Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 14:22:23 Player: Back to the Scrapyard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (194) 970 Value Destroyed (5623) 5623 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2560) 2560 TOTAL SCORE: 12753 Bonus ------- High Alert Combat Kills 661 Follower Combat Kills 199 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Experimental Core Analyzer > --- WEAPON (3) ------- Precision Beam Rifle > --- INVENTORY (20) --- Reinforced Fission Core Armored Treads Armored Treads High-capacity Matter Pod (200) Active Sensor Suite Graphene Brace Hacking Suite Relay Coupler [NC] (29) Skeleton Box Heavy Assault Rifle Gauss Rifle 8R-AWN's Boregun Missile Launcher Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Makeshift Leg Potential Leg Potential Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Modified TNC Experimental Core Analyzer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Light Cannon > --- INVENTORY -------- Makeshift Power Source Reinforced Fission Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Advanced Treads Makeshift Leg Improved Heat Sink High-capacity Matter Pod Makeshift Terrain Scanner Improved Armor Integrity Analyzer Hacking Suite Skeleton Box 8R-AWN's Boregun Improved Light Cannon Rocket Launcher Rocket Launcher Deploy-a-Sentry [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 2 | . . . . . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 83 | 7 8 3 18 2 18 1 20 3 2 1 Power 6 | 1 1 . 1 . 2 . 1 . . . Engine 6 | 1 1 . 1 . 2 . 1 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 2 1 8 . 8 . 7 . 2 1 Treads 22 | . 2 1 8 . 5 . 3 . 2 1 Leg 9 | 2 . . . . 3 . 4 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 2 2 1 2 1 2 . 6 . . . Device 7 | 1 . . 2 . 1 . 3 . . . Storage 4 | 1 2 . . . 1 . . . . . Processor 3 | . . . . . . . 3 . . . Hackware . | . . . . . . . . . . . Protection 2 | . . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 3 1 7 1 6 1 6 3 . . Energy Gun 3 | 1 . . . . . . 2 . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 15 | 1 . . 4 1 5 . 4 . . . Ballistic Cannon 7 | . 3 1 1 . . 1 . 1 . . Launcher 3 | . . . 1 . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 3 . 3 . . . Parts Lost 33 | . 1 1 3 . 12 1 11 . 2 2 Power 3 | . 1 . . . 1 . 1 . . . Propulsion 11 | . . . . . 6 . 3 . 1 1 Utility 6 | . . 1 1 . 1 . 3 . . . Weapon 13 | . . . 2 . 4 1 4 . 1 1 Highest Loss Streak 9 | . 1 1 1 . 9 1 4 . 1 2 To Critical Strikes 8 | . . . . . 7 . 1 . . . Average Backups 17 | 3 13 19 19 20 17 18 17 16 17 15 Power 1 | 1 1 1 . 1 2 2 2 1 1 1 Propulsion 5 | 1 5 8 7 6 2 1 5 4 4 2 Utility 4 | . 3 6 5 5 5 9 4 4 5 5 Weapon 5 | 1 3 4 6 8 6 5 4 5 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 36 | . 2 1 8 2 4 . 7 1 . 11 Power 7 | . . . 1 . 4 . . 1 . 1 Propulsion 7 | . . . 2 . . . 3 . . 2 Utility 13 | . 1 1 2 1 . . 3 . . 5 Weapon 8 | . 1 . 3 1 . . 1 . . 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 99 100 95 93 97 93 83 89 Engine 10 | . 12 14 11 11 10 11 8 9 9 9 Treads 25 | . 18 28 32 33 29 . 8 27 25 26 Leg 3 | . 9 . . . 2 33 17 . . . Device 6 | . 14 9 5 5 . 11 8 9 9 9 Storage 11 | . 14 14 11 11 11 11 9 9 9 9 Processor 5 | . . . . . . . 17 18 18 18 Protection 3 | . . 4 5 5 7 . . . . . Energy Gun 1 | . 1 . . . . . 11 2 . 9 Energy Cannon 3 | . . . 5 11 7 . 1 . . . Ballistic Gun 9 | . 2 . 15 11 15 15 8 11 4 . Ballistic Cannon 12 | . 24 28 12 11 7 1 5 6 8 8 Peak Build Rating 65 | 7 9 9 19 19 47 47 65 51 49 48 Average Rating 25 | 5 8 8 15 17 20 45 57 49 46 47 On Entrance 27 | . 7 9 9 18 17 47 44 51 49 48 Avg Prop Armor Cover (%) 11 | . . . . . . . 11 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 14 52 52 60 62 62 59 65 71 71 70 Greatest Support 80 | 20 40 40 60 60 80 80 80 62 62 62 Greatest Overweight (x) 3 | 1 1 1 2 1 2 . 3 1 1 1 Average Overweight (x) . | . . 1 . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 18 Average Carried 18 | 3 13 19 19 20 17 19 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 19 20 20 19 20 20 20 18 17 Class Distribution -------------------- 28% | Mutant 26% | Tank 22% | Scavenger-Gunner 18% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Mutant | -8/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 4333 | 281 495 204 1032 10 375 63 992 333 472 76 Remotely 44 | . . . . . . . 44 . . . Salvage Created 6190 | 28 653 33 1624 . 419 57 2304 340 420 312 Parts 459 | 3 50 8 125 . 60 5 132 32 27 17 Haulers Intercepted 12 | . 2 . 6 . . . 4 . . . Recyclers Shooed 4 | 1 1 . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 145 | . 18 3 36 . 5 4 41 14 16 8 Guns 78 | . 5 . 22 . 1 4 35 7 1 3 Cannons 61 | . 13 3 14 . . . 6 5 15 5 AOE 6 | . . . . . 4 . . 2 . . Classes Destroyed 20 | 1 6 . 2 1 3 . 5 . 1 1 Worker 4 | . . . . 1 . . 2 . 1 . Builder 3 | . . . 2 . . . 1 . . . Tunneler 3 | 2 . 1 . . . . . . . . Hauler 12 | . 2 . 6 . . . 4 . . . Recycler 4 | . 1 . 1 . . . 2 . . . Mechanic 1 | . . . . . . . . . 1 . Operator 10 | . 2 . 5 . . . 1 . 2 . Turret 1 | . . . . . 1 . . . . . Watcher 5 | . 1 . 3 . . . 1 . . . Swarmer 40 | . 6 3 11 . . 4 3 8 5 . Cutter 2 | . . . . . . . 2 . . . Grunt 62 | . 12 . 15 . . . 20 3 7 5 Brawler 5 | . . . . . . . 2 . 3 . Duelist 2 | . . . . . . . 2 . . . Sentry 23 | . . . 10 . . . 8 3 1 1 Hunter 3 | . . . . . . . 2 . . 1 Programmer 1 | . . . . . . . . . . 1 Heavy 2 | . . . . . . . 2 . . . Zionite 8 | . . . . . 8 . . . . . Assembled 4 | . . . . . 4 . . . . . Best Kill Streak 15 | 1 3 4 6 1 5 4 15 4 7 4 Combat Bots Only 12 | . 3 3 4 . 4 4 12 4 6 4 Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 2 2 2 1 Gunslinging 1 | . . . . . . . 1 1 . . Exploded 2 | . . . . . 2 . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . . . . . 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 734 | . 57 28 112 . 160 33 152 51 79 62 Missed 221 | . 16 9 37 . 41 6 60 19 21 12 Hits 513 | . 41 19 75 . 119 27 92 32 58 50 Melee 2 | . . . . . . . 2 . . . Projectile 511 | . 41 19 75 . 119 27 90 32 58 50 AOE 2 | . . . . . . . 2 . . . Critical Strikes 59 | . . 1 2 . 41 . 10 . 3 2 Damage Taken 7399 | . 488 202 863 . 2048 223 1641 363 803 768 Core 1009 | . 52 28 34 . 326 19 331 . 42 177 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 611 | . . . 196 . . . . . 415 . Core Remaining (%) 57 | 100 . 68 . . . 5 . . . . Volleys Fired 435 | 15 52 11 79 . 84 9 83 32 49 21 Largest 3 | 2 2 2 3 . 3 2 3 3 2 2 Hottest 155 | 70 70 60 112 . 79 46 155 114 75 111 Shots Fired 954 | 30 104 22 227 . 164 14 232 56 69 36 Gun 575 | 30 34 . 115 . 134 14 174 34 20 20 Cannon 347 | . 70 22 112 . . . 57 21 49 16 Launcher 32 | . . . . . 30 . 1 1 . . Special . | . . . . . . . . . . . Kinetic 719 | 15 87 22 203 . 134 14 112 47 69 16 Thermal 172 | 15 17 . . . . . 112 8 . 20 Explosive 8 | . . . . . 6 . 1 1 . . Electromagnetic 55 | . . . 24 . 24 . 7 . . . Robot Hit Streak 16 | 3 12 4 13 . 14 5 15 10 14 16 Robot Miss Streak 5 | 3 3 2 5 . 4 3 2 3 3 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 11 | . . . . . . 1 9 1 . . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . . Shots Hit Robots 594 | 16 64 14 139 . 95 10 150 27 53 26 Core Hits 320 | 4 30 4 82 2 46 5 91 19 26 11 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 27 | . 3 1 2 . 2 . 12 . 4 3 Burn 12 | . 1 . . . . . 10 . . 1 Destroy 3 | . . . 1 . 2 . . . . . Blast 12 | . 2 1 1 . . . 2 . 4 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13242 | 167 989 323 2808 17 1959 156 2739 933 2302 849 Guns 6541 | 164 267 . 1521 . 1413 151 2153 315 256 301 Cannons 5789 | . 720 320 1117 . . . 522 517 2045 548 Explosions 672 | . . . 25 . 546 . . 101 . . Melee . | . . . . . . . . . . . Ramming 240 | 3 2 3 145 17 . 5 64 . 1 . Kinetic 9646 | 64 836 320 2242 . 1413 151 991 780 2301 548 Thermal 2300 | 100 151 . 25 . 70 . 1601 52 . 301 Explosive 318 | . . . . . 217 . . 101 . . Electromagnetic 738 | . . . 396 . 259 . 83 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 1 . . . 5 Average Corruption 1 | . . . . . 1 1 . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 123 | . . 4 17 . . . 1 . 75 26 Projectiles 122 | . . 4 17 . . . . . 75 26 Explosions . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . Knockbacks 42 | . 8 6 5 . . . 5 2 14 2 Impact 4 | . . . 4 . . . . . . . Kinetic 34 | . 7 4 1 . . . 4 2 14 2 Secondary 4 | . 1 2 . . . . 1 . . . Self-Inflicted Damage 54 | . . . . . 54 . . . . . Shots 2 | . . . . . 2 . . . . . Rammed 19 | . . 1 13 2 . . 2 . 1 . Targets Rammed 32 | 1 1 1 14 3 . 2 9 . 1 . Kicked 10 | 1 1 . . . . 2 6 . . . Crushed 3 | . . . 1 1 . . 1 . . . Highest Temperature 433 | 60 126 49 73 . 12 . 433 62 17 65 Average Temperature 36 | 23 35 27 18 . 4 . 73 32 13 24 Received Heat Transfer 1701 | . 207 48 231 . . . 522 99 414 180 Effects 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 1 . 1 . 2 . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . . Heat Transferred 5938 | 296 518 . 50 . 100 . 4218 111 . 645 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 3 | . 1 . 2 1 . . 3 3 2 2 Low Security (%) 45 | 100 86 100 22 95 . 100 21 . . . Level 1 17 | . 13 . 30 4 . . 39 . 11 26 Level 2 28 | . . . 47 . . . 15 37 88 73 Level 3 9 | . . . . . . . 23 62 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 973 | 5 242 77 588 213 . 70 761 973 583 541 Initial 473 | . . 27 . 213 . . 23 460 473 347 Average 294 | . 125 13 331 54 . 50 377 763 489 416 Influence Increases 4561 | 10 554 164 1247 5 . 90 1259 513 515 204 Destroy 0b10 Robot/C 2980 | . 360 120 840 . . 80 820 280 320 160 Destroy 0b10 Robot/NC 215 | 10 30 5 90 5 . . 55 . 20 . Destroy Leader 726 | . 96 20 250 . . 10 250 20 60 20 Allied During Kill 24 | . . 4 20 . . . . . . . Successful Hack 89 | . 16 . 21 . . . 18 28 6 . Disable Machine 90 | . 15 . 15 . . . 60 . . . Anti-Garrison Action 150 | . . . . . . . . 150 . . Destroy Structure 92 | . 7 . 11 . . . 11 35 19 9 Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 180 | . 15 15 . . . . 45 . 90 15 Influence Decreases 4030 | 10 484 234 698 554 . 30 610 249 954 207 Entered New Map 1352 | . . 43 . 336 . . 37 249 500 187 Time Decay 2458 | 10 474 191 648 218 . 20 463 . 434 . Lost Part 200 | . 10 . 30 . . 10 110 . 20 20 Lost Ally 20 | . . . 20 . . . . . . . Squads Dispatched 26 | . 6 1 7 . . . 10 . 2 . Investigation 9 | . 4 . 3 . . . 2 . . . Extermination . | . . . . . . . . . . . Reinforcement 12 | . 2 . 4 . . . 5 . 1 . Assault 2 | . . 1 . . . . . . 1 . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 6 | . 1 . 2 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 30 8 56 . 24 4 49 13 23 10 Peak Tracking Total 13 | . 4 3 5 . 13 4 7 4 8 5 Tactical Retreats 13 | . 1 1 . . 4 . 2 . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 18 | . 4 . 3 . . . 5 6 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 22 | . 2 . 1 . 13 . 4 2 . . Max in Single Turn 2 | . 1 . 1 . 2 . 2 1 . . Garrison Relay 2 | . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 32 | . 6 . 12 . 1 . 7 3 2 1 Terminals 23 | . 6 . 8 . . . 5 3 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 94 | . 18 . 36 . 1 . 22 4 11 2 Successful 52 | . 7 . 21 . 1 . 12 2 9 . Failed 42 | . 11 . 15 . . . 10 2 2 2 Catastrophic 6 | . 1 . 2 . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual 59 | . 19 . 21 . 1 . 12 2 2 2 Terminals 58 | . 18 . 22 . . . 12 4 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 13 | . . . 6 . . . . . 7 . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 13 | . . . 7 . . . 6 . . . Garrison Access 8 | . . . . . . . 4 . 4 . Terminal Hacks 8 | . 3 . 2 . 1 . . 2 . . Record 1 | . . . 1 . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . . 5 . . . . . 6 . Scan Component 6 | . . . 3 . . . . . 3 . Repair 5 | . . . 2 . . . . . 3 . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer 11 | . . . 5 . . . 6 . . . Insert Component 4 | . . . 2 . . . 2 . . . Analyze 4 | . . . 1 . . . 3 . . . Retrieve Study 3 | . . . 2 . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . Unlock Access 2 | . . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks 18 | . 4 . 8 . . . 5 . 1 . Terminals 17 | . 4 . 8 . . . 5 . . . Botnet 1 | . . . 1 . . . . . . . Operators 1 | . 1 . . . . . . . . . Skim 15 | . 3 . 7 . . . 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 6 . 7 . . . 6 3 1 1 Full Trace Events 10 | . 3 . 4 . . . 1 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 . . . Parts Repaired 5 | . . . 2 . . . . . 3 . Time 194 | . . . 58 . . . . . 136 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 8 . . Machine Destruction 8 | . . . . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . 10 25 . . . . . . . Total Damage 593 | . . 193 400 . . . . . . . Kills 10 | . . 3 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 3220 | 33 1502 1080 . . . . 605 . . . Seismic 2615 | 33 1502 1080 . . . . . . . . T.N.C. 605 | . . . . . . . 605 . . . Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 13497 | 202 1502 1649 2762 878 2483 58 1458 1127 1079 299 Spaces Moved 6144 | 126 710 662 1421 484 1178 27 759 460 208 109 Core 16 | 16 . . . . . . . . . . Treads 4899 | . 409 662 1421 484 1015 . 131 460 208 109 Legs 1229 | 110 301 . . . 163 27 628 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 240 160 160 106 106 90 214 214 170 Average Speed 178 | 112 178 240 162 179 183 106 125 214 214 213 Slowest Speed 320 | 120 240 240 320 200 240 106 290 214 217 214 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 4 95 95 95 93 90 9 69 64 23 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . 2 . . . Known Exits Taken 4 | . . . 1 . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 88 | . . . 6 . 30 . 9 21 18 4 Melee . | . . . . . . . . . . . Projectile 35 | . . . 4 . . . 1 8 18 4 AOE 53 | . . . 2 . 30 . 8 13 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 7846 | 159 845 702 1701 493 1368 41 1100 549 756 132 Wait 903 | 1 46 18 120 . 21 2 172 35 487 1 Move 6136 | 125 709 661 1420 483 1177 26 759 459 208 109 Hop . | . . . . . . . . . . . Pick Up 124 | 10 21 3 19 1 37 1 25 4 3 . Fast Attach 25 | 1 2 . 7 2 . . 11 . 2 . Attach 46 | 6 1 1 4 . 16 . 14 1 2 1 Detach 2 | . . . . 1 . . 1 . . . Swap 48 | . 7 2 15 . 7 1 11 4 1 . Drop 85 | . 6 5 23 3 26 . 15 4 3 . Fire 435 | 15 52 11 79 . 84 9 83 32 49 21 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 10 | 1 1 . . . . 2 6 . . . Crush 22 | . . 1 14 3 . . 3 . 1 . Escape Stasis 10 | . . . . . . . . 10 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 203 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 605 | -10/Materials | Discovered new exit (range 11) 749 | -10/Materials | Discovered new exit (range 10) 1294 | -10/Materials | Discovered new exit (range 16) 1705 | -10/Materials | Entered Mines 1773 | -10/Mines | Learned Materials stockpile data 1884 | -10/Mines | Discovered new exit (range 10) 1929 | -10/Mines | Discovered new exit (range 6) 2040 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2185 | -10/Mines | Discovered new exit (range 5) 2411 | -10/Mines | Met a Derelict testing a Signal Generator 3354 | -10/Mines | Entered Materials 3354 | -9/Materials | Accompanied by 1 ally 3354 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3355 | -9/Materials | Identified exit to Mines 3805 | -9/Materials | Build established: Tank 4050 | -9/Materials | Discovered new exit (range 10) 4738 | -9/Materials | Repaired Shotgun+ 4766 | -9/Materials | Repaired Lgt. Cannon 4862 | -9/Materials | Discovered new exit (range 8) 5121 | -9/Materials | Build established: Scavenger-Gunner 5498 | -9/Materials | Identified exit to Materials 5548 | -9/Materials | Learned location of Mines (-9) 5665 | -9/Materials | Learned Storage emergency access door positions 5706 | -9/Materials | Learned 4 Recycling zone layouts 5732 | -9/Materials | Build established: Gunner 6116 | -9/Materials | Entered Mines 6154 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6179 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6394 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6394 | -9/Mines | Discovered new exit (range 5) 6824 | -9/Mines | Build established: Tank 6994 | -9/Mines | Entered Exiles 7048 | -9/Exiles | Met 8R-AWN 7076 | -9/Exiles | Met EX-HEX 7156 | -9/Exiles | Met EX-DEC 7579 | -9/Exiles | Met EX-BIN 7607 | -9/Exiles | Aligned with FarCom system 7609 | -9/Exiles | Given EX-Vault access code 7655 | -9/Exiles | Opened EX-Vault 7665 | -9/Exiles | Found Prototype Leg 7668 | -9/Exiles | Found Prototype Leg 7673 | -9/Exiles | Identified Potential Leg (x2) 7715 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8042 | -9/Exiles | Found Modified TNC 8047 | -9/Exiles | Found Skeleton Box 8684 | -9/Exiles | Attacked by the Exiles 8891 | -9/Exiles | Core integrity fell below 50% 8893 | -9/Exiles | Destroyed 8R-AWN 8900 | -9/Exiles | Lost 9 parts (1p4n4w) 8911 | -9/Exiles | Found Prototype Ballistic Gun 8975 | -9/Exiles | Identified 8R-AWN's Boregun 9158 | -9/Exiles | Destroyed EX-BIN 9175 | -9/Exiles | Destroyed EX-HEX 9222 | -9/Exiles | Core integrity fell below 20% 9226 | -9/Exiles | Destroyed EX-DEC 9262 | -9/Exiles | Found Deploy-a-Sentry 9271 | -9/Exiles | Found Prototype Processor 9276 | -9/Exiles | Build established: Gunner 9462 | -9/Exiles | Discovered new exit (range 14) 9477 | -9/Exiles | Stole four prototypes: Potential Leg, Modified TNC, Skeleton Box, Deploy-a-Sentry 9477 | -9/Exiles | Entered Mines 9535 | -8/Mines | Entered Materials 9535 | -8/Materials | Evolved 2 slots: Utility x2 9535 | -8/Materials | Identified Exp. Core Analyzer 9758 | -8/Materials | Discovered new exit (range 10) 9869 | -8/Materials | Destroyed 9 combat bots 10218 | -8/Materials | Discovered new exit (range 8) 10286 | -8/Materials | Lost 3 parts (2u1w) 10405 | -8/Materials | Garrison activated, responded to threat 10455 | -8/Materials | Core integrity fell below 50% 10485 | -8/Materials | Lost 4 parts (1p1n1u1w) 10492 | -8/Materials | Discovered new exit (range 7) 10502 | -8/Materials | Destroyed 12 combat bots 10502 | -8/Materials | Found Prototype Device 10854 | -8/Materials | Build established: Scavenger-Gunner 10899 | -8/Materials | Learned Storage stockpile data 10909 | -8/Materials | Learned Storage trap positions 10911 | -8/Materials | Learned Storage trap positions 10912 | -8/Materials | Learned location of 2 exits from Factory 10915 | -8/Materials | Learned 4 Recycling zone layouts 10929 | -8/Materials | Learned location of Extension (-5) 10986 | -8/Materials | Learned Storage stockpile data 10993 | -8/Materials | Identified exit to Garrison 10993 | -8/Materials | Entered Garrison 11193 | -8/Garrison | Triggered checkpoint 11216 | -8/Garrison | Triggered checkpoint 11367 | -8/Garrison | Discovered new exit (range 81) 11367 | -8/Garrison | Discovered new exit (range 23) 11367 | -8/Garrison | Discovered new exit (range 15) 11367 | -8/Garrison | Discovered new exit (range 58) 11447 | -8/Garrison | Garrison Relay disabled 11627 | -8/Garrison | Garrison Relay disabled 11929 | -8/Garrison | Triggered checkpoint 11988 | -8/Garrison | Installed Relay Interface Framework 12120 | -8/Garrison | Entered Materials 12218 | -8/Materials | Repaired Hvy. Assault Cannon 12279 | -8/Materials | Repaired Prc. Beam Rifle 12318 | -8/Materials | Repaired Arm. Treads+ 12920 | -8/Materials | First assault squad dispatched 12954 | -8/Materials | Build established: Scavenger-Mutant 13197 | -8/Materials | Identified exit to Garrison 13199 | -8/Materials | Entered Garrison 13269 | -8/Garrison | Triggered checkpoint 13331 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 13455 | -8/Garrison | Triggered checkpoint 13459 | -8/Garrison | Triggered checkpoint 13483 | -8/Garrison | Core integrity fell below 20% 13485 | -8/Garrison | Build established: Scavenger-Gunner 13498 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 13404_ Connecting with Garrison Terminal... 13455_ Beams of light sweep through the air. An alarm sounds. 13461_ C-45 Heavy ARC bursts open, deploying its payload. 13461_ H-55 Commando unfolds itself. 13464_ H-55 Commando destroyed. 13471_ Slug penetrates G-47 Trooper. 13471_ Destroyed Imp. Heat Sink. 13471_ G-47 Trooper knocked back. 13475_ G-47 Trooper destroyed. 13475_ Slug penetrates Reinforced Barrier. 13478_ G-47 Trooper knocked back. 13478_ Adv. Treads destroyed. 13482_ G-47 Trooper destroyed. 13482_ Slug penetrates Reinforced Barrier. 13485_ Slug penetrates P-60 Hacker. 13485_ P-60 Hacker destroyed. 13486_ Hvy. Assault Cannon destroyed. 13494_ P-60 Hacker suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ?????????####?# #?????????????????????????????? | | ?????????#""#?### #?????????????????????????????? | | ?????????#T #???# #?????????????????????????????? | | ?????????#" #???# #?????????????????????????????? | | ?????????## #???# #?????????????????????????????? | | ?########## ##### #?????????????????????????????? | | ?# ########??????????????????????? | | ?# ############## #??????????????????????? | | ?# # #???# #???# #??????????????????????? | | ?# ## #???# #???######## #??????????????????????? | | ?#[## ##### #??????????# #??????????????????????? | | ?# "[ #??????????# #??????????????????????? | | %%=#*###### #??????????# #??????????????????????? | | *%[###???## ##?????????# #??????????????????????? | | %*=#?????# #?????????# #???###????????????????? | | ## #?????#" "#?????????# #??CC #????????????????? | | ?# #?????#" "#????????## ## % ## ##???????????? | | ?# #?????#" "#????????# =%= ;#??????????? | | ?# ?????#"""#????????# @ !% ????????? | | ?# ?????#####????????# ????????? | | ?? ?????????????????#;* ## ## ###?????????? | | ?? #?????????????????##% #? #????#???????????? | | ??#??????????????????? [ ?? ???????????????? | | ????????????????????? %%= ?? ?????????????? | | ????????????????????# !* ??? "???????????? | | ????????????????????# ???? "???????????? | | ????????????????????### #???? ## ^#???????????? | | ??????????????????????; ??????#? #???????????? | | ??????????????????????# ?????????? ????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????#pp ???????????????????????? | | ??????????????????????#|% ???????????????????????? | | ??????????????????????? !%???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 16% | -9/Materials Lgt. Cannon | 16% | -9/Materials Hvy. Assault Cannon | 25% | -8/Materials Prc. Beam Rifle | 34% | -8/Materials Arm. Treads | 48% | -8/Materials Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Who Guards The Bodyguard? You Will Be Upgraded Challenges ------------ None Game ------ Seed IntegrityReinforcedImpeller Manual? 0 Play Time 01:33:34 Cumulative 274.2 hours Start 2026.05.14 @ 08:05:26 End 2026.05.14 @ 14:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 373 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6e4c172-135f-4b58-9992-dda42284aefe