Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.19 @ 12:51:10 Player: Rex Universalis Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1312) 1312 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 3713 Bonus ------- High Alert Combat Kills 16 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 122/300 Energy 460/460 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer Advanced Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Mini Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine High-capacity Storage Unit Hacking Drone Bay EM Pulse Gun Small Laser Autogun Grenade Launcher [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 6 2 6 10 2 6 Power 7 | 1 . 3 . . 3 Engine 6 | 1 . 3 . . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . 1 2 . . Treads . | . . . . . . Leg 3 | 2 . 1 . . . Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 1 4 1 1 Device 3 | . 1 . 1 . 1 Storage 2 | 1 . . 1 . . Processor 4 | . . 1 2 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 1 4 1 2 Energy Gun 4 | 2 . . . . 2 Energy Cannon 1 | . 1 . . . . Ballistic Gun 2 | . . . 2 . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 12 | . . 1 3 . 8 Power 1 | . . . . . 1 Propulsion 4 | . . . 2 . 2 Utility 2 | . . 1 . . 1 Weapon 5 | . . . 1 . 4 Highest Loss Streak 4 | . . 1 3 . 4 To Critical Strikes . | . . . . . . Average Backups 7 | 3 7 7 7 7 5 Power . | . 1 . 1 1 . Propulsion . | 1 3 2 1 . . Utility 1 | . . 1 . 1 1 Weapon 4 | . 2 3 3 5 2 Tool/Special . | . . . . . . Unused Backups 3 | . 2 . . 1 . Power . | . . . . . . Propulsion 3 | . 2 . . 1 . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 97 99 92 100 83 Engine 20 | . 14 22 22 22 14 Leg 5 | . 28 22 15 . . Wheel 14 | . . . 1 22 12 Device 3 | . 11 10 10 . 2 Storage 10 | . 14 11 11 11 6 Processor 18 | . . 10 11 22 22 Energy Gun 2 | . 15 1 . . 6 Energy Cannon 2 | . 12 11 3 . . Ballistic Gun 7 | . . . 7 11 2 Launcher 9 | . . 9 6 11 10 Peak Build Rating 24 | 6 10 16 17 23 24 Average Rating 19 | 3 8 14 16 22 20 On Entrance 11 | . 6 10 14 17 23 Naked Turns . | . . . . . . Heaviest Build 30 | 11 15 30 29 30 30 Greatest Support 26 | 20 20 20 26 26 26 Greatest Overweight (x) 8 | . . 1 8 1 7 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 20 | 8 8 8 20 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 7 8 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 925 | 183 97 157 276 20 192 Remotely . | . . . . . . Salvage Created 1060 | . 72 486 251 . 251 Parts 54 | . 2 31 11 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 1 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 1 19 9 . 10 Guns 5 | . . . 2 . 3 Cannons 12 | . 1 7 4 . . AOE 22 | . . 12 3 . 7 Classes Destroyed 8 | . 2 4 1 . 1 Worker 2 | . . 2 . . . Builder 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 14 | . . 10 4 . . Grunt 17 | . 1 7 2 . 7 Brawler 2 | . . . 1 . 1 Sentry 4 | . . 2 2 . . Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 1 10 4 . 4 Combat Bots Only 8 | . 1 8 4 . 4 Max Kills in Single Turn 3 | . 1 3 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 222 | . 13 51 56 . 102 Missed 73 | . 5 13 22 . 33 Hits 149 | . 8 38 34 . 69 Melee 3 | . . 1 . . 2 Projectile 146 | . 8 37 34 . 67 Critical Strikes 8 | . . 2 1 . 5 Damage Taken 1709 | . 70 292 341 . 1006 Core 420 | . 9 22 71 . 318 Absorbed by Shields 118 | . 26 92 . . . Ignored by Resistances 511 | . 28 110 99 . 274 Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 98 | . 11 31 21 . 35 Largest 2 | . 2 2 2 . 2 Hottest 115 | . 108 98 98 . 115 Shots Fired 155 | . 22 52 26 . 55 Gun 48 | . 11 . 11 . 26 Cannon 52 | . 11 31 10 . . Launcher 55 | . . 21 5 . 29 Special . | . . . . . . Kinetic 12 | . . . 11 . 1 Thermal 81 | . 22 31 10 . 18 Explosive 55 | . . 21 5 . 29 Electromagnetic 7 | . . . . . 7 Robot Hit Streak 27 | . 5 18 17 . 27 Robot Miss Streak 2 | . 2 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 78 | . 13 18 23 . 24 Core Hits 82 | . 4 33 11 . 34 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks 5 | . . . 5 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4295 | . 209 1469 606 . 2011 Guns 513 | . 65 . 154 . 294 Cannons 659 | . 144 393 122 . . Explosions 3094 | . . 1062 315 . 1717 Melee . | . . . . . . Ramming 29 | . . 14 15 . . Kinetic 170 | . . . 154 . 16 Thermal 949 | . 209 393 122 . 225 Explosive 3094 | . . 1062 315 . 1717 Electromagnetic 53 | . . . . . 53 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 67 | . 4 10 26 . 27 Projectiles 13 | . 4 . 9 . . Explosions 54 | . . 10 17 . 27 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . 21 . . Shots 1 | . . . 1 . . Rammed 3 | . . . 3 . . Targets Rammed 8 | . . 3 5 . . Kicked 5 | . . 3 2 . . Crushed . | . . . . . . Highest Temperature 348 | . 322 294 58 . 348 Average Temperature 108 | . 110 97 24 . 131 Received Heat Transfer 650 | . 48 92 96 . 414 Effects 3 | . . 1 . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . 1 . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1778 | . 409 703 222 . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 76 | 100 100 52 72 . . Level 1 19 | . . 31 27 . . Level 2 3 | . . 15 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 428 | . 35 428 299 . . Initial 140 | . . . 140 . . Average 101 | . 3 183 125 . . Influence Increases 1167 | . 52 631 229 . 255 Destroy 0b10 Robot/C 780 | . 20 380 180 . 200 Destroy 0b10 Robot/NC 30 | . 5 25 . . . Destroy Leader 156 | . 12 84 20 . 40 Destroy Structure 141 | . . 112 29 . . Lose Combat Pursuer 60 | . 15 30 . . 15 Influence Decreases 1167 | . 52 204 656 . 255 Entered New Map 287 | . . . 287 . . Time Decay 780 | . 52 194 339 . 195 Lost Part 100 | . . 10 30 . 60 Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 5 26 9 . 12 Peak Tracking Total 5 | . 2 5 4 . 4 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 2 1 . . . Successful 2 | . 1 1 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 3 . . Non-combat 3 | . . . 3 . . Combat . | . . . . . . Robot Hacks Applied 4 | . . . 4 . . parse_system 2 | . . . 2 . . no_distress 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 1 Highest-Rated Group 267 | . . . . 267 28 Highest-Rated Ally 41 | . . . . 41 28 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6302 | 59 524 452 806 3676 785 Spaces Moved 4737 | 49 402 195 370 3222 499 Core 153 | 23 . . 33 . 97 Treads . | . . . . . . Legs 894 | 26 402 195 271 . . Wheels 3690 | . . . 66 3222 402 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 Average Speed 117 | 87 120 172 196 102 134 Slowest Speed 450 | 120 120 190 450 105 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 59 23 58 93 58 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 7 | . . . 3 3 1 Spaces Dug 8 | . . 8 . . . Terrain Destroyed 325 | . . 139 32 . 154 Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 322 | . . 136 32 . 154 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5327 | 65 422 257 418 3603 562 Wait 405 | . . 16 1 374 14 Move 4732 | 48 401 194 369 3221 499 Hop . | . . . . . . Pick Up 31 | 11 5 4 4 4 3 Fast Attach 3 | 1 1 . 1 . . Attach 19 | 5 1 2 4 . 7 Detach . | . . . . . . Swap 14 | . . 4 6 2 2 Drop 12 | . 3 3 2 2 2 Fire 98 | . 11 31 21 . 35 Melee 5 | . . . 5 . . Ram 3 | . . . 3 . . Kick 5 | . . 3 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 594 | -9/Materials | Identified exit to Mines 942 | -9/Materials | Destroyed 8 combat bots 1036 | -9/Materials | Entered Mines 1237 | -9/Mines | Learned Materials interactive machine intel 1249 | -9/Mines | Learned Materials stockpile data 1436 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1631 | -9/Mines | Lost 3 parts (2n1w) 1838 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1842 | -9/Mines | Entered Zion 1893 | -7/Zion | Given A8's code to call for help 2191 | -7/Zion | Met Imprinter 2213 | -7/Zion | Imprinted 2215 | -7/Zion | Declared Zion's savior 2517 | -7/Zion | Learned 4 Factory zone layouts 2655 | -7/Zion | Given the Hacking Drone Bay 2664 | -7/Zion | Found Prototype Device 2928 | -7/Zion | Gained Derelict followers 3005 | -7/Zion | Learned location of Warlord (-5) 3465 | -7/Zion | Discovered new exit (range 16) 5518 | -7/Zion | Entered Proximity Caves 5518 | -6/Proximity Caves | Accompanied by 1 ally 5518 | -6/Proximity Caves | Spotted B-75 Beast 5816 | -6/Proximity Caves | Learned Factory emergency access door positions 5973 | -6/Proximity Caves | Core integrity fell below 50% 6002 | -6/Proximity Caves | Learned Factory security intel 6022 | -6/Proximity Caves | Core integrity fell below 20% 6044 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 6135 | -6/Proximity Caves | Identified Hacking Drone Bay 6303 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06018_ Destroyed Lgt. Angular Momentum Engine. 06019_ Critical hit (Burn: +37). 06022_ Acquired 22 matter. 06024_ Rnf. Deuterium Engine fries itself beyond repair. 06049_ P-60 Hacker destroyed. 06057_ Gravmag System fries itself beyond repair. 06057_ Remote Datajack fries itself beyond repair. 06057_ Acquired 50 matter. 06058_ Shock Rifle fries itself beyond repair. 06058_ Beamcaster destroyed. 06059_ Gravmag System fries itself beyond repair. 06060_ Shock Rifle fries itself beyond repair. 06065_ G-50 Soldier destroyed. 06069_ Acquired 42 matter. 06135_ Identified Hacking Drone Bay. 06303_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ????????????????????????"""??????????????????# | | ?????????????????????#### ###????????????????# | | ???????????????###??## # # #???????????????## | | ??????????????## ?## ##?????????????## | | ?????????????## #?# ##??????????### | | ?????????????# ### #??????????# ### | | ?????????????# ## ##?????????## ###?# | | ??????????????# ###????####### #??## | | ??????????????# ###????### # ## #### | | ??????????????# ##?????# # # ## | | ??????????????## ## ####### ###### | | ???????????????# ## ## # | | ??????????????## ## # | | ?????????????## ####### ## ### # | | ?????????????# #???#### ## ## # ## | | ???????####### #???# """ ## ###? | | ??????## ## #???# """""" ### ##??? | | ??????# ## ##??# """ """ #### ###???? | | ??????# # # #### """ ##?????# | | ??????# ! # ## """ """ #???# | | ??????## # ## """""" ##### #??# | | ???????##** """ #??# #??# | | ????????###### ### % #??# #??# | | ?????????????# #?# #######??# ##?# | | ?????????????# ##?# @ ##???????### #?# | | ?????????????## ##??# ##????????# #?## | | ??????????????# ###### #????????# #??## ? | | ??????????????# #????????# #???## ? | | ??????????????# # ##????????# #?????? ? | | ??????????????########### ;#####?????" #???????? | | ????????????????????????# ; ##???? ##?????? | | ????????????????????????# # #?????? | | ????????????????????????# "" # # ##?? | | ???????????????????????# BB |%! #?? | | ??????????????????????# BB ## #?? | | ??????????????????????## # #?### # ##?? | | ???????????????????????### #??# # ##?#??? | | ?????????????????????????### # ##??? #?????? | | ???????????????????????????######????# ###?????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed HoverOmegaReplica Manual? 0 Play Time 01:15:26 Cumulative 17.9 hours Start 2025.07.18 @ 20:30:13 End 2025.07.19 @ 12:51:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 21 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0bdc28-82a7-4b66-b1ea-66a91631701f