Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.27 @ 20:42:10 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (335) 1675 Value Destroyed (15336) 15336 Prototype IDs (93) 1860 Alien Tech Used (6) 1200 Bonus (11299) 11299 TOTAL SCORE: 42070 Bonus ------- High Alert Combat Kills 2271 Follower Combat Kills 1190 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 200 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -1062 Cogmind --------- Core Integrity 1502/1600 Matter 300/300 Energy 582/600 System Corruption 0% Temperature Cool (10) Movement Walking (113) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Improved Weapon Cycler Experimental Cloaking Device Layered Medium Armor Plating Heavy Regenerative Plating Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- Enhanced Quantum Rifle Potential Cannon Railgun > --- INVENTORY (20) --- Light Quantum Reactor Centrium Leg Centrium Leg Centrium Leg Experimental Coolant Injector Zionite Biocell Array (750) Experimental Matter Compressor (500) Precision Matter Filter Zionite Weapon Casing Heavy Regenerative Plating Experimental Thermal Defense Suite Subatomic Replicator Enhanced Quantum Rifle Heavy Quantum Rifle Vortex Cannon (26) Vortex Cannon (26) Enhanced Nova Cannon Compact Tesla Bomb Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Experimental Cloaking Device Heavy Regenerative Plating Heavy Regenerative Plating > --- WEAPON ----------- Heavy Quantum Rifle Enhanced Nova Cannon Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Centrium Leg Centrium Leg Centrium Leg Experimental Coolant Injector Zionite Biocell Array Experimental Matter Compressor Long-range Sensor Array Precision Matter Filter Zionite Weapon Casing Experimental Thermal Defense Suite Subatomic Replicator Enhanced Quantum Rifle Enhanced Quantum Rifle Vortex Cannon Vortex Cannon Potential Cannon Compact Tesla Bomb Launcher Mini Smartbomb Launcher [Rating: 214] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Power Core Light Neutrino Core Reactor Cold Fusion Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Light Regenerative Plating Weapon Cooled Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Utility 12 | . . . 2 . 1 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . 2 Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Parts Attached 621 | 6 21 9 15 6 28 66 2 6 1 11 49 4 5 3 18 38 3 11 11 1 19 3 15 3 14 45 52 14 62 44 36 Power 53 | 1 2 2 1 1 5 6 . . 1 . 2 1 . . 2 4 1 . 1 . 3 . 2 1 . 3 5 1 4 2 2 Engine 12 | 1 2 2 1 . 2 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . Core 18 | . . . . 1 3 3 . . 1 . 1 1 . . 1 4 . . 1 . 2 . . . . . . . . . . Reactor 23 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 . 2 1 . 3 5 1 4 2 2 Propulsion 84 | 2 6 2 2 2 9 13 . . . . 7 1 . 1 . 1 1 . 1 . 2 . . . 2 4 4 1 11 5 7 Treads 7 | 1 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 65 | . . . . . 5 12 . . . . 7 1 . 1 . 1 1 . 1 . 2 . . . 2 4 4 1 11 5 7 Wheel 12 | 1 4 2 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 324 | 1 3 1 6 1 9 23 1 3 . 7 33 . 3 . 8 30 1 5 7 . 7 3 7 2 9 32 30 8 34 27 23 Device 230 | . 3 1 1 . 3 16 . 3 . 7 25 . 1 . 3 24 1 3 4 . 5 1 3 1 8 24 25 3 29 23 13 Storage 18 | 1 . . 2 . . . . . . . 2 . . . 2 2 . 1 1 . 1 . 1 . 1 . 1 1 2 . . Processor 13 | . . . . 1 1 2 . . . . 1 . . . . . . . . . . 1 . . . 2 2 . 1 2 . Hackware 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Protection 60 | . . . 2 . 5 5 1 . . . 5 . 2 . 3 4 . 1 2 . 1 1 3 1 . 6 2 4 2 2 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 160 | 2 10 4 6 2 5 24 1 3 . 4 7 2 2 2 8 3 . 6 2 1 7 . 6 . 3 6 13 4 13 10 4 Energy Gun 33 | 1 . 1 . . 2 7 . . . . 1 . . . . 1 . 1 . . . . 2 . . 2 3 1 8 2 1 Energy Cannon 33 | . . . . . . 3 1 1 . 2 2 1 1 1 3 1 . 1 2 . 4 . 3 . 1 1 1 1 . 2 1 Ballistic Gun 53 | 1 10 1 5 1 2 8 . 1 . 1 4 . . . 1 . . 2 . . . . . . . 3 2 . 3 6 2 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . Launcher 31 | . . 2 1 1 1 3 . 1 . 1 . 1 1 1 4 1 . 2 . 1 3 . 1 . 1 . 3 . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 65 | . . . . . 1 9 . 1 . . 4 . . 1 . 2 . . 7 . 2 . 6 3 . 4 7 5 3 3 7 Corrupted Parts 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 4 . . System Corruption 35 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 10 4 18 . . Parts Lost 36 | . . 1 1 . 5 6 . . . . . . . . 1 1 . . . . . . . . 2 . . . 12 2 5 Power 4 | . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . Propulsion 7 | . . 1 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 17 | . . . 1 . 3 2 . . . . . . . . . . . . . . . . . . 2 . . . 4 1 4 Weapon 8 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 Highest Loss Streak 5 | . . 1 1 . 2 2 . . . . . . . . 1 1 . . . . . . . . 2 . . . 5 2 2 Average Slot Usage (%) 98 | . 99 99 97 100 99 98 100 95 95 92 99 100 100 100 99 99 100 100 99 100 100 100 99 98 99 99 98 94 93 94 92 Engine 1 | . 14 14 11 . 2 3 . . . . . . . . 3 . . . . . . . . . . . . . . . . Core 3 | . . . . 10 6 3 7 7 10 7 6 6 6 6 2 4 5 5 5 5 2 5 . . . . . . . . . Reactor 4 | . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 7 5 9 10 10 9 9 8 8 8 7 Treads 1 | . 14 14 10 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 22 | . . . . . 17 28 30 28 28 28 25 25 25 25 25 27 27 27 27 27 25 25 25 25 25 22 22 25 24 25 23 Wheel 1 | . 14 13 11 11 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Device 17 | . 13 14 11 11 16 15 15 14 14 14 18 18 17 18 17 15 18 21 18 16 24 25 24 23 24 18 17 20 20 20 18 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 5 4 3 Processor 11 | . . . . 6 14 14 15 14 14 14 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 12 16 16 13 15 14 Protection 7 | . . . 16 15 4 6 7 7 7 7 5 6 6 6 6 10 8 5 8 11 10 9 10 10 10 12 9 3 4 4 5 Energy Gun 4 | . 1 . . . 5 6 7 7 7 . 5 6 6 6 6 5 5 2 . . . . . . . 3 3 4 6 7 3 Energy Cannon 3 | . . . . . . . 4 . . 6 6 5 5 5 5 4 5 4 5 4 4 5 4 5 3 3 3 . . 2 3 Ballistic Gun 8 | . 26 24 21 18 12 5 . 2 . 2 5 6 6 6 5 5 5 7 11 11 10 10 10 10 10 8 4 4 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 11 15 16 39 40 43 50 52 52 59 54 71 63 70 67 70 89 89 91 92 88 101 101 101 97 111 128 130 130 148 144 160 Greatest Support 172 | 16 20 10 16 16 43 71 71 71 71 71 80 80 80 80 80 108 112 112 122 122 117 117 117 117 129 129 139 159 161 167 172 Greatest Overweight (x) 3 | . 1 1 3 3 3 3 . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 Average Overweight (x) . | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 7 7 10 15 14 14 15 15 14 15 14 15 15 14 15 15 19 19 19 20 19 20 19 20 19 19 19 19 19 19 19 Final Capacity 20 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 35% | Mutant 26% | Scavenger-Mutant 14% | Skirmisher 10% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Mutant | -4/Factory Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 12661 | 234 435 252 364 202 688 941 20 63 . 229 694 56 102 22 333 648 205 235 647 114 365 30 195 50 283 721 1130 84 2051 838 430 Remotely 155 | . . . . . . . . . . . . . . . . . 73 75 7 . . . . . . . . . . . . Salvage Created 17242 | . 471 216 397 178 1497 1389 . 52 . 104 1052 113 223 . 935 949 87 160 102 696 665 . 205 112 210 943 2317 80 2279 904 906 Parts 837 | . 36 24 32 11 83 76 . . . 6 48 3 8 . 33 28 . 4 4 22 23 . 10 2 10 58 120 1 112 51 32 Haulers Intercepted 14 | . 2 . 2 . 3 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 . . Recyclers Shooed 7 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 148 | . . . . . . . . . . 5 . 9 1 . 12 . . . 89 13 . 5 4 2 8 . . . . . . Prevented 53 | . . . . . . . 1 . . 4 . . 7 . 24 . . 4 7 6 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 252 | . 11 8 9 7 26 21 . 1 . 5 18 3 4 . 11 13 . 2 2 8 7 . 3 . 6 11 28 1 29 10 8 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Guns 139 | . 11 7 6 3 22 18 . 1 . . 13 1 . . 3 3 . . 1 . 1 . 1 . 1 6 11 1 18 6 5 Cannons 41 | . . . . . . . . . . 1 5 1 1 . . 5 . . 1 2 1 . 1 . . 4 4 . 9 4 2 AOE 46 | . . 1 3 4 4 2 . . . 4 . . 1 . 6 5 . 1 . 1 3 . 1 . 3 . 5 . 2 . . Classes Destroyed 23 | . 6 1 2 2 1 3 . . . . . 1 1 . 1 . . . . . . . 1 . 1 . 1 . . . 2 Worker 11 | . 2 1 . . . 2 . . . . . . . . . 3 . . . . 1 . . . . 1 1 . . . . Builder 8 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 2 . 3 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 . . Recycler 18 | . . . 1 . 2 4 . . . . 2 . . . . 2 . . . . 3 . . . . . 1 . . 1 2 Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Watcher 22 | . 1 . . . 3 4 . . . . 2 . . . 2 1 . . . . . . . . . 2 3 . 2 2 . Swarmer 62 | . 6 5 5 1 7 10 . . . 4 4 . . . . 5 . . . . 2 . 1 . 4 . 4 . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 72 | . 5 3 2 3 11 1 . 1 . 1 4 2 2 . 6 . . 1 2 7 . . 1 . . 1 10 . 5 . 4 Duelist 4 | . . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . Sentry 38 | . . . 2 . 8 3 . . . . 3 . . . 4 4 . 1 . 1 . . 1 . 1 3 3 1 . 2 1 Hunter 16 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . 11 2 . Programmer 49 | . . . . . . 5 . . . . 6 . 2 . . 4 . . . . . . . . . 7 11 . 7 6 1 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . 4 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 3 3 4 3 5 4 . 1 . 4 3 2 3 . 6 8 . 2 1 4 5 . 3 . 4 3 13 1 6 4 6 Combat Bots Only 12 | . 3 2 3 3 5 3 . 1 . 4 3 2 2 . 6 5 . 2 1 4 3 . 3 . 4 3 12 1 5 3 4 Max Kills in Single Turn 5 | . 1 2 4 2 3 2 . 1 . 3 1 1 2 . 3 5 1 1 1 2 4 . 2 . 2 2 3 1 2 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 3 | . . 1 3 1 3 2 . . . 3 . . 1 . 3 3 . 1 . 1 2 . 1 . 2 . 2 . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 17092 | . 418 349 165 95 1142 1859 . . . 391 770 . 116 . 214 508 . 233 24 100 299 . 16 . 984 307 1501 137 4678 1244 1542 Core 1793 | . 61 58 60 . 140 255 . . . 39 105 . . . . 21 . 44 24 28 13 . . . 150 21 67 . 441 168 98 Absorbed by Shields 1403 | . . . . . . . . . . . . . . . . . . . . 58 79 . . . 265 254 153 . 594 . . Core Remaining (%) 78 | 100 . 52 . 85 74 . . . . 58 . . . . 87 . . . . 88 . . . . 79 . 93 . . 58 93 Volleys Fired 959 | . 55 23 21 17 93 92 15 3 . 21 71 7 25 1 19 50 4 2 5 15 33 2 16 13 13 46 91 6 106 53 41 Largest 4 | . 2 2 2 2 2 2 1 2 . 2 3 3 3 1 3 3 3 2 3 3 3 1 3 1 3 4 4 4 4 4 4 Hottest 382 | . 60 46 46 46 92 150 35 110 . 80 140 125 125 35 125 131 131 98 105 105 105 35 105 35 105 185 254 254 309 382 349 Shots Fired 2063 | . 110 45 39 26 184 174 15 5 . 30 169 15 36 1 33 109 11 4 15 27 45 2 20 13 17 131 199 12 332 134 110 Gun 1415 | . 110 44 37 18 182 168 . 4 . 9 100 8 11 . 12 59 7 . 10 12 12 . 4 . 6 86 83 8 244 99 82 Cannon 567 | . . . . . . 4 15 1 . 16 69 7 22 1 7 47 4 . 5 12 25 2 15 13 6 45 103 4 81 35 28 Launcher 81 | . . 1 2 8 2 2 . . . 5 . . 3 . 14 3 . 4 . 3 8 . 1 . 5 . 13 . 7 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 959 | . 107 44 37 18 137 75 . 2 . 9 51 4 7 . 7 28 3 . 10 12 12 . 4 . 6 58 72 9 164 31 52 Thermal 948 | . . . . . 45 93 15 3 . 16 118 11 26 1 12 78 8 . 5 12 25 2 15 13 6 73 114 2 94 103 58 Explosive 30 | . . 1 2 8 2 2 . . . 3 . . . . . 3 . . . . 3 . 1 . 5 . . . . . . Electromagnetic 87 | . 3 . . . . 4 . . . 2 . . 3 . 14 . . 4 . 3 5 . . . . . 13 . 36 . . Phasic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 38 . . Robot Hit Streak 32 | . 9 9 9 10 32 18 . 12 . 13 11 4 7 . 11 23 7 9 11 11 23 . 6 7 8 22 11 10 12 7 16 Robot Miss Streak 9 | . 7 5 5 1 3 4 . . . 1 7 7 6 . 3 2 1 . 3 1 1 . 1 2 2 4 5 . 9 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 1 . 2 1 1 Secondary Targets 12 | . 1 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . 5 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 1188 | . 62 33 27 17 146 123 . 3 . 16 112 5 12 . 21 69 7 2 6 11 29 . 2 10 13 77 89 9 162 60 65 Core Hits 748 | . 28 15 19 13 63 64 . 1 . 11 87 3 10 . 34 50 2 5 6 10 23 . 6 1 10 44 68 3 102 34 36 Critical Kills 7 | . . . . . 1 1 . . . . . . . . . . . . . 2 . . . . 2 . . . 1 . . Critical Parts Destroyed 9 | . . . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . 2 2 . Critical Strikes 27 | . . . . 1 3 8 . . . . . . . . 1 . 1 . . 2 . . . . 2 . 1 . 6 2 . Burn 7 | . . . . . 1 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Destroy 13 | . . . . 1 2 2 . . . . . . . . 1 . . . . . . . . . 1 . 1 . 3 2 . Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 22 | . . . . . . 9 . . . . . . . . . . . . . . . . . . 13 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40711 | . 728 531 604 604 2642 2862 . 74 . 1036 2863 93 577 . 1499 2567 187 316 273 823 1624 . 290 459 1006 2473 4680 195 6944 2378 2383 Guns 23271 | . 705 496 401 184 2400 2312 . 74 . 124 1874 60 221 . 171 1207 120 . 145 217 192 . 89 . 56 1717 1718 116 4982 1942 1748 Cannons 8299 | . . . . . . 84 . . . 274 989 33 130 . 71 809 67 . 128 169 532 . 34 459 30 756 1471 79 1315 342 527 Explosions 8652 | . 23 35 203 420 242 346 . . . 638 . . 226 . 1257 551 . 316 . 437 900 . 167 . 578 . 1491 . 620 94 108 Melee 462 | . . . . . . 120 . . . . . . . . . . . . . . . . . . 342 . . . . . . Ramming 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . Kinetic 13755 | . 666 496 401 184 1707 922 . 21 . 124 783 23 111 . 62 405 46 . 145 217 192 . 89 . 56 1039 1575 135 3036 431 889 Thermal 17139 | . 23 . . . 693 1494 . 53 . 274 2080 70 240 . 258 1655 141 . 128 169 532 . 34 459 30 1434 1630 60 2335 1853 1494 Explosive 3613 | . . 35 203 420 242 242 . . . 403 . . . . . 507 . . . . 620 . 167 . 578 . 102 . . 94 . Electromagnetic 5221 | . 39 . . . . 84 . . . 235 . . 226 . 1179 . . 316 . 437 280 . . . . . 1373 . 1052 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . . . 120 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 342 | . . . . . . . . . . . . . . . . . . . . . . . . . 342 . . . . . . Phasic 494 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494 . . Highest Corruption 31 | . . . . . . 4 . . . . 1 1 4 4 . 4 4 4 4 . . . . . . 5 17 4 31 9 2 Average Corruption 4 | . . . . . . 3 . . . . 1 1 1 4 . 3 4 4 4 . . . . . . 2 6 4 12 4 1 Corruption Purged 7 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 Effects 191 | . . . . . . 26 . . . . 3 3 5 . . 6 13 6 . . . . . . . 15 52 1 51 10 . Message Errors 61 | . . . . . . 8 . . . . 2 2 4 . . 4 2 1 . . . . . . . 9 11 . 16 2 . Matter Fused 41 | . . . . . . 6 . . . . . . 1 . . 2 2 2 . . . . . . . 2 12 1 10 3 . Heat Flow Errors 22 | . . . . . . 2 . . . . . . . . . . 3 2 . . . . . . . 2 6 . 5 2 . Energy Discharges 26 | . . . . . . 5 . . . . 1 . . . . . 3 1 . . . . . . . 1 10 . 4 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 19 | . . . . . . 4 . . . . . 1 . . . . 3 . . . . . . . . . 5 . 4 2 . Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 3 . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 6 . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overflow Damage 608 | . . . . 12 . . . . . 10 140 . 29 . 25 . 3 6 . . 49 . . 19 . . 180 . 81 1 53 Projectiles 427 | . . . . . . . . . . . 140 . 29 . . . 3 . . . 17 . . 19 . . 85 . 81 . 53 Explosions 181 | . . . . 12 . . . . . 10 . . . . 25 . . 6 . . 32 . . . . . 95 . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 10 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 10 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 284 | . . . . . . . . . . . . . . . 34 . . . . . . . . . . . 55 . 195 . . Shots 11 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . 6 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 20 8 11 . 11 192 . 14 . 10 251 32 32 321 95 96 209 182 18 40 35 . 34 . 22 158 238 128 365 399 403 Average Temperature 71 | . 10 6 11 . 11 53 . 10 . 5 38 16 18 167 35 28 78 55 13 17 12 . 18 . 22 60 65 59 92 114 130 Received Heat Transfer 2483 | . 96 138 78 53 558 144 . . . 114 123 . 18 . 48 54 . 72 9 4 20 . . . 96 51 273 9 75 36 414 Effects 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . . . . 1 . 2 . . 1 . 3 2 . . . . . 8 . . . . Combat Hostiles 17 | . . . . . . . . . . . . . 1 . 2 . . 1 . 3 2 . . . . . 8 . . . . Parts Fried 39 | . 1 . . . . . . . . . . . 2 . 7 . . 3 . 7 2 . . . . . 12 . 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . 1 . . . . . 1 . . . . . . . 2 . . . . 1 1 . . . . . Combat Hostiles 6 | . . . . . . 1 . . . . . 1 . . . . . . . 2 . . . . 1 1 . . . . . Parts Melted 52 | . . . . . 1 7 . . . . 3 1 . . 2 4 . . . 4 1 . . . 2 6 8 . 2 5 6 Heat Transferred 21106 | . 50 . . . 1406 2677 . 74 . 400 2265 80 230 . 240 2114 285 . 200 250 800 . 50 550 50 1814 2027 74 2159 1739 1572 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1204 | . 188 163 179 107 333 712 . . . . 247 . . . . 404 . . . . 187 . . . . 191 1120 645 1204 884 720 Initial 654 | . . 13 27 69 . 81 . . . . 131 . . . . 18 . . . . 65 . . . . . 46 582 362 654 472 Average 311 | . 67 47 77 77 145 489 . . . . 79 . . . . 89 . . . . 107 . . . . 100 461 624 736 738 572 Maximum Alert Level 4 | . . . . . 1 3 . . . . 1 . . . . 2 . . . . . . . . . . 4 2 4 3 3 Low Security (%) 58 | 100 100 100 100 100 84 19 . . . . 96 . . . . 83 . . . . 100 . . . . 100 38 . . . . Level 1 5 | . . . . . 15 7 . . . . 3 . . . . 5 . . . . . . . . . . . . 32 . . Level 2 25 | . . . . . . 71 . . . . . . . . . 11 . . . . . . . . . . 39 100 21 36 99 Level 3 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 17 . 19 63 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 26 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 3 . . . 1 9 . . . . 11 . . . . 3 . . . . 6 . . . . 7 6 1 9 6 3 Investigation 5 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . Extermination 28 | . . . . . . 3 . . . . 5 . . . . 2 . . . . 1 . . . . 5 3 1 3 4 1 Reinforcement 15 | . 3 . . . 1 3 . . . . 2 . . . . . . . . . 1 . . . . 1 . . 4 . . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 2 Garrison 9 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 14 | . 3 . 1 . 4 . . . . . 1 . . . 1 . . . . . 1 . . . . . . . 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 428 | . 24 10 13 15 35 35 . 1 . 13 27 8 3 . 23 15 . 3 20 8 16 . 2 . 6 13 45 1 51 24 17 Peak Tracking Total 12 | . 4 3 4 3 7 3 . 1 . 5 4 4 2 . 7 5 . 3 12 4 4 . 2 . 4 3 9 1 6 6 6 Tactical Retreats 30 | . 1 2 . 4 3 2 . . . 3 2 2 . . 3 . . 1 1 1 . . . . . . . . 5 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 18 | . 2 . . . . 5 . . . . 4 . . . . . . . . . 1 . . . . 2 . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . 1 1 . . 1 . . 2 . . . . . 8 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 45 | . . . 1 . . 4 . . . . . . . . 1 7 . . . . 4 . . 1 . 1 10 . 7 7 2 Max in Single Turn 4 | . . . 1 . . 1 . . . . . . . . 1 4 . . . . 2 . . 1 . 1 1 . 1 2 1 Garrison Access 6 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 84 | . 6 1 5 1 6 18 2 . 3 . 17 1 1 . 1 4 . 1 2 . 3 . . 4 . 3 3 . 1 1 . Terminals 31 | . 6 . 4 1 4 9 . . . . 6 . . . 1 . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . Repair Stations 12 | . . . 1 . 2 1 . . . . 2 . . . . 2 . . . . . . . . . 2 2 . . . . Recycling Units 7 | . . . . . . 1 . . . . 4 . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 6 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Garrison Access 7 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 1 . Total Hacks 242 | . 22 1 24 3 17 40 2 . 24 . 38 3 9 . 3 8 . 1 7 . 5 . . 17 . 7 8 . 2 1 . Successful 156 | . 10 1 18 3 10 22 2 . 24 . 14 3 9 . 1 4 . 1 7 . 1 . . 17 . 3 4 . 1 1 . Failed 85 | . 11 . 6 . 7 18 . . . . 24 . . . 2 4 . . . . 4 . . . . 4 4 . 1 . . Catastrophic 13 | . 1 . 1 . 2 4 . . . . 4 . . . . . . . . . . . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 194 | . 21 . 15 . 9 13 . . . . 18 . . . . 20 . . 1 . 19 . . . . 3 23 3 14 18 17 Terminals 96 | . 22 . 22 3 12 20 . . . . 14 . . . 3 . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . 6 . . . . 11 . . . . 3 . . . . . . . . . . 2 . . . . Repair Stations 28 | . . . 2 . 5 4 . . . . 2 . . . . 4 . . . . . . . . . 5 6 . . . . Recycling Units 12 | . . . . . . 1 . . . . 8 . . . . . . . . . 3 . . . . . . . . . . Scanalyzers 11 | . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . 2 . . . . . Garrison Access 9 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . 2 1 . Terminal Hacks 98 | . 8 1 13 3 5 3 2 . 24 . 1 3 9 . 1 . . 1 7 . . . . 17 . . . . . . . Record 31 | . . . . 3 . . . . 11 . . 3 9 . . . . . . . . . . 5 . . . . . . . Part Schematic 14 | . . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 19 | . 3 . 2 . 1 . . . 3 . . . . . . . . . 6 . . . . 4 . . . . . . . Open Door 6 | . . 1 . . . . 2 . . . . . . . 1 . . 1 1 . . . . . . . . . . . . Branch Access Points 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 . 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . 1 . . . . Load Schematic 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Build 5 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 13 | . . . 2 . 2 2 . . . . . . . . . 3 . . . . . . . . . 2 2 . . . . Scan Component 10 | . . . 1 . 2 1 . . . . . . . . . 2 . . . . . . . . . 2 2 . . . . Repair 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 5 | . . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 8 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . Analyze 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . Seal Access 6 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . Unauthorized Hacks 17 | . 2 . 3 . 3 3 . . . . 5 . . . . . . . . . . . . . . . 1 . . . . Terminals 14 | . 2 . 3 . 3 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 6 . 4 1 5 13 . . . . 15 . . . . 3 . . . . 2 . . . . 3 3 . . . . Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . . . . . . 2 . . 10 . . . . . . . . . . . . . . 4 . . 15 . . 15 . Parts Built 7 | . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . Matter 1279 | . . . . . . 292 . . . . 570 . . . . . . . . . . . . . . . 417 . . . . Time 450 | . . . . . . 72 . . . . 304 . . . . . . . . . . . . . . . 74 . . . . Total Part Build Rating 31 | . . . . . . 12 . . . . 10 . . . . . . . . . . . . . . . 9 . . . . Parts Repaired 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 92 | . . . 26 . . 22 . . . . . . . . . 44 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . . . 9 . . . . 6 . . . . . . . . . 6 . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired 11 | . . . . . . . . . . . . . . . 7 . . . 4 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 63 | . . . . 4 1 19 . . . 1 1 2 . 9 7 1 . . 4 . 8 . . . . . . 1 . . 5 Largest Group 18 | . . . . 3 1 18 . . . 1 1 2 . 9 9 1 . . 4 4 6 3 3 . . . . 1 1 . 3 Highest-Rated Group 726 | . . . . 40 10 726 . . . 95 95 62 . 286 286 28 . . 212 212 559 288 288 . . . . 32 27 . 342 Highest-Rated Ally 122 | . . . . 31 10 74 . . . 95 95 31 . 39 39 28 . . 65 65 103 96 96 . . . . 32 27 . 122 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Light 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 12 | . . . . . 4 . . . . . 3 . . . . 1 . . . . . 1 . . . 1 . 1 1 . . STAY 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . FOLLOW 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . EXPLORE 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . Ally Attacks 230 | . . . . 23 . 14 . . . 21 1 22 . . 67 . . . 9 14 20 2 5 . . . . . . . 32 Total Damage 7490 | . . . . 222 . 263 . . . 883 . 313 . . 1433 . . . 459 527 1143 124 282 . . . . . . . 1841 Kills 44 | . . . . 6 . 6 . . . 4 . 2 . . 5 . . . 6 . 7 1 1 . . . . . . . 6 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 19 | . . 2 . 2 . . 3 . . 3 . . 2 1 2 . 1 . . 2 . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 6 . 4 5 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Trap Installations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 30811 | 47 1084 748 685 800 1316 3036 949 806 93 745 2751 745 913 745 1113 1531 528 333 965 496 900 414 562 241 911 1281 1729 294 1738 1394 918 Spaces Moved 19857 | 35 786 604 477 553 694 1821 743 559 76 475 1668 495 454 587 564 954 416 250 728 364 600 262 392 171 564 811 958 222 1074 890 610 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 56 | . 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17109 | . . . . . 438 1784 743 559 76 475 1668 495 454 587 564 954 416 250 728 364 600 262 392 171 564 811 958 222 1074 890 610 Wheels 2691 | 34 730 604 477 553 256 37 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 125 95 120 122 122 122 122 122 122 122 120 120 120 120 120 116 116 120 120 120 120 117 114 110 111 111 113 111 Average Speed 117 | 98 101 95 107 126 112 122 122 122 122 122 122 122 122 121 120 120 120 120 119 116 123 120 120 120 118 116 113 111 112 113 112 Slowest Speed 203 | 100 160 95 130 130 125 200 122 122 122 122 203 203 122 122 120 120 120 120 120 116 200 120 120 120 120 118 114 111 115 115 202 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 57 | 3 97 99 43 96 53 47 87 79 68 64 39 56 63 86 57 26 64 46 91 56 19 59 55 60 62 22 91 3 84 41 16 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 22 | . . 3 . 1 . . 1 . 1 . . . . 1 . 6 1 . . 1 . 1 . 3 . . 3 . . . . Known Exits Taken 27 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . 1 . 2 . . 10 3 . 1 . 2 1 3 1 . 3 . . 1 . 2 1 . 4 . . . . . . Spaces Dug 182 | . . . 8 7 . 6 13 1 . 4 18 2 6 1 . 16 . . . 6 6 2 8 . 5 13 25 1 13 17 4 Terrain Destroyed 824 | . 3 3 14 55 15 25 14 1 . 22 38 6 19 1 9 78 1 . 5 11 14 2 28 . 64 60 102 6 135 66 27 Melee 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 441 | . . . . . . 1 14 1 . 6 38 6 19 1 3 24 1 . 5 11 11 2 15 . 10 28 62 6 115 47 15 AOE 376 | . 3 3 14 55 15 18 . . . 16 . . . . 6 54 . . . . 3 . 13 . 54 31 40 . 20 19 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 25985 | 44 982 734 615 632 1060 2459 772 676 77 611 2285 626 791 621 975 1284 439 280 817 423 729 360 472 198 766 1079 1497 265 1427 1209 780 Wait 3908 | . 87 93 76 43 183 394 10 107 . 105 462 120 307 27 341 209 12 9 35 42 62 92 34 7 157 152 358 6 136 184 58 Move 19825 | 34 785 603 476 552 693 1820 742 558 75 474 1667 494 453 586 563 953 415 249 727 363 599 261 391 170 563 810 957 221 1073 889 609 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 189 | 4 12 1 14 5 28 28 1 . . . 9 . . 1 . 11 2 3 6 1 5 . 2 . 2 6 9 5 19 6 9 Fast Attach 213 | 6 8 . 3 2 6 22 . 2 . . 14 2 . 2 2 12 1 1 9 . 7 2 12 5 1 11 15 9 14 22 23 Attach 60 | . . 1 1 . 10 7 . . 1 . 2 . . . . 2 . . . . 2 . . . 4 2 2 3 11 6 6 Detach 8 | . 1 . . . 1 1 . . 1 . 1 . . . . . . . . . . . . . 1 . . . . 1 1 Swap 355 | . 13 8 11 4 12 37 2 5 . 11 33 2 5 1 16 24 2 10 2 1 10 1 3 . 9 32 35 2 38 18 8 Drop 395 | . 21 5 13 9 34 49 2 1 . . 26 1 1 3 3 23 3 6 15 1 11 2 14 3 3 20 30 13 28 30 25 Fire 959 | . 55 23 21 17 93 92 15 3 . 21 71 7 25 1 19 50 4 2 5 15 33 2 16 13 13 46 91 6 106 53 41 Melee 22 | . . . . . . 9 . . . . . . . . . . . . . . . . . . 13 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 49 | . . . . . . . . . . . . . . . 31 . . . 18 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 7) 183 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 15) 843 | -10/Materials | Central database locked down 1009 | -10/Materials | Discovered new exit (range 12) 1132 | -10/Materials | Entered Mines 1138 | -10/Mines | Met a Derelict bent on vengeance 1188 | -10/Mines | Learned location of Zion (-6) 1425 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1475 | -10/Mines | Discovered new exit (range 9) 1525 | -10/Mines | Discovered new exit (range 13) 1646 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1662 | -10/Mines | Learned location of Storage (-9) 1880 | -10/Mines | Entered Materials 1880 | -9/Materials | Evolved 2 slots: Utility x2 1975 | -9/Materials | Identified exit to Mines 1975 | -9/Materials | Identified exit to Storage 2101 | -9/Materials | Repaired Lgt. Treads 2255 | -9/Materials | Build established: Scavenger-Mutant 2276 | -9/Materials | Discovered new exit (range 8) 2565 | -9/Materials | Entered Mines 2569 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2723 | -9/Mines | Assembled infested the area 2806 | -9/Mines | Build established: Mutant 2841 | -9/Mines | Learned Materials emergency access door positions 2992 | -9/Mines | Discovered new exit (range 8) 3048 | -9/Mines | Received a Mining Laser from a helpful Derelict 3237 | -9/Mines | Discovered new exit (range 12) 3274 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3275 | -9/Mines | Discovered new exit (range 5) 3365 | -9/Mines | Entered Materials 3365 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3780 | -8/Materials | Build established: Scavenger-Mutant 3935 | -8/Materials | Discovered new exit (range 16) 4122 | -8/Materials | Discovered new exit (range 12) 4679 | -8/Materials | Identified exit to Factory 4681 | -8/Materials | Entered Factory 4681 | -7/Factory | Accompanied by 1 ally 4681 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4738 | -7/Factory | Garrison activated, responded to threat 5511 | -7/Factory | Cargo convoy interrupted 5537 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 6309 | -7/Factory | Fabricated Carbon-fiber Leg? 6730 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6896 | -7/Factory | Identified exit to Lower Caves 6988 | -7/Factory | Build established: Mutant 7199 | -7/Factory | Found Prototype Launcher 7199 | -7/Factory | Identified Com. Tesla Bomb Launcher 7668 | -7/Factory | Found Com. Tesla Bomb Launcher 7717 | -7/Factory | Entered Lower Caves 7871 | -7/Lower Caves | Identified exit to Lower Caves 7901 | -7/Lower Caves | Encountered a Warlord checkpoint 8666 | -7/Lower Caves | Entered another Lower Caves area 8696 | -7/Lower Caves | Discovered new exit (range 8) 9039 | -7/Lower Caves | Found Alien Artifact 9039 | -7/Lower Caves | Identified Core Expander 9039 | -7/Lower Caves | Installed Core Expander, added new Power slot 9460 | -7/Lower Caves | Discovered new exit (range 11) 9471 | -7/Lower Caves | Identified exit to Data Miner 9472 | -7/Lower Caves | Entered Data Miner 9472 | -7/Data Miner | Discovered new exit (range 6) 9496 | -7/Data Miner | Met Data Miner 9516 | -7/Data Miner | Learned location of Section 7 (-2) 9516 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9537 | -7/Data Miner | Received God Mode back door access code from Data Miner 9564 | -7/Data Miner | Identified exit to Proximity Caves 9565 | -7/Data Miner | Entered Proximity Caves 9740 | -6/Proximity Caves | Escorted by Enhanced Grunt 9793 | -6/Proximity Caves | Learned Factory garrison access intel 9806 | -6/Proximity Caves | Learned Factory security intel 9946 | -6/Proximity Caves | Learned Factory non-interactive machine intel 10067 | -6/Proximity Caves | Spotted B-75 Beast 10135 | -6/Proximity Caves | Allies destroyed B-75 Beast 10277 | -6/Proximity Caves | Discovered new exit (range 7) 10283 | -6/Proximity Caves | Identified exit to Factory 10310 | -6/Proximity Caves | Entered Factory 10310 | -6/Factory | Accompanied by 1 ally 10310 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10311 | -6/Factory | Identified exit to Extension 10313 | -6/Factory | Loaded intel: 178 non-interactive machine locations 10314 | -6/Factory | Loaded intel: 4 garrison access locations 11010 | -6/Factory | Incoming investigation squad redirected 11134 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 11306 | -6/Factory | Discovered new exit (range 5) 11308 | -6/Factory | Identified exit to Factory 12116 | -6/Factory | Garrison activated, responded to threat 12152 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 12180 | -6/Factory | Build established: Skirmisher 12522 | -6/Factory | Discovered new exit (range 6) 13057 | -6/Factory | Identified exit to Lower Caves 13061 | -6/Factory | Entered Lower Caves 13111 | -6/Lower Caves | Enh. Flexi-carbon Leg stolen by Master Thief 13475 | -6/Lower Caves | Learned Research emergency access door positions 13475 | -6/Lower Caves | Learned Factory stockpile data 13476 | -6/Lower Caves | A Commander dispatched an escort 13624 | -6/Lower Caves | Build established: Mutant 13799 | -6/Lower Caves | Discovered new exit (range 7) 13804 | -6/Lower Caves | Identified exit to Lower Caves 13806 | -6/Lower Caves | Entered another Lower Caves area 13806 | -6/Lower Caves | Accompanied by 1 ally 13807 | -6/Lower Caves | Commander's escort returned to base 13811 | -6/Lower Caves | Discovered exit to Factory (range 11) 13814 | -6/Lower Caves | Learned 12 Factory zone layouts 13831 | -6/Lower Caves | A Commander dispatched an escort 13834 | -6/Lower Caves | Learned location of 1 exit from Factory 13834 | -6/Lower Caves | Learned 8 Factory zone layouts 13834 | -6/Lower Caves | Learned Factory trap positions 13834 | -6/Lower Caves | Learned Extension trap positions 13834 | -6/Lower Caves | Learned Extension emergency access door positions 13834 | -6/Lower Caves | Learned Armory emergency access door positions 13834 | -6/Lower Caves | Learned Factory garrison access intel 13922 | -6/Lower Caves | Learned Factory stockpile data 13925 | -6/Lower Caves | Build established: Skirmisher 14336 | -6/Lower Caves | Build established: Mutant 14476 | -6/Lower Caves | Encountered a Warlord checkpoint 14515 | -6/Lower Caves | Discovered new exit (range 13) 14718 | -6/Lower Caves | Identified exit to Zion 14719 | -6/Lower Caves | Entered Zion 14759 | -6/Zion | System corruption cleaned by Quarantine Array 14832 | -6/Zion | Loaded intel: 5 derelict terminal locations 14971 | -6/Zion | Build established: Skirmisher 15000 | -6/Zion | Imprinted 15002 | -6/Zion | Declared Zion's savior 15059 | -6/Zion | Learned location of 1 exit from Factory 15085 | -6/Zion | Found CR-A16's Pointy Stick 15113 | -6/Zion | Learned location of Warlord (-5) 15347 | -6/Zion | Gained Derelict followers 15374 | -6/Zion | Discovered new exit (range 13) 15388 | -6/Zion | Given A8's code to call for help 15442 | -6/Zion | Identified exit to Proximity Caves 15464 | -6/Zion | Entered Proximity Caves 15464 | -5/Proximity Caves | Accompanied by 9 allies 15470 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15543 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15740 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15977 | -5/Proximity Caves | Learned Factory terminal intel 16306 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 16575 | -5/Proximity Caves | Discovered exit to Factory (range 3) 16577 | -5/Proximity Caves | Entered Factory 16577 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16578 | -5/Factory | Identified exit to Factory 16579 | -5/Factory | Identified exit to Upper Caves 16580 | -5/Factory | Loaded intel: 109 trap records 16582 | -5/Factory | Loaded intel: 20 terminal locations 16583 | -5/Factory | Loaded intel: 4 garrison access locations 16645 | -5/Factory | Repaired Imp. Cooling System 17006 | -5/Factory | Found Prototype Launcher 17030 | -5/Factory | Identified Mni. Smartbomb Launcher 17097 | -5/Factory | Retrieved Zion intel report: Branch Access 17295 | -5/Factory | Garrison activated, responded to threat 17486 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17487 | -5/Factory | Zion Melee Resupply teleported in 17637 | -5/Factory | Build established: Mutant 17833 | -5/Factory | Retrieved Zion intel report: Trap Installations 18067 | -5/Factory | Terminal network hard line cut 18108 | -5/Factory | Entered Upper Caves 18191 | -5/Upper Caves | Build established: Scavenger-Skirmisher 18631 | -5/Upper Caves | Discovered new exit (range 5) 18634 | -5/Upper Caves | Identified exit to Upper Caves 18636 | -5/Upper Caves | Entered another Upper Caves area 18637 | -5/Upper Caves | Identified exit to Warlord 18638 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18716 | -5/Upper Caves | Build established: Scavenger-Mutant 18969 | -5/Upper Caves | Entered Warlord 19011 | -5/Warlord | System corruption cleaned by Quarantine Array 19110 | -5/Warlord | Build established: Scavenger-Skirmisher 19344 | -5/Warlord | Visited the Vortex Lab 19356 | -5/Warlord | Found Prototype Energy Cannon 19356 | -5/Warlord | Identified Vortex Cannon 19360 | -5/Warlord | Warlord's base attacked by MAIN.C 19364 | -5/Warlord | Found Vortex Cannon 19540 | -5/Warlord | Rebuked by Warlord 19551 | -5/Warlord | Opened Warlord's prototype stash 19555 | -5/Warlord | Found Prototype Device 19555 | -5/Warlord | Identified System Purifier 19568 | -5/Warlord | Found Prototype Device 19568 | -5/Warlord | Identified Exp. Cloaking Device 19598 | -5/Warlord | Found Prototype Processor 19710 | -5/Warlord | Warlord forces counterattacked 19777 | -5/Warlord | Spotted Executioner 19793 | -5/Warlord | Spotted Striker 19805 | -5/Warlord | Spotted Executioner 19877 | -5/Warlord | Discovered new exit (range 15) 19913 | -5/Warlord | Identified exit to Proximity Caves 19934 | -5/Warlord | Entered Proximity Caves 19934 | -4/Proximity Caves | Accompanied by 4 allies 20070 | -4/Proximity Caves | Learned location of Armory (-4) 20409 | -4/Proximity Caves | Learned Research security intel 20416 | -4/Proximity Caves | Discovered exit to Factory (range 10) 20430 | -4/Proximity Caves | Entered Factory 20430 | -4/Factory | Accompanied by 1 ally 20430 | -4/Factory | Evolved 2 slots: Utility x2 20431 | -4/Factory | Identified exit to Research 20741 | -4/Factory | Retrieved Zion intel report: Branch Access 20741 | -4/Factory | Identified exit to Upper Caves 20741 | -4/Factory | Identified exit to Armory 20742 | -4/Factory | Zion Heavy squad teleported in 20782 | -4/Factory | Zion Light squad teleported in 20809 | -4/Factory | Assembled infested ambush trap array 20825 | -4/Factory | Garrison activated, responded to threat 21070 | -4/Factory | Retrieved Zion intel report: Emergency Access 21071 | -4/Factory | Zion Light squad teleported in 21108 | -4/Factory | Discovered exit to Research (range 10) 21119 | -4/Factory | Found Prototype Launcher 21119 | -4/Factory | Identified Tesla Bomb Launcher 21330 | -4/Factory | Entered Upper Caves 21330 | -4/Upper Caves | Accompanied by 3 allies 21572 | -4/Upper Caves | Build established: Skirmisher 21724 | -4/Upper Caves | Discovered new exit (range 14) 21742 | -4/Upper Caves | Identified exit to Upper Caves 21744 | -4/Upper Caves | Entered another Upper Caves area 21744 | -4/Upper Caves | Accompanied by 3 allies 21785 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22214 | -4/Upper Caves | Build established: Scavenger-Mutant 22299 | -4/Upper Caves | Discovered new exit (range 4) 22305 | -4/Upper Caves | Identified exit to Zhirov 22306 | -4/Upper Caves | Entered Zhirov 22306 | -4/Zhirov | Discovered new exit (range 3) 22328 | -4/Zhirov | Met Zhirov 22354 | -4/Zhirov | Learned location of Quarantine (-2) 22354 | -4/Zhirov | Learned location of Testing (-3) 22354 | -4/Zhirov | Learned location of Command (-1) 22362 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22381 | -4/Zhirov | Found Alien Artifact 22381 | -4/Zhirov | Identified Integrated Dissipator 22381 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22399 | -4/Zhirov | Found Alien Artifact 22399 | -4/Zhirov | Identified Transdimensional Reconstructor 22399 | -4/Zhirov | Warped through subspace 22542 | -4/Zhirov | Identified exit to Proximity Caves 22547 | -4/Zhirov | Entered Proximity Caves 22694 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23003 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 23098 | -3/Proximity Caves | Spotted B-86 Titan 23146 | -3/Proximity Caves | Destroyed B-86 Titan 23367 | -3/Proximity Caves | Discovered exit to Research (range 15) 23418 | -3/Proximity Caves | Build established: Scavenger-Mutant 23458 | -3/Proximity Caves | Entered Research 23458 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 23467 | -3/Research | Identified Exp. Core Analyzer 23528 | -3/Research | Found Prototype Device 23528 | -3/Research | Identified EM Disruption Field 23689 | -3/Research | Incoming investigation squad redirected 23862 | -3/Research | Discovered new exit (range 28) 23947 | -3/Research | Identified exit to Research 24338 | -3/Research | Found Exp. Thermal Defense Suite 24458 | -3/Research | Found Prototype Processor 24458 | -3/Research | Identified Exp. Melee Analysis Suite 24469 | -3/Research | Discovered new exit (range 5) 24539 | -3/Research | Identified exit to Testing 24739 | -3/Research | Entered Testing 24769 | -3/Testing | Retrieved Zion intel report: Trap Installations 24784 | -3/Testing | Retrieved Zion intel report: Emergency Access 24809 | -3/Testing | Found Prototype Device 24809 | -3/Testing | Identified Exp. Hardlight Generator 24852 | -3/Testing | Retrieved Zion intel report: Component Schematics 25306 | -3/Testing | Fabricated Com. Linear Accelerator? 25427 | -3/Testing | Local fabrication network quarantined 25452 | -3/Testing | Found Prototype Energy Cannon 25595 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 25744 | -3/Testing | Retrieved Zion intel report: Branch Access 25868 | -3/Testing | Discovered exit to Research (range 15) 25901 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 26019 | -3/Testing | Terminal network hard line cut 26032 | -3/Testing | Found Prototype Protection 26032 | -3/Testing | Identified Hvy. Regenerative Plating 26043 | -3/Testing | Found Hvy. Regenerative Plating 26210 | -3/Testing | Build established: Gunner 26239 | -3/Testing | First assault squad dispatched 26257 | -3/Testing | Incoming assault squad redirected 26267 | -3/Testing | Incoming assault squad redirected 26285 | -3/Testing | Incoming assault squad redirected 26317 | -3/Testing | Destroyed 12 combat bots 26337 | -3/Testing | Found Prototype Processor 26337 | -3/Testing | Identified Spectral Analyzer 26466 | -3/Testing | System corruption reached 10% 26468 | -3/Testing | Entered Research 26468 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26527 | -2/Research | Discovered new exit (range 6) 26533 | -2/Research | Identified exit to Quarantine 26575 | -2/Research | Zion Zionite Resupply teleported in 26579 | -2/Research | Found Prototype Protection 26579 | -2/Research | Identified Zio. Heavy Carapace 26582 | -2/Research | Found Prototype Protection 26582 | -2/Research | Identified Zio. Weapon Casing 26604 | -2/Research | Identified Potential Cannon 26762 | -2/Research | Entered Quarantine 26762 | -2/Quarantine | Accompanied by 1 ally 26780 | -2/Quarantine | Found Alien Artifact 26922 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 26934 | -2/Quarantine | Build established: Scavenger-Mutant 27273 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 27424 | -2/Quarantine | System corruption reached 10% 27436 | -2/Quarantine | Lost 5 parts (2n1u2w) 27559 | -2/Quarantine | First assault squad dispatched 27584 | -2/Quarantine | Incoming assault squad redirected 27661 | -2/Quarantine | Retrieved Zion intel report: Main Access 27661 | -2/Quarantine | Identified exit to Access 27719 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 27780 | -2/Quarantine | Scanned by Researcher 27924 | -2/Quarantine | Cryocooling Duct disabled 27939 | -2/Quarantine | Ambient heat levels rising (+20) 27939 | -2/Quarantine | Non-combat units ordered to evacuate 27992 | -2/Quarantine | Cryocooling Duct disabled 28007 | -2/Quarantine | Ambient heat levels rising (+20) 28007 | -2/Quarantine | Combat units ordered to evacuate 28020 | -2/Quarantine | Terminal network hard line cut 28026 | -2/Quarantine | System corruption reached 30% 28082 | -2/Quarantine | Found Alien Artifact 28082 | -2/Quarantine | Identified Core Reset Matrix 28082 | -2/Quarantine | Identified Subatomic Replicator 28082 | -2/Quarantine | Used Core Reset Matrix 28086 | -2/Quarantine | Detected hypermatrix surge 28086 | -2/Quarantine | Sensed 13 artifacts in vicinity 28107 | -2/Quarantine | Quarantine Guard activated 28172 | -2/Quarantine | Found Unknown Device 28172 | -2/Quarantine | Identified Adv. Force Booster 28210 | -2/Quarantine | Spotted Quarantine Guard 28218 | -2/Quarantine | Spotted Quarantine Guard 28240 | -2/Quarantine | Destroyed Quarantine Guard 28251 | -2/Quarantine | Destroyed Quarantine Guard 28307 | -2/Quarantine | Build established: Scavenger-Gunner 28399 | -2/Quarantine | Spotted Fortress 28481 | -2/Quarantine | Discovered new exit (range 5) 28481 | -2/Quarantine | Spotted Quarantine Guard 28499 | -2/Quarantine | Identified exit to Section 7 28500 | -2/Quarantine | Entered Section 7 28501 | -2/Section 7 | Sensed 20 artifacts in vicinity 28513 | -2/Section 7 | Spotted S7 Guard 28564 | -2/Section 7 | Found Integrated Reactor 28564 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28794 | -2/Section 7 | First assault squad dispatched 28814 | -2/Section 7 | Incoming assault squad redirected 28999 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 29231 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 29312 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 29406 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 29445 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 29512 | -2/Section 7 | Found Integrated Mediator 29512 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 29573 | -2/Section 7 | Found Prototype Device 29573 | -2/Section 7 | Identified Thermal Barrier 29709 | -2/Section 7 | Terminal network hard line cut 29742 | -2/Section 7 | Spotted S7 Guard 29796 | -2/Section 7 | Incoming assault squad redirected 29808 | -2/Section 7 | Build established: Scavenger-Mutant 29862 | -2/Section 7 | Spotted B-90 Cyclops 29884 | -2/Section 7 | Discovered exit to Access (range 10) 29894 | -2/Section 7 | Entered Access 29894 | -1/Access | Evolved 2 slots: Utility x2 29959 | -1/Access | Zion Heavy squad teleported in 30071 | -1/Access | Found Prototype Processor 30071 | -1/Access | Identified Spectral Analyzer 30144 | -1/Access | First assault squad dispatched 30166 | -1/Access | Incoming assault squad redirected 30235 | -1/Access | Retrieved Zion intel report: Branch Access 30235 | -1/Access | Identified exit to Command 30423 | -1/Access | Incoming assault squad redirected 30477 | -1/Access | Found Prototype Protection 30477 | -1/Access | Identified Zio. Heavy Carapace 30618 | -1/Access | Retrieved Zion intel report: Unaware Analyses 30619 | -1/Access | Zion Light squad teleported in 30722 | -1/Access | Found Prototype Device 30722 | -1/Access | Identified Exp. Shock Absorption System 30761 | -1/Access | Discovered new exit (range 3) 30810 | -1/Access | Identified exit to Surface 30812 | *** | Heading to fleet! Last Messages --------------- 30734_ Adv. Armor Integrity Analyzer destroyed. 30734_ U-05 Engineer builds a Wall. 30737_ Acquired Imp. Weapon Cycler. 30741_ Acquired Unknown Protection. 30741_ Identified Lyr. Medium Armor Plating. 30743_ U-05 Engineer lays Concrete. 30745_ K-01 Serf collects debris. 30745_ U-05 Engineer builds a Wall. 30748_ Acquired 10 matter. 30750_ U-05 Engineer lays Concrete. 30752_ U-05 Engineer builds a Wall. 30757_ U-05 Engineer lays Concrete. 30761_ Main Access Shell breached. 30761_ EXIT=FOUND 30764_ U-05 Engineer lays Concrete. 30784_ U-05 Engineer builds a Wall. 30790_ K-01 Serf collects debris. 30809_ U-05 Engineer lays Concrete. 30810_ EXIT=IDENTIFIED: SURFACE 30810_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+%=#???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# !#???????????????????????????????????? | | ?????##???#!=##########??????????????????????????? | | ?#####"####*!# #??????????????????????????? | | ? ] #!%# #??????????????????????????? | | #? #*!# #??????????????????????????? | | # ? " #%!# " #??????????????????????????? | | # """ #!!# """ #??????????????????????????? | | # """ !#u%#* """ #??????????????????????????? | | # " +! +! " #??????????????????????????? | | # ! #!*# #??????????????????????????? | | # #!!#! #??????????????????????????? | | ########## =##########??????????????????????????? | | ????# # !*##??????????????????????????????????? | | ##### #!%!#######"#####???????????????????????? | | + ##! %" """ ????????????????????????? | | ##### ## !" """ ???????????BB????????????? | | ????# ## " """"""??????BB????????????? | | ????# ## k " " "????????????????????? | | ????# ## " " "" "????????????????????? | | ????# ## @" "????????????????????? | | ##??# #; " "????????????????????? | | #??####### """"""??????BB????????????? | | #??????### "????BB????????????? | | #????????# " "??????????????????? | | #????????# #######"##########??????????????????? | | #????????# #???????????????????????????????????? | | #????????#o #???????????????????????????????????? | | ##?######## #???????????????????????????????????? | | ???"""" ## #???????????????????????????????????? | | ??""""" ## #???????????????????????????????????? | | """"" ## #???????????????????????????????????? | | """"" ## #???????????????????????????????????? | | """"" ## ##??????????????????????????????????? | | # #??????????????????????????????????? | | / "" #??????????????????????????????????? | | # "T #??????????????????????????????????? | | | # #??????????????????????????????????? | | ###########+###??????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ????????????" ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? #????????????????????????????????? | | ?????????????? #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 120 Energy Generation 64 Energy Capacity 1180 Matter Stores 421 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 30 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 50 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Hvy. Siege Treads | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Adv. Remote Datajack | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel Imp. System Backup Module | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel System Backup Module | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Exp. Targeting Computer | x1 | -6/Factory Com. Linear Accelerator | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed ShockSeismicInverter Manual? 0 Play Time 04:07:20 Cumulative 1084.6 hours Start 2021.06.26 @ 16:36:06 End 2021.06.27 @ 20:42:10 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 819 Rogue 779 Adventurer 40 Explorer 0 Win Type 2 Total 122 Types 60/4/36/2/1/4/13/1/1 Lore% 93 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8427c5e5-4cca-4c3e-b248-04ac1375aaf2