Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.09 @ 02:12:27 Player: Timo Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (4689) 4689 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2333) 2333 TOTAL SCORE: 13972 Bonus ------- High Alert Combat Kills 320 Follower Combat Kills 1413 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 232/300 Energy 99/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Machine Analyzer Visual Processing Unit Advanced Signal Interpreter Seismic Analyzer 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Machine Analyzer Triangulator Visual Processing Unit Advanced Signal Interpreter Seismic Analyzer 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Advanced Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Linear Accelerator > --- INVENTORY -------- Advanced Terrain Scanner [Rating: 120] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Zionite Weapon Casing Weapon Katana Energy Gun Electrolaser Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 10 | . . . 2 2 . . . . . 2 2 . 2 Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 214 | . 10 21 34 24 1 9 1 2 11 33 25 21 22 Power 21 | . 1 1 3 2 1 . . . 2 4 3 2 2 Engine 14 | . 1 1 2 1 . . . . 2 4 2 1 . Core 4 | . . . 1 1 1 . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . 1 2 Propulsion 76 | . 2 12 12 5 . 3 . 2 5 11 11 9 4 Treads 8 | . . . . . . . . 1 3 1 1 1 1 Leg 41 | . . 8 11 5 . . . . . 7 7 3 . Wheel 11 | . 2 4 1 . . . . . 2 . . 2 . Hover 10 | . . . . . . 2 . 1 . 1 1 3 2 Flight 6 | . . . . . . 1 . . . 2 2 . 1 Utility 79 | . 4 3 15 9 . 4 1 . 2 14 10 7 10 Device 30 | . . . 4 6 . 1 1 . . 2 7 4 5 Storage 10 | . 4 1 2 1 . . . . 1 1 . . . Processor 20 | . . . 3 1 . 1 . . 1 6 3 2 3 Hackware 3 | . . . . . . 1 . . . 2 . . . Protection 16 | . . 2 6 1 . 1 . . . 3 . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 38 | . 3 5 4 8 . 2 . . 2 4 1 3 6 Energy Gun 8 | . . 3 1 . . . . . . 1 . . 3 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 3 | . 2 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 3 | . 1 1 . . . 1 . . . . . . . Special Weapon 3 | . . . 1 1 . . . . . . . . 1 Impact Weapon 4 | . . . . 3 . . . . . . . 1 . Slashing Weapon 10 | . . . 2 2 . 1 . . 2 2 . 1 . Piercing Weapon 3 | . . . . . . . . . . 1 1 1 . Special Melee Weapon 2 | . . . . 2 . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . . . . . 4 . . 1 Corrupted Parts 2 | . . . . . . . . . 1 . . 1 . System Corruption 12 | . . . . . . . . . 5 . . 7 . Parts Lost 100 | . 3 6 19 . 6 . 2 . 12 2 17 17 16 Power 12 | . 1 1 3 . . . . . 2 . 2 2 1 Propulsion 49 | . 1 3 12 . 3 . 2 . 5 1 8 8 6 Utility 23 | . . . 3 . 2 . . . 3 1 7 4 3 Weapon 16 | . 1 2 1 . 1 . . . 2 . . 3 6 Highest Loss Streak 11 | . 3 3 6 . 6 . 2 . 6 1 9 9 11 Average Slot Usage (%) 87 | . 97 98 97 97 79 57 62 68 88 85 92 57 69 Engine 5 | . 14 10 7 6 . . . . 6 5 2 1 . Treads 1 | . . . . . . . . 1 12 . . . 3 Leg 16 | . 3 28 31 27 21 . . . . 17 20 4 . Wheel 4 | . 24 14 3 . . . . . 12 . . . . Hover 1 | . . . . . . 11 1 5 . 1 . 4 4 Flight 1 | . . . . . . 3 7 7 2 1 . 2 . Device 7 | . . . 6 21 17 1 7 7 . 4 8 5 13 Storage 5 | . 26 12 9 7 5 . . . 1 . . . . Processor 17 | . . . 4 14 15 22 23 23 27 19 33 24 35 Hackware 2 | . . . . . . 6 7 7 6 11 4 . . Protection 5 | . . 9 15 1 . 2 7 7 1 7 4 1 . Energy Gun 3 | . 14 15 2 . . . . . . 1 . . 1 Ballistic Gun 1 | . 13 6 . . . . . . . . . . . Slashing Weapon 6 | . . . 14 7 5 7 7 7 12 5 4 3 . Piercing Weapon 1 | . . . . . . . . . . 4 5 4 . Naked Turns 2 | . . . . . . . . . 2 . . . . Heaviest Build 99 | 11 36 96 99 36 34 7 5 5 35 24 26 23 45 Greatest Support 64 | 20 26 64 60 53 43 5 5 5 48 50 55 50 60 Greatest Overweight (x) 5 | . 2 5 2 1 2 1 . . 1 1 3 3 . Average Overweight (x) . | . . 2 . . . . . . . . . . . Largest Inventory Capacity 25 | . 15 25 25 15 15 5 5 5 15 25 5 5 5 Average Capacity 11 | . 10 21 18 15 12 5 5 5 7 5 5 5 5 Most Carried 25 | . 15 25 24 15 13 5 5 5 5 5 5 5 5 Average Carried 9 | . 9 18 15 13 11 4 3 4 4 4 4 3 3 Final Capacity 25 | 8 15 25 15 15 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 14 25 13 13 5 5 4 5 5 5 5 5 3 Class Distribution -------------------- 41% | Mutant 33% | Scavenger-Mutant 18% | Scavenger-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Matter Collected 2696 | 200 195 352 283 200 . 13 . 139 243 320 205 207 339 Remotely . | . . . . . . . . . . . . . . Salvage Created 5460 | . 351 1014 1388 312 . . . . 80 347 1189 350 429 Parts 327 | . 32 78 78 20 . . . . 6 18 62 18 15 Haulers Intercepted 5 | . . 1 2 1 . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 3 . 19 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 110 | . 15 25 27 3 . . . . 1 5 19 8 7 Melee 59 | . . . 24 3 . . . . 1 5 19 7 . Guns 43 | . 15 25 3 . . . . . . . . . . Cannons 6 | . . . . . . . . . . . . . 6 Classes Destroyed 15 | . 2 3 2 3 . . . . 1 1 1 1 1 Worker 3 | . . . . 1 . . . . . . 2 . . Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 5 | . . 1 2 1 . . . . . 1 . . . Recycler 1 | . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 . Watcher 5 | . . . 2 1 . . . . . 1 1 . . Swarmer 33 | . 9 7 6 . . . . . . 2 5 4 . Grunt 35 | . 6 7 10 1 . . . . . . 11 . . Brawler 1 | . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . Sentry 22 | . . 10 9 . . . . . . 1 2 . . Hunter 6 | . . . 2 . . . . . . . . 2 2 Programmer 9 | . . . . 2 . . . . . 1 . 2 4 Behemoth 2 | . . . . . . . . . 1 . 1 . . Fireman 1 | . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 6 3 6 2 . . . . 1 3 7 5 3 Combat Bots Only 7 | . 6 3 6 1 . . . . 1 3 7 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 . . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 2 | . . . 2 1 . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Damage Taken 15475 | . 396 1187 2506 197 205 158 111 . 1332 799 2738 2106 3740 Core 4626 | . 106 248 405 44 86 89 20 . 368 159 909 875 1317 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 43 | 100 57 38 26 . . . . . 13 81 9 23 . Volleys Fired 166 | . 36 70 15 5 . 2 . . . . . . 38 Largest 3 | . 2 2 2 1 . 1 . . . . . . 3 Hottest 216 | . 60 119 119 30 . 33 . . . . . . 216 Shots Fired 279 | . 68 137 20 5 . 2 . . . . . . 47 Gun 232 | . 66 136 19 . . . . . . . . . 11 Cannon 36 | . . . . . . . . . . . . . 36 Launcher 5 | . 2 1 . . . 2 . . . . . . . Special 6 | . . . 1 5 . . . . . . . . . Kinetic 114 | . 32 51 . . . . . . . . . . 31 Thermal 144 | . 34 85 20 . . . . . . . . . 5 Explosive 5 | . 2 1 . . . 2 . . . . . . . Electromagnetic 11 | . . . . . . . . . . . . . 11 Robot Hit Streak 15 | . 9 15 7 . . . . . . . . . 5 Robot Miss Streak 4 | . 3 3 2 . . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 380 | . 42 94 103 11 . . . . 7 18 55 23 27 Core Hits 180 | . 21 42 39 8 . . . . 4 10 33 11 12 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 23 | . . 3 7 . . . . . . 2 4 . 7 Burn 4 | . . 3 1 . . . . . . . . . . Blast 6 | . . . . . . . . . . . . . 6 Corrupt 1 | . . . . . . . . . . . . . 1 Sever 10 | . . . 6 . . . . . . 2 2 . . Puncture 2 | . . . . . . . . . . . 2 . . Melee Attacks 284 | . . . 123 17 . . . . 13 27 66 38 . Impact 11 | . . . . 2 . . . . . . . 9 . Slashing 194 | . . . 123 15 . . . . 13 19 15 9 . Piercing 79 | . . . . . . . . . . 8 51 20 . Sneak Attacks 13 | . . . 4 3 . . . . . 1 4 1 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 40 | . . . 18 . . . . . 2 5 8 7 . Damage Inflicted 11416 | . 457 1384 3302 576 . . . . 258 736 2511 991 1201 Guns 2212 | . 457 1330 237 . . . . . . . . . 188 Cannons 1010 | . . . . . . . . . . . . . 1010 Explosions 43 | . . 43 . . . . . . . . . . . Melee 8120 | . . . 3065 576 . . . . 258 736 2511 974 . Ramming 31 | . . 11 . . . . . . . . . 17 3 Kinetic 1542 | . 243 436 . . . . . . . . . . 863 Thermal 1492 | . 214 894 237 . . . . . . . . . 147 Explosive 43 | . . 43 . . . . . . . . . . . Electromagnetic 188 | . . . . . . . . . . . . . 188 Impact 197 | . . . . . . . . . . . . 197 . Slashing 5226 | . . . 3065 576 . . . . 258 553 599 175 . Piercing 2697 | . . . . . . . . . . 183 1912 602 . Highest Corruption 22 | . . 2 . 1 8 8 4 3 5 1 . 10 22 Average Corruption 4 | . . 2 . 1 6 7 3 3 5 1 . 8 11 Corruption Purged 5 | . . . . . . 4 1 . . . . . . Effects 79 | . . 15 . . 3 13 1 . 21 3 . 8 15 Message Errors 23 | . . 7 . . 1 4 . . 4 3 . 1 3 Matter Fused 17 | . . . . . 1 5 1 . 3 . . 2 5 Heat Flow Errors 9 | . . 1 . . . 2 . . 4 . . 1 1 Energy Discharges 11 | . . 3 . . 1 1 . . 4 . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . 4 . . . 1 . . 4 . . 2 . Data Loss (major) 3 | . . . . . . . . . 2 . . 1 . Misdirections 3 | . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 430 | . . . 117 . . . . . . . 168 70 75 Projectiles 75 | . . . . . . . . . . . . . 75 Explosions . | . . . . . . . . . . . . . . Melee 355 | . . . 117 . . . . . . . 168 70 . Knockbacks 13 | . . . . . . . . . . . . 2 11 Impact 2 | . . . . . . . . . . . . 2 . Kinetic 10 | . . . . . . . . . . . . . 10 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 53 | . . 45 . . . . . . . . . 8 . Shots 1 | . . 1 . . . . . . . . . . . Rammed 10 | . . 1 . . . . . . . . . 4 5 Targets Rammed 10 | . . 1 . . . . . . . . . 4 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 249 | . 68 161 210 6 . 234 . . 249 . 7 113 234 Average Temperature 60 | . 25 52 55 4 . 127 . . 117 . 7 70 81 Received Heat Transfer 3775 | . 108 375 1071 39 . 6 36 . 362 102 564 66 1046 Effects 3 | . . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . . . . 2 2 Impact Corruptions 2 | . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . 4 . . . . . . . . . . . Heat Transferred 3488 | . 500 2321 592 . . . . . . . . . 75 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Peak Influence 1085 | . 260 374 578 471 119 156 . . . 183 1085 690 283 Initial 531 | . . 29 90 235 104 51 . . . 46 4 531 283 Average 209 | . 112 172 235 226 99 95 . . . 66 275 528 155 Maximum Alert Level 3 | . 1 1 2 2 . . . . . . 3 2 1 Low Security (%) 60 | . 75 64 49 41 100 100 . . . 100 69 . 62 Level 1 22 | . 24 35 30 48 . . . . . . . . 37 Level 2 13 | . . . 20 10 . . . . . . 8 100 . Level 3 3 | . . . . . . . . . . . 22 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . 4 3 4 4 . . . . . 2 6 5 3 Investigation 3 | . 1 . 1 . . . . . . . 1 . . Extermination 7 | . . . . 2 . . . . . 1 1 . 3 Reinforcement 13 | . 3 3 3 2 . . . . . . 1 1 . Assault 4 | . . . . . . . . . . . 1 3 . Garrison 4 | . . . . . . . . . . 1 2 1 . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Distress Signals 28 | . 1 8 9 . . 1 . . 1 . 5 2 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 358 | . 24 57 60 7 5 15 10 . 32 12 89 29 18 Peak Tracking Total 12 | . 6 7 7 2 5 7 12 . 10 3 12 8 8 Tactical Retreats 42 | . 2 3 6 . . 2 3 . 5 . 14 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Traps Triggered 12 | . 1 2 . 2 . . . . . 3 4 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Machines Disabled 4 | . . 1 . 1 . . . . . . 1 . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Machines Accessed 40 | . 3 10 6 5 . 7 1 1 1 4 1 1 . Terminals 22 | . 2 7 4 3 . 5 . . 1 . . . . Fabricators 2 | . . . . 1 . . . . . 1 . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . Recycling Units 4 | . 1 1 1 . . . . . . 1 . . . Scanalyzers 4 | . . 1 1 1 . 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . 1 1 1 . Total Hacks 108 | . 4 26 24 14 . 21 1 4 3 9 1 1 . Successful 69 | . 2 15 19 11 . 9 1 4 1 5 1 1 . Failed 39 | . 2 11 5 3 . 12 . . 2 4 . . . Catastrophic 2 | . . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 56 | . . 3 6 3 . 9 . . . 16 13 6 . Terminals 58 | . 3 18 10 8 . 16 . . 3 . . . . Fabricators 5 | . . . . 3 . . . . . 2 . . . Repair Stations 6 | . . 2 . . . . . . . 4 . . . Recycling Units 10 | . 1 1 6 . . . . . . 2 . . . Scanalyzers 20 | . . 5 8 3 . 4 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . 1 1 1 . Terminal Hacks 30 | . 1 8 5 5 . 5 1 4 1 . . . . Part Schematic 4 | . . . . . . . . 4 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . . . . Open Door 2 | . . . . . . . 1 . 1 . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . Alert Level 8 | . . 2 2 3 . 1 . . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Registered Components 2 | . . 1 . . . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . 2 . . . Load Schematic 2 | . . . . 1 . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . . . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . . . 1 . . . Repair 2 | . . 1 . . . . . . . 1 . . . Recycling Unit Hacks 4 | . 1 1 2 . . . . . . . . . . Report Inventory 4 | . 1 1 2 . . . . . . . . . . Scanalyzer 16 | . . 3 8 3 . 2 . . . . . . . Insert Component 8 | . . 2 3 2 . 1 . . . . . . . Analyze 8 | . . 1 5 1 . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . . . . 1 1 1 . Unauthorized Hacks 9 | . . 1 4 2 . 2 . . . . . . . Terminals 6 | . . 1 1 2 . 2 . . . . . . . Assimilate 2 | . . 1 1 . . . . . . . . . . Botnet 4 | . . . . 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . 2 5 4 5 . 7 . . 1 3 . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . Matter 186 | . . . . . . . . . . 186 . . . Time 49 | . . . . . . . . . . 49 . . . Total Robot Build Rating 6 | . . . . . . . . . . 6 . . . Part Schematics Acquired 22 | . . 1 2 1 . 1 . 4 . . 13 . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . . Time 51 | . . 26 . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 2 3 1 . 1 . . . . . . . Part Schematics Acquired 5 | . . 1 2 1 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . 1 1 . Allies Hacked 2 | . . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Total Allies 56 | . . 1 . 18 . . . 8 2 9 10 8 . Largest Group 12 | . . 1 . 12 . . . 8 8 3 7 4 3 Highest-Rated Group 515 | . . 10 . 515 . . . 266 266 210 293 146 107 Highest-Rated Ally 74 | . . 10 . 74 . . . 39 39 70 70 48 39 Zionite Dispatches 8 | . . . . . . . . . . 2 3 3 . Light 4 | . . . . . . . . . . 2 2 . . Recon 1 | . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . 2 . Infowar Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . 1 2 . 3 STAY 1 | . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . 1 . . RETURN 2 | . . . . . . . . . . 1 1 . . Ally Attacks 268 | . . . . 32 . . . . 51 35 105 45 . Total Damage 6965 | . . . . 1972 . . . . 1091 871 2010 1021 . Kills 46 | . . . . 7 . . . . 14 5 12 8 . Allies Corrupted 2 | . . . . . . . . . 1 . . 1 . Allies Melted 3 | . . . . 1 . . . . . 2 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . . . . Drone Launches 14 | . . . . . . . . . . 1 13 . . Drone Recoveries 12 | . . . . . . . . . . 1 11 . . Decoded 0b10 Intel 21 | . . . . . . . . . . . . . 21 Traps 3 | . . . . . . . . . . . . . 3 Emergency Access 1 | . . . . . . . . . . . . . 1 Items 13 | . . . . . . . . . . . . . 13 Patrols 1 | . . . . . . . . . . . . . 1 Guards 3 | . . . . . . . . . . . . . 3 Zionite Intel Received 5 | . . . . . . . . . . 3 2 . . Component Stockpiles 2 | . . . . . . . . . . 1 1 . . Component Schematics 1 | . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Turns Passed 13756 | . 871 1799 2184 1681 87 444 115 577 1090 1299 1742 808 1059 Spaces Moved 10088 | 1 574 902 1141 882 85 741 316 910 1082 1129 1244 688 393 Core 1015 | . . . . . 33 334 . . 4 . 116 359 169 Treads 175 | . . . . . . . . . 31 . . . 144 Legs 4111 | 1 82 308 1000 882 52 . . . . 548 932 306 . Wheels 2138 | . 492 594 141 . . . . . 907 . . 4 . Hover 509 | . . . . . . . . . 65 443 . . 1 Flight 2140 | . . . . . . 407 316 910 75 138 196 19 79 Fastest Speed 34 | 120 90 115 110 120 50 35 35 35 50 35 35 34 40 Average Speed 94 | 120 97 141 135 123 97 41 35 36 93 92 103 82 89 Slowest Speed 280 | 120 130 175 280 200 200 115 35 55 165 200 200 200 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . 10 2 10 . 1 12 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 63 75 72 21 78 24 58 89 76 34 45 17 10 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 4 | . . . . . . . . 3 1 . . . . Known Exits Taken 4 | . . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . . . Scrap Searched 6 | . . . . . . . . 4 2 . . . . Spaces Dug 28 | . 11 . 1 . . 16 . . . . . . . Terrain Destroyed 44 | . 11 6 1 . . 16 . . . . . . 10 Melee . | . . . . . . . . . . . . . . Projectile 11 | . . . 1 . . . . . . . . . 10 AOE 33 | . 11 6 . . . 16 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Fac Res Total 13590 | . 820 1307 1600 1445 88 861 318 1139 1145 1343 1607 876 1041 Wait 2611 | . 173 254 257 484 . 109 2 237 31 117 258 121 568 Move 10012 | . 573 901 1140 882 84 723 311 889 1081 1126 1222 687 393 Hop 29 | . . . . . . 7 2 10 . 1 9 . . Pick Up 133 | . 17 32 22 16 1 7 1 1 3 12 9 7 5 Fast Attach 98 | . 1 8 8 7 1 4 . 2 6 24 10 13 14 Attach 72 | . 4 9 14 5 . 5 1 . 5 6 7 8 8 Detach 31 | . 2 7 3 1 . 1 . . 2 4 7 2 2 Swap 44 | . 5 4 12 12 . . . . . 3 8 . . Drop 112 | . 9 21 25 18 2 3 1 . . 16 11 1 5 Fire 166 | . 36 70 15 5 . 2 . . . . . . 38 Melee 234 | . . . 104 15 . . . . 11 21 54 29 . Ram 9 | . . 1 . . . . . . . . . 4 4 Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 Escape Stasis 18 | . . . . . . . . . . 13 5 . . Rewire 19 | . . . . . . . . . 6 . 7 4 2 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Discovered new exit (range 10) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x2 874 | -9/Materials | Lost 3 parts (1p1n1w) 928 | -9/Materials | Repaired Com. Wheel? 1176 | -9/Materials | Build established: Scavenger-Mutant 1538 | -9/Materials | Discovered new exit (range 12) 1677 | -9/Materials | Build established: Mutant 1860 | -9/Materials | Lost 3 parts (2n1w) 1974 | -9/Materials | Discovered new exit (range 12) 2581 | -9/Materials | Core integrity fell below 50% 2668 | -9/Materials | Discovered new exit (range 4) 2671 | -9/Materials | Entered another Materials area 2671 | -8/Materials | Evolved 2 slots: Utility x2 2927 | -8/Materials | Lost 5 parts (1p4n) 3118 | -8/Materials | Identified exit to Storage 3322 | -8/Materials | Discovered new exit (range 5) 4460 | -8/Materials | Discovered new exit (range 15) 4574 | -8/Materials | Build established: Scavenger-Mutant 4668 | -8/Materials | Discovered new exit (range 10) 4745 | -8/Materials | Lost 4 parts (1p2n1u) 4812 | -8/Materials | Core integrity fell below 50% 4855 | -8/Materials | Entered Factory 4855 | -7/Factory | Evolved 2 slots: Utility x2 4868 | -7/Factory | Lost 6 parts (1p3n2u) 5134 | -7/Factory | Build established: Scavenger-Assassin 5588 | -7/Factory | Cargo convoy interrupted 6517 | -7/Factory | Discovered new exit (range 10) 6536 | -7/Factory | Sucked down chute 6536 | -7/Factory | Entered Waste 6549 | -7/Waste | Spotted C-40 Crusher 6551 | -7/Waste | EMP discharged 6564 | -7/Waste | Spotted C-40 Crusher 6588 | -7/Waste | Spotted C-40 Crusher 6597 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6600 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6601 | -7/Waste | Spotted C-40 Crusher 6603 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6606 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6608 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6611 | -7/Waste | Spotted C-40 Crusher 6614 | -7/Waste | Discovered new exit (range 17) 6623 | -7/Waste | Entered Factory 6639 | -7/Factory | Lost 6 parts (3n2u1w) 6678 | -7/Factory | Discovered new exit (range 3) 6745 | -7/Factory | Identified exit to Lower Caves 6916 | -7/Factory | Build established: Mutant 7067 | -7/Factory | Entered Lower Caves 7075 | -7/Lower Caves | Ambushed by wild Derelicts 7150 | -7/Lower Caves | Learned Factory emergency access door positions 7179 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7182 | -7/Lower Caves | Entered Zion 7191 | -7/Zion | Learned location of Warlord (-5) 7198 | -7/Zion | Given the Hacking Drone Bay 7198 | -7/Zion | Found Prototype Device 7201 | -7/Zion | System corruption cleaned by Quarantine Array 7224 | -7/Zion | Gained Derelict followers 7247 | -7/Zion | Learned Factory repair station intel 7261 | -7/Zion | Learned location of Armory (-4) 7353 | -7/Zion | Received a hallucinogenic algorithm 7402 | -7/Zion | Imprinted 7404 | -7/Zion | Declared Zion's savior 7695 | -7/Zion | Discovered new exit (range 15) 7759 | -7/Zion | Entered Proximity Caves 7759 | -6/Proximity Caves | Accompanied by 8 allies 7874 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7943 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 8100 | -6/Proximity Caves | Build established: Scavenger-Mutant 8127 | -6/Proximity Caves | Spotted B-75 Beast 8152 | -6/Proximity Caves | Destroyed B-75 Beast 8320 | -6/Proximity Caves | Learned location of 1 exit from Factory 8583 | -6/Proximity Caves | Core integrity fell below 50% 8737 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 8743 | -6/Proximity Caves | Spotted B-75 Beast 8847 | -6/Proximity Caves | Released all parts (7) 8848 | -6/Proximity Caves | Core integrity fell below 20% 8848 | -6/Proximity Caves | Discovered new exit (range 3) 8849 | -6/Proximity Caves | Entered Factory 8849 | -6/Factory | Evolved 2 slots: Utility x2 8850 | -6/Factory | Identified exit to Lower Caves 8853 | -6/Factory | Loaded intel: 6 repair station locations 8863 | -6/Factory | Identified Hacking Drone Bay 8877 | -6/Factory | Lost 6 parts (1p3n1u1w) 9020 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9021 | -6/Factory | Zion Light squad teleported in 9163 | -6/Factory | Found Prototype Protection 9163 | -6/Factory | Identified Zio. Weapon Casing 9250 | -6/Factory | Garrison activated, responded to threat 9314 | -6/Factory | Found Zio. Weapon Casing 9675 | -6/Factory | Repaired Lgt. Angular Momentum Engine 9699 | -6/Factory | Retrieved Zion intel report: Trap Installations 9700 | -6/Factory | Zion Light squad teleported in 9788 | -6/Factory | Spotted B-75 Beast 9821 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9981 | -6/Factory | Discovered new exit (range 17) 9999 | -6/Factory | Identified exit to Factory 10105 | -6/Factory | Fabricated L-31 Rogue (x3) 10115 | -6/Factory | Terminal network hard line cut 10148 | -6/Factory | Entered another Factory area 10148 | -5/Factory | Accompanied by 3 allies 10148 | -5/Factory | Evolved 2 slots: Utility x2 10299 | -5/Factory | Retrieved Zion intel report: Component Schematics 10300 | -5/Factory | Zion Light squad teleported in 10609 | -5/Factory | Destroyed 7 combat bots 10855 | -5/Factory | Spotted B-75 Beast 10939 | -5/Factory | Destroyed B-75 Beast 11152 | -5/Factory | Lost 4 parts (3n1u) 11153 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11154 | -5/Factory | Zion Light squad teleported in 11279 | -5/Factory | Zion Recon squad teleported in 11358 | -5/Factory | Cargo convoy interrupted 11392 | -5/Factory | Terminal network hard line cut 11551 | -5/Factory | Build established: Scavenger-Assassin 11648 | -5/Factory | First assault squad dispatched 11666 | -5/Factory | Allied Derelicts emerged from ambush trap array 11691 | -5/Factory | Garrison activated, responded to threat 11758 | -5/Factory | Core integrity fell below 50% 11764 | -5/Factory | Lost 9 parts (1p4n4u) 11810 | -5/Factory | Core integrity fell below 20% 11886 | -5/Factory | Discovered new exit (range 14) 11890 | -5/Factory | Identified exit to Factory 11890 | -5/Factory | Entered another Factory area 11890 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 12140 | -4/Factory | First assault squad dispatched 12154 | -4/Factory | Lost 6 parts (1p3n2u) 12231 | -4/Factory | Zion Fire squad teleported in 12447 | -4/Factory | Core integrity fell below 50% 12489 | -4/Factory | Lost 9 parts (1p5n1u2w) 12596 | -4/Factory | System corruption reached 10% 12606 | -4/Factory | Zion Fire squad teleported in 12629 | -4/Factory | Discovered new exit (range 18) 12636 | -4/Factory | Zion Infowar Resupply teleported in 12676 | -4/Factory | Identified exit to Research 12698 | -4/Factory | Entered Research 12698 | -3/Research | Accompanied by 3 allies 12698 | -3/Research | Evolved 2 slots: Utility x2 13042 | -3/Research | Build established: Scavenger-Mutant 13357 | -3/Research | P-80 Master assimilated allied NV-1HW(i) 13359 | -3/Research | P-80 Master assimilated allied A5-Z97(i) 13621 | -3/Research | System corruption reached 10% 13638 | -3/Research | Core integrity fell below 50% 13701 | -3/Research | Core integrity fell below 20% 13736 | -3/Research | Lost 11 parts (1p4n2u4w) 13757 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 13692_ VLYSIPS&0MN%1T7IUGO,FXA4E|UACKB 13693_ Penetrated by Slug. 13698_ ALERT: Rogue bot located, Programmers report to Research Zone 9N. 13699_ Slug penetrates Wall. 13703_ U-05 Engineer lays Concrete. 13705_ Adv. Transmission Jammer destroyed. 13709_ K-01 Serf cleans the Dark Matter Chamber. 13710_ >> DECODED: Biometal Medium Treads location. 13718_ System corrupted: Matter fused (-5). 13719_ Acquired Field Propulsion Array. 13722_ Slug penetrates Door. 13725_ Penetrated by Slug. 13732_ Slug penetrates Wall. 13736_ >> DECODED: Stasis Trap location. 13737_ Penetrated by Slug. 13744_ System corrupted: Energy discharge (-38). 13749_ Penetrated by Slug. 13749_ Slug penetrates Wall. 13752_ Field Propulsion Array destroyed. 13756_ >> DECODED: Imp. Melee Analysis Suite location. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###########??????????????????????????? | | ????????????# ! #??????????????????????????? | | ????????????#![! #########??????????????????? | | ????????????#![ ## #??????????????????? | | ????????????#[! ##! #??????????????????? | | ????????????# = ## ! #??????????????????? | | ????????????# ## ######?????????????? | | ?????????????? ## #[ #?????????????? | | ???????????????? ??# # #?????????????? | | ????????????????##+########+### #?????????????? | | ?????????????#### @ # ]]#??????!??????? | | ?????????????# Y ]]#?????????????? | | ?????????????#+## Y # #?????????????? | | ???????????? # ########### #?????????????? | | ???????????# ! # #? #??# #?????????????? | | ???????????#= # # #??# ]#??????????^??? | | ???????????# # # #??# ####?????????????? | | ???????????# ! # + #??###????????????????? | | ???????????# # # #?????????????????????? | | ???????????#| # # #?????????????????????? | | ??????????####### #?######?????????????????????? | | ??????????# ???# #????????????????????????????? | | ??????????# ]???# #????????????????????????????? | | ??????????# ??# #????????????????????????????? | | ??????????#! ?## ##???????????????????????????? | | ??????????# # #???????????????????????????? | | ??????????# # #########???????????????????? | | ??????????# + #???????????????????? | | ??????????# # ### #???????????????????? | | ??????????# # #?# #????"""??""????????? | | ??????????########"##### #????"""??"""???????? | | ?????????????# ! # #????"""???S"???????? | | ?????????????# # #?????????"""???????? | | ?????????????# ] # #?????????"""???????? | | ?????????????#] # #????"""????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 400 Core Shielding 20 Power Shielding 66 Weapon Shielding 100 Evasion (%) 69 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Power Maul | -8/Materials | Scanalyzed Chainsword | -7/Factory | Scanalyzed Maneuvering Thrusters | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. Trap Extractor | -5/Factory | Z-intel Xenon Bombardment Thruster | -5/Factory | Z-intel Imp. Core Analyzer | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Imp. EM Pulse Cannon | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Imp. Dynamic Insulation System | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Fabricated ------------ L-31 Rogue | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedFlyingMallet Manual? 0 Play Time 03:51:17 Cumulative 66.2 hours Start 2021.06.08 @ 02:28:02 End 2021.06.09 @ 02:12:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f59f9181-9089-4689-8d03-d110410eee79