Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 00:07:58 Player: grimmkin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1605) 1605 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 6411 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 355 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Transmission Jammer Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Heat Sink Compact Matter Pod Heavy Riot Gun Advanced Assault Cannon Heavy Flak Cannon Rocket Launcher Mini Grenade Launcher Mining Laser [Rating: 46] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 79 | 6 5 4 22 2 7 4 29 Power 10 | 1 . . 5 . 1 . 3 Engine 9 | 1 . . 5 . 1 . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . . 7 . 1 . 6 Treads 12 | 2 . . 4 . . . 6 Leg 4 | . . . 3 . 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 1 2 . 2 1 5 Device 6 | . . . 1 . 1 . 4 Storage 4 | 1 . 1 1 . . . 1 Processor 3 | . 1 . . . 1 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 40 | 2 4 3 8 2 3 3 15 Energy Gun 12 | 1 2 . 3 1 1 2 2 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 12 | 1 . 2 3 . 1 . 5 Ballistic Cannon 3 | . . . . . . . 3 Launcher 10 | . 2 1 1 1 . 1 4 Special Weapon 2 | . . . . . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 33 | . . . 10 . . . 23 Power 5 | . . . 1 . . . 4 Propulsion 8 | . . . 4 . . . 4 Utility 6 | . . . 1 . . . 5 Weapon 14 | . . . 4 . . . 10 Highest Loss Streak 7 | . . . 7 . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 100 87 100 100 99 82 Engine 11 | . 14 14 10 11 11 11 8 Treads 13 | . 28 28 13 . . . 19 Leg 15 | . . . 13 33 33 33 2 Device 2 | . . . 3 . . . 11 Storage 15 | . 14 14 15 22 20 11 5 Processor 12 | . 8 14 11 11 12 22 13 Energy Gun 7 | . 13 . 5 10 11 10 3 Ballistic Gun 14 | . 14 27 12 11 10 11 8 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 15 19 26 24 40 20 37 Greatest Support 88 | 40 40 40 60 30 30 30 88 Greatest Overweight (x) 8 | 1 . . 8 . 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 9 Most Carried 10 | 5 6 10 10 10 10 10 9 Average Carried 7 | . 1 7 7 8 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | . 6 10 6 10 10 10 1 Class Distribution -------------------- 49% | Scavenger-Mutant 37% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1679 | 212 148 317 434 46 10 119 393 Remotely . | . . . . . . . . Salvage Created 1511 | . 172 101 741 9 . 62 426 Parts 130 | . 12 14 68 4 . 4 28 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 3 | . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 2 5 . Prevented 8 | . . . . . . 8 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 48 | . 4 6 21 4 . 4 9 Guns 22 | . 3 4 10 . . . 5 Cannons 5 | . . . 5 . . . . AOE 21 | . 1 2 6 4 . 4 4 Classes Destroyed 11 | . 3 3 3 . . . 2 Worker 3 | . . 1 1 . . . 1 Builder 11 | . 1 . 5 . . . 5 Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . 1 . . . . Watcher 6 | . 2 . 2 . . . 2 Swarmer 25 | . . 6 10 4 . 4 1 Grunt 16 | . 4 . 7 . . . 5 Sentry 5 | . . . 4 . . . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 4 4 9 4 . 4 5 Combat Bots Only 6 | . 2 3 6 4 . 4 4 Max Kills in Single Turn 4 | . 2 4 4 3 . 4 3 Gunslinging . | . . . . . . . . Exploded 4 | . 1 2 2 3 . 4 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 574 | . 25 41 180 6 . 7 315 Missed 176 | . 3 5 52 5 . 5 106 Damage Taken 4750 | . 219 266 1149 29 . 33 3054 Core 1214 | . 69 64 228 . . . 853 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1384 | . 69 89 349 9 . 10 858 Regen/Repaired (Parts) 44 | . . . 44 . . . . Core Remaining (%) 63 | 100 . 46 . . . 43 . Volleys Fired 141 | . 25 15 54 2 9 3 33 Largest 3 | . 2 2 2 2 1 2 3 Hottest 120 | . 70 70 120 53 100 73 113 Shots Fired 269 | . 50 30 91 4 9 6 79 Gun 200 | . 45 28 73 2 . 5 47 Cannon 16 | . . . 9 . . . 7 Launcher 42 | . 5 2 9 2 . 1 23 Special 11 | . . . . . 9 . 2 Kinetic 157 | . 25 19 58 2 . 3 50 Thermal 60 | . 20 9 20 . 9 . 2 Explosive 42 | . 5 2 9 2 . 1 23 Electromagnetic 10 | . . . 4 . . 2 4 Robot Hit Streak 14 | . 13 7 14 6 . 3 14 Robot Miss Streak 4 | . 2 3 3 1 . 3 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 175 | . 34 17 68 1 . 3 52 Core Hits 129 | . 12 9 47 4 . 4 53 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 8 | . 5 1 1 . . . 1 Burn 6 | . 5 . 1 . . . . Destroy 2 | . . 1 . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5057 | . 697 380 1726 247 . 283 1724 Guns 1970 | . 397 193 756 . . 34 590 Cannons 427 | . . . 225 . . . 202 Explosions 2637 | . 297 187 744 237 . 249 923 Melee . | . . . . . . . . Ramming 23 | . 3 . 1 10 . . 9 Kinetic 1696 | . 185 116 618 . . 18 759 Thermal 612 | . 212 77 323 . . . . Explosive 2637 | . 297 187 744 237 . 249 923 Electromagnetic 89 | . . . 40 . . 16 33 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 80 | . 20 . 13 35 . . 12 Projectiles 1 | . . . . . . . 1 Explosions 79 | . 20 . 13 35 . . 11 Melee . | . . . . . . . . Knockbacks 11 | . . . . 1 . . 10 Impact 1 | . . . . 1 . . . Kinetic 9 | . . . . . . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 209 | . . 21 32 25 . 12 119 Shots 9 | . . 1 1 1 . 1 5 Rammed 7 | . 2 1 . . . . 4 Targets Rammed 9 | . 2 1 1 1 . . 4 Kicked 2 | . . . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 273 | . 213 81 273 . 138 18 96 Average Temperature 55 | . 77 36 69 . 58 9 30 Received Heat Transfer 1146 | . 156 78 555 . . . 357 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 3 . 1 . . . . Heat Transferred 1924 | . 999 222 703 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 523 | . 124 203 523 248 . . 397 Initial 150 | . . 40 19 141 . . 150 Average 155 | . 51 55 293 246 . . 258 Maximum Alert Level 2 | . . 1 2 1 . . 1 Low Security (%) 57 | 100 100 77 28 . . . 31 Level 1 36 | . . 22 36 99 . . 68 Level 2 5 | . . . 34 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 2 . . . 8 Investigation 2 | . . . 1 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 1 . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 1 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 8 11 28 4 . 9 29 Peak Tracking Total 8 | . 3 3 8 4 . 4 8 Tactical Retreats 5 | . . . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Most Traps Carried 1 | . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . 1 1 1 . 1 . 3 Max in Single Turn 2 | . 1 1 1 . 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 2 . 6 . . . . Terminals 4 | . 1 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 6 . 29 . . . . Successful 27 | . 4 . 23 . . . . Failed 8 | . 2 . 6 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . . 5 . 2 Terminals 19 | . 4 . 15 . . . . Fabricators . | . . . . . . . . Repair Stations 9 | . . . 9 . . . . Recycling Units 5 | . 2 . 3 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 . 12 . . . . Record 8 | . . . 8 . . . . Robot Analysis 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 8 . . . . Scan Component 4 | . . . 4 . . . . Repair 3 | . . . 3 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . . Recycle Component 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Retrieve Components 3 | . 2 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 4 . . . . Full Trace Events 4 | . 1 . 3 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 78 | . . . 78 . . . . Parts Recycled 1 | . . . 1 . . . . Recycled Matter 257 | . . . 257 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 1 . . 4 . . Largest Group 4 | . . 1 1 . 4 4 3 Highest-Rated Group 153 | . . 31 31 . 153 153 117 Highest-Rated Ally 40 | . . 31 31 . 40 40 40 Total Orders . | . . . . . . . . Ally Attacks 45 | . . 5 5 . . 13 22 Total Damage 1062 | . . 61 84 . . 408 509 Kills 12 | . . 2 1 . . 5 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6894 | 85 704 1420 692 232 2227 441 1093 Spaces Moved 3976 | 50 383 603 330 181 1679 324 426 Core 113 | 10 . . 16 . . . 87 Treads 1431 | 40 383 603 125 . . . 280 Legs 2432 | . . . 189 181 1679 324 59 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 50 Average Speed 136 | 145 160 160 145 120 120 120 158 Slowest Speed 450 | 160 160 160 450 120 190 120 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 39 74 35 72 93 41 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 8 | . . 1 . 1 4 2 . Spaces Dug 11 | . 11 . . . . . . Terrain Destroyed 271 | . 50 20 35 18 . 9 139 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 271 | . 50 20 35 18 . 9 139 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5158 | 63 421 1028 450 191 1865 371 769 Wait 851 | . . 394 15 . 153 33 256 Move 3969 | 49 382 602 329 180 1678 323 426 Hop . | . . . . . . . . Pick Up 74 | 7 7 8 20 5 9 4 14 Fast Attach . | . . . . . . . . Attach 46 | 6 1 . 14 . 3 2 20 Detach 1 | . . . . . . . 1 Swap 33 | . 4 4 8 2 4 2 9 Drop 34 | 1 . 4 9 1 9 4 6 Fire 141 | . 25 15 54 2 9 3 33 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 2 | . . . 1 1 . . . Crush 3 | . 2 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: Mat / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Entered Mines 1657 | -10/Mines | Learned location of 1 exit from Materials 1741 | -10/Mines | Learned location of Zion (-7) 1961 | -10/Mines | Escorted by a lone wolf Derelict 1981 | -10/Mines | Learned location of Storage (-7) 2091 | -10/Mines | Found a hidden stash of uninstalled traps 2137 | -10/Mines | Discovered new exit (range 7) 2152 | -10/Mines | Core integrity fell below 50% 2210 | -10/Mines | Entered Materials 2210 | -9/Materials | Accompanied by 1 ally 2210 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2211 | -9/Materials | Identified exit to Materials 2372 | -9/Materials | Repaired Lgt. Treads 2372 | -9/Materials | Repaired Lgt. Treads 2398 | -9/Materials | Repaired Lgt. Treads? 2589 | -9/Materials | Core integrity fell below 50% 2613 | -9/Materials | Lost 7 parts (1p3n3w) 2715 | -9/Materials | Discovered new exit (range 15) 2817 | -9/Materials | Discovered new exit (range 10) 2902 | -9/Materials | Entered Mines 2931 | -9/Mines | Build established: Scavenger-Mutant 3072 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3120 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3134 | -9/Mines | Entered Zion 3245 | -7/Zion | Learned Factory stockpile data 3389 | -7/Zion | Found CR-A16's Pointy Stick 3899 | -7/Zion | Imprinted 3901 | -7/Zion | Declared Zion's savior 4397 | -7/Zion | Received a hallucinogenic algorithm 4419 | -7/Zion | Discovered new exit (range 14) 5142 | -7/Zion | Found Prototype Device 5143 | -7/Zion | Identified Phasing AFG 5288 | -7/Zion | Identified exit to Proximity Caves 5361 | -7/Zion | Entered Proximity Caves 5361 | -6/Proximity Caves | Accompanied by 4 allies 5485 | -6/Proximity Caves | Spotted B-75 Beast 5558 | -6/Proximity Caves | Learned Factory garrison access intel 5611 | -6/Proximity Caves | Spotter reported a threat 5763 | -6/Proximity Caves | Discovered new exit (range 9) 5786 | -6/Proximity Caves | Identified exit to Factory 5802 | -6/Proximity Caves | Entered Factory 5802 | -6/Factory | Accompanied by 3 allies 5802 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5804 | -6/Factory | Loaded intel: 4 garrison access locations 6327 | -6/Factory | Build established: Scavenger-Skirmisher 6374 | -6/Factory | Lost 4 parts (2p2w) 6734 | -6/Factory | Lost 3 parts (1p1n1w) 6823 | -6/Factory | Lost 6 parts (3n1u2w) 6836 | -6/Factory | Core integrity fell below 50% 6869 | -6/Factory | Core integrity fell below 20% 6895 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06871_ Com. Matter Pod destroyed. 06871_ K-01 Serf destroyed. 06877_ Detecting system override signal. 06880_ System corrupted: Component data lost. 06881_ Imp. Heat Sink destroyed. 06889_ Hvy. Flak Cannon destroyed. 06889_ Adv. Assault Cannon destroyed. 06892_ M-13 Machinist repairs S-27 Virus. 06892_ S-27 Virus destroyed. 06892_ Connecting with Terminal... >>RECEIVING... Welcome to your first Zion-integrated 0b10 terminal! Unaware Operators have no clue how to secure these things, ha! Check the roster for backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. 06892_ Connecting with Terminal... 06893_ Acquired 20 matter. 06893_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ???????????? ??????????????????? ???????????????? | | ????????????? ###+#############+####????????????? | | ??????????????? #????????????? | | ????????????????? %= #????????????? | | ??????????????????? R #????????????? | | ????????????????????? %* #????????????? | | ??????????????????????? ssg?? #????????????? | | ????????????????????#####@##??# #????????????? | | ????????????????????# T = #??# #???????###### | | ????????????????????# =s#??# #???????# | | ????????????????????# """ s#### + ""???# | | ????????????????????# """ m #???????# | | ????????????????????# """ #### #???????# | | ????????????????????# #??# #????? ?# | | ????????????????????# """ #??# #??? ??# | | ????????????????????# """ #??# ####/#### | | ????????????????????# """ #??# % | | ????????????????????# #??# % = | | ????????????????????# """ #??# """ % | | ????????????????????? """ #??# """ | | ???????????????????????"" #??# """ | | ???????????????????????? #??# ########### | | ????????????????????????####??# "" #?????????? | | ??????????????????????????????# Y" ###???????? | | ??????????????????????????????# "" #???????? | | ??????????????????????????????# +???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# ######???????# | | ??????????????????????????????# #????????????# | | ??????????????????????????????# ############## | | ??????????????????????????????# ^ | | ??????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 395 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 EM Shielding 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed DynamicDisruptionBoregun Manual? 0 Play Time 01:02:13 Cumulative 4.6 hours Start 2024.07.18 @ 22:33:18 End 2024.07.19 @ 00:07:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51bf46b7-a318-4e4a-b52b-bd92dde636c0