Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 02:07:26 Player: Tom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1210) 1210 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 5273 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 502 Met Imprinter 300 Was Imprinted 300 Friendly Fire -571 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (12) --- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Matter Compressor (250) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Transmission Jammer Advanced ECM Suite Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Riot Gun Heavy Laser Makeshift Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Advanced Heat Sink Mobile Refinery Mk. CCLXVII Barrage Gun CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . 2 . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 93 | 13 11 16 7 8 10 28 Power 14 | 2 1 . 1 . 2 8 Engine 11 | 2 1 . 1 . 1 6 Core . | . . . . . . . Reactor 3 | . . . . . 1 2 Propulsion 19 | 6 1 6 3 . . 3 Treads 5 | . . 4 1 . . . Leg 3 | 2 . . . . . 1 Wheel 9 | 4 1 . 2 . . 2 Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 30 | 3 3 6 1 3 3 11 Device 15 | 1 . 2 1 1 1 9 Storage 5 | 1 2 1 . . . 1 Processor 6 | 1 1 2 . 1 . 1 Hackware . | . . . . . . . Protection 4 | . . 1 . 1 2 . Artifact . | . . . . . . . Weapon 30 | 2 6 4 2 5 5 6 Energy Gun 12 | 1 1 2 . 2 3 3 Energy Cannon 3 | . 2 1 . . . . Ballistic Gun 6 | 1 1 . 1 1 1 1 Ballistic Cannon 6 | . 2 1 1 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . 1 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Parts Lost 22 | . 3 . 1 . 1 17 Power 2 | . . . . . . 2 Propulsion 6 | . 2 . . . . 4 Utility 6 | . . . . . 1 5 Weapon 8 | . 1 . 1 . . 6 Highest Loss Streak 7 | . 3 . 1 . 1 7 Average Slot Usage (%) 96 | . 91 99 99 100 98 88 Engine 9 | . 14 11 11 11 6 5 Reactor 2 | . . . . . 4 6 Treads 4 | . . 21 18 . . . Wheel 15 | . 20 . 3 22 22 11 Device 15 | . 10 8 11 18 12 23 Storage 10 | . 14 13 11 11 11 7 Processor 5 | . 4 18 11 3 . 4 Protection 9 | . . 3 11 11 19 4 Energy Gun 10 | . 5 9 6 11 11 14 Ballistic Gun 2 | . 12 . 4 2 1 . Ballistic Cannon 4 | . 5 11 11 2 . 3 Piercing Weapon 4 | . . . . 6 9 2 Naked Turns . | . . . . . . . Heaviest Build 114 | 13 41 73 46 50 61 114 Greatest Support 46 | 26 26 46 46 22 22 24 Greatest Overweight (x) 25 | 1 7 7 3 2 2 25 Average Overweight (x) 1 | . 1 . . 1 2 3 Largest Inventory Capacity 20 | 6 12 20 12 12 12 20 Average Capacity 12 | 5 9 13 12 12 12 13 Most Carried 13 | 6 10 12 12 12 12 13 Average Carried 9 | 4 5 9 10 10 11 8 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 3 10 12 7 12 11 8 Class Distribution -------------------- 32% | Derelict-Mutant 27% | Mutant 22% | Scavenger-Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 2071 | 369 120 107 208 328 115 824 Remotely 107 | . . 107 . . . . Salvage Created 1727 | 214 231 107 294 . 142 739 Parts 100 | 22 14 3 19 . 5 37 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 28 | . 7 1 9 . 3 8 Melee 1 | . . . . . . 1 Guns 19 | . 6 1 6 . 3 3 Cannons 8 | . 1 . 3 . . 4 Classes Destroyed 12 | 3 3 3 . . 1 2 Worker 5 | 2 . . . . . 3 Builder 2 | . . . . . . 2 Tunneler 7 | 5 . . 2 . . . Hauler 1 | . . 1 . . . . Recycler 3 | 1 . . . . . 2 Mechanic 2 | . . 1 . . . 1 Watcher 4 | . 2 . . . . 2 Swarmer 10 | . 3 . 4 . 1 2 Grunt 15 | . 4 . 5 . 1 5 Duelist 1 | . . . . . 1 . Sentry 1 | . . 1 . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 5 4 1 7 . 1 5 Combat Bots Only 6 | . 4 1 6 . 1 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3824 | . 395 75 452 . 420 2482 Core 1035 | . 78 . 50 . 49 858 Absorbed by Shields 187 | . . . . . 72 115 Core Remaining (%) 81 | 100 68 . . . 75 . Volleys Fired 170 | 13 42 15 25 . 15 60 Largest 4 | 2 2 2 2 . 2 4 Hottest 232 | 70 80 100 80 . 110 232 Shots Fired 356 | 26 79 30 48 . 21 152 Gun 237 | 26 55 15 23 . 21 97 Cannon 119 | . 24 15 25 . . 55 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 183 | 13 53 15 36 . 5 61 Thermal 125 | 13 26 11 . . 1 74 Explosive . | . . . . . . . Electromagnetic 48 | . . 4 12 . 15 17 Robot Hit Streak 17 | 3 5 10 17 . 8 15 Robot Miss Streak 6 | 1 6 3 3 . 3 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 183 | 12 32 15 30 . 13 81 Core Hits 91 | 9 12 6 16 . 11 37 Critical Hits 3 | . . . 1 . . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3713 | 154 405 264 575 . 378 1937 Guns 1994 | 154 282 132 296 . 214 916 Cannons 1283 | . 123 132 173 . . 855 Explosions 343 | . . . 106 . 164 73 Melee 93 | . . . . . . 93 Ramming . | . . . . . . . Kinetic 1676 | 65 243 132 319 . . 917 Thermal 1416 | 89 162 132 106 . 181 746 Explosive . | . . . . . . . Electromagnetic 528 | . . . 150 . 197 181 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 93 | . . . . . . 93 Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . . 33 29 Projectiles 29 | . . . . . . 29 Explosions 33 | . . . . . 33 . Melee . | . . . . . . . Knockbacks 15 | . . 1 4 . . 10 Impact . | . . . . . . . Kinetic 14 | . . 1 4 . . 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 67 | . . . . . 67 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 594 | 27 240 150 157 . 258 594 Average Temperature 86 | 9 81 47 53 . 118 127 Received Heat Transfer 1378 | . 78 27 192 . 119 962 Effects 10 | . 3 . . . . 7 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 5 | . 3 . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2587 | 259 407 333 150 . 187 1251 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 473 | 40 245 160 230 . . 473 Initial 216 | . 26 103 . . . 216 Average 180 | 13 139 86 117 . . 306 Maximum Alert Level 2 | . 1 . 1 . . 2 Low Security (%) 52 | 100 62 100 72 . . 3 Level 1 44 | . 37 . 27 . . 89 Level 2 2 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . . . 5 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed 12 | . . . . . . 12 Distress Signals 12 | . . . . . . 12 Times Spotted 68 | . 12 2 11 . 12 31 Peak Tracking Total 7 | . 6 1 5 . 4 7 Tactical Retreats 10 | . 1 . 2 . 2 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 1 . . . . 6 Max in Single Turn 5 | . 1 . . . . 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 2 | . 1 . . . 1 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 2 . . . 1 . Successful 3 | . 2 . . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . . 6 Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . Record 2 | . 1 . . . 1 . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 7 . 1 Largest Group 7 | . . . . 7 7 4 Highest-Rated Group 225 | . . . . 225 225 142 Highest-Rated Ally 113 | . . . . 39 39 113 Zionite Dispatches 1 | . . . . . . 1 Hero 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 64 | . . . . . 45 19 Total Damage 1536 | . . . . . 1065 471 Kills 17 | . . . . . 11 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4066 | 132 278 532 267 1306 748 803 Spaces Moved 2538 | 73 119 277 121 1170 385 393 Core 17 | 9 4 . . . . 4 Treads 362 | . . 272 90 . . . Legs 8 | 1 . . . . . 7 Wheels 2151 | 63 115 5 31 1170 385 382 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 150 105 95 105 120 Average Speed 117 | 84 108 163 146 104 105 136 Slowest Speed 1300 | 150 400 180 160 105 105 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 30 21 34 89 65 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . . 7 . 7 40 Melee . | . . . . . . . Projectile 12 | . . . . . . 12 AOE 42 | . . . 7 . 7 28 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3289 | 113 186 322 167 1255 710 536 Wait 375 | . . . 1 71 284 19 Move 2532 | 72 118 276 120 1169 384 393 Hop . | . . . . . . . Pick Up 72 | 10 12 11 5 7 7 20 Fast Attach 6 | 6 . . . . . . Attach 28 | 1 3 4 3 . 1 16 Detach . | . . . . . . . Swap 59 | 6 8 12 4 8 9 12 Drop 44 | 5 3 4 9 . 10 13 Fire 170 | 13 42 15 25 . 15 60 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 12) 341 | -10/Materials | Lost 3 parts (2n1w) 352 | -10/Materials | Discovered new exit (range 6) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x2 717 | -9/Materials | Discovered new exit (range 8) 943 | -9/Materials | Entered Mines 1025 | -9/Mines | Learned Materials emergency access door positions 1199 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1210 | -9/Mines | Entered Zion 1325 | -7/Zion | Learned Factory stockpile data 1537 | -7/Zion | Gained Derelict followers 1586 | -7/Zion | Found Prototype Device 1587 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1646 | -7/Zion | Build established: Derelict-Mutant 1769 | -7/Zion | Found CR-A16's Pointy Stick 1858 | -7/Zion | Imprinted 1860 | -7/Zion | Declared Zion's savior 1922 | -7/Zion | Given A8's code to call for help 2429 | -7/Zion | Discovered new exit (range 16) 2516 | -7/Zion | Entered Proximity Caves 2516 | -6/Proximity Caves | Accompanied by 7 allies 2741 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2980 | -6/Proximity Caves | Build established: Scavenger-Mutant 3212 | -6/Proximity Caves | Discovered new exit (range 10) 3264 | -6/Proximity Caves | Entered Factory 3264 | -6/Factory | Accompanied by 4 allies 3264 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3547 | -6/Factory | Zion hero teleported in (CL-ANK) 3678 | -6/Factory | Build established: Scavenger-Tank 3899 | -6/Factory | Lost 4 parts (2u2w) 3938 | -6/Factory | Core integrity fell below 50% 3967 | -6/Factory | Lost 4 parts (2n1u1w) 3998 | -6/Factory | Garrison activated, responded to threat 4035 | -6/Factory | Core integrity fell below 20% 4067 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04041_ Dropped Adv. Heat Sink. 04041_ R-10 Processor collects Mobile Refinery Mk. CCLXVII. 04042_ Dropped Adv. Heat Sink. 04042_ U-05 Engineer lays Concrete. 04042_ Acquired 3 matter. 04043_ U-05 Engineer lays Concrete. 04044_ U-05 Engineer builds a Wall. 04044_ Angular Momentum Engine destroyed. 04044_ R-10 Processor collects Adv. Heat Sink. 04044_ Acquired 2 matter. 04045_ U-05 Engineer lays Concrete. 04046_ H4IW8>FXXNXD UP=7GXNMHRH789O 04048_ U-05 Engineer builds a Wall. 04048_ U-05 Engineer lays Concrete. 04049_ R-10 Processor collects Adv. ECM Suite. 04049_ U-05 Engineer lays Concrete. 04054_ U-05 Engineer builds a Wall. 04057_ Carbon-fiber Leg destroyed. 04064_ Hvy. Antimatter Reactor destroyed. 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"G?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 38 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 3 Jamming Range 12 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds The More The Merrier Challenges ------------ None Game ------ Seed FocalTargetingBeamcaster Manual? 0 Play Time 00:52:22 Cumulative 8.9 hours Start 2021.08.13 @ 16:04:04 End 2021.08.14 @ 02:07:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 1 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3032f94c-2639-481f-a043-9621b81efe44