Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 11:13:48 Player: WazdakkaGutsmek Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (58) 290 Value Destroyed (1889) 1889 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (5465) 5465 TOTAL SCORE: 16044 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 1262 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -51 Cogmind --------- Core Integrity 0/1450 Matter 173/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antigrav System Antigrav System ECM Suite Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Force Booster Experimental Transmission Jammer > --- WEAPON ----------- Makeshift Axe Makeshift Sword > --- INVENTORY -------- Antigrav System Antigrav System ECM Suite Layered Medium Armor Plating Precision Rocket Launcher [Rating: 103] Favorites ----------- Power Light Fission Core Engine F-cell Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Gyrokinetic Inverter Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility System Shield Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Slots Evolved 16 | . . . 2 . . . 2 2 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 1 . . . 1 1 . . . . . 1 . 1 . . . Utility 10 | . . . 1 . . . 1 1 2 . . . . 1 1 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 115 | . 7 . 6 2 . . 6 8 17 . . 3 4 19 9 16 6 9 3 Power 19 | . 1 . 1 . . . 1 1 1 . . . 1 3 2 5 . 3 . Engine 8 | . 1 . . . . . 1 1 . . . . 1 2 1 1 . . . Core 6 | . . . 1 . . . . . 1 . . . . 1 1 2 . . . Reactor 5 | . . . . . . . . . . . . . . . . 2 . 3 . Propulsion 28 | . 2 . 1 . . . 2 2 6 . . . 1 6 3 2 1 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 25 | . 2 . 1 . . . 2 2 6 . . . . 6 3 2 . . 1 Flight 3 | . . . . . . . . . . . . . 1 . . . 1 1 . Utility 45 | . 2 . 2 2 . . 3 4 6 . . 2 2 4 4 5 4 3 2 Device 20 | . . . 2 2 . . 1 1 . . . 1 2 4 1 1 2 2 1 Storage 2 | . 1 . . . . . . . 1 . . . . . . . . . . Processor 12 | . . . . . . . . 2 3 . . 1 . . 3 1 1 . 1 Hackware 4 | . . . . . . . 2 1 . . . . . . . . . 1 . Protection 6 | . 1 . . . . . . . 2 . . . . . . 3 . . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon 23 | . 2 . 2 . . . . 1 4 . . 1 . 6 . 4 1 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . 2 . 2 . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . Launcher 4 | . . . . . . . . . 1 . . . . . . 1 . 2 . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 8 | . . . . . . . . . 3 . . . . 4 . 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 . . . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 2 1 2 . . . . 2 1 . 2 . 2 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Lost 38 | . 1 . . . . . 5 . 1 1 . . 10 . 8 9 . 3 . Power 5 | . 1 . . . . . . . . . . . 1 . 1 2 . . . Propulsion 16 | . . . . . . . 4 . 1 1 . . 4 . 2 2 . 2 . Utility 15 | . . . . . . . 1 . . . . . 5 . 4 5 . . . Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 . Highest Loss Streak 7 | . 1 . . . . . 4 . 1 1 . . 7 . 4 4 . 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 96 100 82 100 100 100 82 54 84 99 93 93 67 54 90 63 8 16 3 Engine 3 | . 13 14 8 . . . 6 4 . . . . . 1 5 2 . . . Core 3 | . . . 2 11 11 11 1 . 5 6 6 6 3 1 2 1 . . . Leg 1 | . 15 . . . . . . . . . . . . . . . . . . Hover 20 | . 12 28 33 33 33 33 31 13 24 32 26 26 17 16 30 19 . . . Device 8 | . . . 5 22 22 22 16 3 6 6 6 9 8 14 21 8 2 4 . Storage 3 | . 14 14 . . . . . . 2 6 6 6 3 . . . . . . Processor 8 | . . . . . . . . 5 11 6 6 9 13 11 19 17 . 2 3 Hackware 6 | . . . . . . . 9 20 20 20 20 13 4 . . . . . . Protection 3 | . 11 14 11 11 11 11 . . 2 6 6 6 3 . . 2 . . . Energy Cannon 5 | . 26 28 21 22 22 22 16 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 5 13 13 6 4 4 9 2 . . . Piercing Weapon 1 | . . . . . . . . . . . . 5 4 . . 2 4 2 . Peak Build Rating 103 | . 9 9 20 21 21 21 31 37 68 69 65 68 68 76 103 92 35 62 18 Average Rating 46 | . 7 9 12 20 21 21 23 26 54 68 65 66 49 44 91 80 19 32 8 On Entrance 31 | 6 6 9 9 20 21 21 21 6 37 68 65 65 68 15 75 83 2 35 1 Naked Turns 107 | . . . . . . . . . . . . . . . . 25 5 72 5 Heaviest Build 43 | 11 32 32 22 22 22 22 25 12 34 34 34 35 43 26 31 38 16 20 1 Greatest Support 66 | 20 20 14 21 21 21 21 28 16 44 44 35 35 35 55 66 55 16 23 3 Greatest Overweight (x) 5 | . 4 2 1 1 1 1 1 . . . . . 2 . . 5 5 4 . Average Overweight (x) . | . 1 2 . 1 1 1 . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | . 15 15 15 5 5 5 5 5 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 7 | . 14 15 5 5 5 5 5 5 6 10 10 10 8 5 5 5 5 5 5 Most Carried 9 | . 9 5 5 5 5 5 5 4 6 7 8 9 8 5 5 5 5 4 3 Average Carried 4 | . 5 5 4 4 5 5 3 1 5 6 7 8 6 4 4 4 4 3 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 10 10 10 10 5 5 5 5 5 5 5 Final Carried 8 | 6 5 5 4 5 5 5 2 4 6 7 8 7 5 5 5 5 4 3 3 Class Distribution -------------------- 40% | Mutant 23% | Hacker-Mutant 11% | Gladiator 11% | Scout 7% | Hacker-Scout 5% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Gladiator | -5/Proximity Caves Scout | -5/Factory Infiltrator-Ninja | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Matter Collected 1476 | 200 215 . 40 40 . . 64 20 262 8 . 40 20 232 85 160 47 43 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2907 | . 340 . . . . . 158 16 1072 273 . . 54 104 404 340 47 99 . Parts 156 | . 18 . . . . . 7 3 65 3 . . 6 1 23 21 2 7 . Haulers Intercepted 5 | . . . . . . . . . 2 . . . . 1 2 . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 2 . 1 6 . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 32 | . 6 . . . . . 3 . 6 1 . . 1 . 3 7 . 5 . Melee 13 | . . . . . . . . . 5 1 . . 1 . 3 3 . . . Cannons 9 | . 5 . . . . . 3 . 1 . . . . . . . . . . AOE 9 | . . . . . . . . . . . . . . . . 4 . 5 . Classes Destroyed 13 | . 4 . . . . . 1 1 5 . . . 1 . . 1 . . . Worker 3 | . . . . . . . . . 3 . . . . . . . . . . Builder 7 | . 1 . . . . . . . 4 . . . . . 2 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler 5 | . . . . . . . . . 2 . . . . 1 2 . . . . Recycler 5 | . 1 . . . . . . . 3 . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . . . . 1 1 . . . . . . 1 1 . . Swarmer 11 | . . . . . . . . . 1 . . . . . 1 4 . 5 . Cutter 2 | . . . . . . . . . . . . . . . . 2 . . . Grunt 11 | . 6 . . . . . 2 . 2 1 . . . . . . . . . Sentry 4 | . . . . . . . 1 . 1 . . . . . 1 1 . . . Hunter 1 | . . . . . . . . . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . . 2 . . . . . 1 . . . . Best Kill Streak 6 | . 2 . . . . . 3 1 6 1 . . 1 1 4 6 1 5 . Combat Bots Only 5 | . 2 . . . . . 3 . 4 1 . . 1 . 1 4 . 5 . Max Kills in Single Turn 4 | . 1 . . . . . 1 1 1 1 . . 1 1 1 3 1 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . 3 . 4 . Melee 1 | . . . . . . . . . 1 1 . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Hostile Shots Fired 614 | . 28 . 1 . . . 56 19 86 3 . . 126 3 75 79 8 105 25 Missed 229 | . 7 . . . . . 13 11 35 . . . 48 2 29 26 3 47 8 Damage Taken 7695 | . 358 . 9 . . . 681 127 668 60 . . 1229 53 1074 1529 107 1455 345 Core 4242 | . 118 . . . . . 285 70 177 . . . 583 . 398 1065 84 1117 345 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . . . . . . . 14 . . . . . . . Core Remaining (%) 64 | 100 . 52 . . . 100 48 90 . . . . 10 100 65 . 11 . . Volleys Fired 61 | . 29 . 1 . . . 18 3 3 . . . . 2 . 2 . 3 . Largest 2 | . 2 . 2 . . . 2 1 1 . . . . 1 . 1 . 1 . Hottest 120 | . 120 . 120 . . . 120 48 48 . . . . 7 . 43 . 43 . Shots Fired 100 | . 50 . 2 . . . 35 3 3 . . . . 2 . 2 . 3 . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon 93 | . 50 . 2 . . . 35 3 3 . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . . 2 . 3 . Special 2 | . . . . . . . . . . . . . . 2 . . . . . Kinetic 6 | . . . . . . . . 3 3 . . . . . . . . . . Thermal 87 | . 50 . 2 . . . 35 . . . . . . . . . . . . Explosive 5 | . . . . . . . . . . . . . . . . 2 . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 12 . . . . . 12 9 2 . . . . 4 . 1 . 3 . Robot Miss Streak 3 | . 2 . 2 . . . 3 . 1 . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 153 | . 31 . . . . . 26 1 40 12 . . 3 4 22 8 3 3 . Core Hits 77 | . 10 . . . . . 8 1 17 3 . . 2 1 8 13 1 12 1 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 1 . . . . . . . 2 . . . . 1 3 1 . 1 . Meltdown 1 | . 1 . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . 2 . . . . 1 3 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 126 | . . . . . . . . . 48 12 . 1 6 6 28 16 8 1 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . . 48 12 . . . 6 28 5 . . . Piercing 27 | . . . . . . . . . . . . 1 6 . . 11 8 1 . Sneak Attacks 22 | . . . . . . . . . 17 . . . . 1 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 3 1 . . . . 1 . . . . Damage Inflicted 7604 | . 563 . . . . . 621 27 2391 671 . . 111 135 1244 946 132 752 11 Guns . | . . . . . . . . . . . . . . . . . . . . Cannons 1268 | . 563 . . . . . 614 27 64 . . . . . . . . . . Explosions 1365 | . . . . . . . . . . . . . . . . 643 . 722 . Melee 4946 | . . . . . . . . . 2327 671 . . 111 135 1237 303 132 30 . Ramming 25 | . . . . . . . 7 . . . . . . . 7 . . . 11 Kinetic 91 | . . . . . . . . 27 64 . . . . . . . . . . Thermal 1177 | . 563 . . . . . 614 . . . . . . . . . . . . Explosive 1365 | . . . . . . . . . . . . . . . . 643 . 722 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4447 | . . . . . . . . . 2327 671 . . . 135 1237 77 . . . Piercing 499 | . . . . . . . . . . . . . 111 . . 226 132 30 . Highest Corruption 7 | . . . . . . . 7 . 3 3 3 3 2 2 . 1 1 . . Average Corruption 2 | . . . . . . . 5 . 1 3 3 3 2 2 . 1 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . 8 . 6 5 3 . . 8 . . 1 . . Message Errors 6 | . . . . . . . 2 . 2 2 . . . . . . . . . Matter Fused 8 | . . . . . . . 3 . . 1 1 . . 3 . . . . . Heat Flow Errors 3 | . . . . . . . . . 1 1 . . . 1 . . . . . Energy Discharges 6 | . . . . . . . 2 . . . 1 . . 3 . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . 1 . . . . 1 . . . . . Data Loss (major) 2 | . . . . . . . . . . 1 . . . . . . 1 . . Alerts 2 | . . . . . . . . . 1 . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 792 | . 14 . . . . . 3 . 444 93 . . . . 105 86 4 43 . Projectiles 17 | . 14 . . . . . 3 . . . . . . . . . . . . Explosions 115 | . . . . . . . . . . . . . . . . 72 . 43 . Melee 660 | . . . . . . . . . 444 93 . . . . 105 14 4 . . Knockbacks 1 | . . . . . . . . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . . . . . . 3 . . . . . . . 3 113 . 74 5 Shots 5 | . . . . . . . . . . . . . . . . 2 . 3 . Rammed 6 | . . . . . . . 2 . . . . . . . 3 . . . 1 Targets Rammed 6 | . . . . . . . 2 . . . . . . . 3 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 634 | . 634 . 72 . . . 121 . 189 250 . . . 247 333 382 . 330 . Average Temperature 142 | . 206 . 40 . . . 55 . 96 127 . . . 78 135 128 . 182 . Received Heat Transfer 1567 | . 195 . . . . . 405 . 192 45 . . . 12 150 27 . 505 36 Effects 33 | . 19 . . . . . . . . . . . . . 7 7 . . . Shutdowns 4 | . 4 . . . . . . . . . . . . . . . . . . Energy Bleed 7 | . 2 . . . . . . . . . . . . . 4 1 . . . Interference 15 | . 6 . . . . . . . . . . . . . 3 6 . . . Matter Decay 3 | . 3 . . . . . . . . . . . . . . . . . . Damage (minor) 3 | . 3 . . . . . . . . . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 2 . . . . . 4 . . . . . . . . 1 . . . Heat Transferred 2183 | . 1184 . . . . . 999 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Peak Influence 994 | . 135 52 230 89 . . 140 194 375 . . . . 490 994 638 337 578 399 Initial 521 | . . 52 20 89 . . . 51 . . . . . 21 240 521 240 189 324 Average 223 | . 58 52 124 89 . . 70 123 126 . . . . 115 580 509 265 292 344 Maximum Alert Level 3 | . . . 1 . . . . . 1 . . . . 2 3 2 1 2 1 Low Security (%) 58 | . 100 100 80 100 . 100 100 100 64 . . . . 77 . . . 46 . Level 1 23 | . . . 19 . . . . . 35 . . . . 19 40 2 100 30 100 Level 2 12 | . . . . . . . . . . . . . . 2 12 97 . 22 . Level 3 5 | . . . . . . . . . . . . . . . 46 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . 1 . . . 3 3 4 . . . . 4 4 3 1 6 2 Investigation 10 | . . . . . . . 1 1 1 . . . . 1 2 . 1 3 . Extermination 7 | . . . . . . . . 1 2 . . . . 1 1 1 . 1 . Reinforcement 13 | . 1 . 1 . . . 2 1 1 . . . . 2 . 1 . 2 2 Assault 1 | . . . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Distress Signals 12 | . . . 3 . . . 1 . 1 . . . . . 3 1 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 13 . 8 . . . 14 9 20 4 . . 9 13 28 20 6 38 11 Peak Tracking Total 24 | . 3 . 4 . . . 8 5 9 4 . . 5 5 12 6 4 24 5 Tactical Retreats 26 | . 2 . 1 . . . . 3 5 1 . . 3 . 6 1 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Traps Triggered 7 | . . . . . . . 2 . . . . . . 1 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Machines Disabled 8 | . . . 1 . . . . . . . . . . 1 5 . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . 1 1 . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Machines Accessed 29 | . 3 . . . . . 3 8 6 . . 1 . 2 4 . . 2 . Terminals 11 | . 3 . . . . . 2 3 2 . . . . . . . . 1 . Fabricators 9 | . . . . . . . . 3 2 . . . . 1 2 . . 1 . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 1 . . . . 1 2 . . . . Total Hacks 66 | . 6 . . . . . 5 20 14 . . 2 . 4 10 . . 5 . Successful 28 | . 3 . . . . . 4 8 7 . . 2 . . 4 . . . . Failed 38 | . 3 . . . . . 1 12 7 . . . . 4 6 . . 5 . Catastrophic 11 | . 1 . . . . . . 3 3 . . . . 1 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 52 | . 6 . . . 1 . 1 1 3 . . . . 19 6 8 3 4 . Terminals 27 | . 6 . . . . . 3 9 6 . . . . . . . . 3 . Fabricators 22 | . . . . . . . . 9 5 . . . . 1 5 . . 2 . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 2 2 . . . . 3 5 . . . . Terminal Hacks 9 | . . . . . . . 1 3 3 . . 2 . . . . . . . Part Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 4 2 . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . Load Schematic 5 | . . . . . . . . 2 1 . . . . . 2 . . . . Build 2 | . . . . . . . . 1 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 1 . . . . . 2 . . . . Seal Access 4 | . . . . . . . . 1 1 . . . . . 2 . . . . Unauthorized Hacks 5 | . 3 . . . . . 1 . 1 . . . . . . . . . . Terminals 4 | . 3 . . . . . 1 . . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . . . . . 1 7 5 . . . . 2 4 . . 2 . Full Trace Events 6 | . . . . . . . . 1 1 . . . . 1 1 . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . 1 . . . . 17 . 15 . . . . . Parts Built 2 | . . . . . . . . 1 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 306 | . . . . . . . . 204 102 . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 8 8 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . 3 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Total Allies 44 | . . 3 . . . . . . . . . 4 . 8 9 10 . 10 . Largest Group 8 | . . 3 3 2 1 1 1 . . . . 4 4 5 8 4 . 7 . Highest-Rated Group 726 | . . 40 40 24 8 8 8 . . . . 153 153 338 726 206 . 243 . Highest-Rated Ally 165 | . . 16 16 16 8 8 8 . . . . 39 39 165 156 103 . 81 . Zionite Dispatches 10 | . . . . . . . . . . . . . . 3 3 3 . 1 . Heavy 2 | . . . . . . . . . . . . . . . 1 1 . . . Light 1 | . . . . . . . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . . . . . . 2 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . . . . . . . . . . . 1 1 . 1 . . DROP 2 | . . . . . . . . . . . . . . 1 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 210 | . . . 33 . . . 6 . . . . . 14 64 58 21 . 14 . Total Damage 6130 | . . . 316 . . . 43 . . . . . 293 2129 2536 358 . 455 . Kills 57 | . . . 6 . . . . . . . . . 1 19 25 3 . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . 1 . 2 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 2 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Turns Passed 7202 | . 766 132 141 188 216 18 252 439 1055 233 135 637 378 701 704 567 309 254 77 Spaces Moved 8941 | 1 350 76 144 163 193 17 284 874 1297 418 307 1030 666 850 846 558 246 484 137 Core 851 | . . . . . . . 23 99 . . . . 113 148 . 61 125 145 137 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 199 | 1 198 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 7186 | . 152 76 144 163 193 17 261 775 1297 418 307 1030 469 541 846 497 . . . Flight 705 | . . . . . . . . . . . . . 84 161 . . 121 339 . Fastest Speed 38 | 120 120 176 52 112 112 112 48 46 38 38 40 40 40 40 48 50 45 39 50 Average Speed 57 | 120 175 176 57 112 112 112 50 46 41 38 40 40 45 53 57 61 101 44 50 Slowest Speed 310 | 120 310 176 112 112 112 112 112 50 46 40 40 40 150 70 62 300 300 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 61 22 19 49 57 8 30 26 27 52 56 87 79 23 29 20 36 19 22 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . 1 . . . . . . . 2 . . . . . . . Known Exits Taken 9 | . . . 1 . . . . 1 1 1 1 1 . 1 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . . . . . 1 . . 1 . 1 . Scrap Searched 14 | . . . . 1 . . . . . 3 2 4 4 . . . . . . Spaces Dug 13 | . . . . . . . . 2 1 . . . 2 3 1 4 . . . Terrain Destroyed 69 | . . . . . . . 3 2 1 . . . 2 3 1 27 . 30 . Melee 11 | . . . . . . . . . 1 . . . 2 3 1 4 . . . Projectile 5 | . . . . . . . 3 2 . . . . . . . . . . . AOE 53 | . . . . . . . . . . . . . . . . 23 . 30 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Tes Total 10685 | . 453 75 201 169 192 16 357 900 1733 471 318 1253 730 1082 1039 751 286 514 145 Wait 1375 | . 55 . 44 . . . 39 9 361 42 11 217 49 198 153 158 24 13 2 Move 8922 | . 349 75 143 162 192 16 283 873 1296 417 306 1029 665 849 845 557 245 483 137 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 26 | . 4 . 2 2 . . 1 4 5 1 1 . 1 2 2 1 . . . Fast Attach 87 | . 6 . 3 1 . . 1 8 12 . . 1 3 15 7 14 6 7 3 Attach 19 | . 1 . 2 . . . 4 . 1 . . 2 1 3 . 2 1 2 . Detach 8 | . . . . . . . 1 . 1 . . 1 . 2 . 2 . 1 . Swap 10 | . . . 1 1 . . 1 . 4 . . . . 1 2 . . . . Drop 61 | . 9 . 5 3 . . 7 3 9 . . 2 5 5 4 1 2 4 2 Fire 61 | . 29 . 1 . . . 18 3 3 . . . . 2 . 2 . 3 . Melee 110 | . . . . . . . . . 41 11 . 1 6 5 23 14 8 1 . Ram 6 | . . . . . . . 2 . . . . . . . 3 . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 5) 746 | -10/Materials | Discovered new exit (range 13) 767 | -10/Materials | Entered Mines 768 | -10/Mines | Learned location of Storage (-7) 850 | -10/Mines | Discovered new exit (range 13) 852 | -10/Mines | Learned location of 1 exit from Materials 887 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 899 | -10/Mines | Entered Materials 899 | -9/Materials | Accompanied by 3 allies 899 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Identified exit to Mines 1007 | -9/Materials | Discovered exit to Mines (range 16) 1040 | -9/Materials | Entered Mines 1040 | -9/Mines | Accompanied by 2 allies 1058 | -9/Mines | Learned Materials terminal intel 1207 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1212 | -9/Mines | Found Prototype Device 1222 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1223 | -9/Mines | Discovered new exit (range 5) 1228 | -9/Mines | Entered Exiles 1228 | -9/Exiles | Accompanied by 1 ally 1256 | -9/Exiles | Met 8R-AWN 1276 | -9/Exiles | Met EX-HEX 1309 | -9/Exiles | Met EX-BIN 1392 | -9/Exiles | Met EX-DEC 1429 | -9/Exiles | Discovered new exit (range 14) 1444 | -9/Exiles | Entered Mines 1444 | -8/Mines | Accompanied by 1 ally 1453 | -8/Mines | Discovered new exit (range 10) 1462 | -8/Mines | Entered Materials 1462 | -8/Materials | Accompanied by 1 ally 1462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -8/Materials | Loaded intel: 12 terminal locations 1477 | -8/Materials | Identified Exp. Sensor Array 1706 | -8/Materials | Discovered new exit (range 16) 1714 | -8/Materials | Entered Factory 1714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1724 | -7/Factory | Lost 4 parts (3n1u) 1925 | -7/Factory | Fabricated Exp. Sensor Array? 1988 | -7/Factory | Build established: Hacker-Mutant 2061 | -7/Factory | Identified exit to Storage 2061 | -7/Factory | Identified exit to Lower Caves 2140 | -7/Factory | Discovered new exit (range 9) 2144 | -7/Factory | Identified exit to Factory 2153 | -7/Factory | Entered another Factory area 2153 | -6/Factory | Evolved 2 slots: Utility x2 2331 | -6/Factory | Fabricated Exp. Sensor Array? 2465 | -6/Factory | Build established: Hacker-Scout 2989 | -6/Factory | Build established: Hacker-Mutant 3014 | -6/Factory | Discovered new exit (range 4) 3018 | -6/Factory | Identified exit to Lower Caves 3208 | -6/Factory | Entered Lower Caves 3212 | -6/Lower Caves | Encountered a Warlord checkpoint 3282 | -6/Lower Caves | Learned Factory terminal intel 3439 | -6/Lower Caves | Discovered new exit (range 5) 3440 | -6/Lower Caves | Identified exit to Lower Caves 3441 | -6/Lower Caves | Entered another Lower Caves area 3465 | -6/Lower Caves | Found DCF Scrap (13 items) 3521 | -6/Lower Caves | Encountered a Warlord checkpoint 3573 | -6/Lower Caves | Discovered new exit (range 8) 3575 | -6/Lower Caves | Identified exit to Zion 3576 | -6/Lower Caves | Entered Zion 3590 | -6/Zion | Given the Hacking Drone Bay 3596 | -6/Zion | System corruption cleaned by Quarantine Array 3607 | -6/Zion | Learned location of Extension (-5) 3621 | -6/Zion | Found CR-A16's Pointy Stick 3638 | -6/Zion | Identified exit to Proximity Caves 3646 | -6/Zion | Received a visual enhancement algorithm 3772 | -6/Zion | Given A8's code to call for help 3923 | -6/Zion | Met Imprinter 3930 | -6/Zion | Imprinted 3932 | -6/Zion | Declared Zion's savior 4213 | -6/Zion | Entered Proximity Caves 4213 | -5/Proximity Caves | Accompanied by 4 allies 4213 | -5/Proximity Caves | Spotted B-75 Beast 4226 | -5/Proximity Caves | Allies destroyed B-75 Beast 4240 | -5/Proximity Caves | Build established: Gladiator 4481 | -5/Proximity Caves | Core integrity fell below 50% 4524 | -5/Proximity Caves | Lost 7 parts (4n3u) 4574 | -5/Proximity Caves | Core integrity fell below 20% 4587 | -5/Proximity Caves | Discovered new exit (range 8) 4591 | -5/Proximity Caves | Learned Factory stockpile data 4591 | -5/Proximity Caves | Entered Factory 4591 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4593 | -5/Factory | Loaded intel: 26 terminal locations 4668 | -5/Factory | Zion hero teleported in (ME-RLN) 4913 | -5/Factory | Spotted B-75 Beast 4949 | -5/Factory | Build established: Scout 5004 | -5/Factory | ME-RLN assimilated hostile S-27 Virus 5038 | -5/Factory | Zion Melee Resupply teleported in 5105 | -5/Factory | Zion Demo squad teleported in 5133 | -5/Factory | Retrieved Zion intel report: Component Schematics 5197 | -5/Factory | Retrieved Zion intel report: Trap Installations 5237 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 5271 | -5/Factory | Discovered new exit (range 16) 5289 | -5/Factory | Identified exit to Factory 5292 | -5/Factory | Entered another Factory area 5292 | -4/Factory | Accompanied by 2 allies (ME-RLN) 5292 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5446 | -4/Factory | Found Prototype Device 5446 | -4/Factory | Identified Exp. Transmission Jammer 5473 | -4/Factory | ME-RLN assimilated hostile H-77 Assassin 5484 | -4/Factory | ME-RLN assimilated hostile Y-64 Sentinel 5554 | -4/Factory | Zion Light squad teleported in 5608 | -4/Factory | Zion Defense Resupply teleported in 5633 | -4/Factory | Zion Heavy squad teleported in 5675 | -4/Factory | Lost 4 allies 5746 | -4/Factory | Build established: Infiltrator-Ninja 5819 | -4/Factory | Spotted B-86 Titan 5987 | -4/Factory | Discovered new exit (range 15) 5990 | -4/Factory | Lost 4 parts (1n2u1w) 5995 | -4/Factory | Identified exit to Research 5996 | -4/Factory | Entered Research 5996 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6015 | -3/Research | Discovered new exit (range 5) 6018 | -3/Research | Identified exit to Research 6145 | -3/Research | Zion Heavy squad teleported in 6208 | -3/Research | Spotted B-86 Titan 6233 | -3/Research | Zion Fire squad teleported in 6263 | -3/Research | Build established: Mutant 6276 | -3/Research | Allies destroyed B-86 Titan 6325 | -3/Research | Lost 4 allies 6335 | -3/Research | Lost 4 parts (1p1n2u) 6387 | -3/Research | Zion Fire squad teleported in 6534 | -3/Research | First assault squad dispatched 6538 | -3/Research | Core integrity fell below 50% 6538 | -3/Research | Released all parts (8) 6555 | -3/Research | Core integrity fell below 20% 6557 | -3/Research | Lost 4 allies 6560 | -3/Research | Discovered new exit (range 7) 6563 | -3/Research | Entered Quarantine 6568 | -3/Quarantine | Lost 3 parts (1n2u) 6573 | -3/Quarantine | Found Alien Artifact 6573 | -3/Quarantine | Identified Phase Redirector 6853 | -3/Quarantine | Discovered exit to Research (range 8) 6862 | -3/Quarantine | Found Alien Artifact 6862 | -3/Quarantine | Identified Core Reset Matrix 6862 | -3/Quarantine | Used Core Reset Matrix 6866 | -3/Quarantine | Detected hypermatrix surge 6866 | -3/Quarantine | Sensed 8 artifacts in vicinity 6866 | -3/Quarantine | Discovered exit to Research (range 4) 6872 | -3/Quarantine | Entered Research 6872 | -2/Research | Evolved 2 slots: Utility x2 6979 | -2/Research | Found Unknown Device 6979 | -2/Research | Identified Quantum Capacitor 7041 | -2/Research | Zion Hacker squad teleported in 7054 | -2/Research | Released all parts (5) 7083 | -2/Research | Lost 3 parts (2n1w) 7086 | -2/Research | Lost 3 allies 7098 | -2/Research | Spotted B-90 Cyclops 7107 | -2/Research | Core integrity fell below 50% 7119 | -2/Research | Emitted hypermatrix ping 7122 | -2/Research | Discovered new exit (range 7) 7124 | -2/Research | Assembled emerged from beneath the floor 7126 | -2/Research | Entered Testing 7131 | -2/Testing | Found Prototype Processor 7131 | -2/Testing | Identified Exp. Signal Interpreter 7168 | -2/Testing | Core integrity fell below 20% 7201 | -2/Testing | Scanned by Researcher 7203 | -2/Testing | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- (-31). 07136_ Dropped Faulty Cld. Antigrav System. 07150_ Acquired Unknown Device. 07150_ Identified Adv. Transmission Jammer. 07153_ Dropped Adv. Transmission Jammer. 07178_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07179_ Detecting system override signal. 07184_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T004. 07201_ Slammed into G-73 Enforcer. 07201_ C-65 Expert calls for reinforcements. 07201_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07201_ Held in stasis. 07201_ C-65 Expert is analyzing... 07201_ ALERT: Encountered unknown unique technology, formulating response. 07201_ Held in stasis. 07201_ C-65 Expert is analyzing... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?????????????????############???????????????????? | | ????????????? # #???????????????????? | | ""T"???????""""" # #???????????????????? | | ???????"""" # #???????????????????? | | ???????"""" # #???????????????????? | | ? """"????????? # #???????????????????? | | ? """"????????? # #???????????????????? | | ??"""??????????? ? ????????????????????? | | ?? ??????????? ??? ??????????????????????? | | ###+#############+######+####????????????????????? | | c #????????????????????? | | c #????????????????????? | | g #????????????????????? | | A g@ #????????????????????? | | ###+####################g####????????????????????? | | ?????????????????????? g ??????????????????????? | | ????????????????????? ""G"" ????????????????????? | | ???????????????????? g" " #???????????????????? | | ???????????????????# " " #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ? ?#???????????????????? | | ???????????????????# ? ?????????????????????? | | ???????????????????# ? ?????????????????????? | | ???????????????????#####?###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Base Temperature (-) 100 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 62 Melee Accuracy 24 Target Analysis 6 Force Boost 20 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageVoltaicManipulator Manual? 0 Play Time 01:24:40 Cumulative 125.9 hours Start 2024.11.20 @ 09:48:45 End 2024.11.20 @ 11:13:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 83 Adventurer 16 Explorer 3 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 26 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a92bb3f7-36aa-475a-96d2-620ca1f322ff