Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 16:44:22 Player: LightKnight Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (77) 385 Value Destroyed (2800) 2800 Prototype IDs (37) 740 Alien Tech Used (6) 1200 Bonus (7903) 7903 TOTAL SCORE: 20528 Bonus ------- Follower Combat Kills 572 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -69 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Melee Analysis Suite Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Long-range Tractor Beam Fusion Bomb Launcher GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Experimental Thermal Generator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Core Analyzer Makeshift Transmission Jammer Advanced ECM Suite Improved Reaction Control System Advanced Hacking Suite Advanced System Shield Quantum Router > --- WEAPON ----------- (None) > --- INVENTORY -------- Authchip [R/Combat] Long-range Tractor Beam Transdimensional Reconstructor Fusion Bomb Launcher GAL Module [Rating: 119] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Weapon Proton Cannon Energy Gun Thermic Laser Energy Cannon Proton Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Guided Missile Launcher Impact Weapon Makeshift Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . 1 . . . Utility 11 | . . . 2 . . . 4 . . . . 2 . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 164 | . 21 5 3 6 7 6 17 3 5 3 3 19 7 8 10 5 3 6 4 23 Power 19 | . 4 . . 1 1 . . . 1 . 1 1 1 1 1 . 1 2 . 4 Engine 12 | . 4 . . 1 1 . . . 1 . 1 . . 1 . . . 1 . 2 Core 4 | . . . . . . . . . . . . 1 1 . . . . 1 . 1 Reactor 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 Propulsion 31 | . 8 . . 4 1 . 2 1 1 . . . 1 2 4 . 2 . . 5 Treads 1 | . . . . 1 . . . . . . . . . . . . . . . . Leg 19 | . 8 . . 3 1 . 2 1 1 . . . 1 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . . . . . . . . 4 . 2 . . 5 Utility 55 | . 1 1 1 . 2 1 3 2 . 2 1 12 3 1 5 3 . 3 2 12 Device 31 | . 1 . 1 . 1 . . . . 2 1 7 1 1 2 2 . 3 . 9 Storage 3 | . . . . . . . . 1 . . . 1 1 . . . . . . . Processor 11 | . . 1 . . 1 1 1 1 . . . 2 1 . . 1 . . . 2 Hackware 4 | . . . . . . . 1 . . . . . . . 1 . . . 1 1 Protection 6 | . . . . . . . 1 . . . . 2 . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 59 | . 8 4 2 1 3 5 12 . 3 1 1 6 2 4 . 2 . 1 2 2 Energy Gun 15 | . 6 . 2 . . 1 2 . 1 . . 2 . 1 . . . . . . Energy Cannon 17 | . 1 2 . . 1 . 2 . 1 . . 3 2 3 . 1 . . . 1 Ballistic Gun 5 | . 1 2 . . . . . . . 1 . 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . Launcher 11 | . . . . . 2 2 4 . 1 . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . 2 4 . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 . 2 . . . . . . . 1 . 4 . . 4 3 2 Parts Lost 38 | . 5 . 1 1 . . . . 3 . . 3 2 5 . . . 5 . 13 Power 1 | . 1 . . . . . . . . . . . . . . . . . . . Propulsion 13 | . 1 . . 1 . . . . . . . 2 1 2 . . . 2 . 4 Utility 13 | . . . . . . . . . 2 . . . . 1 . . . 2 . 8 Weapon 11 | . 3 . 1 . . . . . 1 . . 1 1 2 . . . 1 . 1 Highest Loss Streak 12 | . 2 . 1 1 . . . . 2 . . 2 1 3 . . . 4 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 86 100 85 87 86 87 78 93 87 80 92 92 84 78 71 88 85 90 65 62 Engine 6 | . 13 14 11 11 10 11 6 6 6 6 6 . . 5 5 5 . 2 4 2 Core 1 | . . . . . . . . . . . . 4 5 . . . . 2 4 2 Leg 18 | . 27 28 22 15 22 22 22 26 26 26 26 17 11 12 5 . . . . . Flight 1 | . . . . . . . . . . . . . . . 7 22 25 23 14 13 Device 13 | . 1 4 9 11 10 11 6 6 5 . 12 22 23 20 22 22 20 24 14 14 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 10 10 6 3 . . . . . Processor 18 | . . 9 11 11 17 22 19 25 25 20 20 16 22 22 21 21 20 20 19 16 Protection 2 | . 2 . . . . . 1 6 6 6 6 4 . . 2 5 5 5 . . Energy Gun 4 | . 20 11 18 11 2 . 2 6 2 6 . 3 . 2 . . . . . . Energy Cannon 3 | . 1 11 . . . . 1 6 2 6 2 5 10 8 . . . . . . Ballistic Cannon 1 | . . . . 10 2 . . . . . . . . . . . . . . . Launcher 1 | . . . . . 8 1 . . 3 . . . . . . . . . . . Peak Build Rating 119 | . 8 10 14 14 38 39 68 72 74 68 71 85 85 78 92 89 97 108 94 119 Average Rating 53 | . 6 9 13 13 27 34 54 69 71 60 68 80 78 69 66 85 94 100 75 83 On Entrance 52 | 6 6 8 9 12 14 38 30 68 72 60 68 71 80 78 70 81 85 95 68 80 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 11 17 17 17 18 20 20 37 52 57 59 60 77 62 51 46 24 29 30 30 33 Greatest Support 70 | 20 20 20 20 20 30 30 64 70 70 70 70 70 47 46 30 25 32 32 19 34 Greatest Overweight (x) 9 | . 1 . . 1 . . . . . . . 1 1 3 9 . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | . 8 8 8 8 8 8 8 14 15 15 15 15 15 15 12 5 5 5 5 5 Most Carried 15 | . 8 8 8 8 8 8 8 12 14 14 15 15 15 15 15 5 5 5 5 5 Average Carried 10 | . 7 7 7 7 7 7 7 9 13 13 13 14 14 14 12 4 4 4 3 4 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 8 8 8 8 8 8 7 12 14 12 15 14 15 15 5 5 5 4 5 4 Class Distribution -------------------- 33% | Derelict-Skirmisher 30% | Mutant 10% | Derelict-Mutant 8% | Derelict-Assassin 6% | Scavenger-Mutant 4% | Derelict-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Assassin | -6/Proximity Caves Derelict-Assassin | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Ninja | -4/Proximity Caves Derelict-Ninja | -4/Factory Derelict-Ninja | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 2292 | 184 241 62 40 129 60 190 127 163 125 . 115 125 206 110 . 160 . 85 . 170 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2767 | . 412 35 85 203 . 176 203 58 223 . 109 415 505 281 . 17 . 45 . . Parts 153 | . 32 3 11 11 . 4 10 2 9 . 7 29 19 11 . 3 . 2 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 7 . 2 8 . 7 . 11 8 . 3 . . . . Prevented 11 | . . . . . . . . . 2 . 1 . 6 2 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 69 | . 11 3 4 7 . 4 8 1 7 . 4 6 7 5 . 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . Guns 20 | . 8 1 2 5 . . 1 . . . 1 2 . . . . . . . . Cannons 26 | . 3 2 . 2 . . . 1 1 . 3 3 5 5 . 1 . . . . AOE 19 | . . . 2 . . 4 7 . 6 . . . . . . . . . . . Classes Destroyed 12 | . 3 . 1 . . 1 1 . . . . 3 1 1 . 1 . . . . Worker 1 | . . . . . . . 1 . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . . . . . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . 2 . . . . Watcher 3 | . 1 . . . . . . . . . . 1 . . . . . 1 . . Swarmer 24 | . 3 3 4 2 . . 4 . 3 . 4 . . 1 . . . . . . Grunt 32 | . 8 . . 5 . 3 4 1 4 . . . 4 3 . . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . . . . . . . Sentry 2 | . . . . . . . . . . . . 1 1 . . . . . . . Programmer 7 | . . . . . . . . . . . . 5 2 . . . . . . . Best Kill Streak 5 | . 2 2 5 2 . 3 4 1 3 . 4 2 3 3 . 1 . 1 . . Combat Bots Only 4 | . 2 2 4 2 . 3 4 1 3 . 4 2 3 3 . 1 . . . . Max Kills in Single Turn 3 | . 1 1 2 2 . 2 3 1 2 . 1 2 1 1 . 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 3 . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Hostile Shots Fired 530 | . 81 13 32 35 . 27 15 1 68 . 33 38 16 24 . 16 2 9 12 108 Missed 175 | . 19 1 7 14 . 12 8 1 31 . 9 11 4 5 . 9 1 5 9 29 Damage Taken 6754 | . 786 104 227 228 . 283 131 . 713 . 349 543 243 447 . 149 64 587 81 1819 Core 2151 | . 83 23 50 23 . 125 40 . 40 . 84 76 41 39 . 88 34 62 54 1289 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 305 | . . . . . . . . . . . . 35 . . . . . 270 . . Regen/Repaired (Parts) 104 | . 65 . . . . . . . . . . . . . . . . 39 . . Core Remaining (%) 73 | 100 . 57 . . . 50 . . . . 80 . . . . 75 . . 78 . Volleys Fired 235 | . 56 9 11 20 1 10 9 5 19 . 10 44 22 15 . 2 . . 2 . Largest 2 | . 2 2 2 2 1 1 2 2 2 . 2 2 2 2 . 1 . . 1 . Hottest 188 | . 100 125 101 95 68 69 160 160 160 . 99 179 173 188 . 98 . . 52 . Shots Fired 414 | . 102 13 20 40 1 10 12 7 32 . 17 85 41 30 . 2 . . 2 . Gun 222 | . 92 7 20 20 . 2 3 4 13 . 10 44 . 7 . . . . . . Cannon 170 | . 10 6 . 20 1 . 3 3 13 . 7 41 41 23 . 2 . . . . Launcher 22 | . . . . . . 8 6 . 6 . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 67 | . 28 . . 20 . . . . . . 10 9 . . . . . . . . Thermal 236 | . 49 13 11 20 1 2 3 4 13 . . 72 24 22 . 2 . . . . Explosive 22 | . . . . . . 8 6 . 6 . . . . . . . . . 2 . Electromagnetic 89 | . 25 . 9 . . . 3 3 13 . 7 4 17 8 . . . . . . Robot Hit Streak 12 | . 6 5 2 4 . 6 12 4 7 . 4 9 10 11 . 3 . . . . Robot Miss Streak 7 | . 4 1 4 7 . . . 1 4 . 7 3 3 2 . 1 . . . . Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 218 | . 58 10 9 15 . 7 8 4 17 . 8 35 22 20 . 2 1 2 . . Core Hits 121 | . 22 3 4 11 . 11 8 2 14 . 6 12 11 15 . 1 . 1 . . Critical Kills 3 | . . . . . . . . . . . . 1 2 . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . 4 . . . . . . . . Critical Strikes 12 | . . . 1 1 . . . 1 1 . . 6 2 . . . . . . . Burn 5 | . . . 1 1 . . . 1 1 . . 1 . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . 2 . . . . . . . Destroy 5 | . . . . . . . . . . . . 5 . . . . . . . . Melee Attacks 35 | . . . . . . 6 7 . . . 3 . . . . 4 5 9 . 1 Impact 16 | . . . . . . 6 7 . . . 3 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . . . . 4 5 9 . 1 Sneak Attacks 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7530 | . 828 160 213 400 . 823 1094 104 1205 . 166 1030 652 631 . 76 42 106 . . Guns 1808 | . 649 73 133 134 . 38 18 36 180 . 59 422 . 66 . . . . . . Cannons 2594 | . 107 87 . 243 . . . 68 214 . 107 608 652 473 . 35 . . . . Explosions 2498 | . 55 . 78 . . 539 924 . 810 . . . . 92 . . . . . . Melee 587 | . . . . . . 246 152 . . . . . . . . 41 42 106 . . Ramming 43 | . 17 . 2 23 . . . . 1 . . . . . . . . . . . Kinetic 601 | . 230 . . 243 . . . . . . 59 69 . . . . . . . . Thermal 3051 | . 406 160 146 134 . 38 18 36 303 . . 852 387 536 . 35 . . . . Explosive 2150 | . . . . . . 539 924 . 687 . . . . . . . . . . . Electromagnetic 1098 | . 175 . 65 . . . . 68 214 . 107 109 265 95 . . . . . . Impact 398 | . . . . . . 246 152 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 189 | . . . . . . . . . . . . . . . . 41 42 106 . . Highest Corruption 3 | . . . . . . . . . . . . 3 3 3 3 3 . . . 2 Average Corruption 2 | . . . . . . . . . . . . 2 3 3 3 3 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . . . . . 6 21 17 3 5 . . . 2 Message Errors 11 | . . . . . . . . . . . . 2 3 5 . 1 . . . . Matter Fused 12 | . . . . . . . . . . . . 1 4 5 . . . . . 2 Heat Flow Errors 4 | . . . . . . . . . . . . . 3 . . 1 . . . . Energy Discharges 6 | . . . . . . . . . . . . . 2 1 2 1 . . . . Data Loss (minor) 6 | . . . . . . . . . . . . 1 2 2 . 1 . . . . Data Loss (major) 4 | . . . . . . . . . . . . . 2 1 1 . . . . . Misfires 7 | . . . . . . . . . . . . 1 4 2 . . . . . . Alerts 3 | . . . . . . . . . . . . . 1 1 . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 190 | . . . 19 2 . . 81 . 7 . . 39 31 . . 11 . . . . Projectiles 72 | . . . . 2 . . . . . . . 39 31 . . . . . . . Explosions 26 | . . . 19 . . . . . 7 . . . . . . . . . . . Melee 92 | . . . . . . . 81 . . . . . . . . 11 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . 40 . 30 . . . . . 67 . . . . 58 . . . . . . Shots 4 | . 1 . 1 . . . . . 1 . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 5 . 1 6 . . . . 1 . . 1 . . . . . . . . Kicked 14 | . 5 . 1 6 . . . . 1 . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 195 264 12 17 12 64 186 216 330 . 72 198 186 199 . 184 . . 6 1 Average Temperature 87 | . 52 166 12 7 9 14 74 89 142 . 27 101 95 100 . 75 . . 4 1 Received Heat Transfer 1060 | . 432 . . 75 . 48 30 . 228 . . 9 94 117 . . . . . 27 Effects 5 | . . 5 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . Interference 4 | . . 4 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . 2 . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 1 2 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . 1 2 . . . . . . . Parts Melted 11 | . . . . 2 . . . 1 . . . 3 4 1 . . . . . . Heat Transferred 5437 | . 872 370 272 370 . 74 50 200 700 . . 1270 550 659 . 50 . . . . Parts Sabotaged 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . 1 . . . . . 1 . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 310 | . 216 84 206 206 . . 135 . . . . 85 . . . . 171 310 . 160 Initial 156 | . . 84 21 76 . . . . . . . . . . . . 156 83 . . Average 66 | . 88 75 78 64 . . 35 . . . . 28 . . . . 163 184 . 75 Maximum Alert Level 1 | . 1 . 1 1 . . . . . . . . . . . . . 1 . . Low Security (%) 95 | . 96 100 99 95 . . 100 . . . . 100 . . . . 100 48 . 100 Level 1 4 | . 3 . . 4 . . . . . . . . . . . . . 51 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 3 . . . . . 2 . 1 . . 5 . . . . . 3 . 11 Investigation 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Extermination 6 | . . . . . . . 1 . . . . 3 . . . . . 1 . 1 Reinforcement 8 | . 3 . . . . . 1 . . . . 2 . . . . . . . 2 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . 2 Intercept 5 | . . . . . . . . . . . . . . . . . . . . 5 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 27 | . 1 . 2 . . 19 1 . . . . . . . . . . 1 . 3 Communications Jammed 47 | . . . . . . . . . . . . 45 . . . 2 . . . . Distress Signals 45 | . . . . . . . . . . . . 45 . . . . . . . . Times Spotted 161 | . 17 4 16 8 . 4 10 1 20 . 9 11 6 5 . 5 5 11 1 28 Peak Tracking Total 12 | . 5 3 8 3 . 3 5 1 8 . 5 5 2 3 . 2 3 5 1 12 Tactical Retreats 15 | . 1 1 1 1 . . . . 3 . 1 . . . . . . 1 . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 4 | . 2 1 . . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 8 | . 1 . . . . . . . 1 . . 1 . 1 . . . 3 1 . Max in Single Turn 1 | . 1 . . . . . . . 1 . . 1 . 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 23 | . 4 1 1 . . 1 1 1 . 4 . 1 . 1 4 . . 2 . 2 Terminals 7 | . 3 . 1 . . 1 . . . . . . . 1 . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 Total Hacks 82 | . 15 1 4 . . 2 1 1 . 32 . 1 . 1 17 . . 5 . 2 Successful 71 | . 9 1 3 . . 2 . 1 . 32 . . . 1 17 . . 4 . 1 Failed 11 | . 6 . 1 . . . 1 . . . . 1 . . . . . 1 . 1 Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 6 . 3 . . . 7 . . . . 8 . . . . 3 5 1 13 Terminals 19 | . 11 . 4 . . 2 . . . . . . . 1 . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 . . Repair Stations 6 | . 4 . . . . . . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 Terminal Hacks 60 | . 3 1 2 . . 2 . 1 . 32 . . . 1 17 . . . . 1 Record 19 | . . . . . . 2 . . . 11 . . . 1 5 . . . . . Part Schematic 17 | . . . . . . . . . . 13 . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 1 . 2 . . . . . . 3 . . . . 4 . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . 4 . . . . . . . . . . . . . . . . 2 . . Scan Component 3 | . 2 . . . . . . . . . . . . . . . . 1 . . Repair 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 1 . . 1 1 . . . . 1 . . . . . 2 . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . 187 . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 16 . . . . 13 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Time 70 | . 26 . . . . . . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 38 | . . . . 4 4 . . . 1 . . . . . . . 3 3 . 23 Largest Group 13 | . . . . 3 7 7 . . 1 . . . . . . . 3 4 . 13 Highest-Rated Group 584 | . . . . 40 197 197 . . 29 . . . . . . . 288 384 . 584 Highest-Rated Ally 103 | . . . . 31 40 40 . . 29 . . . . . . . 96 96 . 103 Zionite Dispatches 6 | . . . . . . . 1 . . . . . . . . . 1 1 . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Light 4 | . . . . . . . . . . . . . . . . . 1 1 . 2 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . 6 . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . 4 . . . . . . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 207 | . . . . 6 . 42 . . 11 . . . . . . . 3 32 . 113 Total Damage 5064 | . . . . 107 . 885 . . 191 . . . . . . . 189 1068 . 2624 Kills 16 | . . . . 1 . 2 . . 2 . . . . . . . . 5 . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . 2 . 2 2 2 . 1 . . 2 . 1 1 . 1 . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . 4 . . . . . . . . . Zionite Intel Received 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 12474 | . 786 518 138 1077 1269 920 645 856 823 101 575 1149 1434 1014 170 213 65 293 70 358 Spaces Moved 9874 | 1 459 403 82 675 951 672 450 624 604 79 392 542 704 571 153 576 172 653 167 944 Core 183 | . . . . . . . . . . . . . . . 2 . . . . 181 Treads 145 | . . . . 145 . . . . . . . . . . . . . . . . Legs 7137 | 1 459 403 82 530 951 672 450 624 604 79 392 542 704 571 73 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2409 | . . . . . . . . . . . . . . . 78 576 172 653 167 763 Fastest Speed 26 | 120 120 120 120 120 120 130 125 125 125 125 125 125 190 120 28 28 26 26 30 26 Average Speed 112 | 120 120 120 120 148 129 130 125 125 125 125 125 182 190 168 85 28 26 26 32 32 Slowest Speed 500 | 120 190 120 120 190 130 130 130 125 125 125 125 195 190 330 500 28 28 30 103 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 56 | 2 54 89 16 99 89 73 8 73 69 72 98 18 74 75 61 63 7 30 95 26 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 12 | . . 1 . 2 2 . . 1 . 1 1 . 1 . 3 . . . . . Known Exits Taken 12 | . . . 1 . . 1 1 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . 1 1 1 . . . . . . . . . Scrap Searched 25 | . . 1 . 1 3 2 . 3 2 . 5 . 4 1 . 3 . . . . Spaces Dug 25 | . . . . . . . 3 . . . 3 10 2 2 . 3 . 2 . . Terrain Destroyed 169 | . 10 . 3 2 . 24 22 . 50 . 3 29 12 8 . 4 . 2 . . Melee 11 | . . . . . . . 3 . . . 3 . . . . 3 . 2 . . Projectile 51 | . . . . 2 . . . . . . . 28 12 8 . 1 . . . . AOE 106 | . 10 . 3 . . 24 19 . 50 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 10866 | . 590 423 102 711 990 707 512 692 640 81 462 647 776 605 196 619 184 760 179 990 Wait 358 | . 36 4 . . 16 . 14 54 4 . 39 25 33 8 12 25 3 83 . 2 Move 9852 | . 458 402 81 674 950 671 449 623 603 78 391 541 703 570 152 575 171 652 166 942 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 Pick Up 57 | . 5 1 2 1 5 3 4 5 3 . 8 5 4 2 3 2 . 3 1 . Fast Attach 82 | . 9 2 2 1 4 2 7 1 1 . 1 5 5 3 7 4 1 4 5 18 Attach 48 | . 2 . 1 2 2 4 10 . 3 2 . 5 1 4 4 1 1 3 2 1 Detach 36 | . . . 1 1 1 5 7 1 2 . 1 4 1 2 2 1 1 . 2 4 Swap 42 | . 10 3 . 3 1 . . 2 1 1 2 9 2 1 . . 1 1 . 5 Drop 102 | . 9 2 3 3 10 6 5 1 . . 7 8 5 . 16 5 1 4 1 16 Fire 235 | . 56 9 11 20 1 10 9 5 19 . 10 44 22 15 . 2 . . 2 . Melee 35 | . . . . . . 6 7 . . . 3 . . . . 4 5 9 . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 14 | . 5 . 1 6 . . . . 1 . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 3 . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / *Arm) -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 14) 617 | -10/Materials | Repaired Sml. Laser 787 | -10/Materials | Entered Mines 809 | -10/Mines | Met a Derelict bent on vengeance 811 | -10/Mines | Discovered new exit (range 9) 944 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1013 | -10/Mines | Learned location of Zion (-7) 1106 | -10/Mines | Learned location of 2 exits from Materials 1297 | -10/Mines | Discovered new exit (range 8) 1305 | -10/Mines | Entered Materials 1305 | -9/Materials | Evolved 2 slots: Utility x2 1306 | -9/Materials | Identified exit to Materials 1306 | -9/Materials | Identified exit to Mines 1443 | -9/Materials | Entered Mines 1478 | -9/Mines | Received a Mining Laser from a helpful Derelict 1547 | -9/Mines | Discovered exit to Materials (range 16) 1815 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1833 | -9/Mines | Discovered exit to Materials (range 4) 2119 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2239 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2242 | -9/Mines | Found Prototype Device 2272 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2272 | -9/Mines | Discovered new exit (range 5) 2451 | -9/Mines | Build established: Scavenger-Mutant 2520 | -9/Mines | Entered Zion 2520 | -7/Zion | Accompanied by 3 allies 2648 | -7/Zion | Found GAL Module 2658 | -7/Zion | Discovered new exit (range 14) 2784 | -7/Zion | Learned location of Quarantine (-2) 2858 | -7/Zion | Found Prototype Launcher 2858 | -7/Zion | Identified Gui. Missile Launcher 2879 | -7/Zion | Build established: Mutant 3132 | -7/Zion | Identified exit to Deep Caves 3190 | -7/Zion | Received a hallucinogenic algorithm 3454 | -7/Zion | Met Imprinter 3474 | -7/Zion | Imprinted 3476 | -7/Zion | Declared Zion's savior 3703 | -7/Zion | Identified Exp. Sensor Array 3789 | -7/Zion | Entered Proximity Caves 3789 | -6/Proximity Caves | Accompanied by 7 allies 3822 | -6/Proximity Caves | Spotted B-75 Beast 3867 | -6/Proximity Caves | Allies destroyed B-75 Beast 3892 | -6/Proximity Caves | Lost 4 allies 3929 | -6/Proximity Caves | Learned Factory emergency access door positions 4024 | -6/Proximity Caves | Learned Factory terminal intel 4188 | -6/Proximity Caves | Build established: Derelict-Assassin 4652 | -6/Proximity Caves | Discovered new exit (range 18) 4708 | -6/Proximity Caves | Identified exit to Factory 4709 | -6/Proximity Caves | Entered Factory 4709 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4711 | -6/Factory | Loaded intel: 28 terminal locations 4712 | -6/Factory | Lost 6 allies 5118 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5119 | -6/Factory | Zion Recon squad teleported in 5334 | -6/Factory | Discovered new exit (range 7) 5341 | -6/Factory | Identified exit to Lower Caves 5354 | -6/Factory | Entered Lower Caves 5615 | -6/Lower Caves | Build established: Derelict-Skirmisher 5682 | -6/Lower Caves | Learned location of Extension (-6) 6104 | -6/Lower Caves | Discovered new exit (range 7) 6111 | -6/Lower Caves | Identified exit to Lower Caves 6210 | -6/Lower Caves | Entered another Lower Caves area 6423 | -6/Lower Caves | Discovered new exit (range 13) 6885 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7017 | -6/Lower Caves | Discovered new exit (range 13) 7033 | -6/Lower Caves | Entered Data Miner 7033 | -6/Data Miner | Discovered new exit (range 6) 7052 | -6/Data Miner | Met Data Miner 7093 | -6/Data Miner | Learned location of Section 7 (-2) 7093 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7105 | -6/Data Miner | Received God Mode back door access code from Data Miner 7134 | -6/Data Miner | Entered Proximity Caves 7430 | -5/Proximity Caves | Build established: Derelict-Mutant 7486 | -5/Proximity Caves | Learned location of Warlord (-4) 7494 | -5/Proximity Caves | Discovered new exit (range 48) 7521 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 7587 | -5/Proximity Caves | Found DCF Scrap (16 items) 7709 | -5/Proximity Caves | Entered Factory 7709 | -5/Factory | Evolved 2 slots: Utility x2 7964 | -5/Factory | Retrieved Zion intel report: Branch Access 7964 | -5/Factory | Identified exit to Upper Caves 7967 | -5/Factory | Spotted B-75 Beast 8542 | -5/Factory | Build established: Mutant 8858 | -5/Factory | Entered Upper Caves 8937 | -5/Upper Caves | Encountered a Warlord checkpoint 9122 | -5/Upper Caves | Build established: Derelict-Skirmisher 9269 | -5/Upper Caves | Found Alien Artifact 9269 | -5/Upper Caves | Identified Core Expander 9269 | -5/Upper Caves | Installed Core Expander, added new Power slot 10153 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10275 | -5/Upper Caves | Discovered new exit (range 9) 10288 | -5/Upper Caves | Identified exit to Upper Caves 10292 | -5/Upper Caves | Entered another Upper Caves area 10333 | -5/Upper Caves | Lost 3 parts (1n1u1w) 10343 | -5/Upper Caves | Learned 4 Factory zone layouts 10345 | -5/Upper Caves | Discovered new exit (range 11) 11205 | -5/Upper Caves | Discovered new exit (range 5) 11248 | -5/Upper Caves | Found Alien Artifact 11304 | -5/Upper Caves | Identified exit to Zhirov 11306 | -5/Upper Caves | Entered Zhirov 11307 | -5/Zhirov | Discovered new exit (range 3) 11351 | -5/Zhirov | Learned location of Testing (-3) 11351 | -5/Zhirov | Learned location of Command (-1) 11381 | -5/Zhirov | Found Alien Artifact 11381 | -5/Zhirov | Identified Integrated Reactor 11381 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11458 | -5/Zhirov | Found Alien Artifact 11476 | -5/Zhirov | Identified exit to Proximity Caves 11476 | -5/Zhirov | Entered Proximity Caves 11477 | -4/Proximity Caves | Identified exit to Factory 11482 | -4/Proximity Caves | Spotter reported a threat 11511 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 11679 | -4/Proximity Caves | Build established: Derelict-Ninja 11689 | -4/Proximity Caves | Entered Factory 11689 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11690 | -4/Factory | Identified exit to Upper Caves 11690 | -4/Factory | Identified exit to Research 11706 | -4/Factory | Zion Light squad teleported in 11722 | -4/Factory | Spotted B-86 Titan 11751 | -4/Factory | Discovered new exit (range 8) 11753 | -4/Factory | Identified exit to Armory 11754 | -4/Factory | Entered Armory 11754 | -4/Armory | Accompanied by 1 ally 11836 | -4/Armory | Repaired Spear 11846 | -4/Armory | Zion Light squad teleported in 11935 | -4/Armory | Found Fusion Bomb Launcher 12040 | -4/Armory | Identified Dimensional Node Initializer 12040 | -4/Armory | Initialized slip node 12045 | -4/Armory | Identified Transdimensional Reconstructor 12045 | -4/Armory | Warped through subspace to slip node 12045 | -4/Armory | Discovered new exit (range 1) 12045 | -4/Armory | Identified exit to Lab 12047 | -4/Armory | Entered Lab 12047 | -4/Lab | Discovered exit to Research (range 9) 12051 | -4/Lab | Unable to decrypt terminal 12051 | -4/Lab | Opened the door to a hidden lab 12052 | -4/Lab | Gained access to the hidden lab's interior 12054 | -4/Lab | Found Alien Artifact 12054 | -4/Lab | Identified Core Reset Matrix 12054 | -4/Lab | Used Core Reset Matrix 12056 | -4/Lab | Detected by scanners 12058 | -4/Lab | Sensed 3 artifacts in vicinity 12065 | -4/Lab | Confronted by A5 12066 | -4/Lab | Found Integrated Mediator 12066 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 12069 | -4/Lab | Found Core Expander 12069 | -4/Lab | Installed Core Expander, added new Weapon slot 12073 | -4/Lab | Lost 4 parts (1n2u1w) 12075 | -4/Lab | Found Prototype Hackware 12075 | -4/Lab | Identified Quantum Router 12077 | -4/Lab | Found Prototype Protection 12077 | -4/Lab | Identified Hvy. Regenerative Plating 12111 | -4/Lab | Found Transdimensional Reconstructor 12115 | -4/Lab | Discovered exit to Research (range 6) 12117 | -4/Lab | Entered Research 12117 | -3/Research | Evolved 2 slots: Utility x2 12153 | -3/Research | Retrieved Zion intel report: Emergency Access 12154 | -3/Research | Zion Light squad teleported in 12181 | -3/Research | Zion Light squad teleported in 12279 | -3/Research | Zion Heavy squad teleported in 12314 | -3/Research | Intercept squad dispatched 12318 | -3/Research | Garrison activated, responded to threat 12352 | -3/Research | Spotted Tracker 12357 | -3/Research | Incoming investigation squad redirected 12400 | -3/Research | Lost 5 allies 12404 | -3/Research | Core integrity fell below 50% 12423 | -3/Research | Spotted Combat Programmer 12425 | -3/Research | Emitted hypermatrix ping 12430 | -3/Research | Assembled emerged from beneath the floor 12431 | -3/Research | Assembled emerged from beneath the floor 12436 | -3/Research | Warped through subspace 12454 | -3/Research | Intercept squad dispatched 12455 | -3/Research | Lost 12 parts (4n7u1w) 12463 | -3/Research | Spotted Tracker 12464 | -3/Research | Spotted Tracker 12470 | -3/Research | Core integrity fell below 20% 12475 | -3/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- 12427_ System corrupted: Matter fused (-6). 12433_ as-76417 destroyed. 12435_ Tracker system corrupted by crushing effect. 12435_ Tracker knocked back. 12436_ as-75876 destroyed. 12436_ Warped through subspace. 12440_ Acquired 9 matter. 12441_ Slug penetrates Wall. 12444_ Knocked back. 12454_ System corrupted: Matter fused (-10). 12454_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 12455_ ALERT: Hostile activity reported, dispatching reinforcements to area. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 12469_ Quantum Router destroyed. 12470_ as-68843 Unknown Hover Unit temporarily disabled. 12471_ as-68843 destroyed. 12472_ as-00522 destroyed. 12472_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# ############# | | ??????????????????????????????# ! + | | ??????????????????????????????# # ######## ## | | ??????????????????????????????# # #????###+## | | ??????????????????????????????######## #????# | | ?????????????????????????????????????# #????# | | ????????????????????????????????????## ###### """ | | ???????????#######??????????????????# # """ | | ???????????# #######+############ # """ | | ???????????# @ % % s # """ | | ########???# %% % s + """ | | ##### H%% Y # | | + #######;############ % # | | """ # ## #????????## #####+ | | """ # ## #????##### ###???# | | """ %# ## #????# [ ##????# | | """ %+ ## []] ###### + #?????# | | ! """ # ## ]]] + + = # # # | | """ ###+######## ]]] ###### # ^ # !? | | """ # #?# #????# # ^ #? [! # | | ! # #?# #????# # #? [! # | | ! # #?# #????######## +??!! ? | | #####+## #?# #???????????# %#?? !# | | ????# ##[ #?# ! #???#####???# ######## | | ????# ## #?#########??# ???# | | ????# + #????????????# ??# ######## | | ????#### #????????????# """??# #??????? | | ???????# #????????????# """ ?# %#??????? | | ???????########+#????????????# """ ?# #??????? | | #?????????????? #????????????# """ # #??????? | | ???????????????? ??????###???# """ # % #??????? | | ########????????? ????? ???# + +??????? | | # #?????????? ???? ???# # %#??????? | | # #?????? ???? ??? ???########## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 45 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 EM Shielding 3 Armor Coverage 600 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 74 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 39 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed HeatAuthchipDoublenader Manual? 0 Play Time 02:00:18 Cumulative 255.2 hours Start 2025.05.04 @ 14:44:49 End 2025.05.04 @ 16:44:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 19 Types 16/0/1/2/0/0/0/0/0 Lore% 84 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cda62519-75e1-4a47-92d1-cf72979b7231