Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 16:31:34 Player: Mertly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (4195) 4195 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 10750 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 35 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 197/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Advanced Matter Compressor (0) Improved Component Analysis Suite Advanced Component Analysis Suite Advanced Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Antigrav System Improved Gyrokinetic Inverter VTOL Module Impulse Thruster > --- UTILITY ---------- Advanced Matter Compressor Encrypted Comm Array Targeting Computer Quantum Capacitor Graphene Brace Hacking Suite > --- WEAPON ----------- Heavy Gauss Cannon > --- INVENTORY -------- Advanced Component Analysis Suite Compact HERF Cannon Advanced Datajack [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Target Analyzer Device Graphene Brace Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 8 | . . 1 . 2 . 1 2 . . 2 Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 99 | 6 1 10 18 3 14 5 10 7 5 20 Power 12 | 1 . . 2 . 3 . 1 2 . 3 Engine 5 | 1 . . 1 . 3 . . . . . Core 6 | . . . 1 . . . . 2 . 3 Reactor 1 | . . . . . . . 1 . . . Propulsion 32 | 2 . 2 9 . 9 . 1 2 . 7 Treads 21 | 2 . . 5 . 9 . 1 2 . 2 Leg 6 | . . 2 4 . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 3 | . . . . . . . . . . 3 Utility 26 | 1 1 4 . 3 1 3 2 1 5 5 Device 10 | . . 1 . . . 2 1 1 3 2 Storage 6 | 1 1 1 . 1 1 . . . . 1 Processor 5 | . . 2 . 2 . . . . 1 . Hackware 3 | . . . . . . 1 1 . . 1 Protection 2 | . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 4 7 . 1 2 6 2 . 5 Energy Gun 9 | . . . 3 . . 1 3 1 . 1 Energy Cannon 3 | . . . . . . 1 . . . 2 Ballistic Gun 6 | 2 . . 2 . . . 1 . . 1 Ballistic Cannon 2 | . . 1 . . . . . . . 1 Launcher 3 | . . . 1 . 1 . . 1 . . Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon 4 | . . 3 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . 1 Parts Lost 57 | . . . 7 . 6 2 2 3 13 24 Power 9 | . . . 2 . 2 . . . . 5 Propulsion 19 | . . . 5 . 4 . . 3 3 4 Utility 15 | . . . . . . . . . 6 9 Weapon 14 | . . . . . . 2 2 . 4 6 Highest Loss Streak 10 | . . . 3 . 3 2 1 3 10 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 6 7 9 10 9 9 9 9 3 3 Power 1 | 1 1 1 . 2 . . 1 1 2 . Propulsion 1 | 1 2 1 . . . 1 3 . . . Utility 3 | . 1 3 4 5 5 5 3 4 . . Weapon 1 | . 1 1 4 3 3 1 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . 1 4 5 . 1 2 5 1 . 3 Power 4 | . 1 . 2 . . . . 1 . . Propulsion 3 | . . 2 . . . . 1 . . . Utility 9 | . . 1 1 . 1 2 2 . . 2 Weapon 5 | . . 1 2 . . . 2 . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 90 99 96 87 90 97 96 94 64 46 Engine 3 | . 14 11 4 7 6 6 1 . . . Core 2 | . . . 4 . . . . 3 5 4 Treads 14 | . 28 1 12 30 21 26 23 17 2 . Leg 4 | . . 20 21 . . . . . . . Device 8 | . . 2 . . . 2 11 12 21 14 Storage 7 | . 19 19 9 7 7 6 5 5 5 3 Processor 13 | . . 10 18 18 30 23 17 15 6 4 Hackware 4 | . . . . . . 4 10 11 2 2 Energy Gun 9 | . . . 5 23 17 19 8 22 7 1 Ballistic Gun 3 | . 28 6 2 . . . . . . . Launcher 1 | . . . . . 5 6 3 . . . Special Weapon 1 | . . . . . . . 1 . 8 2 Impact Weapon 4 | . . 22 19 . . . . . . . Peak Build Rating 72 | 6 8 24 33 38 43 55 71 71 69 72 Average Rating 44 | 4 6 21 30 33 35 49 63 67 50 48 On Entrance 35 | . 6 8 24 32 38 43 55 69 69 45 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 12 17 24 29 29 35 41 44 50 54 37 Greatest Support 82 | 40 40 40 82 82 82 80 80 80 70 46 Greatest Overweight (x) 17 | 1 . . 1 . 9 . . 1 17 10 Average Overweight (x) . | . . . . . . . . . 9 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 6 Most Carried 10 | 8 8 8 10 10 10 10 10 10 10 5 Average Carried 7 | 3 6 7 9 10 9 9 9 9 3 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 10 10 10 9 10 10 2 5 Class Distribution -------------------- 35% | Scavenger-Gunner 26% | Mutant 17% | Gunner 9% | Hacker-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Matter Collected 2500 | 208 243 114 580 . 293 149 151 131 162 469 Remotely . | . . . . . . . . . . . Salvage Created 4239 | . 113 363 781 . 450 666 322 447 762 335 Parts 161 | . 11 10 29 . 21 37 17 13 13 10 Haulers Intercepted 3 | . . . 2 . 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 11 18 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Combat Hostiles Destroyed 87 | . 2 10 13 . 10 14 6 9 13 10 Melee 12 | . . 6 6 . . . . . . . Guns 36 | . 2 . 2 . 3 8 1 7 10 3 Cannons 12 | . . 1 . . . . 4 . . 7 AOE 15 | . . . . . 7 6 . . 2 . Classes Destroyed 16 | . 3 3 5 . 1 3 . 1 . . Worker 2 | . 1 . . . . 1 . . . . Builder 5 | . . 1 . . . 4 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 3 | . . . 2 . 1 . . . . . Recycler 2 | . . . 2 . . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 2 | . . . 1 . . . . . . 1 Swarmer 22 | . . 4 3 . 3 3 . 4 1 4 Grunt 30 | . 2 2 4 . 6 7 . 3 6 . Brawler 2 | . . . . . . . . 1 1 . Duelist 4 | . . . 1 . . . . . 3 . Sentry 14 | . . 4 4 . . . . 1 2 3 Specialist 2 | . . . . . . 2 . . . . Hunter 5 | . . . 1 . . . 4 . . . Programmer 6 | . . . . . . 1 2 . . 3 Heavy 2 | . . . . . 1 1 . . . . Best Kill Streak 15 | . 2 7 4 . 5 15 4 4 6 5 Combat Bots Only 7 | . 2 7 3 . 4 7 4 4 6 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 2 1 2 2 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . . 2 2 . . 2 . Melee 1 | . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Hostile Shots Fired 718 | . 13 27 116 . 72 51 76 27 120 216 Missed 197 | . 1 11 27 . 22 10 19 11 28 68 Hits 521 | . 12 16 89 . 50 41 57 16 92 148 Melee 13 | . . . . . . . . . 13 . Projectile 508 | . 12 16 89 . 50 41 57 16 79 148 AOE 3 | . . . . . . . . . . 3 Critical Strikes 29 | . 1 1 3 . 2 2 3 . 9 8 Actively Blocked 20 | . . . . . . . 3 . 9 8 Part Disruptions 5 | . . . . . . 3 1 . . 1 Damage Taken 9946 | . 186 171 1382 . 1276 818 1032 252 1952 2877 Core 2229 | . 14 43 238 . 234 84 169 . 291 1156 Absorbed by Shields 223 | . . . . . . . . . 156 67 Regen/Repaired (Parts) 83 | . . . . . . . 83 . . . Core Remaining (%) 78 | 100 94 89 56 . 66 90 . . 54 . Volleys Fired 238 | . 18 2 7 . 16 29 15 14 63 74 Largest 4 | . 2 2 3 . 3 4 4 4 4 3 Hottest 300 | . 40 50 135 . 165 201 280 300 300 208 Shots Fired 468 | . 36 4 21 . 40 95 39 50 105 78 Gun 373 | . 36 2 21 . 33 80 22 50 100 29 Cannon 69 | . . 2 . . . 4 14 . . 49 Launcher 22 | . . . . . 7 11 3 . 1 . Special 4 | . . . . . . . . . 4 . Kinetic 113 | . 36 4 7 . . . . . . 66 Thermal 317 | . . . 14 . 33 84 36 50 100 . Explosive 22 | . . . . . 7 11 3 . 1 . Electromagnetic 12 | . . . . . . . . . . 12 Robot Hit Streak 19 | . 10 1 5 . 19 17 10 10 19 19 Robot Miss Streak 4 | . 4 1 2 . 2 2 1 3 2 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . 1 . . . 2 . . 1 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 1 . Capacitor 6 | . . . . . . . . . . 6 Shots Hit Robots 370 | . 22 17 42 . 33 60 24 29 85 58 Core Hits 163 | . 9 3 11 . 27 40 12 14 30 17 Critical Kills 5 | . . 1 3 . . . . . . 1 Critical Parts Destroyed 17 | . 1 10 6 . . . . . . . Critical Strikes 48 | . 1 11 9 . 2 4 4 5 7 5 Burn 22 | . . . . . 2 4 4 5 7 . Destroy 2 | . 1 . . . . . . . . 1 Blast 4 | . . . . . . . . . . 4 Smash 20 | . . 11 9 . . . . . . . Melee Attacks 103 | . . 34 69 . . . . . . . Impact 103 | . . 34 69 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . 1 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 15 | . . 6 9 . . . . . . . Damage Inflicted 11606 | . 186 722 1569 . 1395 2465 703 638 2025 1903 Guns 5227 | . 186 . 212 . 518 1071 273 638 1746 583 Cannons 1833 | . . 20 . . . 122 377 . . 1314 Explosions 2481 | . . . . . 877 1272 53 . 279 . Melee 2059 | . . 702 1357 . . . . . . . Ramming 6 | . . . . . . . . . . 6 Kinetic 2038 | . 186 20 45 . . . . . . 1787 Thermal 5160 | . . . 167 . 518 1441 650 638 1746 . Explosive 2233 | . . . . . 877 1024 53 . 279 . Electromagnetic 110 | . . . . . . . . . . 110 Impact 2059 | . . 702 1357 . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 1 . . 5 4 4 17 15 Average Corruption 6 | . . . 1 . . 4 3 4 13 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . . 4 . . 5 7 16 34 22 Message Errors 18 | . . . 2 . . . 2 3 8 3 Matter Fused 22 | . . . 2 . . 1 1 3 11 4 Heat Flow Errors 9 | . . . . . . 1 1 2 2 3 Energy Discharges 15 | . . . . . . . 2 5 4 4 Data Loss (minor) 7 | . . . . . . . 1 1 2 3 Data Loss (major) 5 | . . . . . . 1 . 2 1 1 Misfires 2 | . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . 3 . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . 2 . . 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 1179 | . . 478 413 . 4 122 . . 11 151 Projectiles 168 | . . . . . . 17 . . . 151 Explosions 120 | . . . . . 4 105 . . 11 . Melee 891 | . . 478 413 . . . . . . . Knockbacks 19 | . . 2 7 . . . . . . 10 Impact 7 | . . 2 5 . . . . . . . Kinetic 10 | . . . . . . . . . . 10 Secondary 2 | . . . 2 . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 7 2 Shots 1 | . . . . . . . . . 1 . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 485 | . 44 4 165 . 30 485 197 372 377 210 Average Temperature 104 | . 26 3 70 . 15 132 56 103 128 88 Received Heat Transfer 1639 | . 108 57 351 . 225 171 18 9 546 154 Effects 10 | . . . . . . 3 . 1 3 3 Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . Interference 6 | . . . . . . . . . 3 3 Damage (major) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 10 | . . 4 6 . . . . . . . Combat Hostiles 8 | . . 3 5 . . . . . . . Parts Fried 22 | . . 10 12 . . . . . . . Impact Corruptions 37 | . . 17 20 . . . . . . . Robots Melted 4 | . . . . . . . 1 2 1 . Combat Hostiles 4 | . . . . . . . 1 2 1 . Parts Melted 38 | . . . 1 . 1 4 7 11 14 . Heat Transferred 11750 | . . . 333 . 1147 2679 1184 1950 4457 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . 1 1 . 1 2 1 . . . Low Security (%) 85 | 100 100 93 99 100 54 61 77 . . 100 Level 1 12 | . . 6 . . 45 26 22 . . . Level 2 2 | . . . . . . 12 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Peak Influence 440 | . 50 210 201 80 290 440 258 . . 85 Initial 210 | . . 4 85 80 42 151 210 . . . Average 108 | . 5 86 130 72 129 190 170 . . 27 Influence Increases 2904 | . 60 351 464 . 308 569 240 260 290 362 Destroy 0b10 Robot/C 1740 | . 40 200 260 . 200 280 120 180 260 200 Destroy 0b10 Robot/NC 105 | . 10 5 25 . 25 30 . . 5 5 Destroy Leader 368 | . 10 60 76 . 30 70 30 20 10 62 Successful Hack 65 | . . 4 19 . . . 18 . . 24 Disable Machine 120 | . . . . . 15 90 15 . . . Destroy Structure 206 | . . 7 9 . 23 99 42 . . 26 Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 285 | . . 75 75 . 15 . . 60 15 45 Influence Decreases 2904 | . 48 161 489 117 78 430 581 287 351 362 Entered New Map 645 | . . 8 117 97 18 139 219 34 13 . Time Decay 1753 | . 48 153 302 20 . 271 342 223 208 186 Lost Part 506 | . . . 70 . 60 20 20 30 130 176 Squads Dispatched 19 | . . 2 . . 1 9 2 . 1 4 Investigation 4 | . . 2 . . . 1 1 . . . Extermination 3 | . . . . . . 1 1 . . 1 Reinforcement 5 | . . . . . 1 4 . . . . Assault 1 | . . . . . . . . . 1 . Garrison 6 | . . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Distress Signals 4 | . 1 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 7 14 24 . 11 16 8 12 17 27 Peak Tracking Total 11 | . 4 6 6 . 4 3 3 5 11 9 Tactical Retreats 15 | . . 4 4 . 1 . . 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Machines Disabled 8 | . . . . . 1 6 1 . . . Max in Single Turn 4 | . . . . . 1 4 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Machines Accessed 20 | . 1 4 4 1 . 4 1 . . 5 Terminals 11 | . . 3 3 1 . 1 . . . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 . . . Recycling Units 5 | . 1 1 . . . 2 . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 37 | . 1 10 6 1 . 8 4 . . 7 Successful 22 | . 1 4 6 1 . 4 2 . . 4 Failed 15 | . . 6 . . . 4 2 . . 3 Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 18 | . . 6 5 1 . 2 . . . 4 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 5 | . . . 1 . . . 4 . . . Recycling Units 8 | . 1 4 . . . 2 . . . 1 Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . . 4 5 1 . . . . . 3 Record 4 | . . 2 1 . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 . . . 1 Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . 1 Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . 3 1 . . 1 1 . . 3 Full Trace Events 4 | . . 2 . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 30 | . . . . . . . 30 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . 1 . . . 2 Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 29 | . . . . . . . . . 29 29 Highest-Rated Ally 29 | . . . . . . . . . 29 29 Initial Warlord ECA Mod 40 | . . . . . . 9 8 8 8 7 Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . 18 4 Total Damage 287 | . . . . . . . . . 210 77 Kills 1 | . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Turns Passed 5614 | 69 414 415 672 46 285 685 765 677 818 768 Spaces Moved 2618 | 45 213 237 336 27 119 331 382 356 118 454 Core 198 | 18 . . . . 2 . . . 82 96 Treads 1634 | 27 213 8 130 27 117 331 382 356 36 7 Legs 435 | . . 229 206 . . . . . . . Wheels . | . . . . . . . . . . . Hover 291 | . . . . . . . . . . 291 Flight 60 | . . . . . . . . . . 60 Fastest Speed 34 | 50 160 120 120 156 152 170 170 166 166 34 Average Speed 168 | 123 160 121 136 156 172 170 170 166 552 123 Slowest Speed 900 | 160 160 160 240 156 500 170 170 250 900 595 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 4 | . . . 2 . . 2 . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . Exploration Rate (%) 26 | 5 33 18 39 1 92 9 12 49 16 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug 50 | . . 7 11 . . 23 9 . . . Terrain Destroyed 219 | . . 7 11 . 25 120 25 . 15 16 Melee 18 | . . 7 11 . . . . . . . Projectile 20 | . . . . . . 1 3 . . 16 AOE 181 | . . . . . 25 119 22 . 15 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp Fac Total 3367 | 58 258 326 460 30 168 385 465 406 209 602 Wait 164 | . 19 34 7 . 2 6 38 21 20 17 Move 2608 | 44 212 236 335 26 118 330 381 355 117 454 Hop . | . . . . . . . . . . . Pick Up 96 | 8 7 11 20 . 8 8 11 6 . 17 Fast Attach 21 | 1 . 1 6 2 . 1 4 . . 6 Attach 60 | 5 1 3 9 . 7 4 3 2 7 19 Detach 8 | . . . 1 . . . . . . 7 Swap 36 | . . 6 6 1 10 2 4 5 2 . Drop 58 | . 1 10 18 1 7 5 9 3 . 4 Fire 238 | . 18 2 7 . 16 29 15 14 63 74 Melee 74 | . . 23 51 . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 718 | -9/Materials | Discovered new exit (range 7) 731 | -9/Materials | Destroyed 7 combat bots 899 | -9/Materials | Entered another Materials area 899 | -8/Materials | Evolved 2 slots: Propulsion x2 1081 | -8/Materials | Crushed by falling debris 1273 | -8/Materials | Lost 3 parts (1p2n) 1557 | -8/Materials | Discovered new exit (range 10) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Utility x2 1617 | -7/Factory | Identified exit to DSF 1617 | -7/Factory | Entered DSF 1651 | -7/DSF | Additional patrols routed to DSF 1747 | -7/DSF | Lost 3 parts (1p2n) 1847 | -7/DSF | Discovered new exit (range 11) 1898 | -7/DSF | Sterilization system engaged 1902 | -7/DSF | Entered Factory 1902 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2168 | -6/Factory | Build established: Gunner 2317 | -6/Factory | Garrison activated, responded to threat 2354 | -6/Factory | Destroyed 7 combat bots 2354 | -6/Factory | Discovered new exit (range 15) 2587 | -6/Factory | Entered another Factory area 2587 | -5/Factory | Evolved 2 slots: Utility x2 2690 | -5/Factory | Repaired Hvy. Particle Gun 2956 | -5/Factory | Build established: Hacker-Gunner 3336 | -5/Factory | Discovered new exit (range 7) 3352 | -5/Factory | Entered Upper Caves 3438 | -5/Upper Caves | Lost 3 parts (3n) 3570 | -5/Upper Caves | Met a Warlord Commander 3571 | -5/Upper Caves | Learned location of Warlord (-4) 3572 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 3579 | -5/Upper Caves | Found Encrypted Comm Array 3615 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 3693 | -5/Upper Caves | Build established: Scavenger-Gunner 3940 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4011 | -5/Upper Caves | Discovered new exit (range 10) 4029 | -5/Upper Caves | Entered another Upper Caves area 4056 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4234 | -5/Upper Caves | Lost 10 parts (3n3u4w) 4264 | -5/Upper Caves | System corruption reached 10% 4297 | -5/Upper Caves | Lost 3 parts (3u) 4770 | -5/Upper Caves | Discovered new exit (range 15) 4847 | -5/Upper Caves | Entered Factory 4847 | -4/Factory | Accompanied by 1 ally 4847 | -4/Factory | Evolved 2 slots: Utility x2 5065 | -4/Factory | Lost 6 parts (1p2u3w) 5152 | -4/Factory | Found Quantum Capacitor 5260 | -4/Factory | Lost 3 parts (1p1u1w) 5433 | -4/Factory | Build established: Scavenger-Mutant 5497 | -4/Factory | Core integrity fell below 50% 5508 | -4/Factory | Lost 4 parts (1p2n1w) 5536 | -4/Factory | System corruption reached 10% 5594 | -4/Factory | Lost 7 parts (1p1n4u1w) 5605 | -4/Factory | Core integrity fell below 20% 5615 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05549_ Dropped Disruptor Cannon. 05550_ Dropped Com. HERF Cannon. 05551_ Acquired 4 matter. 05551_ Targeting Computer destroyed. 05553_ Acquired 13 matter. 05557_ R-10 Processor collects Disruptor Cannon. 05558_ Neutrino Core destroyed. 05561_ R-10 Processor collects Imp. Treads. 05563_ Graphene Brace destroyed. 05564_ R-10 Processor collects Imp. Treads. 05569_ Slammed into K-01 Serf. 05580_ Imp. Gyrokinetic Inverter broken. 05580_ Destabilizing: Short circuit. 05582_ => UXVD SCF9TQ=> FAJIJ8OB=S 05583_ Slammed into K-01 Serf. 05583_ Destabilizing: System corrupted (+2). 05598_ System corrupted: Matter fused (-5). 05613_ K-01 Serf cleans the Neutrino Reactor. 05615_ Acquired Imp. Gravmag System. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????# + # #??# | | ?????????# # # #### | | ?????????# !! # # # | | ?????????# ! # # # | | ?????????# # # # | | ?????????# # # / | | ?????????# # # # | | ?????????# # # # ####+##### | | ?????????#####+#+###### ######/#### #????????? | | ?????????????# #????????? | | ?????????????# #????????? | | ?????????????# #????????? | | ?????????????# +????????? | | ??????????#### #????????? | | ????????### ## #????????? | | #########"#"## #????????? | | ! % % #????????? | | % % #????????? | | ! #????????? | | #????????? | | #????????? | | #"## T###########+###########????????? | | # #####????# k #????????????? | | # #????????# s""" """ #????????????? | | ########???# """ """ #????????????? | | + @ """ """ #????????????? | | ########???# w #????????????? | | #??????????# """ """ #????????????? | | #??????????# """ """ ?????????????? | | #??????????# """ """ ??????????????? | | #??????????# ???????????????? | | #??????????# ????????????????? | | #??????????# ?????????????????? | | #??????????# ! ! !?????????????????? | | ###################??????????????????? | | # #??????????????????????? | | # """ """ #??????????????????????? | | # """ """ """#??????????????????????? | | / """ """ Y"#??????????????????????? | | # """#??????????????????????? | | # = #??????????????????????? | | ###############??????????????????????? | | #########/#######????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# " " " " " #????????????????????????????????? | | ???# " " " " " #????????????????????????????????? | | ???# " " " " " #????????????????????????????????? | | ???# " " " " " #????????????????????????????????? | | ???# " " " " " #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Cold Fusion Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Gun | 24% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Challenges ------------ None Game ------ Seed IntegrityUltimateSink Manual? 0 Play Time 02:38:27 Cumulative 38.6 hours Start 2025.09.21 @ 13:36:38 End 2025.09.21 @ 16:31:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3e8f5fd-479c-41a1-a7e0-f785f9a1a32f