Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.14 @ 06:51:20 Player: ktur Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (153) 765 Value Destroyed (5046) 5046 Prototype IDs (85) 1700 Alien Tech Used (7) 1400 Bonus (34137) 34137 TOTAL SCORE: 52948 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 357 Follower Combat Kills 307 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -127 Cogmind --------- Core Integrity 569/1600 Matter 295/300 Energy 650/650 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Energy Well Modified TNC Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- Vortex Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Zero-point Reactor Femtoactuators Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Modified TNC Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Nanoactuators Nanoactuators Improved Utility Shielding Layered Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Improved Fusion Compressor Improved Fusion Compressor Femtoactuators Improved Utility Shielding Layered Heavy Armor Plating Advanced Thermal Shield Improved Trap Extractor Transdimensional Reconstructor Vortex Lance Vortex Lance Vortex Lance [Rating: 179] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Modified TNC Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Vortex Driver Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . 1 1 . . . . . . . . . 1 1 . . . . . . . . 2 . Utility 11 | . . . . . 3 1 . . . . 2 . . . . 1 . . . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 268 | 7 8 5 2 1 21 28 6 . . 4 7 1 3 2 1 36 11 7 2 25 1 29 13 2 12 8 26 Power 33 | 1 1 . . . 3 1 . . . 1 1 . 1 . . 4 1 . . 4 . 3 3 . 1 2 6 Engine 4 | 1 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Core 20 | . . . . . 2 1 . . . 1 1 . 1 . . 3 . . . 2 . 3 3 . . 2 1 Reactor 9 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 . 5 Propulsion 57 | 2 2 1 . . 8 5 . . . . . . . . . 5 1 . . 6 . 10 2 . 8 1 6 Treads 9 | 2 1 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . 3 5 . . . . . . . . . 5 1 . . 5 . 2 . . . . . Flight 26 | . . . . . . . . . . . . . . . . . . . . 1 . 8 2 . 8 1 6 Utility 123 | 2 1 . 1 . 5 16 6 . . . 3 1 . 2 1 20 7 3 1 10 1 16 7 2 3 4 11 Device 66 | 1 . . . . 1 7 3 . . . 2 . . . . 13 5 2 1 7 . 9 4 2 2 2 5 Storage 11 | 1 1 . 1 . 1 2 . . . . . . . . . 1 . . . 1 . 2 . . . . 1 Processor 12 | . . . . . 1 2 . . . . . 1 . 1 . 2 . . . . . 2 1 . . 1 1 Hackware 8 | . . . . . . 2 . . . . . . . . . 1 1 . . . . 2 1 . 1 . . Protection 26 | . . . . . 2 3 3 . . . 1 . . 1 1 3 1 1 . 2 1 1 1 . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 4 4 1 1 5 6 . . . 3 3 . 2 . . 7 2 4 1 5 . . 1 . . 1 3 Energy Gun 4 | 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 7 | 1 2 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 . . . 2 1 . . . 1 1 . 1 . . 3 1 2 . . . . . . . . . Special Weapon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . 1 2 . . . 1 . . . . . 2 1 2 . 1 . . 1 . . . 1 Slashing Weapon 4 | . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . . . Piercing Weapon 9 | . . . . . . 1 . . . 1 2 . 1 . . . . . . 1 . . . . . 1 2 Special Melee Weapon 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . . . . . . . . . 2 1 . . 9 . 4 2 . 3 . . Parts Lost 37 | . 1 1 . . 1 . . . . . . . 3 . . 2 . . . 1 . . 4 4 . 6 14 Power 5 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 1 . 1 . Propulsion 11 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 8 Utility 16 | . . . . . 1 . . . . . . . 1 . . 1 . . . 1 . . 1 1 . 5 5 Weapon 5 | . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 Highest Loss Streak 12 | . 1 1 . . 1 . . . . . . . 3 . . 2 . . . 1 . . 4 4 . 4 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 100 100 90 99 100 100 100 99 97 100 93 98 100 100 95 100 100 99 100 96 86 84 71 79 81 Engine 3 | . 14 14 14 14 6 . . . . . . . . . . 2 . . . . . . . . . . . Core 3 | . . . . . 2 7 7 7 7 7 6 6 6 6 6 2 5 5 5 5 5 3 4 9 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 2 . . 3 3 5 Treads 7 | . 23 28 28 28 24 . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . 1 29 30 30 30 30 26 26 26 26 26 29 31 31 31 31 31 19 . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . 6 21 19 17 26 26 Device 10 | . 14 14 14 14 10 8 7 7 7 7 10 6 6 6 6 11 10 10 10 11 15 11 6 4 8 9 9 Storage 11 | . 14 14 14 14 16 13 15 15 15 15 13 13 13 13 13 10 10 10 10 10 10 9 4 4 4 4 4 Processor 12 | . . . . . 6 14 15 15 15 15 13 19 20 20 20 17 15 15 15 15 15 14 23 23 21 23 20 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 9 10 14 15 9 3 Protection 6 | . . . . . 4 6 6 7 7 7 13 13 7 11 13 11 9 9 10 8 5 5 4 4 . . 5 Energy Gun 3 | . 14 14 14 14 5 . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 3 | . 13 13 1 14 11 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 8 7 7 7 6 6 6 6 6 6 5 10 9 9 4 5 4 4 3 . . . Piercing Weapon 1 | . . . . . . 1 7 7 7 6 5 6 4 6 6 . . . . . . . . . . 2 3 Special Melee Weapon 1 | . . . 12 . . 3 . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 15 20 23 52 53 62 45 45 45 45 49 48 48 48 45 48 53 64 71 65 71 71 72 39 38 37 45 58 Greatest Support 86 | 40 40 40 40 40 76 48 48 48 48 48 48 48 48 48 48 60 73 73 65 86 74 74 47 46 53 57 65 Greatest Overweight (x) 5 | . 1 . 1 1 1 1 . . . 1 . . . . . . . 1 . 1 . 1 . . 1 . 5 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 18 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 5 10 10 13 20 20 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 9 11 15 19 14 14 15 15 15 14 15 13 14 14 14 14 15 14 14 15 14 14 14 14 14 13 Final Capacity 20 | 8 10 10 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 5 10 10 13 20 20 15 15 15 15 15 15 15 13 14 15 13 15 15 15 15 15 15 15 14 15 13 5 Class Distribution -------------------- 46% | Mutant 26% | Scavenger-Mutant 13% | Machinist-Mutant 4% | Hacker-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Machinist-Mutant | -4/Factory Machinist-Mutant | -4/Upper Caves Machinist-Mutant | -4/Upper Caves Machinist-Mutant | -4/Warlord Machinist-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Matter Collected 4415 | 278 239 157 20 . 390 260 125 . . 100 . 80 55 10 20 414 130 165 43 357 10 419 406 43 . 152 542 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7695 | 128 586 69 . . 497 785 97 108 . 267 . . 104 . 354 1353 593 336 . . . 717 92 43 . 152 1414 Parts 286 | 9 27 4 . . 31 54 3 3 . 9 . . . . 10 50 9 6 . . . 29 4 . . 8 30 Haulers Intercepted 12 | . 2 . . . . 3 . . . . . . . . . 3 3 . . . . 1 . . . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 2 1 . 24 . . 1 . 9 . . 2 . . . . . . . . . Prevented 4 | . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 86 | . 8 5 . . 11 11 1 . . 8 . . 3 . 5 18 2 9 . . . 3 . . . . 2 Melee 29 | . . . . . 1 4 . . . 1 . . . . 5 11 1 1 . . . 3 . . . . 2 Guns 16 | . 5 5 . . 6 . . . . . . . . . . . . . . . . . . . . . . AOE 30 | . 3 . . . 4 6 1 . . 6 . . . . . 3 . 7 . . . . . . . . . Classes Destroyed 17 | 2 4 2 . . 3 1 1 . . 1 . . . . . . . 2 . . . . 1 . . . . Worker 14 | . 1 . . . . 4 . . . . . . . . . 3 1 . . . . 1 . . . 1 3 Builder 7 | . . . . . 1 2 . . . . . . . . . 3 . . . . . . . . . 1 . Tunneler 4 | 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 12 | . 2 . . . . 3 . . . . . . . . . 3 3 . . . . 1 . . . . . Recycler 16 | 1 2 . . . . 1 . . . . . . . . . 1 1 . . . . 3 . . . 1 6 Minesweeper 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Watcher 11 | . 2 . . . 2 3 . . . . . . . . . . 2 . . . . . . . . . 2 Swarmer 20 | . . 2 . . 4 3 . . . 2 . . . . 4 3 . 2 . . . . . . . . . Grunt 41 | . 8 . . . 3 5 1 . . 4 . . 2 . . 10 2 5 . . . . . . . . 1 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Sentry 6 | . . . . . 3 1 . . . . . . . . . 1 . 1 . . . . . . . . . Hunter 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . 1 . . . . . . . . 1 4 . . . . . 3 . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 4 7 2 . . 7 5 2 . . 6 . . 3 . 3 5 3 4 . . . 3 1 1 . 2 4 Combat Bots Only 6 | . 4 2 . . 5 3 1 . . 6 . . 3 . 3 4 2 4 . . . 2 . . . . 1 Max Kills in Single Turn 4 | 1 4 1 . . 3 3 1 . . 3 . . 1 . 1 3 1 2 . . . 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 3 3 1 . . 3 . . . . . 3 . 2 . . . . . . . . . Melee 1 | . . . . . 1 1 . . . 1 . . . . 1 1 1 1 . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Damage Taken 9386 | . 358 229 . 31 447 329 43 . . 91 . 31 547 . 212 1074 238 359 . 259 16 900 675 571 83 678 2215 Core 2166 | . 59 57 . . 59 67 . . . 31 . . 157 . 26 221 15 . . 21 16 118 163 201 24 113 818 Absorbed by Shields 1059 | . . . . . . 128 16 . . 33 . 16 124 . 80 295 91 135 . 25 6 110 . . . . . Redirected to Shielding 588 | . . . . . . . . . . . . 3 24 . 25 67 15 17 . 49 . 73 113 25 . 42 135 Regen/Repaired (Parts) 755 | . . . . . . 89 . . . . . . . 393 . . . . . 126 . . . . . . 147 Core Remaining (%) 76 | 100 . . . 53 89 . . . . 86 . . . . 78 77 . . . . 95 . . 57 98 . 35 Volleys Fired 117 | 4 31 26 . . 41 1 . . . 3 . . 2 . . 1 . 8 . . . . . . . . . Largest 2 | 2 2 2 . . 2 1 . . . 1 . . 1 . . 1 . 1 . . . . . . . . . Hottest 100 | 70 100 100 . . 95 45 . . . 45 . . 45 . . 46 . 46 . . . . . . . . . Shots Fired 194 | 8 59 50 . . 62 1 . . . 3 . . 2 . . 1 . 8 . . . . . . . . . Gun 171 | 8 56 49 . . 58 . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . 2 . . . 4 1 . . . 3 . . 2 . . 1 . 8 . . . . . . . . . Special 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 96 | 4 28 24 . . 40 . . . . . . . . . . . . . . . . . . . . . . Thermal 77 | 4 29 26 . . 18 . . . . . . . . . . . . . . . . . . . . . . Explosive 21 | . 2 . . . 4 1 . . . 3 . . 2 . . 1 . 8 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 7 11 3 . . 14 . . . . . . . 3 . . . . 9 . . . . . . . . . Robot Miss Streak 3 | . 3 3 . . 3 . . . . . . . 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 378 | 7 36 27 4 . 44 28 4 2 . 4 . . 13 . 17 61 26 27 . . . 30 2 3 . 5 38 Core Hits 205 | 4 28 9 . . 19 30 1 2 . 23 . . 7 . 6 22 6 22 . . . 7 1 . . 2 16 Critical Kills 7 | . . . . . . 4 . . . . . . . . . 1 . . . . . 1 1 . . . . Critical Parts Destroyed 16 | . . . . . 2 2 . . . 1 . . . . 1 5 3 2 . . . . . . . . . Critical Strikes 35 | . 1 1 . . 3 7 . . . 2 . . . . 1 9 3 2 . . . 2 1 . . . 3 Burn 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Smash 22 | . . . . . 1 6 . . . 1 . . . . 1 6 3 2 . . . 1 1 . . . . Sever 4 | . . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . Impale 5 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 3 Melee Attacks 693 | . . . 4 . 1 87 22 28 . 14 34 1 21 2 43 136 64 23 4 2 14 72 29 13 . 12 67 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 431 | . . . . . 1 80 16 26 . 10 25 . 18 1 31 64 64 23 4 2 11 21 21 13 . . . Slashing 122 | . . . . . . . . . . . . . . . . 60 . . . . 3 51 8 . . . . Piercing 114 | . . . . . . 7 6 2 . 4 9 1 3 1 12 12 . . . . . . . . . 12 45 Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Sneak Attacks 61 | . . . 4 . . 10 2 . . 2 . . . . . 12 5 1 . . . 5 2 1 . 5 12 Combat Hostiles 4 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 Follow-up Attacks 21 | . . . . . . . . . . 1 . . . . 1 8 3 3 . . . 5 . . . . . Damage Inflicted 20832 | 94 733 354 . . 1125 2422 273 145 . 885 . . 778 . 893 3481 1399 2094 . . . 1475 214 208 . 493 3766 Guns 1554 | 91 440 349 . . 674 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3745 | . 288 . . . 407 784 . . . 633 . . 154 . . 170 . 1309 . . . . . . . . . Melee 15518 | . . . . . 42 1638 273 145 . 252 . . 624 . 893 3311 1399 785 . . . 1475 214 208 . 493 3766 Ramming 15 | 3 5 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . Kinetic 854 | 41 217 170 . . 356 . . . . . . . . . . . . . . . . . . . . . 70 Thermal 770 | 50 223 179 . . 318 . . . . . . . . . . . . . . . . . . . . . . Explosive 3573 | . 288 . . . 407 612 . . . 633 . . 154 . . 170 . 1309 . . . . . . . . . Electromagnetic 172 | . . . . . . 172 . . . . . . . . . . . . . . . . . . . . . Impact 8181 | . . . . . 42 1486 160 145 . 193 . . 624 . 731 1835 1399 785 . . . 359 214 208 . . . Slashing 2592 | . . . . . . . . . . . . . . . . 1476 . . . . . 1116 . . . . . Piercing 2754 | . . . . . . 152 113 . . 59 . . . . 162 . . . . . . . . . . 493 1775 Entropic 1921 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1921 Highest Corruption 7 | . . . . . . 2 . . . . . . . . 1 7 . . . . . 7 7 2 . 1 2 Average Corruption 2 | . . . . . . 1 . . . . . . . . 1 5 . . . . . 3 7 2 . 1 1 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . 5 Effects 50 | . . . . . . 14 . . . . . . . . . 24 . . . . . 4 5 . . . 3 Message Errors 13 | . . . . . . 4 . . . . . . . . . 7 . . . . . 1 1 . . . . Matter Fused 15 | . . . . . . 3 . . . . . . . . . 7 . . . . . 1 2 . . . 2 Heat Flow Errors 7 | . . . . . . 2 . . . . . . . . . 3 . . . . . . 1 . . . 1 Energy Discharges 8 | . . . . . . 2 . . . . . . . . . 3 . . . . . 2 1 . . . . Data Loss (minor) 7 | . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4128 | . 6 . . . 80 476 145 . . 90 . . 47 . 311 697 412 208 . . . 304 91 113 . 153 995 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 218 | . 6 . . . 38 17 . . . 1 . . . . . 42 . 114 . . . . . . . . . Melee 3910 | . . . . . 42 459 145 . . 89 . . 47 . 311 655 412 94 . . . 304 91 113 . 153 995 Knockbacks 35 | . . . . . . 7 . . . 1 . . 3 . 2 5 11 2 . . . 1 1 2 . . . Impact 33 | . . . . . . 7 . . . 1 . . 3 . 2 5 9 2 . . . 1 1 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 35 | . 3 . . . . . . . . . . . 32 . . . . . . . . . . . . . . Shots 3 | . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Rammed 7 | 1 2 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | 1 2 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 359 | 18 135 76 . . 243 245 . . . . . . . . . 261 . 19 . 46 . 359 136 301 49 326 328 Average Temperature 79 | 8 38 22 . . 94 114 . . . . . . . . . 115 . 5 . 31 . 146 73 125 44 109 51 Received Heat Transfer 1761 | . 198 40 . . 279 150 6 . . 6 . 8 242 . 18 183 53 119 . 60 . 27 129 153 9 36 45 Effects 5 | . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . . 8 . . . 4 . . . . 1 7 8 . . . . . 1 1 . . . Impact Corruptions 81 | . . . . . 1 12 1 . . 4 . . 5 . 14 18 10 7 . . . 4 2 3 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2109 | 148 740 592 . . 629 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Peak Influence 2279 | 20 209 41 . . 196 779 . . . . 337 . . . . 660 453 . . . . 206 2279 1853 1145 1054 858 Initial 1281 | . 13 16 . . . 88 . . . . 262 . . . . 450 306 . . . . 40 83 1281 1100 686 668 Average 376 | 7 57 11 . . 72 476 . . . . 255 . . . . 473 341 . . . . 62 1901 1660 1116 859 637 Maximum Alert Level 5 | . 1 . . . . 3 . . . . 1 . . . . 2 2 . . . . 1 5 5 4 3 3 Low Security (%) 43 | 100 95 100 . 100 100 11 . . . . 32 . . . . . . . . . . 99 . . . . . Level 1 19 | . 4 . . . . 37 . . . . 67 . . . . 21 94 . . . . . . . . . 9 Level 2 20 | . . . . . . 30 . . . . . . . . . 78 5 . . . . . . . . 1 50 Level 3 9 | . . . . . . 20 . . . . . . . . . . . . . . . . . . . 98 39 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . 99 99 . . . Squads Dispatched 79 | . 2 . . . 2 13 . . . 1 5 . . . . 11 3 . . . . 2 14 8 . 14 4 Investigation 22 | . 1 . . . 1 5 . . . 1 1 . . . . 4 1 . . . . . 1 . . 6 1 Extermination 10 | . . . . . . 1 . . . . 1 . . . . 3 . . . . . 2 . . . 1 2 Reinforcement 20 | . 1 . . . 1 2 . . . . 3 . . . . 4 2 . . . . . 1 2 . 3 1 Assault 21 | . . . . . . 2 . . . . . . . . . . . . . . . . 12 6 . 1 . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 Data Miner Redirects 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Distress Signals 19 | . . . . . 3 1 . . . . 1 . . . 1 2 2 . . . . . 1 1 1 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 382 | . 14 12 . . 18 23 5 . . 10 6 2 4 . 9 42 17 9 . 37 2 12 65 29 3 44 19 Peak Tracking Total 32 | . 5 3 . . 6 6 4 . . 6 4 1 3 . 3 10 6 4 . 14 5 7 32 25 2 15 5 Tactical Retreats 48 | . . 1 . . . 5 1 . . . 3 2 1 . 1 8 1 1 . 1 1 2 5 3 1 7 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Traps Triggered 14 | . 2 . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 3 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . Traps Extracted 7 | . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . . . Installed 7 | . . . . . . . 4 . . . . . . . . 3 . . . . . . . . . . . Triggered 17 | . . . . . . 1 2 . . . . . . . . 3 . . . 11 . . . . . . . Most Traps Carried 6 | . . . . . . . 6 6 6 6 6 6 6 6 6 6 3 3 3 6 6 6 6 6 6 6 6 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Disabled 17 | . . . . . 1 9 . . . 1 . . . . . . . . . . . . 4 1 . . 1 Max in Single Turn 3 | . . . . . 1 3 . . . 1 . . . . . . . . . . . . 1 1 . . 1 Garrison Access 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Machines Accessed 78 | . 6 . 2 1 6 15 1 . 4 1 6 . . . . 5 6 1 1 3 . 1 . . . 6 13 Terminals 41 | . 5 . . . 5 6 . . . 1 4 . . . . 1 5 . . . . 1 . . . 3 10 Fabricators 11 | . . . . . . 4 . . . . . . . . . 4 1 . . . . . . . . 2 . Repair Stations 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 2 Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 209 | . 14 . 2 1 21 36 1 . 31 5 14 . . . . 17 12 1 1 7 . 2 . . . 20 24 Successful 122 | . 6 . 2 1 6 19 1 . 31 5 7 . . . . 10 5 1 1 7 . 1 . . . 9 10 Failed 86 | . 7 . . . 15 17 . . . . 7 . . . . 7 7 . . . . 1 . . . 11 14 Catastrophic 14 | . . . . . 4 3 . . . . 3 . . . . 1 2 . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 9 . 1 . 15 14 . . . . 8 . . . . 9 7 . . 1 . . . . . 3 13 Terminals 97 | . 13 . . . 15 14 . . . 5 11 . . . . 1 10 . . . . 2 . . . 8 18 Fabricators 40 | . . . . . . 13 . . . . . . . . . 16 2 . . . . . . . . 9 . Repair Stations 12 | . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 5 Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . Terminal Hacks 66 | . 4 . 2 1 . 4 1 . 31 5 2 . . . . . 1 1 1 7 . 1 . . . 2 3 Record 17 | . . . 1 . . . . . 11 5 . . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . 1 . . 11 . 1 . . . . . . . . . . . . . . 1 . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . 3 . 1 . . . . . . . . 5 . . . . . . . Open Door 8 | . . . . 1 . . 1 . . . . . . . . . . 1 1 2 . 1 . . . . 1 Branch Access Points 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 21 | . . . . . . 7 . . . . . . . . . 7 2 . . . . . . . . 5 . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Load Schematic 12 | . . . . . . 5 . . . . . . . . . 4 1 . . . . . . . . 2 . Build 7 | . . . . . . 2 . . . . . . . . . 2 1 . . . . . . . . 2 . Repair Station Hacks 7 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 4 Scan Component 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Repair 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Analyze 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 . . . 2 6 . . . . 3 . . . . 3 2 . . . . . . . . . 3 Terminals 12 | . 1 . . . 2 2 . . . . 3 . . . . . 2 . . . . . . . . . 2 Assimilate 3 | . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . Botnet 7 | . 1 . . . 1 . . . . . 2 . . . . . 1 . . . . . . . . . 2 Detonate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . Recompile 6 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Mask 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 4 . . . 6 13 . . . 1 5 . . . . 4 5 . . . . . . . . 6 11 Full Trace Events 12 | . . . . . 1 1 . . . 1 . . . . . 1 1 . . . . . . . . 6 1 Feedback Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 6 . . . . 4 . . . . . . . . 1 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . 1 1 . . 11 . 1 . . 14 . . . . . . . . 2 3 . 2 . Parts Built 11 | . . . . . . 4 . . . . . . . . . 2 2 . . . . . . . . 3 . Authchips 5 | . . . . . . 2 . . . . . . . . . 1 1 . . . . . . . . 1 . Time 439 | . . . . . . 71 . . . . . . . . . 234 36 . . . . . . . . 98 . Total Part Build Rating 51 | . . . . . . 16 . . . . . . . . . 14 6 . . . . . . . . 15 . Parts Repaired 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Time 97 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . . 72 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . parse_system 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total Allies 6 | . . 2 . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . Largest Group 2 | . . 2 . . . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . Highest-Rated Group 96 | . . 41 . . . 26 . . . 96 10 . . . . . 10 . . . . . . . . . . Highest-Rated Ally 96 | . . 31 . . . 26 . . . 96 10 . . . . . 10 . . . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . 23 . . . . . . . 26 . . . . . . . . . . . . . . . . . Total Damage 1097 | . . 253 . . . . . . . 844 . . . . . . . . . . . . . . . . . Kills 14 | . . 6 . . . . . . . 8 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . 1 . 1 . 1 . 2 2 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Turns Passed 15094 | 116 993 1370 693 102 980 1577 442 325 57 346 699 339 235 571 425 1441 599 248 156 751 160 619 318 173 141 330 888 Spaces Moved 16290 | 58 588 543 310 38 379 1721 504 352 81 368 729 444 243 788 454 1371 611 265 264 1112 242 864 758 353 355 947 1548 Core 5 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 1715 | 54 416 543 310 38 354 . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 172 | . 172 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9992 | . . . . . 25 1721 504 352 81 368 729 444 243 788 454 1371 611 265 264 1112 242 418 . . . . . Flight 4406 | . . . . . . . . . . . . . . . . . . . . . . 446 758 353 355 947 1547 Fastest Speed 6 | 50 115 160 160 240 144 65 71 71 71 71 71 71 71 71 71 54 40 40 53 40 53 25 24 28 6 7 6 Average Speed 65 | 152 146 160 220 240 171 66 71 71 71 71 71 71 71 71 71 58 52 54 53 53 53 39 26 28 29 17 24 Slowest Speed 300 | 160 160 160 240 240 240 132 71 71 71 141 71 71 71 71 71 68 53 118 53 129 53 116 30 32 96 20 300 Overloaded Moves 187 | . . . . . . . . . . . . . . . . . 2 3 . 11 . . . . 4 118 49 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . . . . . . . . 1 5 2 3 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 47 | 4 74 98 71 11 27 43 61 52 69 56 21 57 50 82 68 35 24 36 50 94 45 23 79 26 10 25 48 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 8 | . 1 1 1 . . . . . 1 1 . . . 2 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 . . . 1 1 . . . 1 . 1 . . . 1 . . . . 1 . Unknown Exits Taken 20 | 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 25 | . . 1 . . . . 2 5 . 2 . 4 . 5 2 . . 1 2 . 1 . . . . . . Spaces Dug 360 | . 1 1 . . . 49 15 21 . 18 24 1 30 . 16 59 25 2 4 2 11 22 17 10 . 7 25 Terrain Destroyed 516 | . 9 1 . . 25 83 15 21 . 26 24 1 38 . 16 59 25 75 4 2 11 22 17 10 . 7 25 Melee 313 | . . . . . . 49 15 21 . 5 24 1 5 . 16 52 25 2 4 2 11 22 17 10 . 7 25 Projectile 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 201 | . 8 . . . 25 34 . . . 21 . . 33 . . 7 . 73 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Qua Sec Res Acc Com Total 19660 | 74 656 991 319 49 648 2022 554 381 80 425 866 465 268 796 494 1871 797 327 272 1270 253 1094 830 400 388 1085 1985 Wait 2028 | . 12 408 . 4 176 134 12 2 . 39 95 19 3 4 3 314 114 26 . 98 . 113 9 7 14 113 309 Move 16236 | 57 587 542 309 37 378 1720 503 351 80 367 728 443 242 787 453 1370 610 264 263 1111 241 861 747 349 348 940 1548 Hop 13 | . . . . . . . . . . . . . . . . . . . . . . 1 5 1 3 3 . Pick Up 132 | 5 10 4 3 7 13 22 5 1 . . 5 . . 2 1 9 7 1 1 7 . 9 10 . 2 3 5 Fast Attach 116 | 7 1 . . . 7 7 . . . 1 3 1 . 1 1 5 1 . 1 19 . 11 12 2 11 7 18 Attach 63 | . 2 3 . . 9 8 . . . . 3 . 2 . . 8 3 . . 2 . 9 2 1 . 2 9 Detach 16 | . . . . . . 2 . . . . . . . . . . . . . 1 . 3 1 . 1 1 7 Swap 96 | . 5 2 2 1 5 13 6 . . 3 1 . 1 1 . 23 7 7 1 4 1 9 2 1 1 . . Drop 182 | . 6 3 1 . 17 31 5 1 . 2 6 1 . . 1 11 3 1 2 26 . 20 15 1 8 4 17 Fire 117 | 4 31 26 . . 41 1 . . . 3 . . 2 . . 1 . 8 . . . . . . . . . Melee 599 | . . . 4 . 1 84 19 26 . 10 25 1 18 1 35 114 52 20 4 2 11 58 22 13 . 12 67 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | 1 2 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . 13 . . . . . . 5 25 . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . 4 . . . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: [*Res] / [*Sec]) -3/Section 7 -2/Research -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 117 | -11/Junkyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Central database locked down 798 | -10/Materials | Discovered new exit (range 7) 1110 | -10/Materials | Entered Mines 1111 | -10/Mines | Assembled infested the area 1111 | -10/Mines | Learned location of Storage (-9) 1116 | -10/Mines | Met a Derelict bent on vengeance 1817 | -10/Mines | Discovered new exit (range 8) 2054 | -10/Mines | Found a hidden stash of uninstalled traps 2126 | -10/Mines | Discovered new exit (range 5) 2323 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2323 | -10/Mines | Discovered new exit (range 5) 2480 | -10/Mines | Entered Exiles 2504 | -10/Exiles | Discovered new exit (range 15) 2524 | -10/Exiles | Met 8R-AWN 2549 | -10/Exiles | Met EX-HEX 2650 | -10/Exiles | Met EX-DEC 2735 | -10/Exiles | Learned location of Zion (-6) 2783 | -10/Exiles | Met EX-BIN 2826 | -10/Exiles | Aligned with FarCom system 2828 | -10/Exiles | Given EX-Vault access code 2886 | -10/Exiles | Opened EX-Vault 2900 | -10/Exiles | Found Modified TNC 2947 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3154 | -10/Exiles | Discovered new exit (range 10) 3173 | -10/Exiles | Left Exiles lab with Modified TNC 3173 | -10/Exiles | Entered Mines 3175 | -9/Mines | Discovered new exit (range 12) 3214 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3275 | -9/Mines | Entered Materials 3275 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3733 | -8/Materials | Discovered new exit (range 9) 4090 | -8/Materials | Build established: Scavenger-Mutant 4255 | -8/Materials | Entered Factory 4255 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4641 | -7/Factory | Found Powered Armor 4733 | -7/Factory | Discovered new exit (range 5) 4736 | -7/Factory | Discovered new exit (range 16) 4835 | -7/Factory | Found Prototype Launcher 4839 | -7/Factory | Found Prototype Launcher 4850 | -7/Factory | Found Prototype Launcher 4852 | -7/Factory | Identified Rocket Array (x3) 4990 | -7/Factory | Repaired Cmb. Airjet 5092 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 5197 | -7/Factory | Identified exit to Lower Caves 5782 | -7/Factory | Fabricated Cmb. Airjet (x2) 5832 | -7/Factory | Entered Lower Caves 6060 | -7/Lower Caves | Spotted B-75 Beast 6270 | -7/Lower Caves | Discovered new exit (range 7) 6274 | -7/Lower Caves | Entered another Lower Caves area 6326 | -7/Lower Caves | Discovered new exit (range 7) 6521 | -7/Lower Caves | Learned 12 Factory zone layouts 6591 | -7/Lower Caves | Discovered new exit (range 12) 6599 | -7/Lower Caves | Entered Data Miner 6599 | -7/Data Miner | Discovered new exit (range 6) 6613 | -7/Data Miner | Met Data Miner 6626 | -7/Data Miner | Learned location of Section 7 (-3) 6626 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6637 | -7/Data Miner | Received God Mode back door access code from Data Miner 6656 | -7/Data Miner | Entered Proximity Caves 6664 | -6/Proximity Caves | Escorted by Enhanced Grunt 6695 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6719 | -6/Proximity Caves | Learned Research stockpile data 6719 | -6/Proximity Caves | Identified exit to Factory 6719 | -6/Proximity Caves | Learned location of Armory (-3) 6741 | -6/Proximity Caves | Learned Factory terminal intel 6942 | -6/Proximity Caves | Spotted B-75 Beast 7002 | -6/Proximity Caves | Entered Factory 7002 | -6/Factory | Evolved 2 slots: Utility x2 7003 | -6/Factory | Identified exit to Lower Caves 7004 | -6/Factory | Loaded intel: 26 terminal locations 7701 | -6/Factory | Entered Lower Caves 7714 | -6/Lower Caves | Encountered a Warlord checkpoint 7843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7939 | -6/Lower Caves | Learned Factory non-interactive machine intel 8033 | -6/Lower Caves | Discovered new exit (range 9) 8040 | -6/Lower Caves | Entered another Lower Caves area 8141 | -6/Lower Caves | Lost 3 parts (1p1u1w) 8180 | -6/Lower Caves | Spotted B-75 Beast 8266 | -6/Lower Caves | Discovered new exit (range 15) 8275 | -6/Lower Caves | Entered Zion 8397 | -6/Zion | Discovered new exit (range 13) 8407 | -6/Zion | Build established: Mutant 8515 | -6/Zion | Learned location of Warlord (-4) 8774 | -6/Zion | Visited the Megawrench Repair Shop 8776 | -6/Zion | Megawrench repaired 10 parts 8846 | -6/Zion | Entered Proximity Caves 8847 | -5/Proximity Caves | Identified exit to Factory 9101 | -5/Proximity Caves | Spotter reported a threat 9154 | -5/Proximity Caves | Spotter reported a threat 9240 | -5/Proximity Caves | Spotter reported a threat 9271 | -5/Proximity Caves | Entered Factory 9271 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9272 | -5/Factory | Identified exit to Extension 9273 | -5/Factory | Loaded intel: 240 non-interactive machine locations 9299 | -5/Factory | Incoming investigation squad redirected 9425 | -5/Factory | Discovered new exit (range 10) 9452 | -5/Factory | Incoming investigation squad redirected 9571 | -5/Factory | Search patrols dispatched 9691 | -5/Factory | Fabricated Adv. Cloaking Device? 9795 | -5/Factory | Fabricated Adv. Melee Analysis Suite? 9871 | -5/Factory | Search patrols dispatched 9905 | -5/Factory | Incoming investigation squad redirected 9999 | -5/Factory | Discovered new exit (range 8) 10361 | -5/Factory | Cargo convoy interrupted 10431 | -5/Factory | Found Prototype Launcher 10431 | -5/Factory | Identified Tesla Bomb Launcher 10712 | -5/Factory | Entered another Factory area 10712 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 10905 | -4/Factory | Identified exit to Upper Caves 10948 | -4/Factory | Spotted B-86 Titan 10953 | -4/Factory | Build established: Machinist-Mutant 10996 | -4/Factory | Fabricated Imp. Utility Shielding (x2) 11161 | -4/Factory | Found Prototype Processor 11167 | -4/Factory | Identified Exp. Terrain Scan Processor 11311 | -4/Factory | Entered Upper Caves 11386 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11546 | -4/Upper Caves | Discovered new exit (range 11) 11559 | -4/Upper Caves | Entered another Upper Caves area 11626 | -4/Upper Caves | Identified exit to Research 11695 | -4/Upper Caves | Discovered new exit (range 13) 11715 | -4/Upper Caves | Entered Warlord 11903 | -4/Warlord | Met Warlord 11908 | -4/Warlord | Opened Warlord's prototype stash 11925 | -4/Warlord | Found Prototype Device 11925 | -4/Warlord | Identified Thermal Barrier 11928 | -4/Warlord | Warlord's base attacked by MAIN.C 11955 | -4/Warlord | Found Prototype Reactor 11955 | -4/Warlord | Identified Vortex Chain Reactor 11998 | -4/Warlord | Found Prototype Piercing Weapon 11998 | -4/Warlord | Identified Vortex Lance 12004 | -4/Warlord | Found Prototype Energy Cannon 12004 | -4/Warlord | Identified Vortex Driver 12008 | -4/Warlord | Found Prototype Energy Gun 12008 | -4/Warlord | Identified Vortex Rifle 12240 | -4/Warlord | Found Vortex Lance 12277 | -4/Warlord | Found Prototype Hackware 12278 | -4/Warlord | Warlord forces counterattacked 12319 | -4/Warlord | Spotted Striker 12382 | -4/Warlord | Spotted Striker 12387 | -4/Warlord | Spotted Striker 12424 | -4/Warlord | Opened side exit 12463 | -4/Warlord | Discovered new exit (range 10) 12466 | -4/Warlord | Entered Proximity Caves 12619 | -3/Proximity Caves | Discovered exit to Research (range 13) 12626 | -3/Proximity Caves | Entered Research 12626 | -3/Research | Evolved 2 slots: Utility x2 12626 | -3/Research | Identified System Mapper 12938 | -3/Research | Build established: Hacker-Mutant 13244 | -3/Research | Discovered new exit (range 8) 13245 | -3/Research | Entered Quarantine 13246 | -3/Quarantine | Maximum security lockdown engaged 13301 | -3/Quarantine | Found Alien Impact Weapon 13361 | -3/Quarantine | Found Alien Artifact 13361 | -3/Quarantine | Identified Dimensional Node Initializer 13361 | -3/Quarantine | Initialized slip node 13365 | -3/Quarantine | Found Dimensional Node Initializer 13369 | -3/Quarantine | Found Alien Artifact 13372 | -3/Quarantine | Found Alien Artifact 13375 | -3/Quarantine | Scanned by Researcher 13385 | -3/Quarantine | Found Alien Artifact 13385 | -3/Quarantine | Identified Core Reset Matrix 13385 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 13385 | -3/Quarantine | Identified Core Stripper 13385 | -3/Quarantine | Used Core Reset Matrix 13389 | -3/Quarantine | Detected hypermatrix surge 13389 | -3/Quarantine | Sensed 7 artifacts in vicinity 13408 | -3/Quarantine | Found Subatomic Replicator 13480 | -3/Quarantine | Lost 4 parts (1p1n1u1w) 13493 | -3/Quarantine | Warped through subspace to slip node 13498 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13516 | -3/Quarantine | Build established: Hacker-Ninja 13532 | -3/Quarantine | Discovered new exit (range 10) 13541 | -3/Quarantine | Spotted Fortress 13562 | -3/Quarantine | Discovered new exit (range 5) 13563 | -3/Quarantine | Entered Section 7 13564 | -3/Section 7 | Maximum security lockdown engaged 13564 | -3/Section 7 | Sensed 18 artifacts in vicinity 13579 | -3/Section 7 | Spotted B-86 Titan 13633 | -3/Section 7 | Scanned by Researcher 13642 | -3/Section 7 | Found Integrated Reactor 13642 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13673 | -3/Section 7 | Initialized slip node 13731 | -3/Section 7 | Discovered new exit (range 17) 13736 | -3/Section 7 | Entered Research 13736 | -2/Research | Warlord forces began assault on 0b10 13736 | -2/Research | Evolved 2 slots: Utility x2 13736 | -2/Research | Discovered new exit (range 6) 13766 | -2/Research | Lost 4 parts (1p1n1u1w) 13846 | -2/Research | Research machine network offline 13877 | -2/Research | Entered Access 13877 | -1/Access | Evolved 2 slots: Propulsion x2 13887 | -1/Access | Adv. Hacking Suite fried by hacking feedback 13917 | -1/Access | Identified exit to Command 14086 | -1/Access | Fabricated Femtoactuators? 14111 | -1/Access | Intercept squad dispatched 14117 | -1/Access | Spotted Tracker 14118 | -1/Access | Spotted Tracker 14118 | -1/Access | Warped through subspace 14132 | -1/Access | Incoming investigation squad redirected 14133 | -1/Access | Fabricated Imp. Utility Shielding? 14172 | -1/Access | First assault squad dispatched 14182 | -1/Access | Spotted Combat Programmer 14183 | -1/Access | Spotted Combat Programmer 14207 | -1/Access | Entered Command 14233 | -1/Command | Lost 4 parts (1p3u) 14317 | -1/Command | Spotted B-99 Colossus 14474 | -1/Command | Spotted B-99 Colossus 14482 | -1/Command | Build established: Sprinter 14503 | -1/Command | Disengaged cave seal 14503 | -1/Command | Derelicts emerged from the dark tunnel 14503 | -1/Command | Welcomed Warlord to Command 14506 | -1/Command | Search patrols dispatched 14588 | -1/Command | Disengaged cave seal 14588 | -1/Command | Derelicts emerged from the dark tunnel 14630 | -1/Command | Repaired Cld. Impulse Thruster 14707 | -1/Command | Search patrols dispatched 14881 | -1/Command | Repaired Cld. Impulse Thruster 14890 | -1/Command | Spotted M Guard 14890 | -1/Command | Spotted M Guard 14891 | -1/Command | Spotted Combat Programmer 14901 | -1/Command | Spotted Combat Programmer 14908 | -1/Command | Used Subatomic Replicator to replicate Vortex Lance 14989 | -1/Command | Search patrols dispatched 14989 | -1/Command | All MAIN.C guards destroyed 14996 | -1/Command | Warlord commented on Warlord statues 14997 | -1/Command | Found Prototype Reactor 15060 | -1/Command | Met MAIN.C 15061 | -1/Command | 0b10 Conduit disabled 15069 | -1/Command | Destroyed MAIN.C Shell 15070 | -1/Command | MAIN.C activated Command garrisons 15087 | -1/Command | Core integrity fell below 50% 15095 | *** | Heading to fleet! Last Messages --------------- 15079_ Knocked back. 15083_ Nanoactuators destroyed. 15083_ Knocked back. 15086_ Cld. Impulse Thruster destroyed. 15086_ Vortex Lance destroyed. 15086_ Knocked back. 15089_ Cld. Impulse Thruster destroyed. 15089_ Knocked back. 15091_ Dropped Lrg. Storage Unit. 15095_ MAIN.C knocked back. 15095_ Nanoactuators destroyed. 15095_ Blast Slug penetrates MAIN.C. 15095_ MAIN.C knocked back. 15095_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" Heavy Barrier opened. 15095_ MAIN.C destroyed. ZY-L1N: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????################????????????? | | ???????????????????""" """" #????????????? | | ??????????????????? "" #????????????? | | ??????????????????"" "" ############## | | ???????????????????""""""" / | | ???????????????????" " " / | | ???????????????"" """" / | | ???????????????"" """"" ############## | | ??????????????# " """"" #????????????? | | ??????????????# " " #????????????? | | ??????????????# " " "#????????????? | | ??????????????#"""""""" ] """""""#????????????? | | ??????????????#"" % """"""""#????????????? | | ??????????????# "W"""""""""#????????????? | | ??????????????# " "%" " #????????????? | | ??????????????# % " " " #????????????? | | ???????????? "/@ " """" " #????????????? | | ???????????? """!*%" """" #????????????? | | ??????????????" " *!% " " ?????????????? | | ??????????????# """""""" " " ?????????????? | | ??????????????# " """ " """"""""?????????????? | | ??????????????# """ " " " ??????????????? | | ??????????????###################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 120 Energy Generation 61 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 4 Power Amplification 20 Armor Coverage 400 Resistance: TH 30 Power Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 73 Melee Accuracy 24 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 48 Authchip Count 3 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. KE Penetrator | -3/Section 7 | Archive Hvy. Tesla Rifle | -3/Section 7 | Archive Tri-rail Accelerator | -3/Section 7 | Archive Femtoactuators | -1/Access | Hacked Imp. Utility Shielding | -1/Access | Scanalyzed Robot Schematics ------------------ B-74 Champion | -3/Section 7 | Archive Fabricated ------------ Imp. Utility Shielding | x2 | -7/Factory | Authchip Cmb. Airjet | x2 | -7/Factory | Authchip Adv. Cloaking Device | x1 | -5/Factory | Preloaded Adv. Melee Analysis Suite | x1 | -5/Factory | Authchip Imp. Utility Shielding | x2 | -4/Factory | Authchip Femtoactuators | x1 | -1/Access | Authchip Imp. Utility Shielding | x2 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Core Reset Matrix Transdimensional Reconstructor Integrated Reactor High-powered Transdimensional Reconstructor Subatomic Replicator Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingPrecisionCore Manual? 0 Play Time 02:33:08 Cumulative 754.1 hours Start 2024.01.13 @ 00:39:41 End 2024.01.14 @ 06:51:20 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 677 Rogue 677 Adventurer 0 Explorer 0 Win Type 2 Total 38 Types 14/3/11/2/0/0/5/2/1 Lore% 97 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc937bc0-5619-4fcd-b6cd-8abdf3107f87