Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 03:16:50

Player: Lyra

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (156)     780
Value Destroyed (5431)     5431
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (1298)               1298
              TOTAL SCORE: 13909

 Bonus
-------
High Alert Combat Kills    498
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     37/300
Energy                     78/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Hovering (62)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY (11) -----
  Improved Weapon Cycler
           Graphene Brace
           Focal Shield
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Gyrokinetic Inverter
           Superbattery (174)
           Phase Gun
     Heavy Plasma Cannon
           Scythe

 Peak State 
------------
>          --- POWER ------------
    Hybrid Antimatter Reactor
    Hybrid Antimatter Reactor
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
    Medium Storage Unit
           Weapon Cycler
  Improved Weapon Cycler
  Improved Light Armor Plating
  Improved Light Armor Plating
           Graphene Brace
           Focal Shield
  Improved Hardlight Generator
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Phase Gun
           Phase Gun
>          --- INVENTORY --------
           Antigrav System
           Superbattery
  Improved Kinecellerator
           Phase Gun
     Heavy Plasma Cannon
           Rocket Array
           Scythe
           Chainsword
[Rating: 108]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Hybrid Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   1   .   1   
  Utility                  9    | .   .   .   .   .   3   1   2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             232  | 7   8   .   1   3   42  44  33  60  2   3   29  
  Power                    19   | 1   1   .   .   .   2   5   2   4   .   .   4   
    Engine                 11   | 1   1   .   .   .   2   4   1   1   .   .   1   
    Core                   5    | .   .   .   .   .   .   1   1   3   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               60   | 2   3   .   1   .   11  8   7   15  .   .   13  
    Treads                 14   | .   .   .   .   .   6   8   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   4   3   .   .   .   
    Wheel                  12   | 2   3   .   1   .   .   .   3   3   .   .   .   
    Hover                  23   | .   .   .   .   .   1   .   .   9   .   .   13  
    Flight                 4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Utility                  85   | 2   1   .   .   1   17  17  12  25  2   3   5   
    Device                 44   | 1   .   .   .   1   7   9   6   16  1   .   3   
    Storage                7    | 1   1   .   .   .   1   .   .   2   1   1   .   
    Processor              3    | .   .   .   .   .   1   2   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   3   .   .   .   .   
    Protection             27   | .   .   .   .   .   8   5   3   7   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   3   .   .   2   12  14  12  16  .   .   7   
    Energy Gun             39   | 2   3   .   .   2   9   12  5   4   .   .   2   
    Energy Cannon          7    | .   .   .   .   .   1   .   3   3   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               8    | .   .   .   .   .   .   1   2   4   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   1   1   .   4   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   6   4   1   .   .   .   .   
  Corrupted Parts          8    | .   .   .   .   .   2   1   4   1   .   .   .   
    System Corruption      76   | .   .   .   .   .   17  7   38  14  .   .   .   
Parts Lost                 60   | .   1   .   .   .   3   11  11  19  .   3   12  
  Power                    8    | .   .   .   .   .   .   2   2   2   .   .   2   
  Propulsion               18   | .   .   .   .   .   .   5   3   6   .   .   4   
  Utility                  23   | .   .   .   .   .   1   3   3   10  .   3   3   
  Weapon                   11   | .   1   .   .   .   2   1   3   1   .   .   3   
  Highest Loss Streak      10   | .   1   .   .   .   2   4   4   7   .   3   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     93   | .   93  100 100 100 97  98  83  90  89  83  81  
  Engine                   6    | .   13  14  14  14  9   6   5   2   .   .   .   
  Treads                   17   | .   .   .   .   .   25  29  17  .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   .   11  .   .   .   
  Wheel                    3    | .   28  28  28  28  .   .   1   1   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   7   21  21  24  
  Device                   15   | .   14  14  14  14  12  13  7   28  36  33  20  
  Storage                  7    | .   14  14  14  14  8   7   6   5   10  8   4   
  Processor                4    | .   .   .   .   .   4   9   3   .   .   .   .   
  Hackware                 7    | .   .   .   .   .   .   6   19  11  10  10  9   
  Protection               7    | .   .   .   .   .   17  5   8   4   .   1   7   
  Energy Gun               11   | .   22  28  28  28  16  14  6   2   .   .   2   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 13  20  20  20  21  81  81  93  76  39  35  64  
  Greatest Support         112  | 20  20  20  20  20  84  112 88  76  43  43  66  
  Greatest Overweight (x)  20   | .   .   .   .   1   2   1   7   20  .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  20  10  10  10  
  Average Capacity         18   | 7   8   10  10  10  19  20  20  19  10  10  9   
  Most Carried             20   | 3   10  10  10  10  20  20  20  20  5   10  10  
  Average Carried          16   | 1   6   9   9   9   17  17  17  15  4   8   9   
  Final Capacity           20   | 8   10  10  10  10  20  20  20  10  10  10  5   
  Final Carried            17   | 3   10  10  10  10  17  16  14  5   5   10  5   

 Class Distribution 
--------------------
 52% | Mutant
 25% | Scavenger-Mutant
 20% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
    Hacker-Mutant | -4/DSF
    Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Matter Collected           3051 | 270  80   .    10   36   517  491  671  785  .    .    191  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6257 | 146  167  .    .    62   2365 1319 1105 910  .    .    183  
  Parts                    309  | 12   6    .    .    1    120  68   49   49   .    .    4    
Haulers Intercepted        8    | .    .    .    .    .    4    3    .    .    .    .    1    
Recyclers Shooed           3    | .    1    .    .    .    1    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  113  | .   3   .   .   3   39  23  18  26  .   .   1   
  Melee                    4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Guns                     61   | .   3   .   .   2   25  22  4   5   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   6   1   .   .   .   
  AOE                      27   | .   .   .   .   1   7   1   2   15  .   .   1   
Classes Destroyed          18   | 2   2   .   .   2   8   3   1   .   .   .   .   
  Worker                   12   | .   .   .   .   .   8   .   .   3   .   .   1   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   .   .   4   3   .   .   .   .   1   
  Recycler                 8    | 1   1   .   .   .   2   2   1   1   .   .   .   
  Operator                 3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   2   4   .   .   .   .   .   
  Swarmer                  37   | .   3   .   .   .   11  7   4   12  .   .   .   
  Grunt                    34   | .   .   .   .   1   20  5   4   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   5   1   .   2   .   .   1   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   2   2   2   .   .   .   
  Programmer               17   | .   .   .   .   .   .   6   5   6   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   .   1   .   .   .   .   
Best Kill Streak           8    | 4   3   .   .   2   6   4   4   8   .   .   2   
  Combat Bots Only         7    | .   3   .   .   2   5   3   4   7   .   .   1   
Max Kills in Single Turn   4    | 2   1   .   .   1   3   2   2   4   .   .   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 4    | .   .   .   .   1   2   1   1   4   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Damage Taken               12135 | .    188  .    .    119  1839 2715 1932 2828 .    407  2107 
  Core                     2387  | .    38   .    .    13   190  173  187  429  .    47   1310 
  Absorbed by Shields      644   | .    .    .    .    .    40   293  .    191  .    72   48   
  Redirected to Shielding  57    | .    .    .    .    .    49   .    .    .    .    .    8    
  Regen/Repaired (Parts)   83    | .    .    .    .    .    18   .    .    .    .    .    65   
Core Remaining (%)         78    | 100  .    .    .    79   65   75   78   57   .    95   .    
Volleys Fired              365   | 4    12   .    .    4    113  113  73   39   .    .    7    
  Largest                  2     | 2    2    .    .    2    2    2    2    2    .    .    2    
  Hottest                  176   | 80   90   .    .    90   115  120  145  136  .    .    176  
Shots Fired                551   | 8    21   .    .    8    204  152  100  46   .    .    12   
  Gun                      497   | 8    21   .    .    8    204  152  62   32   .    .    10   
  Cannon                   28    | .    .    .    .    .    .    .    24   4    .    .    .    
  Launcher                 26    | .    .    .    .    .    .    .    14   10   .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    1    7    .    .    .    
  Thermal                  133   | .    .    .    .    .    8    74   23   18   .    .    10   
  Explosive                12    | .    .    .    .    .    .    .    .    10   .    .    2    
  Electromagnetic          398   | 8    21   .    .    8    196  78   76   11   .    .    .    
  Robot Hit Streak         27    | 5    3    .    .    7    11   12   27   8    .    .    5    
  Robot Miss Streak        7     | 1    4    .    .    2    7    6    5    4    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    .    .    .    1    3    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    1    .    .    .    
Shots Hit Robots           439   | 5    10   .    .    7    161  127  68   51   .    .    10   
  Core Hits                329   | 4    6    .    .    7    100  108  29   63   .    .    12   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    .    .    .    .    6    .    .    2    
    Burn                   3     | .    .    .    .    .    .    .    .    2    .    .    1    
    Destroy                1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    3    .    .    1    
Melee Attacks              33    | .    .    .    .    .    1    2    .    25   .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    1    2    .    25   .    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    1    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    3    .    .    1    
Damage Inflicted           12327 | 81   169  .    .    114  4036 2490 2013 3050 .    .    374  
  Guns                     7210  | 81   132  .    .    83   2991 2229 905  580  .    .    209  
  Cannons                  778   | .    .    .    .    .    .    .    633  145  .    .    .    
  Explosions               3589  | .    37   .    .    31   967  253  475  1691 .    .    135  
  Melee                    727   | .    .    .    .    .    63   .    .    634  .    .    30   
  Ramming                  23    | .    .    .    .    .    15   8    .    .    .    .    .    
  Kinetic                  170   | .    .    .    .    .    .    .    37   133  .    .    .    
  Thermal                  3611  | .    37   .    .    31   1004 1315 625  390  .    .    209  
  Explosive                1826  | .    .    .    .    .    .    .    .    1691 .    .    135  
  Electromagnetic          5970  | 81   132  .    .    83   2954 1167 1351 202  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 727   | .    .    .    .    .    63   .    .    634  .    .    30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         43    | .    .    .    .    .    17   26   43   24   .    .    1    
  Average Corruption       9     | .    .    .    .    .    11   5    5    15   .    .    1    
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  241   | .    .    .    .    .    74   84   16   67   .    .    .    
    Message Errors         56    | .    .    .    .    .    21   13   2    20   .    .    .    
    Matter Fused           51    | .    .    .    .    .    15   13   5    18   .    .    .    
    Heat Flow Errors       28    | .    .    .    .    .    9    11   4    4    .    .    .    
    Energy Discharges      30    | .    .    .    .    .    9    13   3    5    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    1    .    .    2    .    .    .    
    Data Loss (minor)      31    | .    .    .    .    .    4    16   1    10   .    .    .    
    Data Loss (major)      10    | .    .    .    .    .    .    9    .    1    .    .    .    
    Misfires               10    | .    .    .    .    .    7    3    .    .    .    .    .    
    Alerts                 8     | .    .    .    .    .    1    4    1    2    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        12    | .    .    .    .    .    7    2    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            218   | .    7    .    .    .    23   7    49   129  .    .    3    
  Projectiles              49    | .    .    .    .    .    .    .    49   .    .    .    .    
  Explosions               93    | .    7    .    .    .    23   7    .    53   .    .    3    
  Melee                    76    | .    .    .    .    .    .    .    .    76   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      862   | .    39   .    .    .    140  96   15   543  .    .    29   
  Shots                    30    | .    1    .    .    .    6    2    3    16   .    .    2    
  Rammed                   2     | .    .    .    .    .    1    1    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    3    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    .    
Highest Temperature        1143  | 36   108  .    .    60   267  441  306  187  .    40   1143 
  Average Temperature      118   | 16   41   .    .    25   80   100  104  53   .    20   354  
  Received Heat Transfer   1187  | .    6    .    .    6    603  113  180  82   .    140  57   
  Effects                  45    | .    .    .    .    .    .    7    .    .    .    .    38   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           10    | .    .    .    .    .    .    5    .    .    .    .    5    
    Interference           6     | .    .    .    .    .    .    1    .    .    .    .    5    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (minor)         4     | .    .    .    .    .    .    1    .    .    .    .    3    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Damage (core)          6     | .    .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    8    .    6    1    .    .    .    
  Combat Hostiles          13    | .    .    .    .    .    7    .    5    1    .    .    .    
  Parts Fried              48    | .    .    .    .    .    27   6    14   1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    1    2    1    .    .    1    
  Heat Transferred         4338  | .    50   .    .    50   1007 1345 850  666  .    .    370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      19    | .    1    .    .    1    10   5    2    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Peak Influence             993  | 20  148 57  .   80  993 661 341 534 261 197 214 
  Initial                  436  | .   13  57  .   .   31  436 246 56  261 182 93  
  Average                  267  | 6   102 57  .   19  323 416 160 156 261 187 102 
Maximum Alert Level        3    | .   .   .   .   .   3   2   1   2   1   .   1   
  Low Security (%)         48   | 100 100 100 .   100 60  .   68  67  .   100 94  
  Level 1                  26   | .   .   .   .   .   4   43  31  31  100 .   5   
  Level 2                  20   | .   .   .   .   .   12  56  .   1   .   .   .   
  Level 3                  5    | .   .   .   .   .   22  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          45   | .   2   .   .   1   9   15  7   6   .   1   4   
  Investigation            13   | .   1   .   .   1   4   5   .   1   .   .   1   
  Extermination            13   | .   .   .   .   .   .   6   3   3   .   .   1   
  Reinforcement            13   | .   1   .   .   .   4   1   4   .   .   1   2   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   3   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   2   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Distress Signals           4    | .   1   .   .   .   .   1   .   1   .   .   1   
Communications Jammed      9    | .   .   .   .   .   .   .   9   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   8   .   .   11  61  37  21  34  .   4   12  
  Peak Tracking Total      20   | .   3   .   .   20  5   5   4   5   .   3   8   
  Tactical Retreats        9    | .   1   .   .   .   1   2   1   3   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Traps Triggered            15   | .   2   .   .   .   1   8   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Machines Disabled          22   | .   1   .   .   .   7   4   1   9   .   .   .   
  Max in Single Turn       3    | .   1   .   .   .   3   3   1   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Machines Accessed          42   | .   2   .   4   1   8   10  2   10  1   .   4   
  Terminals                20   | .   1   .   .   .   4   7   1   4   1   .   2   
  Fabricators              4    | .   .   .   .   .   .   2   1   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Recycling Units          7    | .   1   .   .   .   2   1   .   3   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   
Total Hacks                109  | .   6   .   15  1   35  21  3   18  1   .   9   
  Successful               65   | .   1   .   15  1   19  10  2   9   1   .   7   
  Failed                   43   | .   5   .   .   .   15  11  1   9   .   .   2   
    Catastrophic           8    | .   .   .   .   .   1   3   .   3   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   56   | .   6   .   1   .   19  14  2   13  .   .   1   
  Terminals                46   | .   3   .   .   .   15  15  2   7   1   .   3   
  Fabricators              6    | .   .   .   .   .   .   4   1   1   .   .   .   
  Repair Stations          11   | .   .   .   .   .   5   .   .   .   .   .   6   
  Recycling Units          18   | .   3   .   .   .   7   2   .   6   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             21   | .   .   .   15  1   1   1   .   .   1   .   2   
  Record                   14   | .   .   .   14  .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   3   .   .   .   .   .   5   
  Scan Component           5    | .   .   .   .   .   2   .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   2   
Recycling Unit Hacks       3    | .   .   .   .   .   1   1   .   1   .   .   .   
  Report Inventory         3    | .   .   .   .   .   1   1   .   1   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         22   | .   1   .   .   .   7   6   1   7   .   .   .   
  Terminals                13   | .   1   .   .   .   5   5   1   1   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   2   .   1   .   .   .   
    Botnet                 9    | .   1   .   .   .   4   3   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   2   1   .   5   .   .   .   
    Reject                 6    | .   .   .   .   .   2   1   .   3   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   .   .   7   7   1   7   .   .   3   
  Full Trace Events        9    | .   1   .   .   .   3   3   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   2   
  Time                     156  | .   .   .   .   .   86  .   .   .   .   .   70  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Total Allies               2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   1   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   10  .   26  .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   10  .   26  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Turns Passed               11856 | 60   288  48   440  238  2548 3545 1776 2277 15   71   550  
Spaces Moved               7013  | 44   294  45   545  261  1281 1910 653  1397 24   90   469  
  Core                     5     | 2    .    .    .    .    .    .    .    3    .    .    .    
  Treads                   3618  | .    .    .    .    .    1140 1910 568  .    .    .    .    
  Legs                     852   | .    .    .    .    .    .    .    14   838  .    .    .    
  Wheels                   1517  | 42   294  45   545  261  24   .    71   235  .    .    .    
  Hover                    904   | .    .    .    .    .    .    .    .    321  24   90   469  
  Flight                   117   | .    .    .    .    .    117  .    .    .    .    .    .    
  Fastest Speed            30    | 50   80   80   80   80   30   155  120  48   48   48   43   
  Average Speed            139   | 78   80   80   80   81   154  161  231  135  48   48   57   
  Slowest Speed            1050  | 80   80   80   80   95   250  246  325  1050 48   48   146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    48   13   93   54   73   40   16   38   1    82   11   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    1    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    2    .    .    .    .    1    
Terrain Destroyed          398   | .    5    .    .    .    74   67   17   216  .    .    19   
  Melee                    3     | .    .    .    .    .    .    2    .    .    .    .    1    
  Projectile               7     | .    .    .    .    .    .    .    7    .    .    .    .    
  AOE                      388   | .    5    .    .    .    74   65   10   216  .    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Total                      8517 | 58   324  57   549  280  1648 2206 828  1690 27   117  733  
  Wait                     600  | .    .    11   .    .    133  91   29   124  .    16   196  
  Move                     7002 | 43   293  44   544  260  1280 1909 652  1396 23   89   469  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  140  | 4    7    1    2    6    32   24   17   30   .    7    10   
  Fast Attach              91   | 6    5    .    .    .    23   10   13   22   .    1    11   
  Attach                   81   | 1    .    .    .    .    9    16   15   27   2    1    10   
  Detach                   19   | .    .    .    .    .    4    1    3    7    2    .    2    
  Swap                     60   | .    3    .    1    3    10   18   5    11   .    1    8    
  Drop                     126  | .    4    1    2    7    40   21   21   12   .    2    16   
  Fire                     365  | 4    12   .    .    4    113  113  73   39   .    .    7    
  Melee                    29   | .    .    .    .    .    1    2    .    22   .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    3    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2)
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: Arm / Qua x2)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 15)
    61 | -11/Scrapyard | Entered Materials
   222 | -10/Materials | Discovered new exit (range 3)
   235 | -10/Materials | Met 8R-AWN
   265 | -10/Materials | Discovered new exit (range 7)
   349 | -10/Materials | Entered Mines
   350 | -10/Mines     | Followed 8R-AWN into the Mines
   394 | -10/Mines     | Discovered new exit (range 5)
   397 | -10/Mines     | Entered Exiles
   417 | -10/Exiles    | Welcomed by 8R-AWN
   430 | -10/Exiles    | Met EX-HEX
   454 | -10/Exiles    | Met EX-BIN
   463 | -10/Exiles    | Aligned with FarCom system
   464 | -10/Exiles    | Given EX-Vault access code
   482 | -10/Exiles    | Opened EX-Vault
   489 | -10/Exiles    | Found Superbattery
   519 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   527 | -10/Exiles    | Build established: Scavenger-Mutant
   556 | -10/Exiles    | Learned about 8R-AWN's background
   575 | -10/Exiles    | Discovered new exit (range 14)
   652 | -10/Exiles    | Met EX-DEC
   667 | -10/Exiles    | Visited The Gauntlet
   765 | -10/Exiles    | Learned location of Zion (-6)
   829 | -10/Exiles    | Discovered new exit (range 11)
   837 | -10/Exiles    | Left Exiles lab with Superbattery
   837 | -10/Exiles    | Entered Mines
   875 | -9/Mines      | Learned Materials emergency access door positions
   897 | -9/Mines      | Learned location of Storage (-7)
   988 | -9/Mines      | Assembled infested the area
  1019 | -9/Mines      | Discovered new exit (range 11)
  1035 | -9/Mines      | Met a Derelict shopkeep closing up shop
  1075 | -9/Mines      | Entered Materials
  1075 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  1479 | -8/Materials  | Build established: Mutant
  1812 | -8/Materials  | Found Corrupted Prototype Device
  2181 | -8/Materials  | Repaired Corrupted Graphene Brace
  2524 | -8/Materials  | Identified Active Sensor Suite
  2904 | -8/Materials  | Discovered new exit (range 16)
  2989 | -8/Materials  | System corruption reached 10%
  3075 | -8/Materials  | First assault squad dispatched
  3159 | -8/Materials  | Central database locked down
  3623 | -8/Materials  | Entered Factory
  3623 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3713 | -7/Factory    | Discovered new exit (range 5)
  3721 | -7/Factory    | Identified exit to Lower Caves
  3969 | -7/Factory    | Garrison activated, responded to threat
  4035 | -7/Factory    | Found Powered Armor
  4151 | -7/Factory    | Found Prototype Launcher
  4152 | -7/Factory    | Identified Rocket Array
  4187 | -7/Factory    | Discovered new exit (range 9)
  4210 | -7/Factory    | Identified exit to Factory
  4791 | -7/Factory    | Discovered exit to Factory (range 10)
  4839 | -7/Factory    | Identified exit to Storage
  4977 | -7/Factory    | Fabricated Hrd. Heavy Armor Plating?
  5107 | -7/Factory    | Discovered exit to Factory (range 2)
  5627 | -7/Factory    | Lost 3 parts (1n2u)
  6533 | -7/Factory    | System corruption reached 10%
  7014 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  7168 | -7/Factory    | Entered another Factory area
  7168 | -6/Factory    | Evolved 2 slots: Utility x2
  7279 | -6/Factory    | Build established: Scavenger-Mutant
  7498 | -6/Factory    | Discovered new exit (range 2)
  7501 | -6/Factory    | Identified exit to Factory
  7903 | -6/Factory    | Build established: Hacker-Mutant
  8856 | -6/Factory    | Lost 3 parts (1n1u1w)
  8904 | -6/Factory    | System corruption reached 10%
  8918 | -6/Factory    | Lost 4 parts (2p2w)
  8918 | -6/Factory    | System corruption reached 30%
  8944 | -6/Factory    | Entered another Factory area
  8944 | -5/Factory    | Evolved 2 slots: Utility x2
  9183 | -5/Factory    | Build established: Scavenger-Mutant
  9812 | -5/Factory    | System corruption reached 10%
  9976 | -5/Factory    | Lost 7 parts (1p2n3u1w)
 10616 | -5/Factory    | Build established: Hacker-Mutant
 10801 | -5/Factory    | Lost 3 parts (2n1u)
 11077 | -5/Factory    | Build established: Scavenger-Mutant
 11103 | -5/Factory    | Discovered new exit (range 13)
 11221 | -5/Factory    | Entered another Factory area
 11221 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11229 | -4/Factory    | Destroyed 7 combat bots
 11234 | -4/Factory    | Identified exit to DSF
 11236 | -4/Factory    | Entered DSF
 11247 | -4/DSF        | Lost 5 parts (1p1n3u)
 11260 | -4/DSF        | Additional patrols routed to DSF
 11266 | -4/DSF        | Discovered new exit (range 16)
 11307 | -4/DSF        | Entered Research
 11307 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 11332 | -3/Research   | Lost 3 parts (3u)
 11367 | -3/Research   | Identified exit to Armory
 11367 | -3/Research   | Identified exit to Quarantine
 11475 | -3/Research   | Build established: Hacker-Mutant
 11585 | -3/Research   | Core integrity fell below 50%
 11591 | -3/Research   | Core integrity fell below 20%
 11721 | -3/Research   | Repaired Hyb. Antimatter Reactor
 11787 | -3/Research   | Repaired Broken Gyrokinetic Inverter
 11857 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
11848_ Antigrav System destroyed.
11850_ Slug penetrates H-77 Assassin.
11850_ U-05 Engineer destroyed.
11850_ Slug penetrates H-77 Assassin.
11851_ Antigrav System destroyed.
11852_ Dropped Med. Storage Unit.
11852_ Dropped Broken Gyrokinetic Inverter.
11853_ Acquired Scythe.
11854_ Penetrated by Slug.
11854_ Phase Gun destroyed.
11854_ Slug penetrates Wall.
11854_ Penetrated by Slug.
11854_ Slug penetrates Wall.
11854_ Chainsword destroyed.
11854_ Hyb. Antimatter Reactor destroyed.
11855_ Imp. Hardlight Generator destroyed.
11857_ Penetrated by Slug.
11857_ Slug penetrates Wall.
11857_ P-80 Master resets P-80 Master, system corruption cleaned.
11857_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?#    """   "#??????????#"=#?           #????????? |
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|  #                         #Y?###########????????? |
|  # !                       #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          21
Energy Capacity            3600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             825
Resistance: EM             25
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          15
Kinecelleration            40
Salvage Targeting          2
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
      Hardlight Generator | -8/Materials | Scanalyzed
 Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Heavy Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyAblativeChainsword
  Manual?         0
Play Time         02:26:57
  Cumulative      81.2 hours
  Start           2022.05.19 @ 00:34:55
  End             2022.05.19 @ 03:16:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          56
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 99809e6a-d332-45ac-aaea-df59386d4142