Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.25 @ 15:41:27

Player: JacenHan

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (4)       20
Value Destroyed (89)       89
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 509

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     218/300
Energy                     78/100
System Corruption          13%
Temperature                Cool (2)
Location                   -10/Mines

 Parts 
-------
Power (1)
Propulsion (2)
Utility (2)
  Small Storage Unit
Weapon (2)
  EM Pulse Gun
Inventory (6)

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Large Battery
  Terrain Scanner
Weapon
  Medium Laser
  Spread Laser
Inventory
  Aluminum Leg
  Aluminum Leg
  Small Storage Unit
  EM Pulse Gun
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Battery
  Device                   Terrain Scanner
  Storage                  Large Battery
Weapon                     Medium Laser
  Energy Gun               Medium Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   3   4   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             4    | 2   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
Average Slot Usage (%)     94   | .   98  31  
  Engine                   13   | .   14  2   
  Treads                   26   | .   28  5   
  Device                   9    | .   9   2   
  Storage                  16   | .   16  5   
  Energy Gun               27   | .   28  11  
Naked Turns                15   | .   .   15  
Heaviest Build             16   | 13  16  14  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         4    | 5   4   4   
  Most Carried             4    | 4   4   4   
  Average Carried          3    | 2   3   2   
  Final Capacity           6    | .   .   6   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           218  | 194 24  .   
  Remotely                 .    | .   .   .   
Salvage Created            77   | .   56  21  
  Parts                    5    | .   5   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  3    | .   2   1   
  Guns                     2    | .   2   .   
  AOE                      1    | .   .   1   
Classes Destroyed          3    | .   2   1   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   2   .   
  Demolisher               1    | .   .   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               854  | .   76  778 
  Core                     263  | .   9   254 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              10   | .   6   4   
  Largest                  2    | .   2   2   
  Hottest                  115  | .   100 115 
Shots Fired                18   | .   12  6   
  Gun                      18   | .   12  6   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  16   | .   12  4   
  Explosive                .    | .   .   .   
  Electromagnetic          2    | .   .   2   
  Robot Hit Streak         5    | .   4   5   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           10   | .   6   4   
  Core Hits                7    | .   3   4   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           148  | .   63  85  
  Guns                     97   | .   63  34  
  Cannons                  .    | .   .   .   
  Explosions               51   | .   .   51  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  136  | .   63  73  
  Explosive                .    | .   .   .   
  Electromagnetic          12   | .   .   12  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         13   | .   .   13  
  Average Corruption       12   | .   .   12  
  Corruption Purged        .    | .   .   .   
  Effects                  1    | .   .   1   
    Energy Discharges      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      27   | .   .   27  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | .   195 130 
  Average Temperature      74   | .   86  59  
  Received Heat Transfer   200  | .   .   200 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         215  | .   185 30  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             47   | .   47  30  
  Average Influence        15   | .   20  1   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   .   .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   4   22  
  Peak Tracking Total      21   | .   3   21  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               10   | .   10  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   2    | .   2   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       7    | .   7   .   
  Recycle Component        4    | .   4   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             4    | .   4   .   
  Recycled Matter          295  | .   295 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1119 | 265 806 48  
Spaces Moved               320  | 42  246 32  
  Core                     35   | 11  .   24  
  Treads                   281  | 31  246 4   
  Legs                     4    | .   .   4   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            147  | 131 160 74  
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 6   33  16  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   .   7   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   .   7   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      952  | 251 649 52  
  Wait                     587  | 197 381 9   
  Move                     318  | 41  245 32  
  Hop                      .    | .   .   .   
  Pick Up                  15   | 7   8   .   
  Fast Attach              6    | 2   2   2   
  Attach                   6    | 4   .   2   
  Detach                   1    | .   1   .   
  Swap                     1    | .   1   .   
  Drop                     8    | .   5   3   
  Fire                     10   | .   6   4   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  266 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  340 | -10/Materials | Discovered new exit (range 10)
 1072 | -10/Materials | Entered Mines
 1073 | -10/Mines     | Assembled infested the area
 1092 | -10/Mines     | Core integrity fell below 50%
 1094 | -10/Mines     | Core integrity fell below 20%
 1094 | -10/Mines     | System corruption reached 10%
 1120 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01086_ Spread Laser destroyed.
01086_ Dropped Lgt. Treads.
01086_ Terrain Scanner destroyed.
01086_ Ion Engine destroyed.
01087_ Lrg. Battery destroyed.
01087_ Med. Laser destroyed.
01087_ System corrupted by crushing effect (+4). <x2>
01087_ Knocked back.
01088_ System corrupted: Energy discharge (-34).
01089_ Aluminum Leg severed.
01093_ Aluminum Leg destroyed.
01093_ System corrupted by crushing effect (+5).
[Achievement: System Compromised]
01107_ Dropped EM Pulse Gun.
01108_ Dropped Sml. Storage Unit.
01108_ Acquired EM Pulse Gun.
01110_ Acquired Sml. Storage Unit.
01118_ Chain reaction triggered in Lgt. Deuterium Engine.
01118_ D-53 Grenadier destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????  ????????????????????????????????????????? |
| ????????? ???????????????????????????????????????? |
| ?????????? #?????????????????????????????????????? |
| ???????????  ?????#####?????????????????????????#? |
| ????????????# ???##   ##?????????????????????   ?? |
| ???????????##  ###     ##???????#?##########  ???? |
| ???????#####            #????????##        $ ????? |
| ????      "%"           ##########         ??????? |
| ????????## ##          ###    ##        #????????? |
| ????????????#   #                   %   ###??????? |
| ?????????????????#                        #??????? |
| ??????????????????     ##      =           #?????? |
| ??????????????????#    ###   = =            #????? |
| ??????????????????#    #########            #????? |
| ??????????????????#    d##?????##          ##????? |
| ??????????????????#      ##?????#        ###?????? |
| ??????????????????#       #?????##      ##???????? |
| ??????????????????##      #??????##     #????????? |
| ???????????????????#     ##???????#     #????????? |
| ???????????????????##   ;##????????#   ##????????? |
| ????????????????????#; %;;#?????????   #?????????? |
| ????????????????????#;   ;#?????????    ?????????? |
| ????????????????????#;   @#??????#??    #????????? |
| ????????????????????#     #?????????   ##????????? |
| ????????????????????#     #?????????   #?????????? |
| ????????????????????##   ##?????????   ??????????? |
| ?????????????????????#####???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            550
Matter Stores              248
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Hunted
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              FlyingIntegrationFrame
  Manual?         0
Play Time         00:15:05
  Cumulative      2.5 hours
  Start           2019.10.25 @ 15:18:23
  End             2019.10.25 @ 15:41:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c6adc56-4653-4018-a440-3a2c3ac78e91