Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.22 @ 07:29:00 Player: Farfid Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (235) 1175 Value Destroyed (9147) 9147 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (10120) 10120 TOTAL SCORE: 28742 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3507 Follower Combat Kills 5341 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Friendly Fire -928 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (12) Movement Core (1700) Ox33 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (28) --- Experimental Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor (500) Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Energy Filter Advanced Particle Charger Improved Transmission Jammer Dynamic Insulation System Improved System Restoration Module Advanced Trap Extractor Drone Bay (2/2) Drone Bay (2/2) Advanced Datajack Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Centrium Heavy Treads Wheel Centrium Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Core Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Enhanced Coil Gun Improved KE Penetrator > --- INVENTORY -------- Experimental Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Advanced Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Energy Filter Advanced Particle Charger Improved Transmission Jammer Dynamic Insulation System Improved System Restoration Module Advanced Trap Extractor Drone Bay Drone Bay Gamma Rifle Zionite Phaser-S Zionite Phaser-S Advanced Variable Charge Gun Improved KE Penetrator Micro-nuke Launcher Advanced Datajack Phasing Sabre Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap [Rating: 133] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Slots Evolved 14 | . . 2 . . 4 . . . . 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . 1 . . . . . 2 . . . Utility 8 | . . 2 . . 2 . . . . 1 . . . . 1 . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 272 | 6 12 12 20 . 8 4 9 . 3 32 . 9 1 5 24 18 14 16 79 Power 23 | 1 1 1 4 . 1 . . . 1 4 . 1 . . 1 1 2 . 5 Engine 9 | 1 . 1 4 . 1 . . . . 2 . . . . . . . . . Core 5 | . 1 . . . . . . . . 2 . 1 . . . . 1 . . Reactor 9 | . . . . . . . . . 1 . . . . . 1 1 1 . 5 Propulsion 59 | 2 1 1 4 . 2 . 4 . . 7 . 2 1 1 4 7 2 1 20 Treads 18 | . . . . . . . 1 . . 4 . 1 . . 2 3 1 1 5 Leg 2 | . . . . . . . . . . . . . . . . . . . 2 Wheel 39 | 2 1 1 4 . 2 . 3 . . 3 . 1 1 1 2 4 1 . 13 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 71 | 1 3 3 4 . 2 . 3 . 2 5 . 2 . 2 12 5 4 5 18 Device 32 | . 2 1 1 . . . 1 . 2 4 . 1 . 1 4 3 2 3 7 Storage 9 | 1 1 1 1 . 1 . 1 . . . . 1 . . . . . . 2 Processor 5 | . . . . . 1 . . . . . . . . . 2 . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 25 | . . 1 2 . . . 1 . . 1 . . . 1 6 2 2 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 7 7 8 . 3 4 2 . . 16 . 4 . 2 7 5 6 10 36 Energy Gun 44 | 1 1 . 1 . . . 1 . . 4 . . . . 2 4 2 5 23 Energy Cannon 15 | . . 4 4 . 1 1 . . . 3 . . . . 2 . . . . Ballistic Gun 29 | 1 3 3 2 . 2 1 1 . . 2 . . . . 1 1 2 4 6 Ballistic Cannon 8 | . 2 . . . . . . . . 2 . 2 . 1 1 . . . . Launcher 8 | . . . 1 . . 1 . . . 1 . 2 . 1 . . . . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . 4 . . . . 1 . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . 1 . . . . . . . . . . 2 1 2 Unidentified Prototypes 23 | . . 1 3 . 1 . . . 1 1 . . . . 2 3 1 6 4 Parts Lost 79 | . 1 2 3 . . 1 1 . . 9 . . . 1 5 4 . . 52 Power 10 | . . 1 1 . . . . . . 1 . . . . . 1 . . 6 Propulsion 28 | . 1 . . . . 1 . . . 3 . . . . 1 1 . . 21 Utility 16 | . . . 1 . . . 1 . . 1 . . . 1 3 1 . . 8 Weapon 25 | . . 1 1 . . . . . . 4 . . . . 1 1 . . 17 Highest Loss Streak 21 | . 1 1 2 . . 1 1 . . 4 . . . 1 2 3 . . 21 Average Slot Usage (%) 96 | . 92 98 99 100 97 97 96 100 99 96 100 99 100 99 95 97 100 95 88 Engine 3 | . 8 8 10 11 7 7 7 7 5 4 . . . . . . . . . Core 2 | . 5 2 . . . . . . . . 6 6 6 6 5 5 4 5 2 Reactor 1 | . . . . . . . . . 1 . . . . . 5 4 5 5 5 Treads 6 | . . . . . . . 4 7 7 11 13 12 7 6 5 13 15 10 7 Wheel 16 | . 24 22 22 22 20 20 14 15 15 13 13 13 18 20 15 14 15 15 12 Device 8 | . 10 10 11 11 7 7 7 7 6 8 13 12 13 10 4 5 5 7 9 Storage 22 | . 14 21 22 22 23 23 25 30 30 26 26 26 26 26 23 21 21 21 18 Processor 6 | . . . . . 7 7 7 7 7 6 6 6 6 6 6 10 10 10 13 Protection 4 | . . 10 10 11 7 7 3 . . 3 . . . 2 9 4 5 2 2 Energy Gun 5 | . 7 . . . . . 3 7 7 4 13 13 13 13 5 4 5 6 4 Energy Cannon 3 | . . 10 16 11 7 6 3 . . 3 . . . . 1 4 . . . Ballistic Gun 6 | . 18 11 5 11 15 14 15 15 15 6 . . . . . 4 5 6 7 Ballistic Cannon 1 | . . . . . . . . . . 1 6 5 6 6 5 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 10 43 88 93 88 123 123 147 147 151 163 153 160 160 168 195 186 169 168 185 Greatest Support 68 | 26 26 26 32 26 42 42 32 32 32 44 28 40 40 40 44 54 36 36 68 Greatest Overweight (x) 50 | . 1 4 4 3 4 3 7 4 4 13 5 6 6 4 6 6 4 4 50 Average Overweight (x) 3 | . . 3 3 3 2 2 3 4 4 5 5 5 3 3 4 4 4 4 4 Largest Inventory Capacity 36 | 6 12 20 20 20 28 28 36 36 36 36 36 36 36 36 36 36 36 36 36 Average Capacity 31 | 4 7 19 20 20 28 28 31 36 36 36 36 36 36 36 36 36 36 36 35 Most Carried 36 | 4 12 20 20 20 19 20 36 34 36 36 36 36 36 36 36 36 36 36 36 Average Carried 29 | 1 5 18 19 20 16 18 29 34 35 34 36 35 35 36 35 35 35 35 30 Final Capacity 36 | 6 12 20 20 20 28 28 36 36 36 36 36 36 36 36 36 36 36 36 28 Final Carried 36 | . 12 19 20 20 18 20 34 34 36 36 36 36 36 36 36 36 36 36 17 Class Distribution -------------------- 26% | Trapper-Skirmisher 22% | Hauler-Mutant 14% | Trapper-Tank 7% | Commander-Mutant 6% | Hauler-Tank 4% | Scavenger-Skirmisher 4% | Trapper-Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -9/Recycling Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Trapper-Skirmisher | -7/Lower Caves Trapper-Skirmisher | -7/Data Miner Trapper-Skirmisher | -6/Proximity Caves Trapper-Tank | -6/Factory Trapper-Skirmisher | -6/Lower Caves Trapper-Skirmisher | -6/Lower Caves Trapper-Skirmisher | -6/Zion Trapper-Skirmisher | -5/Proximity Caves Trapper-Tank | -5/Factory Hauler-Gunner | -4/Factory Commander-Mutant | -4/Extension Commander-Mutant | -4/Cetus Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Matter Collected 6277 | 170 377 325 309 30 96 211 168 . 86 885 . 226 10 80 501 284 309 204 2006 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10369 | . 390 760 1487 71 96 430 183 . 255 746 . 221 . 125 831 928 294 44 3508 Parts 492 | . 21 52 86 16 4 16 8 . 5 28 . 2 . 4 37 30 13 2 168 Haulers Intercepted 15 | . 1 2 6 . . . . . 1 1 . . . . 1 1 1 . 1 Recyclers Shooed 12 | . 1 . 2 . 1 . . . . . . . . . 4 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 15 20 . 10 . . 10 2 7 . . . . . Prevented 9 | . . . . . . . 4 . 3 . . 2 . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Combat Hostiles Destroyed 163 | . 7 17 19 7 2 12 3 . 2 12 . 6 . 3 12 9 3 . 49 Melee 3 | . . . . . . . . . . . . . . . . . . . 3 Guns 77 | . 7 5 3 3 . 3 2 . 2 5 . 1 . . 4 5 3 . 34 Cannons 52 | . . 12 16 4 2 1 1 . . 4 . 1 . . 7 4 . . . AOE 27 | . . . . . . 8 . . . 2 . 4 . 3 1 . . . 9 Classes Destroyed 20 | . 6 2 1 1 2 1 2 . . 1 . . . . 1 . 1 . 2 Worker 19 | . 1 1 4 . . . . . . 1 . . . . 1 3 . . 8 Builder 10 | . . 1 1 . . . . . . . . . . . 2 . . . 6 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . Hauler 15 | . 1 2 6 . . . . . 1 1 . . . . 1 1 1 . 1 Recycler 9 | . 1 . 2 . . . . . . 1 . . . . 1 1 . . 3 Minesweeper 2 | . . . . . . . 2 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . Drone 7 | . . . . 7 . . . . . . . . . . . . . . . Watcher 12 | . 1 3 2 . . . . . . . . . . . 3 . . 1 2 Swarmer 19 | . 3 4 . . . 5 1 . . . . . . . 2 . . . 4 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 2 Grunt 78 | . 4 9 13 . . 3 . . 2 4 . 4 . 3 5 6 1 . 24 Brawler 7 | . . . . . . 2 . . . 1 . 2 . . 1 . . . 1 Duelist 6 | . . . . . . . . . . . . . . . 1 . . . 5 Sentry 20 | . . 4 6 . . 1 . . . 5 . . . . 2 1 . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . Hunter 2 | . . . . . 1 . . . . . . . . . 1 . . . . Programmer 19 | . . . . . 1 1 1 . . 2 . . . . . 2 1 . 11 Packrat 1 | . . . . . . 1 . . . . . . . . . . . . . Mutant 3 | . . . . . . . 1 . . . . . . . 2 . . . . Best Kill Streak 18 | . 3 9 4 5 1 9 1 . 3 4 . 4 . 3 4 6 1 1 18 Combat Bots Only 12 | . 3 6 3 5 1 9 1 . 2 3 . 4 . 3 2 5 1 . 12 Max Kills in Single Turn 7 | . 1 2 2 1 1 5 1 . 1 2 . 1 . 2 5 1 1 1 7 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . . . . . 5 . . . 2 . 1 . 2 1 . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Damage Taken 17714 | . 215 724 901 . 275 296 144 . 60 1992 . 485 . 135 1378 1320 318 . 9471 Core 2368 | . 65 110 184 . 64 38 36 . . 126 . 64 . 40 80 200 61 . 1300 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . 6 . . Core Remaining (%) 74 | 100 74 . . 26 . . . . 80 . . . . 72 92 . . 77 . Volleys Fired 578 | . 54 55 97 11 10 17 14 . 8 56 . 15 . 3 41 37 22 3 135 Largest 3 | . 2 2 2 2 3 3 3 . 3 3 . 3 . 2 3 3 3 3 3 Hottest 334 | . 100 136 136 91 114 114 114 . 101 174 . 174 . 130 174 214 225 240 334 Shots Fired 1252 | . 99 110 184 22 29 45 39 . 24 145 . 29 . 4 81 98 38 7 298 Gun 832 | . 90 30 38 11 20 28 30 . 24 100 . 17 . 2 34 73 38 7 290 Cannon 392 | . 3 80 146 11 9 14 9 . . 42 . 6 . . 47 25 . . . Launcher 22 | . . . . . . 3 . . . 3 . 6 . 2 . . . . 8 Special 6 | . 6 . . . . . . . . . . . . . . . . . . Kinetic 557 | . 53 30 38 11 20 28 26 . 16 75 . 6 . . 42 31 21 4 156 Thermal 558 | . 46 80 146 11 9 14 9 . . 53 . 17 . 2 39 67 17 3 45 Explosive 22 | . . . . . . 3 . . . 3 . 6 . 2 . . . . 8 Electromagnetic 100 | . . . . . . . 4 . 8 14 . . . . . . . . 74 Phasic 15 | . . . . . . . . . . . . . . . . . . . 15 Robot Hit Streak 21 | . 6 11 21 4 8 13 9 . 5 13 . 7 . 1 14 21 6 7 11 Robot Miss Streak 6 | . 4 6 3 3 2 4 2 . 2 3 . 5 . 1 5 1 4 . 6 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 2 1 Secondary Targets 15 | . . . . . . . . . 2 . . . . . . 1 . . 12 Max Gunslinging Chain 2 | . . . . . . . . . 1 . . . . . . 1 . . 2 Shots Hit Robots 891 | . 55 75 111 9 21 30 26 . 17 103 . 22 . 1 56 75 69 7 214 Core Hits 471 | . 22 32 41 7 5 25 11 . 9 57 . 14 . 6 42 34 9 4 153 Critical Hits 54 | . 1 10 9 1 2 3 1 . . 3 . . . . . 1 . 1 22 Critical Kills 23 | . 1 6 5 1 1 1 . . . . . . . . . . . . 8 Critical Parts Destroyed 27 | . . 4 3 . 1 2 1 . . 2 . . . . . 1 . . 13 Melee Attacks 85 | . . . . . . 2 . . . 9 . . . . 1 . 46 1 26 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . 9 . . . . 1 . . . 18 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 56 | . . . . . . 2 . . . . . . . . . . 46 1 7 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . 1 7 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27139 | . 604 1523 2296 222 318 1264 417 . 327 2508 . 1014 . 403 2833 2240 701 284 10185 Guns 12962 | . 580 448 332 78 143 233 276 . 327 1265 . 310 . . 574 1386 701 284 6025 Cannons 6862 | . . 1075 1964 144 175 211 141 . . 677 . 122 . . 1499 854 . . . Explosions 6827 | . . . . . . 820 . . . 566 . 582 . 403 760 . . . 3696 Melee 464 | . . . . . . . . . . . . . . . . . . . 464 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 8304 | . 159 448 332 78 143 233 230 . 218 955 . 122 . . 1154 506 472 226 3028 Thermal 10080 | . 445 1075 1964 144 175 211 141 . . 833 . 310 . . 1679 1734 229 58 1082 Explosive 6031 | . . . . . . 820 . . . 530 . 582 . 403 . . . . 3696 Electromagnetic 1864 | . . . . . . . 46 . 109 190 . . . . . . . . 1519 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 464 | . . . . . . . . . . . . . . . . . . . 464 Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 396 | . . . . . . . . . . . . . . . . . . . 396 Highest Corruption 27 | . 1 . . . . . . . . 1 1 1 1 . 1 6 6 6 27 Average Corruption 6 | . 1 . . . . . . . . 1 1 1 1 . 1 3 6 5 16 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . 4 . Effects 191 | . 2 . . . . . . . . 2 4 4 1 . . 6 37 6 129 Message Errors 37 | . 2 . . . . . . . . . 3 1 . . . 1 9 1 20 Matter Fused 33 | . . . . . . . . . . . . . . . . 1 9 2 21 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . 1 2 . 6 Energy Discharges 14 | . . . . . . . . . . 1 . 1 . . . 2 5 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . . . . 1 1 1 . . . 4 1 7 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . 2 . 3 Misfires 3 | . . . . . . . . . . . . . . . . . . 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . 10 Targeting Errors 58 | . . . . . . . . . . 1 . . . . . . 6 . 51 Weapon Failures 5 | . . . . . . . . . . . . 1 . . . 1 . . 3 Overload Shots 18 | . . . . . . . . . . . . . . . . 7 1 1 9 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . Meltdown 2 | . . . . . . . . . . . . . . . . 2 . . . Overflow Damage 627 | . . 2 31 . . . . . . 26 . 5 . . 266 27 . . 270 Projectiles 179 | . . 2 31 . . . . . . 21 . 5 . . 93 27 . . . Explosions 448 | . . . . . . . . . . 5 . . . . 173 . . . 270 Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . . . 1 . 2 . . 10 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 1 . 2 . . 8 . . . . Secondary 2 | . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 347 | . . . . . . 2 . . . 44 . 9 . . 165 . . . 127 Shots 7 | . . . . . . 1 . . . 1 . 1 . . 2 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 82 199 199 . . . . . . 141 . 60 . . 12 233 269 188 199 Average Temperature 79 | . 19 117 89 . . . . . . 32 . 27 . . 6 68 74 65 83 Received Heat Transfer 3415 | . 57 210 357 . . 9 . . . 507 . 54 . 18 315 225 97 . 1566 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Fried 14 | . . . . . . . . . . . . . . . 1 . . . 13 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 31 | . . 1 3 . . . 1 . . 1 . . . . 3 7 3 . 12 Heat Transferred 15539 | . 1123 1924 3552 259 296 370 259 . . 1308 . 444 . . 1760 2495 333 74 1342 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Peak Influence 2047 | . 235 379 667 259 1069 . . . . 372 . . . . 704 661 1737 1451 2047 Initial 972 | . . 14 159 259 925 . . . . 38 . . . . 115 311 323 972 870 Average 621 | . 96 128 374 63 964 . . . . 190 . . . . 337 415 982 1204 1462 Maximum Alert Level 5 | . 1 1 2 1 3 . . . . 1 . . . . 3 2 5 4 5 Low Security (%) 27 | 100 71 67 10 96 . . . . . 70 . . . . 35 . . . . Level 1 25 | . 28 32 54 3 . . . . . 29 . . . . 29 55 10 . . Level 2 16 | . . . 34 . . . . . . . . . . . 35 44 33 . . Level 3 8 | . . . . . 100 . . . . . . . . . . . 16 58 12 Level 4 15 | . . . . . . . . . . . . . . . . . 23 41 63 Level 5 4 | . . . . . . . . . . . . . . . . . 15 . 14 High Security 1 | . . . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 4 5 . 1 . . . . 7 . 1 . . 5 3 5 . 29 Investigation 6 | . 1 1 1 . . . . . . . . . . . 1 . 2 . . Extermination 11 | . . . . . 1 . . . . 2 . . . . 1 2 . . 5 Reinforcement 19 | . 1 3 4 . . . . . . 2 . . . . 2 1 1 . 5 Assault 23 | . . . . . . . . . . . . 1 . . 1 . 2 . 19 Garrison 3 | . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 . . 2 Haulers Reinforced 4 | . . . . . . . . . . 1 . . . . 1 . . . 2 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Distress Signals 22 | . 2 4 5 . . . . . . . . . . . 1 3 3 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 404 | . 13 31 41 15 4 14 8 . 8 26 . 20 . 4 42 27 33 14 104 Peak Tracking Total 15 | . 3 7 5 6 1 9 3 . 5 5 . 5 . 3 6 5 7 5 15 Tactical Retreats 19 | . 1 . 1 . 1 1 . . . 2 . 3 . . 5 1 1 . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Traps Triggered 15 | . 2 1 3 . . . . . . . . . . . 2 . 3 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 14 | . . . . . . . 1 . . 3 . 1 . . 4 1 . . 4 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 17 | . . . . . . . 3 . . 3 . 1 . . 4 1 . . 5 Triggered 15 | . . . . . . . 2 . . 3 . 1 . . 4 1 . . 4 Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Machines Disabled 41 | . . . 7 . . . 1 . . 4 . . . . 18 1 3 1 6 Max in Single Turn 15 | . . . 1 . . . 1 . . 3 . . . . 15 1 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Machines Accessed 38 | . 5 3 13 4 3 . . 4 . 3 . . 1 . 2 . . . . Terminals 24 | . 5 2 9 4 2 . . . . 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 . . . . Total Hacks 114 | . 12 15 30 10 9 . . 26 . 6 . . 3 . 3 . . . . Successful 77 | . 4 14 14 6 5 . . 26 . 3 . . 3 . 2 . . . . Failed 36 | . 8 1 15 4 4 . . . . 3 . . . . 1 . . . . Catastrophic 10 | . 1 . 5 1 1 . . . . 1 . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 93 | . 1 1 10 6 . . . . . . . . . . 19 15 26 12 3 Terminals 59 | . 12 3 25 10 5 . . . . 4 . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . Repair Stations 6 | . . . 2 . 4 . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . 1 . . . . Scanalyzers 12 | . . 12 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . . 2 . . . . Terminal Hacks 57 | . 4 3 9 6 4 . . 26 . 2 . . 3 . . . . . . Record 11 | . . . . . . . . 11 . . . . . . . . . . . Part Schematic 10 | . . . 1 . . . . 6 . . . . 3 . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 1 1 1 1 . . 3 . 1 . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . 1 . . . . . . . . . Unreport Threat 5 | . . 1 1 3 . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . 11 . . . . . . . . . . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . . . . . . . . . . Analyze 6 | . . 6 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . 2 . . . . . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . . . . . . . . . 1 . . . . Reject 3 | . . . 2 . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 1 10 3 3 . . . . 3 . . . . 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . 5 1 . . . . 6 . . . . 3 . 23 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 31 | . . . . . 1 2 3 . . . . 2 . . . . 20 1 2 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Total Allies 75 | . . . 1 . 1 2 3 . 1 . . 2 9 . 2 6 39 5 4 Largest Group 29 | . . . 1 . 1 2 3 3 4 4 . 2 10 10 8 3 29 21 15 Highest-Rated Group 1557 | . . . 99 . 16 46 60 59 153 153 . 61 325 325 266 206 1557 1263 823 Highest-Rated Ally 156 | . . . 99 . 16 30 30 20 94 94 . 32 39 39 85 103 156 148 132 Zionite Dispatches 15 | . . . . . . . . . . . . . . . 1 4 7 2 1 Heavy 4 | . . . . . . . . . . . . . . . 1 1 1 . 1 Light 2 | . . . . . . . . . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . . 1 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 550 | . . . 23 . 2 5 15 . 27 15 . 19 . 13 47 25 186 71 102 Total Damage 20334 | . . . 967 . 14 107 230 . 775 602 . 441 . 256 1403 1688 7681 2632 3538 Kills 140 | . . . 12 . . 1 3 . 6 6 . 3 . 3 9 14 43 15 25 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 1 . 1 . . 1 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . 4 1 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Turns Passed 15640 | 38 623 691 1532 212 303 519 976 134 426 1509 290 1003 1322 395 1386 782 1159 356 1984 Spaces Moved 9256 | 36 414 340 898 148 184 378 614 91 260 772 199 595 1009 264 720 439 707 243 945 Core 16 | 14 . . . . . . . . . . . . . . . . . . 2 Treads 137 | . . . . . . . . . . . . . . . 107 2 . . 28 Legs 2 | . . . . . . . . . . . . . . . . . . . 2 Wheels 9101 | 22 414 340 898 148 184 378 614 91 260 772 199 595 1009 264 613 437 707 243 913 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 120 120 113 113 130 140 140 126 145 123 123 123 133 126 123 123 110 Average Speed 132 | 76 92 119 120 120 119 119 134 140 140 148 145 148 128 131 159 131 123 123 138 Slowest Speed 2550 | 100 100 120 120 120 130 130 170 140 140 220 145 150 150 133 280 290 126 123 2550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 2 65 39 92 44 4 63 67 79 52 23 41 68 91 55 20 20 89 93 21 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . . 1 . . . . . . Known Exits Taken 6 | . . . . 1 1 1 . . . 1 . . . . 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 . . . 1 1 1 . 1 1 1 1 . . 1 1 . Scrap Searched 24 | . . . . . . 2 6 . 3 . . 4 4 5 . . . . . Spaces Dug 31 | . 6 . . . . . . . . 9 . . . . 3 . . . 13 Terrain Destroyed 329 | . 6 . . . . 24 . . . 15 . 49 . 24 32 4 16 . 159 Melee 12 | . . . . . . . . . . 9 . . . . 1 . . . 2 Projectile 66 | . 6 . . . . . . . . 1 . . . . 13 4 16 . 26 AOE 251 | . . . . . . 24 . . . 5 . 49 . 24 18 . . . 131 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Ext Cet Res Total 11551 | 45 553 519 1174 161 244 407 736 98 305 1002 200 685 1036 306 887 576 963 296 1358 Wait 871 | . 43 80 100 1 28 4 45 8 27 91 2 41 23 33 54 59 126 16 90 Move 9237 | 35 413 339 897 147 183 377 613 90 259 771 198 594 1008 263 719 438 706 242 945 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 197 | 4 21 18 13 1 5 2 21 . 4 22 . 2 2 . 20 11 8 4 39 Fast Attach 78 | 2 2 8 11 . . . 4 . 2 5 . 3 . 2 9 8 9 7 6 Attach 120 | 4 5 4 5 . 5 . 4 . 1 16 . 1 1 . 13 5 . 2 54 Detach 13 | . . 1 1 . . . . . . . . 1 . . 1 . . 2 7 Swap 75 | . 5 . 4 . 3 4 1 . . 11 . 5 . 3 3 5 5 7 19 Drop 176 | . 10 14 22 1 3 . 8 . 4 18 . 5 2 2 22 12 18 12 23 Fire 578 | . 54 55 97 11 10 17 14 . 8 56 . 15 . 3 41 37 22 3 135 Melee 85 | . . . . . . 2 . . . 9 . . . . 1 . 46 1 26 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 55 | . . . 24 . . . . . . . . . . . . . 23 . 8 Rewire 48 | . . . . . 7 1 23 . . . . 17 . . . . . . . Trap 17 | . . . . . . . 3 . . 3 . 1 . . 4 1 . . 5 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 3 exits: *Res x2 / [*Arc]) -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 8) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Utility x2 925 | -9/Materials | Build established: Hauler-Mutant 1147 | -9/Materials | Discovered new exit (range 11) 1347 | -9/Materials | Discovered new exit (range 6) 1353 | -9/Materials | Entered Storage 1364 | -9/Storage | Central database locked down 1693 | -9/Storage | Core integrity fell below 50% 1868 | -9/Storage | Used back door to open Recycling access 1868 | -9/Storage | Discovered new exit (range 5) 2126 | -9/Storage | Met 01-MTF 2214 | -9/Storage | Repaired Hrd. Medium Armor Plating 2661 | -9/Storage | Discovered new exit (range 16) 2885 | -9/Storage | Entered Recycling 2885 | -9/Recycling | Accompanied by 1 ally (01-MTF) 2890 | -9/Recycling | 01-MTF left 2913 | -9/Recycling | Spotter reported a threat 2942 | -9/Recycling | Spotter reported a threat 2942 | -9/Recycling | Spotter reported a threat 2946 | -9/Recycling | Spotter reported a threat 2951 | -9/Recycling | Spotter reported a threat 2958 | -9/Recycling | Spotter reported a threat 2966 | -9/Recycling | Spotter reported a threat 2970 | -9/Recycling | Spotter reported a threat 3023 | -9/Recycling | Spotter reported a threat 3025 | -9/Recycling | Spotter reported a threat 3033 | -9/Recycling | Spotter reported a threat 3058 | -9/Recycling | Identified exit to Factory 3063 | -9/Recycling | Spotter reported a threat 3063 | -9/Recycling | Spotter reported a threat 3079 | -9/Recycling | Spotter reported a threat 3097 | -9/Recycling | Entered Factory 3097 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3199 | -7/Factory | Identified exit to Lower Caves 3400 | -7/Factory | Entered Lower Caves 3419 | -7/Lower Caves | Build established: Hauler-Tank 3499 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3539 | -7/Lower Caves | Destroyed 9 combat bots 3855 | -7/Lower Caves | Learned Factory garrison access intel 3873 | -7/Lower Caves | Identified exit to Lower Caves 3919 | -7/Lower Caves | Entered another Lower Caves area 3919 | -7/Lower Caves | Accompanied by 2 allies 3948 | -7/Lower Caves | Discovered new exit (range 7) 4197 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4247 | -7/Lower Caves | Learned location of Zion (-6) 4371 | -7/Lower Caves | Encountered a Warlord checkpoint 4611 | -7/Lower Caves | Imp. Assault Rifle stolen by Master Thief 4793 | -7/Lower Caves | Build established: Trapper-Skirmisher 4884 | -7/Lower Caves | Discovered new exit (range 3) 4895 | -7/Lower Caves | Entered Data Miner 4895 | -7/Data Miner | Accompanied by 3 allies 4895 | -7/Data Miner | Discovered new exit (range 6) 4916 | -7/Data Miner | Met Data Miner 4963 | -7/Data Miner | Learned location of Section 7 (-3) 4963 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4986 | -7/Data Miner | Received God Mode back door access code from Data Miner 5029 | -7/Data Miner | Entered Proximity Caves 5029 | -6/Proximity Caves | Accompanied by 3 allies 5194 | -6/Proximity Caves | Escorted by Enhanced Grunt 5245 | -6/Proximity Caves | Learned 4 Factory zone layouts 5352 | -6/Proximity Caves | Found Imp. Powered Armor 5418 | -6/Proximity Caves | Discovered new exit (range 13) 5455 | -6/Proximity Caves | Entered Factory 5455 | -6/Factory | Accompanied by 4 allies 5455 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5457 | -6/Factory | Loaded intel: 4 garrison access locations 5556 | -6/Factory | Identified exit to Lower Caves 5706 | -6/Factory | Lost 4 parts (1p1n2w) 6025 | -6/Factory | Build established: Trapper-Tank 6365 | -6/Factory | Spotted B-75 Beast 6421 | -6/Factory | Lost 4 parts (1n1u2w) 6612 | -6/Factory | Discovered new exit (range 17) 6773 | -6/Factory | Discovered new exit (range 19) 6964 | -6/Factory | Entered Lower Caves 7124 | -6/Lower Caves | Build established: Trapper-Skirmisher 7236 | -6/Lower Caves | Discovered new exit (range 14) 7254 | -6/Lower Caves | Entered another Lower Caves area 7308 | -6/Lower Caves | Encountered a Warlord checkpoint 7418 | -6/Lower Caves | Attacked by a faux Warlord 7463 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7897 | -6/Lower Caves | Discovered new exit (range 6) 8257 | -6/Lower Caves | Entered Zion 8257 | -6/Zion | Accompanied by 1 ally 8316 | -6/Zion | Discovered new exit (range 19) 8338 | -6/Zion | System corruption cleaned by Quarantine Array 8377 | -6/Zion | Learned location of Warlord (-4) 8442 | -6/Zion | Learned 8 Factory zone layouts 8478 | -6/Zion | Learned Factory emergency access door positions 8700 | -6/Zion | Received a hallucinogenic algorithm 8900 | -6/Zion | Gained Derelict followers 8978 | -6/Zion | Imprinted 8980 | -6/Zion | Declared Zion's savior 9432 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9579 | -6/Zion | Entered Proximity Caves 9579 | -5/Proximity Caves | Accompanied by 10 allies 9807 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 9838 | -5/Proximity Caves | Learned Factory terminal intel 9934 | -5/Proximity Caves | Discovered new exit (range 14) 9974 | -5/Proximity Caves | Entered Factory 9974 | -5/Factory | Accompanied by 8 allies 9974 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9975 | -5/Factory | Identified exit to Factory 9977 | -5/Factory | Loaded intel: 19 terminal locations 9986 | -5/Factory | Spotted B-75 Beast 10004 | -5/Factory | Allies destroyed B-75 Beast 10128 | -5/Factory | Build established: Trapper-Tank 10136 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10184 | -5/Factory | Retrieved Zion intel report: Component Schematics 10673 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11093 | -5/Factory | Incoming investigation squad redirected 11117 | -5/Factory | Retrieved Zion intel report: Emergency Access 11118 | -5/Factory | Zion Heavy squad teleported in 11174 | -5/Factory | First assault squad dispatched 11189 | -5/Factory | Incoming assault squad redirected 11360 | -5/Factory | Entered another Factory area 11360 | -4/Factory | Evolved 2 slots: Propulsion x2 11361 | -4/Factory | Identified exit to Extension 11463 | -4/Factory | Zion Hacker squad teleported in 11607 | -4/Factory | Build established: Hauler-Gunner 11913 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11914 | -4/Factory | Zion Heavy squad teleported in 12016 | -4/Factory | Crushed by falling debris 12020 | -4/Factory | Found Prototype Protection 12020 | -4/Factory | Identified Zio. Weapon Casing 12078 | -4/Factory | Lost 3 parts (1p1u1w) 12087 | -4/Factory | Zion Offense Resupply teleported in 12128 | -4/Factory | Zion Kinetic Resupply teleported in 12142 | -4/Factory | Entered Extension 12142 | -4/Extension | Accompanied by 3 allies 12178 | -4/Extension | Rescued a captive Derelict 12179 | -4/Extension | Zion Fire squad teleported in 12179 | -4/Extension | Rescued a captive Derelict 12227 | -4/Extension | Zion Heavy squad teleported in 12257 | -4/Extension | Zion Light squad teleported in 12278 | -4/Extension | Rescued A7 12337 | -4/Extension | Rescued a captive Derelict 12338 | -4/Extension | Rescued a captive Derelict 12339 | -4/Extension | Zion Hacking Resupply teleported in 12642 | -4/Extension | First assault squad dispatched 12678 | -4/Extension | Build established: Commander-Mutant 12833 | -4/Extension | Spotted B-86 Titan 12840 | -4/Extension | Incoming investigation squad redirected 12844 | -4/Extension | Allies destroyed B-86 Titan 12847 | -4/Extension | Spotted B-86 Titan 12857 | -4/Extension | Allies destroyed B-86 Titan 12874 | -4/Extension | Zion Infowar Resupply teleported in 12874 | -4/Extension | Discovered new exit (range 4) 12921 | -4/Extension | Incoming assault squad redirected 13049 | -4/Extension | Energy Cycler disabled 13049 | -4/Extension | Rescued a captive Derelict 13055 | -4/Extension | Rescued a captive Derelict 13056 | -4/Extension | Rescued a captive Derelict 13076 | -4/Extension | Zion Trap Resupply teleported in 13106 | -4/Extension | Zion Defense Resupply teleported in 13215 | -4/Extension | Retrieved Zion intel report: Unaware Schematics 13256 | -4/Extension | Discovered new exit (range 10) 13258 | -4/Extension | Discovered new exit (range 6) 13301 | -4/Extension | Entered Cetus 13301 | -4/Cetus | Accompanied by 18 allies (A7) 13306 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 13313 | -4/Cetus | Spotted Cetus Guard 13313 | -4/Cetus | Spotted Cetus Guard 13314 | -4/Cetus | Spotted Cetus Guard 13314 | -4/Cetus | Spotted Cetus Guard 13318 | -4/Cetus | Allies destroyed Cetus Guard 13331 | -4/Cetus | Allies destroyed Cetus Guard 13335 | -4/Cetus | Allies destroyed Cetus Guard 13338 | -4/Cetus | Rewired Cetus Guard 13387 | -4/Cetus | Discovered new exit (range 22) 13462 | -4/Cetus | Zion Light squad teleported in 13496 | -4/Cetus | Retrieved Zion intel report: Trap Installations 13497 | -4/Cetus | Zion Trap Resupply teleported in 13521 | -4/Cetus | Escorted A7 to Cetus Mainframe 13544 | -4/Cetus | Discovered new exit (range 22) 13572 | -4/Cetus | Spotted Cetus Guard 13572 | -4/Cetus | Spotted Cetus Guard 13572 | -4/Cetus | Spotted Cetus Guard 13572 | -4/Cetus | Spotted Cetus Guard 13578 | -4/Cetus | Discovered new exit (range 22) 13578 | -4/Cetus | Allies destroyed Cetus Guard 13585 | -4/Cetus | Allies destroyed Cetus Guard 13587 | -4/Cetus | Allies destroyed Cetus Guard 13590 | -4/Cetus | Allies destroyed Cetus Guard 13613 | -4/Cetus | Scared off Revision 17 13657 | -4/Cetus | Entered Research 13657 | -3/Research | Accompanied by 15 allies (A7) 13657 | -3/Research | Evolved 2 slots: Utility x2 13662 | -3/Research | Received a hacking code to weaken MAIN.C 13722 | -3/Research | Discovered new exit (range 23) 13938 | -3/Research | First assault squad dispatched 13943 | -3/Research | Zion Heavy squad teleported in 13943 | -3/Research | Build established: Commander-Skirmisher 13996 | -3/Research | System corruption reached 10% 14026 | -3/Research | Lost 4 parts (3n1w) 14147 | -3/Research | Spotted B-86 Titan 14228 | -3/Research | Incoming assault squad redirected 14385 | -3/Research | Build established: Scavenger-Skirmisher 14714 | -3/Research | Incoming assault squad redirected 14901 | -3/Research | Destroyed 8 combat bots 14906 | -3/Research | Lost 8 parts (2p2n2u2w) 14968 | -3/Research | Incoming assault squad redirected 15024 | -3/Research | Lost 3 parts (1n2w) 15066 | -3/Research | Terminal network hard line cut 15081 | -3/Research | Lost 5 parts (1p1n1u2w) 15185 | -3/Research | Incoming assault squad redirected 15435 | -3/Research | Incoming assault squad redirected 15438 | -3/Research | High security lockdown imminent 15487 | -3/Research | Destroyed 12 combat bots 15490 | -3/Research | Core integrity fell below 50% 15518 | -3/Research | High security lockdown engaged 15575 | -3/Research | Lost 21 parts (2p11n2u6w) 15633 | -3/Research | Core integrity fell below 20% 15641 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15616_ System corrupted: Phasing Sabre targeting data glitched. 15616_ G-67 Veteran destroyed. 15617_ Acquired 35 matter. 15619_ Acquired 10 matter. 15621_ System corrupted: Matter fused (-6). 15621_ Acquired 6 matter. 15624_ C-30 ARC bursts open, deploying its payload. 15624_ G-73 Enforcer unfolds itself. 15624_ L-61 Swordsman unfolds itself. 15624_ G-67 Veteran unfolds itself. 15624_ M-36 Artificer unfolds itself. 15626_ Flexi-carbon Leg destroyed. 15629_ The unstable cave ceiling collapses. 15629_ L-61 Swordsman crushed by falling debris. 15634_ Adv. Coolant Injector destroyed. 15634_ Hcp. Storage Unit destroyed. 15635_ Adv. Variable Charge Gun destroyed. 15638_ ALERT: Assault forces dispatched. 15638_ Lgt. Quantum Reactor destroyed. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | #??##### ####????????????????????????????????????? | | # ## # # ##########???????????????????????????? | | # # ## # # #???????????????????????????? | | ^ #???????????????????????????? | | % ! #???????????????????????????? | | % % #???????????????????????????? | | #???????????????????????????? | | """ #???????????????????????????? | | !% = """" #???????????????????????????? | | % = """" #???????????????????????????? | | # """ #????###+#####??????????????? | | %%= # ########## ???????????????? | | [* # # ##=^^^#?????????????????? | | |% [%;g;g##=^ ^#?????????????????? | | % %*%!%%%=!%! l@%gi #?????????????????? | | ####"## = !!= % = ;#;;##%[ #?????????????????? | | ???##?## # # # ##* #?????????????????? | | ???????## # ##########! #?????????????????? | | ????????# # ## # #%* #????""???????????? | | ????????# ####### #= ## """ #???????? | | ??####### ###???# # / ????????????? | | ### # # ###?# + ##????????????????? | | ## ### # #?# # #?????????????????? | | ### ### ####### # #?????????????????? | | = % + # "?????????????????? | | # # ?????????????????? | | % ##+##+##### ????????????????? | | % #???# ????????????????? | | ### ######### #########???# ???????????????? | | # # # # #???????????########???????????????? | | # # #??????????????????????????????????? | | ## ?# # ###??????????????????????????????????? | | ?##??## ## ##????????????????????????????????????? | | ??????##?###?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 41 Energy Capacity 615 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Adv. Sensor Array | -9/Materials | Scanalyzed Arm. Wheel | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Com. Ion Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel System Backup Module | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Mace | -5/Factory | Z-intel Imp. Propulsion Shielding | -5/Factory | Z-intel Imp. Sensor Array | -5/Factory | Z-intel Imp. Deuterium Engine | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free H-77 Assassin | -4/Extension | Z-intel M-30 Cleanser | -4/Extension | Z-intel T-07 Excavator | -4/Extension | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Overachiever Revising The Future We Are Legion Challenges ------------ None Game ------ Seed NeutrinoEnergyProtomatter Manual? 0 Play Time 03:16:41 Cumulative 112.9 hours Start 2021.04.22 @ 01:45:46 End 2021.04.22 @ 07:29:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f5597c75-17b8-4127-ada9-8a9f4a37ca72