Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.11 @ 00:19:27 Player: Figgis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2664) 2664 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (967) 967 TOTAL SCORE: 6856 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 28 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 238/300 Energy 280/280 System Corruption 6% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg (fused) Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Transport Network Coupler > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved VTOL Module Improved VTOL Module Improved Heat Sink Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Authchip [Storage] Heavy Particle Gun Enhanced Autogun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Target Analyzer Authchip [R/Combat] > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved VTOL Module Improved Heat Sink Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Authchip [Storage] Gauss Rifle [Rating: 37] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [R/Combat] Protection Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Shotgun Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 78 | 7 11 . 12 . 10 17 7 14 Power 8 | 1 1 . 1 . . 3 1 1 Engine 6 | 1 1 . 1 . . 1 1 1 Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 26 | 2 4 . 4 . 2 7 4 3 Treads . | . . . . . . . . . Leg 25 | 2 4 . 4 . 2 7 4 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 22 | 1 3 . 5 . 5 4 . 4 Device 6 | . 2 . . . 2 1 . 1 Storage 3 | 1 1 . . . 1 . . . Processor 3 | . . . . . 1 1 . 1 Hackware 1 | . . . . . . . . 1 Protection 9 | . . . 5 . 1 2 . 1 Artifact . | . . . . . . . . . Weapon 22 | 3 3 . 2 . 3 3 2 6 Energy Gun 13 | 2 1 . . . 3 3 . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 2 . 2 . . . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . 5 Parts Lost 39 | . 2 . 5 1 3 16 6 6 Power 5 | . 1 . . . . 3 1 . Propulsion 14 | . . . 2 . 1 5 4 2 Utility 13 | . . . 3 1 2 5 . 2 Weapon 7 | . 1 . . . . 3 1 2 Highest Loss Streak 5 | . 2 . 2 1 1 5 4 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 96 91 93 84 86 97 Engine 8 | . 13 14 11 11 9 5 1 9 Core 1 | . . . . . . 3 7 . Leg 23 | . 27 28 21 22 26 20 24 23 Device 9 | . 12 14 . . 14 11 9 9 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 7 | . . . . . 3 12 18 18 Protection 8 | . . . 30 24 13 4 . 3 Energy Gun 11 | . 14 . . . 15 17 9 5 Ballistic Gun 8 | . 13 28 21 22 1 . 8 12 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 11 20 20 43 43 49 46 36 39 Greatest Support 40 | 20 20 20 23 23 39 40 40 40 Greatest Overweight (x) 14 | 1 1 . 14 1 1 2 1 1 Average Overweight (x) . | . . . 1 1 . 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 Average Capacity 12 | 6 9 10 10 10 12 15 15 15 Most Carried 15 | 5 10 10 10 10 11 15 14 15 Average Carried 10 | 2 8 10 9 10 9 12 11 12 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 Final Carried 15 | 2 10 10 10 10 11 11 11 15 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Matter Collected 1900 | 215 241 71 374 83 154 255 205 302 Remotely . | . . . . . . . . . Salvage Created 3194 | . 348 71 529 34 532 742 419 519 Parts 178 | . 21 8 37 2 30 38 15 27 Haulers Intercepted 4 | . . . . . 2 . 1 1 Recyclers Shooed 4 | . . . 1 . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Combat Hostiles Destroyed 77 | . 8 6 12 2 10 26 5 8 Guns 77 | . 8 6 12 2 10 26 5 8 Classes Destroyed 12 | . 4 . 4 . 2 2 . . Worker 3 | . 1 . . . . . 1 1 Hauler 4 | . . . . . 2 . 1 1 Recycler 3 | . . . . . 1 . 1 1 Operator 1 | . . . 1 . . . . . Watcher 5 | . 3 . 1 . . . 1 . Swarmer 28 | . 3 6 . 2 4 13 . . Grunt 27 | . 5 . 8 . 2 3 4 5 Brawler 2 | . . . 1 . . . 1 . Duelist 2 | . . . 1 . . . . 1 Sentry 11 | . . . 2 . 4 4 . 1 Hunter 4 | . . . . . . 3 . 1 Programmer 3 | . . . . . . 3 . . Best Kill Streak 4 | . 4 3 3 2 4 4 4 4 Combat Bots Only 4 | . 4 3 3 2 4 4 2 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 1 2 Gunslinging 1 | . . 1 1 . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Damage Taken 4882 | . 361 146 690 214 428 1754 627 662 Core 713 | . 82 25 43 8 16 318 87 134 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 . 57 . 87 . . . . Volleys Fired 286 | . 37 9 33 11 30 89 43 34 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 150 | . 90 46 46 46 150 150 138 100 Shots Fired 544 | . 69 18 66 22 52 170 86 61 Gun 544 | . 69 18 66 22 52 170 86 61 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 247 | . 36 18 66 22 16 . 48 41 Thermal 287 | . 24 . . . 36 170 38 19 Explosive . | . . . . . . . . . Electromagnetic 10 | . 9 . . . . . . 1 Robot Hit Streak 17 | . 17 2 12 3 9 15 9 15 Robot Miss Streak 8 | . 6 4 5 4 8 8 3 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 8 | . . 1 3 1 . 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . Shots Hit Robots 364 | . 51 12 53 11 41 92 58 46 Core Hits 201 | . 21 6 28 2 43 64 17 20 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 Critical Strikes 9 | . . . 2 . . 2 1 4 Burn 5 | . . . . . . 2 1 2 Destroy 4 | . . . 2 . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6677 | . 658 136 859 212 702 1826 1333 951 Guns 6648 | . 633 136 859 212 698 1826 1333 951 Cannons . | . . . . . . . . . Explosions 25 | . 25 . . . . . . . Melee . | . . . . . . . . . Ramming 4 | . . . . . 4 . . . Kinetic 3165 | . 324 136 859 212 152 . 847 635 Thermal 3404 | . 230 . . . 546 1826 486 316 Explosive . | . . . . . . . . . Electromagnetic 104 | . 104 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 . . . 6 6 6 Average Corruption 4 | . 1 1 . . . 4 6 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . 4 . . . . 20 10 13 Message Errors 4 | . 1 . . . . 3 . . Matter Fused 15 | . 2 . . . . 6 4 3 Heat Flow Errors 7 | . 1 . . . . 2 1 3 Energy Discharges 4 | . . . . . . 1 1 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 . . Data Loss (major) 8 | . . . . . . 4 1 3 Alerts 3 | . . . . . . . 3 . Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 537 | . 293 . 165 172 313 537 173 286 Average Temperature 105 | . 97 . 57 95 94 139 45 76 Received Heat Transfer 1536 | . 159 . 306 . 126 234 414 297 Effects 13 | . 1 . . . 1 8 . 3 Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . . . . . . 2 . 1 Interference 8 | . 1 . . . 1 4 . 2 Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . . 3 . . Heat Transferred 5501 | . 592 . . . 450 2609 1036 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Peak Influence 898 | . 172 200 277 144 153 898 613 294 Initial 437 | . . 45 78 74 55 87 437 258 Average 306 | . 88 151 162 112 97 544 516 191 Maximum Alert Level 3 | . . 1 1 . . 3 2 1 Low Security (%) 51 | 100 100 58 80 100 100 12 . 43 Level 1 15 | . . 41 19 . . 16 . 56 Level 2 21 | . . . . . . 41 100 . Level 3 10 | . . . . . . 29 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . . . 3 . . 1 Investigation 2 | . 1 . . . . . . 1 Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Distress Signals 7 | . 1 . 1 . 2 . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 14 6 17 4 14 30 19 13 Peak Tracking Total 8 | . 5 3 4 3 4 8 8 5 Tactical Retreats 5 | . . . 1 1 . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Traps Triggered 5 | . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Machines Disabled 6 | . . . . . . . 4 2 Max in Single Turn 1 | . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Machines Accessed 20 | . 4 . 3 . 3 3 . 7 Terminals 16 | . 4 . 2 . 1 3 . 6 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 55 | . 12 . 7 . 8 6 . 22 Successful 22 | . 3 . 3 . 6 2 . 8 Failed 32 | . 9 . 4 . 2 4 . 13 Catastrophic 11 | . 5 . 1 . . . . 5 Database Lockouts 1 | . . . . . . . . 1 Manual 18 | . 12 . 4 . 1 1 . . Terminals 45 | . 12 . 4 . 2 6 . 21 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 4 | . . . . . 4 . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 15 | . 3 . 2 . 1 2 . 7 Record 3 | . . . . . . . . 3 Part Schematic 1 | . . . . . . . . 1 Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 Open Door 2 | . . . . . . 1 . 1 Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 4 . 2 . 3 2 . 7 Full Trace Events 4 | . 1 . 1 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Sto Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 56 | . . . . . . 56 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . Total Damage 220 | . . . . . . 220 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Turns Passed 4837 | 42 719 118 793 84 526 1712 358 485 Spaces Moved 2058 | 33 446 76 287 30 241 655 112 178 Core 18 | 17 . . 1 . . . . . Treads . | . . . . . . . . . Legs 2040 | 16 446 76 286 30 241 655 112 178 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 120 120 Average Speed 167 | 88 120 120 235 190 152 194 140 146 Slowest Speed 750 | 120 190 120 750 190 190 260 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 62 19 32 15 24 89 11 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . 4 . . . . . 1 . Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 4 | . 4 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Sto Total 2921 | 44 562 85 345 40 350 923 226 346 Wait 410 | . 49 1 5 . 50 146 59 100 Move 2048 | 32 445 75 286 29 241 651 111 178 Hop . | . . . . . . . . . Pick Up 69 | 5 14 . 6 . 10 14 6 14 Fast Attach 15 | 3 2 . 2 . 5 1 . 2 Attach 44 | 3 5 . 6 . 4 14 6 6 Detach . | . . . . . . . . . Swap 19 | 1 4 . 4 . 1 2 1 6 Drop 24 | . 6 . 3 . 8 1 . 6 Fire 286 | . 37 9 33 11 30 89 43 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 9) 549 | -10/Materials | Identified exit to Mines 762 | -10/Materials | Entered Mines 867 | -10/Mines | Discovered new exit (range 10) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Utility x2 1230 | -9/Materials | Discovered new exit (range 11) 1470 | -9/Materials | Identified exit to Mines 1673 | -9/Materials | Entered Mines 1748 | -9/Mines | Discovered new exit (range 6) 1757 | -9/Mines | Entered Materials 1757 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1898 | -8/Materials | Build established: Scavenger-Mutant 2118 | -8/Materials | Garrison activated, responded to threat 2218 | -8/Materials | Garrison activated, responded to threat 2283 | -8/Materials | Identified exit to Garrison 2283 | -8/Materials | Entered Garrison 2378 | -8/Garrison | Triggered checkpoint 2588 | -8/Garrison | Triggered checkpoint 2701 | -8/Garrison | Rescued a captive Derelict 2702 | -8/Garrison | Rescued a captive Derelict 2828 | -8/Garrison | Triggered checkpoint 2885 | -8/Garrison | Discovered new exit (range 8) 2929 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3090 | -8/Garrison | Triggered checkpoint 3137 | -8/Garrison | Lost 5 parts (1p2u2w) 3171 | -8/Garrison | Discovered new exit (range 8) 3204 | -8/Garrison | Triggered checkpoint 3251 | -8/Garrison | Lost 3 parts (1n1u1w) 3413 | -8/Garrison | Lost 3 parts (1p2n) 3500 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3823 | -8/Garrison | Discovered new exit (range 12) 3846 | -8/Garrison | Installed Relay Interface Framework 3941 | -8/Garrison | Core integrity fell below 50% 3978 | -8/Garrison | Triggered checkpoint 3995 | -8/Garrison | Entered Materials 4310 | -8/Materials | Lost 4 parts (1p3n) 4330 | -8/Materials | Discovered new exit (range 19) 4353 | -8/Materials | Entered Storage 4392 | -8/Storage | Central database locked down 4548 | -8/Storage | Core integrity fell below 20% 4594 | -8/Storage | Lost 3 parts (1n1u1w) 4838 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04748_ U-05 Engineer lays Concrete. 04751_ R-06 Scavenger collects Beam Rifle. 04752_ U-05 Engineer lays Concrete. 04752_ R-06 Scavenger inserts Faulty Enh. Autogun into recycling unit. 04760_ Connecting with Terminal... 04760_ R-06 Scavenger collects Heat Sink. 04763_ R-06 Scavenger collects Lgt. Armor Plating. 04771_ System corrupted: Heat flow error (+178). 04773_ R-06 Scavenger inserts Beam Rifle into recycling unit. 04774_ R-06 Scavenger collects Lgt. Treads. 04776_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 04777_ Recycling unit begins recycling process. 04779_ R-06 Scavenger inserts Heat Sink into recycling unit. 04782_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 04786_ Connecting with Door Terminal... 04814_ System corrupted: Substantial component data lost. 04831_ Carbon-fiber Leg destroyed. 04833_ Authchip [R/Combat] destroyed. 04834_ L-31 Rogue destroyed. 04834_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????#"T #?????? | | ??????????????????????????#"" """ #?????? | | ??????????????????????????#"" """ #?????? | | ??????????????????????????### """ #?????? | | ????????????????????????????#] = #?????? | | ????????????????????????????#####+######???? | | ????????????????????????######T# #???? | | ????????????????????????#!!!!# + #???? | | ????????????????????????# # #???? | | ????????????????????????#!!!!# # #???? | | ????????????????????????######## #???? | | ????????????????????????????#""" #???? | | ????????????????????????????#"Y #???? | | ????????????????????????????#""" #???? | | ????????????????????????????#### #???? | | ???????????????????????????????# #???? | | ???????????????????????????????# ##+##???? | | ???????????????????????????????# ## T#???? | | ???????????????????????????????# ##"##???? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???a???????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ????????????######+############# #???????? | | ????# / g g # #???????? | | ???????????# #*%@ # ##??????? | | ???????????# #u"""""" # #??????? | | ????????T a ?+ "[ " # T#??????? | | ??????# ##+##### ##?# " [= # "#??????? | | ??a??????????????# ???# """""" # ##??????? | | ?????????????????#????# + #???????? | | ??????????????????????# #% #???????? | | ??????????????????????# # #???????? | | ?????????????????????########### #???????? | | ???????????????????### ! T # ######### | | ??????????????????a#"" """ # # # | | ???????????????????#"T """ # # # | | ???????????????????#"" """ %+%% + # | | ???????????????????### # # # | | ?????????????????????# # # # | | ?????????????????????# # + # | | ?????????????????????# # ^ # # | | ?????????????????????####"T"#### # # | | ????????????????????????#"""#??# # # | | ????????????????????????#####??# # # | | ???????????????????????????????# # # | | ???????????????????????????????############# | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Authchip Count 7 Item Schematics ----------------- Hvy. Laser | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Gravmag Array | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryMakeshiftBoregun Manual? 0 Play Time 00:32:16 Cumulative 43.6 hours Start 2023.10.10 @ 23:48:38 End 2023.10.11 @ 00:19:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 77 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad313a2f-03ab-4536-801e-d3ea28d2d1f1