Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 20:37:48

Player: quikchaos

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (839)      839
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-25)                -25
              TOTAL SCORE: 1974

 Bonus
-------
High Alert Combat Kills    20
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (8) ----
  Light Treads
  Light Treads
        Hover Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
           Wheel
           Hover Unit
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             13   | 7   1   5   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 3   .   1   
    Treads                 .    | .   .   .   
    Leg                    2    | 1   .   1   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   .   1   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   2   10  
  Power                    3    | .   1   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      7    | .   1   7   
  To Critical Strikes      .    | .   .   .   
Average Backups            4    | 1   6   5   
  Power                    .    | .   1   .   
  Propulsion               4    | 1   5   4   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Unused Backups             5    | .   .   5   
  Power                    .    | .   .   .   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     79   | .   76  80  
  Engine                   13   | .   10  14  
  Leg                      11   | .   14  10  
  Wheel                    11   | .   14  10  
  Storage                  11   | .   14  11  
  Protection               5    | .   .   7   
  Energy Gun               1    | .   7   .   
  Ballistic Gun            17   | .   15  18  
  Launcher                 5    | .   .   7   
Peak Build Rating          13   | 6   6   13  
  Average Rating           8    | 2   5   10  
  On Entrance              3    | .   6   5   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 12  12  27  
  Greatest Support         16   | 16  16  16  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          4    | 1   6   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 5   7   3   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           642  | 227  105  310  
  Remotely                 .    | .    .    .    
Salvage Created            1224 | .    151  1073 
  Parts                    95   | .    12   83   
Haulers Intercepted        .    | .    .    .    
Recyclers Shooed           3    | .    1    2    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  25   | .   4   21  
  Guns                     8    | .   4   4   
  AOE                      17   | .   .   17  
Classes Destroyed          8    | .   4   4   
  Worker                   6    | .   .   6   
  Builder                  4    | .   1   3   
  Mechanic                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   1   2   
  Swarmer                  8    | .   2   6   
  Grunt                    15   | .   2   13  
  Sentry                   2    | .   .   2   
Best Kill Streak           11   | .   3   11  
  Combat Bots Only         7    | .   2   7   
Max Kills in Single Turn   6    | .   1   6   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        177  | .    22   155  
  Missed                   63   | .    6    57   
  Hits                     114  | .    16   98   
    Projectile             114  | .    16   98   
  Critical Strikes         2    | .    1    1    
Damage Taken               1336 | .    175  1161 
  Core                     443  | .    34   409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  86   .    
Volleys Fired              53   | .    21   32   
  Largest                  3    | .    2    3    
  Hottest                  76   | .    60   76   
Shots Fired                110  | .    27   83   
  Gun                      83   | .    27   56   
  Cannon                   .    | .    .    .    
  Launcher                 27   | .    .    27   
  Special                  .    | .    .    .    
  Kinetic                  80   | .    24   56   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          30   | .    3    27   
  Robot Hit Streak         9    | .    3    9    
  Robot Miss Streak        5    | .    3    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           50   | .    13   37   
  Core Hits                59   | .    12   47   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2008 | .    190  1818 
  Guns                     483  | .    190  293  
  Cannons                  .    | .    .    .    
  Explosions               1507 | .    .    1507 
  Melee                    .    | .    .    .    
  Ramming                  18   | .    .    18   
  Kinetic                  451  | .    158  293  
  Thermal                  246  | .    .    246  
  Explosive                .    | .    .    .    
  Electromagnetic          1293 | .    32   1261 
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  4    | .    .    4    
    Message Errors         1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            19   | .    .    19   
  Projectiles              .    | .    .    .    
  Explosions               19   | .    .    19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      214  | .    .    214  
  Shots                    11   | .    .    11   
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        378  | .    18   378  
  Average Temperature      135  | .    10   139  
  Received Heat Transfer   309  | .    48   261  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              8    | .    .    8    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         300  | .    .    300  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      13   | .    .    13   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         68   | 100 100 52  
  Level 1                  19   | .   .   30  
  Level 2                  11   | .   .   17  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             511  | .   60  511 
  Initial                  18   | .   .   18  
  Average                  128  | .   19  190 
Influence Increases        792  | .   111 681 
  Destroy 0b10 Robot/C     500  | .   80  420 
  Destroy 0b10 Robot/NC    75   | .   10  65  
  Destroy Leader           96   | .   12  84  
  Successful Hack          9    | .   9   .   
  Disable Machine          45   | .   .   45  
  Destroy Structure        37   | .   .   37  
  Lose Combat Pursuer      30   | .   .   30  
Influence Decreases        367  | .   66  301 
  Entered New Map          27   | .   .   27  
  Time Decay               230  | .   56  174 
  Lost Part                110  | .   10  100 
Squads Dispatched          6    | .   2   4   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       2    | .   .   2   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   .   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              50   | .   9   41  
  Peak Tracking Total      13   | .   3   13  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   5   3   
  Successful               5    | .   3   2   
  Failed                   3    | .   2   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Investigation Status     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               670  | 89  145 436 
Spaces Moved               440  | 44  94  302 
  Core                     27   | 10  .   17  
  Treads                   .    | .   .   .   
  Legs                     11   | 6   .   5   
  Wheels                   402  | 28  94  280 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 80  
  Average Speed            105  | 100 100 108 
  Slowest Speed            150  | 150 100 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 5   31  28  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          39   | .   .   39  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      39   | .   .   39  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      556  | 88  118 350 
  Wait                     27   | 27  .   .   
  Move                     438  | 43  93  302 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 11  3   3   
  Fast Attach              1    | .   .   1   
  Attach                   12   | 6   1   5   
  Detach                   .    | .   .   .   
  Swap                     5    | 1   .   4   
  Drop                     2    | .   .   2   
  Fire                     53   | .   21  32  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   51 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 15)
  177 | -10/Materials | Met 8R-AWN
  198 | -10/Materials | Discovered new exit (range 16)
  235 | -10/Materials | Entered another Materials area
  235 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  312 | -9/Materials  | Build established: Mutant
  580 | -9/Materials  | Destroyed 7 combat bots
  647 | -9/Materials  | Core integrity fell below 50%
  662 | -9/Materials  | Core integrity fell below 20%
  669 | -9/Materials  | Discovered new exit (range 6)
  671 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
R-06 Scavenger collects Corrupted Sml. Laser.
Slammed into R-06 Scavenger.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+2).
K-01 Serf collects debris.
W-16 Scout sends out distress signal. <x2>
Adv. EMP Blaster destroyed.
Aluminum Leg destroyed.
Wheel destroyed.
Lgt. Assault Rifle destroyed.
S-10 Pest destroyed.
System corrupted: Substantial component data lost.
K-01 Serf collects debris. <x2>
Aluminum Leg destroyed.
Com. Wheel destroyed.
Critical hit (Burn: +37).
EXIT=FOUND
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SurgeFusionThrower
  Manual?         0
Play Time         00:38:21
  Cumulative      1.8 hours
  Start           2025.05.08 @ 19:47:41
  End             2025.05.08 @ 20:37:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/CherryShadow
Map View          38x17
Zoom Use          94%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd823123-4108-42a9-9ac3-65babb377162