Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 16:54:59 Player: Nueadkie Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (80) 400 Value Destroyed (2899) 2899 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1810) 1810 TOTAL SCORE: 10309 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 14 Entered Garrisons 800 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -137 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Layered Medium Armor Plating Heavy Laser KE Penetrator Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Advanced Visual Processing Unit Layered Medium Armor Plating Advanced Shield Generator Component Analysis Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Nuclear Core Layered Medium Armor Plating Autogun Autogun Gamma Bomb Array [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled Cesium-ion Thruster Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cooled Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon AWS/Gauss Energy Gun Small Laser Ballistic Gun AWS/Gauss Launcher Gamma Bomb Array Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Slots Evolved 8 | . . . . . 4 . . . . 4 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 4 | . . . . . 2 . . . . 2 . . . Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 107 | 6 8 . 3 4 7 1 9 7 2 12 . 16 32 Power 21 | 1 2 . . . . 1 . 2 2 . . 3 10 Engine 5 | 1 . . . . . . . . . . . 2 2 Core 16 | . 2 . . . . 1 . 2 2 . . 1 8 Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 2 . . 3 2 . 4 1 . 6 . 6 5 Treads . | . . . . . . . . . . . . . . Leg 7 | 2 2 . . 1 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 10 | . . . . 2 . . 3 1 . 1 . 3 . Flight 14 | . . . . . . . 1 . . 5 . 3 5 Utility 31 | 1 2 . 2 1 5 . 3 1 . 5 . 3 8 Device 19 | . 2 . 2 . 2 . 3 1 . 3 . 1 5 Storage 2 | 1 . . . . . . . . . . . . 1 Processor 1 | . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 9 | . . . . 1 2 . . . . 2 . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 2 . 1 . . . 2 3 . 1 . 4 9 Energy Gun 10 | 2 2 . . . . . . 2 . . . 3 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 11 | . . . 1 . . . 1 1 . . . . 8 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . 1 . 2 . . 1 . 3 . Parts Lost 41 | . . . . . 1 . . 5 2 . . 12 21 Power 8 | . . . . . . . . . 2 . . 2 4 Propulsion 14 | . . . . . 1 . . 1 . . . 5 7 Utility 12 | . . . . . . . . 2 . . . 3 7 Weapon 7 | . . . . . . . . 2 . . . 2 3 Highest Loss Streak 10 | . . . . . 1 . . 2 4 . . 8 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 93 100 88 84 81 90 89 93 80 73 73 69 77 Engine 1 | . 9 . . . . . . . . . . 4 2 Core 8 | . 4 14 14 14 9 9 9 9 8 6 6 2 6 Leg 9 | . 27 28 28 13 10 18 . . . . . . . Hover 11 | . . . . 14 18 18 34 34 36 2 . 2 . Flight 7 | . . . . . . . . . . 23 26 20 21 Device 11 | . 10 14 13 7 7 9 9 8 9 18 13 16 11 Storage 9 | . 14 14 14 14 9 9 9 9 9 6 6 6 6 Processor 5 | . . . . . 9 9 9 9 9 6 6 6 6 Protection 4 | . . . . 7 9 9 9 8 . 1 6 3 3 Energy Gun 6 | . 26 28 7 . . . . 4 9 6 6 1 2 Ballistic Gun 6 | . . . 10 14 9 9 9 9 . . . . 13 Peak Build Rating 65 | 6 12 12 32 35 49 49 50 49 32 59 50 62 65 Average Rating 35 | 5 8 11 22 31 44 49 48 40 31 47 50 49 42 On Entrance 31 | . 6 12 12 26 35 49 49 49 32 31 50 50 35 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 46 | 11 14 14 21 23 29 29 31 29 14 25 24 42 46 Greatest Support 45 | 20 20 20 20 30 32 32 40 40 40 40 24 45 18 Greatest Overweight (x) 9 | . 1 . 1 1 1 . 9 . . 3 . 5 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 8 | 3 8 8 8 8 8 8 8 8 7 8 8 8 8 Average Carried 6 | 1 5 7 8 7 7 7 7 7 5 6 8 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 8 8 7 5 8 8 8 5 Class Distribution -------------------- 47% | Mutant 26% | Scavenger-Mutant 14% | Scout 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scout | -6/Factory Scout | -6/Garrison Scout | -6/Factory Scavenger-Skirmisher | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Matter Collected 1602 | 260 80 . . 70 80 10 120 125 . . . 278 579 Remotely . | . . . . . . . . . . . . . . Salvage Created 3622 | 147 123 . . 269 270 212 906 793 . . . 121 781 Parts 186 | 12 7 . . 5 17 7 46 40 . . . 1 51 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Combat Hostiles Destroyed 79 | . 3 . . 12 5 4 16 18 . . . . 21 Guns 79 | . 3 . . 12 5 4 16 18 . . . . 21 Classes Destroyed 14 | 2 1 . . 3 1 . 5 . . . . 1 1 Tunneler 5 | 5 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . Recycler 1 | 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . Swarmer 20 | . . . . . . . 2 4 . . . . 14 Grunt 30 | . 3 . . . . 4 8 11 . . . . 4 Brawler 2 | . . . . . . . 1 1 . . . . . Duelist 3 | . . . . . . . 2 . . . . . 1 Sentry 10 | . . . . . 5 . 3 2 . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 Assembled 10 | . . . . 10 . . . . . . . . . Guerrilla 1 | . . . . 1 . . . . . . . . . Best Kill Streak 10 | 4 1 . . 10 3 2 8 6 . . . 1 5 Combat Bots Only 10 | . 1 . . 10 3 2 8 6 . . . . 5 Max Kills in Single Turn 2 | 1 1 . . 2 1 2 2 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Hostile Shots Fired 711 | . 14 . . 25 12 3 11 118 17 3 58 111 339 Missed 288 | . 4 . . 9 6 2 4 42 6 1 35 56 123 Damage Taken 5475 | . 140 . . 374 98 15 171 885 156 19 272 843 2502 Core 1144 | . 16 . . 22 15 . 31 209 . 10 88 198 555 Absorbed by Shields 165 | . . . . . . . . 30 . 19 21 72 23 Core Remaining (%) 79 | 100 . . . 84 . . . . 53 . . . . Volleys Fired 150 | 14 14 . . . . . . 29 . 8 . 14 71 Largest 3 | 2 2 . . . . . . 2 . 1 . 1 3 Hottest 126 | 90 90 . . . . . . 88 . 65 . 80 126 Shots Fired 439 | 28 28 . . 41 19 12 49 85 . 8 . 14 155 Gun 437 | 28 28 . . 41 19 12 49 85 . 8 . 12 155 Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . Kinetic 305 | . . . . 41 19 12 49 60 . . . . 124 Thermal 126 | 28 28 . . . . . . 25 . 8 . 8 29 Explosive . | . . . . . . . . . . . . . . Electromagnetic 8 | . . . . . . . . . . . . 6 2 Robot Hit Streak 21 | 8 11 . . 2 7 12 8 21 . 2 . 11 9 Robot Miss Streak 4 | 2 4 . . 3 1 1 3 3 . 2 . 2 3 Penetration Max 1 | . . . . . . . . 1 . . . . 1 Secondary Targets 3 | . . . . . . . . 1 . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . 1 Autonomous 153 | . . . . 41 19 12 49 32 . . . . . Shots Hit Robots 291 | 17 19 . . 20 16 9 39 61 . 4 . 10 96 Core Hits 142 | 7 8 . . 16 5 6 22 24 . 2 . 7 45 Critical Kills 4 | . . . . 1 . . . 1 . . . . 2 Critical Parts Destroyed 6 | . . . . 1 1 . . 1 . . . . 3 Critical Strikes 13 | 3 . . . 2 1 . . 2 . . . . 5 Burn 3 | 3 . . . . . . . . . . . . . Destroy 10 | . . . . 2 1 . . 2 . . . . 5 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7146 | 201 219 . . 739 503 308 1385 1442 . 64 . 409 1876 Guns 6875 | 201 219 . . 737 503 308 1385 1442 . 64 . 179 1837 Cannons . | . . . . . . . . . . . . . . Explosions 230 | . . . . . . . . . . . . 230 . Melee . | . . . . . . . . . . . . . . Ramming 41 | . . . . 2 . . . . . . . . 39 Kinetic 5690 | . . . . 737 503 308 1385 1230 . . . . 1527 Thermal 1149 | 201 219 . . . . . . 212 . 64 . 143 310 Explosive . | . . . . . . . . . . . . . . Electromagnetic 266 | . . . . . . . . . . . . 266 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . 3 5 Average Corruption 3 | . . . . . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . . 3 19 Message Errors 6 | . . . . . . . . . . . . . 6 Matter Fused 6 | . . . . . . . . . . . . 2 4 Heat Flow Errors 3 | . . . . . . . . . . . . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . . . . . 56 16 Shots 1 | . . . . . . . . . . . . 1 . Rammed 8 | . . . . . . . . . . . . . 8 Targets Rammed 9 | . . . . 1 . . . . . . . . 8 Kicked 1 | . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 362 | 120 72 . . . 14 . . 345 . 52 15 175 362 Average Temperature 83 | 46 29 . . . 14 . . 118 . 32 8 56 100 Received Heat Transfer 1528 | . 93 . . 40 45 9 18 282 45 8 78 248 662 Effects 3 | . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | 2 . . . 1 . . . . . . . 1 1 Heat Transferred 2773 | 791 583 . . . . . . 518 . 148 . 272 461 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Peak Influence 708 | 30 169 65 . 101 217 286 574 708 309 127 90 174 666 Initial 309 | . 19 65 . . 39 141 139 283 309 122 . 46 121 Average 242 | 16 119 65 . 66 79 225 390 544 297 84 16 106 503 Maximum Alert Level 3 | . . . . . 1 1 2 3 1 . . . 2 Low Security (%) 59 | 100 100 100 . 100 97 47 12 . . 100 100 100 6 Level 1 14 | . . . . . 2 52 43 13 100 . . . 14 Level 2 23 | . . . . . . . 44 67 . . . . 79 Level 3 2 | . . . . . . . . 18 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 1 . . 2 . 5 . . 3 . 4 . Investigation 7 | . 2 1 . . . . 1 . . 3 . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . . . . . 3 . Assault 2 | . . . . . . . 2 . . . . . . Garrison 5 | . . . . . 2 . 2 . . . . 1 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Distress Signals 5 | . . . . . . . 4 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 144 | . 6 . . 16 5 3 23 23 3 1 17 15 32 Peak Tracking Total 16 | . 3 . . 10 2 2 5 9 3 1 16 7 10 Tactical Retreats 16 | . 1 . . 1 . . 1 3 . . 1 4 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Traps Triggered 14 | . 2 . . . . 1 3 4 . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Machines Disabled 3 | . . . . . . . 2 . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Machines Accessed 24 | . 3 1 1 . 2 1 5 . 3 5 . 3 . Terminals 14 | . 3 . . . 1 1 4 . 2 2 . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 1 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . 1 . 1 . Total Hacks 45 | . 7 1 1 . 3 3 6 . 5 14 . 5 . Successful 22 | . 3 1 1 . 2 . 3 . 5 4 . 3 . Failed 23 | . 4 . . . 1 3 3 . . 10 . 2 . Catastrophic 6 | . 2 . . . . . 1 . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 29 | . 7 . . . 2 3 5 . 4 5 . 3 . Fabricators 4 | . . . . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 1 3 . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . 2 . 1 . Terminal Hacks 14 | . 3 1 1 . 1 . 2 . 4 1 . 1 . Record 2 | . . . . . . . . . 1 . . 1 . Open Door 3 | . . 1 . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . 1 . Report Inventory 2 | . . . . . . . . . 1 . . 1 . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . . 2 . 1 . Unlock Access 4 | . . . . . 1 . 1 . . 1 . 1 . Coupler Status 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 1 1 2 . 2 4 . 1 . Full Trace Events 5 | . 1 . . . . 1 1 . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . 128 . . . Total Part Build Rating 8 | . . . . . . . . . . 8 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Total Allies 2 | . . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . Ally Attacks 34 | . . . . . . . 34 . . . . . . Total Damage 397 | . . . . . . . 397 . . . . . . Kills 2 | . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Turns Passed 4775 | 181 356 245 600 278 232 316 420 488 104 591 66 302 596 Spaces Moved 4193 | 108 227 158 364 253 166 284 336 654 170 472 179 485 337 Core 57 | 3 . . . . . . 2 . . . . 1 51 Treads . | . . . . . . . . . . . . . . Legs 1328 | 105 227 158 364 78 101 284 11 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1564 | . . . . 175 65 . 323 654 170 86 . 91 . Flight 1244 | . . . . . . . . . . 386 179 393 286 Fastest Speed 14 | 50 120 120 120 77 77 105 54 54 54 26 26 14 32 Average Speed 77 | 118 120 120 163 102 114 105 58 55 54 35 26 30 94 Slowest Speed 500 | 120 190 120 190 190 190 105 500 63 54 275 26 300 355 Overloaded Moves 107 | . . . . . . . . . . . . 107 . Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . Robots Hopped 2 | . . . . . . . . . . . 1 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 25 38 66 50 22 40 61 53 38 8 33 18 23 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 67 | . . . . 44 3 1 14 1 . . . 3 1 Melee . | . . . . . . . . . . . . . . Projectile 64 | . . . . 44 3 1 14 1 . . . . 1 AOE 3 | . . . . . . . . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Sto Gar Rec Fac Gar Fac Gar Total 5443 | 130 281 216 370 271 206 302 558 723 181 887 195 622 501 Wait 847 | . 25 49 . 8 24 10 198 22 10 385 1 81 34 Move 4170 | 107 226 157 363 252 165 283 335 648 169 471 175 482 337 Hop 2 | . . . . . . . . . . . 1 1 . Pick Up 35 | 3 5 5 . . 4 1 3 2 . 4 . 4 4 Fast Attach 60 | 6 5 . 3 3 5 . 6 3 . 4 . 9 16 Attach 24 | . . . . . 2 . . 2 2 3 . 6 9 Detach 12 | . . . . 2 . . . . . 4 . 2 4 Swap 24 | . 3 . . 1 1 1 3 2 . 5 . 1 7 Drop 55 | . 3 5 4 4 5 2 10 4 . 3 . 4 11 Fire 150 | 14 14 . . . . . . 29 . 8 . 14 71 Melee . | . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . 8 Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . 5 . 11 . . 18 18 . Rewire 3 | . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Entered Mines 556 | -10/Mines | Learned Materials security intel 599 | -10/Mines | Met a Derelict shopkeep closing up shop 723 | -10/Mines | Discovered new exit (range 8) 779 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 779 | -10/Mines | Discovered new exit (range 5) 783 | -10/Mines | Entered Exiles 806 | -10/Exiles | Discovered new exit (range 14) 835 | -10/Exiles | Met 8R-AWN 854 | -10/Exiles | Met EX-HEX 891 | -10/Exiles | Met EX-BIN 908 | -10/Exiles | Aligned with FarCom system 909 | -10/Exiles | Given EX-Vault access code 939 | -10/Exiles | Opened EX-Vault 945 | -10/Exiles | Found Prototype Ballistic Gun 945 | -10/Exiles | Identified AWS/Gauss 950 | -10/Exiles | Found Prototype Device 950 | -10/Exiles | Identified Trap Reconfigurator 1011 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1068 | -10/Exiles | Met EX-DEC 1128 | -10/Exiles | Visited The Gauntlet 1383 | -10/Exiles | Left Exiles lab with AWS/Gauss 1383 | -10/Exiles | Entered Mines 1392 | -9/Mines | Assembled infested the area 1397 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1474 | -9/Mines | Destroyed 10 combat bots 1513 | -9/Mines | Discovered new exit (range 15) 1661 | -9/Mines | Entered Materials 1661 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1890 | -8/Materials | Identified exit to Garrison 1893 | -8/Materials | Entered Garrison 1953 | -8/Garrison | Triggered checkpoint 2053 | -8/Garrison | Triggered checkpoint 2107 | -8/Garrison | Build established: Scavenger-Mutant 2133 | -8/Garrison | Discovered new exit (range 12) 2209 | -8/Garrison | Entered Storage 2216 | -8/Storage | Met a pair of Derelict thieves 2301 | -8/Storage | Destroyed 8 combat bots 2535 | -8/Storage | Build established: Mutant 2620 | -8/Storage | Identified exit to Garrison 2629 | -8/Storage | Entered Garrison 2695 | -8/Garrison | Triggered checkpoint 2728 | -8/Garrison | Discovered new exit (range 12) 2745 | -8/Garrison | Triggered checkpoint 2755 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2811 | -8/Garrison | Triggered checkpoint 2821 | -8/Garrison | AWS/Gauss suddenly broke down 2901 | -8/Garrison | Discovered new exit (range 12) 2908 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2929 | -8/Garrison | Triggered checkpoint 2938 | -8/Garrison | Installed Relay Interface Framework 3021 | -8/Garrison | Triggered checkpoint 3085 | -8/Garrison | Triggered checkpoint 3100 | -8/Garrison | Spotted B-75 Beast 3111 | -8/Garrison | Discovered new exit (range 11) 3117 | -8/Garrison | Entered Recycling 3118 | -8/Recycling | Met a Zionite searching for Scraptown 3130 | -8/Recycling | Build established: Scavenger-Mutant 3180 | -8/Recycling | Discovered new exit (range 11) 3198 | -8/Recycling | Lost 4 parts (2p1u1w) 3221 | -8/Recycling | Entered Factory 3221 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3440 | -6/Factory | Fabricated Gamma Bomb Array? 3578 | -6/Factory | Build established: Scout 3812 | -6/Factory | Identified exit to Garrison 3812 | -6/Factory | Entered Garrison 3843 | -6/Garrison | Spotted B-75 Beast 3857 | -6/Garrison | Triggered checkpoint 3866 | -6/Garrison | Discovered new exit (range 15) 3878 | -6/Garrison | Entered Factory 4065 | -6/Factory | Garrison activated, responded to threat 4070 | -6/Factory | Lost 4 parts (1p2n1w) 4165 | -6/Factory | Lost 8 parts (1p3n3u1w) 4178 | -6/Factory | Identified exit to Garrison 4180 | -6/Factory | Entered Garrison 4238 | -6/Garrison | Core integrity fell below 50% 4264 | -6/Garrison | Lost 5 parts (2p2n1u) 4404 | -6/Garrison | Triggered checkpoint 4489 | -6/Garrison | Lost 3 parts (1p1n1u) 4654 | -6/Garrison | Triggered checkpoint 4733 | -6/Garrison | Core integrity fell below 20% 4776 | -6/Garrison | Lost 10 parts (1p4n3u2w) 4776 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04732_ Critical hit (Burn: +37). 04733_ Slug penetrates Y-54 Guardian. 04736_ KE Penetrator destroyed. 04736_ Slug penetrates Y-54 Guardian. 04738_ VTOL Module destroyed. 04738_ Autogun destroyed. 04741_ Dropped VTOL Module. 04741_ Lgt. Angular Momentum Engine destroyed. 04742_ Acquired Hvy. Laser. 04745_ Imp. Heat Sink destroyed. 04745_ Slammed into Y-54 Guardian. 04768_ TOB&W0W7VWAEWK|0M DB FKHCW:FL 04771_ Slammed into G-50 Soldier. 04771_ Destabilizing: System interference. 04771_ Adv. Visual Processing Unit temporarily disabled. 04772_ Slammed into G-50 Soldier. 04775_ Slammed into Y-54 Guardian. 04776_ Com. Matter Pod destroyed. 04776_ System corrupted by crushing effect (+2). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# ???????????????????????????????????? | | ?????????# #??????????###??????????????????????? | | ?????????# #??????????# #??C???????????????????? | | ?????????# #??????????# #?###??????????????????? | | ?????????# #??????????# ### #??????????????????? | | ?????????# #??????????# #??????????????????? | | ########## #### ####### #####??????????????????? | | # #??????????????????????? | | ########## ############ #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #????????### #??????????????????????? | | ?????????# ###????? ## #??????????????????????? | | ?????????# !%##### ##g#??????????????????????? | | ?????????# /[%[!! ##Y#??????????????????????? | | ?????????#* !##%####### #??????????????????????? | | ?????????# #### #?????#@#??????????????????????? | | ?????????# #??#=#?????#Y#??????????????????????? | | ?????????# #??# #?????# #??????????????????????? | | ?????????# #??# ####### #??????????????????????? | | ????????## ####+#!!!!## #??????????????????????? | | ????????# + #??????????????????????? | | ????????# + #??????????????????????? | | ????????## ######!!!!## #??????????????????????? | | ?????????# #????####### #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????# #??????????# #??????????????????????? | | ?????????+ +??????????# #??????????????????????? | | ????????## #??????????# #??????????????????????? | | ?????????+ +?????????? ??????????????????????? | | ?????????#^ ###???????? ??????????????????????? | | ?????????# #???????? ??????????????????????? | | #????????# #????????" "??????????????????????? | | #????????# #???????? ??????????????????????? | | #????????#######???????? ??????????????????????? | | #??????????????????????? ??????????????????????? | | #???????????????????????"""??????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 370 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 65 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gamma Bomb Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Infiltrator Whoosh! Challenges ------------ None Game ------ Seed BeamMappingFragment Manual? 0 Play Time 01:20:03 Cumulative 12.9 hours Start 2024.12.31 @ 15:32:52 End 2024.12.31 @ 16:54:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f785e8bc-18a7-453e-adfc-bd390791cdda