Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.19 @ 02:20:29 Player: Pitch Lover Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (959) 959 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (975) 975 TOTAL SCORE: 5649 Bonus ------- Follower Combat Kills 75 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 370/850 Matter 15/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Relay Coupler [Swarmer] (18) > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Large Storage Unit Long-range Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Hardened Heavy Armor Plating Relay Coupler [NC] (26) Relay Coupler [Duelist] (23) Relay Coupler [Sentry] (26) Gatling Laser Improved Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Mace > --- INVENTORY -------- Advanced Treads Large Storage Unit Enhanced Optical Array System Backup Module Heavy Particle Cannon Heavy Ion Cannon High-powered Shotgun Heavy Missile Launcher Remote Datajack [Rating: 40] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 73 | 6 22 5 10 9 18 3 . . Power 7 | 1 3 1 1 1 . . . . Engine 6 | 1 3 1 1 . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 6 3 5 2 1 2 . . Treads 2 | . . . . 2 . . . . Leg 14 | 2 6 1 4 . 1 . . . Wheel 5 | . . 2 1 . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 3 1 2 4 6 . . . Device 3 | . 2 . . 1 . . . . Storage 9 | 1 1 . 1 2 4 . . . Processor 3 | . . 1 . 1 1 . . . Hackware 2 | . . . 1 . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 10 . 2 2 11 1 . . Energy Gun 11 | 2 9 . . . . . . . Energy Cannon 5 | . . . 1 1 2 1 . . Ballistic Gun 3 | . 1 . 1 . 1 . . . Ballistic Cannon 3 | . . . . . 3 . . . Launcher 2 | . . . . . 2 . . . Special Weapon 2 | . . . . . 2 . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 17 | . . . . . 14 . . 3 Power 1 | . . . . . 1 . . . Propulsion 5 | . . . . . 3 . . 2 Utility 2 | . . . . . 2 . . . Weapon 9 | . . . . . 8 . . 1 Highest Loss Streak 7 | . . . . . 7 . . 3 Average Slot Usage (%) 79 | . 90 98 99 99 70 46 46 35 Engine 4 | . 9 11 9 3 . . . . Core 1 | . . . . 3 3 . . . Treads 3 | . . . . 13 4 . . . Leg 13 | . 24 13 24 15 10 . . . Wheel 5 | . . 17 11 . . 9 13 5 Device 7 | . 6 11 9 15 8 . . . Storage 9 | . 20 11 9 7 7 7 6 6 Processor 8 | . . 11 9 7 10 15 13 13 Hackware 5 | . . . 8 7 7 7 6 6 Energy Gun 5 | . 26 22 . . . . . . Energy Cannon 4 | . . . 8 7 3 6 6 3 Ballistic Gun 3 | . . . 8 7 3 . . . Impact Weapon 2 | . . . . 7 3 . . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 13 17 16 33 53 55 39 39 39 Greatest Support 51 | 20 20 22 51 44 51 20 20 20 Greatest Overweight (x) 12 | . 4 1 . 1 12 12 1 10 Average Overweight (x) . | . . . . . 1 1 1 2 Largest Inventory Capacity 12 | 6 6 6 10 12 12 12 12 12 Average Capacity 9 | 5 6 6 8 10 11 12 12 12 Most Carried 12 | 4 6 6 10 12 12 12 12 12 Average Carried 8 | 2 5 5 7 9 9 8 12 12 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 Final Carried 12 | 4 6 6 10 10 6 12 12 12 Class Distribution -------------------- 50% | Mutant 21% | Assassin 14% | Scavenger-Mutant 7% | Bothacker-Mutant 3% | Bothacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Bothacker-Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 838 | 197 30 262 148 79 106 16 . . Remotely . | . . . . . . . . . Salvage Created 732 | . 61 288 148 50 169 16 . . Parts 43 | . 7 16 9 3 3 5 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 16 | . 3 2 3 1 7 . . . Guns 9 | . 3 2 3 1 . . . . Cannons 3 | . . . . . 3 . . . AOE 4 | . . . . . 4 . . . Classes Destroyed 9 | . 2 3 2 . 1 1 . . Worker 1 | . . 1 . . . . . . Tunneler 1 | . . . . . . 1 . . Recycler 2 | . . 2 . . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 3 | . 3 . . . . . . . Grunt 8 | . . 2 . . 6 . . . Sentry 3 | . . . 2 1 . . . . Specialist 1 | . . . . . 1 . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 6 | . 3 6 1 1 4 1 . . Combat Bots Only 4 | . 3 2 1 1 4 . . . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Damage Taken 3400 | . 144 44 82 291 1966 47 70 756 Core 1105 | . . . . 11 606 8 34 446 Absorbed by Shields 93 | . . . . . 18 . . 75 Core Remaining (%) 82 | 100 100 100 100 . . 10 . . Volleys Fired 83 | . 16 15 8 4 37 1 . 2 Largest 2 | . 2 2 2 2 2 1 . 1 Hottest 130 | . 130 130 100 90 96 69 . 69 Shots Fired 134 | . 31 30 16 8 46 1 . 2 Gun 75 | . 31 30 8 4 2 . . . Cannon 49 | . . . 8 4 34 1 . 2 Launcher 4 | . . . . . 4 . . . Special 6 | . . . . . 6 . . . Kinetic 33 | . . . 8 4 21 . . . Thermal 88 | . 31 30 8 4 15 . . . Explosive 4 | . . . . . 4 . . . Electromagnetic 3 | . . . . . . 1 . 2 Robot Hit Streak 11 | . 3 4 6 3 11 5 . 6 Robot Miss Streak 7 | . 4 2 6 7 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 85 | . 16 14 10 4 39 1 . 1 Core Hits 37 | . 4 8 7 4 13 1 . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 6 | . . . . . 6 . . . Impact 6 | . . . . . 6 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2198 | . 160 256 266 122 1338 28 . 28 Guns 664 | . 160 256 116 94 38 . . . Cannons 1057 | . . . 150 28 823 28 . 28 Explosions 409 | . . . . . 409 . . . Melee 68 | . . . . . 68 . . . Ramming . | . . . . . . . . . Kinetic 697 | . . . 116 94 487 . . . Thermal 968 | . 160 256 150 28 374 . . . Explosive 409 | . . . . . 409 . . . Electromagnetic 56 | . . . . . . 28 . 28 Impact 68 | . . . . . 68 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . . . 74 . . . Projectiles 62 | . . . . . 62 . . . Explosions 12 | . . . . . 12 . . . Melee . | . . . . . . . . . Knockbacks 10 | . . . . . 10 . . . Impact 1 | . . . . . 1 . . . Kinetic 8 | . . . . . 8 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 224 | . . . . 110 114 . . . Shots 5 | . . . . 1 4 . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 512 | . 512 295 51 29 186 . . 15 Average Temperature 113 | . 177 147 24 9 54 . . 14 Received Heat Transfer 840 | . . 24 18 42 369 18 18 351 Effects 4 | . 3 1 . . . . . . Shutdowns 2 | . 2 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . Matter Decay 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 1739 | . 370 592 222 37 518 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Peak Influence 307 | . 142 153 218 135 307 209 102 86 Initial 144 | . . 59 64 7 . 144 102 71 Average 116 | . 99 97 141 19 200 154 102 66 Maximum Alert Level 1 | . . . 1 . 1 1 . . Low Security (%) 84 | 100 100 100 77 100 48 99 100 100 Level 1 15 | . . . 22 . 51 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . 1 . 1 . . 1 . Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 4 9 5 3 22 3 6 3 Peak Tracking Total 6 | . 3 4 2 2 6 3 6 2 Tactical Retreats 7 | . . . . . 5 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 10 | . 6 . . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled 6 | . 3 . . 2 1 . . . Max in Single Turn 1 | . 1 . . 1 1 . . . Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 9 | . 1 . 3 1 . 3 1 . Terminals 5 | . 1 . 3 . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 24 | . 2 . 13 2 . 5 2 . Successful 14 | . 1 . 8 2 . 2 1 . Failed 10 | . 1 . 5 . . 3 1 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . 2 . 13 . . 3 1 . Terminals 16 | . 2 . 13 . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . 2 . 3 2 . Terminal Hacks 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 5 | . . . . 2 . 2 1 . Unlock Access 2 | . . . . 1 . . 1 . Seal Access 1 | . . . . . . 1 . . Coupler Status 2 | . . . . 1 . 1 . . Unauthorized Hacks 7 | . 1 . 6 . . . . . Terminals 7 | . 1 . 6 . . . . . Track 2 | . . . 2 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 4 | . 1 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 1 1 . 3 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 3 | . . . . . 3 . . . Non-combat . | . . . . . . . . . Combat 3 | . . . . . 3 . . . Robot Hacks Applied 3 | . . . . . 3 . . . parse_system 1 | . . . . . 1 . . . formatsys_high 2 | . . . . . 2 . . . Relay Couplers Released 4 | . . . . . 4 . . . Machine Destruction 4 | . . . . . 4 . . . Attached 1 | . . . . . 1 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total Allies 2 | . . . . . 2 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 12 | . . . . . 12 . . . Highest-Rated Ally 12 | . . . . . 12 . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . Total Damage 190 | . . . . . 190 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 2649 | 87 367 161 406 475 596 348 96 113 Spaces Moved 1645 | 65 231 111 295 307 210 259 107 60 Core 65 | 5 8 . . . 26 19 . 7 Treads 362 | . . . . 271 91 . . . Legs 684 | 60 223 20 252 36 93 . . . Wheels 534 | . . 91 43 . . 240 107 53 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 85 83 126 145 90 90 90 Average Speed 134 | 114 123 92 120 143 207 129 90 144 Slowest Speed 650 | 120 250 150 130 160 650 650 90 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 6 34 13 24 11 32 9 4 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . 2 62 11 . . . Melee . | . . . . . . . . . Projectile 3 | . . . 2 1 . . . . AOE 72 | . . . . 61 11 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total 1928 | 74 274 138 330 337 316 269 106 84 Wait 33 | . . 5 8 . 14 . . 6 Move 1636 | 64 230 110 294 306 208 258 106 60 Hop . | . . . . . . . . . Pick Up 30 | 4 1 1 3 6 9 6 . . Fast Attach 37 | 6 17 1 5 3 2 3 . . Attach 10 | . . 1 1 2 6 . . . Detach 6 | . . . 2 3 1 . . . Swap 26 | . 5 3 4 4 10 . . . Drop 27 | . 5 2 5 9 5 1 . . Fire 83 | . 16 15 8 4 37 1 . 2 Melee 6 | . . . . . 6 . . . Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 33 | . . . . . 17 . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 5) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 589 | -9/Materials | Discovered new exit (range 16) 614 | -9/Materials | Identified exit to Materials 616 | -9/Materials | Entered another Materials area 616 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -8/Materials | Build established: Scavenger-Mutant 1008 | -8/Materials | Discovered new exit (range 4) 1011 | -8/Materials | Identified exit to Factory 1022 | -8/Materials | Entered Factory 1022 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1360 | -7/Factory | Build established: Assassin 1496 | -7/Factory | Identified exit to Garrison 1497 | -7/Factory | Entered Garrison 1526 | -7/Garrison | Installed Relay Interface Framework 1590 | -7/Garrison | Triggered checkpoint 1645 | -7/Garrison | Garrison Relay disabled 1776 | -7/Garrison | Triggered checkpoint 1855 | -7/Garrison | Lost 7 parts (1p2n1u3w) 1973 | -7/Garrison | Core integrity fell below 50% 1979 | -7/Garrison | Lost 7 parts (1n1u5w) 2044 | -7/Garrison | Discovered new exit (range 9) 2072 | -7/Garrison | Core integrity fell below 20% 2082 | -7/Garrison | Identified exit to Factory 2093 | -7/Garrison | Entered Factory 2242 | -7/Factory | Build established: Mutant 2367 | -7/Factory | Discovered new exit (range 7) 2440 | -7/Factory | Identified exit to Factory 2441 | -7/Factory | Entered another Factory area 2441 | -6/Factory | Evolved 2 slots: Utility x2 2532 | -6/Factory | Identified exit to Garrison 2537 | -6/Factory | Entered Garrison 2583 | -6/Garrison | Triggered checkpoint 2628 | -6/Garrison | Lost 3 parts (2n1w) 2647 | -6/Garrison | Core integrity fell below 50% 2650 | -6/Garrison | Self-destructed Last Messages --------------- 02598_ Field strength at 44. 02599_ Field strength at 38. 02600_ Field strength at 27. 02601_ Field strength at 21. 02602_ Field strength at 10. 02603_ Field strength at 4. 02603_ Stasis field depleted. 02604_ Triggered Stasis Trap. 02604_ A bubble of rippling energy engulfs the area. 02604_ Field strength at 94. 02609_ Field strength at 78. 02610_ Field strength at 67. 02611_ Field strength at 61. 02612_ Field strength at 50. 02613_ Field strength at 39. 02614_ Field strength at 28. 02615_ Field strength at 17. 02616_ Field strength at 6. 02617_ G-50 Soldier IFF system glitched. 02617_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ??????####???????????????????????????? | | ???????? ?????? #???????????????????????????? | | ???????? ?????? #???????????????????????????? | | ???????? ??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# #??????# #???????????????????????????? | | ????????# ######## ##############??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????####### ################ #??????????????? | | ??????????????# #??????# ??????# #??????????????? | | ??????????????# #?????? ??????# #??????????????? | | ??????????????# #??????#g###???# #??????????????? | | ??????????????# #??????# #"#???# #??????????????? | | ??????????????# #??????# "#???# ###????????????? | | ??????????????# #??????# @"#???# #????????????? | | ??????????????# #??????# "#???# #????????????? | | ??????????????# ##+#####g#"#???# #????????????? | | ??????????????# ###???######????????????? | | ??????????????### ######???????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 259 Matter Capacity 400 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 43 Recoil Reduction 2 Defensive Hacking 10 Relay Coupler Types 44 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerLaserBiocell Manual? 0 Play Time 00:50:56 Cumulative 3.7 hours Start 2021.11.19 @ 01:26:58 End 2021.11.19 @ 02:20:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68c406bc-4e81-4b2c-88b3-8ebf6d3d4db9