Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.16 @ 15:28:03 Player: TLFP Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (3208) 3208 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 8731 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 421 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Large Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Hacking Suite System Backup Module > --- WEAPON (2) ------- Autogun Heavy Flail > --- INVENTORY (10) --- Transport Network Coupler Makeshift Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved ECM Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Cooled Cesium-ion Thruster Improved Cryofiber Web Compact Battery Transport Network Coupler Transmission Jammer System Backup Module Improved Heavy Machine Gun [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Special Weapon Plasma Cutter Impact Weapon Heavy Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 2 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 124 | . 2 7 18 14 30 6 31 . 16 Power 17 | . . 1 1 1 5 1 7 . 1 Engine 11 | . . . 1 1 3 . 5 . 1 Core 6 | . . 1 . . 2 1 2 . . Reactor . | . . . . . . . . . . Propulsion 37 | . . 3 5 2 11 2 12 . 2 Treads 2 | . . . 1 . 1 . . . . Leg 27 | . . 1 . 2 10 2 11 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 8 | . . 2 4 . . . 1 . 1 Utility 45 | . 1 . 12 8 10 2 7 . 5 Device 25 | . . . 10 3 4 2 3 . 3 Storage 5 | . . . 1 2 1 . 1 . . Processor 7 | . 1 . 1 2 1 . 2 . . Hackware 4 | . . . . 1 1 . 1 . 1 Protection 4 | . . . . . 3 . . . 1 Artifact . | . . . . . . . . . . Weapon 25 | . 1 3 . 3 4 1 5 . 8 Energy Gun 9 | . 1 3 . . . . 2 . 3 Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 9 | . . . . 1 3 . 3 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . 1 Parts Lost 64 | . . 2 6 9 2 4 23 . 18 Power 14 | . . . 2 2 . 1 6 . 3 Propulsion 19 | . . 1 2 4 . 1 8 . 3 Utility 15 | . . . . 1 1 1 6 . 6 Weapon 16 | . . 1 2 2 1 1 3 . 6 Highest Loss Streak 14 | . . 2 5 9 1 3 11 . 14 Average Slot Usage (%) 92 | . 99 92 99 84 88 95 90 100 93 Engine 5 | . 14 7 . 2 4 6 8 13 10 Core 3 | . . 3 8 . 4 5 2 . . Treads 1 | . . . 8 . 3 . . . . Leg 18 | . 28 25 1 14 18 24 22 26 23 Flight 6 | . . 11 24 14 . . . . . Device 7 | . . . 9 6 8 10 7 13 11 Storage 8 | . 14 11 9 13 6 6 8 6 6 Processor 18 | . 13 11 18 15 15 20 21 26 24 Hackware 2 | . . . . 1 4 6 4 . . Protection 1 | . . . . . 6 2 . . . Energy Gun 4 | . 14 12 17 . . . 2 6 4 Energy Cannon 1 | . . . . 13 . . . . . Ballistic Gun 6 | . 14 9 . 1 11 8 5 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 10 10 15 16 23 49 49 45 45 45 Greatest Support 70 | 20 20 30 30 20 67 61 70 70 70 Greatest Overweight (x) 2 | . . . . 2 2 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 6 6 6 6 10 10 10 10 10 Average Capacity 8 | . 6 6 6 6 7 10 10 10 10 Most Carried 10 | . 6 6 6 6 10 10 10 10 10 Average Carried 7 | . 5 4 5 5 7 9 9 10 8 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 Final Carried 10 | 6 6 6 6 6 10 9 10 10 2 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 27% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 2249 | 200 17 104 124 130 579 370 481 . 244 Remotely . | . . . . . . . . . . Salvage Created 3475 | . 124 439 142 198 1163 294 847 . 268 Parts 175 | . 10 17 5 8 58 15 49 . 13 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . 15 34 . 33 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 5 8 4 2 21 7 18 . 7 Melee 7 | . . . . . . . 6 . 1 Guns 61 | . 5 8 3 1 20 7 12 . 5 Cannons 2 | . . . . 1 1 . . . . AOE 1 | . . . 1 . . . . . . Classes Destroyed 12 | . 2 4 1 2 1 . 2 . . Worker 1 | . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . 1 . 1 . . . . . Swarmer 19 | . 3 . . . 4 3 5 . 4 Grunt 37 | . 2 5 3 . 14 4 7 . 2 Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . 1 . . . 1 . . Sentry 6 | . . 2 . 1 1 . 2 . . Hunter 3 | . . . . . . . 2 . 1 Programmer 3 | . . . . 1 2 . . . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 2 4 3 2 5 4 5 . 2 Combat Bots Only 5 | . 2 3 3 1 4 4 5 . 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Damage Taken 7642 | . 174 283 593 747 1189 723 2302 . 1631 Core 1285 | . 22 54 155 202 112 74 415 . 251 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 83 | 100 91 86 71 71 . . . . . Volleys Fired 260 | . 14 32 16 16 60 23 64 . 35 Largest 2 | . 2 2 2 2 2 2 1 . 2 Hottest 130 | . 70 130 130 130 60 45 28 . 108 Shots Fired 417 | . 28 61 30 32 116 41 64 . 45 Gun 387 | . 28 61 30 7 111 41 64 . 45 Cannon 25 | . . . . 25 . . . . . Launcher . | . . . . . . . . . . Special 5 | . . . . . 5 . . . . Kinetic 292 | . 14 27 . 7 111 41 64 . 28 Thermal 125 | . 14 34 30 25 5 . . . 17 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 46 | . 16 46 18 15 25 28 20 . 20 Robot Miss Streak 5 | . 2 2 3 5 2 2 1 . 1 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 5 | . . 1 . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . Shots Hit Robots 373 | . 21 55 23 28 82 35 75 . 54 Core Hits 194 | . 10 32 28 11 41 12 38 . 22 Critical Hits 10 | . . . . . 7 1 2 . . Critical Kills 4 | . . . . . 3 . 1 . . Critical Parts Destroyed 5 | . . . . . 3 1 1 . . Melee Attacks 39 | . . . . . . 3 22 . 14 Impact 14 | . . . . . . . . . 14 Slashing . | . . . . . . . . . . Piercing 25 | . . . . . . 3 22 . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8228 | . 210 636 674 768 2237 644 1838 . 1221 Guns 6159 | . 210 636 258 147 2183 644 1236 . 845 Cannons 621 | . . . . 621 . . . . . Explosions 416 | . . . 416 . . . . . . Melee 978 | . . . . . . . 602 . 376 Ramming . | . . . . . . . . . . Kinetic 4941 | . 59 193 . 147 2183 644 1236 . 479 Thermal 1893 | . 151 443 258 621 54 . . . 366 Explosive 416 | . . . 416 . . . . . . Electromagnetic . | . . . . . . . . . . Impact 376 | . . . . . . . . . 376 Slashing . | . . . . . . . . . . Piercing 602 | . . . . . . . 602 . . Highest Corruption 1 | . 1 . . . 1 1 . . . Average Corruption 1 | . 1 . . . 1 1 . . . Corruption Purged 1 | . . . . . . 1 . . . Effects 2 | . . . . . . 2 . . . Message Errors 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . . 41 33 . . . . 17 Projectiles 33 | . . . . 33 . . . . . Explosions 41 | . . . 41 . . . . . . Melee 17 | . . . . . . . . . 17 Knockbacks 2 | . . . . . . . . . 2 Impact 2 | . . . . . . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 224 | . 33 . 107 . 84 . . . . Shots 5 | . 1 . 2 . 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 104 330 303 216 61 25 3 . 27 Average Temperature 67 | . 44 81 162 63 15 7 2 . 9 Received Heat Transfer 2303 | . 48 135 270 96 558 141 702 . 353 Effects 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . . . Heat Transferred 3573 | . 444 1068 305 814 185 . . . 757 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Peak Influence 428 | . 227 257 129 101 428 . . . . Initial 81 | . . 81 69 55 . . . . . Average 92 | . 78 153 20 34 195 . . . . Maximum Alert Level 2 | . 1 1 . . 2 . . . . Low Security (%) 82 | . 96 89 100 100 42 . . . . Level 1 15 | . 3 10 . . 49 . . . . Level 2 2 | . . . . . 7 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 1 2 2 10 . 1 . 1 Investigation 9 | . 1 . 1 1 4 . 1 . 1 Extermination 2 | . . . . 1 1 . . . . Reinforcement 4 | . . 1 1 . 2 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . 1 . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 9 14 18 10 30 10 31 . 21 Peak Tracking Total 11 | . 6 5 11 7 5 4 11 . 11 Tactical Retreats 21 | . 2 . 3 1 3 2 8 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 11 | . 1 . 2 . 7 . . . 1 Max in Single Turn 7 | . 1 . 2 . 7 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 22 | . 3 3 4 1 5 . 1 4 1 Terminals 15 | . 3 3 4 . 3 . 1 . 1 Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 88 | . 8 12 11 4 15 . 3 30 5 Successful 65 | . 4 6 7 3 7 . 3 30 5 Failed 23 | . 4 6 4 1 8 . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 2 . 4 . . . . . . Terminals 48 | . 8 12 11 . 9 . 3 . 5 Fabricators 3 | . . . . . 3 . . . . Repair Stations 7 | . . . . 4 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 56 | . 4 6 4 . 4 . 3 30 5 Record 19 | . . . . . . . 3 11 5 Part Schematic 9 | . . . . . 1 . . 8 . Robot Schematic 8 | . . . . . . . . 8 . Prototype ID Bank 9 | . 1 2 2 . 1 . . 3 . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . 1 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . 1 . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . Registered Prototypes 2 | . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . . . 3 2 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 2 | . . . . 1 1 . . . . Refit 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . Terminals 3 | . . . 3 . . . . . . Track 2 | . . . 2 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 3 4 1 5 . 1 . 1 Full Trace Events 11 | . 1 . 3 1 4 . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . 8 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 44 | . . . . 32 12 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . 26 Total Damage 999 | . . . . . . . . . 999 Kills 11 | . . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 8064 | . 235 565 1267 1057 1164 1611 1305 119 741 Spaces Moved 4315 | 1 157 258 388 315 696 1038 876 100 486 Core 28 | . . . . 3 25 . . . . Treads 73 | . . . . . 73 . . . . Legs 3828 | 1 157 258 69 245 598 1038 876 100 486 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 386 | . . . 319 67 . . . . . Fastest Speed 32 | 120 120 120 32 32 100 120 120 120 120 Average Speed 114 | 120 120 120 60 107 125 120 120 120 121 Slowest Speed 180 | 120 120 120 120 175 180 120 150 120 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 2 28 27 36 10 20 80 77 74 58 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . 1 . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . 1 . Scrap Searched 4 | . . . . . . 1 3 . . Spaces Dug 2 | . . . . . . 2 . . . Terrain Destroyed 91 | . . . 42 . 43 6 . . . Melee 2 | . . . . . . 2 . . . Projectile 6 | . . . . . 2 4 . . . AOE 83 | . . . 42 . 41 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Total 6937 | . 180 458 1385 996 866 1362 1028 99 563 Wait 2102 | . . 154 954 648 46 286 8 . 6 Move 4306 | . 156 257 387 314 695 1037 875 99 486 Hop . | . . . . . . . . . . Pick Up 65 | . 4 5 6 3 16 3 22 . 6 Fast Attach 23 | . . 1 . 4 14 . 4 . . Attach 57 | . 1 4 3 3 5 5 22 . 14 Detach 3 | . . . . . . 1 2 . . Swap 44 | . 1 2 15 7 11 1 5 . 2 Drop 36 | . 4 3 4 1 19 1 4 . . Fire 260 | . 14 32 16 16 60 23 64 . 35 Melee 39 | . . . . . . 3 22 . 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 3) 235 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Entered another Materials area 236 | -9/Materials | Evolved 2 slots: Propulsion x2 253 | -9/Materials | Discovered new exit (range 15) 310 | -9/Materials | Build established: Mutant 783 | -9/Materials | Discovered new exit (range 11) 796 | -9/Materials | Identified exit to Materials 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Utility x2 1687 | -8/Materials | Discovered new exit (range 15) 2060 | -8/Materials | Discovered new exit (range 11) 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2080 | -7/Factory | Lost 5 parts (1p2n2w) 2980 | -7/Factory | Repaired Imp. Terrain Scanner 3110 | -7/Factory | Discovered new exit (range 16) 3125 | -7/Factory | Entered another Factory area 3125 | -6/Factory | Evolved 2 slots: Utility x2 3154 | -6/Factory | Lost 9 parts (2p4n1u2w) 3469 | -6/Factory | Garrison activated, responded to threat 3609 | -6/Factory | Build established: Scavenger-Mutant 3872 | -6/Factory | Found Prototype Processor 3872 | -6/Factory | Identified Exp. Signal Interpreter 4016 | -6/Factory | Repaired Lgt. Nuclear Core 4233 | -6/Factory | Discovered new exit (range 6) 4247 | -6/Factory | Identified exit to Lower Caves 4289 | -6/Factory | Entered Lower Caves 4446 | -6/Lower Caves | Encountered a Warlord checkpoint 4464 | -6/Lower Caves | Learned Factory non-interactive machine intel 4557 | -6/Lower Caves | Build established: Hacker-Mutant 4732 | -6/Lower Caves | Spotted B-75 Beast 4973 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5856 | -6/Lower Caves | Discovered new exit (range 9) 5899 | -6/Lower Caves | Identified exit to Lower Caves 5900 | -6/Lower Caves | Entered another Lower Caves area 5971 | -6/Lower Caves | Lrn. Sensor Array stolen by Master Thief 6055 | -6/Lower Caves | Discovered new exit (range 7) 6064 | -6/Lower Caves | Identified exit to Factory 6147 | -6/Lower Caves | Attracted the attention of an 0b10 base 6204 | -6/Lower Caves | Lost 4 parts (2p1n1w) 6279 | -6/Lower Caves | Lost 3 parts (2n1u) 6318 | -6/Lower Caves | Learned Extension garrison access intel 6373 | -6/Lower Caves | Identified exit to Data Miner 6445 | -6/Lower Caves | Core integrity fell below 50% 6506 | -6/Lower Caves | Lost 11 parts (4p3n2u2w) 6653 | -6/Lower Caves | Lost 3 parts (1n2u) 6908 | -6/Lower Caves | Build established: Scavenger-Mutant 6980 | -6/Lower Caves | Encountered a Warlord checkpoint 7205 | -6/Lower Caves | Entered Data Miner 7205 | -6/Data Miner | Discovered new exit (range 6) 7228 | -6/Data Miner | Met Data Miner 7252 | -6/Data Miner | Learned location of Section 7 (-3) 7252 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7281 | -6/Data Miner | Received God Mode back door access code from Data Miner 7324 | -6/Data Miner | Entered Proximity Caves 7365 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7372 | -5/Proximity Caves | Escorted by Enhanced Grunt 7891 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7932 | -5/Proximity Caves | Found Prototype Device 7933 | -5/Proximity Caves | Identified Exp. Thermal Shield 7961 | -5/Proximity Caves | Core integrity fell below 20% 8019 | -5/Proximity Caves | Lost 14 parts (2p3n5u4w) 8042 | -5/Proximity Caves | Learned Factory garrison access intel 8042 | -5/Proximity Caves | Learned Extension security intel 8042 | -5/Proximity Caves | Learned Research emergency access door positions 8042 | -5/Proximity Caves | Learned Armory trap positions 8065 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- >>Query(Status Report 538X) INTERCEPTED DERELICT INTEL. Data stored: Armory trap records. 08042_ ALERT: Suspicious activity at Terminal P001. Dispatching Investigation squad. 08047_ Penetrated by Slug. 08047_ Slug penetrates Outpost Generator. 08047_ Outpost Generator explodes. 08047_ Machine disabled. 08047_ Outpost Terminal disabled. 08047_ Machine disabled. 08050_ Penetrated by Slug. 08050_ Slug penetrates Wall. 08055_ Lgt. Angular Momentum Engine destroyed. 08055_ Penetrated by Slug. 08058_ Machine disabled. 08062_ Slug penetrates Wall. 08063_ Acquired 51 matter. 08065_ Acquired 4 matter. 08065_ Lyr. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##????????####??????????????????? | | ????????????????? ??????? #??????????????????? | | ?????????????????? ?????? #??????????????????? | | ????????????######++++###### #??????????????????? | | ????????????#""""" """%"# #??????????????????? | | ????????????# " " " # #??????????????????? | | ????????????# % %# ##?????????????????? | | ????????????# %% # ;#?????????????????? | | ????????????# ####++####% # ;#?????????????????? | | ???????????????# "#% #! # #???##???????????? | | ???????????????#" #%Y;! ;#??? ###?????????? | | ???????????????#" ;@ ; ##?? ??????????? | | ?????????????? + ; %# #?? ????????????? | | ?????????????### ;;## #? #?????????????? | | ???????????????" # ## #?????????????? | | ???????????????" "# #?????????????? | | #??????????????" # #?????????????? | | ##?????????????" # #### #?????????????? | | ##??????# ###;;;;;;;;;;;## #????#?????????????? | | # #????# % #??????????????????? | | #????# % #### #?????????????? | | ##???######;#; ####### % #?????????????? | | # #???????? ### #?????# ## ####?????????????? | | # # #####??? ???# #?????##### #????????????????? | | ######### #?????????# ????????????????? | | ## #????????? ???????????????? | | # ## # # # ??????#####??????????????? | | ## ## # # #????????????????????????? | | # ## ####### #????????????????????????? | | ## ####?????? #???????????????????????? | | ## ###?????????# ? ##???????????????????????? | | #### #????????????####????????????????????????? | | ##?# # #????????????????????????????????????????? | | #?# # #????????????????????????????????????????? | | ### ##???????????????????????????????????????? | | # ######??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 2 Jamming Range 8 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 13 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedIntegrationMallet Manual? 0 Play Time 00:59:44 Cumulative 42.2 hours Start 2021.12.16 @ 12:10:34 End 2021.12.16 @ 15:28:03 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 22 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f70c92a-945a-447e-91a7-b318343b7f1f