Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 11:07:03 Player: FiveBalesOfHay Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (4634) 4634 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1769) 1769 TOTAL SCORE: 10303 Bonus ------- High Alert Combat Kills 313 Follower Combat Kills 71 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 93/125 System Corruption 0% Temperature Hot (214) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Improved Salvage Targeting Computer Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser Gatling Laser Autogun > --- INVENTORY (10) --- Light Deuterium Engine Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Matter Pod (0) Weapon Cycler Advanced ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Salvage Targeting Computer Weapon Cycler Relay Coupler [Grunt] > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Large Storage Unit Advanced ECM Suite System Restoration Module [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Slots Evolved 6 | . . . . 4 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . . 2 . . 1 . Weapon 2 | . . . . 2 . . . . Parts Attached 106 | 6 6 4 6 27 10 14 32 1 Power 13 | 1 1 2 2 2 1 1 3 . Engine 5 | 1 . 1 1 1 . . 1 . Core 8 | . 1 1 1 1 1 1 2 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 1 1 4 1 4 7 . Treads 15 | 2 . 1 1 4 1 2 4 . Leg 5 | . . . . . . 2 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 1 1 . 7 4 6 12 . Device 12 | . 1 . . 1 1 5 4 . Storage 5 | 1 . . . 1 2 . 1 . Processor 4 | . . 1 . 1 . 1 1 . Hackware 1 | . . . . . . . 1 . Protection 10 | . . . . 4 1 . 5 . Artifact . | . . . . . . . . . Weapon 41 | 2 4 . 3 14 4 3 10 1 Energy Gun 14 | . . . . 5 2 2 5 . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 2 . 2 7 2 . 1 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 5 | . 2 . 1 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 42 | . . 1 . 10 2 8 20 1 Power 7 | . . 1 . 3 . 1 2 . Propulsion 9 | . . . . 1 . 2 6 . Utility 7 | . . . . 1 . 2 4 . Weapon 19 | . . . . 5 2 3 8 1 Highest Loss Streak 12 | . . 1 . 3 1 7 12 1 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 95 | . 97 100 99 97 94 94 90 69 Engine 2 | . 3 . 3 5 . . . 7 Core 7 | . 10 13 10 3 9 8 5 . Treads 19 | . 28 28 28 17 18 17 14 15 Device 10 | . 11 1 . 8 11 20 16 . Storage 10 | . 14 14 14 9 9 9 7 7 Processor 5 | . . 12 14 9 1 . . 7 Protection 5 | . . . . 7 8 4 5 7 Energy Gun 11 | . . . . 15 18 17 11 21 Ballistic Gun 18 | . 27 28 27 19 17 13 7 1 Ballistic Cannon 1 | . . . . . . 2 5 . Naked Turns . | . . . . . . . . . Heaviest Build 40 | 12 16 15 14 35 38 40 40 40 Greatest Support 60 | 40 40 40 40 43 43 43 60 40 Greatest Overweight (x) 6 | 3 . . . 1 . 6 5 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 10 10 Most Carried 10 | 2 6 8 8 9 10 10 10 8 Average Carried 7 | 1 4 7 7 7 8 9 8 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 Final Carried 10 | 2 6 8 8 8 9 10 8 8 Class Distribution -------------------- 32% | Scavenger-Tank 30% | Scavenger-Gunner 28% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Matter Collected 2854 | 213 171 182 135 652 757 341 354 49 Remotely . | . . . . . . . . . Salvage Created 3839 | . 217 119 246 1324 648 564 597 124 Parts 220 | . 16 9 21 65 33 31 36 9 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Combat Hostiles Destroyed 90 | . 4 3 6 29 19 13 12 4 Melee 1 | . . . . . . . 1 . Guns 75 | . 3 3 4 23 19 12 7 4 Cannons 3 | . . . . . . . 3 . AOE 11 | . 1 . 2 6 . 1 1 . Classes Destroyed 14 | . 3 . 1 6 2 . 2 . Worker 3 | . . . . 2 . . 1 . Builder 1 | . 1 . . . . . . . Recycler 3 | . . . . 1 . 1 1 . Operator 1 | . . . . . . . 1 . Watcher 6 | . 1 . . 3 . 2 . . Swarmer 14 | . . . . 3 4 4 . 3 Grunt 45 | . 4 3 . 18 8 7 5 . Brawler 2 | . . . . 1 . 1 . . Duelist 1 | . . . . . . . 1 . Sentry 15 | . . . . 5 4 . 5 1 Specialist 2 | . . . . 2 . . . . Hunter 4 | . . . . . 2 1 1 . Behemoth 1 | . . . . . 1 . . . Subdweller 6 | . . . 6 . . . . . Best Kill Streak 10 | . 3 2 4 10 8 4 4 3 Combat Bots Only 9 | . 2 2 4 9 8 4 3 3 Max Kills in Single Turn 3 | . 2 2 2 3 2 2 1 2 Gunslinging 1 | . . 1 . . 1 . . 1 Exploded 2 | . 1 . 2 2 . 1 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Hostile Shots Fired 739 | . 23 13 22 131 104 65 343 38 Missed 220 | . 11 2 6 35 27 17 112 10 Damage Taken 6241 | . 162 164 541 1604 609 664 2260 237 Core 1298 | . 23 31 137 283 26 89 678 31 Absorbed by Shields 131 | . . . . . . 131 . . Redirected to Shielding 48 | . . . . 16 . . 32 . Core Remaining (%) 50 | 100 . . 23 . . 27 . . Volleys Fired 239 | . 24 10 22 68 40 33 37 5 Largest 4 | . 2 2 2 4 4 4 4 3 Hottest 240 | . 50 40 58 164 177 172 184 240 Shots Fired 765 | . 48 20 44 254 157 122 105 15 Gun 727 | . 47 20 42 248 157 122 76 15 Cannon 29 | . . . . . . . 29 . Launcher 9 | . 1 . 2 6 . . . . Special . | . . . . . . . . . Kinetic 453 | . 47 20 42 143 78 61 60 2 Thermal 259 | . . . . 75 79 47 45 13 Explosive 9 | . 1 . 2 6 . . . . Electromagnetic 44 | . . . . 30 . 14 . . Robot Hit Streak 17 | . 12 3 17 15 11 10 12 10 Robot Miss Streak 10 | . 3 3 1 9 4 10 8 7 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 1 1 4 1 2 . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 Shots Hit Robots 505 | . 31 14 35 162 100 72 81 10 Core Hits 343 | . 13 6 13 100 85 56 61 9 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 1 . . 4 3 . 4 . Burn 9 | . . . . 4 3 . 2 . Destroy 1 | . 1 . . . . . . . Blast 1 | . . . . . . . 1 . Sever 1 | . . . . . . . 1 . Melee Attacks 19 | . . . . . . . 19 . Impact . | . . . . . . . . . Slashing 6 | . . . . . . . 6 . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9341 | . 418 196 608 3218 1619 1446 1621 215 Guns 7581 | . 366 196 407 2506 1619 1271 1001 215 Cannons 302 | . . . . . . . 302 . Explosions 1305 | . 52 . 201 712 . 174 166 . Melee 152 | . . . . . . . 152 . Ramming 1 | . . . . . . 1 . . Kinetic 4782 | . 366 196 407 1440 956 660 742 15 Thermal 2806 | . . . . 836 663 546 561 200 Explosive 993 | . 52 . 201 666 . 74 . . Electromagnetic 607 | . . . . 276 . 165 166 . Impact . | . . . . . . . . . Slashing 152 | . . . . . . . 152 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . 3 3 3 . . Average Corruption 3 | . . . . 3 3 3 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . 24 18 22 . . Message Errors 15 | . . . . 5 5 5 . . Matter Fused 15 | . . . . 8 2 5 . . Heat Flow Errors 4 | . . . . 2 . 2 . . Energy Discharges 6 | . . . . 2 2 2 . . Parts Rejected 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 9 | . . . . 2 3 4 . . Data Loss (major) 3 | . . . . . 2 1 . . Misfires 7 | . . . . 2 2 3 . . Weapon Failures 3 | . . . . 2 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . 32 . . . . Projectiles . | . . . . . . . . . Explosions 32 | . . . . 32 . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . 3 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 175 | . . . . 130 . 32 13 . Shots 7 | . . . . 5 . 1 1 . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 467 | . 2 4 . 244 375 282 203 467 Average Temperature 99 | . 1 4 . 72 133 97 76 223 Received Heat Transfer 2100 | . 96 72 120 567 189 348 672 36 Effects 5 | . . . . . 5 . . . Interference 4 | . . . . . 4 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 1 4 2 . 1 2 Heat Transferred 7181 | . . . . 2233 1813 1223 1462 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Peak Influence 940 | . 188 112 . 239 940 723 237 85 Initial 458 | . . . . . 155 458 228 . Average 246 | . 83 26 . 131 519 574 111 15 Maximum Alert Level 3 | . . . . 1 3 3 1 . Low Security (%) 62 | 100 100 100 . 90 5 . 85 100 Level 1 9 | . . . . 9 27 . 14 . Level 2 21 | . . . . . 34 99 . . Level 3 5 | . . . . . 32 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . . 5 . 2 4 . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . . . 3 . 2 . . Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Distress Signals 5 | . 1 . . 1 . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 10 6 6 44 22 19 21 5 Peak Tracking Total 7 | . 3 2 4 7 4 5 5 3 Tactical Retreats 7 | . 1 1 . 3 2 . . . Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Traps Triggered 4 | . . . . 1 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Machines Disabled 13 | . . 1 . . 6 4 2 . Max in Single Turn 2 | . . 1 . . 2 1 2 . Garrison Relay 1 | . . . . . 1 . . . Phase Generator 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Machines Accessed 23 | . 3 . 1 10 1 4 4 . Terminals 18 | . 2 . . 8 1 4 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 62 | . 9 . 1 32 2 11 7 . Successful 34 | . 6 . 1 18 2 2 5 . Failed 28 | . 3 . . 14 . 9 2 . Catastrophic 7 | . 1 . . 4 . 1 1 . Database Lockouts . | . . . . . . . . . Manual 32 | . 5 . . 18 1 7 1 . Terminals 54 | . 7 . . 29 2 11 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 23 | . 5 . 1 12 1 2 2 . Robot Analysis 3 | . 1 . . 2 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 2 | . . . . 2 . . . . Unreport Threat 2 | . . . . 1 . . 1 . Locate Traps 2 | . 1 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Surveillance Status 1 | . . . . 1 . . . . Zone Layout 6 | . 1 . . 3 . 1 1 . Garrison Registry 1 | . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . . . . 4 1 . 1 . Terminals 6 | . . . . 4 1 . 1 . Track 6 | . . . . 4 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 21 | . 2 . . 10 1 4 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . 2 . . 9 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Used RIF Installer 2 | . . . . . 2 . . . Command Fork 1 | . . . . . 1 . . . Robots Hacked 6 | . . . . . . . 6 . Non-combat 4 | . . . . . . . 4 . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 10 | . . . . . . . 10 . parse_system 2 | . . . . . . . 2 . no_distress 1 | . . . . . . . 1 . find_chute 1 | . . . . . . . 1 . ignore_parts 3 | . . . . . . . 3 . find_garrison 1 | . . . . . . . 1 . overwrite_iff 1 | . . . . . . . 1 . streamctrl_high 1 | . . . . . . . 1 . Relay Couplers Released 5 | . . . . . 5 . . . Machine Destruction 5 | . . . . . 5 . . . Attached 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Total Allies 5 | . . 3 . . . . 2 . Largest Group 3 | . . 3 . . . . 1 . Highest-Rated Group 40 | . . 40 . . . . 29 . Highest-Rated Ally 29 | . . 16 . . . . 29 . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 14 . . . . 7 . Total Damage 208 | . . 111 . . . . 97 . Kills 2 | . . 1 . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Robot Analysis Total 3 | . 1 . . 2 . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Turns Passed 6660 | 60 511 680 539 1832 1056 981 860 141 Spaces Moved 3308 | 34 264 382 289 930 521 488 330 70 Core 16 | 10 . . . . . 3 3 . Treads 3224 | 24 264 382 289 930 521 483 261 70 Legs 68 | . . . . . . 2 66 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 160 Average Speed 160 | 148 160 160 160 160 160 161 162 160 Slowest Speed 350 | 200 160 160 160 260 160 350 300 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 50 84 13 63 52 45 8 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . 1 . . 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 2 | . . 1 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 218 | . 4 . 10 41 131 32 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 218 | . 4 . 10 41 131 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Gar Total 4115 | 41 302 431 324 1118 648 599 566 86 Wait 360 | . 6 28 1 64 61 56 134 10 Move 3298 | 33 263 381 288 929 519 486 329 70 Hop . | . . . . . . . . . Pick Up 40 | 2 3 4 2 15 7 2 5 . Fast Attach 53 | 6 1 1 3 9 4 11 17 1 Attach 29 | . . 1 1 10 4 3 10 . Detach 18 | . . 1 . 3 4 4 6 . Swap 24 | . 5 2 2 8 2 . 5 . Drop 34 | . . 3 5 12 7 3 4 . Fire 239 | . 24 10 22 68 40 33 37 5 Melee 19 | . . . . . . . 19 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 379 | -10/Materials | Identified exit to Mines 388 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Entered Mines 574 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 600 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 668 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 871 | -10/Mines | Learned location of 2 exits from Materials 1012 | -10/Mines | Discovered new exit (range 7) 1234 | -10/Mines | Discovered new exit (range 11) 1252 | -10/Mines | Entered Subcaves 1255 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1256 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1416 | -10/Subcaves | Discovered new exit (range 5) 1562 | -10/Subcaves | Visited 4L-MR0's lab 1643 | -10/Subcaves | Core integrity fell below 50% 1791 | -10/Subcaves | Entered Materials 1791 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1792 | -8/Materials | Identified exit to Storage 1792 | -8/Materials | Identified exit to Factory 2138 | -8/Materials | Build established: Scavenger-Gunner 2257 | -8/Materials | Destroyed 9 combat bots 2629 | -8/Materials | Discovered exit to Factory (range 16) 3259 | -8/Materials | Discovered exit to Factory (range 14) 3582 | -8/Materials | Garrison activated, responded to threat 3614 | -8/Materials | Core integrity fell below 50% 3621 | -8/Materials | Identified exit to Garrison 3623 | -8/Materials | Entered Garrison 3627 | -8/Garrison | Lost 3 parts (1p2w) 3716 | -8/Garrison | Triggered checkpoint 3726 | -8/Garrison | Installed Relay Interface Framework 3813 | -8/Garrison | Spotted B-75 Beast 3846 | -8/Garrison | Destroyed B-75 Beast 3894 | -8/Garrison | Discovered new exit (range 78) 3894 | -8/Garrison | Discovered new exit (range 58) 3894 | -8/Garrison | Discovered new exit (range 44) 3901 | -8/Garrison | Phase Generator disabled 3974 | -8/Garrison | Garrison Relay disabled 4138 | -8/Garrison | Build established: Scavenger-Tank 4182 | -8/Garrison | Triggered checkpoint 4278 | -8/Garrison | Triggered checkpoint 4326 | -8/Garrison | Triggered checkpoint 4367 | -8/Garrison | Destroyed 8 combat bots 4539 | -8/Garrison | Expanded RIF knowledge: Command Fork 4679 | -8/Garrison | Entered Materials 5227 | -8/Materials | Lost 7 parts (1p2n2u2w) 5469 | -8/Materials | Discovered exit to Factory (range 10) 5523 | -8/Materials | Build established: Scavenger-Skirmisher 5660 | -8/Materials | Entered Factory 5660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5980 | -7/Factory | Build established: Scavenger-Tank 6153 | -7/Factory | Garrison activated, responded to threat 6201 | -7/Factory | Lost 4 parts (1p2n1w) 6358 | -7/Factory | Lost 4 parts (1n1u2w) 6400 | -7/Factory | Core integrity fell below 50% 6415 | -7/Factory | Core integrity fell below 20% 6444 | -7/Factory | Lost 12 parts (1p3n3u5w) 6518 | -7/Factory | Identified exit to Garrison 6520 | -7/Factory | Entered Garrison 6622 | -7/Garrison | Triggered checkpoint 6661 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON >>Couplers Installed: None LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Unknown Flight Unit melted. Lgt. Nuclear Core melted. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. S-27 Virus destroyed. Acquired 23 matter. Gatling Laser destroyed. Acquired Autogun. Acquired 26 matter. Y-54 Guardian destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? #?????????? | | ????????????????????????????????????# ##????????? | | ???????????????????????????????????? ?? ????? | | ???????????????????????????????????? ?? ??? | | ???????????????????????????????????# ?? ???? | | ???????????????????????????????????# #? #?? ? | | ???????????????????????????????????# ## ## ? | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????" ? | | ??????????????????####?????????????" ? ??? | | ??????????????????#""""????????????# #? #??? | | ??????????????????## ############# ## ## | | ??????????????????# [!=* | | ????????????# %Y% = | | ??????????????????#######[[ ######## | | ????????????????????????#@ #??????## ##""""## # | | ????????????????????????#####???????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ???????????????###################### #?????????? | | ???????????????# #?????????? | | ???????????????# #?????????? | | ???????????????# ######################?????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# ###????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????# ###????????????????????????????? | | ???????????????# #??????????????????????????????? | | ???????????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Relay Coupler Types 1 Relay Coupler Value 29 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed CoordinationAngularStorm Manual? 0 Play Time 01:16:16 Cumulative 24.7 hours Start 2024.04.22 @ 21:42:54 End 2024.05.29 @ 11:07:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 22f46f2a-0d48-421a-9c4e-5a0ce87d5e23