Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 01:41:48 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (4613) 4613 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1502) 1502 TOTAL SCORE: 13195 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 202 Aligned with FarCom 300 Cogmind --------- Core Integrity 559/1300 Matter 154/300 Energy 53/100 System Corruption 19% Temperature Cool (0) Movement Treading (152) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Heavy Treads Advanced Heavy Treads > --- UTILITY (10) ----- Long-range Terrain Scanner > --- WEAPON (3) ------- Force Lance > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Signal Interpreter Improved Core Shielding Point Defense System Advanced Component Analysis Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced Micro-nuke Launcher > --- INVENTORY -------- Micro Nuclear Core Cooled Impulse Thruster Advanced Weapon Cycler Magnetic Acceleration Cannon Enhanced Force Lance [Rating: 99] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Advanced Heavy Treads Leg Titanium Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Triangulator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Guided Plasma Cannon Energy Gun Gatling Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . . . . 4 2 2 2 . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 1 . . . . 2 . . Utility 8 | . . . . . 3 1 1 2 . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 165 | 6 12 1 1 3 22 6 9 52 16 . 11 21 5 Power 19 | 1 1 . . 1 3 . 1 2 2 . 2 6 . Engine 4 | 1 1 . . 1 1 . . . . . . . . Core 9 | . . . . . 2 . 1 2 1 . 1 2 . Reactor 6 | . . . . . . . . . 1 . 1 4 . Propulsion 37 | 2 2 . . . 3 1 2 16 4 . 1 5 1 Treads 3 | . . . . . . . . . . . . 2 1 Leg 27 | 2 . . . . 3 1 2 15 4 . . . . Wheel 4 | . 2 . . . . . . . . . 1 1 . Hover 2 | . . . . . . . . . . . . 2 . Flight 1 | . . . . . . . . 1 . . . . . Utility 51 | 1 2 . . . 9 5 2 15 7 . 3 4 3 Device 27 | 1 . . . . 6 . 2 8 4 . 2 2 2 Storage 5 | . 1 . . . 1 1 . . 1 . 1 . . Processor 8 | . 1 . . . . 2 . 2 1 . . 1 1 Hackware 3 | . . . . . 1 . . 2 . . . . . Protection 8 | . . . . . 1 2 . 3 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 7 1 1 2 7 . 4 19 3 . 5 6 1 Energy Gun 9 | 2 3 . . . . . 1 1 . . . 2 . Energy Cannon 6 | . . . 1 1 . . . 3 . . 1 . . Ballistic Gun 7 | . . . . . 3 . 2 2 . . . . . Ballistic Cannon 11 | . 2 . . 1 . . . 5 . . 2 1 . Launcher 9 | . 2 1 . . 1 . 1 2 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 3 . . . 1 . 1 . . Slashing Weapon 8 | . . . . . . . . 6 1 . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . . 1 . . . 1 Parts Lost 62 | . . 1 . . 3 . . 25 10 . 10 10 3 Power 9 | . . 1 . . 2 . . 1 2 . . 2 1 Propulsion 21 | . . . . . . . . 9 5 . 3 3 1 Utility 21 | . . . . . . . . 12 2 . 5 1 1 Weapon 11 | . . . . . 1 . . 3 1 . 2 4 . Highest Loss Streak 10 | . . 1 . . 3 . . 5 6 . 5 10 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 85 85 94 96 100 99 93 69 88 74 27 28 Engine 1 | . 14 . . 8 3 . . . . . . . . Core 3 | . . . . . 4 7 6 5 3 5 1 . . Leg 16 | . 19 . . . 23 30 26 19 11 17 13 . . Wheel 3 | . 8 28 28 28 2 . . . . . . 2 . Device 11 | . 9 . . . 12 7 13 19 11 17 18 3 4 Storage 7 | . 4 14 14 14 9 7 6 5 10 11 9 . . Processor 12 | . 10 14 14 14 9 15 13 14 14 17 11 3 . Hackware 3 | . . . . . 9 7 6 4 . . . . . Protection 3 | . . . . . 5 7 6 3 2 5 4 . . Energy Gun 1 | . 13 . . . . . 4 1 . . . 5 . Energy Cannon 2 | . . . 10 6 9 7 . 1 . . . . . Ballistic Gun 1 | . . . . . 2 . 11 1 . . . . . Ballistic Cannon 3 | . 8 15 3 10 3 . . 7 . . . . . Launcher 2 | . 6 12 14 11 . . . 2 . . . . . Impact Weapon 2 | . . . . . 1 7 1 . 4 5 4 . . Slashing Weapon 1 | . . . . . . . . 1 5 5 5 . . Naked Turns 144 | . . . . . . . . . . . 11 133 . Heaviest Build 90 | 8 23 23 23 27 48 66 71 90 73 69 77 46 37 Greatest Support 215 | 20 20 20 20 20 51 68 68 72 64 46 62 140 215 Greatest Overweight (x) 4 | . 1 1 1 1 2 . 1 4 4 1 4 1 . Average Overweight (x) . | . . . . . . . . 1 1 1 1 . . Largest Inventory Capacity 20 | 5 10 10 10 10 15 20 20 20 20 20 20 5 5 Average Capacity 16 | 5 6 10 10 10 14 19 20 20 20 20 19 5 5 Most Carried 20 | 3 10 10 10 10 15 20 20 20 19 19 20 5 . Average Carried 13 | 1 5 10 9 9 13 18 18 17 13 17 18 3 . Final Capacity 20 | 5 10 10 10 10 15 20 20 20 20 20 5 5 5 Final Carried 20 | 2 10 10 9 10 15 20 17 19 17 19 5 . . Class Distribution -------------------- 51% | Mutant 17% | Assassin 8% | Derelict-Gladiator 7% | Gladiator 4% | Skirmisher 3% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Gladiator | -5/Upper Caves Derelict-Gladiator | -5/Upper Caves Derelict-Gladiator | -4/Factory Mutant | -3/Research Assassin | -3/Testing Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Matter Collected 3158 | 260 238 54 . 29 272 91 47 1411 374 15 60 307 . Remotely 1516 | . . . . . 151 . . 1365 . . . . . Salvage Created 3635 | 78 311 63 . 13 467 469 203 1534 153 . 121 223 . Parts 209 | 4 32 1 . 6 35 15 4 89 4 . 2 17 . Haulers Intercepted 5 | . 2 . . . 1 . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 89 | 1 8 5 . 3 8 8 6 31 6 . 2 11 . Melee 10 | . . . . . . . . 5 4 . 1 . . Guns 9 | 1 2 . . . . . 3 2 . . . 1 . Cannons 34 | . . 2 . 1 5 6 . 19 . . . 1 . AOE 31 | . 6 3 . 2 3 . 3 5 . . . 9 . Classes Destroyed 12 | 2 5 . . 1 2 2 . . . . . . . Worker 5 | 1 2 . . . . . . 2 . . . . . Builder 4 | . 1 . . 1 . . . 1 . . . 1 . Tunneler 2 | . . . . 1 . . . . . . . 1 . Hauler 5 | . 2 . . . 1 . . 2 . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . Watcher 13 | . 3 . . . 5 2 . 2 . . . 1 . Swarmer 23 | . 3 3 . 3 3 . . 4 2 . . 5 . Grunt 34 | 1 5 2 . . . 3 4 16 . . . 3 . Brawler 2 | . . . . . . 1 . . . . . 1 . Sentry 9 | . . . . . 4 1 1 2 . . 1 . . Hunter 1 | . . . . . 1 . . . . . . . . Programmer 16 | . . . . . . 3 1 9 . . 1 2 . Wasp 3 | . . . . . . . . . 3 . . . . Thug 1 | . . . . . . . . . 1 . . . . Best Kill Streak 9 | 1 5 3 . 5 3 2 4 6 4 . 1 9 . Combat Bots Only 6 | 1 3 3 . 3 3 2 4 6 4 . 1 6 . Max Kills in Single Turn 3 | 1 2 2 . 3 2 1 1 3 1 . 1 3 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 2 . 2 2 . 1 2 . . . 3 . Melee 1 | . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Damage Taken 12387 | 66 116 102 . 52 455 471 594 4096 746 . 1752 2537 1400 Core 2111 | 11 30 . . 14 72 64 105 561 165 . 348 515 226 Absorbed by Shields 185 | . . . . . . . . 185 . . . . . Redirected to Shielding 64 | . . . . . . . . . . . . 64 . Regen/Repaired (Parts) 74 | . . . . . 74 . . . . . . . . Core Remaining (%) 76 | 95 . . . 78 86 90 87 . . 27 69 . . Volleys Fired 249 | 8 30 6 . 7 29 31 30 84 . . 2 22 . Largest 3 | 2 2 2 . 1 1 1 3 3 . . 3 3 . Hottest 203 | 80 112 78 . 120 120 120 136 195 . . 203 183 . Shots Fired 407 | 16 42 10 . 7 29 31 58 175 . . 5 34 . Gun 134 | 16 29 . . . . . 54 20 . . . 15 . Cannon 231 | . 2 8 . 3 26 31 . 147 . . 5 9 . Launcher 42 | . 11 2 . 4 3 . 4 8 . . . 10 . Special . | . . . . . . . . . . . . . . Kinetic 192 | . 2 8 . 2 . . 44 123 . . 4 9 . Thermal 105 | . 6 . . 1 26 31 10 16 . . . 15 . Explosive 42 | . 11 2 . 4 3 . 4 8 . . . 10 . Electromagnetic 68 | 16 23 . . . . . . 28 . . 1 . . Robot Hit Streak 32 | 3 5 6 . 1 27 32 8 19 . . 12 2 . Robot Miss Streak 4 | 2 4 1 . 1 1 . 3 4 . . 1 4 . Penetration Max 1 | . . . . . . . 1 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 328 | 9 18 8 . 2 27 32 39 143 16 . 24 9 1 Core Hits 193 | 3 26 6 . 9 14 9 19 71 2 . 4 30 . Critical Kills 2 | . . . . . . . . 2 . . . . . Critical Parts Destroyed 8 | . . . . . . . . 3 3 . 2 . . Critical Strikes 19 | 1 . . . . . . . 12 3 . 3 . . Destroy 5 | . . . . . . . . 5 . . . . . Blast 5 | . . . . . . . . 5 . . . . . Corrupt 1 | 1 . . . . . . . . . . . . . Smash 5 | . . . . . . . . . 3 . 2 . . Sever 3 | . . . . . . . . 2 . . 1 . . Melee Attacks 131 | . . . . . 2 16 . 53 30 . 29 . 1 Impact 51 | . . . . . 2 16 . . 19 . 14 . . Slashing 79 | . . . . . . . . 53 11 . 15 . . Piercing 1 | . . . . . . . . . . . . . 1 Sneak Attacks 2 | . . . . . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks 9 | . . . . . . . . . 7 . 2 . . Damage Inflicted 14876 | 136 934 290 . 254 1163 1199 1574 5067 721 . 1089 2409 40 Guns 1795 | 136 256 . . . . . 887 346 . . . 170 . Cannons 4948 | . 24 120 . 22 885 1169 . 2442 . . 116 170 . Explosions 4849 | . 654 147 . 207 278 . 660 834 . . . 2069 . Melee 3204 | . . . . . . 30 . 1445 721 . 968 . 40 Ramming 80 | . . 23 . 25 . . 27 . . . 5 . . Kinetic 3098 | . 24 120 . 22 . . 659 2007 . . 96 170 . Thermal 3276 | . 43 . . . 885 1169 309 700 . . . 170 . Explosive 4602 | . 654 147 . 207 278 . 579 668 . . . 2069 . Electromagnetic 616 | 136 213 . . . . . . 247 . . 20 . . Impact 996 | . . . . . . 30 . . 512 . 454 . . Slashing 2168 | . . . . . . . . 1445 209 . 514 . . Piercing 40 | . . . . . . . . . . . . . 40 Highest Corruption 19 | . . . . . . . . 8 8 8 6 15 19 Average Corruption 6 | . . . . . . . . 4 8 8 1 12 16 Corruption Purged 5 | . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 136 | . . . . . . . . 42 63 9 3 10 9 Message Errors 35 | . . . . . . . . 10 17 2 1 2 3 Matter Fused 28 | . . . . . . . . 10 12 2 1 3 . Heat Flow Errors 16 | . . . . . . . . 5 7 . 1 1 2 Energy Discharges 24 | . . . . . . . . 7 11 3 . 1 2 Data Loss (minor) 18 | . . . . . . . . 6 8 1 . 2 1 Data Loss (major) 8 | . . . . . . . . 2 6 . . . . Misfires 1 | . . . . . . . . 1 . . . . . Alerts 4 | . . . . . . . . 1 2 1 . . . Misdirections 2 | . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1129 | . 13 8 . 25 75 46 48 371 280 . 165 98 . Projectiles 180 | . . . . . 27 38 . 115 . . . . . Explosions 398 | . 13 8 . 25 48 . 48 158 . . . 98 . Melee 551 | . . . . . . 8 . 98 280 . 165 . . Knockbacks 26 | . . 1 . . . . . 18 2 . 2 3 . Impact 4 | . . . . . . . . . 2 . 2 . . Kinetic 21 | . . 1 . . . . . 17 . . . 3 . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 363 | . 31 32 . 16 13 . . 242 . . . 29 . Shots 11 | . 1 1 . 1 1 . . 5 . . . 2 . Rammed 5 | . . 3 . 2 . . . . . . . . . Targets Rammed 9 | . . 3 . 2 . . 3 . . . 1 . . Kicked 4 | . . . . . . . 3 . . . 1 . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 608 | 132 153 54 . 70 201 258 69 608 242 . 154 291 168 Average Temperature 93 | 57 39 23 . 42 72 116 19 118 104 . 82 112 75 Received Heat Transfer 2106 | 36 36 36 . . 63 81 171 1047 18 . 117 408 93 Effects 10 | . . . . . . . . 7 3 . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . Interference 3 | . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | 1 1 . . . . 1 . . 1 . . . . Impact Corruptions 19 | . . . . . . 1 . . 11 . 7 . . Robots Melted 3 | . . . . . 1 2 . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . Parts Melted 17 | . . . . . 8 6 . 3 . . . . . Heat Transferred 6671 | . 111 . . . 2000 2480 625 1270 . . . 185 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Peak Influence 1600 | 25 640 211 . 143 220 150 188 620 . . 65 419 1600 Initial 231 | . 16 47 . . 55 70 49 79 . . . 7 231 Average 172 | 6 245 149 . 105 92 73 80 268 . . 11 111 1590 Maximum Alert Level 5 | . 2 1 . . 1 . . 2 . . . 2 5 Low Security (%) 71 | 100 42 35 . 100 82 100 100 48 . . 100 78 . Level 1 16 | . 31 64 . . 17 . . 23 . . . 19 . Level 2 10 | . 25 . . . . . . 27 . . . 2 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . 99 Squads Dispatched 28 | . 1 . . . 3 2 1 8 . . 2 5 6 Investigation 4 | . 1 . . . 1 . . 1 . . . 1 . Extermination 8 | . . . . . . 1 . 4 . . 2 1 . Reinforcement 10 | . . . . . 2 1 1 3 . . . 3 . Assault 6 | . . . . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 2 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Distress Signals 10 | . 1 . . 1 . 2 . 2 . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 186 | 1 15 5 . 3 14 10 8 48 8 . 12 24 38 Peak Tracking Total 31 | 1 4 3 . 3 3 2 4 6 4 . 11 10 31 Tactical Retreats 10 | . 1 . . . 1 1 . 4 . . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Traps Triggered 9 | . . . . . . 2 . 2 . . 1 4 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Machines Disabled 13 | . 1 . . . . . 1 9 . . . 2 . Max in Single Turn 3 | . 1 . . . . . 1 3 . . . 1 . Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Machines Accessed 32 | . 5 . . 1 8 5 2 6 2 . 1 2 . Terminals 17 | . 5 . . . 4 3 1 3 . . . 1 . Fabricators 3 | . . . . . . 1 . 1 . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 5 | . . . . . 2 . 1 1 . . 1 . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Total Hacks 105 | . 20 . . 1 38 8 8 17 6 . 3 4 . Successful 76 | . 15 . . 1 28 6 6 10 6 . 2 2 . Failed 29 | . 5 . . . 10 2 2 7 . . 1 2 . Catastrophic 7 | . 1 . . . 1 1 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 27 | . 5 . 1 . 13 2 2 4 . . . . . Terminals 66 | . 20 . . . 24 4 5 11 . . . 2 . Fabricators 7 | . . . . . . 3 . 2 . . . 2 . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . Scanalyzers 20 | . . . . . 11 . 3 3 . . 3 . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Terminal Hacks 50 | . 15 . . 1 16 3 4 4 6 . . 1 . Record 13 | . 1 . . . 6 . 1 . 5 . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 5 | . 2 . . . . . 1 2 . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Level Access Points 2 | . 1 . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 4 | . 2 . . . 1 . . . . . . 1 . Unreport Threat 2 | . 2 . . . . . . . . . . . . Locate Traps 4 | . 1 . . . 2 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . Registered Components 3 | . 1 . . . . 1 . 1 . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . Zone Layout 5 | . 2 . . . 3 . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . 2 . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . 1 . 1 . . . . . Build 2 | . . . . . . . . 1 . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . Scanalyzer 16 | . . . . . 9 . 2 3 . . 2 . . Insert Component 9 | . . . . . 5 . 1 2 . . 1 . . Analyze 7 | . . . . . 4 . 1 1 . . 1 . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 24 | . 5 . . . 6 3 2 5 . . 1 2 . Full Trace Events 3 | . . . . . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 . 2 1 . . 1 . . Parts Built 4 | . . . . . . . . 2 . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 142 | . . . . . . . . 73 . . . 69 . Total Part Build Rating 24 | . . . . . . . . 6 . . . 18 . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 5 . 1 1 . . 1 . . Part Schematics Acquired 7 | . . . . . 4 . 1 1 . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Total Allies 2 | . . 2 . . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . . Highest-Rated Group 49 | . . 49 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . . . . . . Total Damage 22 | . . 22 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Turns Passed 13051 | 146 937 511 514 158 1411 1500 789 2890 2040 390 905 706 154 Spaces Moved 7601 | 105 620 573 560 153 952 977 461 1111 834 205 388 589 73 Core 328 | 22 . . . . . . . . . . 23 283 . Treads 79 | . . . . . . . . . . . . 6 73 Legs 5216 | 83 443 . . . 790 977 461 1111 834 205 312 . . Wheels 1740 | . 177 573 560 153 162 . . . . . 53 62 . Hover 238 | . . . . . . . . . . . . 238 . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 80 80 80 95 130 130 122 122 190 50 50 145 Average Speed 143 | 105 114 80 91 85 125 130 136 201 233 190 186 85 146 Slowest Speed 410 | 120 190 95 95 95 270 130 200 410 400 190 260 145 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 7 73 70 80 32 53 23 12 28 92 32 8 16 11 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . 1 . . . . 2 . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 . 1 1 . 1 1 . Scrap Searched 8 | . . 1 . 1 . . . . 4 2 . . . Spaces Dug 27 | . . . . 9 2 13 . 3 . . . . . Terrain Destroyed 468 | . 61 18 . 30 50 13 55 145 . . 2 94 . Melee 17 | . . . . . 2 13 . 2 . . . . . Projectile 32 | . . . . 1 1 . . 22 . . 2 6 . AOE 419 | . 61 18 . 29 47 . 55 121 . . . 88 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Res Tes Total 9161 | 122 806 612 563 172 1139 1150 568 1543 888 206 522 755 115 Wait 867 | . 119 28 . 6 101 103 54 213 7 . 91 110 35 Move 7588 | 104 619 572 559 152 951 976 460 1110 833 204 387 588 73 Hop . | . . . . . . . . . . . . . . Pick Up 92 | 3 15 1 1 1 17 11 4 19 6 2 3 9 . Fast Attach 53 | 6 2 . . 1 5 . . 13 8 . 2 11 5 Attach 61 | . 4 . 1 . 8 2 5 21 8 . 3 9 . Detach 17 | . 2 . . . 5 . 2 4 3 . . . 1 Swap 51 | . 6 1 . 2 9 4 4 18 . . 6 1 . Drop 56 | 1 9 1 2 1 12 7 6 8 3 . 1 5 . Fire 249 | 8 30 6 . 7 29 31 30 84 . . 2 22 . Melee 118 | . . . . . 2 16 . 53 20 . 26 . 1 Ram 5 | . . 3 . 2 . . . . . . . . . Kick 4 | . . . . . . . 3 . . . 1 . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: Arm / [*Tes]) -3/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 351 | -10/Materials | Identified exit to Materials 902 | -10/Materials | Discovered new exit (range 14) 1084 | -10/Materials | Entered Mines 1130 | -10/Mines | Discovered exit to Materials (range 12) 1219 | -10/Mines | Learned location of Zion (-7) 1223 | -10/Mines | Learned location of Storage (-9) 1227 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1229 | -10/Mines | Found Prototype Device 1327 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1327 | -10/Mines | Discovered new exit (range 5) 1542 | -10/Mines | Assembled infested the area 1595 | -10/Mines | Entered Exiles 1606 | -10/Exiles | Discovered new exit (range 16) 1615 | -10/Exiles | Met 8R-AWN 1629 | -10/Exiles | Met EX-HEX 1652 | -10/Exiles | Met EX-BIN 1664 | -10/Exiles | Aligned with FarCom system 1664 | -10/Exiles | Given EX-Vault access code 1683 | -10/Exiles | Opened EX-Vault 1699 | -10/Exiles | Found Prototype Energy Cannon 1708 | -10/Exiles | Identified Gui. Plasma Cannon 1724 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1751 | -10/Exiles | Met EX-DEC 1808 | -10/Exiles | Discovered new exit (range 11) 1898 | -10/Exiles | Visited The Gauntlet 2109 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2109 | -10/Exiles | Entered Mines 2176 | -9/Mines | Learned 4 Materials zone layouts 2219 | -9/Mines | Discovered new exit (range 9) 2249 | -9/Mines | Found the Drone Emporium 2258 | -9/Mines | Found Prototype Device 2267 | -9/Mines | Entered Materials 2267 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2268 | -8/Materials | Identified exit to Factory 2268 | -8/Materials | Identified Exp. Sensor Array 2270 | -8/Materials | Identified Bomb Drone Bay 2827 | -8/Materials | Discovered exit to Factory (range 18) 2876 | -8/Materials | Lost 3 parts (2p1w) 3095 | -8/Materials | Repaired Gauss Rifle 3280 | -8/Materials | Discovered exit to Factory (range 13) 3678 | -8/Materials | Entered Factory 3678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3948 | -7/Factory | Build established: Assassin 4555 | -7/Factory | P-70 Sage assimilated allied 3E-J0D(g) 5146 | -7/Factory | Discovered new exit (range 11) 5178 | -7/Factory | Entered another Factory area 5178 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5329 | -6/Factory | Identified exit to Factory 5616 | -6/Factory | Build established: Skirmisher 5967 | -6/Factory | Entered another Factory area 5967 | -5/Factory | Evolved 2 slots: Utility x2 6179 | -5/Factory | Build established: Mutant 6283 | -5/Factory | Discovered new exit (range 11) 6526 | -5/Factory | Build established: Assassin 6893 | -5/Factory | Lost 4 parts (2u2w) 6996 | -5/Factory | Build established: Mutant 7711 | -5/Factory | Lost 3 parts (2n1u) 8122 | -5/Factory | Fabricated Titanium Leg (x2) 8128 | -5/Factory | Build established: Gunner 8206 | -5/Factory | Lost 4 parts (1n2u1w) 8553 | -5/Factory | Lost 5 parts (1p3n1u) 8587 | -5/Factory | Core integrity fell below 50% 8668 | -5/Factory | Lost 5 parts (2n3u) 8857 | -5/Factory | Entered Upper Caves 8957 | -5/Upper Caves | Build established: Scavenger-Mutant 8983 | -5/Upper Caves | Ambushed by wild Derelicts 9043 | -5/Upper Caves | Lost 4 parts (1p2n1u) 9139 | -5/Upper Caves | Lost 6 parts (1p3n1u1w) 9347 | -5/Upper Caves | Build established: Mutant 9470 | -5/Upper Caves | Encountered a Warlord checkpoint 9850 | -5/Upper Caves | Learned 4 Factory zone layouts 9918 | -5/Upper Caves | Learned location of Extension (-4) 9918 | -5/Upper Caves | Learned Armory stockpile data 9918 | -5/Upper Caves | Learned Research garrison access intel 9928 | -5/Upper Caves | Learned location of Armory (-3) 10163 | -5/Upper Caves | Build established: Gladiator 10782 | -5/Upper Caves | Discovered new exit (range 9) 10897 | -5/Upper Caves | Entered another Upper Caves area 11103 | -5/Upper Caves | Build established: Derelict-Gladiator 11135 | -5/Upper Caves | Identified exit to Factory 11287 | -5/Upper Caves | Entered Factory 11287 | -4/Factory | Evolved 2 slots: Propulsion x2 12181 | -4/Factory | Released all parts (9) 12187 | -4/Factory | Discovered new exit (range 11) 12192 | -4/Factory | Entered Research 12192 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12193 | -3/Research | Identified exit to Armory 12194 | -3/Research | Loaded intel: 4 garrison access locations 12210 | -3/Research | Lost 5 parts (1n3u1w) 12320 | -3/Research | Fabricated Enh. Quantum Rifle (x2) 12464 | -3/Research | Build established: Mutant 12569 | -3/Research | Found Enh. Force Lance 12666 | -3/Research | Found Prototype Launcher 12672 | -3/Research | Identified Adv. Micro-nuke Launcher 12754 | -3/Research | System corruption reached 10% 12806 | -3/Research | Released all parts (5) 12836 | -3/Research | Lost 10 parts (2p3n1u4w) 12881 | -3/Research | Discovered new exit (range 5) 12898 | -3/Research | Entered Testing 12899 | -3/Testing | Maximum security lockdown engaged 12965 | -3/Testing | Found Prototype Processor 12965 | -3/Testing | Identified Exp. Targeting Computer 13044 | -3/Testing | Spotted Striker 13048 | -3/Testing | Core integrity fell below 50% 13052 | -3/Testing | Self-destructed Last Messages --------------- 13043_ L-61 Swordsman unfolds itself. 13043_ E-15 Imp unfolds itself. 13043_ C-30 ARC bursts open, deploying its payload. 13043_ P-80 Master unfolds itself. 13044_ U8 , GP1A CQ 2NRH|GSUFMEHQROQR LPCZDV 13044_ C-30 ARC bursts open, deploying its payload. 13044_ G-73 Enforcer unfolds itself. 13044_ G-67 Veteran unfolds itself. 13044_ B-74 Champion unfolds itself. 13045_ Lgt. Particle Reactor destroyed. 13047_ Lgt. Particle Reactor severed. 13048_ E-15 Imp destroyed. 13048_ Slug penetrates Terminal. 13048_ Adv. Recalibrator destroyed. 13051_ Slug penetrates Terminal. 13051_ Adv. Heavy Treads destroyed. 13052_ Terminal collapses. 13052_ Terminal disabled. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ! ???? ?????? ??????????????????????? ?????????? | | ???? ????????????????? ????????????????????? | | ???? #??????????????????????????????????????? | | "??? #??????????????????????????????????????? | | ??? #???????##?????g?????#?????????????????? | | ??" #??????????????????? #?????????????????? | | ""?" #???????????????"?? #?????e???????????? | | """" #???#?????????????" #?????????????????? | | """ #?????????????g??""" #???????"?????????? | | #???????????? ???""% K??????"??????????? | | """ #?????#???????? ?"%?i??????????????????? | | " """" #?#??????????####+###???????"?????#????? | | T """" #?????#??????# b%g #??????????????????? | | " """ #????????????# h b ##########?????????? | | #????????????#lp T ? ??????? | | #??#?????????#*@""b ????????????? | | ###+######??????????# %g ####???????????????? | | # #??????????# /s #??????????????????? | | # """"" ############# ss ##???????????? ?????? | | #### """"" # #gss #???#???????????????? | | ???# """"" # """ """ #gg ########????????????? | | ?#?# + """"""" #gg g + ??"????? | | ???# """"" #" """%""" =/m ##???????? ??? | | ???# """"" #%""""""""/g# #????????????? | | ???# """"" #" """ """gb# #???#?????#??? | | ???# # """ """g #########+###?#??????????? | | ???##########%" gg #????????? ?????#???????? | | ???#??????#?#" #?????????? ???????#???? | | ????????????# #?? ????????"""??????????? | | ????????????# #?#???????"????????#?#???? | | ??????????#?# #????"????????"????#???#?? | | ?????#??????# #????????????????????????? | | ????????????#############?? ??????????????#???#??? | | ?#???????????#?????#?????????????????????#???????? | | ?????????????#?#??????????????????????? ?#???????? | | ???#???????????#??????????????????????????#??????? | | ?????????#??????#?????#???#??????????????????????? | | ?????????????????????????????#???#???????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 41 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Armor Coverage 150 Core Shielding 30 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 59 Targeting Accuracy 6 Melee Accuracy 6 Launcher Accuracy 30 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Adv. ECM Suite | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Fission Core | -6/Factory | Hacked Remote Datajack | -6/Factory | Scanalyzed Imp. Energy Well | -5/Factory | Scanalyzed Cold Fusion Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -5/Factory Enh. Quantum Rifle | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings Hunted It's Just You Just What I Needed Leap Before You Look Librarian Made in Tau Ceti IV Part-time Excavator Please Form A Line Remodeling Serviceable Loadout Shopping List Streaker System Compromised Use The Force root@ Challenges ------------ None Game ------ Seed TransportMiniField Manual? 0 Play Time 02:45:47 Cumulative 6.4 hours Start 2022.09.16 @ 15:43:24 End 2022.09.17 @ 01:41:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7deb342-09d7-4995-98ab-6fd342302591