Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 22:09:32

Player: Qupu

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (50)      250
Value Destroyed (1351)     1351
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7861

 Bonus
-------
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     195/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Location                   -4/Proximity Caves

 Parts 
-------
Power (2)
Propulsion (4)
Utility (8)
  Enhanced Optical Array
  Makeshift System Shield
Weapon (3)
Inventory (4)
  Light Nuclear Core
  Makeshift Power Source
  Lance

 Peak State 
------------
Power
  Nuclear Core
  Fission Core
Propulsion
  Aluminum Leg
  Titanium Leg
  Titanium Leg
  Centrium Wheel
Utility
  Large Storage Unit
  Improved Sensor Array
  Makeshift Salvage Targeting Computer
  Recoil Stabilizer
  Hardlight Generator
  Improved Shield Generator
Weapon
  Magnetic Acceleration Cannon
  Magnetic Acceleration Cannon
  Magnetic Acceleration Cannon
Inventory
  Kinecellerator
  Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Reflective Plating
  Heavy Laser
  Proton Cannon
  Autogun
  Magnetic Acceleration Cannon
  Magnetic Acceleration Cannon
[Rating: 57]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Makeshift Hover Unit
  Flight Unit              Field Propulsion Drive
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Makeshift System Shield
  Protection               Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   2   .   2   .   .   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   .   1   .   .   1   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             120  | .   3   3   14  6   13  24  4   1   .   11  2   13  17  6   2   1   
  Power                    11   | .   .   .   1   .   2   2   .   .   .   2   .   2   .   1   1   .   
    Engine                 4    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   
    Core                   7    | .   .   .   .   .   1   1   .   .   .   2   .   2   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | .   .   .   2   2   3   7   1   1   .   2   1   3   10  1   1   1   
    Treads                 8    | .   .   .   .   .   .   2   .   1   .   .   .   1   4   .   .   .   
    Leg                    16   | .   .   .   2   2   .   3   1   .   .   2   .   2   3   .   1   .   
    Wheel                  4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 6    | .   .   .   .   .   1   1   .   .   .   .   .   .   3   .   .   1   
  Utility                  28   | .   3   .   1   1   2   4   1   .   .   3   .   6   4   3   .   .   
    Device                 13   | .   1   .   .   .   1   1   1   .   .   2   .   3   3   1   .   .   
    Storage                3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   1   1   .   .   .   .   1   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             6    | .   .   .   1   .   .   2   .   .   .   .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   .   3   10  3   6   11  2   .   .   4   1   2   3   1   .   .   
    Energy Gun             14   | .   .   .   7   .   1   .   1   .   .   .   1   1   3   .   .   .   
    Energy Cannon          6    | .   .   2   .   .   1   1   1   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          5    | .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   1   1   .   1   1   .   .   .   4   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   2   1   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Parts Lost                 71   | .   .   .   9   3   6   11  1   .   .   3   3   18  9   1   .   7   
  Power                    10   | .   .   .   .   1   1   2   .   .   .   .   .   4   1   .   .   1   
  Propulsion               26   | .   .   .   2   1   3   4   .   .   .   2   1   4   5   1   .   3   
  Utility                  14   | .   .   .   1   .   .   1   .   .   .   1   .   6   2   .   .   3   
  Weapon                   21   | .   .   .   6   1   2   4   1   .   .   .   2   4   1   .   .   .   
  Highest Loss Streak      12   | .   .   .   7   3   6   6   1   .   .   1   3   12  6   1   .   4   
Average Slot Usage (%)     74   | .   100 100 82  64  66  80  98  100 100 95  74  70  33  35  48  35  
  Engine                   3    | .   14  14  11  5   1   1   .   .   .   .   .   .   .   .   3   3   
  Core                     4    | .   .   .   .   .   5   6   7   7   7   13  13  9   .   .   1   .   
  Treads                   1    | .   .   .   .   .   .   5   .   4   7   .   .   .   4   .   .   .   
  Leg                      14   | .   28  28  19  22  2   1   30  25  23  24  16  11  2   5   6   6   
  Wheel                    1    | .   .   .   .   .   3   14  .   .   .   .   .   .   .   .   .   .   
  Device                   6    | .   .   .   .   .   9   .   15  15  15  19  19  11  2   .   5   2   
  Storage                  12   | .   27  28  22  22  18  18  15  15  15  9   3   .   .   .   .   .   
  Processor                5    | .   .   .   .   4   9   .   .   .   .   6   6   12  12  11  11  7   
  Protection               3    | .   .   .   6   .   .   6   7   7   7   1   .   9   .   4   5   3   
  Energy Gun               2    | .   .   .   11  .   .   .   5   7   7   .   .   3   3   .   .   .   
  Energy Cannon            4    | .   .   26  4   .   7   3   5   7   7   .   .   3   .   .   .   .   
  Ballistic Gun            2    | .   28  .   .   10  7   2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   7   .   1   3   7   7   7   19  13  5   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   16  1   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 13  25  29  38  29  38  56  52  51  51  71  68  53  7   19  19  9   
  Greatest Support         69   | 20  20  20  20  23  32  51  68  68  51  68  44  69  20  20  45  45  
  Greatest Overweight (x)  10   | .   1   1   3   2   10  2   .   .   .   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   1   .   3   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | .   12  12  12  12  12  14  14  14  14  14  10  4   4   4   4   4   
  Average Capacity         9    | .   11  12  12  12  12  12  14  14  14  11  7   4   4   4   4   4   
  Most Carried             14   | .   12  12  12  10  10  14  14  13  13  14  10  4   4   2   2   3   
  Average Carried          7    | .   10  11  10  8   7   11  9   12  13  11  7   1   2   .   .   2   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   

 Class Distribution 
--------------------
 47% | Mutant
 28% | Tank
 10% | Derelict-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
             Tank | -6/Factory
           Mutant | -6/Waste
             Tank | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Warlord
           Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Matter Collected           1615 | 200 50  30  186 13  270 222 154 20  .   144 .   124 2   76  .   124 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1500 | .   50  107 359 130 236 405 96  .   .   117 .   .   .   .   .   .   
  Parts                    96   | .   2   4   22  18  13  20  5   .   .   12  .   .   .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Combat Hostiles Destroyed  41   | .   1   2   9   7   4   12  3   .   .   3   .   .   .   .   .   .   
  Melee                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Guns                     12   | .   1   .   6   2   1   1   1   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   .   1   3   .   3   1   2   .   .   3   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   5   .   6   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   .   4   2   1   2   .   .   .   1   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   .   3   7   .   6   3   .   .   .   .   .   .   .   .   .   
  Grunt                    13   | .   1   2   4   .   3   3   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   1   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           7    | .   1   2   3   7   3   5   4   .   .   2   .   .   .   .   .   .   
  Combat Bots Only         4    | .   1   2   3   4   3   3   3   .   .   1   .   .   .   .   .   .   
Max Kills in Single Turn   5    | .   1   1   1   5   1   5   1   .   .   1   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  War  Pro  
Damage Taken               9254 | .    106  58   1237 192  551  1537 116  .    .    908  90   2036 1485 219  .    719  
  Core                     2286 | .    31   .    171  43   138  260  .    .    .    95   39   503  480  80   .    446  
  Absorbed by Shields      479  | .    .    .    .    .    .    .    .    .    .    316  16   147  .    .    .    .    
Core Remaining (%)         64   | 100  .    87   .    46   .    27   .    .    100  .    .    25   .    .    .    .    
Volleys Fired              92   | .    5    4    27   10   17   8    8    .    .    12   1    .    .    .    .    .    
  Largest                  3    | .    2    2    3    2    2    3    2    .    .    3    1    .    .    .    .    .    
  Hottest                  159  | .    40   112  136  53   88   147  107  .    .    159  53   .    .    .    .    .    
Shots Fired                192  | .    10   8    57   14   33   17   16   .    .    36   1    .    .    .    .    .    
  Gun                      79   | .    10   .    29   8    20   4    8    .    .    .    .    .    .    .    .    .    
  Cannon                   103  | .    .    8    28   .    12   10   8    .    .    36   1    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    6    1    3    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  111  | .    10   .    19   8    20   9    8    .    .    36   1    .    .    .    .    .    
  Thermal                  25   | .    .    .    .    .    12   5    8    .    .    .    .    .    .    .    .    .    
  Explosive                10   | .    .    .    .    6    1    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          46   | .    .    8    38   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    6    13   11   12   6    7    4    .    .    8    1    .    .    .    .    .    
  Robot Miss Streak        7    | .    2    .    2    4    3    5    7    .    .    4    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           141  | .    7    7    33   5    18   37   13   .    .    20   1    .    .    .    .    .    
  Core Hits                76   | .    3    2    15   11   10   18   9    .    .    6    .    .    2    .    .    .    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              67   | .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    
  Impact                   67   | .    .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        12   | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4082 | .    66   163  622  549  290  1477 174  .    .    705  32   .    4    .    .    .    
  Guns                     638  | .    66   .    289  48   94   21   120  .    .    .    .    .    .    .    .    .    
  Cannons                  1508 | .    .    163  332  .    186  80   54   .    .    661  32   .    .    .    .    .    
  Explosions               1174 | .    .    .    .    501  10   663  .    .    .    .    .    .    .    .    .    .    
  Melee                    713  | .    .    .    .    .    .    713  .    .    .    .    .    .    .    .    .    .    
  Ramming                  49   | .    .    .    1    .    .    .    .    .    .    44   .    .    4    .    .    .    
  Kinetic                  1134 | .    66   .    150  48   94   29   54   .    .    661  32   .    .    .    .    .    
  Thermal                  378  | .    .    .    .    .    186  72   120  .    .    .    .    .    .    .    .    .    
  Explosive                1174 | .    .    .    .    501  10   663  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          634  | .    .    163  471  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   713  | .    .    .    .    .    .    713  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    1    .    .    .    3    3    12   2    2    6    2    
  Average Corruption       2    | .    .    .    .    .    .    1    .    .    .    2    3    4    1    2    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    .    2    .    .    .    7    3    7    .    4    1    2    
    Message Errors         8    | .    .    .    .    .    .    .    .    .    .    3    1    2    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    .    .    .    .    2    1    .    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    22   3    .    35   .    .    .    5    .    .    .    .    .    .    
  Projectiles              50   | .    .    .    22   .    .    23   .    .    .    5    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    
  Melee                    9    | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    1    .    .    4    2    .    .    2    .    .    .    .    .    .    
  Impact                   4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    1    .    .    .    2    .    .    2    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      223  | .    .    .    .    28   .    194  .    .    .    .    .    .    1    .    .    .    
  Shots                    7    | .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             5    | .    .    .    1    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        388  | .    2    234  310  14   195  147  165  .    .    388  8    21   .    174  145  .    
  Average Temperature      97   | .    2    123  116  10   84   53   73   .    .    110  6    9    .    92   84   .    
  Received Heat Transfer   2040 | .    63   30   261  .    99   504  .    .    .    147  .    702  180  27   .    27   
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    2    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         666  | .    .    .    .    .    296  111  259  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Peak Influence             335  | .   47  68  208 165 137 335 165 .   .   145 24  .   49  .   .   .   
  Average Influence        68   | .   12  65  82  111 80  171 111 .   .   37  12  .   11  .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   .   1   1   .   .   .   3   .   2   1   .   .   .   
  Investigation            4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Distress Signals           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   3   2   15  7   4   20  3   .   .   9   6   19  21  1   .   14  
  Peak Tracking Total      20   | .   3   2   7   4   3   5   3   .   .   2   6   14  10  1   .   20  
  Tactical Retreats        20   | .   1   1   .   .   .   3   .   .   .   2   .   3   5   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Traps Triggered            8    | .   .   .   .   .   .   1   .   .   .   1   .   3   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Machines Disabled          6    | .   .   .   .   .   1   3   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Machines Accessed          24   | .   2   1   1   .   .   4   1   2   .   4   .   3   4   1   1   .   
  Terminals                20   | .   2   1   1   .   .   4   1   .   .   4   .   3   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   4   1   7   .   .   8   3   7   .   11  .   6   6   1   1   .   
  Successful               29   | .   2   1   4   .   .   5   2   7   .   3   .   1   2   1   1   .   
  Failed                   26   | .   2   .   3   .   .   3   1   .   .   8   .   5   4   .   .   .   
    Catastrophic           9    | .   1   .   .   .   .   .   .   .   .   4   .   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                46   | .   4   1   7   .   .   8   3   .   .   11  .   6   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   2   1   4   .   .   5   2   7   .   3   .   1   2   1   1   .   
  Record                   9    | .   1   1   1   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             5    | .   .   .   1   .   .   2   .   .   .   1   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   1   .   .   .   2   .   .   .   4   .   3   3   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Total Damage             84   | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   2   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------------              Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Turns Passed               5906 | .   332 387 453 298 358 622 336 448 32  658 117 367 548 228 427 295 
Spaces Moved               4242 | 1   200 244 206 196 114 315 217 330 25  388 79  280 645 238 350 414 
  Core                     520  | .   .   .   .   .   38  .   .   .   .   .   .   75  86  128 .   193 
  Treads                   49   | .   .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   
  Legs                     2628 | 1   200 244 206 196 20  17  217 330 25  388 79  205 .   30  350 120 
  Wheels                   305  | .   .   .   .   .   56  249 .   .   .   .   .   .   .   .   .   .   
  Hover                    80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   .   
  Flight                   660  | .   .   .   .   .   .   .   .   .   .   .   .   .   559 .   .   101 
  Fastest Speed            40   | 120 120 150 150 120 100 103 130 130 130 130 130 50  40  50  120 50  
  Average Speed            119  | 120 147 150 163 135 236 123 130 130 130 152 142 121 66  90  120 70  
  Slowest Speed            550  | 120 150 150 210 180 550 200 130 130 130 160 160 160 100 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 2   38  50  27  46  10  37  7   51  10  16  71  12  26  53  60  62  
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     3    | .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   .   1   1   .   .   .   .   .   1   1   1   .   
Scrap Searched             7    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   2   
Spaces Dug                 14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          118  | .   .   .   .   57  17  36  .   .   .   8   .   .   .   .   .   .   
  Melee                    13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Projectile               13   | .   .   .   .   .   3   2   .   .   .   8   .   .   .   .   .   .   
  AOE                      92   | .   .   .   .   57  14  21  .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Was Fac Fac Upp War Pro 
Total                      4802 | .   228 258 272 217 172 429 254 349 24  429 81  306 759 249 357 418 
  Wait                     163  | .   7   1   6   .   14  14  18  15  .   2   .   4   80  .   2   .   
  Move                     4213 | .   199 243 205 195 113 314 216 329 24  388 78  279 630 237 349 414 
  Hop                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Pick Up                  107  | .   9   3   11  4   12  16  8   2   .   8   .   8   15  6   3   2   
  Fast Attach              9    | .   2   1   .   .   .   1   .   .   .   2   2   1   .   .   .   .   
  Attach                   92   | .   .   .   10  6   13  15  3   .   .   6   .   12  18  6   2   1   
  Detach                   10   | .   .   .   1   2   1   1   .   .   .   .   .   .   4   .   .   1   
  Swap                     20   | .   1   2   4   .   .   8   1   1   .   3   .   .   .   .   .   .   
  Drop                     38   | .   5   4   7   .   2   6   .   2   .   6   .   2   3   .   1   .   
  Fire                     92   | .   5   4   27  10  17  8   8   .   .   12  1   .   .   .   .   .   
  Melee                    46   | .   .   .   .   .   .   46  .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Kick                     3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac x3)
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  282 | -10/Materials      | Discovered new exit (range 16)
  300 | -10/Materials      | Build established: Mutant
  333 | -10/Materials      | Entered Mines
  445 | -10/Mines          | Met a Derelict bent on vengeance
  595 | -10/Mines          | Learned location of Zion (-7)
  670 | -10/Mines          | Assembled infested the area
  694 | -10/Mines          | Discovered new exit (range 5)
  720 | -10/Mines          | Entered Materials
  720 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1033 | -9/Materials       | Lost 7 parts (1n1u5w)
 1136 | -9/Materials       | Discovered new exit (range 14)
 1173 | -9/Materials       | Entered Mines
 1205 | -9/Mines           | Lost 3 parts (1n2w)
 1335 | -9/Mines           | Core integrity fell below 50%
 1461 | -9/Mines           | Discovered new exit (range 8)
 1471 | -9/Mines           | Entered Materials
 1471 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1561 | -8/Materials       | Lost 6 parts (1p3n2w)
 1776 | -8/Materials       | Discovered new exit (range 9)
 1802 | -8/Materials       | Identified exit to Storage
 1829 | -8/Materials       | Entered Storage
 1941 | -8/Storage         | Identified exit to Recycling
 2221 | -8/Storage         | Build established: Scavenger-Mutant
 2276 | -8/Storage         | Lost 3 parts (1p1n1u)
 2282 | -8/Storage         | Core integrity fell below 50%
 2339 | -8/Storage         | Lost 6 parts (3n3w)
 2430 | -8/Storage         | Discovered new exit (range 11)
 2451 | -8/Storage         | Entered Factory
 2451 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2774 | -7/Factory         | Discovered new exit (range 10)
 2787 | -7/Factory         | Entered Lower Caves
 2973 | -7/Lower Caves     | Learned Factory emergency access door positions
 3003 | -7/Lower Caves     | Learned Armory stockpile data
 3037 | -7/Lower Caves     | Build established: Tank
 3055 | -7/Lower Caves     | Identified exit to Lower Caves
 3235 | -7/Lower Caves     | Entered another Lower Caves area
 3236 | -7/Lower Caves     | Identified exit to Factory
 3267 | -7/Lower Caves     | Entered Factory
 3267 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 3268 | -6/Factory         | Identified exit to Factory
 3529 | -6/Factory         | Spotted B-75 Beast
 3925 | -6/Factory         | Sucked down chute
 3925 | -6/Factory         | Entered Waste
 3926 | -6/Waste           | Met a frightened Derelict
 3961 | -6/Waste           | Spotted C-40 Crusher
 3961 | -6/Waste           | Spotted C-40 Crusher
 3978 | -6/Waste           | Spotted C-40 Crusher
 3978 | -6/Waste           | Spotted C-40 Crusher
 3978 | -6/Waste           | Spotted C-40 Crusher
 3983 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3984 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3985 | -6/Waste           | Spotted C-40 Crusher
 4015 | -6/Waste           | Lost 3 parts (1n2w)
 4028 | -6/Waste           | Discovered new exit (range 10)
 4042 | -6/Waste           | Entered Factory
 4343 | -6/Factory         | Lost 6 parts (1p3u2w)
 4373 | -6/Factory         | System corruption reached 10%
 4374 | -6/Factory         | Core integrity fell below 50%
 4398 | -6/Factory         | Lost 12 parts (3p4n3u2w)
 4406 | -6/Factory         | Discovered exit to Factory (range 5)
 4409 | -6/Factory         | Entered another Factory area
 4409 | -5/Factory         | Evolved 2 slots: Utility x2
 4537 | -5/Factory         | Build established: Mutant
 4944 | -5/Factory         | Discovered new exit (range 19)
 4957 | -5/Factory         | Entered Upper Caves
 4984 | -5/Upper Caves     | Lost 6 parts (1p4n1w)
 5017 | -5/Upper Caves     | Learned location of 1 exit from Factory
 5024 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5085 | -5/Upper Caves     | Core integrity fell below 50%
 5127 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5172 | -5/Upper Caves     | Learned Factory stockpile data
 5184 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 5185 | -5/Upper Caves     | Entered Warlord
 5268 | -5/Warlord         | System corruption cleaned by Quarantine Array
 5436 | -5/Warlord         | Build established: Derelict-Mutant
 5594 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5596 | -5/Warlord         | Discovered new exit (range 15)
 5612 | -5/Warlord         | Entered Proximity Caves
 5615 | -4/Proximity Caves | Spotted B-86 Titan
 5787 | -4/Proximity Caves | Lost 3 parts (1n2u)
 5849 | -4/Proximity Caves | Lost 4 parts (1p2n1u)
 5864 | -4/Proximity Caves | Core integrity fell below 20%
 5907 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05756_ Penetrated by Slug.
05797_ GNNZWLHHEH/O=JSMQ%FAUZJT9CUKYWZR>32S,G
05811_ Enh. Armored Leg destroyed.
05811_ Mak. Power Source destroyed.
05811_ Penetrated by Slug.
05811_ Cesium-ion Thruster destroyed.
05811_ Penetrated by Slug. <x2>
05811_ Slug penetrates Wall. <x2>
05812_ P-70 Sage: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS."
05818_ Core Shielding destroyed.
05843_ Acquired 58 matter.
05845_ Searching scrap...
05845_ Found 32 Matter.
05845_ Found Arc Thrower.
05878_ Searching scrap...
05878_ Found 47 Matter.
05878_ Found Imp. Kinecellerator.
05878_ Found Med. Matter Pod.
05879_ Acquired 47 matter.
05889_ 4&/|L2A:NRVQN00H38Q:LEOO38F1%

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????######################????? |
| ???????????????????????#                    #????? |
| ???????????????????????#                    #????? |
| ???????????????????????#s ######++########  #????? |
| ???????????????????????#  #   #      ????#  #????? |
| ???????????????????????# s#           ???#  #????? |
| ???????????????????????#  #           """#  #????? |
| ???????????????????????#  #        "     #  #????? |
| ???????????????????????#  #?? #   ""     #  #????? |
| ???????????????????????#  #####    "     +  #????? |
| ???????????????????????#  #       ""     +  #????? |
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| ???????????????????????#  #######       "#  ###### |
| ???????????????????????#  #????         "#         |
| ???????????????????????# @#??          ""#         |
| ???????????????????????#  #""""""    T???#  ###### |
| ???????????????????????#  ########++##???#  #????? |
| ???????????????????????#   ?????????????    #????? |
| ???????????????????????#   ????????????     #????? |
| ???????????????????????####???????????#######????# |
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| ????????????????????????????????????????????????#  |
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| ???????????????????????????????#  #??????          |
| ???????????????????????????????#  #??????# ??      |
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| ???????????????????????????????#  #????#    ????#  |
| ???????????????????????????????#  #????      ???#  |
| ???????????????????????????????#  #??????     ??#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       110
ECM Strength               1
Jamming Range              12
Cloak Strength             3
Additional Mass Support    12
Corruption Prevention      12
Armor Coverage             600
Resistance: TH             10
Core Shielding             20
Evasion (%)                62
Recoil Reduction           2
Kinecelleration            30
Salvage Targeting          4
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              IntegratedPoweredStreamer
  Manual?         0
Play Time         01:04:31
  Cumulative      20.0 hours
  Start           2019.10.24 @ 21:07:14
  End             2019.10.24 @ 22:09:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             14
Gallery%          36
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 914d08f1-4a30-4ede-bf15-5b851f0ad015