Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 00:55:49 Player: Bunch Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1632) 1632 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 4026 Bonus ------- High Alert Combat Kills 214 Cogmind --------- Core Integrity 0/550 Matter 42/300 Energy 460/460 System Corruption 0% Temperature Cool (35) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (3) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Core Shielding Weapon Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Flight Unit Signal Interpreter [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Core Shielding Device Seismic Detector Storage Compact Battery Processor Signal Interpreter Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 2 | . . 1 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 48 | 3 14 19 9 3 Power 10 | 1 1 4 1 3 Engine 8 | 1 . 3 1 3 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 10 | 2 2 5 1 . Treads 3 | . . 2 1 . Leg 4 | . 2 2 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 10 | . 5 3 2 . Device 5 | . 2 2 1 . Storage 1 | . . . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . 3 . . . Artifact . | . . . . . Weapon 18 | . 6 7 5 . Energy Gun 3 | . 1 2 . . Energy Cannon 3 | . 2 . 1 . Ballistic Gun 3 | . 1 2 . . Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 2 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 1 2 . Unidentified Prototypes . | . . . . . Parts Lost 33 | . 6 12 14 1 Power 8 | . 1 3 3 1 Propulsion 9 | . 2 4 3 . Utility 7 | . 1 3 3 . Weapon 9 | . 2 2 5 . Highest Loss Streak 10 | . 4 3 10 1 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 75 | . 81 81 59 33 Engine 9 | . 4 11 12 24 Core 6 | . 9 6 . . Treads 2 | . . 2 12 . Leg 11 | . 19 10 . . Wheel 2 | . 8 . . . Device 7 | . 5 10 6 . Processor 5 | . . 8 9 9 Protection 11 | . 18 10 . . Energy Gun 4 | . 2 7 . . Energy Cannon 5 | . 8 4 . . Ballistic Gun 1 | . . 1 6 . Launcher 4 | . 3 5 5 . Naked Turns . | . . . . . Heaviest Build 24 | 5 15 19 20 24 Greatest Support 40 | 26 26 40 40 3 Greatest Overweight (x) 7 | 1 1 5 . 7 Average Overweight (x) . | . . . . 5 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 4 3 Average Carried 2 | . 1 3 2 . Final Capacity 5 | 5 5 5 5 5 Final Carried 3 | . 3 3 . . Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 829 | 230 199 220 180 . Remotely . | . . . . . Salvage Created 1764 | . 244 1234 286 . Parts 142 | . 24 99 19 . Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 49 | . 7 32 10 . Melee 1 | . 1 . . . Guns 6 | . 1 4 1 . Cannons 26 | . 3 20 3 . AOE 16 | . 2 8 6 . Classes Destroyed 9 | . 3 5 1 . Worker 9 | . . 7 2 . Builder 3 | . . 1 2 . Hauler 2 | . . 2 . . Recycler 1 | . . . 1 . Watcher 4 | . 1 3 . . Swarmer 17 | . 3 10 4 . Grunt 24 | . 4 14 6 . Brawler 1 | . . 1 . . Sentry 7 | . . 7 . . Best Kill Streak 10 | . 3 8 10 . Combat Bots Only 7 | . 3 7 6 . Max Kills in Single Turn 4 | . 2 4 3 . Gunslinging . | . . . . . Exploded 2 | . 2 1 2 . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3463 | . 528 1252 1197 486 Core 1025 | . 192 280 357 196 Absorbed by Shields . | . . . . . Redirected to Shielding 141 | . 44 97 . . Regen/Repaired (Parts) 48 | . 48 . . . Core Remaining (%) 51 | 100 23 30 . . Volleys Fired 156 | . 25 101 30 . Largest 2 | . 2 2 2 . Hottest 136 | . 136 136 101 . Shots Fired 221 | . 30 150 41 . Gun 84 | . 18 50 16 . Cannon 105 | . 10 81 14 . Launcher 32 | . 2 19 11 . Special . | . . . . . Kinetic 58 | . 5 30 23 . Thermal 104 | . 10 87 7 . Explosive 32 | . 2 19 11 . Electromagnetic 27 | . 13 14 . . Robot Hit Streak 14 | . 4 14 5 . Robot Miss Streak 6 | . 4 5 6 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 135 | . 13 98 24 . Core Hits 122 | . 23 65 34 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 6 | . . 3 3 . Impact . | . . . . . Slashing 2 | . . 2 . . Piercing . | . . . . . Sneak Attacks 4 | . . 3 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4238 | . 449 2350 1439 . Guns 597 | . 106 403 88 . Cannons 1387 | . 142 1012 233 . Explosions 2040 | . 128 813 1099 . Melee 120 | . . 120 . . Ramming 94 | . 73 2 19 . Kinetic 387 | . 9 161 217 . Thermal 1474 | . 221 1149 104 . Explosive 1895 | . 49 747 1099 . Electromagnetic 268 | . 97 171 . . Impact . | . . . . . Slashing 120 | . . 120 . . Piercing . | . . . . . Highest Corruption 10 | . 10 . . . Average Corruption 9 | . 9 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 30 . . . Message Errors 8 | . 8 . . . Matter Fused 10 | . 10 . . . Heat Flow Errors 5 | . 5 . . . Energy Discharges 3 | . 3 . . . Data Loss (minor) 3 | . 3 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 283 | . . 101 182 . Projectiles . | . . . . . Explosions 267 | . . 85 182 . Melee 16 | . . 16 . . Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 4 | . . . 4 . Secondary 1 | . . . 1 . Self-Inflicted Damage 335 | . 35 58 242 . Shots 8 | . 1 2 5 . Rammed 25 | . 20 . 4 1 Targets Rammed 32 | . 26 1 4 1 Kicked 7 | . 6 1 . . Crushed . | . . . . . Highest Temperature 324 | . 268 324 240 17 Average Temperature 77 | . 88 76 73 5 Received Heat Transfer 1467 | . 213 354 621 279 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 3 1 . Heat Transferred 2547 | . 359 2003 185 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 900 | . 183 900 719 310 Initial 380 | . . 39 380 303 Average 312 | . 64 453 490 309 Maximum Alert Level 3 | . . 3 3 1 Low Security (%) 40 | 100 100 11 . . Level 1 26 | . . 33 39 100 Level 2 23 | . . 38 46 . Level 3 9 | . . 16 13 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 4 4 1 Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 6 | . . 1 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 9 | . 3 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 21 48 18 6 Peak Tracking Total 7 | . 5 6 7 6 Tactical Retreats 4 | . 4 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 7 | . 3 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 8 | . 1 2 5 . Max in Single Turn 2 | . 1 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 13 | . 6 5 . 2 Terminals 10 | . 5 3 . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 13 10 . 2 Successful 19 | . 11 6 . 2 Failed 6 | . 2 4 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 10 6 . 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 9 5 . 2 Record 6 | . 4 1 . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Alert Level 3 | . 1 2 . . Dispatch Records 2 | . 1 1 . . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 2 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . 3 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3230 | 64 1053 1566 344 203 Spaces Moved 1823 | 57 768 717 220 61 Core 321 | 26 15 119 100 61 Treads 291 | . . 171 120 . Legs 910 | . 484 426 . . Wheels 300 | 31 269 . . . Hover . | . . . . . Flight 1 | . . 1 . . Fastest Speed 50 | 50 50 120 50 50 Average Speed 136 | 91 108 163 110 306 Slowest Speed 400 | 100 120 300 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 84 58 18 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 301 | . 11 170 120 . Melee . | . . . . . Projectile . | . . . . . AOE 301 | . 11 170 120 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2349 | 69 958 968 280 74 Wait 227 | 5 107 101 8 6 Move 1819 | 56 767 716 219 61 Hop . | . . . . . Pick Up 47 | 4 16 19 5 3 Fast Attach . | . . . . . Attach 46 | 3 14 18 8 3 Detach 4 | . 1 2 1 . Swap 2 | . . 1 1 . Drop 10 | 1 2 6 1 . Fire 156 | . 25 101 30 . Melee 6 | . . 3 3 . Ram 24 | . 20 . 3 1 Kick 7 | . 6 1 . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 373 | -10/Materials | Core integrity fell below 50% 375 | -10/Materials | System corruption reached 10% 407 | -10/Materials | Lost 4 parts (1p2n1u) 824 | -10/Materials | Discovered new exit (range 7) 1041 | -10/Materials | Discovered new exit (range 14) 1101 | -10/Materials | Repaired Core Shielding 1118 | -10/Materials | Entered another Materials area 1118 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1332 | -9/Materials | Lost 3 parts (1p2n) 1411 | -9/Materials | Discovered new exit (range 10) 1506 | -9/Materials | Destroyed 7 combat bots 1635 | -9/Materials | Build established: Scavenger-Mutant 1703 | -9/Materials | Discovered new exit (range 14) 2042 | -9/Materials | Core integrity fell below 50% 2103 | -9/Materials | Build established: Mutant 2238 | -9/Materials | Discovered new exit (range 7) 2383 | -9/Materials | Discovered new exit (range 16) 2661 | -9/Materials | Identified exit to Materials 2684 | -9/Materials | Entered another Materials area 2684 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2967 | -8/Materials | Lost 10 parts (3p2n2u3w) 2968 | -8/Materials | Core integrity fell below 50% 2980 | -8/Materials | Discovered new exit (range 10) 3001 | -8/Materials | Identified exit to Storage 3011 | -8/Materials | Lost 4 parts (1n1u2w) 3028 | -8/Materials | Entered Storage 3221 | -8/Storage | Core integrity fell below 20% 3231 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The [Mines] and some outlying branches of [Complex 0b10] are seeing increasing numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. 03201_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03202_ O-16 Technician sends out distress signal. 03206_ O-16 Technician uses terminal to summon reinforcements. 03206_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 03206_ O-16 Technician locks terminal. 03211_ Slammed into O-16 Technician. 03222_ Hvy. Ion Engine destroyed. 03225_ Critical hit (Burn: +37). 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