Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 23:05:46

Player: lnly rvr shp

Result: Destroyed by as-67683 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (7)       35
Value Destroyed (179)      179
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 614

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (2) -------
          Small Laser
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
                Wheel
                Wheel
        Compact Wheel
  High-capacity Battery (250)
                Sensor Array
          Small Laser
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
           Backup Propulsion I
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Wheel
   Compact Wheel
           Sensor Array
     Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
Utility                    Improved Targeting Computer
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             12   | 2   7   3   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   2   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     79   | .   83  71  
  Engine                   13   | .   13  14  
  Wheel                    14   | .   14  14  
  Hover                    3    | .   4   .   
  Storage                  14   | .   14  14  
  Processor                10   | .   9   14  
  Energy Gun               3    | .   .   14  
  Ballistic Gun            19   | .   26  .   
Peak Build Rating          8    | 2   8   7   
  Average Rating           6    | 1   6   6   
  On Entrance              2    | .   2   6   
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 8   47  46  
  Greatest Support         16   | 3   16  16  
  Greatest Overweight (x)  7    | 2   7   2   
  Average Overweight (x)   1    | 1   .   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         13   | 7   11  20  
  Most Carried             13   | 5   9   13  
  Average Carried          6    | 4   4   11  
  Final Capacity           20   | 8   20  20  
  Final Carried            13   | 5   9   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           448  | 220 190 38  
  Remotely                 .    | .   .   .   
Salvage Created            190  | .   171 19  
  Parts                    14   | .   10  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  7    | .   4   3   
  Guns                     4    | .   4   .   
  AOE                      3    | .   .   3   
Classes Destroyed          2    | .   1   1   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   4   .   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        62   | .   54  8   
  Missed                   17   | .   13  4   
Damage Taken               562  | .   504 58  
  Core                     258  | .   232 26  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              27   | .   24  3   
  Largest                  2    | .   2   1   
  Hottest                  40   | .   40  40  
Shots Fired                45   | .   42  3   
  Gun                      44   | .   42  2   
  Cannon                   .    | .   .   .   
  Launcher                 1    | .   .   1   
  Special                  .    | .   .   .   
  Kinetic                  42   | .   42  .   
  Thermal                  2    | .   .   2   
  Explosive                1    | .   .   1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   2   
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           27   | .   25  2   
  Core Hits                11   | .   9   2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           462  | .   324 138 
  Guns                     334  | .   324 10  
  Cannons                  .    | .   .   .   
  Explosions               116  | .   .   116 
  Melee                    .    | .   .   .   
  Ramming                  12   | .   .   12  
  Kinetic                  324  | .   324 .   
  Thermal                  10   | .   .   10  
  Explosive                116  | .   .   116 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            8    | .   .   8   
  Projectiles              .    | .   .   .   
  Explosions               8    | .   .   8   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      6    | .   .   6   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        5    | .   5   .   
  Average Temperature      3    | .   3   .   
  Received Heat Transfer   288  | .   288 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         25   | .   .   25  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             107  | .   65  107 
  Initial                  15   | .   .   15  
  Average                  35   | .   14  96  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   10  10  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             1    | .   1   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               2    | .   2   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1522 | 89   1032 401  
Spaces Moved               770  | 82   468  220  
  Core                     82   | 82   .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   566  | .    346  220  
  Hover                    122  | .    122  .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  130  
  Average Speed            134  | 100  142  130  
  Slowest Speed            645  | 150  645  130  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 5    45   49   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          7    | .    .    7    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      7    | .    .    7    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1217 | 88  796 333 
  Wait                     383  | .   283 100 
  Move                     768  | 81  467 220 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 5   9   4   
  Fast Attach              3    | 2   1   .   
  Attach                   7    | .   5   2   
  Detach                   5    | .   3   2   
  Swap                     2    | .   1   1   
  Drop                     3    | .   3   .   
  Fire                     27   | .   24  3   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 13)
   90 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 15)
  995 | -10/Materials | Core integrity fell below 50%
 1038 | -10/Materials | Core integrity fell below 20%
 1122 | -10/Materials | Entered Mines
 1494 | -10/Mines     | Assembled infested the area
 1499 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1523 | -10/Mines     | Destroyed by as-67683 with Assembled Heavy Rifle

 Last Messages 
---------------
01257_ U-05 Engineer lays Concrete. <x6>
01264_ U-05 Engineer builds a Wall.
01269_ U-05 Engineer lays Concrete. <x8>
01283_ U-05 Engineer builds a Wall.
01283_ Slammed into K-01 Serf.
01314_ K-01 Serf collects debris. <x6>
01341_ Searching scrap...
01341_ Found Mining Laser.
01341_ Found Ion Engine.
01341_ Found Hcp. Battery.
01341_ Found 43 Matter.
01342_ Acquired 17 matter.
01345_ K-01 Serf collects debris.
01346_ Acquired Hcp. Battery.
01349_ Acquired 10 matter.
01349_ K-01 Serf collects debris.
01352_ Acquired Ion Engine.
01363_ K-01 Serf collects debris. <x2>
01494_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloySmartbombLegs
  Manual?         0
Play Time         00:12:05
  Cumulative      4.4 hours
  Start           2025.02.16 @ 14:20:56
  End             2025.03.22 @ 23:05:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0c82b48-1655-444a-a437-6e9e3dd88c11