Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 10:28:25 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1347) 1347 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1757) 1757 TOTAL SCORE: 6604 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 1025 Met Imprinter 300 Was Imprinted 300 Friendly Fire -223 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 95/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay (1/1) Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (27) GAL Module Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Gatling Laser Heavy Flak Cannon Makeshift Hammer > --- INVENTORY -------- Makeshift Power Source Angular Momentum Engine Light Angular Momentum Engine Fission Core Power Amplifier Advanced Heat Sink Advanced Terrain Scanner Makeshift Kinetic Plating Improved Shield Generator Shock Rifle Datajack Mining Laser Self-destruct Interrupter Self-destruct Interrupter GAL Module [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Hackware System Shield Protection Makeshift Kinetic Plating Weapon Makeshift Hammer Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 3 | . . 1 . . . 2 Parts Attached 81 | . 3 11 4 6 12 45 Power 6 | . . . . . 2 4 Engine 4 | . . . . . 1 3 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 13 | . . 2 . . 3 8 Treads 1 | . . . . . 1 . Leg 2 | . . . . . . 2 Wheel 9 | . . 2 . . 2 5 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 24 | . 1 2 . 1 4 16 Device 14 | . . 2 . . 3 9 Storage 1 | . . . . . 1 . Processor 4 | . . . . 1 . 3 Hackware 2 | . . . . . . 2 Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 38 | . 2 7 4 5 3 17 Energy Gun 16 | . . 4 2 . 1 9 Energy Cannon 4 | . . . 2 1 1 . Ballistic Gun 7 | . 2 3 . . . 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . . . . 3 . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 3 | . . . . 1 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . . 2 . 2 Corrupted Parts 3 | . . . . . 1 2 System Corruption 6 | . . . . . 2 4 Parts Lost 36 | . . 2 . . 3 31 Power 3 | . . . . . 1 2 Propulsion 11 | . . . . . 2 9 Utility 9 | . . 1 . . . 8 Weapon 13 | . . 1 . . . 12 Highest Loss Streak 24 | . . 2 . . 2 24 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 91 | . 96 93 100 100 94 76 Engine 8 | . 14 11 11 11 9 3 Treads 1 | . . . . . 4 . Leg 2 | . 28 15 . . . . Wheel 14 | . . 5 22 22 12 10 Device 17 | . . 10 22 20 19 16 Storage 9 | . 14 11 11 11 11 5 Processor 1 | . . . . 1 2 2 Hackware 1 | . . . . . . 4 Protection 1 | . 11 6 . . . 3 Energy Gun 8 | . . 21 11 7 9 10 Energy Cannon 11 | . . . 21 20 12 3 Ballistic Gun 2 | . 28 11 . . . . Launcher 1 | . . . . 3 . 2 Impact Weapon 4 | . . . . 1 10 4 Naked Turns 4 | . . . . . . 4 Heaviest Build 71 | 12 14 20 23 29 49 71 Greatest Support 32 | 20 20 26 26 26 30 32 Greatest Overweight (x) 16 | . . . . 1 16 5 Average Overweight (x) 1 | . . . . . 2 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 11 | 8 8 8 8 8 13 13 Most Carried 15 | 6 8 8 7 8 15 15 Average Carried 10 | 6 6 6 7 7 12 12 Final Capacity 15 | 8 8 8 8 8 15 5 Final Carried 15 | 6 7 7 7 8 15 5 Class Distribution -------------------- 31% | Gunner 29% | Derelict-Mutant 16% | Mutant 11% | Derelict-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1281 | 200 68 90 53 47 221 602 Remotely . | . . . . . . . Salvage Created 1523 | . 172 148 30 . 157 1016 Parts 75 | . 17 6 3 . 3 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . . 2 14 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 29 | . 4 3 . . 3 19 Melee 1 | . . . . . 1 . Guns 18 | . 4 3 . . . 11 Cannons 3 | . . . . . 1 2 AOE 7 | . . . . . 1 6 Classes Destroyed 10 | . 4 1 1 . 1 3 Worker 5 | . . . . . . 5 Tunneler 2 | . . . 1 . . 1 Recycler 1 | . 1 . . . . . Watcher 2 | . 1 . . . . 1 Swarmer 10 | . 3 . . . 3 4 Grunt 13 | . 1 2 . . . 10 Sentry 2 | . . 1 . . . 1 Hunter 4 | . . . . . . 4 Samaritan 2 | . . . . . 2 . Mutant 1 | . . . . . . 1 Best Kill Streak 5 | . 3 3 1 . 1 5 Combat Bots Only 5 | . 3 3 . . 1 5 Max Kills in Single Turn 4 | . 1 1 1 . 1 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 4023 | . 174 254 . . 560 3035 Core 998 | . 23 22 . . 100 853 Absorbed by Shields 145 | . . . . . . 145 Redirected to Shielding 57 | . 22 35 . . . . Ignored by Resistances 18 | . . . . . . 18 Core Remaining (%) 86 | 100 90 . . . 69 . Volleys Fired 83 | . 11 8 2 1 6 55 Largest 5 | . 2 3 3 3 2 5 Hottest 321 | . 40 130 176 181 144 321 Shots Fired 226 | . 22 24 6 3 12 159 Gun 167 | . 22 24 2 1 2 116 Cannon 52 | . . . 4 2 7 39 Launcher 7 | . . . . . 3 4 Special . | . . . . . . . Kinetic 63 | . 22 3 . . . 38 Thermal 108 | . . . 4 2 6 96 Explosive 7 | . . . . . 3 4 Electromagnetic 48 | . . 21 2 1 3 21 Robot Hit Streak 9 | . 8 5 1 . 8 9 Robot Miss Streak 7 | . 3 4 . . 3 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 138 | . 14 13 1 . 12 98 Core Hits 102 | . 10 7 1 . 5 79 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 4 | . 1 . . . 1 2 Burn 2 | . . . . . . 2 Destroy 1 | . 1 . . . . . Smash 1 | . . . . . 1 . Melee Attacks 8 | . . . . . 5 3 Impact 7 | . . . . . 5 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 2 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4270 | . 156 188 13 . 640 3273 Guns 1766 | . 156 172 13 . 24 1401 Cannons 815 | . . . . . 93 722 Explosions 1152 | . . 16 . . 190 946 Melee 537 | . . . . . 333 204 Ramming . | . . . . . . . Kinetic 739 | . 156 . . . . 583 Thermal 1294 | . . . . . 99 1195 Explosive 1152 | . . 16 . . 190 946 Electromagnetic 548 | . . 172 13 . 18 345 Impact 537 | . . . . . 333 204 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 . . . 3 4 Average Corruption 2 | . 2 . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 9 10 Message Errors 4 | . . . . . 2 2 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 4 | . . . . . 2 2 Data Loss (major) 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 457 | . . 19 . . 261 177 Projectiles 27 | . . . . . . 27 Explosions 121 | . . 19 . . . 102 Melee 309 | . . . . . 261 48 Knockbacks 11 | . . . . . . 11 Impact 1 | . . . . . . 1 Kinetic 7 | . . . . . . 7 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 228 | . . 90 . . 46 92 Shots 5 | . . 1 . . 2 2 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 253 | . 6 191 75 243 50 253 Average Temperature 74 | . 6 92 40 85 22 80 Received Heat Transfer 1015 | . 30 93 . . 87 805 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . . . 1 6 Impact Corruptions 15 | . . . . . 13 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 2857 | . . . . . 161 2696 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 1032 | . 127 206 99 . . 1032 Initial 186 | . . 53 79 . . 186 Average 410 | . 47 115 82 . . 601 Maximum Alert Level 3 | . . 1 . . . 3 Low Security (%) 45 | 100 100 89 100 . . 15 Level 1 3 | . . 10 . . . 3 Level 2 22 | . . . . . . 35 Level 3 28 | . . . . . . 45 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 3 . . . 13 Investigation 5 | . . 2 . . . 3 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 1 . . . 4 Assault 2 | . . . . . . 2 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed 11 | . . . . . . 11 Distress Signals 11 | . . . . . . 11 Times Spotted 92 | . 9 9 . . 9 65 Peak Tracking Total 12 | . 3 4 . . 3 12 Tactical Retreats 4 | . . . . . 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 8 | . . 2 1 . . 5 Max in Single Turn 3 | . . 1 1 . . 3 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 2 3 . . . 5 Terminals 5 | . 2 3 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Total Hacks 34 | . 7 8 . . . 19 Successful 9 | . 1 2 . . . 6 Failed 25 | . 6 6 . . . 13 Catastrophic 5 | . . . . . . 5 Database Lockouts . | . . . . . . . Manual 10 | . 4 6 . . . . Terminals 15 | . 7 8 . . . . Fabricators 6 | . . . . . . 6 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . . . . 10 Garrison Access 3 | . . . . . . 3 Terminal Hacks 2 | . . 2 . . . . Alert Level 2 | . . 2 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . . 4 Insert Component 2 | . . . . . . 2 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 3 . . . 5 Full Trace Events 5 | . . 2 . . . 3 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . Robots Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 76 | . . . . . . 76 Total Robot Build Rating 10 | . . . . . . 10 Part Schematics Acquired 16 | . . . . 15 . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 13 | . . . . 11 . 2 Largest Group 11 | . . . . 11 11 6 Highest-Rated Group 322 | . . . . 322 322 222 Highest-Rated Ally 41 | . . . . 39 39 41 Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 165 | . . . . . 91 74 Total Damage 4183 | . . . . . 2142 2041 Kills 35 | . . . . . 17 18 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 3713 | 3 238 145 181 1043 1113 990 Spaces Moved 2829 | 3 167 91 188 986 641 753 Core 56 | . . . . . 2 54 Treads 3 | . . . . . 3 . Legs 229 | 3 167 58 . . . 1 Wheels 2367 | . . 33 188 986 636 524 Hover . | . . . . . . . Flight 174 | . . . . . . 174 Fastest Speed 40 | 120 120 90 90 90 105 40 Average Speed 106 | 120 120 109 90 94 138 95 Slowest Speed 850 | 120 120 120 90 105 850 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 41 19 56 88 79 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 2 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 148 | . . 31 . . 59 58 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 147 | . . 31 . . 59 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 3331 | 2 184 118 193 1100 845 889 Wait 262 | . 3 . . 83 165 11 Move 2823 | 2 166 90 187 985 640 753 Hop . | . . . . . . . Pick Up 29 | . . 3 . 10 8 8 Fast Attach 35 | . 1 3 . 6 8 17 Attach 22 | . 1 5 . . . 16 Detach 11 | . 1 3 . . 1 6 Swap 24 | . 1 3 4 . 4 12 Drop 32 | . . 3 . 15 8 6 Fire 83 | . 11 8 2 1 6 55 Melee 8 | . . . . . 5 3 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x3 / Low) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 4 | -11/Junkyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 8) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 374 | -9/Materials | Discovered new exit (range 14) 387 | -9/Materials | Entered Mines 558 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 568 | -9/Mines | Entered Zion 575 | -7/Zion | Learned 12 Factory zone layouts 587 | -7/Zion | Found CR-A16's Pointy Stick 615 | -7/Zion | Found GAL Module 632 | -7/Zion | Identified exit to Deep Caves 642 | -7/Zion | Build established: Gunner 685 | -7/Zion | Given the Hacking Drone Bay 686 | -7/Zion | Found Prototype Device 711 | -7/Zion | Gained Derelict followers 963 | -7/Zion | Learned location of Extension (-6) 985 | -7/Zion | Gained Derelict followers 1031 | -7/Zion | Imprinted 1033 | -7/Zion | Declared Zion's savior 1276 | -7/Zion | Found Prototype Launcher 1276 | -7/Zion | Identified Rocket Array 1550 | -7/Zion | Discovered new exit (range 12) 1611 | -7/Zion | Entered Proximity Caves 1611 | -6/Proximity Caves | Accompanied by 11 allies 1678 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2005 | -6/Proximity Caves | Build established: Derelict-Mutant 2123 | -6/Proximity Caves | Spotted B-75 Beast 2150 | -6/Proximity Caves | Allies destroyed B-75 Beast 2361 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2595 | -6/Proximity Caves | Learned 4 Factory zone layouts 2681 | -6/Proximity Caves | Discovered new exit (range 4) 2724 | -6/Proximity Caves | Entered Factory 2724 | -6/Factory | Accompanied by 5 allies 2724 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 2725 | -6/Factory | Identified exit to Factory 2725 | -6/Factory | Identified exit to Lower Caves 3014 | -6/Factory | Build established: Derelict-Gunner 3035 | -6/Factory | Fabricated H-66 Slayer (x2) 3161 | -6/Factory | Mak. System Shield fried by hacking feedback 3320 | -6/Factory | Garrison activated, responded to threat 3424 | -6/Factory | First assault squad dispatched 3445 | -6/Factory | Identified Hacking Drone Bay 3570 | -6/Factory | Released all parts (3) 3573 | -6/Factory | Core integrity fell below 50% 3616 | -6/Factory | Core integrity fell below 20% 3644 | -6/Factory | Lost 24 parts (2p7n6u9w) 3714 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03685_ G-67 Veteran unfolds itself. 03685_ B-48 Gladiator unfolds itself. 03685_ G-50 Soldier unfolds itself. 03685_ E-15 Imp unfolds itself. 03693_ Nuclear Reactor explodes. 03693_ E-15 Imp destroyed. 03693_ Nuclear Reactor explodes. 03693_ G-50 Soldier destroyed. 03693_ Nuclear Reactor explodes. 03693_ G-67 Veteran destroyed. 03693_ Matter Pump disabled. 03703_ Nuclear Pulse Thruster destroyed. 03711_ The unstable cave ceiling collapses. 03712_ Jacked G-50 Soldier... >>parse_system Reading system data... 03714_ Slammed into G-50 Soldier. 03714_ Destabilizing: System interference. 03714_ Adv. Targeting Computer temporarily disabled. 03714_ U-05 Engineer lays Concrete. 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"" | | ??# """ """ #?# # + ! "" | | ### #?# # ###### """ | | # ################ %#????# """ | | # ## #??????# #????# """ | | ! #+##+###/###### = [######## #????# | | # ## # #????######### | | # ## """ # #########???## | | + ]]] + """ # """"" # ??? # | | # ]] ## """ # """"" # """" ""?? # | | # ]] ## # ="" " # """" """? # | | ##### ## = #! * %%= # """" """" # | | #???# ! #####+# = ** # """" """" # | | #???# # """" """" # | | #???# + """" """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 100 Resistance: KI 10 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 20 Salvage Targeting 4 Defensive Hacking 11 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystMassBrace Manual? 0 Play Time 00:40:50 Cumulative 437.5 hours Start 2023.07.12 @ 09:52:59 End 2023.07.12 @ 10:28:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 108 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26a8ed9b-b2c0-42f8-b7e7-608f0a2ac9d7