Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 09:46:14 Player: bazziboy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1572) 1572 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 4308 Bonus ------- High Alert Combat Kills 196 Entered Garrisons 200 Cogmind --------- Core Integrity 228/550 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Location -8/Storage Parts ------- Power (1) Propulsion (2) Armored Treads Utility (4) Improved Heat Sink Advanced Signal Interpreter Weapon (4) Inventory (4) Improved Ion Engine Armored Treads Carbon-fiber Leg Peak State ------------ Power Improved Ion Engine Propulsion Advanced Treads Advanced Treads Utility Small Storage Unit Advanced Signal Interpreter Improved Targeting Computer Hacking Suite Weapon EM Pulse Cannon Assault Rifle Improved Assault Rifle Improved Assault Rifle Inventory Improved Ion Engine Armored Treads Armored Treads Armored Treads Improved Sensor Array Light Armor Plating [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 2 | . . . 2 . . Parts Attached 56 | . 12 25 8 11 . Power 7 | . 3 3 . 1 . Engine 6 | . 3 3 . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | . 3 6 1 2 . Treads 5 | . . 2 1 2 . Leg 7 | . 3 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 2 7 2 3 . Device 6 | . 1 3 . 2 . Storage . | . . . . . . Processor 4 | . 1 2 1 . . Hackware 1 | . . . 1 . . Protection 3 | . . 2 . 1 . Artifact . | . . . . . . Weapon 23 | . 4 9 5 5 . Energy Gun 5 | . . 1 . 4 . Energy Cannon 4 | . . 1 2 1 . Ballistic Gun 10 | . 3 5 2 . . Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . 1 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 17 | . . 2 . 11 4 Power 2 | . . . . 1 1 Propulsion 4 | . . 1 . 2 1 Utility 4 | . . 1 . 2 1 Weapon 7 | . . . . 6 1 Highest Loss Streak 8 | . . 2 . 8 4 Average Slot Usage (%) 91 | . 93 98 96 86 55 Engine 9 | . 13 11 9 5 . Core 1 | . . . . 3 5 Treads 9 | . . 6 16 17 18 Leg 11 | . 28 15 . . . Device 5 | . 1 6 8 4 16 Storage 9 | . 14 11 9 6 . Processor 14 | . 6 22 18 14 9 Protection 2 | . . 4 . 4 . Energy Gun 1 | . . . . 2 6 Energy Cannon 2 | . . . 8 5 . Ballistic Gun 21 | . 27 20 25 18 . Naked Turns . | . . . . . . Heaviest Build 28 | 12 13 23 26 28 10 Greatest Support 44 | 20 20 44 44 44 40 Greatest Overweight (x) 1 | . . 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 4 Average Capacity 5 | . 6 6 6 5 4 Most Carried 6 | . 6 6 6 6 3 Average Carried 5 | . 5 5 5 4 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 6 6 6 6 3 3 Class Distribution -------------------- 65% | Mutant 20% | Gunner 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -8/Garrison Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Sto Matter Collected 1389 | 200 202 565 97 325 . Remotely . | . . . . . . Salvage Created 1791 | . 238 783 108 662 . Parts 114 | . 19 54 6 35 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Combat Hostiles Destroyed 50 | . 11 21 2 16 . Melee 1 | . . . . 1 . Guns 29 | . 9 10 1 9 . Cannons 4 | . . . 1 3 . AOE 15 | . 2 11 . 2 . Classes Destroyed 7 | . 2 5 . . . Worker 3 | . . 3 . . . Tunneler 2 | . . 2 . . . Hauler 1 | . . 1 . . . Swarmer 17 | . 6 7 . 4 . Grunt 25 | . 5 7 1 12 . Brawler 1 | . . 1 . . . Sentry 7 | . . 6 1 . . Best Kill Streak 19 | . 5 19 2 6 . Combat Bots Only 14 | . 5 14 2 6 . Max Kills in Single Turn 6 | . 2 6 1 2 . Gunslinging . | . . . . . . Exploded 5 | . 2 5 . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Damage Taken 3076 | . 292 985 41 1453 305 Core 542 | . 60 160 . 276 46 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 76 60 . . . Volleys Fired 104 | . 27 42 3 31 1 Largest 4 | . 2 2 4 4 1 Hottest 130 | . 40 46 129 130 65 Shots Fired 245 | . 50 75 12 107 1 Gun 204 | . 46 66 9 82 1 Cannon 28 | . . . 3 25 . Launcher 13 | . 4 9 . . . Special . | . . . . . . Kinetic 197 | . 46 66 9 76 . Thermal 7 | . . . . 6 1 Explosive 13 | . 4 9 . . . Electromagnetic 28 | . . . 3 25 . Robot Hit Streak 20 | . 5 20 18 20 3 Robot Miss Streak 6 | . 3 6 . 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 172 | . 32 62 11 66 1 Core Hits 100 | . 17 41 5 37 . Critical Hits 2 | . . . . 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3392 | . 511 1622 174 1068 17 Guns 1932 | . 281 839 127 668 17 Cannons 378 | . . . 47 331 . Explosions 1045 | . 230 773 . 42 . Melee . | . . . . . . Ramming 37 | . . 10 . 27 . Kinetic 1819 | . 281 839 127 572 . Thermal 155 | . . . . 138 17 Explosive 1003 | . 230 773 . . . Electromagnetic 378 | . . . 47 331 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 4 . . . Average Corruption 3 | . 1 3 . . . Corruption Purged . | . . . . . . Effects 9 | . . 9 . . . Message Errors 3 | . . 3 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Targeting Errors 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 81 | . 32 34 . 15 . Projectiles 2 | . . . . 2 . Explosions 79 | . 32 34 . 13 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 96 | . 66 2 . 28 . Shots 5 | . 4 . . 1 . Rammed 25 | . . 2 . 23 . Targets Rammed 26 | . . 3 . 23 . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 581 | . 6 8 98 581 . Average Temperature 149 | . 5 1 45 194 . Received Heat Transfer 1182 | . 90 318 18 702 54 Effects 12 | . . . . 12 . Shutdowns 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . . . . 1 . Heat Transferred 359 | . . . . 322 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Peak Influence 607 | . 250 607 301 561 278 Average Influence 267 | . 73 331 241 388 270 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 37 | . . . . . . Level 1 35 | . . . . . . Level 2 27 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 4 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 2 3 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 20 25 2 21 3 Peak Tracking Total 11 | . 5 11 2 6 3 Tactical Retreats 5 | . 3 . . 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Traps Triggered 5 | . 4 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Sto Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Machines Accessed 8 | . 3 3 2 . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 22 | . 6 8 8 . . Successful 12 | . 4 3 5 . . Failed 10 | . 2 5 3 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 6 8 . . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . 4 . . Terminal Hacks 7 | . 4 3 . . . Record 3 | . 2 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 3 2 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 89 | . . . 89 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Sto Turns Passed 2371 | . 635 657 287 728 64 Spaces Moved 1110 | 1 281 331 119 342 36 Core . | . . . . . . Treads 575 | . . 78 119 342 36 Legs 535 | 1 281 253 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 145 145 170 Average Speed 137 | 120 120 129 145 152 170 Slowest Speed 170 | 120 120 150 165 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 52 40 12 61 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . 12 64 . 1 . Melee . | . . . . . . Projectile . | . . . . . . AOE 77 | . 12 64 . 1 . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Sto Total 1742 | . 536 484 223 462 37 Wait 390 | . 197 55 91 47 . Move 1105 | . 280 330 118 341 36 Hop . | . . . . . . Pick Up 26 | . 10 12 1 3 . Fast Attach 16 | . 1 3 5 7 . Attach 14 | . 4 5 1 4 . Detach 4 | . . . . 4 . Swap 26 | . 7 17 2 . . Drop 31 | . 10 17 2 2 . Fire 104 | . 27 42 3 31 1 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush 24 | . . 1 . 23 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 8) 356 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 619 | -10/Materials | Discovered new exit (range 4) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Discovered new exit (range 15) 1019 | -9/Materials | Destroyed 14 combat bots 1239 | -9/Materials | Discovered new exit (range 16) 1292 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Weapon x2 1361 | -8/Materials | Repaired Adv. Treads 1417 | -8/Materials | Repaired Imp. Assault Rifle 1576 | -8/Materials | Identified exit to Garrison 1580 | -8/Materials | Entered Garrison 1610 | -8/Garrison | Triggered checkpoint 1684 | -8/Garrison | Triggered checkpoint 1780 | -8/Garrison | Discovered new exit (range 10) 1864 | -8/Garrison | Triggered checkpoint 1866 | -8/Garrison | Build established: Gunner 2024 | -8/Garrison | Triggered checkpoint 2063 | -8/Garrison | Lost 3 parts (1p1n1w) 2088 | -8/Garrison | Triggered checkpoint 2158 | -8/Garrison | Lost 8 parts (1n2u5w) 2166 | -8/Garrison | Core integrity fell below 50% 2266 | -8/Garrison | Discovered new exit (range 14) 2286 | -8/Garrison | Identified exit to Storage 2308 | -8/Garrison | Entered Storage 2372 | -8/Storage | Self-destructed Last Messages --------------- 02202_ Acquired Arm. Treads. 02203_ Dropped EM Pulse Cannon. 02206_ Acquired Imp. Heat Sink. 02210_ Acquired 4 matter. 02213_ Acquired 5 matter. 02216_ Acquired 1 matter. 02266_ EXIT=FOUND 02286_ EXIT=IDENTIFIED: STORAGE LOCATION=STORAGE GOAL=ESCAPE 02308_ Destroyed Hacking Suite. 02309_ O-16 Technician sends out distress signal. 02309_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02309_ O-16 Technician uses terminal to summon reinforcements. 02309_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S014. 02309_ O-16 Technician locks terminal. 02340_ Lgt. Nuclear Core destroyed. 02358_ Particle Gun destroyed. 02368_ Imp. Sensor Array destroyed. 02370_ Arm. Treads destroyed. 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""" #????? | | ????????????????? #????? | | ???????????????? +????? | | ????????????????###"Y"##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed GodHackingLoader Manual? 0 Play Time 00:43:00 Cumulative 13.4 hours Start 2019.11.01 @ 11:49:27 End 2019.11.09 @ 09:46:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 89x57 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: c9216d87-3061-4fda-97a7-b9b344a6b772