Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 00:16:26 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (321) 321 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1286 Bonus ------- None Cogmind --------- Core Integrity 344/400 Matter 280/300 Energy 90/265 System Corruption 0% Temperature Cool (9) Movement Walking (240) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Ion Engine Improved Ion Engine Improved Ion Engine Wheel Compact Wheel Improved Heat Sink Disposable Heat Sink Large Storage Unit Improved Signal Interpreter Light Armor Plating Light Armor Plating EM Pulse Gun Small Laser Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Minigun > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Wheel Compact Wheel Improved Heat Sink Disposable Heat Sink Large Storage Unit Improved Signal Interpreter Light Armor Plating Light Armor Plating EM Pulse Gun Small Laser Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Minigun Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 23 | . 4 19 Power 4 | . . 4 Engine 4 | . . 4 Core . | . . . Reactor . | . . . Propulsion 5 | . . 5 Treads . | . . . Leg 5 | . . 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | . 3 6 Device 1 | . . 1 Storage 2 | . 1 1 Processor 2 | . . 2 Hackware . | . . . Protection 4 | . 2 2 Artifact . | . . . Weapon 5 | . 1 4 Energy Gun 3 | . 1 2 Energy Cannon . | . . . Ballistic Gun 2 | . . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 96 | . 95 97 Engine 11 | . 14 10 Leg 30 | . 28 32 Storage 17 | . 14 19 Processor 1 | . . 2 Protection 9 | . 10 8 Energy Gun 11 | . 14 10 Ballistic Gun 11 | . 14 10 Naked Turns . | . . . Heaviest Build 64 | 12 43 64 Greatest Support 33 | 20 20 33 Greatest Overweight (x) 15 | . 2 15 Average Overweight (x) . | . . 1 Largest Inventory Capacity 18 | . 12 18 Average Capacity 13 | . 8 16 Most Carried 18 | . 8 18 Average Carried 11 | . 5 15 Final Capacity 18 | 6 12 18 Final Carried 18 | 6 8 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 534 | 173 80 281 Remotely . | . . . Salvage Created 512 | . 124 388 Parts 29 | . 8 21 Haulers Intercepted 2 | . . 2 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 10 | . 5 5 Guns 10 | . 5 5 Classes Destroyed 5 | . 2 3 Hauler 2 | . . 2 Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 4 | . 2 2 Sentry 3 | . . 3 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 411 | . 127 284 Core 101 | . 45 56 Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 82 . Volleys Fired 35 | . 11 24 Largest 2 | . 2 2 Hottest 70 | . 60 70 Shots Fired 70 | . 22 48 Gun 70 | . 22 48 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 35 | . 11 24 Thermal 20 | . 11 9 Explosive . | . . . Electromagnetic 15 | . . 15 Robot Hit Streak 6 | . 5 6 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 42 | . 13 29 Core Hits 19 | . 8 11 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 630 | . 160 470 Guns 630 | . 160 470 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 280 | . 72 208 Thermal 134 | . 88 46 Explosive . | . . . Electromagnetic 216 | . . 216 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 166 | . 54 166 Average Temperature 39 | . 20 48 Received Heat Transfer 159 | . 48 111 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 300 | . 200 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 259 | . 175 259 Initial 72 | . . 72 Average 119 | . 94 135 Maximum Alert Level 1 | . . 1 Low Security (%) 89 | . 100 83 Level 1 10 | . . 16 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 10 10 Peak Tracking Total 3 | . 2 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . 1 4 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 2 1 Terminals 3 | . 2 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 6 3 Successful 6 | . 4 2 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 10 | . 6 4 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Robot Analysis 2 | . 2 . Unreport Threat 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Track 1 | . 1 . Assimilate 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders 1 | . 1 . ROAM 1 | . 1 . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 788 | . 295 493 Spaces Moved 436 | 1 183 252 Core 1 | . . 1 Treads . | . . . Legs 435 | 1 183 251 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 146 | 120 137 153 Slowest Speed 800 | 120 180 800 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 2 47 22 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 520 | . 206 314 Wait . | . . . Move 434 | . 182 252 Hop . | . . . Pick Up 13 | . 4 9 Fast Attach 10 | . 1 9 Attach 2 | . . 2 Detach 2 | . . 2 Swap 11 | . 3 8 Drop 13 | . 5 8 Fire 35 | . 11 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 789 | -9/Materials | Self-destructed Last Messages --------------- 00758_ R-06 Scavenger collects Flail. 00759_ Hvy. EM Pulse Gun destroyed. 00771_ Acquired 13 matter. 00772_ Triggered Blade Trap. 00772_ Massive razor-sharp blades shoot up from within the floor. 00772_ Imp. Aluminum Leg severed. 00772_ Aluminum Leg severed. 00772_ R-06 Scavenger collects Aluminum Leg. 00774_ Triggered Blade Trap. 00774_ Massive razor-sharp blades shoot up from within the floor. 00774_ Minigun severed. 00774_ Aluminum Leg severed. 00774_ Imp. Ion Engine severed. 00776_ R-06 Scavenger collects Lgt. Treads. 00780_ R-06 Scavenger collects Prototype Ballistic Gun. 00784_ R-06 Scavenger collects Aluminum Leg. 00784_ R-06 Scavenger collects Prototype Ballistic Gun. 00784_ Acquired Imp. Aluminum Leg. 00788_ Acquired Imp. Ion Engine. 00789_ R-06 Scavenger collects Minigun. 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""" " #?????????????????????? | | ????????#!!! #?????????????????????? | | ????????##########+##?????????????????????? | | ?????????????????? ???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialVariableBoosters Manual? 0 Play Time 00:06:52 Cumulative 59.8 hours Start 2020.10.16 @ 16:05:22 End 2020.10.17 @ 00:16:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: e9246c2d-2855-4515-87e2-3688f9ce8bc6