Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 17:17:54 // Halloween2019/Abominations Player: Daniexpert Result: Destroyed by Ultimate Abomination with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (4744) 4744 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 11375 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (241) Location -2/Research Parts ------- Power (2) Propulsion (8) Gyrokinetic Inverter Utility (9) Improved Coolant Injector Core Analyzer Improved Utility Shielding Weapon (4) Inventory (4) Faulty Improved Diametric Drive Enhanced Quantum Rifle Linear Accelerator Compact Linear Accelerator Peak State ------------ Power (None) Propulsion Armored Heavy Treads Armored Heavy Treads High-density Centrium Wheel Gyrokinetic Inverter Combat Gravmag System Improved Diametric Drive Utility Improved Coolant Injector Core Analyzer Improved Utility Shielding Layered Light Armor Plating System Shield Weapon Enhanced Quantum Rifle Linear Accelerator Compact Linear Accelerator Inventory Improved Diametric Drive [Rating: 109] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Diametric Drive Utility Core Analyzer Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved Spread Laser Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Stasis Beam Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 6 | . . 1 1 . . . . 2 2 Utility 7 | . . 1 1 2 . 1 2 . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 149 | 9 8 17 9 22 28 9 15 19 13 Power 13 | 1 1 2 . 3 2 1 1 2 . Engine 12 | 1 1 2 . 3 2 1 . 2 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 56 | 4 3 8 3 4 16 1 3 8 6 Treads 16 | 2 . 4 2 2 1 1 1 1 2 Leg . | . . . . . . . . . . Wheel 25 | 2 3 4 1 2 9 . 1 3 . Hover 9 | . . . . . 2 . 1 4 2 Flight 6 | . . . . . 4 . . . 2 Utility 41 | 2 2 2 4 10 1 3 7 6 4 Device 16 | . . 1 2 5 . 2 3 3 . Storage 6 | 2 2 1 . 1 . . . . . Processor 6 | . . . 2 3 . . 1 . . Hackware 2 | . . . . . . . . 1 1 Protection 11 | . . . . 1 1 1 3 2 3 Artifact . | . . . . . . . . . . Weapon 39 | 2 2 5 2 5 9 4 4 3 3 Energy Gun 7 | . 1 . 1 2 2 . . . 1 Energy Cannon 4 | . . . . . 1 2 . 1 . Ballistic Gun 8 | 2 1 2 . 2 1 . . . . Ballistic Cannon 6 | . . . . . . 1 3 . 2 Launcher 7 | . . 3 . . 3 . . 1 . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 1 1 2 . . . . Piercing Weapon 2 | . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . . 2 4 . 4 2 1 Parts Lost 76 | . 3 14 4 6 6 4 14 9 16 Power 9 | . . 2 . 2 . . 3 1 1 Propulsion 31 | . 1 6 2 3 3 1 4 3 8 Utility 18 | . . 1 1 . 1 1 6 3 5 Weapon 18 | . 2 5 1 1 2 2 1 2 2 Highest Loss Streak 9 | . 1 9 2 3 3 3 7 6 8 Average Slot Usage (%) 72 | . 97 68 51 81 88 98 47 52 48 Engine 5 | . 14 7 . 5 6 11 . 1 1 Treads 5 | . . 11 17 7 5 5 5 2 2 Wheel 13 | . 26 14 8 12 17 16 4 10 5 Hover 1 | . . . . . 1 . . 6 8 Device 6 | . . 2 4 10 12 10 5 7 4 Storage 6 | . 28 17 . 4 6 5 3 . . Processor 10 | . . . 7 21 20 16 8 4 4 Protection 3 | . . . . 3 . 5 4 2 9 Energy Gun 1 | . 1 3 . 2 3 . . . . Energy Cannon 2 | . . . . . 4 9 . 2 . Ballistic Gun 4 | . 25 9 . 4 1 4 . . . Launcher 3 | . . 3 9 4 . 5 3 . 1 Slashing Weapon 1 | . . . 2 . 4 . . . . Piercing Weapon 1 | . . . . . . . 4 4 1 Naked Turns 60 | . . 17 . . . . 43 . . Heaviest Build 73 | 16 72 71 4 37 45 73 69 29 27 Greatest Support 120 | 40 32 40 12 40 44 44 93 58 120 Greatest Overweight (x) 7 | 2 2 7 1 2 1 3 3 1 1 Average Overweight (x) . | . 1 1 . . . . 1 . . Largest Inventory Capacity 20 | 8 20 20 4 10 10 10 10 4 4 Average Capacity 8 | 6 13 15 4 7 10 10 8 4 4 Most Carried 16 | 6 15 16 4 10 10 10 8 4 4 Average Carried 6 | 3 9 10 3 7 9 9 4 3 3 Final Capacity 20 | 8 20 4 4 10 10 10 4 4 4 Final Carried 15 | 6 15 4 4 10 7 7 4 3 4 Class Distribution -------------------- 51% | Mutant 13% | Scavenger-Mutant 9% | Scavenger-Bomber 9% | Hauler-Mutant 8% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 3305 | 334 265 226 450 477 256 408 570 143 176 Remotely . | . . . . . . . . . . Salvage Created 3286 | 118 561 52 211 271 589 418 727 125 214 Parts 123 | 5 27 4 10 19 19 14 17 6 2 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 60 | . 12 3 7 4 8 5 17 1 3 Melee 8 | . . . . . 3 . 3 1 1 Guns 17 | . 12 1 . 2 2 . . . . Cannons 7 | . . . . . 3 2 1 . 1 AOE 27 | . . 2 7 1 . 3 13 . 1 Classes Destroyed 12 | 3 3 . 1 2 . . 3 . . Worker 4 | 1 . . 1 1 . . . 1 . Builder 1 | . . . 1 . . . . . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 1 | . . . . . . . 1 . . Recycler 3 | 1 . . . . 1 1 . . . Mechanic 1 | . . . . . . . 1 . . Watcher 2 | . . . . 1 . . 1 . . Grunt 20 | . 3 . . . 4 . 10 . 3 Sentry 3 | . . . . 1 . . 1 1 . Hunter 1 | . . . . . . . 1 . . Abomination 36 | . 9 3 7 3 4 5 5 . . Anomaly 9 | . 1 . 3 . . . 5 . . Best Kill Streak 15 | 2 5 1 6 2 3 5 15 2 1 Combat Bots Only 12 | . 5 1 3 2 3 4 12 1 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 1 . 1 2 . 1 Melee 1 | . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 19268 | . 675 1430 617 1377 830 1034 4785 1879 6641 Core 3507 | . 192 280 51 155 73 165 840 295 1456 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 68 | . . . . . . . . . 68 Core Remaining (%) 66 | 100 23 30 90 77 91 83 26 77 . Volleys Fired 278 | 7 53 33 39 35 28 31 45 2 5 Largest 4 | 2 2 2 1 2 2 4 3 1 3 Hottest 258 | 40 60 60 30 85 165 258 148 113 230 Shots Fired 475 | 14 104 58 39 56 41 91 60 2 10 Gun 258 | 14 104 49 . 44 24 22 . . 1 Cannon 111 | . . . . . 16 55 30 2 8 Launcher 106 | . . 9 39 12 1 14 30 . 1 Special . | . . . . . . . . . . Kinetic 261 | 14 97 44 . 36 5 27 30 . 8 Thermal 80 | . 7 5 . . 35 30 . 2 1 Explosive 105 | . . 9 39 12 1 14 30 . . Electromagnetic 29 | . . . . 8 . 20 . . 1 Robot Hit Streak 25 | 4 11 25 7 13 10 9 13 2 6 Robot Miss Streak 15 | 2 5 3 4 6 12 15 4 1 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . 3 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 335 | 7 69 45 19 31 32 63 54 6 9 Core Hits 292 | 4 36 14 47 14 29 46 92 3 7 Critical Hits 8 | . . 2 . 1 2 . 2 1 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 5 | . . 2 . 1 1 . 1 . . Melee Attacks 91 | . . . 1 . 14 3 35 22 16 Impact . | . . . . . . . . . . Slashing 15 | . . . 1 . 14 . . . . Piercing 76 | . . . . . . 3 35 22 16 Sneak Attacks 5 | . . . . . 1 . 3 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13442 | 80 740 791 1853 994 1201 1732 5316 360 375 Guns 2345 | 80 740 311 . 590 237 357 . . 30 Cannons 2144 | . . . . . 376 671 834 37 226 Explosions 7063 | . . 457 1853 404 . 670 3645 . 34 Melee 1854 | . . . . . 588 34 834 323 75 Ramming 36 | . . 23 . . . . 3 . 10 Kinetic 3030 | 80 668 253 . 436 40 493 834 . 226 Thermal 2209 | . 72 168 . 55 573 503 771 37 30 Explosive 6093 | . . 347 1853 349 . 670 2874 . . Electromagnetic 220 | . . . . 154 . 32 . . 34 Impact . | . . . . . . . . . . Slashing 588 | . . . . . 588 . . . . Piercing 1266 | . . . . . . 34 834 323 75 Highest Corruption 5 | . . 4 3 5 5 5 2 3 1 Average Corruption 2 | . . 3 2 3 4 1 1 3 1 Corruption Purged . | . . . . . . . . . . Effects 29 | . . 1 2 10 5 2 2 5 2 Message Errors 6 | . . . . 2 1 . . 2 1 Matter Fused 4 | . . . . 2 2 . . . . Heat Flow Errors 4 | . . . 2 . . 1 . 1 . Energy Discharges 4 | . . 1 . . 1 . . 1 1 Data Loss (minor) 5 | . . . . 1 1 . 2 1 . Targeting Errors 4 | . . . . 3 . 1 . . . Weapon Failures 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 504 | . . 54 28 . 168 47 186 . 21 Projectiles 68 | . . . . . 56 5 7 . . Explosions 298 | . . 54 28 . 62 42 112 . . Melee 138 | . . . . . 50 . 67 . 21 Knockbacks 12 | . . . . . . 3 6 . 3 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . 3 6 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 394 | . . 52 69 . 112 56 101 . 4 Shots 16 | . . 1 6 . 1 2 6 . . Rammed 7 | . . 2 . . . . 1 . 4 Targets Rammed 7 | . . 2 . . . . 1 . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 589 | . 560 216 237 342 25 589 369 462 386 Average Temperature 145 | . 170 79 83 95 14 211 113 192 157 Received Heat Transfer 2748 | . 84 444 45 381 201 207 810 171 405 Effects 23 | . 6 . . . . 15 1 1 . Shutdowns 6 | . 1 . . . . 4 . 1 . Energy Bleed 3 | . 2 . . . . 1 . . . Interference 2 | . . . . . . 2 . . . Matter Decay 2 | . 1 . . . . 1 . . . Short Circuit 3 | . . . . . . 2 1 . . Damage (minor) 3 | . 1 . . . . 2 . . . Damage (major) 3 | . . . . . . 3 . . . Damage (core) 1 | . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 7 | . . . . . . . . . 7 Longest Duration 7 | . . . . . . . . . 7 Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 4 1 . . . . . Heat Transferred 1654 | . 74 36 . 50 693 177 550 37 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 725 | 15 89 45 273 357 305 109 725 332 274 Average Influence 184 | 3 7 4 154 231 157 65 504 300 177 Maximum Alert Level 3 | . . . 1 1 1 . 3 1 1 Low Security (%) 58 | . . . . . . . . . . Level 1 29 | . . . . . . . . . . Level 2 10 | . . . . . . . . . . Level 3 1 | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 134 | . 6 6 7 16 22 24 22 15 16 Investigation 19 | . 2 1 3 . 2 1 4 3 3 Extermination . | . . . . . . . . . . Reinforcement 45 | . 2 5 2 9 8 3 5 6 5 Assault 31 | . 2 . 2 4 7 7 2 2 5 Garrison 39 | . . . . 3 5 13 11 4 3 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 14 | . . . . 3 3 2 3 2 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 79 | . 1 5 3 5 10 5 18 17 15 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 198 | . 23 9 10 12 21 10 40 30 43 Peak Tracking Total 14 | . 6 8 6 4 7 5 14 14 12 Tactical Retreats 31 | . 2 2 1 2 2 3 10 1 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 3 | . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 27 | . . 2 4 7 3 1 10 . . Max in Single Turn 6 | . . 1 2 5 2 1 6 . . Garrison Access 4 | . . . 1 . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 12 | . 3 . 1 . 3 2 1 1 1 Terminals 12 | . 3 . 1 . 3 2 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 9 . 1 . 7 4 5 2 2 Successful 9 | . 2 . 1 . 3 2 1 . . Failed 21 | . 7 . . . 4 2 4 2 2 Catastrophic 5 | . 1 . . . . 1 . 2 1 Database Lockouts . | . . . . . . . . . . Manual 19 | . 8 . . . 1 3 5 1 1 Terminals 30 | . 9 . 1 . 7 4 5 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 . 1 . 3 2 1 . . Level Access Points 4 | . 1 . . . 1 1 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . . . 2 2 1 1 1 Full Trace Events 9 | . 3 . . . 2 1 1 1 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . 3 3 . 1 . . 5 Machine Destruction 6 | . . . 3 . . 1 . . 2 Programmers 6 | . . . . 3 . . . . 3 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 4520 | 119 459 308 338 587 641 604 603 360 501 Spaces Moved 3620 | 76 236 174 439 488 487 436 375 342 567 Core 956 | 11 . 80 435 137 . . 142 24 127 Treads 77 | 11 . 6 . 1 8 6 27 . 18 Legs . | . . . . . . . . . . Wheels 1922 | 54 236 88 4 350 479 430 206 75 . Hover 521 | . . . . . . . . 243 278 Flight 144 | . . . . . . . . . 144 Fastest Speed 35 | 50 90 50 50 50 86 96 50 50 35 Average Speed 85 | 106 104 85 50 84 96 107 98 77 72 Slowest Speed 220 | 160 110 160 100 160 180 220 200 90 170 Overloaded Moves 15 | . . . . . . . . 15 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 46 22 35 22 17 23 18 13 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 45 | . . . . . 3 3 11 14 14 Terrain Destroyed 729 | . . 41 228 146 48 49 187 14 16 Melee 44 | . . . . . 3 2 11 14 14 Projectile 22 | . . . . 1 1 10 8 . 2 AOE 663 | . . 41 228 145 44 37 168 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 4414 | 98 353 275 506 601 594 496 483 391 617 Wait 162 | . 50 45 15 24 5 4 6 6 7 Move 3607 | 75 235 173 438 487 486 435 374 341 563 Hop 2 | . . . . . . . . . 2 Pick Up 42 | 5 6 3 2 11 6 6 1 1 1 Fast Attach 93 | 8 2 6 7 14 17 4 9 17 9 Attach 43 | 1 1 11 2 5 7 4 6 2 4 Detach 21 | 2 . 2 1 3 3 1 4 . 5 Swap 13 | . 5 . . 3 4 1 . . . Drop 40 | . 1 . 1 8 20 7 2 . 1 Fire 278 | 7 53 33 39 35 28 31 45 2 5 Melee 91 | . . . 1 . 14 3 35 22 16 Ram 7 | . . 2 . . . . 1 . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . 11 4 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 10) 359 | -10/Materials | Core integrity fell below 50% 476 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -9/Materials | Build established: Hauler-Mutant 773 | -9/Materials | Lost 4 parts (1p2n1w) 803 | -9/Materials | Released all parts (2) 808 | -9/Materials | Core integrity fell below 50% 834 | -9/Materials | Lost 9 parts (1p4n1u3w) 878 | -9/Materials | Discovered new exit (range 15) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1091 | -8/Materials | Build established: Mutant 1201 | -8/Materials | Discovered new exit (range 20) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Utility x2 1278 | -7/Factory | Garrison activated, responded to threat 1298 | -7/Factory | Garrison activated, responded to threat 1424 | -7/Factory | Lost 3 parts (1p2n) 1494 | -7/Factory | Discovered new exit (range 15) 1572 | -7/Factory | Garrison activated, responded to threat 1812 | -7/Factory | Entered another Factory area 1812 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1857 | -6/Factory | Garrison activated, responded to threat 1891 | -6/Factory | Spotted B-75 Beast 1957 | -6/Factory | Garrison activated, responded to threat 2081 | -6/Factory | Garrison activated, responded to threat 2244 | -6/Factory | Identified exit to Factory 2329 | -6/Factory | Build established: Scavenger-Assassin 2362 | -6/Factory | Garrison activated, responded to threat 2444 | -6/Factory | Lost 3 parts (2n1w) 2453 | -6/Factory | Entered another Factory area 2453 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2480 | -5/Factory | Garrison activated, responded to threat 2540 | -5/Factory | Garrison activated, responded to threat 2598 | -5/Factory | Garrison activated, responded to threat 2704 | -5/Factory | Garrison activated, responded to threat 2854 | -5/Factory | Garrison activated, responded to threat 2887 | -5/Factory | Build established: Scavenger-Mutant 3000 | -5/Factory | Identified exit to Factory 3057 | -5/Factory | Entered another Factory area 3057 | -4/Factory | Evolved 2 slots: Utility x2 3076 | -4/Factory | Lost 3 parts (1n1u1w) 3092 | -4/Factory | Garrison activated, responded to threat 3149 | -4/Factory | Garrison activated, responded to threat 3150 | -4/Factory | Destroyed 12 combat bots 3174 | -4/Factory | Garrison activated, responded to threat 3187 | -4/Factory | Lost 7 parts (2p1n4u) 3474 | -4/Factory | Garrison activated, responded to threat 3539 | -4/Factory | Released all parts (7) 3546 | -4/Factory | Discovered new exit (range 14) 3549 | -4/Factory | Identified exit to Research 3557 | -4/Factory | Core integrity fell below 50% 3564 | -4/Factory | Garrison activated, responded to threat 3570 | -4/Factory | Lost 5 parts (3n1u1w) 3660 | -4/Factory | Entered Research 3660 | -3/Research | Evolved 2 slots: Propulsion x2 3831 | -3/Research | Build established: Mutant 3958 | -3/Research | Garrison activated, responded to threat 3968 | -3/Research | Lost 6 parts (1p1n3u1w) 3988 | -3/Research | Discovered new exit (range 5) 4020 | -3/Research | Entered another Research area 4020 | -2/Research | Evolved 2 slots: Propulsion x2 4034 | -2/Research | Spotted B-90 Cyclops 4110 | -2/Research | Spotted B-90 Cyclops 4157 | -2/Research | Garrison activated, responded to threat 4266 | -2/Research | Lost 8 parts (1p3n2u2w) 4418 | -2/Research | Core integrity fell below 50% 4454 | -2/Research | Lost 6 parts (3n3u) 4482 | -2/Research | Core integrity fell below 20% 4521 | -2/Research | Destroyed by Ultimate Abomination with Heavy Machine Gun Last Messages --------------- 04424_ Slug penetrates Wall. 04424_ Penetrated by Slug. 04425_ Slug penetrates G-73 Enforcer. 04426_ Acquired 64 matter. 04428_ Slug penetrates Wall. 04436_ K-01 Serf collects debris. 04437_ ALERT: Dispatching additional forces to engage threats. 04440_ K-01 Serf collects debris. 04458_ Imp. Diametric Drive destroyed. 04463_ Faulty Hdn. Centrium Wheel destroyed. 04478_ Paradox Anomaly destroyed. 04479_ Penetrated by Slug. 04480_ K-01 Serf collects debris. 04482_ Slug penetrates Wall. 04482_ Penetrated by Slug. 04488_ ALERT: Dispatching additional forces to engage threats. 04496_ 5 Matter blinks away. 04504_ Forced to warp away. 04505_ Engulfed by violent ripples tearing at the fabric of space. 04510_ 12 Matter blinks away. Map ----- +----------------------------------------------------+ | ??????????????????# # # #??????????? | | ??????????????????# # # ???????????? | | ??????????????????# # # #?????????????? | | ??????????????????# # # #?????????????? | | ??????????????????# # #??????????????? | | ?????????????????######## % ##??????????????? | | ?????????????????# #! #???????????????? | | ?????????????????# +%! #???????????????? | | ?????????????????# #%= #???????????????? | | ?????????????????# #!| #???????????????? | | ?????????????????# ?#=% ###?????????????? | | ?????????????????# ?# ; #?????????????? | | ?????????????????#####??# ; #?????????????? | | ????????????????????????# ; #?????????????? | | ????????????????????????# ; #?????????????? | | ???????????????????????## ; #?????????????? | | ???????????????????????# n ; #?????????????? | | ???????????????????????## ;;######?????????????? | | ???????????????????????## ; #?????????????? | | ???????????????????????#; A; #?????????????? | | ???????????????????????## ; #?????????????? | | ???????????????????????##= %; #?????????????? | | ???????????????????????#; ; % #?????????????? | | ???????????????????????## ; #?????????????? | | ??????????????????????### ;;######?????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????# % ????????????? | | ??????????????????????# = ????????? | | ??????????????????????# ?????????? | | ??????????????????????# = ?????????? | | ??????????????????????# ?????????? | | ??????????????????????# n ####+#####?????????? | | ??????????????????????#;;;;;;##??????????????????? | | ??????????????????????# % ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????#""" ??????????????????? | | ??????????????????????#""" ??????????????????? | | ???????????????????????""" #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 80 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 20 Heat Shielding 100 Armor Coverage 1125 Resistance: TH 30 Utility Shielding 66 Phase Shifting 10 Evasion (%) 63 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroBoreStreamer Manual? 0 Play Time 01:32:11 Cumulative 124.9 hours Start 2019.10.31 @ 15:13:38 End 2019.10.31 @ 17:17:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 51 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1349d8c-1eb4-49a8-a1f2-be74772028ab