Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.24 @ 12:19:33 Player: bw-k4t Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1618) 1618 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5228 Bonus ------- None Cogmind --------- Core Integrity 199/850 Matter 187/300 Energy 71/100 System Corruption 2% Temperature Warm (196) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (3) ------- Magnetic Acceleration Cannon > --- INVENTORY (8) ---- Matter Compressor (0) Weapon Cycler Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Mobile Refinery Mk. CCLXVII Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Backup Power I Heavy Ion Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Advanced Sensor Array Signal Interpreter Hacking Suite Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Rocket Launcher > --- INVENTORY -------- Wheel Wheel Coolant Injector Small Storage Unit Matter Compressor Energy Filter Weapon Cycler Weapon Cycler Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Disruption Field Hacking Suite Hacking Suite Hacking Suite Authchip [R/Combat] Lightning Gun Shock Bomb Launcher Rocket Launcher [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Makeshift Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . 2 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 54 | 6 12 6 1 6 2 21 Power 5 | 1 2 2 . . . . Engine 5 | 1 2 2 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 3 1 . 3 . 4 Treads . | . . . . . . . Leg 4 | . . . . 2 . 2 Wheel 7 | 2 3 1 . 1 . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 17 | 1 4 1 . 2 . 9 Device 9 | 1 2 1 . 1 . 4 Storage 2 | . 1 . . 1 . . Processor 2 | . 1 . . . . 1 Hackware 3 | . . . . . . 3 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 3 2 1 1 2 8 Energy Gun 9 | 1 2 2 . . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 4 | . 1 . . . . 3 Launcher 5 | . . . 1 1 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 Parts Lost 27 | . 2 . . . 5 20 Power 2 | . . . . . . 2 Propulsion 8 | . . . . . 1 7 Utility 6 | . 1 . . . 1 4 Weapon 11 | . 1 . . . 3 7 Highest Loss Streak 8 | . 2 . . . 4 8 To Critical Strikes . | . . . . . . . Average Backups 12 | 1 5 7 8 16 16 14 Power . | . 1 1 . . . . Propulsion 1 | . 2 . . 2 2 1 Utility 7 | . . 3 6 8 9 11 Weapon 3 | 1 1 1 2 5 4 1 Tool/Special . | . . . . . . . Unused Backups 23 | . 2 7 . 2 . 12 Power 6 | . 1 5 . . . . Propulsion 1 | . . 1 . . . . Utility 13 | . . 1 . . . 12 Weapon 3 | . 1 . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 90 99 100 92 86 72 Engine 9 | . 14 11 11 11 11 3 Leg 4 | . . . . 1 13 8 Wheel 12 | . 28 22 22 14 4 1 Flight 1 | . . . . . . 4 Device 15 | . 11 21 22 21 15 11 Storage 8 | . 6 11 11 11 11 6 Processor 7 | . . 11 11 11 11 6 Hackware 2 | . . . . . . 9 Energy Gun 11 | . 13 18 21 11 11 6 Ballistic Gun 1 | . 12 . . . . . Ballistic Cannon 2 | . 1 4 . . . 6 Launcher 5 | . . . . 10 10 3 Peak Build Rating 48 | 8 10 21 21 29 29 48 Average Rating 25 | 4 7 17 20 25 27 39 On Entrance 16 | . 8 9 21 19 29 27 Avg Prop Armor Cover (%) 4 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 71 | 8 17 19 19 57 57 71 Greatest Support 46 | 20 20 20 20 46 46 46 Greatest Overweight (x) 3 | . . . . 3 1 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 20 | 5 8 8 8 20 20 20 Average Capacity 13 | 5 6 8 8 17 20 15 Most Carried 20 | 5 8 8 8 20 20 20 Average Carried 12 | 1 5 7 8 16 16 14 Final Capacity 20 | 5 8 8 8 20 20 8 Final Carried 20 | 5 8 8 8 20 15 8 Class Distribution -------------------- 58% | Mutant 12% | Scavenger-Mutant 8% | Skirmisher 7% | Hacker-Gunner 5% | Hacker-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1560 | 266 232 138 18 90 87 729 Remotely . | . . . . . . . Salvage Created 1936 | 87 737 237 81 . 160 634 Parts 78 | 8 27 7 2 . 7 27 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 7 | . 5 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . 3 3 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 37 | 1 11 3 4 . 8 10 Guns 22 | 1 11 3 4 . 1 2 Cannons 6 | . . . . . . 6 AOE 9 | . . . . . 7 2 Classes Destroyed 14 | 2 6 2 1 . 1 2 Worker 4 | . 2 . . . . 2 Builder 3 | . 1 . . . . 2 Tunneler 4 | 2 . . 1 . . 1 Hauler 2 | . 1 1 . . . . Recycler 4 | . 2 . . . . 2 Operator 1 | . 1 . . . . . Watcher 3 | . . 2 . . . 1 Swarmer 6 | . 3 . . . 3 . Grunt 16 | 1 8 1 . . 4 2 Brawler 1 | . . . . . . 1 Sentry 4 | . . 2 . . . 2 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 1 3 Assembled 4 | . . . 4 . . . Best Kill Streak 6 | 3 5 4 3 . 3 6 Combat Bots Only 4 | 1 4 2 3 . 3 3 Max Kills in Single Turn 3 | 1 2 1 1 . 2 3 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 473 | 1 76 10 17 . 67 302 Missed 165 | . 28 4 7 . 21 105 Hits 308 | 1 48 6 10 . 46 197 Melee 1 | . . . . . . 1 Projectile 307 | 1 48 6 10 . 46 196 Critical Strikes 7 | . . . 1 . 4 2 Damage Taken 3845 | 12 513 83 125 . 864 2248 Core 1036 | . 122 12 . . 251 651 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 51 . . . 34 . Volleys Fired 208 | 5 81 16 13 4 30 59 Largest 3 | 2 2 2 2 1 2 3 Hottest 177 | 70 70 122 122 61 122 177 Shots Fired 364 | 7 134 31 26 4 38 124 Gun 262 | 7 128 30 26 4 19 48 Cannon 75 | . 6 1 . . . 68 Launcher 27 | . . . . . 19 8 Special . | . . . . . . . Kinetic 131 | 2 60 1 . . . 68 Thermal 204 | 5 74 30 26 4 19 46 Explosive 27 | . . . . . 19 8 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 11 | 4 11 5 4 . 6 9 Robot Miss Streak 6 | 1 5 2 6 . 3 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 217 | 5 85 18 11 . 19 79 Core Hits 98 | 4 31 6 5 . 17 35 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | 1 3 3 1 . 1 7 Burn 10 | 1 2 3 1 . 1 2 Destroy 1 | . 1 . . . . . Blast 4 | . . . . . . 4 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5526 | 62 1077 377 220 . 1166 2624 Guns 2684 | 62 1077 360 220 . 240 725 Cannons 1473 | . . 17 . . . 1456 Explosions 1369 | . . . . . 926 443 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1975 | . 502 17 . . . 1456 Thermal 2160 | 62 575 360 220 . 240 703 Explosive 1369 | . . . . . 926 443 Electromagnetic 22 | . . . . . . 22 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 2 . 2 Average Corruption 1 | . . 2 2 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 1 2 1 . 4 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . 2 . . 1 Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . . . . 31 27 Projectiles 20 | . . . . . . 20 Explosions 38 | . . . . . 31 7 Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 96 | . . . . . 88 8 Shots 4 | . . . . . 3 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 373 | 50 234 65 84 16 285 373 Average Temperature 76 | 22 55 27 31 12 133 106 Received Heat Transfer 760 | 6 231 39 . . 148 336 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 3 4 . . . 3 Heat Transferred 5302 | 259 1720 888 481 . 481 1473 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 198 | 20 198 98 31 . . 132 Initial 76 | . 13 76 31 . . . Average 50 | 7 90 62 4 . . 42 Influence Increases 1194 | 30 402 104 5 . 205 448 Destroy 0b10 Robot/C 660 | 20 220 60 . . 160 200 Destroy 0b10 Robot/NC 105 | 10 35 15 5 . . 40 Destroy Leader 170 | . 42 26 . . 30 72 Successful Hack 20 | . . 2 . . . 18 Disable Machine 75 | . 15 . . . . 60 Destroy Structure 59 | . . 1 . . . 58 Lose Combat Pursuer 105 | . 90 . . . 15 . Influence Decreases 1157 | 10 241 205 85 . 205 411 Entered New Map 161 | . 7 105 49 . . . Time Decay 803 | 10 214 100 36 . 165 278 Lost Part 193 | . 20 . . . 40 133 Squads Dispatched 9 | . 2 1 . . . 6 Investigation 3 | . 1 . . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | 1 22 8 4 . 10 16 Peak Tracking Total 8 | 1 8 4 2 . 4 5 Tactical Retreats 3 | . 2 . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 5 | . 1 . . . . 4 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 3 2 . . . 3 Terminals 6 | . 3 2 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 9 10 . . . 8 Successful 14 | . 5 6 . . . 3 Failed 13 | . 4 4 . . . 5 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 4 | . 1 . . . . 3 Terminals 22 | . 9 10 . . . 3 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 6 . . . 1 Record 6 | . 3 2 . . . 1 Prototype ID Bank 2 | . 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 8 | . 3 2 . . . 3 Full Trace Events 4 | . 1 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2153 | 8 274 217 286 764 206 398 Sensors 1871 | . . 217 286 764 206 398 Terrain 282 | 8 274 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3422 | 78 522 217 286 764 554 1001 Spaces Moved 2081 | 69 309 176 158 622 294 453 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 482 | . . . . 18 152 312 Wheels 1527 | 54 309 176 158 604 142 84 Hover . | . . . . . . . Flight 57 | . . . . . . 57 Fastest Speed 50 | 50 80 80 80 80 115 110 Average Speed 115 | 73 80 80 80 106 164 154 Slowest Speed 210 | 80 80 80 80 210 210 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 41 26 32 70 54 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . 2 2 . . Spaces Dug 25 | . . . . . 25 . Terrain Destroyed 168 | . . . 2 . 101 65 Melee . | . . . . . . . Projectile 13 | . . . 2 . 2 9 AOE 155 | . . . . . 99 56 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2737 | 86 450 224 291 721 328 637 Wait 303 | 2 30 4 119 65 . 83 Move 2075 | 68 308 175 157 621 293 453 Hop . | . . . . . . . Pick Up 48 | 5 9 10 . 12 . 12 Fast Attach 29 | 6 4 4 1 3 . 11 Attach 21 | . 1 2 . 4 5 9 Detach 7 | . . . . 7 . . Swap 15 | . 7 1 . 1 . 6 Drop 31 | . 10 12 1 4 . 4 Fire 208 | 5 81 16 13 4 30 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 14) 601 | -10/Materials | Identified exit to Materials 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Discovered new exit (range 9) 798 | -9/Materials | Identified exit to Mines 818 | -9/Materials | Entered Mines 845 | -9/Mines | Assembled infested the area 1092 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1103 | -9/Mines | Identified exit to Zion 1104 | -9/Mines | Entered Zion 1156 | -7/Zion | System corruption cleaned by Quarantine Array 1211 | -7/Zion | Learned location of 1 exit from Proximity Caves 1233 | -7/Zion | Learned location of Quarantine (-2) 1313 | -7/Zion | Learned location of Warlord (-5) 1357 | -7/Zion | Identified exit to Proximity Caves 1544 | -7/Zion | Learned 4 Factory zone layouts 1660 | -7/Zion | Found Prototype Device 1868 | -7/Zion | Entered Proximity Caves 1869 | -6/Proximity Caves | Identified exit to Factory 1906 | -6/Proximity Caves | Spotted B-75 Beast 2099 | -6/Proximity Caves | Core integrity fell below 50% 2105 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 2319 | -6/Proximity Caves | Learned location of 1 exit from Factory 2415 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2422 | -6/Proximity Caves | Entered Factory 2422 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2422 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 2423 | -6/Factory | Identified exit to Factory 2424 | -6/Factory | Identified exit to Lower Caves 2592 | -6/Factory | Garrison activated, responded to threat 2934 | -6/Factory | Lost 8 parts (2p2n4w) 3045 | -6/Factory | Core integrity fell below 50% 3075 | -6/Factory | Lost 5 parts (2n2u1w) 3407 | -6/Factory | Garrison activated, responded to threat 3423 | -6/Factory | Self-destructed Last Messages --------------- Dispatching Investigation squad. System corrupted: Substantial component data lost. Y-54 Guardian calls for garrison reinforcements. ALERT: Activating Garrison Access F004. Xenon Bombardment Thruster destroyed. K-01 Serf knocked back. Slug penetrates Wall. Weight Redist. System destroyed. Gatling Laser destroyed. Xenon Bombardment Thruster destroyed. Slug penetrates Wall. Y-54 Guardian heat spikes uncontrollably. Carbon-fiber Leg destroyed. Wall collapses. Penetrated by Slug. Magnetic Acceleration Cannon destroyed. Y-54 Guardian heat spikes uncontrollably. Y-54 Guardian heat short circuits Flak Gun. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???#! ! ?? # ! # # # | | ???#####?????# # + # | | ?????????????# ######### # ]]] # | | ?????????????# #???????# # ]]] # | | ?????????????# #???????# #? ]] # | | ?????????????# #???????# #?## ### | | ?????????????######????????# #???##?? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ??????????????????########## ###????? | | ??????????????????# # #????? | | ??????????????????# """ # #????? | | ??????????????????#! """ + " #????? | | ??????????????????# """ # !#????? | | ??????????????????# # #????? | | ??????????????????# [ ##########?? | | ??????????????????######+# #?? | | ???????????????????????# # #?? | | ???????????????????????# # "" #?? | | ???????????????????????# # """ #?? | | ????????????############Y# "" #?? | | ?????????? k % %% @ ""F" #?? | | ????????????############ ; """" #?? | | ????????????##????????#;h# """ #?? | | ???????????? #????????## #! #?? | | ???????????? #?????????#h##########?? | | ???????????? #?????????#s#??????????? | | ???????????? #?????????# #??????????? | | ???????????? #?????????# #??????????? | | ???????????? #?????????# #?########## | | ???????????? #?????????# #?# ""G"" # | | ???????????? #?????????# #?# "" "" # | | ????????????############ ### # | | ???????????? # # | | ???????????? + # | | ???????????? # """ # | | ????????????##+######### # """ # | | ???????????? # # """ # | | ???????????? # # # | | ???????????? # #####+#### | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Imp. Proton Missile Launcher | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Chainsword | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Med. Treads | -7/Zion | Archive Drone Bay | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fitting Room I Spy I Survived The Infestation I'm Back, Baby! Robot Respite Tourist Challenges ------------ None Game ------ Seed GreatVariableInitializer Manual? 0 Play Time 00:53:03 Cumulative 1.9 hours Start 2026.06.24 @ 11:16:37 End 2026.06.24 @ 12:19:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a99952d-e8d6-4479-a700-419a7c1f8c3c