Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.19 @ 02:20:29

Player: Pitch Lover

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (23)      115
Value Destroyed (959)      959
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (975)                975
              TOTAL SCORE: 5649

 Bonus
-------
Follower Combat Kills      75
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             370/850
Matter                     15/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                Relay Coupler [Swarmer] (18)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
          Large Storage Unit
     Long-range Sensor Array
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Hardened Heavy Armor Plating
                Relay Coupler [NC] (26)
                Relay Coupler [Duelist] (23)
                Relay Coupler [Sentry] (26)
                Gatling Laser
       Improved Grenade Launcher
                Spear

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
                System Shield
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
                Mace
>               --- INVENTORY --------
       Advanced Treads
          Large Storage Unit
       Enhanced Optical Array
                System Backup Module
          Heavy Particle Cannon
          Heavy Ion Cannon
   High-powered Shotgun
          Heavy Missile Launcher
                Remote Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   1   1   1   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             73   | 6   22  5   10  9   18  3   .   .   
  Power                    7    | 1   3   1   1   1   .   .   .   .   
    Engine                 6    | 1   3   1   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   6   3   5   2   1   2   .   .   
    Treads                 2    | .   .   .   .   2   .   .   .   .   
    Leg                    14   | 2   6   1   4   .   1   .   .   .   
    Wheel                  5    | .   .   2   1   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   3   1   2   4   6   .   .   .   
    Device                 3    | .   2   .   .   1   .   .   .   .   
    Storage                9    | 1   1   .   1   2   4   .   .   .   
    Processor              3    | .   .   1   .   1   1   .   .   .   
    Hackware               2    | .   .   .   1   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   10  .   2   2   11  1   .   .   
    Energy Gun             11   | 2   9   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   1   1   2   1   .   .   
    Ballistic Gun          3    | .   1   .   1   .   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   .   .   
    Special Weapon         2    | .   .   .   .   .   2   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   .   .   14  .   .   3   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   3   .   .   2   
  Utility                  2    | .   .   .   .   .   2   .   .   .   
  Weapon                   9    | .   .   .   .   .   8   .   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   7   .   .   3   
Average Slot Usage (%)     79   | .   90  98  99  99  70  46  46  35  
  Engine                   4    | .   9   11  9   3   .   .   .   .   
  Core                     1    | .   .   .   .   3   3   .   .   .   
  Treads                   3    | .   .   .   .   13  4   .   .   .   
  Leg                      13   | .   24  13  24  15  10  .   .   .   
  Wheel                    5    | .   .   17  11  .   .   9   13  5   
  Device                   7    | .   6   11  9   15  8   .   .   .   
  Storage                  9    | .   20  11  9   7   7   7   6   6   
  Processor                8    | .   .   11  9   7   10  15  13  13  
  Hackware                 5    | .   .   .   8   7   7   7   6   6   
  Energy Gun               5    | .   26  22  .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   8   7   3   6   6   3   
  Ballistic Gun            3    | .   .   .   8   7   3   .   .   .   
  Impact Weapon            2    | .   .   .   .   7   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 13  17  16  33  53  55  39  39  39  
  Greatest Support         51   | 20  20  22  51  44  51  20  20  20  
  Greatest Overweight (x)  12   | .   4   1   .   1   12  12  1   10  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   2   
Largest Inventory Capacity 12   | 6   6   6   10  12  12  12  12  12  
  Average Capacity         9    | 5   6   6   8   10  11  12  12  12  
  Most Carried             12   | 4   6   6   10  12  12  12  12  12  
  Average Carried          8    | 2   5   5   7   9   9   8   12  12  
  Final Capacity           12   | 6   6   6   10  10  12  12  12  12  
  Final Carried            12   | 4   6   6   10  10  6   12  12  12  

 Class Distribution 
--------------------
 50% | Mutant
 21% | Assassin
 14% | Scavenger-Mutant
  7% | Bothacker-Mutant
  3% | Bothacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Assassin | -7/Factory
 Bothacker-Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Matter Collected           838  | 197 30  262 148 79  106 16  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            732  | .   61  288 148 50  169 16  .   .   
  Parts                    43   | .   7   16  9   3   3   5   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Combat Hostiles Destroyed  16   | .   3   2   3   1   7   .   .   .   
  Guns                     9    | .   3   2   3   1   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   
  AOE                      4    | .   .   .   .   .   4   .   .   .   
Classes Destroyed          9    | .   2   3   2   .   1   1   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   
  Grunt                    8    | .   .   2   .   .   6   .   .   .   
  Sentry                   3    | .   .   .   2   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | .   3   6   1   1   4   1   .   .   
  Combat Bots Only         4    | .   3   2   1   1   4   .   .   .   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Gar  
Damage Taken               3400 | .    144  44   82   291  1966 47   70   756  
  Core                     1105 | .    .    .    .    11   606  8    34   446  
  Absorbed by Shields      93   | .    .    .    .    .    18   .    .    75   
Core Remaining (%)         82   | 100  100  100  100  .    .    10   .    .    
Volleys Fired              83   | .    16   15   8    4    37   1    .    2    
  Largest                  2    | .    2    2    2    2    2    1    .    1    
  Hottest                  130  | .    130  130  100  90   96   69   .    69   
Shots Fired                134  | .    31   30   16   8    46   1    .    2    
  Gun                      75   | .    31   30   8    4    2    .    .    .    
  Cannon                   49   | .    .    .    8    4    34   1    .    2    
  Launcher                 4    | .    .    .    .    .    4    .    .    .    
  Special                  6    | .    .    .    .    .    6    .    .    .    
  Kinetic                  33   | .    .    .    8    4    21   .    .    .    
  Thermal                  88   | .    31   30   8    4    15   .    .    .    
  Explosive                4    | .    .    .    .    .    4    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    1    .    2    
  Robot Hit Streak         11   | .    3    4    6    3    11   5    .    6    
  Robot Miss Streak        7    | .    4    2    6    7    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           85   | .    16   14   10   4    39   1    .    1    
  Core Hits                37   | .    4    8    7    4    13   1    .    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    6    .    .    .    
  Impact                   6    | .    .    .    .    .    6    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2198 | .    160  256  266  122  1338 28   .    28   
  Guns                     664  | .    160  256  116  94   38   .    .    .    
  Cannons                  1057 | .    .    .    150  28   823  28   .    28   
  Explosions               409  | .    .    .    .    .    409  .    .    .    
  Melee                    68   | .    .    .    .    .    68   .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  697  | .    .    .    116  94   487  .    .    .    
  Thermal                  968  | .    160  256  150  28   374  .    .    .    
  Explosive                409  | .    .    .    .    .    409  .    .    .    
  Electromagnetic          56   | .    .    .    .    .    .    28   .    28   
  Impact                   68   | .    .    .    .    .    68   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            74   | .    .    .    .    .    74   .    .    .    
  Projectiles              62   | .    .    .    .    .    62   .    .    .    
  Explosions               12   | .    .    .    .    .    12   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    10   .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    
  Kinetic                  8    | .    .    .    .    .    8    .    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      224  | .    .    .    .    110  114  .    .    .    
  Shots                    5    | .    .    .    .    1    4    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        512  | .    512  295  51   29   186  .    .    15   
  Average Temperature      113  | .    177  147  24   9    54   .    .    14   
  Received Heat Transfer   840  | .    .    24   18   42   369  18   18   351  
  Effects                  4    | .    3    1    .    .    .    .    .    .    
    Shutdowns              2    | .    2    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    .    .    .    .    
  Heat Transferred         1739 | .    370  592  222  37   518  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Peak Influence             307  | .   142 153 218 135 307 209 102 86  
  Initial                  144  | .   .   59  64  7   .   144 102 71  
  Average                  116  | .   99  97  141 19  200 154 102 66  
Maximum Alert Level        1    | .   .   .   1   .   1   1   .   .   
  Low Security (%)         84   | 100 100 100 77  100 48  99  100 100 
  Level 1                  15   | .   .   .   22  .   51  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   1   .   .   1   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              55   | .   4   9   5   3   22  3   6   3   
  Peak Tracking Total      6    | .   3   4   2   2   6   3   6   2   
  Tactical Retreats        7    | .   .   .   .   .   5   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Traps Triggered            10   | .   6   .   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Machines Disabled          6    | .   3   .   .   2   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Machines Accessed          9    | .   1   .   3   1   .   3   1   .   
  Terminals                5    | .   1   .   3   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   
Total Hacks                24   | .   2   .   13  2   .   5   2   .   
  Successful               14   | .   1   .   8   2   .   2   1   .   
  Failed                   10   | .   1   .   5   .   .   3   1   .   
    Catastrophic           2    | .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   .   13  .   .   3   1   .   
  Terminals                16   | .   2   .   13  .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   2   .   3   2   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   2   .   2   1   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
  Coupler Status           2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         7    | .   1   .   6   .   .   .   .   .   
  Terminals                7    | .   1   .   6   .   .   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   1   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   1   .   3   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              3    | .   .   .   .   .   3   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   3   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   
  formatsys_high           2    | .   .   .   .   .   2   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   
  Attached                 1    | .   .   .   .   .   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Total Allies               2    | .   .   .   .   .   2   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      12   | .   .   .   .   .   12  .   .   .   
  Highest-Rated Ally       12   | .   .   .   .   .   12  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   14  .   .   .   
  Total Damage             190  | .   .   .   .   .   190 .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Turns Passed               2649 | 87  367 161 406 475 596 348 96  113 
Spaces Moved               1645 | 65  231 111 295 307 210 259 107 60  
  Core                     65   | 5   8   .   .   .   26  19  .   7   
  Treads                   362  | .   .   .   .   271 91  .   .   .   
  Legs                     684  | 60  223 20  252 36  93  .   .   .   
  Wheels                   534  | .   .   91  43  .   .   240 107 53  
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 85  83  126 145 90  90  90  
  Average Speed            134  | 114 123 92  120 143 207 129 90  144 
  Slowest Speed            650  | 120 250 150 130 160 650 650 90  550 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       16   | 6   34  13  24  11  32  9   4   13  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   1   1   1   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          75   | .   .   .   2   62  11  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   2   1   .   .   .   .   
  AOE                      72   | .   .   .   .   61  11  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Gar 
Total                      1928 | 74  274 138 330 337 316 269 106 84  
  Wait                     33   | .   .   5   8   .   14  .   .   6   
  Move                     1636 | 64  230 110 294 306 208 258 106 60  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | 4   1   1   3   6   9   6   .   .   
  Fast Attach              37   | 6   17  1   5   3   2   3   .   .   
  Attach                   10   | .   .   1   1   2   6   .   .   .   
  Detach                   6    | .   .   .   2   3   1   .   .   .   
  Swap                     26   | .   5   3   4   4   10  .   .   .   
  Drop                     27   | .   5   2   5   9   5   1   .   .   
  Fire                     83   | .   16  15  8   4   37  1   .   2   
  Melee                    6    | .   .   .   .   .   6   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            33   | .   .   .   .   .   17  .   .   16  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 5)
  455 | -10/Materials | Entered another Materials area
  455 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  589 | -9/Materials  | Discovered new exit (range 16)
  614 | -9/Materials  | Identified exit to Materials
  616 | -9/Materials  | Entered another Materials area
  616 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  996 | -8/Materials  | Build established: Scavenger-Mutant
 1008 | -8/Materials  | Discovered new exit (range 4)
 1011 | -8/Materials  | Identified exit to Factory
 1022 | -8/Materials  | Entered Factory
 1022 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1360 | -7/Factory    | Build established: Assassin
 1496 | -7/Factory    | Identified exit to Garrison
 1497 | -7/Factory    | Entered Garrison
 1526 | -7/Garrison   | Installed Relay Interface Framework
 1590 | -7/Garrison   | Triggered checkpoint
 1645 | -7/Garrison   | Garrison Relay disabled
 1776 | -7/Garrison   | Triggered checkpoint
 1855 | -7/Garrison   | Lost 7 parts (1p2n1u3w)
 1973 | -7/Garrison   | Core integrity fell below 50%
 1979 | -7/Garrison   | Lost 7 parts (1n1u5w)
 2044 | -7/Garrison   | Discovered new exit (range 9)
 2072 | -7/Garrison   | Core integrity fell below 20%
 2082 | -7/Garrison   | Identified exit to Factory
 2093 | -7/Garrison   | Entered Factory
 2242 | -7/Factory    | Build established: Mutant
 2367 | -7/Factory    | Discovered new exit (range 7)
 2440 | -7/Factory    | Identified exit to Factory
 2441 | -7/Factory    | Entered another Factory area
 2441 | -6/Factory    | Evolved 2 slots: Utility x2
 2532 | -6/Factory    | Identified exit to Garrison
 2537 | -6/Factory    | Entered Garrison
 2583 | -6/Garrison   | Triggered checkpoint
 2628 | -6/Garrison   | Lost 3 parts (2n1w)
 2647 | -6/Garrison   | Core integrity fell below 50%
 2650 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
02598_ Field strength at 44.
02599_ Field strength at 38.
02600_ Field strength at 27.
02601_ Field strength at 21.
02602_ Field strength at 10.
02603_ Field strength at 4.
02603_ Stasis field depleted.
02604_ Triggered Stasis Trap.
02604_ A bubble of rippling energy engulfs the area.
02604_ Field strength at 94.
02609_ Field strength at 78.
02610_ Field strength at 67.
02611_ Field strength at 61.
02612_ Field strength at 50.
02613_ Field strength at 39.
02614_ Field strength at 28.
02615_ Field strength at 17.
02616_ Field strength at 6.
02617_ G-50 Soldier IFF system glitched.
02617_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
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| ????????    ?????????????????????????????????????? |
| ????????    ?????????????????????????????????????? |
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| ????????#  #??????#  #???????????????????????????? |
| ????????#  ########  ##############??????????????? |
| ????????#                         #??????????????? |
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| ????????####### ################  #??????????????? |
| ??????????????# #??????# ??????#  #??????????????? |
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| ??????????????# #??????# #"#???#  #??????????????? |
| ??????????????# #??????#  "#???#  ###????????????? |
| ??????????????# #??????# @"#???#    #????????????? |
| ??????????????# #??????#  "#???#    #????????????? |
| ??????????????# ##+#####g#"#???#    #????????????? |
| ??????????????#          ###???######????????????? |
| ??????????????###   ######???????????????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#####????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            265
Matter Stores              259
Matter Capacity            400
Sight Range                22
Robot Scan Range           10
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                43
Recoil Reduction           2
Defensive Hacking          10
Relay Coupler Types        44
Relay Coupler Value        1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerLaserBiocell
  Manual?         0
Play Time         00:50:56
  Cumulative      3.7 hours
  Start           2021.11.19 @ 01:26:58
  End             2021.11.19 @ 02:20:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68c406bc-4e81-4b2c-88b3-8ebf6d3d4db9