Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 21:05:26 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (335) 335 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1315 Bonus ------- None Cogmind --------- Core Integrity 335/400 Matter 231/300 Energy 265/265 System Corruption 0% Temperature Cool (250) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Structural Scanner Improved Terrain Scanner > --- WEAPON (3) ------- Small Laser Beam Cannon Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Terrain Scanner > --- WEAPON ----------- Small Laser Beam Cannon Mining Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Particle Gun Light Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Seismic Analyzer Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 19 | 8 7 4 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 4 | 2 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 3 1 1 Device 2 | 1 . 1 Storage 2 | 1 1 . Processor 1 | 1 . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | 1 1 . Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 2 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 3 | . 2 1 Highest Loss Streak 2 | . 2 1 Average Slot Usage (%) 97 | . 99 88 Engine 13 | . 13 11 Leg 26 | . 28 22 Device 14 | . 14 16 Storage 13 | . 14 11 Energy Gun 13 | . 13 11 Energy Cannon 1 | . . 7 Ballistic Gun 4 | . 4 3 Special Weapon 8 | . 9 7 Naked Turns . | . . . Heaviest Build 22 | 12 16 22 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 5 8 8 Average Carried 6 | 3 6 6 Final Capacity 8 | 6 8 8 Final Carried 8 | 4 8 5 Class Distribution -------------------- 54% | Mutant 41% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 410 | 289 102 19 Remotely . | . . . Salvage Created 436 | 38 269 129 Parts 31 | 6 17 8 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | . 8 6 Guns 13 | . 8 5 Cannons 1 | . . 1 Classes Destroyed 3 | 1 2 . Tunneler 2 | 2 . . Swarmer 7 | . 3 4 Grunt 7 | . 5 2 Best Kill Streak 6 | 1 5 6 Combat Bots Only 6 | . 5 6 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 670 | . 350 320 Core 131 | . 66 65 Absorbed by Shields . | . . . Core Remaining (%) 86 | 100 73 . Volleys Fired 41 | 3 24 14 Largest 3 | 2 2 3 Hottest 200 | 70 70 200 Shots Fired 74 | 6 33 35 Gun 62 | 6 33 23 Cannon 9 | . . 9 Launcher . | . . . Special 3 | . . 3 Kinetic 27 | 3 15 9 Thermal 47 | 3 18 26 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | 2 6 5 Robot Miss Streak 3 | 3 3 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 44 | 2 22 20 Core Hits 22 | 2 12 8 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 518 | 39 265 214 Guns 442 | 39 264 139 Cannons 51 | . . 51 Explosions . | . . . Melee . | . . . Ramming 1 | . 1 . Kinetic 142 | 14 90 38 Thermal 375 | 25 174 176 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 2 | . 2 . Message Errors 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 512 | 18 48 512 Average Temperature 166 | 9 17 328 Received Heat Transfer 195 | . 147 48 Effects 16 | . . 16 Shutdowns 2 | . . 2 Matter Decay 1 | . . 1 Damage (minor) 1 | . . 1 Damage (major) 11 | . . 11 Damage (core) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | 1 . . Heat Transferred 919 | 74 459 386 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 206 | 10 206 136 Initial 6 | . 6 1 Average 87 | 3 123 45 Maximum Alert Level 1 | . 1 . Low Security (%) 91 | 100 87 100 Level 1 8 | . 12 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 12 7 Peak Tracking Total 6 | . 6 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 666 | 128 426 112 Spaces Moved 421 | 84 292 45 Core 16 | 16 . . Treads . | . . . Legs 405 | 68 292 45 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 106 120 131 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 50 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 518 | 118 336 64 Wait 5 | 5 . . Move 419 | 83 291 45 Hop . | . . . Pick Up 23 | 15 8 . Fast Attach 1 | . 1 . Attach 13 | 8 2 3 Detach 1 | 1 . . Swap 5 | . 4 1 Drop 9 | 3 5 1 Fire 41 | 3 24 14 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 8) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 667 | -9/Materials | Self-destructed Last Messages --------------- 00629_ Overheating: Matter decay (-44). 00637_ S-10 Pest destroyed. 00638_ Power failure, Imp. Ion Engine shutdown. 00641_ Overheating: Med. Storage Unit damaged (-115). 00641_ Overheating: Lgt. Assault Rifle damaged (-51). 00641_ Overheating: Aluminum Leg damaged (-21). 00648_ Overheating: Structural Scanner damaged (-8). 00648_ Overheating: Med. Storage Unit damaged (-75). 00648_ Overheating: Imp. Ion Engine damaged (-25). 00649_ Overheating: Lgt. Assault Rifle damaged (-5). 00649_ Overheating: Aluminum Leg damaged (-10). 00649_ Overheating: Imp. Ion Engine damaged (-9). 00652_ Overheating: Structural Scanner damaged (-5). 00652_ G-34 Mercenary destroyed. 00654_ Overheating: Aluminum Leg damaged (-3). 00654_ Overheating: Imp. Terrain Scanner damaged (-2). 00655_ Power failure, Imp. Ion Engine shutdown. 00655_ G-34 Mercenary destroyed. 00657_ Overheating: Core damaged (-40). 00658_ Acquired 19 matter. 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""" """%#* ########??????????? | | ????????????????? #######???#?????????????? | | ?????????????????########????????#???????????????? | | ??????????#???????????????????????????#??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryLightTriangulator Manual? 0 Play Time 00:10:07 Cumulative 27.5 hours Start 2021.12.03 @ 20:55:24 End 2021.12.03 @ 21:05:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 29 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59755e6c-9751-4cfe-bba4-d558bb95d3cc