Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 22:19:45 Player: Zedx Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (3094) 3094 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9139 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 194/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Relay Coupler [Brawler] (33) Relay Coupler [Hunter] (16) Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Gravity Neutralizer Advanced Sensor Array Point Defense System Hacking Suite > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Hammer Heavy Hammer Katana > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Compact Wheel Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Transmission Jammer Heavy Laser Heavy Laser Flak Gun [Rating: 77] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Hammer Energy Gun Heavy Laser Ballistic Gun Flak Gun Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Slots Evolved 12 | . . . 2 2 2 2 2 . . 2 . . Power 2 | . . . . 1 . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . . 1 . . Utility 5 | . . . 1 . 1 2 1 . . . . . Weapon 3 | . . . . 1 1 . 1 . . . . . Parts Attached 144 | 5 13 . 14 30 16 15 26 17 6 1 . 1 Power 26 | 1 2 . 1 4 4 5 4 3 1 . . 1 Engine 14 | 1 2 . 1 2 2 2 2 1 1 . . . Core 9 | . . . . 2 2 1 1 2 . . . 1 Reactor 3 | . . . . . . 2 1 . . . . . Propulsion 43 | 2 5 . 10 12 3 2 4 3 2 . . . Treads 2 | . 1 . . . . . . 1 . . . . Leg 24 | . 1 . 3 12 1 2 4 1 . . . . Wheel 13 | 2 3 . 4 . 2 . . . 2 . . . Hover 4 | . . . 3 . . . . 1 . . . . Flight . | . . . . . . . . . . . . . Utility 44 | 1 3 . 2 8 3 7 11 5 3 1 . . Device 26 | . 2 . . 1 2 7 7 4 2 1 . . Storage 9 | 1 1 . . 4 . . 1 1 1 . . . Processor 7 | . . . 1 3 1 . 2 . . . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 1 | . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 1 3 . 1 6 6 1 7 6 . . . . Energy Gun 9 | . 2 . . . 2 1 3 1 . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | 1 . . . . 1 . . 4 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon 12 | . 1 . 1 6 2 . 2 . . . . . Slashing Weapon 3 | . . . . . 1 . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . . . Corrupted Parts 4 | . . . 1 1 . 1 1 . . . . . System Corruption 16 | . . . 5 1 . 9 1 . . . . . Parts Lost 63 | . 3 . 7 6 4 2 20 7 5 . 8 1 Power 12 | . 1 . 2 3 . . 3 1 1 . . 1 Propulsion 13 | . 2 . 3 . . 1 4 . . . 3 . Utility 20 | . . . 1 3 1 1 6 4 1 . 3 . Weapon 18 | . . . 1 . 3 . 7 2 3 . 2 . Highest Loss Streak 11 | . 2 . 5 3 2 1 5 11 5 . 8 1 To Critical Strikes 2 | . . . . 1 . . . . 1 . . . Average Slot Usage (%) 88 | . 94 100 92 92 95 95 91 73 91 73 48 14 Engine 5 | . 14 14 8 9 7 4 1 . . 5 3 . Core 4 | . . . . 2 6 2 4 10 10 5 3 4 Treads 1 | . 3 . . . . . . 4 5 5 2 . Leg 9 | . 2 . 4 26 13 7 9 2 4 . . . Wheel 4 | . 20 28 6 . 5 7 2 . . 10 6 . Hover 2 | . . . 17 . . . . 1 4 . . . Device 16 | . 10 14 6 1 15 29 26 22 22 26 16 5 Storage 7 | . 14 14 11 11 7 6 5 5 5 5 3 . Processor 5 | . . . 11 10 7 3 3 5 5 5 5 5 Energy Gun 4 | . 14 14 6 . 1 6 10 . . . . . Ballistic Gun 5 | . 2 . . . 5 . . 13 21 10 5 . Impact Weapon 11 | . 11 14 14 26 22 13 9 . . . . . Slashing Weapon 1 | . . . . . . 6 4 2 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 9 32 32 32 56 48 57 81 68 68 54 53 6 Greatest Support 67 | 26 26 20 36 54 54 56 67 32 26 35 35 3 Greatest Overweight (x) 9 | . 9 1 8 2 1 2 4 3 2 2 1 1 Average Overweight (x) 1 | . 1 1 . . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 12 5 Most Carried 15 | 4 15 15 15 15 15 15 15 12 11 9 15 5 Average Carried 11 | 1 9 15 13 12 14 14 13 8 10 8 9 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 15 15 10 15 14 14 12 10 8 9 5 3 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Mutant 15% | Derelict-Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Matter Collected 2241 | 210 158 17 121 320 119 166 263 357 498 . 12 . Remotely . | . . . . . . . . . . . . . Salvage Created 3562 | . 376 . 525 695 119 414 573 161 699 . . . Parts 130 | . 15 . 9 34 5 11 27 5 24 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 8 18 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Combat Hostiles Destroyed 71 | . 9 . 8 17 4 7 11 4 11 . . . Melee 30 | . 2 . 3 10 4 3 8 . . . . . Guns 24 | . 6 . . . . . 3 4 11 . . . Classes Destroyed 11 | . 5 . 2 2 1 . . . 1 . . . Worker 2 | . 1 . 1 . . . . . . . . . Recycler 4 | . 1 . 3 . . . . . . . . . Watcher 4 | . 2 . . 1 1 . . . . . . . Swarmer 27 | . 6 . . 4 3 . 2 1 11 . . . Grunt 23 | . 3 . 4 6 . 7 2 1 . . . . Brawler 1 | . . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 12 | . . . 3 5 . . 3 1 . . . . Hunter 2 | . . . . 1 . . . 1 . . . . Programmer 5 | . . . . . 1 . 4 . . . . . Packrat 5 | . . . . . . . . . 5 . . . Samaritan 3 | . . . . . . . . . 3 . . . Best Kill Streak 5 | . 5 . 5 4 3 4 3 3 4 . . . Combat Bots Only 5 | . 5 . 5 4 3 4 3 3 4 . . . Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . 1 . 1 1 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Hostile Shots Fired 805 | . 55 . 97 105 37 44 180 83 78 . 114 12 Missed 229 | . 12 . 32 23 9 6 47 28 24 . 43 5 Damage Taken 10002 | . 407 . 1084 1419 670 692 2761 964 487 . 1149 369 Core 2896 | . 89 . 374 212 100 150 471 294 45 . 853 308 Absorbed by Shields 533 | . . . . . 37 38 . 60 335 . 63 . Redirected to Shielding 44 | . . . 21 23 . . . . . . . . Regen/Repaired (Parts) 425 | . 17 . . . 117 . 291 . . . . . Core Remaining (%) 59 | 100 . 64 6 61 85 82 . . 19 . . . Volleys Fired 102 | . 21 . 6 . 3 4 8 21 30 . 9 . Largest 4 | . 2 . 1 . 2 1 2 3 4 . 2 . Hottest 157 | . 70 . 56 . 94 80 138 157 114 . 58 . Shots Fired 229 | . 34 . 6 . 4 4 12 39 120 . 10 . Gun 229 | . 34 . 6 . 4 4 12 39 120 . 10 . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 180 | . 13 . . . 3 . . 34 120 . 10 . Thermal 46 | . 21 . 6 . 1 4 12 2 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . 3 . . . . Robot Hit Streak 9 | . 6 . 2 . 1 3 2 8 9 . 5 . Robot Miss Streak 10 | . 2 . 2 . 4 3 3 6 10 . 2 . Penetration Max 1 | . . . . . . . . . 1 . 1 . Secondary Targets 1 | . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . Shots Hit Robots 320 | . 31 . 37 52 15 36 52 28 63 . 6 . Core Hits 151 | . 12 . 2 14 3 11 27 27 52 . 3 . Critical Kills 9 | . . . . 4 1 1 . . 3 . . . Critical Parts Destroyed 18 | . 1 . 4 7 1 1 1 . 3 . . . Critical Strikes 41 | . 2 . 5 11 2 9 6 . 6 . . . Burn 2 | . 1 . 1 . . . . . . . . . Destroy 6 | . . . . . . . . . 6 . . . Smash 21 | . 1 . 4 11 2 2 1 . . . . . Sever 12 | . . . . . . 7 5 . . . . . Melee Attacks 319 | . 21 . 64 89 37 45 58 1 4 . . . Impact 236 | . 21 . 64 89 37 15 10 . . . . . Slashing 83 | . . . . . . 30 48 1 4 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . 2 . 4 2 . . . . 4 . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Follow-up Attacks 53 | . . . 5 20 4 14 10 . . . . . Damage Inflicted 8738 | . 725 . 1304 1706 502 1149 1512 444 1274 . 122 . Guns 2024 | . 219 . 29 . 20 21 157 444 1012 . 122 . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 6714 | . 506 . 1275 1706 482 1128 1355 . 262 . . . Ramming . | . . . . . . . . . . . . . Kinetic 1657 | . 77 . . . 20 . . 426 1012 . 122 . Thermal 367 | . 142 . 29 . . 21 157 18 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 4666 | . 506 . 1275 1706 482 503 194 . . . . . Slashing 2048 | . . . . . . 625 1161 . 262 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . 3 3 8 18 8 9 14 14 14 . 2 4 Average Corruption 11 | . 2 3 4 10 8 9 10 14 14 . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 161 | . 1 4 5 24 6 . 23 38 59 . . 1 Message Errors 43 | . 1 1 . 6 1 . 5 11 18 . . . Matter Fused 34 | . . 1 2 5 . . 6 9 11 . . . Heat Flow Errors 17 | . . . 3 2 1 . 3 5 3 . . . Energy Discharges 18 | . . . . 4 1 . 4 6 2 . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 24 | . . 1 . 4 2 . 5 6 6 . . . Data Loss (major) 8 | . . 1 . 3 . . . . 4 . . . Misfires 12 | . . . . . . . . 1 11 . . . Weapon Failures 4 | . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1097 | . 213 . 390 292 103 37 14 . 48 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1097 | . 213 . 390 292 103 37 14 . 48 . . . Knockbacks 18 | . 2 . 3 6 3 4 . . . . . . Impact 18 | . 2 . 3 6 3 4 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 233 | . 180 . 192 88 78 . 233 210 227 . . 11 Average Temperature 59 | . 58 . 53 40 30 . 48 68 107 . . 11 Received Heat Transfer 1593 | . 96 . 315 342 51 261 279 147 . . 38 64 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 30 | . 5 . 10 10 2 3 . . . . . . Impact Corruptions 50 | . 9 . 18 14 4 4 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 1051 | . 481 . 148 . . 50 335 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Peak Influence 367 | . 323 73 214 367 84 226 127 . . 54 87 37 Initial 90 | . . 73 27 90 14 36 27 . . 40 37 27 Average 87 | . 189 73 99 125 28 137 34 . . 40 57 34 Maximum Alert Level 1 | . 1 . 1 1 . 1 . . . . . . Low Security (%) 87 | 100 59 100 96 72 100 90 100 . . 100 100 100 Level 1 12 | . 40 . 3 27 . 9 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 2 3 1 6 . . . . 2 Investigation 4 | . 1 . 1 1 . . . . . . . 1 Extermination 3 | . . . . . 1 . 2 . . . . . Reinforcement 8 | . 1 . 1 1 2 1 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Distress Signals 5 | . . . 2 3 . . . . . . . . Communications Jammed 2 | . . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . . 2 . . . . . Times Spotted 135 | . 15 . 20 27 13 11 14 11 13 . 8 3 Peak Tracking Total 6 | . 5 . 6 5 4 4 4 6 5 . 6 5 Tactical Retreats 14 | . 2 . 4 1 2 2 . . 2 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Traps Triggered 11 | . 2 . . 3 1 . . . . . 3 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Machines Disabled 1 | . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Machines Accessed 29 | . 6 . 2 5 5 3 3 . . 2 1 2 Terminals 22 | . 5 . 2 5 2 3 2 . . 1 1 1 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . 1 . . . 1 . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . Total Hacks 82 | . 19 . 6 9 14 11 14 . . 3 1 5 Successful 44 | . 7 . 3 3 9 6 11 . . 1 1 3 Failed 38 | . 12 . 3 6 5 5 3 . . 2 . 2 Catastrophic 5 | . . . . 3 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 6 . 5 5 . 2 4 . . 1 . . Terminals 56 | . 16 . 6 9 3 11 6 . . 1 1 3 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 18 | . 3 . . . 7 . 8 . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . 2 . . Terminal Hacks 23 | . 5 . 3 3 1 6 3 . . . 1 1 Record 2 | . . . . . 1 . . . . . . 1 Part Schematic 2 | . . . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . 1 . Fabricator Index 2 | . . . . . . 1 1 . . . . . Alert Level 6 | . . . 2 1 . 2 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . Investigation Status 2 | . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 15 | . 2 . . . 5 . 8 . . . . . Scan Component 8 | . 1 . . . 3 . 4 . . . . . Repair 7 | . 1 . . . 2 . 4 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 6 . 2 5 3 2 3 . . 2 . 2 Full Trace Events 4 | . 2 . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . 2 . 4 . . . . . Time 283 | . 26 . . . 93 . 164 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Turns Passed 9387 | 51 954 156 635 1468 1273 476 1522 976 1405 160 215 96 Spaces Moved 4847 | 49 727 148 294 679 796 269 629 376 442 117 210 111 Core 273 | 12 8 . 5 . . . 16 10 . . 111 111 Treads 576 | . . . . . . . . 191 385 . . . Legs 1498 | . . . 34 679 320 1 289 175 . . . . Wheels 2331 | 37 719 148 86 . 476 268 324 . 57 117 99 . Hover 169 | . . . 169 . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 86 120 100 100 120 150 120 105 50 50 Average Speed 147 | 80 105 95 115 159 112 117 163 237 287 109 76 85 Slowest Speed 500 | 90 500 95 450 260 120 190 260 340 320 120 115 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 1 1 . . . . . . . Exploration Rate (%) 27 | 4 90 39 22 43 21 6 8 43 50 2 28 3 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . Scrap Searched 4 | . . 1 . . . . . 3 . . . . Spaces Dug 33 | . 2 . 15 7 6 . 2 1 . . . . Terrain Destroyed 35 | . 2 . 15 7 6 . 2 1 2 . . . Melee 33 | . 2 . 15 7 6 . 2 1 . . . . Projectile 2 | . . . . . . . . . 2 . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Gar Fac Total 6489 | 60 845 163 486 951 1133 380 1036 425 496 148 253 113 Wait 861 | . 31 16 90 125 229 29 297 . 14 30 . . Move 4834 | 48 726 147 293 677 795 268 628 375 441 116 209 111 Hop . | . . . . . . . . . . . . . Pick Up 172 | 7 24 . 12 36 32 20 23 11 1 1 5 . Fast Attach . | . . . . . . . . . . . . . Attach 97 | 5 10 . 14 14 11 6 19 13 3 . 1 1 Detach 14 | . 4 . 4 2 1 1 . . . . 2 . Swap 49 | . 3 . . 16 5 9 7 4 3 1 1 . Drop 79 | . 5 . 9 19 25 13 6 . . . 1 1 Fire 102 | . 21 . 6 . 3 4 8 21 30 . 9 . Melee 250 | . 21 . 58 61 27 30 48 1 4 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 31 | . . . . 1 5 . . . . . 25 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 8) 707 | -10/Materials | Discovered new exit (range 10) 760 | -10/Materials | Repaired Sensor Array 1006 | -10/Materials | Entered Mines 1024 | -10/Mines | Learned location of Zion (-7) 1153 | -10/Mines | Discovered new exit (range 10) 1162 | -10/Mines | Entered Materials 1162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -9/Materials | Discovered new exit (range 16) 1563 | -9/Materials | Crushed by falling debris 1643 | -9/Materials | Core integrity fell below 50% 1680 | -9/Materials | Core integrity fell below 20% 1689 | -9/Materials | Lost 5 parts (2p3n) 1780 | -9/Materials | Discovered new exit (range 13) 1795 | -9/Materials | Identified exit to Materials 1797 | -9/Materials | Entered another Materials area 1797 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2498 | -8/Materials | Crushed by falling debris 3015 | -8/Materials | System corruption reached 10% 3047 | -8/Materials | Lost 3 parts (1p2u) 3221 | -8/Materials | Discovered new exit (range 16) 3243 | -8/Materials | Identified exit to Factory 3265 | -8/Materials | Entered Factory 3265 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3574 | -7/Factory | Repaired Hvy. Hammer 3641 | -7/Factory | Repaired Broken Transmission Jammer 4337 | -7/Factory | Crushed by falling debris 4532 | -7/Factory | Discovered new exit (range 7) 4538 | -7/Factory | Entered another Factory area 4538 | -6/Factory | Evolved 2 slots: Utility x2 4999 | -6/Factory | Discovered new exit (range 11) 5014 | -6/Factory | Entered another Factory area 5014 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5073 | -5/Factory | Repaired Hvy. Hammer 5113 | -5/Factory | Repaired Katana 5177 | -5/Factory | Repaired Lgt. Antimatter Reactor 5210 | -5/Factory | Repaired Hvy. Hammer 5607 | -5/Factory | Garrison activated, responded to threat 5861 | -5/Factory | Lost 4 parts (1p2u1w) 5957 | -5/Factory | Lost 4 parts (1n2u1w) 6022 | -5/Factory | Discovered new exit (range 3) 6119 | -5/Factory | System corruption reached 10% 6155 | -5/Factory | Lost 5 parts (2p1n1u1w) 6467 | -5/Factory | Build established: Scavenger-Gunner 6536 | -5/Factory | Entered Upper Caves 6538 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6540 | -5/Upper Caves | Core integrity fell below 50% 6589 | -5/Upper Caves | Lost 11 parts (1p1n3u6w) 6635 | -5/Upper Caves | Spotted B-75 Beast 6883 | -5/Upper Caves | Build established: Scavenger-Mutant 7036 | -5/Upper Caves | Learned Factory emergency access door positions 7205 | -5/Upper Caves | Identified exit to Upper Caves 7512 | -5/Upper Caves | Entered another Upper Caves area 7548 | -5/Upper Caves | Build established: Derelict-Gunner 7734 | -5/Upper Caves | Learned Factory security intel 8540 | -5/Upper Caves | Core integrity fell below 20% 8620 | -5/Upper Caves | Identified exit to Factory 8777 | -5/Upper Caves | Lost 5 parts (1p1u3w) 8917 | -5/Upper Caves | Entered Factory 8917 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9076 | -4/Factory | Identified exit to Garrison 9077 | -4/Factory | Entered Garrison 9099 | -4/Garrison | Triggered checkpoint 9111 | -4/Garrison | Garrison Relay disabled 9131 | -4/Garrison | Build established: Scavenger-Mutant 9176 | -4/Garrison | Spotted B-86 Titan 9243 | -4/Garrison | Triggered checkpoint 9263 | -4/Garrison | Lost 8 parts (3n3u2w) 9281 | -4/Garrison | Core integrity fell below 50% 9285 | -4/Garrison | Discovered new exit (range 10) 9292 | -4/Garrison | Entered Factory 9386 | -4/Factory | Core integrity fell below 20% 9388 | -4/Factory | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09376_ U-05 Engineer lays Concrete. 09377_ System corrupted: Energy discharge (-48). 09377_ U-05 Engineer lays Concrete. 09383_ ALERT: All DSF locations entering lockdown mode. 09383_ U-05 Engineer lays Concrete. 09385_ Triggered Gamma Bomb Trap. 09385_ A bubble of electromagnetic force engulfs the area. 09385_ Subcomponent Replicator disabled. 09385_ Gamma Bomb Trap short circuited. 09385_ A bubble of electromagnetic force engulfs the area. 09385_ U-05 Engineer destroyed. 09385_ Gamma Bomb Trap short circuited. 09385_ A bubble of electromagnetic force engulfs the area. 09385_ Critical hit (Burn: +50). 09386_ Knocked back. 09388_ Mic. Fission Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????################????############## | | ????????????????# ] #????# | | ????????????????# #????# """"""""" ! | | ????????????????# """ """ [#????# | | ????????????????# """"" """" #????# """"""""" | | ????????????????# """"" """" #????# " | | ????????????????# #????# """"""""" | | ????????????????#+###### ############ " | | ????????????????# #???# *= + """"""""" | | ????????????????# ##### %%! ##### | | ????????????????# %= #???#+#######+#### | | ????????????????###### #???# ????# | | ??????????????#####??# !#?### ###?# | | ??????????????# ?# ### #?# | | ???????????????"""" # ### | | ???????????????"""" % g T | | ???????????????"""" # ### ## | | ?????????????????????# g ## #?# #? | | ?????????????????????### @ ####+###?# #? | | ???????????????????????# #????????# #? | | ???????????????????????# g #????????# #? | | ???????????????????????# "" #????????# #? | | ???????????????????????# """ #??????# #? | | ???????????????????????# "" #??????# #? | | ??????????????????????? "" ???? #? | | ??????????????????????? ? ? #? | | ??????????????????????? ?? #? | | ??????????????????????; ???? #? | | ??????????????????????# ???? #? | | ??????????????????????# ###???#################? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????????H????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 55 Target Analysis 9 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Hacked Arm. Huge Wheel | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed CoilWeldingBiocell Manual? 0 Play Time 01:43:45 Cumulative 34.1 hours Start 2024.07.17 @ 17:45:41 End 2024.07.17 @ 22:19:45 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60346f40-dbe8-4ff3-82fe-286c8ae26415