Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.29 @ 17:23:27 Player: KeepAwake2 Result: Destroyed by Swarm Drone with Compact Gauss Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (182) 910 Value Destroyed (6164) 6164 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (2850) 2850 TOTAL SCORE: 18664 Bonus ------- High Alert Combat Kills 350 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 193/300 Energy 61/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Phase Shifter Advanced Component Analysis Suite Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit High-capacity Storage Unit Energy Well Spectral Analyzer Experimental Melee Analysis Suite Improved Phase Shifter Cloaking Device Stasis Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Thunder Hammer > --- INVENTORY -------- Centrium Leg Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Large Storage Unit Improved Remote Force Field Advanced Component Analysis Suite Drone Bay Enhanced Coil Gun Compact Linear Accelerator Ragnarok Missile Launcher Thunder Hammer Sigix Containment Pod [Rating: 195] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Antigrav System Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Propulsion Shielding Artifact Stasis Generator Weapon Gauss Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Stasis Beam Impact Weapon Powered Hammer Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 . . 2 . . 2 . 2 Power 3 | . . . . . . . 1 . . . . 1 . . . . 1 Propulsion 6 | . . 2 . . . . . 1 1 . . . . . 1 . 1 Utility 7 | . . . 1 2 . . 1 1 . . . 1 . . 1 . . Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . Parts Attached 380 | 6 12 23 27 64 17 . 55 33 32 9 1 12 18 . 23 10 38 Power 42 | 1 . 2 2 5 2 . 9 3 3 1 . 1 1 . 6 1 5 Engine 21 | 1 . 2 1 3 2 . 6 2 1 . . 1 . . 1 . 1 Core 10 | . . . 1 2 . . 3 1 2 . . . . . . . 1 Reactor 11 | . . . . . . . . . . 1 . . 1 . 5 1 3 Propulsion 131 | 2 5 11 11 22 5 . 20 10 12 1 . 3 8 . 6 2 13 Treads 2 | . . . . 2 . . . . . . . . . . . . . Leg 69 | 2 5 11 10 19 2 . 15 5 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 43 | . . . 1 1 . . . . 10 . . 3 7 . 6 2 13 Flight 17 | . . . . . 3 . 5 5 2 1 . . 1 . . . . Utility 109 | 1 1 2 4 17 7 . 16 7 12 6 1 5 6 . 7 5 12 Device 57 | . . . . 5 3 . 8 4 7 5 1 3 3 . 5 3 10 Storage 18 | 1 . 2 . 1 1 . 4 2 3 1 . . . . 2 . 1 Processor 12 | . 1 . 1 3 1 . 1 . 1 . . 1 1 . . 1 1 Hackware 5 | . . . . 2 . . 1 . . . . 1 1 . . . . Protection 16 | . . . 3 6 2 . 2 1 1 . . . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . Weapon 98 | 2 6 8 10 20 3 . 10 13 5 1 . 3 3 . 4 2 8 Energy Gun 14 | . . 3 1 3 . . 2 2 . . . . . . 2 . 1 Energy Cannon 17 | . . . . 7 . . . 6 3 . . . . . . . 1 Ballistic Gun 26 | 2 2 4 4 3 . . 5 . 2 . . . 2 . 1 . 1 Ballistic Cannon 10 | . 3 . 2 2 . . . 1 . . . . . . . . 2 Launcher 13 | . . 1 2 2 1 . 1 2 . . . 1 . . 1 . 2 Special Weapon 8 | . 1 . 1 2 1 . . 1 . 1 . 1 . . . . . Impact Weapon 8 | . . . . 1 1 . 2 1 . . . . 1 . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 25 | . . 2 1 1 . . 5 2 1 . . 1 5 . 3 2 2 Parts Lost 128 | . . 2 2 12 14 . 10 12 18 2 . . 8 . 6 2 40 Power 22 | . . . . 2 1 . 5 1 3 . . . . . 1 1 8 Propulsion 39 | . . 1 . 5 6 . . 4 6 2 . . 1 . . . 14 Utility 38 | . . . 1 2 3 . 2 3 7 . . . 3 . 5 . 12 Weapon 29 | . . 1 1 3 4 . 3 4 2 . . . 4 . . 1 6 Highest Loss Streak 16 | . . 1 2 5 14 . 5 4 15 1 . . 6 . 4 2 16 Average Slot Usage (%) 90 | . 99 99 97 97 64 76 88 85 62 85 78 88 88 95 92 99 81 Engine 4 | . 14 11 4 4 4 7 5 6 1 . . 2 3 . . . . Core 2 | . . . 4 2 . . 3 2 6 5 5 4 4 4 2 . 1 Reactor 1 | . . . . . . . . . . 5 5 4 4 9 10 13 9 Leg 19 | . 28 43 35 28 4 . 19 24 . . . . . . . . . Hover 6 | . . . . . . . . . 10 26 21 22 23 28 27 30 26 Flight 2 | . . . . . 13 23 6 3 9 1 . . . . . . . Device 6 | . . . . 2 8 15 7 8 7 11 15 17 17 19 19 16 9 Storage 8 | . 14 11 9 7 2 7 7 5 10 10 10 9 9 9 8 13 11 Processor 11 | . 13 11 9 14 18 15 15 11 6 10 10 7 4 4 4 6 11 Hackware 2 | . . . . 6 3 . 5 4 . . . 1 4 4 1 . . Protection 1 | . . . 7 4 1 . . . . 3 . . . . . . . Energy Gun 2 | . . 6 1 1 . . 2 4 . . . . . . 2 4 3 Energy Cannon 2 | . . . . 4 . . . 1 6 7 5 4 2 . . . 1 Ballistic Gun 4 | . 6 12 10 2 . . 5 . . . . . 1 9 7 5 . Ballistic Cannon 3 | . 21 1 6 7 . . . 3 . . . . . . . . . Launcher 1 | . . 1 6 4 . . . . . . . 1 2 . 1 . . Impact Weapon 1 | . . . . . 5 7 5 1 . . . . . 4 4 5 3 Naked Turns 17 | . . . . . . . . . . . . . . . . . 17 Heaviest Build 146 | 11 17 29 42 64 56 15 59 75 58 62 61 79 79 79 142 145 146 Greatest Support 242 | 20 20 43 60 75 75 18 69 84 98 98 66 102 120 120 199 212 242 Greatest Overweight (x) 3 | 3 . . . 2 . . 1 1 . . . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 6 12 10 12 12 4 12 12 14 10 10 10 10 10 16 16 18 Average Capacity 10 | 5 6 9 10 11 5 4 10 10 9 8 10 10 10 10 12 16 16 Most Carried 18 | 2 6 10 10 12 12 4 12 12 10 9 9 10 10 10 15 16 18 Average Carried 9 | 1 4 9 9 11 4 4 8 9 8 7 8 9 9 10 11 15 14 Final Capacity 16 | 6 6 10 10 12 4 4 12 4 8 10 10 10 10 10 16 16 4 Final Carried 16 | 2 6 10 10 12 4 4 9 4 8 9 8 10 10 10 15 16 4 Class Distribution -------------------- 57% | Mutant 14% | Scavenger-Mutant 4% | Generator-Sprinter 4% | Generator-Ninja 3% | Sprinter 3% | Skirmisher 3% | Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Generator-Sprinter | -3/Lab Generator-Sprinter | -2/Research Generator-Sprinter | -2/Quarantine Generator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Matter Collected 6537 | 250 407 611 496 1393 208 20 781 475 239 223 157 30 . . 590 209 448 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7436 | . 345 912 886 1006 118 . 925 898 207 29 157 30 97 . 625 146 1055 Parts 335 | . 27 52 41 60 6 . 32 41 13 1 2 3 5 . 20 7 25 Haulers Intercepted 13 | . 2 2 1 2 . . 2 1 . . . . . . 2 . 1 Recyclers Shooed 7 | . 1 . 1 . . . . 1 1 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 5 . . . . . 1 . . . . . . Prevented 3 | . . . . . 2 . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 120 | . 11 21 18 18 4 . 13 15 2 . . . 2 . 5 1 10 Melee 8 | . . . . . 1 . 5 1 . . . . . . 1 . . Guns 38 | . 3 11 4 4 . . 6 2 2 . . . . . 3 1 2 Cannons 30 | . 8 3 . 12 . . . 5 . . . . . . . . 2 AOE 39 | . . 7 14 1 2 . . 7 . . . . 2 . . . 6 Classes Destroyed 17 | . 5 3 3 1 . . 1 2 . . . . . . . 1 1 Worker 16 | . . 2 1 5 . . 1 2 . . . . . . 2 . 3 Builder 11 | . 1 1 2 1 . . . 4 . . . . . . 1 . 1 Tunneler 2 | . . . . . . . 1 . . . . . . . . . 1 Hauler 13 | . 2 2 1 2 . . 2 1 . . . . . . 2 . 1 Recycler 12 | . . 2 1 2 . . 1 . 1 . . . . . 1 . 4 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 3 | . . . 2 . . . . . . . . 1 . . . . . Drone 6 | . . . . . . . . . . . . . . . . . 6 Watcher 9 | . 1 3 1 1 . . 1 . 1 . . . . . . . 1 Swarmer 29 | . 5 7 . 4 2 . 6 1 . . . . . . 4 . . Grunt 44 | . 6 9 11 4 2 . 2 5 . . . . 2 . . . 3 Brawler 1 | . . . . . . . . 1 . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 20 | . . 5 4 5 . . 1 5 . . . . . . . . . Hunter 4 | . . . 2 1 . . . 1 . . . . . . . . . Programmer 14 | . . . . 3 . . 4 2 2 . . . . . 1 1 1 Decomposer 2 | . . . . . . . . . . 2 . . . . . . . Best Kill Streak 9 | . 4 6 9 5 2 . 3 6 2 . . 1 2 . 3 2 7 Combat Bots Only 6 | . 3 5 6 4 2 . 3 4 2 . . . 2 . 2 1 3 Max Kills in Single Turn 4 | . 1 3 4 2 1 . 1 4 1 1 . 1 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 1 1 . . 3 . . . . 1 . . . 3 Melee 1 | . . . . . 1 . 1 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Damage Taken 22516 | . 406 987 942 2997 1344 . 2669 2650 1711 210 123 43 940 . 1212 617 5665 Core 3803 | . 130 143 94 317 341 . 356 192 308 . . . 79 . 135 92 1616 Absorbed by Shields 657 | . . . . . . . . . 121 . . . . . 149 101 286 Core Remaining (%) 68 | 100 48 64 82 . . 6 58 80 . . 73 . . 93 . 84 . Volleys Fired 454 | . 59 56 55 106 2 . 27 51 26 7 4 . 4 . 15 10 32 Largest 3 | . 2 2 3 3 2 . 2 3 2 2 1 . 1 . 3 3 3 Hottest 276 | . 78 95 109 196 92 . 60 210 191 191 81 . 49 . 228 164 276 Shots Fired 780 | . 103 112 85 188 4 . 45 95 28 9 4 . 4 . 34 27 42 Gun 384 | . 16 93 52 42 . . 45 40 14 . . . 2 . 34 27 19 Cannon 317 | . 78 11 4 136 2 . . 41 14 9 4 . . . . . 18 Launcher 55 | . . 8 21 3 2 . . 14 . . . . 2 . . . 5 Special 24 | . 9 . 8 7 . . . . . . . . . . . . . Kinetic 492 | . 94 64 51 131 . . 42 28 14 . . . 2 . 25 18 23 Thermal 149 | . 9 40 13 12 . . 3 31 9 2 . . . . 9 9 12 Explosive 43 | . . 8 12 . 2 . . 14 . . . . 2 . . . 5 Electromagnetic 96 | . . . 9 45 2 . . 22 5 7 4 . . . . . 2 Robot Hit Streak 24 | . 7 17 12 17 1 . 23 24 7 5 3 . 1 . 6 8 4 Robot Miss Streak 9 | . 5 5 3 5 1 . 2 1 1 1 1 . 2 . 9 3 5 Penetration Max 2 | . . . . 1 . . 1 . . . . . . . 2 1 . Secondary Targets 2 | . . 1 . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 598 | . 42 74 53 124 7 . 100 89 19 6 3 . 1 . 29 18 33 Core Hits 315 | . 18 40 44 59 10 . 20 51 9 2 4 2 7 . 16 8 25 Critical Hits 29 | . 1 1 3 9 . . 2 1 2 . . . . . 5 4 1 Critical Kills 8 | . 1 1 1 1 . . . 1 1 . . . . . 2 . . Critical Parts Destroyed 21 | . . . 2 8 . . 2 . 1 . . . . . 3 4 1 Melee Attacks 186 | . . . . 4 11 . 102 16 . . . . 1 12 14 4 22 Impact 177 | . . . . 4 11 . 102 16 . . . . 1 12 14 4 13 Slashing . | . . . . . . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . 9 Sneak Attacks 14 | . . . . 2 . . 3 . . . . . . . 4 . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . 4 Damage Inflicted 22980 | . 649 2110 2661 3540 485 . 2972 3820 636 155 83 41 253 . 1165 595 3815 Guns 5834 | . 84 1051 533 694 . . 966 841 367 . . . . . 546 438 314 Cannons 4621 | . 560 103 83 2076 22 . . 1062 248 155 56 . . . . . 256 Explosions 7715 | . . 956 2033 478 342 . . 1611 . . . . 253 . . . 2042 Melee 4364 | . . . . 230 121 . 2000 292 . . . . . . 480 157 1084 Ramming 392 | . 3 . 12 10 . . 6 14 21 . 27 41 . . 139 . 119 Kinetic 6684 | . 644 659 564 2004 . . 828 690 367 . . . . . 325 284 319 Thermal 4538 | . 2 836 898 569 . . 138 1284 172 79 . . . . 221 154 185 Explosive 5317 | . . 615 827 . 342 . . 1238 . . . . 253 . . . 2042 Electromagnetic 1685 | . . . 360 727 22 . . 302 76 76 56 . . . . . 66 Impact 4139 | . . . . 230 121 . 2000 292 . . . . . . 480 157 859 Slashing . | . . . . . . . . . . . . . . . . . . Piercing 225 | . . . . . . . . . . . . . . . . . 225 Highest Corruption 10 | . . . 1 5 4 4 4 5 4 3 1 . . . 6 10 6 Average Corruption 3 | . . . 1 2 4 4 2 3 3 2 1 . . . 4 7 2 Corruption Purged 13 | . . . . 1 . . 5 4 1 2 . . . . . . . Effects 79 | . . . 1 26 3 2 11 8 5 9 . . . . 2 6 6 Message Errors 14 | . . . 1 4 . . 4 . 1 2 . . . . . 1 1 Matter Fused 26 | . . . . 8 1 2 4 1 2 5 . . . . 1 1 1 Heat Flow Errors 10 | . . . . 2 . . 1 4 1 1 . . . . . 1 . Energy Discharges 10 | . . . . 5 . . 1 1 . 1 . . . . . . 2 Parts Rejected 2 | . . . . 2 . . . . . . . . . . . . . Data Loss (minor) 10 | . . . . 3 2 . . 2 1 . . . . . . 1 1 Data Loss (major) 2 | . . . . 1 . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . 1 . . Targeting Errors 3 | . . . . . . . 1 . . . . . . . . 1 1 Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . Overload Shots 32 | . . . . . . . 3 21 8 . . . . . . . . Overflow Damage 1993 | . . 282 48 171 29 . 230 32 34 3 . . . . 216 . 948 Projectiles 119 | . . . . 51 . . . . 34 3 . . . . . . 31 Explosions 843 | . . 282 48 79 . . . 32 . . . . . . . . 402 Melee 1031 | . . . . 41 29 . 230 . . . . . . . 216 . 515 Knockbacks 39 | . 5 . 1 6 1 . 9 6 . . . . . . 5 . 6 Impact 20 | . . . . 1 1 . 9 . . . . . . . 5 . 4 Kinetic 18 | . 5 . 1 5 . . . 5 . . . . . . . . 2 Secondary 1 | . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 763 | . 1 116 107 237 . . 14 118 10 . 13 20 . . 69 . 58 Shots 11 | . . 2 3 3 . . 1 2 . . . . . . . . . Rammed 18 | . 1 . 1 . . . . . 1 . 3 3 . . 5 . 4 Targets Rammed 22 | . 2 . 1 1 . . 1 1 1 . 3 3 . . 5 . 4 Kicked 4 | . 1 . . 1 . . 1 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 481 | . 108 169 42 281 84 . 210 266 313 457 201 190 197 . 190 124 481 Average Temperature 89 | . 36 51 13 82 54 . 34 65 127 125 80 66 121 . 74 124 99 Received Heat Transfer 2878 | . 108 243 225 519 279 . 546 432 199 27 . . 63 . 35 90 112 Effects 7 | . . . . . . . . . . 2 . . . . . . 5 Shutdowns 2 | . . . . . . . . . . 1 . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Fried 30 | . . . . 3 1 . 9 . . . . . . . 9 . 8 Impact Corruptions 38 | . . . . 2 1 . 12 . . . . . . . 10 . 13 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 . . . . . . . . . Heat Transferred 5089 | . 25 1273 661 548 . . 150 1531 185 50 . . . . 259 185 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 2 . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Peak Influence 940 | . 184 399 686 437 . . 333 765 601 . . 167 496 . 380 235 940 Initial 368 | . . 14 168 311 . . 126 120 368 . . 132 81 . . 119 140 Average 245 | . 81 118 349 300 . . 194 234 449 . . 148 209 . 134 162 413 Maximum Alert Level 3 | . 1 1 2 2 . . 1 3 2 . . . 2 . 1 1 3 Low Security (%) 45 | 100 99 76 24 12 . . 52 72 . . . 100 53 . 68 74 10 Level 1 37 | . . 23 27 78 . . 47 2 26 . . . 27 . 31 25 47 Level 2 13 | . . . 47 8 . . . 18 73 . . . 18 . . . 18 Level 3 2 | . . . . . . . . 6 . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 3 4 6 . . 3 9 2 . . . 1 . 4 3 4 Investigation 6 | . 1 1 1 1 . . . . . . . . . . . 1 1 Extermination 10 | . . . . 3 . . 3 1 . . . . . . 1 . 2 Reinforcement 18 | . 1 2 3 2 . . . 3 1 . . . 1 . 3 2 . Assault 3 | . . . . . . . . 1 1 . . . . . . . 1 Garrison 4 | . . . . . . . . 4 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 2 1 . . . 1 1 . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Distress Signals 21 | . 1 2 3 . . . 1 3 1 . . . 1 . 2 5 2 Communications Jammed 48 | . . . . . . . . . . . . . . . . . 48 Distress Signals 45 | . . . . . . . . . . . . . . . . . 45 Times Spotted 374 | . 19 30 28 23 9 . 29 38 25 15 5 2 27 . 28 19 77 Peak Tracking Total 24 | . 4 6 6 4 7 . 4 8 17 5 5 1 20 . 9 13 24 Tactical Retreats 46 | . . 2 1 . 3 . 6 6 3 2 . . 5 . 5 1 12 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Traps Triggered 9 | . 1 . 1 1 . . 1 . . . . . . . 1 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 10 | . 4 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . . . 2 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Machines Disabled 34 | . 1 2 10 8 1 . 4 6 . . . . . . . 1 1 Max in Single Turn 4 | . 1 1 4 3 1 . 3 2 . . . . . . . 1 1 Garrison Access 3 | . . . 1 . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Machines Accessed 81 | . 6 8 8 8 1 . 17 4 6 1 . 3 5 . 2 7 5 Terminals 47 | . 6 5 4 5 1 . 7 2 3 . . 2 3 . 1 5 3 Fabricators 7 | . . . . 1 . . 3 . . . . . 1 . 1 . 1 Repair Stations 7 | . . 1 1 . . . . 1 1 . . . 1 . . 1 1 Recycling Units 9 | . . . 2 . . . 3 1 2 . . 1 . . . . . Scanalyzers 8 | . . 2 . 2 . . 3 . . . . . . . . 1 . Garrison Access 2 | . . . 1 . . . 1 . . . . . . . . . . Total Hacks 201 | . 18 31 17 19 5 . 41 10 13 1 . 6 14 . 6 12 8 Successful 118 | . 10 25 12 11 5 . 22 9 5 1 . 2 4 . 4 6 2 Failed 83 | . 8 6 5 8 . . 19 1 8 . . 4 10 . 2 6 6 Catastrophic 14 | . . . . 1 . . 2 1 2 . . 1 2 . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . . 1 . . . 2 . . 1 . Terminals 108 | . 18 15 12 8 5 . 16 2 6 . . 2 11 . 1 7 5 Fabricators 18 | . . . . 3 . . 7 . . . . . 1 . 5 . 2 Repair Stations 17 | . . 2 2 . . . . 6 2 . . . 2 . . 2 1 Recycling Units 19 | . . . 2 . . . 6 2 5 . . 4 . . . . . Scanalyzers 36 | . . 14 . 8 . . 11 . . . . . . . . 3 . Garrison Access 2 | . . . 1 . . . 1 . . . . . . . . . . Terminal Hacks 57 | . 10 12 7 3 5 . 8 1 2 1 . . 2 . 1 4 1 Record 12 | . . . . 1 5 . 1 1 . . . . 2 . . 2 . Part Schematic 2 | . . . . 1 . . 1 . . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 2 2 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . 1 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . Alert Level 8 | . 2 2 2 . . . 1 . . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . 1 2 . . . . 2 . . . . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . . . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 2 1 . . . . 1 . 1 . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . . 2 . . . . . . . 3 . 1 Load Schematic 6 | . . . . 1 . . 2 . . . . . . . 2 . 1 Build 2 | . . . . 1 . . . . . . . . . . 1 . . Repair Station Hacks 11 | . . 2 2 . . . . 6 . . . . 1 . . . . Scan Component 6 | . . 1 1 . . . . 3 . . . . 1 . . . . Repair 5 | . . 1 1 . . . . 3 . . . . . . . . . Recycling Unit Hacks 11 | . . . 2 . . . 3 2 2 . . 2 . . . . . Report Inventory 7 | . . . 2 . . . 2 1 1 . . 1 . . . . . Retrieve Components 4 | . . . . . . . 1 1 1 . . 1 . . . . . Scanalyzer 27 | . . 11 . 6 . . 8 . . . . . . . . 2 . Insert Component 13 | . . 5 . 3 . . 4 . . . . . . . . 1 . Analyze 14 | . . 6 . 3 . . 4 . . . . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . . . . . . . . Seal Access 2 | . . . 1 . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . . . 1 . . . . Terminals 2 | . . . . . . . . . 1 . . . 1 . . . . Assimilate 2 | . . . . . . . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . 1 . . . . . Used 2 | . . . 2 . . . . . . . . . . . . . . Hacking Detections 62 | . 6 6 3 7 . . 13 3 4 . . 3 5 . 1 6 5 Full Trace Events 7 | . 1 1 2 1 . . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 5 . 4 . . 5 . . . . . . . . . . Parts Built 3 | . . . . 2 . . . . . . . . . . 1 . . Matter 270 | . . . . 168 . . . . . . . . . . 102 . . Time 67 | . . . . 42 . . . . . . . . . . 25 . . Total Part Build Rating 9 | . . . . 8 . . . . . . . . . . 1 . . Parts Repaired 5 | . . 1 1 . . . . 3 . . . . . . . . . Time 259 | . . 64 51 . . . . 144 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . . . . . . . 8 2 2 . . 2 . . . . . Parts Scanalyzed 13 | . . 5 . 3 . . 4 . . . . . . . . 1 . Part Schematics Acquired 12 | . . 5 . 3 . . 4 . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 2 . . . . . . . . 3 Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Total Allies 2 | . . . . . . . . . 1 . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 . . . 1 . . . . Highest-Rated Group 44 | . . . . . . . . . 10 . . . 44 . . . . Highest-Rated Ally 44 | . . . . . . . . . 10 . . . 44 . . . . Total Orders 19 | . . . . . . . . 7 . 6 1 1 . . 2 1 1 STAY 1 | . . . . . . . . . . 1 . . . . . . . EXPLORE 17 | . . . . . . . . 6 . 5 1 1 . . 2 1 1 RETURN 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . . 1 . . . . . . . Drone Launches 22 | . . . . . . . . 8 . 4 2 1 . . 4 2 1 Drone Recoveries 14 | . . . . . . . . 7 . 2 1 . . . 2 1 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Turns Passed 12709 | 56 883 911 1161 2519 312 88 2146 1276 546 597 45 310 301 34 496 172 856 Spaces Moved 10570 | 36 500 476 684 1306 377 258 1896 862 744 492 32 313 416 23 745 301 1109 Core 129 | 10 . . . . 76 . . . . . . . . . . . 43 Treads 44 | . . . . 44 . . . . . . . . . . . . . Legs 4461 | 26 500 476 684 1262 20 . 986 507 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 3623 | . . . . . . . . . 235 492 32 313 416 23 745 301 1066 Flight 2313 | . . . . . 281 258 910 355 509 . . . . . . . . Fastest Speed 15 | 50 120 120 120 120 34 34 31 31 31 45 50 38 28 30 15 15 15 Average Speed 73 | 126 120 120 120 131 43 34 78 87 39 49 50 38 37 30 28 30 37 Slowest Speed 220 | 200 120 120 120 200 127 34 155 150 62 50 50 50 45 30 88 36 220 Overloaded Moves 409 | . . . . . . . . . . . . . . . 123 50 236 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 1 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 90 40 45 30 58 29 44 45 29 71 15 8 40 5 29 44 49 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 9 | . . . . . 6 1 . . . 2 . . . . . . . Spaces Dug 78 | . 4 . 30 9 2 . 6 3 5 . . . 1 5 2 . 11 Terrain Destroyed 620 | . 8 78 184 70 12 . 6 136 10 . . . 28 5 3 2 78 Melee 16 | . . . . . 2 . 6 . . . . . 1 5 2 . . Projectile 81 | . 8 1 9 27 . . . 13 10 . . . . . 1 2 10 AOE 523 | . . 77 175 43 10 . . 123 . . . . 27 . . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Arm Lab Res Qua Acc Total 14422 | 43 681 702 925 1900 497 257 2391 1282 966 832 56 502 551 34 983 350 1470 Wait 2479 | . 91 124 126 358 84 . 262 270 140 319 16 158 105 . 156 16 254 Move 10549 | 35 499 475 683 1305 376 257 1893 858 744 491 31 312 415 22 744 300 1109 Hop 2 | . . . . . . . 1 1 . . . . . . . . . Pick Up 120 | 2 7 12 11 21 2 . 10 12 11 3 . 7 . . 13 4 5 Fast Attach 166 | 6 5 3 11 22 6 . 30 11 20 2 . 7 13 . 10 3 17 Attach 92 | . . 5 4 12 8 . 8 15 11 2 1 2 1 . 7 2 14 Detach 41 | . . 1 2 4 2 . 9 8 6 1 . . 1 . 3 1 3 Swap 122 | . 7 15 12 30 3 . 17 7 1 5 . 3 4 . 6 5 7 Drop 174 | . 11 11 20 32 3 . 31 17 7 2 1 10 7 . 10 5 7 Fire 454 | . 59 56 55 106 2 . 27 51 26 7 4 . 4 . 15 10 32 Melee 182 | . . . . 4 11 . 102 16 . . . . 1 12 14 4 18 Ram 15 | . . . . . . . . . . . 3 3 . . 5 . 4 Kick 6 | . 2 . 1 1 . . 1 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . . . . Rewire 15 | . . . . . . . . 15 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 5) 602 | -10/Materials | Discovered new exit (range 8) 706 | -10/Materials | Core integrity fell below 50% 801 | -10/Materials | Discovered new exit (range 14) 940 | -10/Materials | Entered another Materials area 940 | -9/Materials | Evolved 2 slots: Propulsion x2 1382 | -9/Materials | Repaired Broken Imp. Assault Rifle 1785 | -9/Materials | Discovered new exit (range 16) 1851 | -9/Materials | Entered another Materials area 1851 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1986 | -8/Materials | Repaired Imp. Assault Rifle? 2984 | -8/Materials | Discovered new exit (range 14) 3012 | -8/Materials | Entered Factory 3012 | -7/Factory | Evolved 2 slots: Utility x2 3271 | -7/Factory | Lost 5 parts (2p1n1u1w) 3683 | -7/Factory | Build established: Skirmisher 4336 | -7/Factory | Build established: Mutant 5032 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5358 | -7/Factory | Discovered new exit (range 3) 5361 | -7/Factory | Identified exit to Lower Caves 5531 | -7/Factory | Entered Lower Caves 5543 | -7/Lower Caves | Attracted the attention of an 0b10 base 5543 | -7/Lower Caves | Core integrity fell below 50% 5553 | -7/Lower Caves | Learned location of Armory (-3) 5553 | -7/Lower Caves | Learned Extension trap positions 5553 | -7/Lower Caves | Learned Armory emergency access door positions 5553 | -7/Lower Caves | Learned Extension security intel 5553 | -7/Lower Caves | Learned Research garrison access intel 5608 | -7/Lower Caves | Core integrity fell below 20% 5635 | -7/Lower Caves | Lost 14 parts (1p6n3u4w) 5732 | -7/Lower Caves | Learned Factory emergency access door positions 5761 | -7/Lower Caves | Encountered a Warlord checkpoint 5762 | -7/Lower Caves | Discovered new exit (range 9) 5788 | -7/Lower Caves | Spotted B-75 Beast 5843 | -7/Lower Caves | Entered another Lower Caves area 5846 | -7/Lower Caves | Discovered new exit (range 5) 5899 | -7/Lower Caves | Learned Factory garrison access intel 5931 | -7/Lower Caves | Entered Factory 5931 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5933 | -6/Factory | Loaded intel: 3 garrison access locations 6075 | -6/Factory | Build established: Derelict-Mutant 6136 | -6/Factory | Found Prototype Processor 6136 | -6/Factory | Identified Exp. Targeting Computer 6139 | -6/Factory | Found Unknown Protection 6139 | -6/Factory | Identified Hvy. Reactive Plating 6159 | -6/Factory | Identified exit to Lower Caves 6736 | -6/Factory | Build established: Mutant 7607 | -6/Factory | Lost 5 parts (2p2u1w) 7993 | -6/Factory | Spotted B-75 Beast 8049 | -6/Factory | Discovered new exit (range 8) 8077 | -6/Factory | Entered another Factory area 8077 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8319 | -5/Factory | Repaired Powered Hammer 8375 | -5/Factory | Repaired Arm. Leg 8426 | -5/Factory | Repaired Arm. Leg 8632 | -5/Factory | Garrison activated, responded to threat 8923 | -5/Factory | Lost 3 parts (1p1u1w) 9038 | -5/Factory | Spotted B-75 Beast 9134 | -5/Factory | Lost 4 parts (2n2w) 9183 | -5/Factory | Lost 3 parts (1n1u1w) 9271 | -5/Factory | Discovered new exit (range 8) 9353 | -5/Factory | Entered another Factory area 9353 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9573 | -4/Factory | Spotted B-86 Titan 9716 | -4/Factory | Lost 15 parts (2p5n7u1w) 9853 | -4/Factory | First assault squad dispatched 9866 | -4/Factory | Discovered new exit (range 9) 9899 | -4/Factory | Entered Upper Caves 10129 | -4/Upper Caves | Build established: Scavenger-Mutant 10471 | -4/Upper Caves | Learned location of 1 exit from Research 10490 | -4/Upper Caves | Discovered new exit (range 13) 10496 | -4/Upper Caves | Entered another Upper Caves area 10533 | -4/Upper Caves | Discovered new exit (range 15) 10541 | -4/Upper Caves | Entered Research 10541 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10542 | -3/Research | Identified exit to Research 10543 | -3/Research | Loaded intel: 3 garrison access locations 10574 | -3/Research | Found Prototype Processor 10574 | -3/Research | Identified Spectral Analyzer 10751 | -3/Research | Discovered new exit (range 15) 10851 | -3/Research | Entered Armory 10952 | -3/Armory | Spotted B-86 Titan 11051 | -3/Armory | Found Prototype Hackware 11051 | -3/Armory | Identified Exp. System Shield 11056 | -3/Armory | Found Prototype Processor 11056 | -3/Armory | Identified Exp. Melee Analysis Suite 11093 | -3/Armory | Lost 6 parts (1n3u2w) 11149 | -3/Armory | Discovered new exit (range 3) 11152 | -3/Armory | Entered Lab 11152 | -3/Lab | Discovered exit to Research (range 9) 11156 | -3/Lab | Unable to decrypt terminal 11186 | -3/Lab | Entered Research 11186 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11209 | -2/Research | Found Prototype Launcher 11209 | -2/Research | Identified Ragnarok Missile Launcher 11237 | -2/Research | Fabricated Hcp. Storage Unit (x1) 11472 | -2/Research | Spotted B-90 Cyclops 11622 | -2/Research | Spotted B-90 Cyclops 11623 | -2/Research | Found Prototype Device 11623 | -2/Research | Identified EM Dispersion Field 11654 | -2/Research | Lost 4 parts (1p3u) 11673 | -2/Research | Discovered new exit (range 9) 11682 | -2/Research | Entered Quarantine 11697 | -2/Quarantine | Found Exp. Melee Analysis Suite 11769 | -2/Quarantine | Scanned by Researcher 11781 | -2/Quarantine | Found Alien Artifact 11781 | -2/Quarantine | Identified Stasis Generator 11814 | -2/Quarantine | Met incapacitated Sigix Warrior 11814 | -2/Quarantine | Lockdown squad dispatched 11815 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11816 | -2/Quarantine | Unlocked Sigix quarantine chamber 11841 | -2/Quarantine | System corruption reached 10% 11852 | -2/Quarantine | Discovered new exit (range 8) 11854 | -2/Quarantine | Entered Access 11854 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 12191 | -1/Access | Build established: Generator-Ninja 12279 | -1/Access | Spotted B-99 Colossus 12299 | -1/Access | Lost 6 parts (2p1n1u2w) 12366 | -1/Access | Found Enh. Force Lance 12393 | -1/Access | Spotted B-99 Colossus 12461 | -1/Access | Spotted B-99 Colossus 12536 | -1/Access | Lost 13 parts (3p6n3u1w) 12607 | -1/Access | Lost 4 parts (1p2n1w) 12650 | -1/Access | First assault squad dispatched 12685 | -1/Access | Core integrity fell below 50% 12694 | -1/Access | Core integrity fell below 20% 12710 | -1/Access | Destroyed by Swarm Drone with Compact Gauss Rifle Last Messages --------------- Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. B-74 Champion unfolds itself. G-73 Enforcer unfolds itself. E-15 Imp unfolds itself. Door malfunctions. U-05 Engineer lays Concrete. Slug penetrates Wall. Exp. Melee Analysis Suite destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. System corrupted: Energy discharge (-38). Map ----- +----------------------------------------------------+ | ????????????????????? ! ###### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ## # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ????????????????????????????????####### # | | ?????????????????????????????#### # | | ?????????????????????????????? # | | ???????????????????????????????? # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ??????????????????#??????????????# ######## | | ?????????????????? ?????????????# ## | | ??????????????????? ?????????????# / | | ??????????????????? ????????????# ####### "" | | ??????????????????? ????????????# #?????# """ | | ???????????????# ?? ???????????# #?????# "R | | ???????????????? ?"" ???????????# #?????# """ | | ????????????????? """ ??????????# #?????# "" | | ???????????????# T" ??????????# #?????# | | ???????????????# """ ?????????# #?????# | | ???????????????# "" ???????###/####??######### | | #??????????????# ??????# #??????????? | | #??????????????# ####### #??????????? | | #?????????????+ k @ nnn #??????????? | | #????????????????#+##### ####### #??????????? | | +??????????????????????# ??????#! #??????????? | | #??????????????????????#???????# #??????????? | | #??????????????????????????????########??????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ????????????????????????????????????????# ???????? | | ????????????????????????????????????????? ??????? | | ????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ????? | | ??????????????????????????????????????????? ""???? | | ????????????????????????????????????????????"" ??# | | ?????????????????????????????????????????????? ?# | | ??????????????????????????????????????????????? # | | ???????????????????????????????????????????????? / | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 66 Energy Capacity 1195 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 40 Resistance: EM 75 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 20 Melee Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Med. Reactive Plating | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Titanium Leg | -6/Factory | Scanalyzed Micro-nuke Launcher | -6/Factory | Hacked Deuterium Engine | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Hcp. Storage Unit | x1 | -2/Research Alien Tech Used ----------------- Stasis Generator Achievements -------------- Alien Tech Denied? Dodgeball, But With Guns False Reunion Hunted Leap Before You Look No Signal Ooh, Shiny! Total Silence Whoosh! Challenges ------------ None Game ------ Seed TargetingDecoderElectrolaser Manual? 0 Play Time 06:22:30 Cumulative 78.4 hours Start 2021.12.26 @ 23:38:46 End 2021.12.29 @ 17:23:27 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a02850e-6ae6-4aa6-a4de-52d63870e895