Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 14:56:45 Player: Yura Nebov Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (137) 685 Value Destroyed (3694) 3694 Prototype IDs (43) 860 Alien Tech Used (2) 400 Bonus (4656) 4656 TOTAL SCORE: 19795 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 636 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Win 3000 Friendly Fire -69 Cogmind --------- Core Integrity 1547/1600 Matter 290/300 Energy 777/800 System Corruption 0% Temperature Cool (51) Movement Flying (10) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (7) --- Improved VTOL Module Improved VTOL Module Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster > --- UTILITY (14) ----- Experimental Energy Well Triangulator Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental Melee Analysis Suite Advanced Transmission Jammer Advanced Reaction Control System Light Regenerative Plating Graphene Brace Advanced Corruption Screen > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Impulse Thruster Array Medium Regenerative Plating Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Array Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Experimental Energy Well Experimental Energy Well Triangulator Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Experimental Melee Analysis Suite Advanced Transmission Jammer Advanced Reaction Control System Light Regenerative Plating Medium Regenerative Plating Graphene Brace Force Field Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved VTOL Module Smartbomb Launcher [Rating: 170] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Cloaking Device Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Multitool Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 . . 2 . . . . . . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 Utility 12 | . . . . 2 2 . . . . 1 . . 1 . . . . . . 1 . 2 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 376 | 12 2 12 32 104 27 2 3 18 3 9 5 5 5 11 24 5 2 2 3 22 12 11 4 19 22 Power 27 | 2 . . 1 5 4 . . . 1 . . . . 1 3 . . . . 2 1 2 . 3 2 Engine 7 | 2 . . 1 3 . . . . . . . . . . 1 . . . . . . . . . . Core 16 | . . . . 2 4 . . . 1 . . . . . 2 . . . . 1 . 2 . 2 2 Reactor 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 . Propulsion 127 | 5 1 8 15 58 5 . . . . 2 . . . . 10 1 . . . 2 4 . 2 5 9 Treads 41 | . . 4 8 28 . . . . . . . . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 46 | 5 1 4 7 29 . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Flight 38 | . . . . 1 5 . . . . 2 . . . . 8 1 . . . 2 4 . 2 4 9 Utility 161 | 3 1 2 7 32 13 1 . 18 2 7 4 3 3 6 6 . 2 2 3 16 5 8 . 9 8 Device 98 | 2 . 2 7 30 3 . . 3 1 4 2 2 2 5 3 . 2 . 1 11 4 6 . 5 3 Storage 7 | 1 1 . . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 . Processor 13 | . . . . 1 . . . 4 . . 1 . . . 3 . . . . . . . . . 4 Hackware 15 | . . . . . 3 . . 6 . 2 . . 1 . . . . . 2 . . 1 . . . Protection 28 | . . . . 1 5 1 . 5 1 1 1 1 . 1 . . . 2 . 4 1 . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 . 2 9 9 5 1 3 . . . 1 2 2 4 5 4 . . . 2 2 1 2 2 3 Energy Gun 5 | 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . 1 1 4 . . . . . . . 1 1 . . . . . . . . . 1 2 1 Ballistic Gun 7 | . . . 4 2 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . 2 2 . . . . . 1 1 1 . . . . . . . . . . . . Launcher 9 | . . . 1 1 1 . . . . . . . . 2 3 . . . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . . . . . . . . . . . 1 1 . 1 . . Piercing Weapon 10 | . . . . . . 1 . . . . . . . 2 2 3 . . . 1 . . . . 1 Special Melee Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . Unidentified Prototypes 19 | . . 1 . 2 . . . 4 . . . . . 1 1 . . 3 . 1 . 1 . 5 . Parts Lost 18 | . . . 3 2 2 . . . . . 1 . . . . . 1 . . 1 2 . 3 2 1 Power 3 | . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . Propulsion 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 1 . Utility 7 | . . . . 1 1 . . . . . 1 . . . . . 1 . . . 1 . . 1 1 Weapon 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 3 | . . . 1 1 2 . . . . . 1 . . . . . 1 . . 1 2 . 3 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 99 99 100 100 99 100 100 95 99 92 96 99 100 98 97 100 95 92 96 89 90 91 Engine 4 | . 14 14 13 6 . . . . . . . . . . 3 . . . . . . . . . . Core 4 | . . . . . 6 7 7 7 7 6 6 6 5 5 6 11 11 11 11 8 3 2 8 7 4 Treads 4 | . . 4 14 12 . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 28 23 13 18 . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 29 30 30 30 30 33 33 33 29 29 28 29 29 29 29 28 29 28 25 21 24 Device 15 | . 14 14 14 15 6 7 7 6 6 6 4 13 17 17 17 17 21 23 23 20 24 20 20 25 23 Storage 5 | . 14 14 14 7 . . . . . . . . . . . . . . . 4 5 8 8 12 7 Processor 7 | . . . . . 7 7 7 7 7 6 6 6 3 . 14 17 17 17 17 15 15 14 13 13 17 Hackware 7 | . . . . . 22 23 23 23 23 20 20 20 17 23 7 5 . . . 1 . 3 . . . Protection 4 | . . . . 7 7 7 7 6 7 13 11 5 5 5 5 5 5 3 4 2 1 4 4 3 7 Energy Gun 2 | . 28 21 6 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 6 8 15 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 12 5 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 6 6 2 . . . . . 6 4 1 . . . . . . . . . . . Launcher 2 | . . . . . 4 7 7 7 7 6 6 6 5 4 4 5 5 5 5 5 . . . . . Slashing Weapon 1 | . . . . . . . 2 7 7 6 4 . . . . . . . . . 1 4 4 4 1 Piercing Weapon 1 | . . . . . . 4 3 . . . . . . 2 4 4 5 5 5 5 3 . . . 2 Peak Build Rating 170 | 9 10 15 16 44 52 46 46 57 59 73 77 77 79 88 91 90 86 88 83 96 108 126 128 153 170 Average Rating 60 | 6 9 10 14 37 43 45 45 49 57 69 69 75 77 81 85 89 81 81 82 90 104 122 122 140 158 On Entrance 66 | . 9 10 11 16 40 45 46 46 57 59 73 77 76 75 84 90 86 83 83 83 89 108 124 109 145 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 14 29 31 36 51 19 16 16 16 19 25 27 28 26 38 38 28 27 27 27 35 34 38 38 58 48 Greatest Support 80 | 32 20 40 40 80 21 21 21 21 21 29 29 29 29 38 38 29 29 29 29 36 42 42 42 45 50 Greatest Overweight (x) 8 | 1 1 1 1 5 . . . . . . . . . . 1 . 8 . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 Average Capacity 8 | 7 12 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 8 8 8 8 5 Most Carried 15 | 7 14 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 7 Average Carried 8 | 3 9 14 14 14 5 4 5 4 5 4 4 4 4 4 4 5 5 5 4 7 7 7 7 7 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 5 Final Carried 15 | 7 14 15 15 14 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 8 8 7 8 8 5 Class Distribution -------------------- 29% | Hacker-Sprinter 20% | Mutant 13% | Infiltrator-Ninja 11% | Scavenger-Gunner 6% | Derelict-Sprinter 3% | Scavenger-Ninja 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Zhirov Derelict-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Infiltrator-Sprinter | -4/Armory Scavenger-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Testing Infiltrator-Ninja | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Matter Collected 5880 | 320 56 284 295 2268 305 97 36 100 130 80 . 117 5 293 200 54 106 . 211 215 125 40 70 256 217 Remotely 747 | . . . . 747 . . . . . . . . . . . . . . . . . . . . . Salvage Created 6096 | 264 56 291 238 2090 275 33 . . 60 166 . 117 . 266 901 . . . 112 494 43 40 . 256 394 Parts 309 | 19 5 11 9 98 32 3 . . 6 9 . 2 . 1 37 . . . 10 20 3 4 . 18 22 Haulers Intercepted 6 | . 1 . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . Recyclers Shooed 4 | . . 1 . 1 . . . . . . . . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . 7 . . 3 . . 7 . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Combat Hostiles Destroyed 72 | . . 3 6 36 13 3 . . 1 4 . . . . 1 . . . . . . . . . 5 Melee 7 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 5 Guns 9 | . . 2 4 3 . . . . . . . . . . . . . . . . . . . . . Cannons 32 | . . . 2 28 2 . . . . . . . . . . . . . . . . . . . . AOE 22 | . . . . 4 11 3 . . . 4 . . . . . . . . . . . . . . . Classes Destroyed 19 | 3 2 2 1 6 1 . . . 1 . . . . . . . . . 1 . . . . 1 1 Worker 5 | 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 Builder 9 | . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 . . . 3 . Tunneler 9 | 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . Recycler 20 | 1 . 1 . 7 2 . . . . 1 . 1 . . 4 . . . . 1 . . . 1 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Watcher 11 | . 1 . . 1 . . . . . . . . . . 5 . . . . 2 1 . . . 1 Swarmer 26 | . . . . 7 12 3 . . . 4 . . . . . . . . . . . . . . . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 Grunt 25 | . . 3 2 20 . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Programmer 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Subdweller 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 8 | 3 1 2 2 8 7 3 . . 1 5 . 1 . . 3 . . . . 2 1 1 . 3 4 Combat Bots Only 8 | . . 1 2 8 5 3 . . 1 4 . . . . 1 . . . . . . . . . 4 Max Kills in Single Turn 4 | 1 1 1 1 4 3 2 . . 1 4 . 1 . . 1 . . . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 3 2 . . . 4 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Hostile Shots Fired 549 | . . 25 50 128 66 10 . . 10 . 1 . 22 . 14 . 16 . . 54 25 19 41 . 68 Missed 222 | . . 6 9 33 29 8 . . 5 . . . 11 . 7 . 6 . . 36 11 11 20 . 30 Damage Taken 5159 | . . 284 799 1396 545 29 . . 44 . 59 . 192 . 164 . 214 . . 224 276 88 406 . 439 Core 966 | . . 60 148 172 109 17 . . 10 . . . 39 . 49 . 47 . . 33 89 7 133 . 53 Absorbed by Shields 594 | . . . . . . . . . . . . . . . . . . . . 170 43 89 119 . 173 Regen/Repaired (Parts) 459 | . . . . 2 43 . . 152 . . . 59 . . 82 . . . . 47 . . . . 74 Core Remaining (%) 81 | 100 . . 16 68 . . . . 80 . . 100 . . . . . . 81 . 89 99 . 90 96 Volleys Fired 285 | 28 6 24 62 85 32 2 . . 2 1 . 1 10 6 6 . 7 . 3 . . . 3 6 1 Largest 4 | 2 2 2 2 4 1 1 . . 1 1 . 1 1 1 1 . 1 . 1 . . . 1 1 1 Hottest 215 | 90 90 110 110 215 48 30 . . 30 30 . 66 98 46 46 . 30 . 30 . . . 120 120 120 Shots Fired 610 | 56 12 48 107 306 32 2 . . 2 1 . 1 10 6 6 . 7 . 3 1 . . 3 6 1 Gun 228 | 56 12 46 62 52 . . . . . . . . . . . . . . . . . . . . . Cannon 340 | . . 2 40 253 24 . . . . . . 1 10 . . . . . . . . . 3 6 1 Launcher 42 | . . . 5 1 8 2 . . 2 1 . . . 6 6 . 7 . 3 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 215 | . . . 37 149 24 . . . . . . 1 4 . . . . . . . . . . . . Thermal 353 | 56 12 48 65 156 . . . . . . . . 6 . . . . . . . . . 3 6 1 Explosive 42 | . . . 5 1 8 2 . . 2 1 . . . 6 6 . 7 . 3 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 7 5 18 12 11 12 2 . . 3 . . . 6 . . . . . . 1 . . . . . Robot Miss Streak 6 | 2 2 2 2 6 2 . . . . 1 . 2 4 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 402 | 36 8 37 61 152 16 1 . . 2 2 . . 6 1 20 . . . 2 16 23 2 . 6 11 Core Hits 198 | 11 3 13 11 84 24 3 . . 5 5 . 1 . 3 12 . . . 2 7 2 1 . 3 8 Critical Kills 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | 2 . 1 . 5 1 . . . . . . 1 . . 5 . . . . 2 1 . . . . Burn 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Blast 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impale 7 | . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . Melee Attacks 204 | . . . . . 3 . . 1 1 2 . . . 1 49 . 2 . 4 33 32 7 15 12 42 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . 1 1 2 . . . . . . . . . . 7 7 15 12 8 Piercing 129 | . . . . . . . . . . . . . . 1 49 . 2 . 4 33 6 . . . 34 Sneak Attacks 46 | . . . . . 3 . . . 1 . . . . . 6 . . . 2 7 19 . . 5 3 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12935 | 433 93 449 1169 3569 1248 221 . . 331 331 . 19 194 123 1763 . . . 166 1216 199 136 . 572 703 Guns 2088 | 433 93 432 716 414 . . . . . . . . . . . . . . . . . . . . . Cannons 3926 | . . 17 416 2955 325 . . . . . . 19 194 . . . . . . . . . . . . Explosions 2210 | . . . 37 188 923 221 . . 246 241 . . . 50 252 . . . . 52 . . . . . Melee 4699 | . . . . . . . . . 85 90 . . . 73 1511 . . . 166 1164 199 136 . 572 703 Ramming 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . Kinetic 2099 | . . . 470 1285 325 . . . . . . 19 . . . . . . . . . . . . . Thermal 3915 | 433 93 449 662 2084 . . . . . . . . 194 . . . . . . . . . . . . Explosive 2210 | . . . 37 188 923 221 . . 246 241 . . . 50 252 . . . . 52 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1443 | . . . . . . . . . 85 90 . . . . . . . . . . 199 136 . 572 361 Piercing 3256 | . . . . . . . . . . . . . . 73 1511 . . . 166 1164 . . . . 342 Highest Corruption 5 | . . . . . 1 1 1 1 . . . . . . . . . . . 3 5 . 1 1 . Average Corruption 1 | . . . . . 1 1 1 1 . . . . . . . . . . . 2 3 . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 21 | . . . . . 1 4 . 1 . . . . . . . . . . . 5 7 . . 3 . Message Errors 5 | . . . . . 1 2 . . . . . . . . . . . . . 1 . . . 1 . Matter Fused 8 | . . . . . . 2 . . . . . . . . . . . . . . 5 . . 1 . Heat Flow Errors 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1008 | . . . . 23 41 11 . . . 36 . . 8 3 516 . . . . 125 . 15 . 137 93 Projectiles 31 | . . . . 23 . . . . . . . . 8 . . . . . . . . . . . . Explosions 92 | . . . . . 41 11 . . . 36 . . . 3 . . . . . 1 . . . . . Melee 885 | . . . . . . . . . . . . . . . 516 . . . . 124 . 15 . 137 93 Knockbacks 15 | . . . . 12 3 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . 12 3 . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . 3 . . . . . . . . . . . . 41 . . 45 . . . . . Shots 3 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 359 | 300 60 252 337 279 139 3 . 228 11 25 66 94 333 311 168 242 308 107 203 143 153 174 246 359 312 Average Temperature 76 | 101 28 92 83 99 37 2 . 106 4 10 31 32 157 126 53 106 121 50 85 43 39 33 76 70 81 Received Heat Transfer 1639 | . . 174 600 702 27 6 . . 15 . . . 42 . 9 . . . . 9 9 12 30 . 4 Effects 8 | . . . . . . . . . . . . . 1 . . . 3 . 3 . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | 3 . 2 1 4 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7827 | 1289 260 1264 1162 3552 . . . . . . . . 300 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Peak Influence 703 | 50 69 136 . 703 506 . . . . 239 88 45 141 139 306 . . . . 544 675 448 470 354 405 Initial 362 | . 32 26 . . 247 . . . . 128 88 40 21 49 97 . . . . 328 246 362 231 264 212 Average 270 | 25 59 66 . 455 285 . . . . 166 77 40 31 74 192 . . . . 373 391 379 289 310 314 Maximum Alert Level 3 | . . . . 3 2 . . . . 1 . . . . 1 . . . . 2 2 2 2 1 2 Low Security (%) 35 | 100 100 100 . 16 3 . . . . 63 100 100 100 100 47 . . . . 2 . . . . 6 Level 1 45 | . . . . 17 93 . . . . 36 . . . . 52 . . . . 67 59 86 94 100 87 Level 2 18 | . . . . 62 2 . . . . . . . . . . . . . . 30 40 13 5 . 6 Level 3 . | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . . . 3 5 . . . . . . . . . 5 . . . . 4 2 2 1 2 6 Investigation 12 | . . . . 1 3 . . . . . . . . . 4 . . . . 1 . 1 1 . 1 Extermination 4 | . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . Reinforcement 13 | . . . . 1 1 . . . . . . . . . 1 . . . . 2 1 1 . 1 5 Assault 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Distress Signals 11 | . . . . 6 1 . . . . . . . . . 1 . . . . 2 . 1 . . . Communications Jammed 30 | . . . . . . . . . . . . . . . 3 . 14 . 1 . 1 . 9 . 2 Distress Signals 15 | . . . . . . . . . . . . . . . 3 . . . . . 1 . 9 . 2 Times Spotted 249 | . 1 5 7 50 28 2 . . 8 4 6 . 11 . 11 . 4 . 5 25 25 16 25 3 13 Peak Tracking Total 22 | . 2 2 2 5 6 1 . . 5 4 6 . 6 . 2 . 2 . 4 12 16 9 22 1 4 Tactical Retreats 26 | . . 1 . 1 3 1 . . 3 . . . 1 . . . 1 . 2 7 . 3 2 . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Traps Triggered 13 | . 1 . . 3 4 . . . . 1 . . 3 . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Machines Disabled 12 | . . . 1 4 . . . . . 1 . . . . . . . . . . 4 . . 1 1 Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . . . . . . . . . 1 . . 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Machines Accessed 56 | . 3 1 2 9 14 . 1 1 . 1 . 2 1 . 4 1 . 6 . 5 . 2 . 2 1 Terminals 18 | . 2 . . 5 9 . . . . . . . . . . . . . . . . . . 2 . Fabricators 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Repair Stations 6 | . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 . . . . . Recycling Units 7 | . 1 . . 1 1 . . . . . . 1 1 . . . . . . 2 . . . . . Scanalyzers 6 | . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Total Hacks 196 | . 11 1 13 33 54 . 1 4 . 1 . 7 1 . 14 1 . 35 . 11 . 6 . 2 1 Successful 139 | . 6 1 13 19 28 . 1 4 . . . 5 1 . 11 1 . 35 . 5 . 6 . 2 1 Failed 56 | . 5 . . 14 25 . . . . 1 . 2 . . 3 . . . . 6 . . . . . Catastrophic 11 | . . . . 4 6 . . . . . . . . . . . . . . 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 150 | . 4 . . 12 30 . . 2 . 2 . 1 9 . 25 . . . . 14 9 8 3 12 19 Terminals 59 | . 4 . . 14 39 . . . . . . . . . . . . . . . . . . 2 . Fabricators 11 | . . . . . 5 . . . . . . . . . 2 . . . . . . 4 . . . Repair Stations 21 | . . . . 2 5 . . . . . . 4 . . 8 . . . . 2 . . . . . Recycling Units 23 | . 7 . . 4 4 . . . . . . 3 1 . . . . . . 4 . . . . . Scanalyzers 24 | . . . . 13 . . . . . 1 . . . . 4 . . . . 4 . 2 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Terminal Hacks 72 | . 3 1 13 3 9 . 1 4 . . . . . . . 1 . 35 . . . . . 2 . Record 48 | . . . 12 . 1 . . . . . . . . . . . . 35 . . . . . . . Part Schematic 7 | . 1 . . . 1 . . 4 . . . . . . . . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 1 . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 4 . . . . . . . . . 2 . . . . . . 4 . . . Load Schematic 6 | . . . . . 2 . . . . . . . . . 1 . . . . . . 3 . . . Build 4 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . Repair Station Hacks 14 | . . . . 2 3 . . . . . . 2 . . 5 . . . . 2 . . . . . Scan Component 8 | . . . . 1 2 . . . . . . 1 . . 3 . . . . 1 . . . . . Repair 6 | . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 . . . . . Recycling Unit Hacks 10 | . 2 . . 2 2 . . . . . . 2 1 . . . . . . 1 . . . . . Process 5 | . . . . 1 1 . . . . . . 1 1 . . . . . . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . 12 . . . . . . . . . . 4 . . . . 1 . 2 . . . Insert Component 10 | . . . . 6 . . . . . . . . . . 2 . . . . 1 . 1 . . . Analyze 9 | . . . . 6 . . . . . . . . . . 2 . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 12 | . 1 . . . 9 . . . . . . 1 . . . . . . . 1 . . . . . Terminals 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Recyclers 4 | . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . . 8 13 . . . . 1 . 2 . . 4 . . . . 5 . 1 . . . Full Trace Events 7 | . . . . . 3 . . . . . . . . . 3 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . 1 . . 5 1 . . 18 . . . . . . 17 . . . . 10 . 1 . 3 . Parts Built 5 | . . . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 206 | . . . . . 97 . . . . . . . . . 25 . . . . . . 84 . . . Total Part Build Rating 15 | . . . . . 6 . . . . . . . . . 1 . . . . . . 8 . . . Parts Repaired 6 | . . . . 1 1 . . . . . . 1 . . 2 . . . . 1 . . . . . Time 183 | . . . . 44 17 . . . . . . 22 . . 50 . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 195 | . . . . . 159 . . . . . . 1 35 . . . . . . . . . . . . Retrieved Matter 160 | . . . . . 159 . . . . . . 1 . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . 6 . . . . . . . . . . 1 . . . . 1 . . . . . Part Schematics Acquired 7 | . . . . 5 . . . . . . . . . . 1 . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Total Allies 34 | . . . . . 16 . . 4 . . . . . . 1 . . . . 4 7 . 2 . . Largest Group 9 | . . . . . 9 . . 4 3 3 1 . . . 1 . . . . 4 4 . 2 . . Highest-Rated Group 245 | . . . . . 150 . . 153 113 113 37 . . . 32 . . . . 156 245 . 244 . . Highest-Rated Ally 122 | . . . . . 31 . . 40 38 38 37 . . . 32 . . . . 39 65 . 122 . . Zionite Dispatches 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 8 | . . . . 1 4 . . . . 1 . . . . 2 . . . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . . 14 1 . . . . . . . . . 6 34 . 2 . . Total Damage 1710 | . . . . . . . . . 509 15 . . . . . . . . . 111 987 . 88 . . Kills 13 | . . . . . . . . . 3 . . . . . . . . . . 2 8 . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 1 1 . 2 . . . . . . 2 1 . 2 . . . . . . Drone Launches 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . 1 . 5 . . . . 1 1 2 . 3 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Guard Positions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Turns Passed 11093 | 264 161 689 1350 1645 1019 437 148 552 220 66 87 135 326 229 801 185 299 77 235 539 262 322 166 291 588 Spaces Moved 17369 | 138 127 410 931 982 2216 891 522 1446 521 159 258 357 356 431 1311 442 699 188 559 1334 426 666 376 364 1259 Core 3 | 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . Treads 433 | . . 37 315 81 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2153 | 136 127 373 616 901 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14780 | . . . . . 2216 891 522 1446 521 159 258 357 356 431 1311 442 698 188 559 1334 426 666 376 364 1259 Fastest Speed 10 | 50 80 95 95 95 26 27 27 27 27 28 28 28 28 28 26 26 28 28 28 25 23 23 23 26 10 Average Speed 38 | 85 88 100 116 101 26 27 27 27 27 28 28 28 28 28 28 26 28 28 28 25 24 23 23 28 22 Slowest Speed 450 | 100 95 160 160 163 29 27 27 27 27 28 28 28 28 28 106 28 450 28 28 28 28 23 26 111 72 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . . 5 . . . . . . . 2 3 5 1 3 . . 7 5 6 5 2 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 48 | 7 33 79 46 68 47 79 57 91 71 6 86 7 9 96 36 67 75 63 80 36 24 13 17 38 33 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 14 | . . 1 1 . . . . 2 1 . . . . . . . 1 3 . . . 3 . 2 . Known Exits Taken 18 | . 1 . . 1 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 4 . . 3 6 2 2 . . . . . . 1 3 . 4 . . . . . . Spaces Dug 184 | . . . 31 3 2 . . . . . . . . . 26 . 46 . 11 17 3 5 18 10 12 Terrain Destroyed 515 | . . . 46 40 44 22 . . 9 2 . . . 82 92 . 68 . 31 30 3 5 18 11 12 Melee 84 | . . . . . . . . . . . . . . . 26 . 1 . 1 17 3 5 15 5 11 Projectile 48 | . . . 1 30 7 . . . . . . . . . . . . . . . . . 3 6 1 AOE 383 | . . . 45 10 37 22 . . 9 2 . . . 82 66 . 67 . 30 13 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp Upp Zhi Pro Fac Arm Res Res Tes Acc Total 20938 | 223 165 634 1079 1416 2613 1085 528 1608 596 176 271 389 571 526 1627 509 783 210 627 1479 565 816 421 524 1497 Wait 2336 | 39 17 179 32 156 274 187 1 117 69 . 7 22 163 72 227 59 76 17 54 70 85 131 27 103 152 Move 17249 | 137 126 409 930 981 2206 890 521 1445 520 159 257 356 352 424 1300 439 692 187 558 1320 415 653 366 359 1247 Hop 46 | . . . . . 4 . . . . . . . 2 3 5 1 3 . . 6 5 6 4 2 5 Pick Up 115 | 4 10 3 9 38 12 1 . 4 . 2 . 1 1 . . . . . 2 9 7 2 . 4 6 Fast Attach 158 | 8 1 3 6 12 8 1 3 18 . 1 4 5 3 8 13 5 2 4 1 12 6 5 1 15 13 Attach 47 | . . . 4 10 7 . . . . 3 1 . 2 1 2 . . . . 2 1 2 1 4 7 Detach 25 | 1 . 1 2 2 . . . 1 . 1 . . 1 2 1 . 1 . . 2 . 1 2 3 4 Swap 175 | 4 1 9 22 82 12 1 . . 3 5 . . . 2 9 . . . 2 8 5 4 2 2 2 Drop 227 | 2 4 6 12 48 19 3 3 22 1 2 2 4 4 7 15 5 . 2 3 17 9 5 . 14 18 Fire 285 | 28 6 24 62 85 32 2 . . 2 1 . 1 10 6 6 . 7 . 3 . . . 3 6 1 Melee 204 | . . . . . 3 . . 1 1 2 . . . 1 49 . 2 . 4 33 32 7 15 12 42 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 69 | . . . . . 36 . . . . . . . 33 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 265 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Identified exit to Mines 342 | -10/Materials | Build established: Mutant 426 | -10/Materials | Entered Mines 475 | -10/Mines | Discovered new exit (range 14) 653 | -10/Mines | Discovered new exit (range 5) 731 | -10/Mines | Learned location of Storage (-9) 792 | -10/Mines | Found the Drone Emporium 797 | -10/Mines | Found Prototype Device 797 | -10/Mines | Identified Thief Drone Bay 1107 | -10/Mines | Discovered new exit (range 5) 1115 | -10/Mines | Entered Subcaves 1294 | -10/Subcaves | Core integrity fell below 50% 1407 | -10/Subcaves | Discovered new exit (range 5) 1469 | -10/Subcaves | Core integrity fell below 20% 1508 | -10/Subcaves | Visited Clippyterm 1511 | -10/Subcaves | Learned Research machine intel 1511 | -10/Subcaves | Learned Factory emergency access door positions 1695 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1793 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1795 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1795 | -10/Subcaves | Shifting Twisted Machinery released Mak. Flight Unit 1813 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2009 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2009 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2086 | -10/Subcaves | Learned location of Zion (-7) 2173 | -10/Subcaves | Ambushed by Subdweller buried in earth 2215 | -10/Subcaves | Visited 4L-MR0's lab 2226 | -10/Subcaves | Found Gun Armor 2465 | -10/Subcaves | Entered Materials 2465 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2474 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 3265 | -8/Materials | First assault squad dispatched 3272 | -8/Materials | Build established: Scavenger-Gunner 3360 | -8/Materials | Destroyed 8 combat bots 3518 | -8/Materials | Repaired Mak. System Shield? 3665 | -8/Materials | Discovered new exit (range 16) 4095 | -8/Materials | Discovered new exit (range 16) 4110 | -8/Materials | Identified exit to Factory 4110 | -8/Materials | Entered Factory 4110 | -7/Factory | Evolved 2 slots: Utility x2 4200 | -7/Factory | Repaired Broken Lgt. Nuclear Core 4411 | -7/Factory | Build established: Hacker-Sprinter 4423 | -7/Factory | Identified exit to Lower Caves 4471 | -7/Factory | Discovered new exit (range 4) 4471 | -7/Factory | Identified exit to Factory 4617 | -7/Factory | Fabricated Hacking Suite? 4899 | -7/Factory | Fabricated Hacking Suite? 5023 | -7/Factory | Discovered exit to Factory (range 7) 5088 | -7/Factory | Central database locked down 5129 | -7/Factory | Entered Lower Caves 5201 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5537 | -7/Lower Caves | Discovered new exit (range 8) 5539 | -7/Lower Caves | Identified exit to Lower Caves 5566 | -7/Lower Caves | Entered another Lower Caves area 5660 | -7/Lower Caves | Encountered a Warlord checkpoint 5664 | -7/Lower Caves | Identified exit to Zion 5714 | -7/Lower Caves | Entered Zion 5727 | -7/Zion | System corruption cleaned by Quarantine Array 5834 | -7/Zion | Met Imprinter 5838 | -7/Zion | Imprinted 5840 | -7/Zion | Declared Zion's savior 5958 | -7/Zion | Visited the Megawrench Repair Shop 6064 | -7/Zion | Megawrench repaired 6 parts 6097 | -7/Zion | Found Prototype Processor 6097 | -7/Zion | Identified Exp. Melee Analysis Suite 6099 | -7/Zion | Found Prototype Hackware 6099 | -7/Zion | Identified Exp. Hacking Suite 6101 | -7/Zion | Found Prototype Processor 6101 | -7/Zion | Identified Exp. Targeting Computer 6104 | -7/Zion | Found Prototype Processor 6104 | -7/Zion | Identified Exp. Signal Interpreter 6107 | -7/Zion | Found Exp. Melee Analysis Suite 6180 | -7/Zion | Discovered new exit (range 15) 6184 | -7/Zion | Identified exit to Proximity Caves 6266 | -7/Zion | Entered Proximity Caves 6266 | -6/Proximity Caves | Accompanied by 3 allies 6407 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6418 | -6/Proximity Caves | Learned 4 Factory zone layouts 6486 | -6/Proximity Caves | Entered Factory 6486 | -6/Factory | Accompanied by 3 allies 6486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6487 | -6/Factory | Identified exit to Factory 6504 | -6/Factory | Zion Recon squad teleported in 6552 | -6/Factory | Sucked down chute 6552 | -6/Factory | Entered Waste 6567 | -6/Waste | 1 allies followed down the chute 6567 | -6/Waste | Spotted C-40 Crusher 6570 | -6/Waste | Spotted C-40 Crusher 6598 | -6/Waste | Spotted C-40 Crusher 6599 | -6/Waste | Spotted C-40 Crusher 6611 | -6/Waste | Spotted C-40 Crusher 6611 | -6/Waste | Spotted C-40 Crusher 6611 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6627 | -6/Waste | Discovered new exit (range 11) 6636 | -6/Waste | Identified exit to Factory 6639 | -6/Waste | Entered Factory 6663 | -6/Factory | Repaired Mak. Light Armor Plating 6689 | -6/Factory | Discovered exit to Factory (range 15) 6718 | -6/Factory | Discovered exit to Factory (range 4) 6774 | -6/Factory | Entered another Factory area 6774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6775 | -5/Factory | Identified exit to Upper Caves 6996 | -5/Factory | Spotted B-75 Beast 6996 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7100 | -5/Factory | Sucked down chute 7100 | -5/Factory | Entered Waste 7100 | -5/Waste | The area was eerily silent 7106 | -5/Waste | Found Imp. Powered Armor 7231 | -5/Waste | Discovered new exit (range 12) 7329 | -5/Waste | Entered Factory 7364 | -5/Factory | Spotted B-75 Beast 7408 | -5/Factory | Fabricated Sml. Storage Unit? 7474 | -5/Factory | Retrieved Zion intel report: Branch Access 7502 | -5/Factory | Retrieved Zion intel report: Trap Installations 7552 | -5/Factory | Repaired Enh. Force Lance 7570 | -5/Factory | Repaired Mni. Grenade Launcher 7574 | -5/Factory | Discovered new exit (range 13) 7579 | -5/Factory | Identified exit to Factory 7608 | -5/Factory | Discovered exit to Factory (range 22) 7857 | -5/Factory | Build established: Infiltrator-Ninja 7893 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7900 | -5/Factory | Retrieved Zion intel report: Component Schematics 7904 | -5/Factory | Retrieved Zion intel report: Guard Positions 7905 | -5/Factory | Zion Hover Resupply teleported in 8130 | -5/Factory | Entered Upper Caves 8136 | -5/Upper Caves | Identified exit to Upper Caves 8237 | -5/Upper Caves | Encountered a Warlord checkpoint 8315 | -5/Upper Caves | Entered another Upper Caves area 8348 | -5/Upper Caves | Discovered exit to Factory (range 8) 8502 | -5/Upper Caves | Spotted B-75 Beast 8611 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8611 | -5/Upper Caves | Discovered new exit (range 9) 8613 | -5/Upper Caves | Identified exit to Zhirov 8614 | -5/Upper Caves | Entered Zhirov 8614 | -5/Zhirov | Discovered new exit (range 3) 8620 | -5/Zhirov | Met Zhirov 8625 | -5/Zhirov | Learned location of Quarantine (-3) 8625 | -5/Zhirov | Learned location of Testing (-2) 8625 | -5/Zhirov | Learned location of Command (-1) 8629 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8634 | -5/Zhirov | Found Alien Artifact 8634 | -5/Zhirov | Identified Integrated Reactor 8634 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8640 | -5/Zhirov | Found Alien Artifact 8640 | -5/Zhirov | Identified Transdimensional Reconstructor 8640 | -5/Zhirov | Warped through subspace 8691 | -5/Zhirov | Identified exit to Proximity Caves 8691 | -5/Zhirov | Entered Proximity Caves 8777 | -4/Proximity Caves | Build established: Derelict-Sprinter 8795 | -4/Proximity Caves | Spotter reported a threat 8851 | -4/Proximity Caves | Spotter reported a threat 8877 | -4/Proximity Caves | Learned Research non-interactive machine intel 8903 | -4/Proximity Caves | Learned 4 Research zone layouts 8921 | -4/Proximity Caves | Discovered exit to Factory (range 5) 8926 | -4/Proximity Caves | Entered Factory 8926 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8927 | -4/Factory | Identified exit to Armory 8987 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9190 | -4/Factory | Zion Fire squad teleported in 9223 | -4/Factory | Search patrols dispatched 9266 | -4/Factory | Lost 4 allies 9292 | -4/Factory | Repaired Force Field 9421 | -4/Factory | Spotted B-86 Titan 9455 | -4/Factory | Discovered new exit (range 21) 9465 | -4/Factory | Entered Armory 9642 | -4/Armory | P-70 Sage assimilated allied Rainmaker 7b 9699 | -4/Armory | Found Fusion Bomb Launcher 9708 | -4/Armory | Retrieved Zion intel report: Main Access 9708 | -4/Armory | Identified exit to Research 9727 | -4/Armory | Entered Research 9727 | -3/Research | Evolved 2 slots: Utility x2 9729 | -3/Research | Loaded intel: 129 machine locations 9730 | -3/Research | Loaded intel: 84 non-interactive machine locations 9781 | -3/Research | Retrieved Zion intel report: Trap Installations 9909 | -3/Research | Fabricated Mic. Nuclear Core? 9966 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 9977 | -3/Research | Search patrols dispatched 10041 | -3/Research | Discovered new exit (range 14) 10044 | -3/Research | Identified exit to Research 10049 | -3/Research | Entered another Research area 10049 | -2/Research | Evolved 2 slots: Utility x2 10060 | -2/Research | Spotted B-90 Cyclops 10193 | -2/Research | Spotted B-90 Cyclops 10198 | -2/Research | Zion Heavy squad teleported in 10209 | -2/Research | Discovered new exit (range 16) 10214 | -2/Research | Identified exit to Testing 10215 | -2/Research | Entered Testing 10243 | -2/Testing | Lost 3 parts (2n1w) 10275 | -2/Testing | Found Lgt. Regenerative Plating 10280 | -2/Testing | Found Prototype Protection 10280 | -2/Testing | Identified Med. Regenerative Plating 10300 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 10310 | -2/Testing | Found Prototype Device 10310 | -2/Testing | Identified Exp. Thermal Shield 10324 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 10472 | -2/Testing | Retrieved Zion intel report: Emergency Access 10499 | -2/Testing | Discovered new exit (range 9) 10505 | -2/Testing | Identified exit to Access 10506 | -2/Testing | Entered Access 10506 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10673 | -1/Access | Retrieved Zion intel report: Trap Installations 10730 | -1/Access | Retrieved Zion intel report: Branch Access 10730 | -1/Access | Identified exit to Command 10761 | -1/Access | Retrieved Zion intel report: Emergency Access 10776 | -1/Access | Retrieved Zion intel report: Guard Positions 10794 | -1/Access | Spotted B-99 Colossus 10819 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-0 11044 | -1/Access | Spotted B-99 Colossus 11058 | -1/Access | Discovered new exit (range 3) 11058 | -1/Access | Identified exit to Surface 11094 | *** | Escaped! Last Messages --------------- 11025_ Dropped Mic. Nuclear Core. 11025_ Acquired Mic. Fission Core. 11027_ Acquired Imp. Melee Analysis Suite. 11029_ Acquired 25 matter. 11029_ Dropped Adv. Surge Thruster. 11046_ Slug penetrates Wall. 11046_ Slug penetrates Sealed Heavy Doors. 11046_ Penetrated by Slug. 11046_ Slug penetrates Sealed Heavy Doors. 11049_ Penetrated by Slug. 11049_ Slug penetrates Sealed Heavy Doors. 11050_ Penetrated by Slug. 11050_ Slug penetrates Sealed Heavy Doors. 11050_ Penetrated by Slug. 11051_ B-99 Colossus activates siege mode. 11053_ Slug penetrates Sealed Heavy Doors. 11055_ Main Access Shell breached. 11058_ EXIT=FOUND 11058_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | # ## """ """ # ########### #########?? | | # ## # #??########+#######???? | | """ # ## ! # #? #???? | | "T"" # ## # #? #???? | | " "" # ## # # +???+ | | # ## # # #???? | | # + BB +B + #???? | | ####+## ## BB #B # ! #???? | | ???# ## # # #???? | | ???# #####+######### #######""" """#####???? | | ???# #???? #????# % #?????"G"""#???????? | | #### ##### #????# #???????#??????????? | | #????# #??????????????????? | | # #????# #??????????????????? | | # #????# #??????????????????? | | # #????# #??????????????????? | | #+##+##########????# % #??????????????????? | | # ! #?????#"""" """""#??????????????????? | | # #?????????" "???????????????????????? | | # #?????????" "???????????????????????? | | " #?????#"""" """""#??????????????????? | | # #?????# #??????????????????? | | # "" "" #?????# "" """ #??????????????????? | | # ""R"" #?????# " " #??????????????????? | | # """" u##????# " "" " #??????????????????? | | #########""#????# "@ " #??????????????????? | | #########"##????# " " #??????????????????? | | # ##?????# """""" #??????????????????? | | # #??????# #??????????????????? | | #### """#??????# #??????????????????? | | # """#??????""""""""""""??????????????????? | | + ""#????????????????????????????????????? | | # # ] F""#????????????????????????????????????? | | # + """#????????????????????????????????????? | | # # #????????????????????????????????????? | | # ?# #????????????????????????????????????? | | #??##########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????k?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 44 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Corruption Block 17 Armor Coverage 375 Resistance: KI 25 Evasion (%) 80 Melee Accuracy 30 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 21 Authchip Count 1 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Mak. System Shield | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Med. Treads | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Arc Projector | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Med. Reflective Plating | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Proton Missile Launcher | -5/Factory | Z-intel Gatling Laser | -5/Factory | Z-intel Mic. Nuclear Core | -5/Factory | Z-intel Com. Battery | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Plasma Cannon | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Imp. VTOL Module | -5/Factory | Scanalyzed Enh. Coil Gun | -4/Factory | Z-intel Exp. Hacking Suite | -4/Factory | Z-intel Com. Tesla Bomb Launcher | -4/Factory | Z-intel Stealth Drone Bay | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Plasma Lance | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Mni. Grenade Launcher | -3/Research | Scanalyzed Lgt. Regenerative Plating | -2/Testing | Hacked Cld. Impulse Thruster | -2/Testing | Archive Com. Mass Driver | -2/Testing | Archive Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive A-27 Freighter | -2/Testing | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Sml. Storage Unit | x1 | -5/Factory Mic. Nuclear Core | x2 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Below Derelict Escape Freeware Maybe Next Time I'll Detach My Launcher Party Time Speed Demon Challenges ------------ None Game ------ Seed GravityLinkedBox Manual? 0 Play Time 07:42:10 Cumulative 83.8 hours Start 2025.03.17 @ 17:42:21 End 2025.03.25 @ 14:56:45 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 26 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(130) Steam 0 RUN: 32584b78-b4ea-4918-84f2-08bf927fd360