Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.05 @ 09:23:57 Player: Shadmock Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (5152) 5152 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 10978 Bonus ------- High Alert Combat Kills 196 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 99/100 System Corruption 21% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Drive Huge Storage Unit Advanced Shield Generator Point Defense System Tesla Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Shock Absorption System Improved Hacking Suite > --- WEAPON ----------- Flak Gun Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well Improved Kinecellerator Improved Focal Shield Advanced Shield Generator Force Field Improved Force Field Point Defense System Advanced Beam Rifle Plasma Rifle Beamcaster Plasma Cannon Slug Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Plasma Cutter [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Linear Gravjet Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . 2 . . 2 Power 3 | . . . 1 . . . . . . . 2 Propulsion 3 | . . . 1 . . . . 2 . . . Utility 4 | . . . . . 2 2 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 143 | 6 1 1 10 . 9 6 23 19 11 2 55 Power 23 | 1 . 1 3 . . 1 5 3 2 . 7 Engine 11 | 1 . . 3 . . 1 1 1 1 . 3 Core 12 | . . 1 . . . . 4 2 1 . 4 Reactor . | . . . . . . . . . . . . Propulsion 58 | 2 . . 3 . 2 1 13 10 5 1 21 Treads 26 | 2 . . 3 . 2 1 5 5 . . 8 Leg 25 | . . . . . . . 8 5 5 1 6 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 5 | . . . . . . . . . . . 5 Utility 36 | 1 1 . 2 . 7 3 2 5 3 1 11 Device 19 | . 1 . . . 2 1 2 1 3 1 8 Storage 4 | 1 . . 1 . 1 . . . . . 1 Processor 4 | . . . . . . 2 . . . . 2 Hackware 3 | . . . . . 1 . . 2 . . . Protection 6 | . . . 1 . 3 . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 . . 2 . . 1 3 1 1 . 16 Energy Gun 9 | 1 . . 1 . . . 1 . . . 6 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 5 | 1 . . 1 . . 1 . 1 . . 1 Ballistic Cannon 5 | . . . . . . . 1 . 1 . 3 Launcher 4 | . . . . . . . 1 . . . 3 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . 2 Parts Lost 84 | . . . 2 . 1 4 12 6 7 3 49 Power 17 | . . . 1 . . 1 5 1 2 1 6 Propulsion 26 | . . . . . . 1 4 4 1 1 15 Utility 22 | . . . . . 1 1 2 . 3 1 14 Weapon 19 | . . . 1 . . 1 1 1 1 . 14 Highest Loss Streak 24 | . . . 2 . 1 4 5 3 3 3 24 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 100 95 100 99 99 98 96 94 98 73 Engine 8 | . 14 12 17 22 18 15 7 . 7 4 3 Core 5 | . . 1 5 . . . 6 12 4 6 6 Treads 15 | . 28 28 28 33 26 23 15 9 3 . 16 Leg 10 | . . . . . . . 6 19 26 33 4 Device 12 | . 11 14 5 . 5 15 14 7 19 26 13 Storage 7 | . 14 14 11 11 9 7 7 6 6 6 5 Processor 4 | . . . . . . 7 15 9 . . 5 Hackware 4 | . . . . . 6 7 7 12 6 6 1 Protection 3 | . . . 5 11 15 6 . 1 4 . . Energy Gun 5 | . 14 14 11 11 9 7 7 5 . . 3 Ballistic Gun 5 | . 14 14 11 11 9 7 4 . 6 6 1 Ballistic Cannon 3 | . . . . . . . 2 6 6 6 3 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 145 | 14 15 15 24 24 100 102 109 117 126 126 145 Greatest Support 139 | 40 40 40 60 40 60 60 70 80 78 78 139 Greatest Overweight (x) 31 | . . . . . 1 1 9 3 2 1 31 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 8 8 17 25 25 25 25 25 21 Most Carried 25 | 6 7 8 8 8 18 22 25 25 24 23 25 Average Carried 16 | 3 4 7 7 7 9 19 19 23 18 22 19 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 25 25 5 Final Carried 23 | 4 7 8 8 8 18 19 23 22 23 22 5 Class Distribution -------------------- 58% | Scavenger-Mutant 24% | Hacker-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Matter Collected 3348 | 230 . 83 237 . 195 51 393 356 704 100 999 Remotely . | . . . . . . . . . . . . Salvage Created 4076 | . . 178 493 . 323 51 754 519 431 90 1237 Parts 194 | . . 10 35 . 15 1 52 26 17 2 36 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 17 2 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 112 | . . 4 14 . 6 2 23 13 17 3 30 Guns 74 | . . 4 13 . 6 2 17 6 10 3 13 Cannons 28 | . . . . . . . 4 7 7 . 10 AOE 6 | . . . . . . . 2 . . . 4 Classes Destroyed 10 | . . 1 2 . 1 . 2 2 1 . 1 Builder 2 | . . . . . . . . . . . 2 Hauler 1 | . . . . . 1 . . . . . . Watcher 3 | . . . . . . . . 1 . . 2 Swarmer 31 | . . . 4 . 1 2 10 1 8 . 5 Grunt 47 | . . 4 6 . 3 . 8 7 5 2 12 Brawler 4 | . . . . . . . . . 1 . 3 Duelist 4 | . . . . . . . . 2 1 1 . Sentry 8 | . . . 4 . 2 . . 1 1 . . Hunter 9 | . . . . . . . 4 . 1 . 4 Programmer 9 | . . . . . . . 1 2 . . 6 Best Kill Streak 10 | . . 2 10 . 2 2 5 4 9 2 6 Combat Bots Only 10 | . . 2 10 . 2 2 5 4 9 2 6 Max Kills in Single Turn 3 | . . 1 1 . 1 1 2 1 1 1 3 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 3 | . . . . . . . 2 . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Hostile Shots Fired 1275 | . . 19 90 . 56 53 161 137 199 21 539 Missed 343 | . . 5 15 . 24 13 43 37 56 7 143 Damage Taken 11096 | . . 146 625 . 350 369 1396 1220 1324 130 5536 Core 1724 | . . 21 89 . 46 25 134 242 143 21 1003 Absorbed by Shields 1274 | . . . . . . . . . 667 135 472 Redirected to Shielding 29 | . . . . . 29 . . . . . . Ignored by Resistances 3642 | . . 45 196 . 102 111 410 340 560 70 1808 Regen/Repaired (Parts) 255 | . . . . . 85 . . 170 . . . Core Remaining (%) 81 | 100 . 91 . 77 91 . 77 . . 52 . Volleys Fired 343 | . . 11 41 . 23 11 51 38 42 8 118 Largest 2 | . . 2 2 . 2 2 2 2 2 2 2 Hottest 150 | . . 70 73 . 79 79 122 122 89 72 150 Shots Fired 658 | . . 22 82 . 46 22 103 70 83 16 214 Gun 433 | . . 22 82 . 46 22 84 32 42 8 95 Cannon 192 | . . . . . . . 18 38 41 8 87 Launcher 7 | . . . . . . . 1 . . . 6 Special 26 | . . . . . . . . . . . 26 Kinetic 376 | . . 11 41 . 23 11 51 41 83 16 99 Thermal 275 | . . 11 41 . 23 11 51 29 . . 109 Explosive 7 | . . . . . . . 1 . . . 6 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 40 | . . 6 22 . 15 35 24 40 24 23 34 Robot Miss Streak 4 | . . 1 3 . 2 1 2 2 4 2 4 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 9 | . . . 3 . 1 1 3 . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . . 1 Shots Hit Robots 530 | . . 17 67 . 38 21 74 57 71 16 169 Core Hits 306 | . . 10 24 . 13 7 41 28 68 22 93 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . 1 . 1 1 . . . . 2 Critical Strikes 59 | . . 3 7 . 5 1 10 10 4 1 18 Burn 30 | . . 3 6 . 4 . 7 1 . . 9 Destroy 7 | . . . 1 . 1 1 . . . . 4 Blast 22 | . . . . . . . 3 9 4 1 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12085 | . . 200 887 . 564 316 1725 1862 1598 387 4546 Guns 6268 | . . 200 887 . 564 316 1080 600 667 198 1756 Cannons 4726 | . . . . . . . 381 1262 931 189 1963 Explosions 736 | . . . . . . . 264 . . . 472 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 7116 | . . 90 437 . 273 173 723 1312 1598 387 2123 Thermal 4233 | . . 110 450 . 291 143 738 550 . . 1951 Explosive 736 | . . . . . . . 264 . . . 472 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 . 2 1 2 2 21 Average Corruption 5 | . . . . . 1 . 2 1 1 2 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 122 | . . . . . 5 . 12 2 27 2 74 Message Errors 22 | . . . . . 2 . 1 . 6 . 13 Matter Fused 24 | . . . . . 2 . 3 1 5 1 12 Heat Flow Errors 17 | . . . . . . . 5 1 3 . 8 Energy Discharges 19 | . . . . . . . 1 . 4 1 13 Parts Rejected 4 | . . . . . . . . . . . 4 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . 1 . . . 2 . 10 Data Loss (major) 8 | . . . . . . . 1 . 1 . 6 Misfires 4 | . . . . . . . 1 . 2 . 1 Alerts 3 | . . . . . . . . . 3 . . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 210 | . . . . . . . 18 110 45 . 37 Projectiles 210 | . . . . . . . 18 110 45 . 37 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 51 | . . . . . . . 2 10 14 2 23 Impact . | . . . . . . . . . . . . Kinetic 48 | . . . . . . . 2 10 13 2 21 Secondary 3 | . . . . . . . . . 1 . 2 Self-Inflicted Damage 15 | . . . . . . . 6 . . . 9 Shots 2 | . . . . . . . 1 . . . 1 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 546 | . . 90 280 . 366 54 278 330 272 . 546 Average Temperature 111 | . . 28 112 . 121 25 86 106 147 . 136 Received Heat Transfer 3198 | . . 129 294 . 207 120 477 261 196 40 1474 Effects 18 | . . . 3 . 1 . . 4 . . 10 Shutdowns 7 | . . . . . 1 . . . . . 6 Energy Bleed 3 | . . . . . . . . 1 . . 2 Interference 5 | . . . 3 . . . . 2 . . . Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . . . 3 Combat Hostiles 4 | . . . 1 . . . . . . . 3 Parts Melted 22 | . . 1 6 . 2 1 . . . . 12 Heat Transferred 11344 | . . 555 1776 . 1036 370 2035 1036 . . 4536 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Peak Influence 621 | . . 100 353 74 138 52 540 621 . . 244 Initial 245 | . . . 33 74 24 20 31 245 . . 29 Average 154 | . . 51 169 74 47 20 255 444 . . 84 Maximum Alert Level 2 | . . . 1 . . . 2 2 . . 1 Low Security (%) 75 | 100 100 100 68 100 100 100 57 . . . 96 Level 1 9 | . . . 31 . . . 12 27 . . 3 Level 2 14 | . . . . . . . 29 72 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . 3 . 1 1 . 6 . . 6 Investigation 3 | . . . 1 . . . . 1 . . 1 Extermination 6 | . . . . . . . . 2 . . 4 Reinforcement 5 | . . . 2 . 1 . . 1 . . 1 Assault 1 | . . . . . . . . 1 . . . Garrison 2 | . . . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Distress Signals 3 | . . . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . . 4 17 . 13 3 24 19 25 4 60 Peak Tracking Total 11 | . . 2 6 . 4 4 6 6 9 4 11 Tactical Retreats 16 | . . . 2 . . . 2 2 4 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Traps Triggered 10 | . . . 1 . 2 . 2 1 . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Machines Disabled 4 | . . . . . . . . 2 . . 2 Max in Single Turn 1 | . . . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . . . 1 . . 1 Phase Generator 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Machines Accessed 23 | . 1 . 3 . 4 2 1 3 1 . 8 Terminals 14 | . 1 . 3 . 3 1 1 1 . . 4 Fabricators 3 | . . . . . . . . 1 . . 2 Repair Stations 2 | . . . . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 Total Hacks 46 | . 1 . 6 . 12 3 1 7 1 . 15 Successful 26 | . 1 . 3 . 9 2 1 3 1 . 6 Failed 20 | . . . 3 . 3 1 . 4 . . 9 Catastrophic 7 | . . . 1 . . . . 1 . . 5 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 29 | . 1 . 6 . 8 2 1 2 . . 9 Fabricators 5 | . . . . . . . . 3 . . 2 Repair Stations 6 | . . . . . 4 . . 2 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access 3 | . . . . . . 1 . . . . 2 Terminal Hacks 16 | . 1 . 3 . 6 1 1 . 1 . 3 Record 2 | . 1 . . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 Locate Traps 3 | . . . 1 . 2 . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 2 Network Status 3 | . . . . . . . . 1 . . 2 Repair Station Hacks 5 | . . . . . 3 . . 2 . . . Scan Component 3 | . . . . . 2 . . 1 . . . Repair 2 | . . . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Unlock Access 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 1 . 2 . 3 1 1 3 . . 6 Full Trace Events 2 | . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . . . Time 67 | . . . . . 36 . . 31 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Turns Passed 8808 | 94 97 200 658 172 957 462 1049 923 1857 91 2248 Spaces Moved 3533 | 51 58 96 298 105 353 138 326 348 842 26 892 Core 70 | 2 . . . . . . . . . . 68 Treads 2217 | 49 58 96 298 105 353 138 236 123 165 . 596 Legs 1063 | . . . . . . . 90 225 677 26 45 Wheels . | . . . . . . . . . . . . Hover 180 | . . . . . . . . . . . 180 Flight 3 | . . . . . . . . . . . 3 Fastest Speed 36 | 50 160 160 160 160 160 240 235 190 190 190 36 Average Speed 195 | 155 160 160 160 160 201 240 251 206 198 190 184 Slowest Speed 1600 | 160 160 160 160 160 240 240 750 400 312 190 1600 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 5 13 23 29 26 33 4 41 13 96 7 22 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 66 | . . . . . . . 5 6 4 . 51 Melee . | . . . . . . . . . . . . Projectile 25 | . . . . . . . 5 6 4 . 10 AOE 41 | . . . . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Low Fac Total 4747 | 66 62 121 402 110 558 250 456 484 947 52 1239 Wait 556 | . . 10 42 2 155 87 21 56 41 16 126 Move 3522 | 50 57 95 297 104 352 137 325 347 841 25 892 Hop . | . . . . . . . . . . . . Pick Up 119 | 10 4 2 5 2 16 8 23 16 11 1 21 Fast Attach 16 | . . 1 3 . . . . 2 . . 10 Attach 96 | 6 1 . 3 . 5 6 15 13 10 2 35 Detach 1 | . . . . . . . . 1 . . . Swap 32 | . . . 4 . 4 . 8 4 1 . 11 Drop 38 | . . 2 7 2 3 1 8 7 . . 8 Fire 343 | . . 11 41 . 23 11 51 38 42 8 118 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . 5 . . . 9 Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . 7 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 15) 392 | -10/Mines | Entered Materials 392 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 729 | -9/Materials | Destroyed 10 combat bots 958 | -9/Materials | Discovered new exit (range 14) 1038 | -9/Materials | Build established: Scavenger-Mutant 1050 | -9/Materials | Entered Mines 1186 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1190 | -9/Mines | Found Prototype Device 1194 | -9/Mines | Learned location of Storage (-7) 1194 | -9/Mines | Discovered new exit (range 5) 1222 | -9/Mines | Entered Materials 1222 | -8/Materials | Evolved 2 slots: Utility x2 1223 | -8/Materials | Identified Exp. Sensor Array 1564 | -8/Materials | Repaired Broken Lgt. Treads 2116 | -8/Materials | Discovered new exit (range 4) 2179 | -8/Materials | Entered Factory 2179 | -7/Factory | Evolved 2 slots: Utility x2 2593 | -7/Factory | Garrison activated, responded to threat 2637 | -7/Factory | Lost 4 parts (1p1n1u1w) 2639 | -7/Factory | Identified exit to Garrison 2641 | -7/Factory | Entered Garrison 2700 | -7/Garrison | Discovered new exit (range 48) 2700 | -7/Garrison | Discovered new exit (range 32) 2700 | -7/Garrison | Discovered new exit (range 70) 2763 | -7/Garrison | Lost 3 parts (1p1n1u) 2821 | -7/Garrison | Triggered checkpoint 2825 | -7/Garrison | Triggered checkpoint 2896 | -7/Garrison | Lost 5 parts (2p1n1u1w) 3227 | -7/Garrison | Triggered checkpoint 3527 | -7/Garrison | Phase Generator disabled 3651 | -7/Garrison | Triggered checkpoint 3690 | -7/Garrison | Entered Factory 3690 | -6/Factory | Evolved 2 slots: Propulsion x2 4128 | -6/Factory | Spotted B-75 Beast 4138 | -6/Factory | Build established: Hacker-Mutant 4276 | -6/Factory | Repaired Adv. Medium Treads 4552 | -6/Factory | Lost 3 parts (2n1w) 4590 | -6/Factory | Discovered new exit (range 6) 4613 | -6/Factory | Entered Lower Caves 4676 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4751 | -6/Lower Caves | Lost 3 parts (2u1w) 4759 | -6/Lower Caves | Destroyed 9 combat bots 5490 | -6/Lower Caves | Encountered a Warlord checkpoint 5924 | -6/Lower Caves | Spotted B-75 Beast 6043 | -6/Lower Caves | Build established: Scavenger-Mutant 6413 | -6/Lower Caves | Discovered new exit (range 13) 6470 | -6/Lower Caves | Entered another Lower Caves area 6538 | -6/Lower Caves | Discovered new exit (range 7) 6561 | -6/Lower Caves | Entered Factory 6561 | -5/Factory | Evolved 2 slots: Power x2 6562 | -5/Factory | Identified exit to Upper Caves 6579 | -5/Factory | Lost 3 parts (1p1n1u) 6864 | -5/Factory | Build established: Hacker-Mutant 7087 | -5/Factory | Lost 4 parts (1p1n2u) 7319 | -5/Factory | Build established: Scavenger-Mutant 7765 | -5/Factory | System corruption reached 10% 7795 | -5/Factory | Lost 6 parts (1p1n2u2w) 8407 | -5/Factory | Lost 24 parts (3p8n7u6w) 8552 | -5/Factory | Spotted B-75 Beast 8592 | -5/Factory | Build established: Mutant 8661 | -5/Factory | Core integrity fell below 50% 8777 | -5/Factory | Cargo convoy interrupted 8792 | -5/Factory | Core integrity fell below 20% 8809 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08787_ Field strength at 53. 08788_ Field strength at 43. 08788_ Slug penetrates Wall. 08788_ Adv. Cryofiber Web destroyed. 08789_ Field strength at 27. 08790_ Field strength at 17. 08791_ Wall collapses. 08791_ U-05 Engineer builds a Wall. 08791_ Field strength at 11. 08791_ Slug penetrates Wall. 08791_ Field Propulsion Drive destroyed. 08791_ Slug penetrates Wall. 08792_ Stasis field depleted. 08792_ Slug penetrates Wall. 08797_ System corrupted: Matter fused (-6). 08797_ U-05 Engineer lays Concrete. 08797_ Acquired Tesla Rifle. 08806_ Field Propulsion Drive destroyed. 08807_ Adv. Signal Interpreter destroyed. 08808_ Dropped Energy Well. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ###### ??????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ?????????????? | | ???????# ????????????# ??????????????? | | ??????? ????????????# ???????????????? | | ??????? ???????????# ????????????????? | | ??????? ???????????# ?????????????????? | | ??"" ??" ???????????# #??????????????????? | | """ """" ???????????# #??????????????????? | | """ """%"#???????????# #??????????????????? | | """" #???????????# A #??????????????????? | | ? #???????????# @ #??????????????????? | | ?""" != #???????????# ! #??????????????????? | | """ != ########????# #??????????????????? | | """ == # ######s g g #??????????????????? | | """ # """ / s #??????????????????? | | # """ #########;####??????????????????? | | / """ #???????? ????????????????????? | | # #???????? ! ??????????????????? | | #### =# #???????? ?????????????????? | | ???# ########???????? ""???????????????? | | ???# #??????????????? """ ???????????????? | | ???# #??????????????? """ ?? ??????????????? | | ???# #??????????????? """ ?? ?????????????? | | ???# #???????????????? ???? ???????????????? | | ???# #????????????????#????##???????????????? | | ???# %#??????????????????????????????????????? | | ???# ##/#######????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???+ # % #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 46 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateGravmagBlade Manual? 0 Play Time 01:28:47 Cumulative 27.2 hours Start 2024.05.05 @ 07:54:35 End 2024.05.05 @ 09:23:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 11 Adventurer 3 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da5212c-b792-4e1b-a9d7-f1ee9ce688d7