Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.16 @ 21:15:58

Player: Fire_SP

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (410)      410
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1620

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             285/400
Matter                     199/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Matter Pod
                Utility Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
                Targeting Computer
                Transmission Jammer
                Reclamation Unit
          Small Laser
          Small Laser
                Autogun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Matter Pod
                Propulsion Shielding
                Utility Shielding
>               --- WEAPON -----------
                Beam Rifle
                Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Targeting Computer
                Transmission Jammer
                Reclamation Unit
          Small Laser
          Small Laser
                Beam Cannon
          Heavy Assault Rifle
                Autogun
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Device                   Reclamation Unit
  Storage                  High-capacity Matter Pod
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   3   6   5   
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   5   .   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   .   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   1   2   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          3    | 1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   1   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      7    | .   1   .   7   
Average Slot Usage (%)     94   | .   91  95  97  
  Engine                   10   | .   14  11  6   
  Treads                   21   | .   28  22  11  
  Leg                      2    | .   .   .   9   
  Device                   2    | .   .   4   .   
  Storage                  19   | .   14  22  22  
  Protection               12   | .   5   12  22  
  Energy Gun               11   | .   14  11  9   
  Ballistic Gun            11   | .   11  11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  20  34  32  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   6   12  10  
  Average Capacity         8    | 5   6   9   10  
  Most Carried             10   | 4   6   10  10  
  Average Carried          6    | 1   4   7   8   
  Final Capacity           10   | 6   6   10  10  
  Final Carried            10   | 1   6   10  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           364  | 200 75  59  30  
  Remotely                 .    | .   .   .   .   
Salvage Created            492  | .   75  286 131 
  Parts                    32   | .   3   21  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  13   | .   2   8   3   
  Guns                     13   | .   2   8   3   
Classes Destroyed          4    | .   1   3   .   
  Builder                  1    | .   .   1   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    8    | .   2   3   3   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           3    | .   2   3   3   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Damage Taken               1085 | .   226 203 656 
  Core                     124  | .   9   12  103 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         98   | 100 96  .   .   
Volleys Fired              41   | .   14  18  9   
  Largest                  2    | .   2   2   2   
  Hottest                  100  | .   100 76  83  
Shots Fired                77   | .   24  36  17  
  Gun                      71   | .   20  36  15  
  Cannon                   2    | .   .   .   2   
  Launcher                 .    | .   .   .   .   
  Special                  4    | .   4   .   .   
  Kinetic                  36   | .   10  18  8   
  Thermal                  41   | .   14  18  9   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         19   | .   16  19  11  
  Robot Miss Streak        2    | .   1   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           59   | .   19  28  12  
  Core Hits                24   | .   5   12  7   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           791  | .   225 387 179 
  Guns                     760  | .   225 377 158 
  Cannons                  17   | .   .   .   17  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  14   | .   .   10  4   
  Kinetic                  330  | .   113 145 72  
  Thermal                  447  | .   112 232 103 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             2    | .   .   1   1   
  Kicked                   1    | .   .   .   1   
  Crushed                  1    | .   .   1   .   
Highest Temperature        198  | .   198 84  126 
  Average Temperature      50   | .   69  22  63  
  Received Heat Transfer   591  | .   162 84  345 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             4    | .   1   2   1   
  Heat Transferred         1184 | .   333 592 259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             190  | .   80  190 107 
  Initial                  37   | .   .   25  37  
  Average                  55   | .   13  81  70  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   5   10  11  
  Peak Tracking Total      8    | .   4   3   8   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          5    | .   2   2   1   
  Terminals                3    | .   .   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   3   10  1   
  Successful               13   | .   2   10  1   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   .   10  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   .   10  1   
  Record                   4    | .   .   4   .   
  Prototype ID Bank        1    | .   .   1   .   
  Alert Level              2    | .   .   2   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   .   .   1   
  Surveillance Status      1    | .   .   1   .   
  Registered Components    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     5    | .   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1008 | 77  263 461 207 
Spaces Moved               525  | 47  130 241 107 
  Core                     8    | 8   .   .   .   
  Treads                   462  | 39  130 241 52  
  Legs                     55   | .   .   .   55  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 150 
  Average Speed            157  | 141 160 160 155 
  Slowest Speed            210  | 160 160 160 210 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 5   24  28  31  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 4    | .   4   .   .   
Terrain Destroyed          4    | .   4   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   4   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      617  | 57  152 278 130 
  Wait                     7    | .   .   5   2   
  Move                     522  | 46  129 240 107 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 5   6   6   1   
  Fast Attach              7    | 2   .   3   2   
  Attach                   8    | 4   1   1   2   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   2   1   
  Drop                     7    | .   .   2   5   
  Fire                     41   | .   14  18  9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    1    | .   .   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Entered another Materials area
  341 | -9/Materials  | Evolved 2 slots: Utility x2
  770 | -9/Materials  | Discovered new exit (range 14)
  802 | -9/Materials  | Entered Mines
  859 | -9/Mines      | Learned location of Storage (-9)
  966 | -9/Mines      | Assembled infested the area
 1009 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00909_ Dropped Lgt. Treads. <x2>
00910_ Acquired Aluminum Leg. <x2>
00915_ Dropped Sml. Laser.
00915_ Dropped Med. Laser.
00919_ Acquired Lgt. Nuclear Core.
00921_ Dropped Ion Engine.
00928_ K-01 Serf collects debris. <x5>
00966_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00981_ U-05 Engineer destroyed.
00984_ Assault Rifle destroyed.
00984_ Beam Rifle destroyed.
00989_ Lgt. Nuclear Core destroyed.
01003_ Hvy. Assault Rifle destroyed.
01003_ Kicked as-74759 out of the way.
01004_ K-01 Serf collects debris.
01005_ Propulsion Shielding destroyed.
01006_ Beam Cannon destroyed.
01006_ Aluminum Leg destroyed.
01008_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##   #?????????????          |
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| ????????????????????#                #???          |
| ????????????????????#               ##???          |
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| ????????????????????#?????# ###  #???????          |
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| ??????????????????????????  #?#  #???????          |
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| ???????????????##  ##?????????#  ###?????          |
| ???????????????#       ########    ##????          |
| ???????????????            =%!      #????          |
| ??????????????????????#    =[[=     #????          |
| ??????????????????????#  ####[=%   ##????          |
| ????????????????????????????#=*    #?????          |
| ????????????????????????????##     ##????          |
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| ???????????????????????????#   ## ##?????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              264
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Utility Shielding          33
Reclamation Efficiency     10
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreReactionTerminator
  Manual?         0
Play Time         00:12:21
  Cumulative      10.5 hours
  Start           2021.03.16 @ 21:04:03
  End             2021.03.16 @ 21:15:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           12
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 595713e0-7ae3-4419-bb87-5dc0ce3e583a