Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.03 @ 19:04:19

Player: IAMCRAIG

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (141)     705
Value Destroyed (4145)     4145
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (407)                407
              TOTAL SCORE: 9057

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      232
Aligned with FarCom        300
Friendly Fire              -216

 Cogmind 
---------
Core Integrity             0/700
Matter                     71/300
Energy                     16/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (160) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Titanium Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Hacking Suite
                System Shield
>               --- WEAPON (3) -------
                Datajack
>               --- INVENTORY (12) ---
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod (150)
                Target Analyzer
                Armor Integrity Analyzer

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
         Cooled Pulse Rifle
                Proton Missile Launcher
                Shock Maul
>               --- INVENTORY --------
        Armored Wheel
        Armored Huge Wheel
                Gravmag System
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
       Advanced Signal Interpreter
       Advanced Targeting Computer
                Armor Integrity Analyzer
                Armor Integrity Analyzer
                Cloak of Protection
                Hacking Suite
                System Shield
      Precision Beam Rifle
      Precision Beam Rifle
                Datajack
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Modified TNC
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     High-powered Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Shock Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             160  | 8   18  9   31  4   2   5   38  45  
  Power                    24   | 1   2   1   7   .   .   1   8   4   
    Engine                 15   | 1   2   1   7   .   .   1   3   .   
    Core                   9    | .   .   .   .   .   .   .   5   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 3   4   2   6   .   .   2   3   6   
    Treads                 10   | 1   1   1   6   .   .   1   .   .   
    Leg                    2    | .   .   .   .   .   .   1   .   1   
    Wheel                  13   | 2   3   .   .   .   .   .   3   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   
  Utility                  48   | 2   6   2   5   3   1   1   15  13  
    Device                 17   | .   .   .   2   1   .   .   9   5   
    Storage                15   | 2   6   2   2   .   .   1   1   1   
    Processor              4    | .   .   .   .   .   1   .   .   3   
    Hackware               2    | .   .   .   .   .   .   .   .   2   
    Protection             10   | .   .   .   1   2   .   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   6   4   13  1   1   1   12  22  
    Energy Gun             16   | .   .   .   1   1   .   .   1   13  
    Energy Cannon          19   | .   4   1   4   .   1   .   5   4   
    Ballistic Gun          9    | 2   1   1   2   .   .   .   1   2   
    Ballistic Cannon       12   | .   1   2   4   .   .   1   4   .   
    Launcher               3    | .   .   .   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   .   .   1   
  Unidentified Prototypes  6    | .   .   .   3   .   .   .   .   3   
Parts Lost                 35   | .   1   1   .   1   .   2   5   25  
  Power                    5    | .   .   .   .   .   .   1   1   3   
  Propulsion               6    | .   1   1   .   .   .   1   .   3   
  Utility                  8    | .   .   .   .   .   .   .   .   8   
  Weapon                   16   | .   .   .   .   1   .   .   4   11  
  Highest Loss Streak      7    | .   1   1   .   1   .   2   2   7   
Average Slot Usage (%)     93   | .   97  99  98  99  100 94  89  76  
  Engine                   7    | .   14  14  11  11  11  5   2   .   
  Core                     2    | .   .   .   .   .   .   .   6   5   
  Treads                   12   | .   12  25  21  22  22  21  .   .   
  Wheel                    5    | .   15  .   .   .   .   .   8   14  
  Device                   7    | .   .   .   8   8   .   .   10  12  
  Storage                  20   | .   26  28  22  22  22  22  18  12  
  Processor                4    | .   .   .   .   .   6   11  9   6   
  Protection               3    | .   .   .   2   2   4   .   7   2   
  Energy Gun               3    | .   .   .   .   2   11  11  .   9   
  Energy Cannon            9    | .   10  11  15  .   6   11  15  1   
  Ballistic Gun            7    | .   14  2   1   22  15  4   2   4   
  Ballistic Cannon         6    | .   1   14  14  .   .   6   7   1   
  Launcher                 1    | .   .   .   .   8   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 14  39  49  89  83  88  92  99  91  
  Greatest Support         56   | 32  32  40  43  43  43  43  43  56  
  Greatest Overweight (x)  3    | .   2   2   2   1   2   2   3   2   
  Average Overweight (x)   1    | .   1   .   1   1   1   1   2   1   
Largest Inventory Capacity 20   | 8   16  16  20  20  20  20  20  20  
  Average Capacity         17   | 6   14  15  18  20  20  18  18  16  
  Most Carried             20   | 6   15  16  20  20  20  20  20  18  
  Average Carried          17   | 3   11  14  18  19  19  18  18  15  
  Final Capacity           20   | 8   12  14  20  20  20  18  20  12  
  Final Carried            20   | 6   12  14  20  20  20  18  19  5   

 Class Distribution 
--------------------
 32% | Mutant
 27% | Hauler-Mutant
 12% | Skirmisher
 10% | Hauler-Gunner
  5% | Hauler-Tank
  4% | Hauler-Skirmisher
  3% | Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Gunner | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
    Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3049 | 223  271  187  808  355  40   48   628  489  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5162 | 51   555  114  1605 196  .    107  1555 979  
  Parts                    309  | 2    36   14   100  13   .    7    81   56   
Haulers Intercepted        8    | .    1    .    6    .    .    .    1    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  106  | .   10  7   23  12  .   5   31  18  
  Guns                     15   | .   1   1   .   6   .   .   .   7   
  Cannons                  81   | .   9   6   23  .   .   5   30  8   
  AOE                      10   | .   .   .   .   6   .   .   1   3   
Classes Destroyed          13   | 1   4   .   4   1   .   1   1   1   
  Worker                   8    | .   .   .   4   .   .   .   1   3   
  Builder                  3    | .   .   .   .   .   .   .   2   1   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   8    | .   1   .   6   .   .   .   1   .   
  Recycler                 8    | 1   2   .   5   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   .   1   
  Swarmer                  30   | .   3   6   4   9   .   4   .   4   
  Grunt                    48   | .   7   1   9   3   .   .   21  7   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   
  Sentry                   20   | .   .   .   9   .   .   .   9   2   
  Hunter                   3    | .   .   .   .   .   .   1   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 1   4   3   8   4   .   2   5   7   
  Combat Bots Only         7    | .   3   3   7   4   .   2   4   6   
Max Kills in Single Turn   3    | 1   1   1   2   2   .   1   3   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               8382 | .    371  162  831  671  .    138  1906 4303 
  Core                     1290 | .    71   24   113  72   .    38   251  721  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    62   .    .    .    44   54   .    
Volleys Fired              305  | 2    43   13   58   32   .    11   89   57   
  Largest                  3    | 2    2    2    3    2    .    1    3    3    
  Hottest                  183  | 40   80   104  179  50   .    120  179  183  
Shots Fired                627  | 4    83   26   167  56   .    11   157  123  
  Gun                      215  | 4    43   9    2    48   .    .    13   96   
  Cannon                   398  | .    40   17   165  .    .    11   142  23   
  Launcher                 14   | .    .    .    .    8    .    .    2    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  334  | 4    52   22   82   48   .    .    55   71   
  Thermal                  279  | .    31   4    85   .    .    11   100  48   
  Explosive                10   | .    .    .    .    8    .    .    2    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         13   | 2    6    5    13   7    .    .    10   13   
  Robot Miss Streak        5    | 1    2    3    4    5    .    .    5    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    .    .    3    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    
Shots Hit Robots           354  | 3    47   16   79   35   .    .    91   83   
  Core Hits                207  | 2    23   9    44   23   .    5    63   38   
  Critical Hits            26   | .    .    .    5    1    .    1    1    18   
  Critical Kills           9    | .    .    .    1    .    .    1    1    6    
  Critical Parts Destroyed 16   | .    .    .    4    1    .    .    .    11   
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9593 | 35   645  252  1994 1332 .    415  3229 1691 
  Guns                     1835 | 35   155  41   42   597  .    .    162  803  
  Cannons                  6265 | .    490  207  1941 .    .    391  2707 529  
  Explosions               1421 | .    .    .    .    705  .    .    357  359  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  72   | .    .    4    11   30   .    24   3    .    
  Kinetic                  3031 | 35   226  179  646  597  .    .    778  570  
  Thermal                  5069 | .    419  69   1337 .    .    391  2091 762  
  Explosive                1062 | .    .    .    .    705  .    .    357  .    
  Electromagnetic          359  | .    .    .    .    .    .    .    .    359  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    9    7    
    Message Errors         6    | .    .    .    .    .    .    .    5    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    1    4    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            212  | .    .    .    39   60   .    47   53   13   
  Projectiles              138  | .    .    .    39   .    .    39   47   13   
  Explosions               66   | .    .    .    .    60   .    .    6    .    
  Melee                    8    | .    .    .    .    .    .    8    .    .    
Knockbacks                 23   | .    .    2    1    .    .    .    19   1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    2    1    .    .    .    17   1    
  Secondary                2    | .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      63   | .    .    .    .    56   .    .    1    6    
  Shots                    4    | .    .    .    .    2    .    .    .    2    
  Rammed                   14   | .    .    1    4    5    .    2    2    .    
Targets Rammed             14   | .    .    1    4    5    .    2    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        390  | .    205  168  316  .    .    256  390  95   
  Average Temperature      81   | .    61   52   86   .    .    89   103  29   
  Received Heat Transfer   2574 | .    177  24   216  36   .    .    891  1230 
  Effects                  2    | .    .    .    .    .    .    .    2    .    
    Interference           1    | .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       2    | .    .    .    .    1    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    1    3    .    .    2    6    4    
  Heat Transferred         9041 | .    888  111  2257 .    .    880  3358 1547 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             749  | 5   320 145 572 444 .   120 515 749 
  Average Influence        187  | 1   172 55  284 207 .   29  140 352 
Maximum Alert Level        3    | .   1   .   2   2   .   .   2   3   
  Low Security (%)         55   | 100 48  100 36  56  .   100 64  .   
  Level 1                  34   | .   51  .   36  39  .   .   31  69  
  Level 2                  10   | .   .   .   27  4   .   .   3   28  
  Level 3                  .    | .   .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   1   5   2   .   .   8   14  
  Investigation            15   | .   .   1   2   .   .   .   3   9   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            8    | .   2   .   3   .   .   .   2   1   
  Assault                  4    | .   .   .   .   2   .   .   1   1   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           12   | .   3   .   4   1   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   28  7   50  23  .   6   45  51  
  Peak Tracking Total      15   | .   5   3   5   5   .   5   5   15  
  Tactical Retreats        18   | .   1   .   .   4   .   2   3   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            11   | .   3   .   2   .   .   .   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   4   .   
  Reused                   3    | .   .   .   .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          9    | .   3   .   3   .   .   .   3   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          44   | .   5   1   11  1   1   1   15  9   
  Terminals                22   | .   2   .   6   1   .   1   9   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   1   .   1   .   .   .   2   .   
  Recycling Units          10   | .   2   .   2   .   .   .   2   4   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                170  | .   14  1   45  6   1   2   71  30  
  Successful               121  | .   13  1   35  3   1   2   48  18  
  Failed                   49   | .   1   .   10  3   .   .   23  12  
    Catastrophic           7    | .   1   .   1   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   79   | .   6   .   20  6   3   1   31  12  
  Terminals                98   | .   7   .   24  6   .   2   50  9   
  Fabricators              11   | .   .   .   .   .   .   .   .   11  
  Repair Stations          15   | .   2   .   4   .   .   .   9   .   
  Recycling Units          27   | .   5   .   6   .   .   .   6   10  
  Scanalyzers              17   | .   .   .   11  .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   3   1   5   1   1   1   22  2   
  Record                   2    | .   .   .   .   .   .   .   2   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           4    | .   1   .   .   1   .   .   2   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   3   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   4   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   
  Locate Traps             3    | .   1   .   .   .   .   .   2   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   .   1   4   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   6   
  Load Schematic           4    | .   .   .   .   .   .   .   .   4   
  Build                    2    | .   .   .   .   .   .   .   .   2   
Repair Station Hacks       14   | .   2   .   4   .   .   .   8   .   
  Scan Component           7    | .   1   .   2   .   .   .   4   .   
  Repair                   7    | .   1   .   2   .   .   .   4   .   
Recycling Unit Hacks       14   | .   3   .   3   .   .   .   3   5   
  Report Inventory         10   | .   2   .   2   .   .   .   2   4   
  Retrieve Components      4    | .   1   .   1   .   .   .   1   1   
Scanalyzer                 16   | .   .   .   11  .   .   .   5   .   
  Insert Component         7    | .   .   .   5   .   .   .   2   .   
  Analyze                  9    | .   .   .   6   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         88   | .   10  .   30  7   .   2   24  15  
  Terminals                28   | .   4   .   10  2   .   1   9   2   
    Track                  3    | .   .   .   2   1   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   
    Botnet                 21   | .   2   .   6   1   .   1   9   2   
    Operators              2    | .   1   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   2   .   .   .   1   2   
    Reject                 6    | .   1   .   2   .   .   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   5   .   9   1   .   1   14  8   
  Full Trace Events        8    | .   .   .   .   .   .   .   2   6   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   5   .   .   .   2   1   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   
    Matter                 358  | .   .   .   .   .   .   .   .   358 
    Time                   179  | .   .   .   .   .   .   .   .   179 
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   18  
Parts Repaired             7    | .   1   .   2   .   .   .   4   .   
  Time                     266  | .   26  .   76  .   .   .   164 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   10  .   10  .   .   .   8   2   
Parts Scanalyzed           7    | .   .   .   5   .   .   .   2   .   
  Part Schematics Acquired 7    | .   .   .   5   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   1   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               64   | .   .   .   41  23  .   .   .   .   
  Total Damage             733  | .   .   .   407 326 .   .   .   .   
  Kills                    17   | .   .   .   11  6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       4    | .   1   .   .   1   .   .   2   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               11745 | 80   866  962  1821 1758 706  853  3285 1414 
Spaces Moved               5661  | 57   532  498  768  676  359  409  1496 866  
  Core                     1     | 1    .    .    .    .    .    .    .    .    
  Treads                   2734  | .    13   498  768  676  359  409  11   .    
  Legs                     10    | .    .    .    .    .    .    .    .    10   
  Wheels                   2916  | 56   519  .    .    .    .    .    1485 856  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  165  165  185  185  180  120  100  
  Average Speed            152   | 99   115  181  191  185  195  191  125  111  
  Slowest Speed            205   | 100  180  200  205  185  205  205  180  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 4    85   99   78   98   69   68   89   21   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    
Scrap Searched             4     | .    .    2    .    1    .    1    .    .    
Spaces Dug                 15    | .    .    .    .    9    .    .    6    .    
Terrain Destroyed          136   | .    .    1    27   73   .    .    35   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               49    | .    .    1    27   .    .    .    21   .    
  AOE                      87    | .    .    .    .    73   .    .    14   .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      8264 | 72   712  534  996  1124 366  471  2778 1211 
  Wait                     1907 | .    90   .    80   401  .    30   1096 210  
  Move                     5653 | 56   531  497  767  675  358  408  1495 866  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 6    12   5    23   4    2    6    21   8    
  Fast Attach              74   | 7    8    3    15   .    2    1    15   23   
  Attach                   31   | .    2    .    2    1    .    2    9    15   
  Detach                   9    | .    3    1    .    .    .    2    1    2    
  Swap                     55   | 1    8    6    14   3    .    2    14   7    
  Drop                     129  | .    15   8    33   3    4    7    36   23   
  Fire                     305  | 2    43   13   58   32   .    11   89   57   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    12   | .    .    1    4    5    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 16)
    81 | -11/Scrapyard | Entered Materials
   263 | -10/Materials | Discovered new exit (range 15)
   330 | -10/Materials | Build established: Mutant
   351 | -10/Materials | Repaired Beam Cannon
   472 | -10/Materials | Discovered new exit (range 15)
   803 | -10/Materials | Discovered new exit (range 16)
   947 | -10/Materials | Entered Mines
   964 | -10/Mines     | Met a Derelict bent on vengeance
  1058 | -10/Mines     | Learned location of 1 exit from Materials
  1087 | -10/Mines     | Discovered new exit (range 6)
  1095 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1759 | -10/Mines     | Escorted by a lone wolf Derelict
  1884 | -10/Mines     | Discovered new exit (range 15)
  1909 | -10/Mines     | Entered Materials
  1909 | -9/Materials  | Accompanied by 1 ally
  1909 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1910 | -9/Materials  | Identified exit to Mines
  1911 | -9/Materials  | Identified exit to Storage
  2253 | -9/Materials  | Build established: Tank
  2671 | -9/Materials  | Destroyed 7 combat bots
  2707 | -9/Materials  | Repaired Arm. Treads
  2747 | -9/Materials  | Repaired Assault Cannon
  2820 | -9/Materials  | Discovered new exit (range 16)
  3048 | -9/Materials  | Build established: Hauler-Gunner
  3290 | -9/Materials  | Discovered new exit (range 14)
  3730 | -9/Materials  | Entered Mines
  3731 | -9/Mines      | Met a Derelict testing a Signal Generator
  3738 | -9/Mines      | Found Signal Generator
  3870 | -9/Mines      | Discovered new exit (range 10)
  3873 | -9/Mines      | Build established: Hauler-Mutant
  4106 | -9/Mines      | Excavation squad dispatched
  4106 | -9/Mines      | A large section of the Mines collapsed
  4356 | -9/Mines      | Excavation squad dispatched
  4730 | -9/Mines      | Discovered new exit (range 9)
  5462 | -9/Mines      | Build established: Hauler-Tank
  5479 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5479 | -9/Mines      | Discovered new exit (range 5)
  5488 | -9/Mines      | Entered Exiles
  5531 | -9/Exiles     | Met 8R-AWN
  5564 | -9/Exiles     | Met EX-HEX
  5618 | -9/Exiles     | Met EX-BIN
  5729 | -9/Exiles     | Aligned with FarCom system
  5731 | -9/Exiles     | Given EX-Vault access code
  5775 | -9/Exiles     | Opened EX-Vault
  5792 | -9/Exiles     | Found Modified TNC
  5800 | -9/Exiles     | Found Cloak of Protection
  5807 | -9/Exiles     | Found Gui. Plasma Cannon
  5854 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6014 | -9/Exiles     | Met EX-DEC
  6099 | -9/Exiles     | Build established: Hauler-Mutant
  6178 | -9/Exiles     | Discovered new exit (range 10)
  6194 | -9/Exiles     | Stole three prototypes: Modified TNC, Gui. Plasma Cannon, Cloak of Protection
  6194 | -9/Exiles     | Entered Mines
  6436 | -8/Mines      | Discovered new exit (range 5)
  6642 | -8/Mines      | Discovered new exit (range 10)
  6653 | -8/Mines      | Core integrity fell below 50%
  6819 | -8/Mines      | Build established: Mutant
  7047 | -8/Mines      | Entered Materials
  7047 | -8/Materials  | Evolved 2 slots: Utility x2
  7225 | -8/Materials  | Repaired Lgt. Nuclear Core
  7822 | -8/Materials  | Discovered new exit (range 10)
  7936 | -8/Materials  | Repaired Arm. Huge Wheel
  7975 | -8/Materials  | Repaired Flak Cannon
  8272 | -8/Materials  | Build established: Skirmisher
  8911 | -8/Materials  | Discovered new exit (range 6)
  9418 | -8/Materials  | Build established: Hauler-Mutant
  9701 | -8/Materials  | Discovered new exit (range 10)
 10051 | -8/Materials  | Garrison activated, responded to threat
 10104 | -8/Materials  | Repaired Arm. Huge Wheel
 10332 | -8/Materials  | Entered Factory
 10332 | -7/Factory    | Evolved 2 slots: Propulsion x2
 10334 | -7/Factory    | FarCom data flow suspended
 10393 | -7/Factory    | Discovered new exit (range 13)
 10510 | -7/Factory    | Lost 7 parts (1p1n2u3w)
 10537 | -7/Factory    | Identified exit to Factory
 10600 | -7/Factory    | Discovered new exit (range 5)
 11026 | -7/Factory    | Build established: Skirmisher
 11113 | -7/Factory    | Fabricated Hyp. Gauss Rifle (x2)
 11296 | -7/Factory    | Fabricated Arm. Huge Wheel (x2)
 11513 | -7/Factory    | Local fabrication network quarantined
 11532 | -7/Factory    | First assault squad dispatched
 11570 | -7/Factory    | Core integrity fell below 50%
 11600 | -7/Factory    | Lost 7 parts (1p2u4w)
 11665 | -7/Factory    | Lost 3 parts (2u1w)
 11724 | -7/Factory    | Core integrity fell below 20%
 11746 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
11682_ Triggered Alarm Trap.
11682_ An alarm sounds.
11682_ ALERT: Alarm triggered, dispatching investigation squad.
11696_ Connecting with Terminal...
11696_ ALERT: Suspicious activity at Terminal F010. Dispatching
  Investigation squad.
11717_ System corrupted: Component data lost.
11718_ Penetrated by Slug.
11718_ Arm. Huge Wheel destroyed.
11720_ Slug penetrates Wall.
11721_ Penetrated by Slug. <x5>
11727_ Arm. Huge Wheel destroyed.
11728_ Cloak of Protection destroyed.
11730_ Slug penetrates Wall.
11737_ Slug penetrates Door.
11737_ Slug penetrates Wall. <x2>
11740_ Lgt. EM Pulse Cannon destroyed.
11743_ Slug penetrates Wall.
11745_ U-05 Engineer lays Concrete. <x2>
11746_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????###?????????? |
| ?????????????????????????????????????  !?????????? |
| ?????????????????????????????????????   ?????????? |
| ????????????????????????????????????#  "?????????? |
| ????????????????????????????????????#  " "?????"   |
| ????????????????????????????????????#  " " ?       |
| ????????????????????????????????????#  " "         |
| ????????????????????????????????????#  " "         |
| ????????????????????????????????????#  " "         |
| ?????????????????##/###+#############  " "         |
| ?????????????????# u     @       g ##  " "         |
| ?????????????????#                g; g " "         |
| ?????????????????#                g#  h    !       |
| ?????????????????#                 #               |
| ?????????????????#                 gg              |
| ?????????????????#                 ##    ##+##???? |
| ?????????????????#                 ##    #???????? |
| ?????????????????#                 ##    #???????? |
| ?????????????????####################    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ????????????????????????????????????#    #???????? |
| ?????????????????????????????????####    ######### |
| ????????????????????????????????+                  |
| ????????????????????????????????#      ##########  |
| ????????????????????????????????#      ?????????#  |
| ??????????????????????????????         ?????????#  |
| ????????????????????????????           ##########+ |
| ???????????????????????????            #           |
| ???????????????????????????#########   #  """""" " |
| ???????????????????????????????????#   ???"""""" " |
| ???????????????????????????????????#  ?#  """""" T |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             225
Resistance: KI             20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
      Titanium Leg | -9/Materials | Scanalyzed
     Hacking Suite | -9/Materials | Scanalyzed
  Weapon Shielding | -9/Materials | Scanalyzed
       Arm. Treads | -9/Materials | Scanalyzed
  Adv. Beam Cannon | -9/Materials | Scanalyzed
   Arm. Huge Wheel | -8/Materials | Scanalyzed
 Adv. Sensor Array | -8/Materials | Scanalyzed
  Hyp. Gauss Rifle | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Gauss Rifle | x2 | -7/Factory 
  Arm. Huge Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronFusionPenetrator
  Manual?         0
Play Time         01:59:12
  Cumulative      103.1 hours
  Start           2020.04.03 @ 16:58:10
  End             2020.04.03 @ 19:04:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             49
Gallery%          61
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62ba8ce6-0e9c-4812-bc47-bd00af56772d