Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.26 @ 16:21:34 Player: Damek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (860) 860 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2610 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 125/125 System Corruption 2% Temperature Cool (9) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Improved Heat Sink Target Analyzer Utility Shielding > --- WEAPON (3) ------- Particle Gun Light Assault Rifle > --- INVENTORY (4) ---- Improved Ion Engine Nuclear Core Light Nuclear Core Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Particle Charger > --- WEAPON ----------- EM Shotgun Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Nuclear Core Target Analyzer Utility Shielding Integration Mediator Beam Cannon Light Assault Rifle Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 44 | 7 3 10 24 Power 6 | 2 . 2 2 Engine 4 | 2 . 1 1 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 10 | 2 . 2 6 Treads . | . . . . Leg 6 | 2 . 2 2 Wheel . | . . . . Hover . | . . . . Flight 4 | . . . 4 Utility 11 | 1 3 3 4 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor 4 | . 1 2 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 17 | 2 . 3 12 Energy Gun 5 | 1 . . 4 Energy Cannon 2 | . . 1 1 Ballistic Gun 7 | 1 . 2 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes 1 | . . . 1 Parts Lost 15 | . . 3 12 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . 2 2 Weapon 7 | . . 1 6 Highest Loss Streak 12 | . . 1 12 Average Slot Usage (%) 81 | . 95 82 70 Engine 6 | . 14 7 . Core 4 | . . 3 7 Leg 23 | . 28 27 16 Flight 1 | . . . 3 Device 7 | . 1 9 11 Storage 10 | . 14 11 8 Processor 3 | . 9 1 2 Energy Gun 7 | . 14 3 5 Energy Cannon 3 | . . 7 3 Ballistic Gun 9 | . 14 10 6 Special Melee Weapon 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 26 | 12 17 22 26 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 8 | . . . 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 7 Most Carried 8 | 3 8 8 8 Average Carried 5 | 1 6 5 5 Final Capacity 8 | 6 8 8 4 Final Carried 8 | 3 8 6 4 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 543 | 219 23 151 150 Remotely . | . . . . Salvage Created 986 | . 23 304 659 Parts 53 | . 3 16 34 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . . 9 14 Melee 1 | . . . 1 Guns 15 | . . 7 8 Cannons 3 | . . 2 1 AOE 4 | . . . 4 Classes Destroyed 6 | . 1 4 1 Builder 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 7 | . . 4 3 Grunt 13 | . . 3 10 Brawler 1 | . . 1 . Sentry 2 | . . 1 1 Best Kill Streak 4 | . 1 4 4 Combat Bots Only 4 | . . 4 4 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1909 | . . 501 1408 Core 620 | . . 69 551 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 82 . Volleys Fired 107 | . 1 42 64 Largest 2 | . 2 2 2 Hottest 130 | . 60 60 130 Shots Fired 124 | . 2 51 71 Gun 112 | . 2 44 66 Cannon 12 | . . 7 5 Launcher . | . . . . Special . | . . . . Kinetic 77 | . 1 35 41 Thermal 26 | . . 7 19 Explosive . | . . . . Electromagnetic 21 | . 1 9 11 Robot Hit Streak 45 | . 1 34 45 Robot Miss Streak 2 | . . 2 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 106 | . 1 46 59 Core Hits 59 | . 1 17 41 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1604 | . 20 433 1151 Guns 1051 | . 20 311 720 Cannons 209 | . . 122 87 Explosions 317 | . . . 317 Melee . | . . . . Ramming 27 | . . . 27 Kinetic 638 | . . 239 399 Thermal 619 | . . 122 497 Explosive . | . . . . Electromagnetic 320 | . 20 72 228 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 2 Average Corruption 3 | . . 4 1 Corruption Purged . | . . . . Effects 10 | . . 8 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . 1 . Heat Flow Errors 3 | . . 2 1 Energy Discharges 1 | . . 1 . Parts Rejected 1 | . . 1 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 57 | . . . 57 Projectiles . | . . . . Explosions 57 | . . . 57 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 199 | . . . 199 Shots 3 | . . . 3 Rammed 24 | . . 1 23 Targets Rammed 24 | . . 1 23 Kicked . | . . . . Crushed . | . . . . Highest Temperature 236 | . 20 152 236 Average Temperature 38 | . 15 35 42 Received Heat Transfer 1002 | . . 219 783 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 916 | . . 259 657 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 289 | . 52 133 289 Average Influence 68 | . 24 67 108 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 78 Level 1 8 | . . . 21 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 5 14 18 Peak Tracking Total 6 | . 2 6 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 5 2 2 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 9 5 5 Successful 12 | . 4 3 5 Failed 7 | . 5 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 5 2 . Terminals 18 | . 8 5 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 3 3 5 Record 1 | . . 1 . Branch Access Points 1 | . . . 1 Terminal Index 1 | . . . 1 Alert Level 2 | . 1 1 . Unreport Threat 1 | . . 1 . Surveillance Status 2 | . . . 2 Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1412 | 82 368 420 542 Spaces Moved 817 | 57 281 225 254 Core 15 | 2 . . 13 Treads . | . . . . Legs 756 | 55 281 225 195 Wheels . | . . . . Hover . | . . . . Flight 46 | . . . 46 Fastest Speed 34 | 50 120 120 34 Average Speed 117 | 117 120 120 112 Slowest Speed 450 | 120 120 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 52 19 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . . 43 Melee . | . . . . Projectile . | . . . . AOE 43 | . . . 43 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1150 | 70 311 333 436 Wait 97 | . 14 43 40 Move 814 | 56 280 224 254 Hop . | . . . . Pick Up 32 | 4 9 5 14 Fast Attach 22 | 7 1 4 10 Attach 21 | . 1 6 14 Detach 12 | 1 1 3 7 Swap 1 | . 1 . . Drop 20 | 2 3 5 10 Fire 107 | . 1 42 64 Melee . | . . . . Ram 22 | . . . 22 Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 13) 220 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -9/Materials | Discovered new exit (range 15) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1066 | -8/Materials | Garrison activated, responded to threat 1174 | -8/Materials | Garrison activated, responded to threat 1209 | -8/Materials | Core integrity fell below 50% 1252 | -8/Materials | Core integrity fell below 20% 1262 | -8/Materials | Lost 12 parts (1p3n2u6w) 1385 | -8/Materials | Discovered new exit (range 14) 1413 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01343_ Acquired Flight Unit. 01349_ Slammed into U-05 Engineer. 01350_ Acquired 17 matter. 01352_ Acquired Lgt. Assault Rifle. 01355_ System corrupted: Heat flow error (+272). 01355_ Acquired 10 matter. 01360_ Acquired Imp. Terrain Scan Processor. 01361_ Dropped Aluminum Leg. 01362_ Dropped Imp. VTOL Module. 01368_ Dropped Med. Storage Unit. 01371_ KGRNHKT,ERHDOICHPSUCEPR&E #MUDVP99LA 01371_ Acquired Target Analyzer. 01373_ Acquired 7 matter. 01374_ Acquired 6 matter. 01375_ Acquired Lgt. Ion Engine. 01378_ Acquired Imp. Ion Engine. 01385_ EXIT=FOUND 01407_ G-47 Trooper suffers critical hit. 01407_ G-47 Trooper destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????#############?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# ### | | ???????????????????????????????????# """ """ ## | | ???????????????????????????????????# """ """ ## | | ???????????????????????????????????# """ """ ## | | ???????????????????????????????????# # | | ???????????????????????????????????# % % # | | ??????????????????????????????###########+###### | | ??????????????????????????????# # ####### | | ??????????????????????????????# """ + | | ??????????????????????????????# """ # | | ??????????????????????????????# """ !# #####+# | | ?????????????????????####?????# ####### | | ?????????????????????# ############+####### [ | | ?????????? ######## u m # | | ?????????? l # " | | ?????????????????##### @ # " | | ?????????????????????# g%################ # " | | ?????????????????????# a[???????????????? # | | ?????????????????????# ????????????????? ###### | | ?????????????????????# ?????????????????? #????? | | ?????????????????????# ???????????????????? ????? | | ?????????????????????# ????????????????????? ???? | | ?????????????????????+ ?????????????????????? ?? | | ???????????????????? # ??????????????????????? ? | | ???????????????????? # ??????????????????????????? | | ???????????????????#?# ??????????????????????????? | | ????????????????????? !??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness Fist Fight Troublemaker Challenges ------------ None Game ------ Seed IntegrationReclamationPit Manual? 0 Play Time 00:32:12 Cumulative 4.0 hours Start 2020.06.26 @ 15:49:56 End 2020.06.26 @ 16:21:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 2 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b761c6a9-8003-43f9-a53b-1196fa8dcc5e