Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.19 @ 21:37:40

Player: Lyra

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (594)      594
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1184

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     78/100
System Corruption          0%
Temperature                Cool (59)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
     Heavy Battle Rifle
>          --- INVENTORY (15) ---
           Ion Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
     Light Armor Plating
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           EM Pulse Gun
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 8   20  6   
  Power                    7    | 1   5   1   
    Engine                 7    | 1   5   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   6   2   
    Treads                 .    | .   .   .   
    Leg                    10   | 2   6   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 3   3   .   
    Device                 3    | 2   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   6   3   
    Energy Gun             6    | 2   3   1   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          1    | .   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   1   10  
  Power                    3    | .   1   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  95  
  Engine                   13   | .   13  11  
  Leg                      28   | .   28  28  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Energy Gun               22   | .   23  13  
  Energy Cannon            5    | .   4   14  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 11  29  31  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   1   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             15   | 5   14  15  
  Average Carried          10   | 3   10  13  
  Final Capacity           15   | 8   15  15  
  Final Carried            14   | 5   14  13  

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           533  | 241 193 99  
  Remotely                 .    | .   .   .   
Salvage Created            858  | 101 580 177 
  Parts                    52   | 8   36  8   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  18   | .   14  4   
  Guns                     14   | .   12  2   
  Cannons                  2    | .   .   2   
  AOE                      2    | .   2   .   
Classes Destroyed          8    | 2   6   .   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    12   | .   8   4   
Best Kill Streak           5    | 3   5   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1512 | .    666  846  
  Core                     268  | .    85   183  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              91   | 7    68   16   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 80   100  100  
Shots Fired                181  | 14   135  32   
  Gun                      153  | 14   123  16   
  Cannon                   24   | .    9    15   
  Launcher                 4    | .    3    1    
  Special                  .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Thermal                  148  | 14   119  15   
  Explosive                4    | .    3    1    
  Electromagnetic          28   | .    13   15   
  Robot Hit Streak         10   | 4    10   9    
  Robot Miss Streak        8    | 2    8    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           105  | 8    73   24   
  Core Hits                44   | 4    32   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1615 | 99   1056 460  
  Guns                     1065 | 99   784  182  
  Cannons                  247  | .    54   193  
  Explosions               291  | .    206  85   
  Melee                    .    | .    .    .    
  Ramming                  12   | .    12   .    
  Kinetic                  27   | .    .    27   
  Thermal                  1129 | 99   768  262  
  Explosive                222  | .    206  16   
  Electromagnetic          225  | .    70   155  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            2    | .    2    .    
  Projectiles              .    | .    .    .    
  Explosions               2    | .    2    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      71   | .    71   .    
  Shots                    4    | .    4    .    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    3    .    
  Kicked                   3    | .    3    .    
  Crushed                  .    | .    .    .    
Highest Temperature        285  | 90   222  285  
  Average Temperature      75   | 40   72   94   
  Received Heat Transfer   399  | .    207  192  
  Effects                  2    | .    .    2    
    Interference           2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    4    .    
  Heat Transferred         2443 | 225  1711 507  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    1    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             187  | 15  187 146 
  Initial                  70   | .   9   70  
  Average                  76   | 6   77  108 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   26  6   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       3    | .   3   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               14   | .   14  .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   14   | .   14  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          421  | .   421 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1787 | 112  1494 181  
Spaces Moved               857  | 56   737  64   
  Core                     12   | 12   .    .    
  Treads                   .    | .    .    .    
  Legs                     845  | 44   737  64   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  190  
  Average Speed            151  | 118  150  191  
  Slowest Speed            260  | 150  190  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 4    96   21   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          32   | .    18   14   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      32   | .    18   14   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1166 | 83  993 90  
  Wait                     147  | 8   137 2   
  Move                     855  | 55  736 64  
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   11  2   
  Fast Attach              11   | 7   3   1   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     18   | 1   16  1   
  Drop                     18   | .   18  .   
  Fire                     91   | 7   68  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   3   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Identified exit to Mines
  349 | -10/Materials | Build established: Mutant
  578 | -10/Materials | Discovered new exit (range 16)
  721 | -10/Materials | Build established: Scavenger-Mutant
  845 | -10/Materials | Central database locked down
 1038 | -10/Materials | Discovered new exit (range 13)
 1467 | -10/Materials | Discovered new exit (range 16)
 1607 | -10/Materials | Entered Mines
 1628 | -10/Mines     | Core integrity fell below 50%
 1635 | -10/Mines     | Assembled infested the area
 1689 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1779 | -10/Mines     | Build established: Mutant
 1786 | -10/Mines     | Core integrity fell below 20%
 1788 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01752_ K-01 Serf collects debris.
01753_ Acquired Ion Engine.
01754_ Acquired 10 matter.
01757_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core.
01757_ K-01 Serf collects debris.
01760_ Acquired 10 matter.
01761_ K-01 Serf collects debris.
01767_ Searching scrap...
01767_ Found Lgt. Assault Rifle.
01767_ Found Lrg. Storage Unit.
01767_ Found Lgt. Ion Engine.
01767_ Found Flight Unit.
01767_ Found 28 Matter.
01774_ Seismic Detector destroyed.
01781_ Aluminum Leg destroyed.
01782_ Beam Cannon destroyed.
01784_ EM Pulse Gun destroyed.
01784_ Aluminum Leg destroyed.
01784_ Ion Engine destroyed.
01787_ Grenade Launcher destroyed.

 Map 
-----
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpParticleSteel
  Manual?         0
Play Time         00:17:17
  Cumulative      24.4 hours
  Start           2023.01.19 @ 21:22:37
  End             2023.01.19 @ 21:37:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          33
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da877b1c-42a2-4d04-8e30-7a6eb270d9fe