Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 07:01:24 Player: Godsword Result: Destroyed by I1-8FT(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (6) 30 Value Destroyed (107) 107 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 737 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (80) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Subdweller Power Source Flight Unit Flight Unit Flight Unit Compact Matter Pod (150) Subdweller Optics Improved Terrain Scanner Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Subdweller Monowheel > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Subdweller Power Source Flight Unit Flight Unit Flight Unit Compact Matter Pod Subdweller Optics Improved Terrain Scanner Small Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 9 | 6 . . 3 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 1 . . 2 Treads . | . . . . Leg . | . . . . Wheel 3 | 1 . . 2 Hover . | . . . . Flight . | . . . . Utility 2 | 2 . . . Device 1 | 1 . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 2 | 2 . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . . 6 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 7 | 1 6 8 7 Power . | . 1 1 1 Propulsion 2 | . 2 3 3 Utility 2 | . 2 3 2 Weapon . | . 1 1 1 Tool/Special . | . . . . Unused Backups 10 | . . 1 9 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 5 | . . 1 4 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 81 | . 85 85 80 Engine 13 | . 14 14 13 Wheel 14 | . 14 14 14 Device 12 | . 14 14 11 Storage 14 | . 14 14 14 Ballistic Gun 26 | . 28 28 25 Peak Build Rating 11 | 8 9 9 11 Average Rating 8 | 4 8 8 8 On Entrance 6 | . 8 9 9 Naked Turns . | . . . . Heaviest Build 11 | 11 11 11 11 Greatest Support 30 | 16 16 16 30 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 3 8 8 8 Average Carried 7 | 1 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 3 8 8 8 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 440 | 241 143 . 56 Remotely . | . . . . Salvage Created 188 | 122 . . 66 Parts 15 | 9 . . 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . . 8 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 2 | . . . 2 Guns 2 | . . . 2 Classes Destroyed 3 | 2 . . 1 Tunneler 3 | 3 . . . Recycler 1 | 1 . . . Subdweller 2 | . . . 2 Best Kill Streak 4 | 4 . . 2 Combat Bots Only 2 | . . . 2 Max Kills in Single Turn 1 | 1 . . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 36 | . . 1 35 Missed 10 | . . 1 9 Hits 26 | . . . 26 Projectile 26 | . . . 26 Damage Taken 590 | . . . 590 Core 259 | . . . 259 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 35 | 12 . . 23 Largest 2 | 2 . . 2 Hottest 40 | 40 . . 40 Shots Fired 70 | 24 . . 46 Gun 70 | 24 . . 46 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 70 | 24 . . 46 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 6 . . 14 Robot Miss Streak 5 | 5 . . 1 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 26 | 12 . . 14 Core Hits 17 | 9 . . 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 191 | 94 . . 97 Guns 191 | 94 . . 97 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 191 | 94 . . 97 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 72 | . . . 72 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 30 | 10 . 30 . Initial . | . . . . Average 4 | 1 . 9 . Influence Increases 50 | 20 . 30 . Destroy 0b10 Robot/NC 20 | 20 . . . Lose Combat Pursuer 30 | . . 30 . Influence Decreases 50 | 20 . 20 10 Entered New Map 6 | . . . 6 Time Decay 44 | 20 . 20 4 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 8 | . . 2 6 Peak Tracking Total 3 | . . 2 3 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 3 . 4 Successful 6 | . 2 . 4 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Record 4 | . . . 4 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 704 | 20 75 98 511 Terrain 704 | 20 75 98 511 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 872 | 90 75 98 609 Spaces Moved 776 | 50 71 83 572 Core 10 | 6 . . 4 Treads . | . . . . Legs . | . . . . Wheels 766 | 44 71 83 568 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 80 Average Speed 95 | 94 100 100 94 Slowest Speed 200 | 100 100 100 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 9 24 40 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 848 | 70 75 98 605 Wait 17 | . . 14 3 Move 773 | 49 70 82 572 Hop . | . . . . Pick Up 11 | 3 5 1 2 Fast Attach 8 | 6 . . 2 Attach 1 | . . . 1 Detach . | . . . . Swap . | . . . . Drop 3 | . . 1 2 Fire 35 | 12 . . 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Discovered new exit (range 15) 166 | -10/Materials | Entered Mines 258 | -10/Mines | Discovered new exit (range 5) 264 | -10/Mines | Entered Subcaves 265 | -10/Subcaves | Approached by a straggling Scientist 310 | -10/Subcaves | Build established: Mutant 591 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 602 | -10/Subcaves | Learned location of Zion (-6) 775 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 808 | -10/Subcaves | Core integrity fell below 50% 845 | -10/Subcaves | Visited Clippyterm 847 | -10/Subcaves | Learned Factory stockpile data 847 | -10/Subcaves | Learned Factory fabricator intel 859 | -10/Subcaves | Core integrity fell below 20% 873 | -10/Subcaves | Destroyed by I1-8FT(R) with Subdweller Beam Cannon Last Messages --------------- >>Record! "Finders Keepers" It looks like you're interested in reappropriating Complex 0b10 components, would you like help? Data stored: Factory stockpile data. >>Record! "Authchips" It looks like you're interested in fabrication without breaking the rules, would you like help? Data stored: Factory fabricator intel. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 00858_ Lgt. Assault Rifle destroyed. 00873_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ??????????????????????? | | ???????????????#####? ??????????????????????? | | ???????????????# #?? #??????????????????????? | | ????????????????# ##?# #??????????????????????? | | ????????????????# ### #??????????????????????? | | ??????????######## ## ##?????????????????????? | | ??????????#"""## ### #?????????????????????? | | ??????????#"" ## ## #####??????????????????? | | ??????????#"X # ##?????????????????? | | ??????????#"" ## ####??????????????? | | ??????????#"""### ###????????????? | | ??????????###### ### #????????????? | | ???????????????# ### ##????????????? | | ???????????????# ## ## ## #?????????????? | | ???????????????# ######### #?? #????????????? | | ???????????????## #???????# #??? ???????????? | | ????????????????##R##??????# ##??? ??????????? | | ?????????????????# ###????# ##???##?????????? | | ?????????????????# ####?# ##?????????????? | | ?????????????????## ### ## ##????????????? | | ??????????????????## ###?## ##???????????? | | ???????????????????## #???### ##????###???? | | ????????????????????# %##?????## #??## ##??? | | ??????????????????### #???????## #??# #??? | | ?????????????????## #????##### #### #?#? | | ?????????????????# @#??### ## #??? | | ????????????????# #?## #??? | | ????????????????# ## ##?? | | ????????????????## ### ## "#"? | | ?????????????????##??## ## """ | | ??????????????????????## % "" | | ??????????????????????? ### ## # | | ??????????????????????? ##?### #######?# ##?# | | ??????????????????????? ##???## ######???##??? | | ?????????????????????? #??### ## #???????? | | ?????????????????????? ??# #???????? | | ?????????????????????? ???# ##??????? | | ??????????????????????% ???# ###????? | | ????????????????????? %???# ###### #????? | | ????????????????????? ???###????## ##????? | | ??????????????????????? ???????????## #?###?# | | ?????????????????????????????????????## ### ### | | ??????????????????????????????????????# ## ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????## | | ???????????????????????????????????????#### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?????????????????????????????????????????## | | ?????????????????????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EZMODE Manual? 1 Play Time 00:08:25 Cumulative 17.6 hours Start 2025.09.07 @ 06:55:45 End 2025.09.07 @ 07:01:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa7f11f6-d39b-4d27-9f86-9210b87bb500