Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.19 @ 18:27:59 // Winter2019/RPGLIKE

Player: MrSkiz

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1606)     1606
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 3926

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/700
Matter                     204/350
Energy                     385/385
System Corruption          0%
Temperature                Cool (45)
Movement                   Walking (125)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION (2) ---
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY (4) ------
               Targeting Computer
               Power Shielding
               Propulsion Shielding
         Light Armor Plating
>              --- WEAPON (2) -------
               Assault Rifle
               Flak Cannon
>              --- INVENTORY (5) ----
  Experimental Sensor Array
         Heavy EM Pulse Gun
               Ion Cannon
               Plasma Cannon
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
               Targeting Computer
               Power Shielding
               Propulsion Shielding
         Light Armor Plating
>              --- WEAPON -----------
               Assault Rifle
               Flak Cannon
>              --- INVENTORY --------
  Experimental Sensor Array
         Heavy EM Pulse Gun
               Ion Cannon
               Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Targeting Computer
  Device                   Structural Scanner
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              6    | .   .   3   .   .   3   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             24   | 3   5   9   .   .   7   
  Power                    6    | 1   1   2   .   .   2   
    Engine                 4    | 1   1   2   .   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 1   1   3   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 1   1   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | .   2   2   .   .   3   
    Device                 1    | .   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 1   1   2   .   .   2   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   90  90  100 100 97  
  Engine                   13   | .   25  14  14  14  10  
  Core                     3    | .   .   .   .   .   9   
  Leg                      24   | .   24  27  28  28  20  
  Device                   3    | .   8   9   .   .   .   
  Processor                10   | .   8   9   14  14  10  
  Protection               15   | .   .   5   14  14  26  
  Energy Gun               5    | .   24  9   .   .   .   
  Ballistic Gun            9    | .   .   9   14  14  10  
  Ballistic Cannon         7    | .   .   3   14  14  10  
Naked Turns                5    | .   5   .   .   .   .   
Heaviest Build             28   | 7   8   18  18  18  28  
  Greatest Support         47   | 10  10  37  37  37  47  
  Greatest Overweight (x)  1    | 1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   .   3   3   3   5   
  Average Capacity         3    | .   .   2   3   3   4   
  Most Carried             5    | .   .   3   3   3   5   
  Average Carried          3    | .   .   1   3   3   4   
  Final Capacity           5    | .   .   3   3   3   5   
  Final Carried            5    | .   .   3   3   3   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           1068 | .   46  345 79  83  515 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1023 | .   46  153 143 83  598 
  Parts                    76   | .   12  8   18  2   36  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  45   | .   5   4   9   3   24  
  Guns                     17   | .   5   3   3   2   4   
  Cannons                  25   | .   .   .   6   1   18  
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          7    | .   2   .   2   1   2   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  12   | .   3   .   4   .   5   
  Grunt                    27   | .   2   4   4   2   15  
  Brawler                  2    | .   .   .   .   1   1   
  Sentry                   3    | .   .   .   1   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   3   2   5   3   5   
  Combat Bots Only         5    | .   3   2   4   3   5   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               1272 | .    89   108  120  83   872  
  Core                     947  | .    72   86   100  61   628  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Core       709  | .    49   72   42   44   502  
Core Remaining (%)         73   | 100  .    73   .    46   .    
Volleys Fired              106  | .    13   15   14   4    60   
  Largest                  2    | .    1    2    2    2    2    
  Hottest                  74   | .    40   60   64   64   74   
Shots Fired                191  | .    13   22   28   8    120  
  Gun                      111  | .    13   22   14   4    58   
  Cannon                   78   | .    .    .    14   4    60   
  Launcher                 2    | .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  161  | .    .    7    28   8    118  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          28   | .    13   15   .    .    .    
  Robot Hit Streak         48   | .    4    24   35   22   48   
  Robot Miss Streak        4    | .    4    .    3    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           163  | .    8    21   23   8    103  
  Core Hits                159  | .    5    7    29   9    109  
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3146 | .    105  276  375  225  2165 
  Guns                     808  | .    105  276  60   54   313  
  Cannons                  2105 | .    .    .    315  171  1619 
  Explosions               216  | .    .    .    .    .    216  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    .    17   
  Kinetic                  2605 | .    .    73   375  225  1932 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                216  | .    .    .    .    .    216  
  Electromagnetic          308  | .    105  203  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    .    6    
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 65   | .    .    .    9    2    54   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  59   | .    .    .    8    2    49   
  Secondary                6    | .    .    .    1    .    5    
Self-Inflicted Damage      5    | .    .    .    .    .    5    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             4    | .    .    .    .    .    4    
  Kicked                   2    | .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        72   | .    24   36   27   72   63   
  Average Temperature      21   | .    16   19   10   44   25   
  Received Heat Transfer   603  | .    24   78   51   54   396  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             329  | .   125 190 290 165 329 
  Average Influence        127  | .   70  72  129 160 175 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         78   | 100 100 100 60  100 62  
  Level 1                  21   | .   .   .   39  .   37  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   1   .   2   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           4    | .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   9   8   18  3   35  
  Peak Tracking Total      6    | .   3   2   6   3   5   
  Tactical Retreats        6    | .   .   .   3   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          4    | .   .   1   .   .   3   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   .   1   .   .   11  
  Successful               10   | .   .   1   .   .   9   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   3   
  Record                   3    | .   .   .   .   .   3   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   15  .   .   .   
  Total Damage             270  | .   .   270 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  
Turns Passed               2488 | 30   312  638  337  114  1057 
Spaces Moved               1546 | 23   232  441  188  78   584  
  Core                     12   | 4    8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1534 | 19   224  441  188  78   584  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  125  125  125  
  Average Speed            122  | 112  117  121  125  125  125  
  Slowest Speed            125  | 120  120  125  125  125  125  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    29   71   21   18   39   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          9    | .    .    .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      9    | .    .    .    .    .    9    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      1941 | 25  255 522 262 86  791 
  Wait                     226  | .   5   40  61  5   115 
  Move                     1541 | 22  231 440 187 77  584 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | .   .   12  .   .   6   
  Fast Attach              11   | 3   5   .   .   .   3   
  Attach                   7    | .   .   5   .   .   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | .   .   4   .   .   2   
  Drop                     10   | .   1   6   .   .   3   
  Fire                     106  | .   13  15  14  4   60  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            12   | .   .   .   .   .   12  

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   31 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Discovered new exit (range 14)
  314 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Entered Mines
  370 | -10/Mines     | Upgraded with Propulsion slot (x1)
  370 | -10/Mines     | Upgraded with Utility slot (x1)
  370 | -10/Mines     | Upgraded with Weapon slot (x1)
  478 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  494 | -10/Mines     | Learned Materials trap positions
  499 | -10/Mines     | Learned location of 1 exit from Materials
  595 | -10/Mines     | Discovered new exit (range 5)
  616 | -10/Mines     | Reached level 2
  687 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  801 | -10/Mines     | Met a Derelict shopkeep closing up shop
  947 | -10/Mines     | Found Prototype Device
  981 | -10/Mines     | Entered Materials
  982 | -9/Materials  | Identified exit to Materials
  983 | -9/Materials  | Loaded intel: 15 trap records
  983 | -9/Materials  | Reached level 3
 1055 | -9/Materials  | Reached level 4
 1302 | -9/Materials  | Discovered new exit (range 12)
 1318 | -9/Materials  | Entered Mines
 1323 | -9/Mines      | Reached level 5
 1325 | -9/Mines      | Core integrity fell below 50%
 1358 | -9/Mines      | Learned location of Storage (-9)
 1395 | -9/Mines      | Discovered exit to Materials (range 5)
 1406 | -9/Mines      | Assembled infested the area
 1432 | -9/Mines      | Entered Materials
 1433 | -8/Materials  | Core integrity fell below 50%
 1434 | -8/Materials  | Reached level 6
 1461 | -8/Materials  | Upgraded with Power slot (x1)
 1461 | -8/Materials  | Upgraded with Utility slot (x1)
 1507 | -8/Materials  | Reached level 7
 1531 | -8/Materials  | Identified Exp. Sensor Array
 1603 | -8/Materials  | Upgraded with Utility slot (x1)
 1753 | -8/Materials  | Core integrity fell below 20%
 2074 | -8/Materials  | Repaired Propulsion Shielding?
 2128 | -8/Materials  | Reached level 8
 2435 | -8/Materials  | Garrison activated, responded to threat
 2489 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf cleans the Fusion Modulator.
G-47 Trooper destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Fusion Modulator.
G-47 Trooper knocked back. <x3>
K-01 Serf collects debris.
W-25 Informer distress signal alerts nearby ally.
K-01 Serf cleans the Fusion Modulator.
G-47 Trooper destroyed.
K-01 Serf cleans the Fusion Modulator.
K-01 Serf collects debris.
Kicked K-01 Serf out of the way.
K-01 Serf cleans the Fusion Modulator.
R-06 Scavenger collects Lgt. Nuclear Core.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
G-47 Trooper knocked back. <x3>
R-06 Scavenger collects Imp. Heat Sink.
K-01 Serf collects debris.
G-47 Trooper knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????##%%    #??????#  |
| ?????????????????????????????????#%      #??????#  |
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| ??????????????????????????????????####   #??????#  |
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| ????????????????????   ??????????????#   #???????? |
| ???????????????????#   ??????????????#   #???????? |
| ???????????????????#   ??????????????#   #???????? |
| ???????????????????#   ??????????????#   #####???? |
| ???????????????????#   #?????????????#     !!#???? |
| ???????????????????#   #?????????????#     !!#???? |
| ???????????????????#   #????????????##     !!#???? |
| ???????????????????#   #???????????###     !!#???? |
| ???????????????????#   #???????????# #      ]#???? |
| ???????????????????+   #???????????# #     ]]#???? |
| ???????????????????#   #???????????###%  #####??## |
| ???????????????????#   #???????????## [   #######  |
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| ?????????????????#  ! """r#????????????#"""   #    |
| ?????????????????#    """ #????????????#"""   #    |
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| ?????????????????#######+##?????????????#          |
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| ???????????????????????  ???????????????# +        |
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| ???????????????????????? ???????????????# ######## |
| ???????????????????????? ?????????????###+#####??? |
| ????????????????????????#?????????????#]      #??? |
| ??????????????????????????????????????#     / #??? |
| ??????????????????????????????????????#  //   #??? |
| ??????????????????????????????????????#* // ! #??? |
| ??????????????????????????????????????#  //   #??? |
| ??????????????????????????????????????#########??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          33
Energy Capacity            385
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       60
Armor Coverage             150
Resistance: KI             25
Resistance: TH             25
Resistance: EX             25
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  
Levels Raised              7     | .    .    1    2    1    3    
  XP Earned                15822 | 4000 550  1299 3612 850  5511 
  XP Spent                 12930 | .    .    4000 .    .    8930 
Upgrades                   32    | .    .    9    .    .    23   
  Power Slot               1     | .    .    .    .    .    1    
  Propulsion Slot          1     | .    .    1    .    .    .    
  Utility Slot             3     | .    .    1    .    .    2    
  Weapon Slot              1     | .    .    1    .    .    .    
  Core Integrity           2     | .    .    .    .    .    2    
  Heat Dissipation         2     | .    .    .    .    .    2    
  Energy Generation        2     | .    .    .    .    .    2    
  Energy Storage           1     | .    .    .    .    .    1    
  Matter Storage           1     | .    .    .    .    .    1    
  Mass Support             3     | .    .    1    .    .    2    
  Inventory Capacity       5     | .    .    3    .    .    2    
  Ranged Accuracy          4     | .    .    2    .    .    2    
  KI Resistance %          1     | .    .    .    .    .    1    
  TH Resistance %          1     | .    .    .    .    .    1    
  EX Resistance %          1     | .    .    .    .    .    1    
  KI Damage %              1     | .    .    .    .    .    1    
  TH Damage %              1     | .    .    .    .    .    1    
  EX Damage %              1     | .    .    .    .    .    1    
Protomatter Created        522   | .    80   74   111  15   242  
  Integrity Restored       243   | .    .    .    .    .    243  
    Core                   243   | .    .    .    .    .    243  
Protomatter Decayed        528   | .    80   196  165  15   72   

 Game 
------
Seed              InsulationTitaniumChip
  Manual?         0
Play Time         00:46:41
  Cumulative      8.7 hours
  Start           2019.12.18 @ 19:22:56
  End             2019.12.19 @ 18:27:59
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          13
  Rogue           9
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4aac96c-4806-408b-bb6c-f1a44e29ee3d