Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.03 @ 21:39:06 Player: Luigi Panache Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2060) 2060 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5531 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Light Treads Small Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Small Storage Unit Seismic Analyzer Pulse Rifle Light Assault Rifle Grenade Launcher Mini Grenade Launcher Hammer [Rating: 38] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 2 | . . . . . 1 1 . Weapon 2 | . . . 2 . . . . Parts Attached 68 | 7 1 5 6 3 37 6 3 Power 11 | 1 . 2 1 1 6 . . Engine 4 | 1 . 2 1 . . . . Core 7 | . . . . 1 6 . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 1 2 13 1 . Treads 5 | . . . . . 5 . . Leg 13 | 2 . . 1 2 8 . . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 1 . . . 5 2 1 Device 7 | 1 . . . . 5 1 . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 . 3 4 . 13 3 2 Energy Gun 11 | 1 . . 1 . 8 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 1 1 . 3 1 1 Ballistic Cannon 3 | . . 1 . . 2 . . Launcher 4 | . . 1 2 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 27 | . 2 . . . 13 8 4 Power 4 | . 1 . . . 2 . 1 Propulsion 5 | . . . . . 2 2 1 Utility 3 | . . . . . 1 2 . Weapon 15 | . 1 . . . 8 4 2 Highest Loss Streak 6 | . 1 . . . 3 6 4 Average Slot Usage (%) 88 | . 95 98 100 100 88 77 55 Engine 3 | . 13 12 11 . . . . Core 5 | . . . . 10 8 7 5 Treads 4 | . . . . . 4 15 5 Leg 18 | . 28 28 22 22 21 . . Device 13 | . 14 14 11 11 17 11 . Storage 10 | . 14 14 11 11 9 7 6 Processor 1 | . . . . . . 3 12 Energy Gun 10 | . 9 . 2 11 15 12 4 Ballistic Gun 10 | . 14 14 13 22 5 14 4 Ballistic Cannon 4 | . . 14 8 . 6 . . Launcher 2 | . . . 19 11 . . 6 Naked Turns 16 | . . . . . . . 16 Heaviest Build 40 | 12 24 25 35 35 38 40 30 Greatest Support 60 | 20 20 20 20 20 60 60 20 Greatest Overweight (x) 9 | 1 1 1 1 1 1 9 7 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 10 8 Average Carried 8 | 1 7 9 8 9 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 4 Final Carried 10 | 4 8 10 10 10 10 8 4 Class Distribution -------------------- 39% | Mutant 37% | Scavenger-Skirmisher 13% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 1368 | 285 78 98 136 72 669 30 . Remotely . | . . . . . . . . Salvage Created 2415 | 134 307 130 186 204 1310 144 . Parts 142 | 13 20 10 10 17 68 4 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 46 | . 5 2 3 5 27 4 . Guns 34 | . 5 . 3 5 18 3 . Cannons 9 | . . 2 . . 7 . . AOE 2 | . . . . . 1 1 . Classes Destroyed 13 | 2 2 1 2 . 5 1 . Worker 3 | . . . . . 3 . . Builder 4 | . . 3 . . 1 . . Tunneler 3 | 3 . . . . . . . Recycler 4 | 1 2 . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . . . 1 . 2 . . Swarmer 7 | . 4 . . . 3 . . Grunt 27 | . 1 2 . 5 17 2 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . 3 . 4 . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 10 | 2 4 4 3 3 10 2 . Combat Bots Only 5 | . 3 2 3 3 5 2 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 4518 | . 289 87 215 65 1666 1550 646 Core 1059 | . 93 34 13 . 208 265 446 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . 49 . 96 62 . . Volleys Fired 172 | 5 24 13 12 7 95 16 . Largest 4 | 2 2 2 3 3 4 4 . Hottest 235 | 70 70 55 99 99 235 157 . Shots Fired 381 | 10 37 19 24 21 225 45 . Gun 313 | 10 37 12 24 21 164 45 . Cannon 65 | . . 6 . . 59 . . Launcher 3 | . . 1 . . 2 . . Special . | . . . . . . . . Kinetic 204 | 5 24 18 18 14 97 28 . Thermal 161 | 5 13 . 6 7 122 8 . Explosive 3 | . . 1 . . 2 . . Electromagnetic 13 | . . . . . 4 9 . Robot Hit Streak 37 | 7 18 16 10 12 37 9 . Robot Miss Streak 2 | . 2 1 1 2 2 2 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 290 | 7 33 14 17 13 166 40 . Core Hits 112 | 4 11 7 7 10 64 9 . Critical Hits 1 | . . . . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4804 | 88 416 256 209 182 2805 848 . Guns 3649 | 88 416 113 209 182 1919 722 . Cannons 797 | . . 81 . . 716 . . Explosions 312 | . . 62 . . 148 102 . Melee 24 | . . . . . . 24 . Ramming 22 | . . . . . 22 . . Kinetic 2232 | 51 252 194 165 96 991 483 . Thermal 2198 | 37 164 . 44 86 1680 187 . Explosive 102 | . . 62 . . 40 . . Electromagnetic 226 | . . . . . 72 154 . Impact 24 | . . . . . . 24 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . . . 28 3 . Projectiles 28 | . . . . . 28 . . Explosions 3 | . . . . . . 3 . Melee . | . . . . . . . . Knockbacks 11 | . . 1 . . 10 . . Impact . | . . . . . . . . Kinetic 11 | . . 1 . . 10 . . Secondary . | . . . . . . . . Self-Inflicted Damage 95 | . . . . . 52 43 . Shots 3 | . . . . . 2 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 590 | 27 171 5 145 104 590 533 . Average Temperature 131 | 11 88 2 67 49 139 223 . Received Heat Transfer 1554 | . 87 66 81 51 639 483 147 Effects 23 | . . . . . 18 5 . Shutdowns 7 | . . . . . 5 2 . Energy Bleed 1 | . . . . . 1 . . Interference 10 | . . . . . 7 3 . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 8 | . . . . . 8 . . Heat Transferred 4997 | 111 481 . 111 222 3750 322 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 420 | 20 144 133 190 182 420 143 118 Initial 75 | . 11 44 43 62 60 75 18 Average 149 | 9 49 129 91 157 254 58 65 Maximum Alert Level 2 | . . . . . 2 . . Low Security (%) 71 | 100 100 100 100 100 28 100 100 Level 1 26 | . . . . . 68 . . Level 2 1 | . . . . . 3 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . . . 4 6 . Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . . . 2 1 . Assault . | . . . . . . . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 6 | . 2 . 1 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 11 2 6 4 38 17 12 Peak Tracking Total 12 | . 3 2 3 3 5 10 12 Tactical Retreats 10 | . 3 . . . 3 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 6 | . . 1 1 . 3 1 . Max in Single Turn 1 | . . 1 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 10 | . 2 . 2 . 3 3 . Terminals 5 | . 1 . 1 . 1 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 23 | . 3 . 7 . 6 7 . Successful 15 | . 3 . 5 . 4 3 . Failed 8 | . . . 2 . 2 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 1 . 5 . 2 3 . Terminals 14 | . 2 . 5 . 2 5 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . 2 . 3 . . 1 . Record 1 | . 1 . . . . . . Part Schematic 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 2 . 3 3 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 3055 | 82 371 361 201 168 1200 565 107 Spaces Moved 1568 | 41 210 208 74 89 496 373 77 Core 44 | 3 . . . . . 6 35 Treads 227 | . . . . . 83 102 42 Legs 1032 | 38 210 208 74 89 413 . . Wheels 265 | . . . . . . 265 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 110 50 Average Speed 139 | 127 141 150 150 150 138 132 134 Slowest Speed 500 | 150 150 150 150 150 163 500 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 33 45 13 23 50 12 28 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . 6 . . 10 3 . Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 18 | . . 6 . . 9 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 2103 | 57 245 236 144 110 824 407 80 Wait 245 | . 8 9 48 5 171 4 . Move 1561 | 40 209 207 73 88 495 372 77 Hop . | . . . . . . . . Pick Up 25 | 5 3 2 3 2 8 2 . Fast Attach 26 | 6 . 1 . 1 14 4 . Attach 14 | 1 . 1 2 . 5 2 3 Detach . | . . . . . . . . Swap 28 | . 1 3 4 2 18 . . Drop 29 | . . . 2 5 17 5 . Fire 172 | 5 24 13 12 7 95 16 . Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 418 | -10/Materials | Identified exit to Mines 454 | -10/Materials | Entered Mines 469 | -10/Mines | Core integrity fell below 50% 539 | -10/Mines | Discovered new exit (range 5) 609 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 815 | -10/Mines | Entered Materials 815 | -9/Materials | Evolved 2 slots: Weapon x2 835 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Entered Mines 1080 | -9/Mines | Discovered new exit (range 9) 1184 | -9/Mines | Entered Materials 1184 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -8/Materials | Build established: Scavenger-Skirmisher 1364 | -8/Materials | Lost 3 parts (1u2w) 1548 | -8/Materials | Garrison activated, responded to threat 2099 | -8/Materials | Repaired Pulse Rifle 2376 | -8/Materials | Discovered new exit (range 6) 2384 | -8/Materials | Entered Factory 2384 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2770 | -7/Factory | Garrison activated, responded to threat 2871 | -7/Factory | Lost 6 parts (2n2u2w) 2922 | -7/Factory | Identified exit to Garrison 2949 | -7/Factory | Entered Garrison 3024 | -7/Garrison | Triggered checkpoint 3038 | -7/Garrison | Triggered checkpoint 3040 | -7/Garrison | Triggered checkpoint 3040 | -7/Garrison | Released all parts (5) 3041 | -7/Garrison | Core integrity fell below 50% 3044 | -7/Garrison | Triggered checkpoint 3047 | -7/Garrison | Core integrity fell below 20% 3056 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02936_ Y-54 Guardian emerges from the garrison. 02936_ Gauss Rifle destroyed. 02938_ P-60 Hacker destroyed. 02939_ Imp. Assault Rifle destroyed. 02944_ System corrupted: Heat flow error (+205). LOCATION=GARRISON GOAL=ESCAPE 03000_ ALERT: Garrison interior compromised. 03029_ System corrupted: Component data lost. 03031_ Nuclear Core destroyed. 03032_ Arm. Treads destroyed. 03034_ Pulse Rifle destroyed. 03036_ Lgt. Assault Rifle destroyed. 03038_ Beams of light sweep through the air. An alarm sounds. 03040_ Released Hammer. 03040_ Released Mni. Grenade Launcher. 03040_ Released Adv. Terrain Scan Processor. 03040_ Released Lrg. Storage Unit. 03040_ Released Seismic Analyzer. 03044_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ##???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#@ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????######??????????#s #????????????????????? | | ????????# #??????????# #????????????????????? | | ???###### ############s #????????????????????? | | #### #????????????????????? | | #????????????????????? | | #????????????????????? | | #### ## ## ###########????????????????????? | | ?### ## ## ###????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?### ]## ## ###????????????????????????????? | | #### ]/## ## ###????????????????????????????? | | ! ???????????????????????????? | | ???????????????????????????? | | #### ####???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 260 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Recoil Nullifier | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed SpikedProcessingPod Manual? 0 Play Time 00:37:57 Cumulative 16.6 hours Start 2020.10.03 @ 21:00:23 End 2020.10.03 @ 21:39:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 2 Adventurer 11 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ae3b162-f24a-469f-b9ad-7e6a232e6128