Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 12:00:02 Player: Corvi Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (400) 400 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2020 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 260/300 Energy 240/250 System Corruption 0% Temperature Cool (42) Movement Core (350) Ox6 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (10) --- Heat Sink Small Storage Unit Lightpack 2.0 ECM Suite Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Heat Sink Small Storage Unit Lightpack 2.0 ECM Suite Datajack Mining Laser Plasma Cutter [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | 6 7 . 4 . Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 2 . . . Treads . | . . . . . Leg 4 | 2 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 2 . 1 . Device . | . . . . . Storage 3 | 1 1 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 2 . 2 . Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . . 5 . . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 5 | . . 5 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 82 | . 98 78 71 . Engine 13 | . 14 9 14 . Leg 12 | . 28 20 . . Storage 14 | . 14 14 14 . Processor 13 | . 13 14 14 . Energy Gun 15 | . . . 28 . Ballistic Gun 11 | . 26 19 . . Peak Build Rating 10 | 6 9 8 10 10 Average Rating 8 | 5 7 6 9 10 On Entrance 5 | . 6 8 3 10 Naked Turns . | . . . . . Heaviest Build 21 | 11 18 18 21 21 Greatest Support 20 | 20 20 20 3 3 Greatest Overweight (x) 6 | 3 . 3 6 6 Average Overweight (x) 2 | . . . 5 6 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 Most Carried 10 | 2 10 9 9 9 Average Carried 7 | 1 7 9 8 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 2 9 9 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 490 | 244 246 . . . Remotely . | . . . . . Salvage Created 427 | . 427 . . . Parts 28 | . 28 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 9 | . 9 . . . Guns 9 | . 9 . . . Classes Destroyed 3 | . 3 . . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Grunt 9 | . 9 . . . Best Kill Streak 4 | . 4 . . . Combat Bots Only 2 | . 2 . . . Max Kills in Single Turn 1 | . 1 . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 68 | . 51 10 . 7 Missed 28 | . 26 . . 2 Damage Taken 819 | . 299 443 . 77 Core 251 | . 49 147 . 55 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 41 | . 40 . . 1 Largest 2 | . 2 . . 2 Hottest 90 | . 40 . . 90 Shots Fired 82 | . 80 . . 2 Gun 82 | . 80 . . 2 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 80 | . 80 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 8 | . 7 . . 8 Robot Miss Streak 2 | . 2 . . . Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 53 | . 51 . . 2 Core Hits 26 | . 25 . . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 571 | . 542 . . 29 Guns 571 | . 542 . . 29 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 542 | . 542 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 29 | . . . . 29 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 42 | . 21 . . 42 Average Temperature 10 | . 9 . . 28 Received Heat Transfer 195 | . 171 . . 24 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 224 | . 224 87 . 15 Initial 87 | . . 87 . . Average 80 | . 96 72 . 12 Maximum Alert Level 1 | . 1 . . . Low Security (%) 93 | 100 91 100 . 100 Level 1 6 | . 8 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 21 2 . 3 Peak Tracking Total 4 | . 4 2 . 3 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled 2 | . 2 . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 5 | . 4 . 1 . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 11 . 1 . Successful 5 | . 4 . 1 . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 12 | . 11 . 1 . Terminals 11 | . 11 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Record 1 | . 1 . . . Robot Analysis 2 | . 2 . . . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 2037 | 132 732 127 1039 7 Spaces Moved 924 | 93 442 93 295 1 Core 328 | 15 . 17 295 1 Treads . | . . . . . Legs 596 | 78 442 76 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 200 350 Average Speed 195 | 126 120 135 349 350 Slowest Speed 350 | 200 120 200 350 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 48 14 63 8 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1068 | 104 561 95 306 2 Wait 56 | 4 49 3 . . Move 920 | 92 441 92 294 1 Hop . | . . . . . Pick Up 18 | 2 10 . 6 . Fast Attach 10 | 6 3 . 1 . Attach 4 | . 1 . 3 . Detach 1 | . 1 . . . Swap 3 | . 3 . . . Drop 9 | . 7 . 2 . Fire 41 | . 40 . . 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 6 | . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 605 | -10/Materials | Central database locked down 865 | -10/Materials | Entered Mines 895 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 897 | -10/Mines | Discovered new exit (range 5) 928 | -10/Mines | Assembled infested the area 957 | -10/Mines | Core integrity fell below 50% 991 | -10/Mines | Lost 5 parts (1p2n2w) 992 | -10/Mines | Entered Exiles 1105 | -10/Exiles | Discovered new exit (range 15) 1142 | -10/Exiles | Met 8R-AWN 1208 | -10/Exiles | Met EX-HEX 1352 | -10/Exiles | Met EX-BIN 1418 | -10/Exiles | Aligned with FarCom system 1422 | -10/Exiles | Given EX-Vault access code 1527 | -10/Exiles | Opened EX-Vault 1582 | -10/Exiles | Found Lightpack 2.0 1657 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1786 | -10/Exiles | Met EX-DEC 1961 | -10/Exiles | Discovered new exit (range 14) 2031 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2031 | -10/Exiles | Entered Mines 2033 | -9/Mines | Core integrity fell below 20% 2038 | -9/Mines | Destroyed by L-31 Rogue with Katana Last Messages --------------- Acquired Lightpack 2.0. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. QB-09A(z): Why did DEC have to put these flashy spikey things everywhere, they really get in the way, you know? EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! EX-DEC: "Oops, I hope HEX didn't hear that..." EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????###???????????????????????? | | ?????????s??s #??????????????????????? | | ?????????s???# #??????????????????????? | | ??????????s??# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #????##????????????????? | | ???????????### #??? ##?????#?????????? | | ??????????## ### ## ????????? | | ??????????# #??????????? | | ??????????# #?????????????? | | ??????????## @ #??????????????? | | ???????????## l ##??????????????? | | ????????????# gg ##???????????????? | | ???????????# ##????????????????? | | ?????????? #?????????????????? | | ????????? #?????????????????? | | ????????# ##?????????????????? | | ????????## ####??????????????????? | | ?????????###### #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ??????????????? ?????????????????????? | | ??????????????? ?????????????????????? | | ??????????????? t ?????????????????????? | | ??????????????? ##?????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonOvertunedDrivehammer Manual? 0 Play Time 00:12:42 Cumulative 29.5 hours Start 2024.09.19 @ 11:46:08 End 2024.09.19 @ 12:00:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8164e42a-0e97-4989-b3c2-2e51c5fd4a02