Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 20:16:51

Player: Shiirru

Result: Destroyed by Sapper Charge

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (793)      793
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3103

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (2) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Ion Engine
         Light Nuclear Core
  Experimental Sensor Array
               System Shield
               RU-N14's Throwing Claymores

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
               Flight Unit
>              --- UTILITY ----------
         Small Storage Unit
               Core Shielding
>              --- WEAPON -----------
      Improved EM Pulse Cannon
               Power Maul
>              --- INVENTORY --------
         Light Ion Engine
         Light Nuclear Core
  Experimental Sensor Array
               System Shield
               Thermoblaster
               RU-N14's Throwing Claymores
               Sapper Charge
               GAL Module
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Power Maul
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             28   | 6   3   12  1   2   4   
  Power                    4    | 1   .   2   .   .   1   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   5   .   .   .   
    Treads                 3    | 2   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   4   .   .   .   
  Utility                  2    | 1   1   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   2   5   1   2   3   
    Energy Gun             8    | 2   1   4   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   1   6   .   .   12  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               7    | .   .   3   .   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   1   2   .   .   5   
  Highest Loss Streak      7    | .   1   6   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   89  68  100 100 65  
  Engine                   6    | .   14  6   11  11  2   
  Core                     4    | .   .   .   .   .   8   
  Treads                   5    | .   28  18  .   .   .   
  Flight                   18   | .   .   7   44  44  11  
  Storage                  11   | .   14  11  11  11  10  
  Protection               10   | .   10  11  11  11  10  
  Energy Gun               6    | .   22  11  17  4   .   
  Energy Cannon            5    | .   .   .   .   .   10  
  Launcher                 3    | .   .   .   4   11  .   
  Impact Weapon            7    | .   .   .   .   6   10  
Peak Build Rating          20   | 6   7   10  12  18  20  
  Average Rating           14   | 3   6   6   10  15  18  
  On Entrance              8    | .   6   6   10  12  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 13  14  13  16  19  26  
  Greatest Support         60   | 40  40  60  16  16  8   
  Greatest Overweight (x)  6    | .   .   2   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   5   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             8    | 5   4   4   6   8   8   
  Average Carried          6    | 1   2   2   3   7   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | .   4   2   6   8   5   

 Class Distribution 
--------------------
 70% | Mutant
 23% | Scavenger-Sprinter
  5% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -7/Zion
             Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           515  | 215 73  74  58  10  85  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            776  | .   234 264 93  .   185 
  Parts                    40   | .   14  16  5   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | .   8   8   3   .   6   
  Guns                     15   | .   7   8   .   .   .   
  AOE                      9    | .   1   .   3   .   5   
Classes Destroyed          4    | .   3   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Swarmer                  9    | .   4   3   .   .   2   
  Grunt                    14   | .   4   4   3   .   3   
  Sentry                   2    | .   .   1   .   .   1   
Best Kill Streak           3    | .   2   3   3   .   3   
  Combat Bots Only         3    | .   2   3   3   .   3   
Max Kills in Single Turn   2    | .   1   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        266  | .    67   86   3    .    110  
  Missed                   101  | .    25   31   2    .    43   
Damage Taken               2068 | .    398  637  11   .    1022 
  Core                     494  | .    64   93   .    .    337  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  50   | .    11   18   .    .    21   
Core Remaining (%)         87   | 100  74   .    .    .    .    
Volleys Fired              100  | .    38   47   2    .    13   
  Largest                  2    | .    2    2    1    .    1    
  Hottest                  260  | .    80   80   33   .    260  
Shots Fired                119  | .    54   50   2    .    13   
  Gun                      108  | .    54   50   .    .    4    
  Cannon                   3    | .    .    .    .    .    3    
  Launcher                 8    | .    .    .    2    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  87   | .    36   50   .    .    1    
  Explosive                7    | .    .    .    2    .    5    
  Electromagnetic          25   | .    18   .    .    .    7    
  Robot Hit Streak         6    | .    6    6    2    .    6    
  Robot Miss Streak        4    | .    4    4    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           66   | .    29   29   1    .    7    
  Core Hits                41   | .    14   14   3    .    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              73   | .    .    2    .    69   2    
  Impact                   71   | .    .    .    .    69   2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1408 | .    418  302  185  .    503  
  Guns                     690  | .    327  302  .    .    61   
  Cannons                  48   | .    .    .    .    .    48   
  Explosions               620  | .    86   .    185  .    349  
  Melee                    45   | .    .    .    .    .    45   
  Ramming                  5    | .    5    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  676  | .    306  302  .    .    68   
  Explosive                466  | .    .    .    185  .    281  
  Electromagnetic          216  | .    107  .    .    .    109  
  Impact                   45   | .    .    .    .    .    45   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    
  Average Corruption       1    | .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    .    
    Matter Fused           1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    1    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    1    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    .    .    80   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        210  | .    210  81   .    .    204  
  Average Temperature      53   | .    66   37   .    .    46   
  Received Heat Transfer   453  | .    114  258  6    .    75   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    .    
  Heat Transferred         1300 | .    600  700  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             190  | .   190 155 165 .   .   
  Initial                  60   | .   .   26  60  .   .   
  Average                  67   | .   67  71  100 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   13  12  3   .   8   
  Peak Tracking Total      7    | .   3   7   3   .   4   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Time Bombs Activated       1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          8    | .   6   2   .   .   .   
  Terminals                8    | .   6   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   16  6   .   .   .   
  Successful               10   | .   8   2   .   .   .   
  Failed                   12   | .   8   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   5   .   
  Terminals                22   | .   16  6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   8   2   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   3   1   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   .   
  Non-combat               1    | .   .   1   .   .   .   
  Combat                   1    | .   .   1   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   .   
  parse_system             1    | .   .   1   .   .   .   
  check_alert              1    | .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      156  | .   .   .   .   156 .   
  Highest-Rated Ally       40   | .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3529 | 53   567  245  64   928  1672 
Spaces Moved               2870 | 44   291  129  176  1884 346  
  Core                     33   | 25   .    3    .    .    5    
  Treads                   368  | 19   291  58   .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   2469 | .    .    68   176  1884 341  
  Fastest Speed            31   | 50   160  31   31   31   197  
  Average Speed            105  | 97   160  96   31   37   470  
  Slowest Speed            520  | 160  160  160  31   111  520  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    46   11   55   92   31   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    1    4    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          98   | .    1    .    23   .    74   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      98   | .    1    .    23   .    74   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3109 | 54   337  199  181  1965 373  
  Wait                     .    | .    .    .    .    .    .    
  Move                     2863 | 43   290  128  173  1883 346  
  Hop                      1    | .    .    .    1    .    .    
  Pick Up                  31   | 5    5    7    4    6    4    
  Fast Attach              2    | 1    .    .    .    1    .    
  Attach                   21   | 5    1    12   .    .    3    
  Detach                   3    | .    .    3    .    .    .    
  Swap                     5    | .    2    .    1    1    1    
  Drop                     8    | .    .    .    .    5    3    
  Fire                     100  | .    38   47   2    .    13   
  Melee                    73   | .    .    2    .    69   2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   54 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  439 | -10/Materials      | Discovered new exit (range 8)
  493 | -10/Materials      | Identified exit to Mines
  571 | -10/Materials      | Discovered new exit (range 7)
  621 | -10/Materials      | Entered another Materials area
  621 | -9/Materials       | Evolved 2 slots: Propulsion x2
  810 | -9/Materials       | Lost 6 parts (1p3n2w)
  864 | -9/Materials       | Discovered new exit (range 8)
  866 | -9/Materials       | Entered Mines
  876 | -9/Mines           | Learned Materials terminal intel
  898 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  899 | -9/Mines           | Found Prototype Device
  925 | -9/Mines           | Learned 4 Materials zone layouts
  928 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  930 | -9/Mines           | Entered Zion
  966 | -7/Zion            | System corruption cleaned by Quarantine Array
 1006 | -7/Zion            | Found GAL Module
 1073 | -7/Zion            | Met Imprinter
 1079 | -7/Zion            | Imprinted
 1081 | -7/Zion            | Declared Zion's savior
 1158 | -7/Zion            | Build established: Scavenger-Sprinter
 1208 | -7/Zion            | Found Prototype Special Weapon
 1605 | -7/Zion            | Given A8's code to call for help
 1848 | -7/Zion            | Discovered new exit (range 9)
 1858 | -7/Zion            | Entered Proximity Caves
 1876 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1928 | -6/Proximity Caves | Lost 5 parts (3n2w)
 2165 | -6/Proximity Caves | Build established: Mutant
 2650 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 3514 | -6/Proximity Caves | Core integrity fell below 50%
 3521 | -6/Proximity Caves | Core integrity fell below 20%
 3530 | -6/Proximity Caves | Destroyed by Sapper Charge

 Last Messages 
---------------
Acquired 10 matter.
6E-ERT(g): "Did HV-R5K finish that project to
  get Squad R into Waste yet?"
Acquired Sapper Charge.
Acquired Thermoblaster.
Searching scrap...
Found Adv. Terrain Scanner.
Found 43 Matter.
Imp. EM Pulse Cannon destroyed.
Flight Unit destroyed.
Core Shielding destroyed.
Fission Core destroyed.
S-27 Virus destroyed.
Power Maul destroyed.
Dropped Sapper Charge.
Started Sapper Charge timer (8).
Sml. Storage Unit destroyed.
Armed Sapper Charge explodes.
S-27 Virus destroyed. <x2>
Thermoblaster destroyed.

 Map 
-----
+----------------------------------------------------+
| #     ########    #??????????????????????????????? |
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|       ###     ####???????????    ????????????????? |
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|  ####    #####?###???#   @= ;#???????????????????? |
|       #     ##   #???#########???????????????????? |
|       #          #???????????????????????????????? |
|                  #???????????????????????????????? |
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|          %   ##??????????????????????????????????? |
|            # #???????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
  Lgt. Angular Momentum Engine | -7/Zion | Archive
           Imp. Cooling System | -7/Zion | Archive
     Imp. Melee Analysis Suite | -7/Zion | Archive
                Thermal Shield | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
               Arm. Huge Wheel | -7/Zion | Archive
                  Fission Core | -7/Zion | Archive
                 Weapon Cycler | -7/Zion | Archive
             Matter Compressor | -7/Zion | Archive
               Hvy. Ion Cannon | -7/Zion | Archive
                 Remote Shield | -7/Zion | Archive
                   Med. Treads | -7/Zion | Archive
              Stasis Canceller | -7/Zion | Archive
      Hrd. Heavy Armor Plating | -7/Zion | Archive
             Lrn. Tractor Beam | -7/Zion | Archive

 Robot Schematics 
------------------
     G-47 Trooper | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              AngularPropulsionSegregator
  Manual?         0
Play Time         00:44:31
  Cumulative      5.4 hours
  Start           2025.03.04 @ 15:21:04
  End             2025.03.04 @ 20:16:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a7a6960-988a-45d2-be8d-fb3fdc48ee3b