Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 20:24:47 // Halloween2019/Abominations Player: inSANE Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (5658) 5658 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10998 Bonus ------- None Cogmind --------- Core Integrity 782/1150 Matter 16/300 Energy 0/170 System Corruption 35% Temperature Cool (6) Location -1/Lair Parts ------- Power (2) Light Antimatter Reactor Propulsion (4) Compact Wheel Centrium Wheel Centrium Wheel Centrium Wheel Utility (9) Advanced Cooling System Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Launcher Guidance Computer Femtoactuators Layered Light Armor Plating Advanced Shield Generator Weapon (4) Fusion Bomb Launcher Advanced Micro-nuke Launcher Inventory (18) Light Antimatter Reactor Gravmag Array Improved Gyrokinetic Inverter Heavy Disruptor Cannon High-powered Shotgun Hardcell Cannon Grenade Launcher Rocket Launcher Heavy Rocket Launcher Ionic Axe Peak State ------------ Power Neutrino Core Light Antimatter Reactor Propulsion Biometal Heavy Treads Armored Huge Wheel Utility Power Amplifier Advanced Cooling System Advanced Cooling System Large Storage Unit High-capacity Storage Unit Launcher Guidance Computer Layered Medium Armor Plating Layered Heavy Armor Plating Weapon Phase Gun Hypervelocity Railgun Hardcell Cannon Fusion Bomb Launcher Inventory Light Ion Engine Light Antimatter Reactor Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Medium Matter Pod Wave Gun Variable Charge Gun HERF Cannon Heavy Disruptor Cannon High-powered Shotgun Grenade Launcher Rocket Launcher Heavy Rocket Launcher Ionic Axe [Rating: 118] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Advanced Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . 1 1 2 . 1 2 . Weapon 2 | . . 1 . . 1 . . . Parts Attached 183 | 6 3 6 14 54 22 24 18 36 Power 13 | 1 . . 1 2 . 5 2 2 Engine 8 | 1 . . 1 2 . 3 1 . Core 2 | . . . . . . 2 . . Reactor 3 | . . . . . . . 1 2 Propulsion 26 | 2 . 2 4 3 4 2 1 8 Treads 11 | 1 . 1 2 2 2 1 . 2 Leg . | . . . . . . . . . Wheel 15 | 1 . 1 2 1 2 1 1 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 1 2 1 3 7 5 11 6 10 Device 18 | . . . 1 2 . 8 2 5 Storage 5 | 1 2 . 1 . . 1 . . Processor 3 | . . . . . . 1 2 . Hackware . | . . . . . . . . . Protection 20 | . . 1 1 5 5 1 2 5 Artifact . | . . . . . . . . . Weapon 98 | 2 1 3 6 42 13 6 9 16 Energy Gun 23 | 1 1 1 2 6 2 5 2 3 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 34 | 1 . 1 3 16 8 . 2 3 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 29 | . . 1 1 14 2 1 . 10 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . 5 1 . 3 . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . 1 . 1 2 . 2 2 4 Parts Lost 47 | . . 4 4 5 6 12 3 13 Power 8 | . . . 1 1 . 3 1 2 Propulsion 5 | . . 2 . . 1 1 . 1 Utility 15 | . . . . 1 2 4 1 7 Weapon 19 | . . 2 3 3 3 4 1 3 Highest Loss Streak 7 | . . 3 2 2 6 7 1 6 Average Slot Usage (%) 89 | . 99 84 92 89 88 89 90 79 Engine 5 | . 14 11 9 7 6 5 1 . Core 1 | . . . . . . 5 5 4 Reactor 1 | . . . . . . . 3 5 Treads 7 | . 14 14 16 6 5 7 5 4 Wheel 8 | . 14 7 4 7 10 8 10 6 Device 12 | . . . 7 10 6 17 24 14 Storage 14 | . 27 22 18 15 13 11 11 10 Protection 11 | . . 1 10 18 19 8 4 9 Energy Gun 8 | . 14 16 9 6 5 8 10 5 Ballistic Gun 10 | . 14 10 13 11 18 11 2 3 Launcher 1 | . . 1 3 1 1 . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 140 | 12 41 52 70 76 77 102 138 140 Greatest Support 145 | 16 20 40 60 28 56 44 44 145 Greatest Overweight (x) 6 | . 2 2 6 3 3 3 5 6 Average Overweight (x) 2 | . 1 1 1 2 1 2 2 2 Largest Inventory Capacity 18 | 6 16 16 18 18 18 18 18 18 Average Capacity 17 | 5 15 16 17 18 18 18 18 18 Most Carried 18 | 4 9 9 18 18 18 18 18 18 Average Carried 14 | 2 5 7 13 15 15 15 17 15 Final Capacity 18 | 6 16 16 18 18 18 18 18 18 Final Carried 18 | 4 9 6 18 16 18 13 18 12 Class Distribution -------------------- 46% | Scavenger-Tank 25% | Mutant 14% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 4669 | 185 111 50 323 1480 835 622 384 679 Remotely . | . . . . . . . . . Salvage Created 4491 | . 122 255 191 932 1007 833 903 248 Parts 247 | . . 8 14 59 51 52 41 22 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 76 | . 1 5 4 20 18 14 12 2 Guns 64 | . . 5 4 18 13 13 9 2 Cannons 3 | . . . . . . . 3 . AOE 7 | . . . . 1 5 1 . . Classes Destroyed 14 | . 3 4 1 2 3 . 1 . Worker 1 | . . . 1 . . . . . Builder 1 | . . . . 1 . . . . Recycler 2 | . 1 . . . . . 1 . Operator 1 | . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 1 | . . 1 . . . . . . Grunt 8 | . 1 . . 3 2 . 2 . Brawler 1 | . . . . . 1 . . . Duelist 5 | . . . . 3 2 . . . Protector 1 | . . . . . 1 . . . Sentry 3 | . . 1 1 . 1 . . . Hunter 2 | . . . . . . . 2 . Abomination 55 | . . 3 3 14 11 14 8 2 Anomaly 6 | . . 1 1 2 . . . 2 Best Kill Streak 6 | . 2 3 2 5 6 2 3 3 Combat Bots Only 6 | . 1 3 1 4 6 2 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 17243 | . 140 467 745 3809 2377 2570 697 6438 Core 1616 | . 43 49 74 584 297 201 16 352 Absorbed by Shields 535 | . . . . . . 88 167 280 Core Remaining (%) 73 | 100 82 87 86 16 65 79 . . Volleys Fired 362 | . 19 22 25 109 59 53 26 49 Largest 4 | . 2 3 3 3 4 4 4 4 Hottest 418 | . 70 132 149 116 156 294 301 418 Shots Fired 970 | . 29 43 57 250 185 166 92 148 Gun 871 | . 29 42 52 213 178 163 79 115 Cannon 30 | . . . . . . . 13 17 Launcher 69 | . . 1 5 37 7 3 . 16 Special . | . . . . . . . . . Kinetic 518 | . 16 17 34 146 145 81 19 60 Thermal 381 | . 13 25 18 67 33 82 71 72 Explosive 69 | . . 1 5 37 7 3 . 16 Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 29 | . 7 9 12 19 21 29 21 13 Robot Miss Streak 5 | . 2 1 2 3 5 3 4 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . . . . 1 1 2 . 1 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 Shots Hit Robots 696 | . 17 33 35 175 124 130 63 119 Core Hits 290 | . 3 13 13 101 62 44 28 26 Critical Hits 12 | . 1 . . . 3 1 . 7 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 10 | . 1 . . . 1 1 . 7 Melee Attacks 49 | . . . . 28 4 . 17 . Impact . | . . . . . . . . . Slashing 37 | . . . . 16 4 . 17 . Piercing 12 | . . . . 12 . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17144 | . 142 598 825 4701 2868 3039 1633 3338 Guns 12493 | . 142 549 674 2778 2324 2844 1401 1781 Cannons 649 | . . . . . . . 232 417 Explosions 3984 | . . 49 151 1905 544 195 . 1140 Melee . | . . . . . . . . . Ramming 18 | . . . . 18 . . . . Kinetic 6305 | . 78 102 353 1542 1648 1393 349 840 Thermal 6822 | . 64 447 321 1236 676 1451 1269 1358 Explosive 3984 | . . 49 151 1905 544 195 . 1140 Electromagnetic 15 | . . . . . . . 15 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 35 | . . 4 2 9 11 12 2 35 Average Corruption 5 | . . 3 1 4 4 6 1 11 Corruption Purged . | . . . . . . . . . Effects 133 | . . 3 10 51 20 24 1 24 Message Errors 28 | . . 2 1 7 4 7 . 7 Matter Fused 17 | . . . . 9 5 1 . 2 Heat Flow Errors 10 | . . 1 2 2 2 3 . . Energy Discharges 8 | . . . 1 4 1 . 1 1 Parts Rejected 2 | . . . . 1 1 . . . Data Loss (minor) 12 | . . . 2 7 1 . . 2 Data Loss (major) 4 | . . . . 1 1 2 . . Misfires 4 | . . . . 2 1 1 . . Misdirections 4 | . . . . . . 1 . 3 Targeting Errors 39 | . . . 3 17 4 6 . 9 Weapon Failures 5 | . . . 1 1 . 3 . . Overload Shots 5 | . . . . . . . . 5 Overflow Damage 145 | . . . 12 28 11 . . 94 Projectiles 16 | . . . . . . . . 16 Explosions 129 | . . . 12 28 11 . . 78 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 1 3 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 1 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 521 | . . . . 246 146 30 86 13 Shots 22 | . . . . 14 4 1 1 2 Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1080 | . 513 487 681 1080 529 325 160 443 Average Temperature 139 | . 170 221 144 191 92 75 64 107 Received Heat Transfer 1860 | . 78 48 144 463 261 309 62 495 Effects 43 | . . 6 5 27 2 . . 3 Shutdowns 9 | . . 2 1 4 1 . . 1 Energy Bleed 8 | . . 1 . 6 1 . . . Interference 4 | . . 1 1 2 . . . . Matter Decay 6 | . . . 2 3 . . . 1 Short Circuit 3 | . . 1 . 2 . . . . Damage (minor) 3 | . . . 1 2 . . . . Damage (major) 8 | . . 1 . 6 . . . 1 Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 4 | . . 1 . . 2 . 1 . Heat Transferred 4606 | . 185 431 244 1028 483 861 999 375 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 185 | . 52 76 129 185 145 87 168 99 Average Influence 44 | . 25 39 61 61 49 25 24 52 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | . . . . . . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 157 | . 5 4 9 35 39 24 41 . Investigation 13 | . 1 . 3 1 2 5 1 . Extermination . | . . . . . . . . . Reinforcement 38 | . 4 3 2 6 6 9 8 . Assault 52 | . . 1 2 20 10 7 12 . Garrison 54 | . . . 2 8 21 3 20 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 17 | . . . . 4 4 4 5 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 77 | . 4 4 3 15 12 9 30 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 8 6 10 43 27 17 20 16 Peak Tracking Total 8 | . 5 3 6 6 7 5 8 6 Tactical Retreats 22 | . 3 1 3 6 4 2 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered 3 | . . . . . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . . 3 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 12 | . . 1 2 4 2 1 2 . Max in Single Turn 2 | . . 1 1 2 1 1 2 . Garrison Access 5 | . . . . 2 . 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 6 | . 1 1 . 1 . . 3 . Terminals 5 | . 1 . . 1 . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 6 2 . 2 . . 7 . Successful 12 | . 6 1 . 1 . . 4 . Failed 5 | . . 1 . 1 . . 3 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 1 1 . 1 . . 5 . Terminals 15 | . 6 . . 2 . . 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 5 . . 1 . . 3 . Prototype ID Bank 2 | . 1 . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 1 . 1 . . 2 . Terminals 2 | . 1 . . . . . 1 . Botnet 2 | . 1 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 1 . 1 . . 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 17 | . . . . 6 . 6 5 . Machine Destruction 7 | . . . . 3 . 3 1 . Programmers 10 | . . . . 3 . 3 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 12 | . . . . 3 9 . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 93 | . . . . 93 93 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 90 | . . . . 49 41 . . . Total Damage 1308 | . . . . 736 572 . . . Kills 4 | . . . . 2 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 7242 | 61 246 345 650 2052 1108 837 1441 502 Spaces Moved 3847 | 41 127 167 333 1068 647 408 835 221 Core 1 | 1 . . . . . . . . Treads 367 | . 5 114 150 37 5 13 19 24 Legs . | . . . . . . . . . Wheels 3479 | 40 122 53 183 1031 642 395 816 197 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 105 110 110 102 Average Speed 124 | 98 120 167 147 122 112 119 122 128 Slowest Speed 245 | 100 180 200 180 205 205 185 245 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 31 | 4 19 20 43 35 23 13 28 99 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 96 | . . 7 11 57 4 . 17 . Terrain Destroyed 427 | . . 7 23 184 32 48 30 103 Melee 43 | . . . . 22 4 . 17 . Projectile 13 | . . . . . 4 1 5 3 AOE 371 | . . 7 23 162 24 47 8 100 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 5416 | 58 193 198 449 1507 877 645 1161 328 Wait 799 | 8 36 2 51 217 120 136 227 2 Move 3839 | 40 126 166 332 1067 646 407 834 221 Hop . | . . . . . . . . . Pick Up 90 | 4 6 1 15 13 18 10 20 3 Fast Attach 62 | 6 1 3 5 9 6 7 5 20 Attach 52 | . . 3 3 11 10 14 5 6 Detach 21 | . . . 3 4 1 7 2 4 Swap 70 | . 2 . 7 34 6 3 8 10 Drop 70 | . 3 1 8 13 7 8 17 13 Fire 362 | . 19 22 25 109 59 53 26 49 Melee 49 | . . . . 28 4 . 17 . Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -1/Lair History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 14) 271 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 311 | -9/Materials | Build established: Mutant 487 | -9/Materials | Discovered new exit (range 4) 572 | -9/Materials | Lost 3 parts (1n2w) 653 | -9/Materials | Entered another Materials area 653 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 714 | -8/Materials | Garrison activated, responded to threat 939 | -8/Materials | Garrison activated, responded to threat 1138 | -8/Materials | Discovered new exit (range 3) 1285 | -8/Materials | Discovered new exit (range 16) 1303 | -8/Materials | Entered Factory 1303 | -7/Factory | Evolved 2 slots: Utility x2 1486 | -7/Factory | Garrison activated, responded to threat 1512 | -7/Factory | Garrison activated, responded to threat 1711 | -7/Factory | Build established: Tank 1949 | -7/Factory | Found Prototype Launcher 1949 | -7/Factory | Identified Rocket Array 2170 | -7/Factory | Build established: Mutant 2338 | -7/Factory | Core integrity fell below 50% 2380 | -7/Factory | Crushed by falling debris 2707 | -7/Factory | Garrison activated, responded to threat 3196 | -7/Factory | Garrison activated, responded to threat 3270 | -7/Factory | Core integrity fell below 20% 3333 | -7/Factory | Discovered new exit (range 16) 3355 | -7/Factory | Entered another Factory area 3355 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3373 | -6/Factory | Garrison activated, responded to threat 3388 | -6/Factory | Garrison activated, responded to threat 3504 | -6/Factory | Garrison activated, responded to threat 3608 | -6/Factory | Garrison activated, responded to threat 3699 | -6/Factory | Garrison activated, responded to threat 3835 | -6/Factory | Lost 6 parts (1n2u3w) 3838 | -6/Factory | Discovered new exit (range 10) 4094 | -6/Factory | Garrison activated, responded to threat 4163 | -6/Factory | Garrison activated, responded to threat 4235 | -6/Factory | Build established: Scavenger-Tank 4310 | -6/Factory | Garrison activated, responded to threat 4408 | -6/Factory | Discovered new exit (range 16) 4452 | -6/Factory | System corruption reached 10% 4454 | -6/Factory | Garrison activated, responded to threat 4463 | -6/Factory | Entered another Factory area 4463 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4501 | -5/Factory | Garrison activated, responded to threat 4503 | -5/Factory | Garrison activated, responded to threat 4607 | -5/Factory | Found Prototype Processor 4866 | -5/Factory | Garrison activated, responded to threat 4969 | -5/Factory | Identified Exp. Targeting Computer 5052 | -5/Factory | Lost 7 parts (2p1n1u3w) 5086 | -5/Factory | System corruption reached 10% 5114 | -5/Factory | Lost 3 parts (1p1u1w) 5288 | -5/Factory | Discovered new exit (range 3) 5300 | -5/Factory | Entered another Factory area 5300 | -4/Factory | Evolved 2 slots: Utility x2 5320 | -4/Factory | Garrison activated, responded to threat 5329 | -4/Factory | Garrison activated, responded to threat 5330 | -4/Factory | Garrison activated, responded to threat 5442 | -4/Factory | Found Prototype Processor 5442 | -4/Factory | Identified Exp. Signal Interpreter 5594 | -4/Factory | Garrison activated, responded to threat 5681 | -4/Factory | Garrison activated, responded to threat 6048 | -4/Factory | Garrison activated, responded to threat 6053 | -4/Factory | Garrison activated, responded to threat 6155 | -4/Factory | Discovered new exit (range 16) 6174 | -4/Factory | Garrison activated, responded to threat 6233 | -4/Factory | Detected disturbance from likely dimensional gate 6349 | -4/Factory | Identified exit to Upper Caves 6439 | -4/Factory | Garrison activated, responded to threat 6466 | -4/Factory | Garrison activated, responded to threat 6539 | -4/Factory | Spotted 6V-1KQ(B) 6608 | -4/Factory | Garrison activated, responded to threat 6698 | -4/Factory | Discovered exit to Lair (range 10) 6741 | -4/Factory | Entered Lair 6760 | -1/Lair | Found Fusion Bomb Launcher 6976 | -1/Lair | Found Prototype Launcher 6976 | -1/Lair | Identified Enh. Gamma Bomb Array 7009 | -1/Lair | Found Prototype Launcher 7009 | -1/Lair | Identified Com. Tesla Bomb Launcher 7047 | -1/Lair | System corruption reached 10% 7063 | -1/Lair | Found Prototype Launcher 7063 | -1/Lair | Identified Adv. Micro-nuke Launcher 7091 | -1/Lair | Found Prototype Device 7091 | -1/Lair | Identified Femtoactuators 7115 | -1/Lair | Lost 6 parts (1n4u1w) 7180 | -1/Lair | System corruption reached 30% 7243 | -1/Lair | Self-destructed Last Messages --------------- 07234_ Linear Accelerator blinks away. 07235_ Acquired Imp. Gyrokinetic Inverter. 07235_ HV Slug penetrates Reinforced Barrier. 07236_ System corrupted: Component data lost. 07236_ Final Abomination forced to warp away. 07236_ Cmb. Linear Gravjet blinks away. 07237_ Field Propulsion Array blinks away. 07237_ Imp. Utility Shielding destroyed. 07238_ Sundering Anomaly forced to warp away. 07238_ Final Abomination forced to warp away. 07239_ Unknown Energy Cannon blinks away. 07239_ Imp. Heavy Siege Treads blinks away. 07239_ Corruption Screen blinks away. 07239_ Unstable Anomaly suddenly flashes brightly. 07239_ Penetrated by HV Slug. 07240_ Assault Rifle blinks away. 07240_ Lgt. Particle Reactor destroyed. 07241_ Corruption Screen blinks away. 07241_ Com. Wheel blinks away. 07243_ Unstable Anomaly suddenly flashes brightly. Map ----- +----------------------------------------------------+ | ???###! ####### # ## ## ##? | | ???## = ! = ######## #? | | ???##= ] * ] != #? | | ???# = | ! = #? | | ???#!! ! = ! [##? | | ??##! % !! == | ]=#? | | ??## =! = !! ! ## = =! ## | | ??#![ = ] ! =## ] [! | # | | ??# [ = == = ]=| =#? | | ??# = = !* #! ! # ! # !!=!#? | | ?## ! ! ## ]= ###### ! ! ]##### ## !!## | | ?## ## = # # ######### !!# | | ?# ! !! !! ####### # =##??##! !! # | | ?# ! [=[### # [AAA =# # #?### =! # | | ?# ! ##= ## AAA ### ####/ ! # | | ?#! = ! ! ### ! AAA #####=/% = # | | ?#! != n ! !! = # | | ?# n ! # | | ?# ] = = = ! # | | ?# ! / = n !! | # | | ?#/ % ! ] ] # | | ?# != ! ! ! ! # | | ??# / != = [ = ! !# | | ??#![ ##### ] n = % ! ! /# | | ??#!% ==##?# [ A # ### ! # | | ??#= = ! [%#??# @ ######## ! =!=# | | ??# [! #??# #?????## # | | ??# !! ![] #??# #?????##!! ! # | | ??#= = ]!##??## n[ #?????#[ /]! # | | ?##= ##??### ######### ! = # | | ?#= [ ##### = == # ## =[ = ]# | | ?# !% =! ! % n = !! | # | | ?##!!!! %# = ]! ! | | ?# ! ## ! =n = = ] | | ? ! ! % ! ! = ! # | | ### = ] ! ]| % !!##? | | ??# !!=! = !! ### ! [ !# # | | ??## | !] !! = # = =[ # | | ???# ! !!! ! = ! = = ] # | | ???# /! ] = ] = [ ! % ] ### | | ???## ! = = = ! [ # #?? | | ????#### # ]! [ ## ## # # #?? | | ???????######### = ## =] ##########?? | | ???????????????##### #??# #########???????????? | | ????????????????????#????#####??????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 100 Energy Generation 43 Energy Capacity 505 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1050 Resistance: EX 50 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 45 Launcher Accuracy 20 Recoil Reduction 7 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainHypervelocityRay Manual? 0 Play Time 03:07:33 Cumulative 279.1 hours Start 2019.10.31 @ 15:05:53 End 2019.10.31 @ 20:24:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 69 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9a68eb4-2a7e-460e-be8e-49b9a86796f9