -8/Storage | Entered Factory 4120 | -7/Factory | Accompanied by 9 allies 4120 | -7/Factory | Evolved 2 slots: Utility x2 4408 | -7/Factory | Build established: Commander-Gladiator 4430 | -7/Factory | Lost 3 allies 4826 | -7/Factory | Discovered new exit (range 7) 4834 | -7/Factory | Identified exit to Factory 4871 | -7/Factory | Build established: Gladiator 5117 | -7/Factory | Cargo convoy interrupted 5191 | -7/Factory | Lost 3 parts (1n1u1w) 5397 | -7/Factory | Entered another Factory area 5397 | -6/Factory | Evolved 2 slots: Utility x2 5467 | -6/Factory | Identified exit to DSF 5469 | -6/Factory | Entered DSF 5522 | -6/DSF | Discovered new exit (range 11) 5537 | -6/DSF | Additional patrols routed to DSF 5644 | -6/DSF | Identified exit to Factory 5645 | -6/DSF | Entered Factory 5645 | -5/Factory | Evolved 2 slots: Utility x2 5796 | -5/Factory | Fabricated B-60 Warrior? 5871 | -5/Factory | Lost 3 allies 5988 | -5/Factory | Sucked down chute 5988 | -5/Factory | Entered Waste 6009 | -5/Waste | Build established: Hacker-Gladiator 6028 | -5/Waste | Spotted C-40 Crusher 6056 | -5/Waste | Spotted C-40 Crusher 6058 | -5/Waste | Spotted C-40 Crusher 6080 | -5/Waste | Spotted C-40 Crusher 6090 | -5/Waste | Spotted C-40 Crusher 6113 | -5/Waste | Spotted C-40 Crusher 6117 | -5/Waste | Warlord forces began an assault 6128 | -5/Waste | Allies destroyed C-40 Crusher 6133 | -5/Waste | Allies destroyed C-40 Crusher 6145 | -5/Waste | Allies destroyed C-40 Crusher 6175 | -5/Waste | Lost 6 allies 6230 | -5/Waste | Allies destroyed C-40 Crusher 6232 | -5/Waste | Discovered new exit (range 15) 6248 | -5/Waste | Identified exit to Factory 6296 | -5/Waste | Entered Factory 6296 | -5/Factory | Accompanied by 13 allies 6440 | -5/Factory | Garrison activated, responded to threat 6503 | -5/Factory | Lost 12 allies 6530 | -5/Factory | Lost 4 parts (1p1n2u) 6636 | -5/Factory | Lost 8 parts (3n3u2w) 7529 | -5/Factory | Found Hvy. Reactive Plating 7591 | -5/Factory | Lost 7 parts (2p1n2u2w) 7695 | -5/Factory | System corruption reached 10% 7732 | -5/Factory | Lost 4 parts (2n2u) 7933 | -5/Factory | Garrison activated, responded to threat 7948 | -5/Factory | Core integrity fell below 50% 7976 | -5/Factory | Build established: Gladiator 8024 | -5/Factory | Lost 8 parts (2p1n3u2w) 8096 | -5/Factory | First assault squad dispatched 8112 | -5/Factory | Core integrity fell below 20% 8133 | -5/Factory | Lost 9 parts (6u3w) 8186 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08143_ C-30 ARC bursts open, deploying its payload. 08143_ G-67 Veteran unfolds itself. 08143_ I-47 Archangel unfolds itself. 08146_ Acquired Imp. Treads. 08146_ G-67 Veteran suffers critical hit (Burn). 08150_ Imp. Heat Sink destroyed. 08153_ The unstable cave ceiling collapses. 08154_ System corrupted: Matter fused (-5). 08172_ Connecting with Garrison Access... >>Seal Access door sealed. 08175_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08180_ System corrupted: Matter fused (-10). 08180_ Hpw. Shock Rifle destroyed. 08182_ Critical hit (Burn: +37). 08183_ Imp. Treads destroyed. 08185_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. Map ----- +----------------------------------------------------+ | ?????????????????####/###### | | ?????????????????# [%% # | | ?????????????????# "" ![ # | | ?????????????????# "F" | | ?????????????????# " %! | | ?????????????????# ""| [ # | | ?????????????????#[" !! | | ?????????????????# ! | | ?????????????????# %! % | | ?????????????????# # # | | ?????????????????## # # ## | | ????????????????# #### # | | ????????????? "# ##### ## | | ???????????# ## #????# #? | | ???????????? ? #?????# #? | | ???????????# ?##??????# #? | | ???????????# ??????#####/## | | ???????????# ???????+ g # | | ???????????#????????# = ""# | | ????????????????????# ""# | | ????????????????????# "gg G# | | ????????????????????# " g""# | | ????????????????????# " ""# | | ?????????????????? + " # | | ????????????????"" "# " # | | ????????????????"" ?# " @ # | | ????????????????????# " # | | ????????????????????# " # | | ????????????????????# " # | | ????????????????????# =# | | ????????????????????######## | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Corruption Block 15 Armor Coverage 825 Resistance: KI 40 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 12 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 42 Defensive Hacking 10 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Power Maul | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Phase Shifter | -8/Storage | Hacked Imp. Sensor Array | -5/Factory | Scanalyzed Neutrino Core | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Batter Up Dynamic Key Hey, That's Mine! My Command Is Your Wish Challenges ------------ None Game ------ Seed ScatterTachyonPod Manual? 0 Play Time 02:46:12 Cumulative 23.7 hours Start 2024.03.25 @ 21:56:12 End 2024.03.28 @ 14:06:26 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95bfb583-b11d-4664-a504-f523c4147704