Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.08 @ 20:09:32 Player: Richard Blunt Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2711) 2711 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 5595 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 404 Cogmind --------- Core Integrity 0/550 Matter 7/300 Energy 262/265 System Corruption 0% Temperature Critical (512) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Structural Scanner Improved Light Armor Plating Light Regenerative Plating > --- WEAPON (3) ------- Autogun High-powered Shotgun Improved Light Cannon > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Compact Wheel Armored Wheel Compact Matter Pod (150) Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Ion Cannon Rocket Launcher Rocket Launcher Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Autogun Minigun Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Compact Matter Pod Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Ion Cannon Autogun High-powered Shotgun Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Great Maul [Rating: 31] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 70 | 8 16 16 18 12 Power 8 | 1 3 3 1 . Engine 8 | 1 3 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 4 4 6 4 Treads 10 | 1 2 1 3 3 Leg . | . . . . . Wheel 10 | 1 2 3 3 1 Hover . | . . . . . Flight . | . . . . . Utility 17 | 3 3 4 5 2 Device 3 | 1 . 1 1 . Storage 5 | 2 3 . . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 7 | . . 3 2 2 Artifact . | . . . . . Weapon 25 | 2 6 5 6 6 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 18 | 2 5 4 4 3 Ballistic Cannon 3 | . . . 1 2 Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 3 | . . 1 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 20 | . 6 5 5 4 Power 2 | . 2 . . . Propulsion 8 | . 2 2 2 2 Utility 3 | . . 2 1 . Weapon 7 | . 2 1 2 2 Highest Loss Streak 3 | . 3 3 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 Engine 10 | . 13 11 8 9 Treads 6 | . 8 . 9 11 Wheel 18 | . 19 21 17 14 Device 12 | . 14 10 15 9 Storage 10 | . 14 11 9 9 Hackware 1 | . . . 1 7 Protection 7 | . . 10 9 10 Ballistic Gun 25 | . 27 32 19 17 Ballistic Cannon 2 | . . . 5 8 Impact Weapon 1 | . . . 2 1 Naked Turns . | . . . . . Heaviest Build 109 | 15 94 103 109 108 Greatest Support 60 | 10 20 26 28 60 Greatest Overweight (x) 10 | 1 9 10 8 8 Average Overweight (x) 3 | . 2 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 15 25 25 25 Most Carried 25 | 7 19 25 25 25 Average Carried 20 | 3 11 22 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 19 25 25 20 Class Distribution -------------------- 51% | Tank 37% | Mutant 4% | Commander-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Commander-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 3334 | 292 580 1054 1044 364 Remotely . | . . . . . Salvage Created 3964 | 126 732 1396 1296 414 Parts 258 | 5 51 90 84 28 Haulers Intercepted 9 | . 2 2 3 2 Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 70 | . 14 26 20 10 Guns 64 | . 14 26 16 8 Cannons 6 | . . . 4 2 Classes Destroyed 14 | 2 5 3 1 3 Worker 5 | . 1 . 4 . Builder 2 | . 1 . 1 . Tunneler 3 | 2 1 . . . Hauler 9 | . 2 2 3 2 Recycler 8 | 1 2 1 3 1 Mechanic 1 | . . . . 1 Watcher 6 | . . 4 1 1 Swarmer 16 | . 6 3 4 3 Grunt 34 | . 8 14 8 4 Duelist 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 13 | . . 8 5 . Demolisher 2 | . . . . 2 Hunter 3 | . . . 3 . Best Kill Streak 10 | 2 10 8 9 4 Combat Bots Only 8 | . 6 8 4 4 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4425 | . 873 824 1159 1569 Core 889 | . 139 173 139 438 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 336 | . . 73 155 108 Core Remaining (%) 66 | 100 44 56 . . Volleys Fired 268 | 6 74 72 70 46 Largest 3 | 2 2 3 3 3 Hottest 100 | 40 100 69 92 92 Shots Fired 690 | 12 146 210 190 132 Gun 631 | 12 145 210 163 101 Cannon 58 | . . . 27 31 Launcher . | . . . . . Special 1 | . 1 . . . Kinetic 689 | 12 145 210 190 132 Thermal 1 | . 1 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 22 | 2 15 22 15 5 Robot Miss Streak 7 | 3 7 6 7 7 Penetration Max . | . . . . . Secondary Targets 10 | . 3 4 2 1 Max Gunslinging Chain 2 | . 1 2 1 1 Shots Hit Robots 394 | 6 86 130 100 72 Core Hits 177 | 6 34 46 58 33 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks 29 | . . 1 2 26 Impact 29 | . . 1 2 26 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6361 | 62 1252 2042 1543 1462 Guns 5738 | 62 1240 2042 1299 1095 Cannons 611 | . . . 244 367 Explosions . | . . . . . Melee . | . . . . . Ramming 12 | . 12 . . . Kinetic 6349 | 62 1240 2042 1543 1462 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 15 | . . . . 15 Projectiles 15 | . . . . 15 Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . . 1 2 Impact . | . . . . . Kinetic 3 | . . . 1 2 Secondary . | . . . . . Self-Inflicted Damage 6 | . 6 . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | . 50 411 311 546 Average Temperature 93 | . 11 85 77 170 Received Heat Transfer 1362 | . 306 246 351 459 Effects 29 | . . 6 4 19 Shutdowns 5 | . . 2 . 3 Energy Bleed 1 | . . . 1 . Interference 8 | . . . 3 5 Matter Decay 3 | . . 1 . 2 Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 618 | 15 255 539 412 618 Initial 91 | . 9 49 91 44 Average 232 | 5 110 284 231 372 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 40 | 100 77 25 29 24 Level 1 47 | . 22 58 68 29 Level 2 11 | . . 15 2 46 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 5 3 2 Investigation 5 | . 2 2 1 . Extermination . | . . . . . Reinforcement 7 | . 1 3 2 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . . 1 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 29 35 35 26 Peak Tracking Total 8 | . 6 6 5 8 Tactical Retreats 4 | . 3 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . 1 1 1 3 Max in Single Turn 1 | . 1 1 1 1 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 32 | . 6 11 9 6 Terminals 21 | . 4 7 5 5 Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units 5 | . 2 2 1 . Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . 1 1 Total Hacks 92 | . 19 31 24 18 Successful 55 | . 12 18 14 11 Failed 37 | . 7 13 10 7 Catastrophic 3 | . . 3 . . Database Lockouts . | . . . . . Manual 57 | . 17 19 13 8 Terminals 74 | . 17 22 18 17 Fabricators . | . . . . . Repair Stations 6 | . . 2 4 . Recycling Units 7 | . 2 4 1 . Scanalyzers 3 | . . 3 . . Garrison Access 2 | . . . 1 1 Terminal Hacks 25 | . 7 6 6 6 Robot Analysis 4 | . 3 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Alert Level 3 | . . . 2 1 Unreport Threat 5 | . 1 2 2 . Locate Traps 6 | . 2 1 1 2 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 4 . Scan Component 3 | . . 1 2 . Repair 3 | . . 1 2 . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 18 | . 5 6 3 4 Terminals 13 | . 3 4 2 4 Assimilate 1 | . . 1 . . Botnet 11 | . 3 3 2 3 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 2 2 1 . Tunnel 5 | . 2 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 4 9 5 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 90 | . . 26 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 99 | . . . . 99 Total Damage 1176 | . . . . 1176 Kills 14 | . . . . 14 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 4 | . 3 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 4532 | 80 1124 1496 1266 566 Spaces Moved 2463 | 54 712 808 665 224 Core 7 | 7 . . . . Treads 76 | . 60 . . 16 Legs . | . . . . . Wheels 2380 | 47 652 808 665 208 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 135 140 140 Average Speed 136 | 85 121 145 141 147 Slowest Speed 240 | 100 215 230 210 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 92 74 66 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 5 | . 2 2 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . 1 1 1 . Terrain Destroyed 16 | . 1 1 11 3 Melee 2 | . . 1 1 . Projectile 14 | . 1 . 10 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 3131 | 75 854 1014 864 324 Wait 176 | . 21 65 82 8 Move 2459 | 53 711 807 664 224 Hop . | . . . . . Pick Up 75 | 6 22 31 14 2 Fast Attach 17 | 8 2 1 5 1 Attach 29 | . 6 9 6 8 Detach 8 | 1 . 2 2 3 Swap 24 | . 8 6 7 3 Drop 45 | 1 9 20 12 3 Fire 268 | 6 74 72 70 46 Melee 29 | . . 1 2 26 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 647 | -10/Materials | Lost 3 parts (1p1n1w) 710 | -10/Materials | Discovered new exit (range 15) 1033 | -10/Materials | Core integrity fell below 50% 1205 | -10/Materials | Entered another Materials area 1205 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1209 | -9/Materials | Discovered new exit (range 13) 1498 | -9/Materials | Build established: Tank 1728 | -9/Materials | Discovered new exit (range 8) 1802 | -9/Materials | Destroyed 8 combat bots 1805 | -9/Materials | Lost 3 parts (2n1u) 2226 | -9/Materials | Repaired Lgt. Armor Plating 2287 | -9/Materials | Discovered new exit (range 15) 2701 | -9/Materials | Entered another Materials area 2701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3200 | -8/Materials | Discovered new exit (range 15) 3296 | -8/Materials | Repaired Rnf. Ion Engine 3400 | -8/Materials | Discovered new exit (range 12) 3635 | -8/Materials | Repaired Arm. Wheel 3755 | -8/Materials | Discovered new exit (range 7) 3779 | -8/Materials | Identified exit to Storage 3967 | -8/Materials | Entered Storage 3997 | -8/Storage | Found Prototype Protection 3997 | -8/Storage | Identified Lgt. Regenerative Plating 4101 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4367 | -8/Storage | First assault squad dispatched 4416 | -8/Storage | Core integrity fell below 50% 4449 | -8/Storage | Lost 3 parts (1n2w) 4531 | -8/Storage | Core integrity fell below 20% 4534 | -8/Storage | Core destroyed Last Messages --------------- 04516_ K-01 Serf collects debris. 04519_ G-47 Trooper destroyed. 04519_ K-01 Serf collects debris. 04523_ Power failure, Rnf. Ion Engine shutdown. 04523_ K-01 Serf collects debris. 04524_ Overheating: Imp. Light Cannon damaged (-49). 04524_ Overheating: Huge Storage Unit damaged (-242). 04526_ K-01 Serf collects debris. 04530_ Overheating: Imp. Light Cannon damaged (-21). 04530_ Overheating: Lgt. Treads damaged (-60). 04530_ K-01 Serf collects debris. 04530_ R-06 Scavenger collects Aluminum Leg. 04531_ Overheating: Core damaged (-82). 04532_ Power failure, Rnf. Ion Engine shutdown. 04532_ Overheating: Matter decay (-2). 04533_ Overheating: Hpw. Shotgun damaged (-11). 04533_ Overheating: Structural Scanner damaged (-11). 04533_ Overheating: Lgt. Treads damaged (-50). 04533_ K-01 Serf collects debris. 04534_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?#####???#########???????????????????????????????? | | ?#####???#########?####??????????????????????????? | | ## ??? # ?#########?????????????????????? | | ## "???? # """ # ######?????????????????????? | | ## "?""" # """ ## ##?????????????????????? | | ## """"" # """ ##!""" ##?????????????????????? | | "# # ##% R" ##?????????????????????? | | ## "" # """ ## """ ##?????????????????????? | | ## "T # """ ## ##?????????????????????? | | ## "" ?? # !!*""" ## ##?????????????????????? | | ## # ! 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" ??????????????? | | ??????## ########???????? ???????????????? | | ??????##################???????? ???????????????? | | ##????############???????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumZioniteScreen Manual? 0 Play Time 01:16:40 Cumulative 115.0 hours Start 2022.12.07 @ 22:28:15 End 2022.12.08 @ 20:09:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30886af4-8f60-4fcf-bac7-e3c63b975f58