Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:48:49 Player: Fusha Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (266) 1330 Value Destroyed (9386) 9386 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2726) 2726 TOTAL SCORE: 19982 Bonus ------- High Alert Combat Kills 2180 Follower Combat Kills 546 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (18) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Coolant Network Coolant Network Experimental Coolant Injector Advanced Sensor Array Improved Armor Integrity Analyzer > --- WEAPON ----------- Quantum Rifle Matter Neutralizer Matter Neutralizer Matter Neutralizer Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Heavy Beamcaster Coil Gun Scatter Rocket Array Phasing Sabre [Rating: 153] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Medium Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Improved Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Slots Evolved 14 | . . 2 . 2 2 2 . . 2 . . 2 . 2 Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion 4 | . . . . 2 . . . . 2 . . . . . Utility 5 | . . 1 . . 1 1 . . . . . 1 . 1 Weapon 3 | . . 1 . . 1 . . . . . . . . 1 Parts Attached 270 | 6 1 21 . 22 45 27 6 1 37 . . 2 29 73 Power 40 | 1 . 1 . 3 5 5 2 . 4 . . 1 7 11 Engine 13 | 1 . 1 . 3 2 1 . . 1 . . . . 4 Core 21 | . . . . . 3 4 2 . 3 . . 1 6 2 Reactor 6 | . . . . . . . . . . . . . 1 5 Propulsion 68 | 2 . 1 . 5 12 5 . 1 14 . . 1 9 18 Treads 3 | . . . . . . . . . . . . . . 3 Leg 36 | 2 . 1 . 5 6 . . . . . . . 8 14 Wheel 19 | . . . . . 6 5 . 1 5 . . . 1 1 Hover 7 | . . . . . . . . . 6 . . 1 . . Flight 3 | . . . . . . . . . 3 . . . . . Utility 62 | 1 1 9 . 5 6 7 1 . 8 . . . 6 18 Device 42 | . 1 6 . 2 5 6 1 . 7 . . . 5 9 Storage 3 | 1 . . . . 1 . . . . . . . . 1 Processor 8 | . . . . . . . . . 1 . . . . 7 Hackware 3 | . . . . 1 . 1 . . . . . . 1 . Protection 6 | . . 3 . 2 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 100 | 2 . 10 . 9 22 10 3 . 11 . . . 7 26 Energy Gun 40 | 2 . 5 . 4 11 2 . . 3 . . . 6 7 Energy Cannon 3 | . . . . . . . . . . . . . . 3 Ballistic Gun 32 | . . 4 . 4 6 . . . 8 . . . 1 9 Ballistic Cannon 12 | . . . . . 2 7 2 . . . . . . 1 Launcher 11 | . . 1 . 1 3 1 . . . . . . . 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 4 1 1 . . 1 . . . 1 3 Corrupted Parts 2 | . . . . . 1 . . . . . . . . 1 System Corruption 3 | . . . . . 1 . . . . . . . . 2 Parts Lost 104 | . . . . . 23 1 11 . 12 . 1 4 2 50 Power 15 | . . . . . 1 . 3 . 1 . . 1 . 9 Propulsion 37 | . . . . . 8 . 4 . 5 . 1 2 2 15 Utility 17 | . . . . . 5 1 1 . 3 . . . . 7 Weapon 35 | . . . . . 9 . 3 . 3 . . 1 . 19 Highest Loss Streak 18 | . . . . . 8 1 11 . 3 . 1 5 2 18 To Critical Strikes 2 | . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 87 | . 96 97 100 97 84 95 65 25 88 100 100 79 95 77 Engine 3 | . 14 11 11 9 3 1 3 . 2 . . . . . Core 6 | . . . . . 3 10 4 6 8 11 11 10 12 9 Leg 13 | . 28 22 22 33 9 2 . . . . . . 26 18 Wheel 7 | . . . . . 14 23 13 5 9 . . . . . Hover 3 | . . . . . . . . . 14 35 35 25 2 . Device 16 | . 10 17 33 23 16 18 12 . 12 17 17 15 19 13 Storage 2 | . 14 8 . . 4 6 4 . . . . . . . Processor 2 | . . . . . . . . . 4 5 5 5 2 7 Hackware 3 | . . . . 1 . 4 6 6 5 5 5 5 8 3 Energy Gun 8 | . 28 21 33 12 13 3 . . 2 . . . 12 7 Ballistic Gun 8 | . . 9 . 14 8 . . . 19 23 23 17 7 5 Ballistic Cannon 4 | . . . . . 3 22 16 . . . . . . 1 Naked Turns 10 | . . . . . . . . . . . . . . 10 Heaviest Build 106 | 14 15 25 19 26 33 70 70 8 41 38 38 38 68 106 Greatest Support 120 | 20 20 23 23 43 46 48 48 10 44 44 44 44 120 120 Greatest Overweight (x) 17 | . . 1 . . 3 2 17 2 4 . . . 10 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 8 8 8 5 5 5 5 5 5 10 Average Capacity 6 | 7 8 7 5 5 7 8 6 5 5 5 5 5 5 5 Most Carried 8 | 1 2 8 5 5 8 8 8 5 5 5 5 5 5 5 Average Carried 4 | . 1 5 5 4 3 7 6 5 4 4 4 4 3 3 Final Capacity 8 | 8 8 5 5 5 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 1 2 5 5 5 6 8 5 5 4 5 5 4 4 . Class Distribution -------------------- 37% | Scavenger-Gunner 30% | Scavenger-Skirmisher 12% | Gunner 7% | Mutant 4% | Tank 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Extension Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Matter Collected 6851 | 260 . 507 . 419 1077 567 417 10 743 . . 16 698 2137 Remotely 652 | . . . . . 222 27 55 . 200 . . 16 132 . Salvage Created 12357 | 86 . 977 . 1061 1977 564 361 51 1058 272 . . 982 4968 Parts 544 | . . 69 . 42 96 26 24 2 72 8 . . 30 175 Haulers Intercepted 9 | . . 2 . 4 1 . . . . . . . . 2 Recyclers Shooed 19 | . . 5 . 1 3 2 . . 1 . . . 1 6 Parts Field Recycled 29 | . . . . . . 28 1 . . . . . . . Retrieved Matter 395 | . . . . . . 388 7 . . . . . . . Parts Self-Destructed 25 | . . . . . . . 22 3 . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Combat Hostiles Destroyed 167 | . . 19 . 10 28 10 15 . 18 1 . . 7 59 Melee 6 | . . . . . . . 4 . 1 . . . . 1 Guns 86 | . . 16 . 7 14 2 . . 17 1 . . 5 24 Cannons 37 | . . . . . 3 8 11 . . . . . . 15 AOE 29 | . . 3 . 3 10 . . . . . . . . 13 Classes Destroyed 19 | 1 . 7 . 1 5 . . . 1 1 . . 1 2 Worker 23 | . . 2 . 2 8 2 . . 1 . . . . 8 Builder 15 | . . . . . 10 1 . . 2 . . . . 2 Tunneler 2 | . . 1 . . . . . . . . . . 1 . Hauler 9 | . . 2 . 4 1 . . . . . . . . 2 Recycler 35 | 1 . 4 . 5 8 3 . . 2 . . . 3 9 Mechanic 1 | . . . . . . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . . . . . . Watcher 15 | . . 1 . 4 4 3 . . . . . . . 3 Swarmer 54 | . . 11 . 3 6 8 10 . 10 . . . 1 5 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 53 | . . 4 . 5 11 . 4 . . . . . 2 27 Brawler 2 | . . . . . 1 . . . . . . . . 1 Duelist 3 | . . . . . 1 . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 15 | . . 4 . 2 2 . 1 . 2 . . . 2 2 Hunter 18 | . . . . . 4 . . . . . . . . 14 Programmer 17 | . . . . . 3 2 . . 6 . . . . 6 Behemoth 2 | . . . . . . . . . . . . . 2 . Compactor 1 | . . . . . . . . . . 1 . . . . Decomposer 4 | . . . . . . . 2 2 . . . . . . Best Kill Streak 15 | 1 . 10 . 6 9 5 7 . 5 1 . . 3 15 Combat Bots Only 7 | . . 4 . 4 7 4 7 . 5 1 . . 3 7 Max Kills in Single Turn 4 | 1 . 3 . 3 3 4 2 1 3 1 . . 2 3 Gunslinging 2 | . . . . . . . . . 2 . . . 1 . Exploded 3 | . . 2 . 2 2 . . . . . . . . 3 Melee 1 | . . . . . . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Hostile Shots Fired 1291 | . . 54 . 38 262 60 132 . 93 . 4 28 43 577 Missed 390 | . . 17 . 12 81 15 20 . 30 . 2 11 11 191 Damage Taken 15913 | . . 377 . 332 2670 679 1789 . 1299 . 48 371 668 7680 Core 2842 | . . 90 . 54 414 89 555 . 147 . 23 24 125 1321 Absorbed by Shields 24 | . . . . . . . . . . . . . 24 . Ignored by Resistances 40 | . . . . . . . . . . . . . . 40 Regen/Repaired (Parts) 43 | . . . . . . . . . 43 . . . . . Core Remaining (%) 75 | 100 100 . 77 90 40 . . 24 . . 83 . 87 . Volleys Fired 547 | 7 . 48 . 44 120 34 19 . 40 17 . 1 36 181 Largest 5 | 2 . 3 . 3 4 4 4 . 4 4 . 2 4 5 Hottest 475 | 100 . 168 . 173 288 266 212 . 245 112 . 66 277 475 Shots Fired 1582 | 14 . 134 . 127 260 121 70 . 154 62 . 2 93 545 Gun 1200 | 14 . 132 . 125 226 12 . . 154 62 . 2 93 380 Cannon 350 | . . . . . 15 109 70 . . . . . . 156 Launcher 32 | . . 2 . 2 19 . . . . . . . . 9 Special . | . . . . . . . . . . . . . . . Kinetic 844 | . . 59 . 45 115 109 70 . 145 62 . 2 27 210 Thermal 619 | 14 . 73 . 80 78 12 . . 9 . . . 66 287 Explosive 32 | . . 2 . 2 19 . . . . . . . . 9 Electromagnetic 87 | . . . . . 48 . . . . . . . . 39 Robot Hit Streak 25 | 8 . 13 . 10 20 7 7 . 9 12 . . 10 25 Robot Miss Streak 10 | 1 . 4 . 5 6 5 6 . 5 4 . . 4 10 Penetration Max 2 | . . . . . . . . . 1 . . . 1 2 Secondary Targets 10 | . . . . . 2 . . . 4 1 . . 1 2 Max Gunslinging Chain 2 | . . . . . 1 . . . 2 1 . . 1 1 Shots Hit Robots 908 | 11 . 72 . 71 158 44 32 2 90 44 . . 58 326 Core Hits 537 | 2 . 41 . 37 109 24 20 2 46 9 . . 26 221 Critical Kills 19 | . . . . . . . . . 1 . . . 2 16 Critical Parts Destroyed 17 | . . 1 . . . . . . 1 1 . . 3 11 Critical Strikes 81 | . . 14 . 6 4 3 2 . 2 2 . . 8 40 Burn 27 | . . 13 . 6 1 . . . . . . . 3 4 Meltdown 2 | . . . . . . . . . . . . . . 2 Destroy 35 | . . 1 . . . . . . 2 2 . . 5 25 Blast 16 | . . . . . 3 3 2 . . . . . . 8 Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks 20 | . . . . . . . 11 2 7 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . 11 2 7 . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27754 | 138 . 1153 . 1594 5146 1908 1253 165 1981 1001 . . 1577 11838 Guns 15014 | 138 . 1040 . 1290 2558 143 . . 1819 1001 . . 1577 5448 Cannons 6270 | . . . . . 317 1335 996 . . . . . . 3622 Explosions 5873 | . . 113 . 304 2271 430 . . . . . . . 2755 Melee 584 | . . . . . . . 257 165 162 . . . . . Ramming 13 | . . . . . . . . . . . . . . 13 Kinetic 10323 | . . 408 . 430 1202 1335 996 . 1670 1001 . . 380 2901 Thermal 9725 | 138 . 632 . 860 1287 143 . . 149 . . . 1197 5319 Explosive 5564 | . . 113 . 304 1962 430 . . . . . . . 2755 Electromagnetic 1545 | . . . . . 695 . . . . . . . . 850 Impact . | . . . . . . . . . . . . . . . Slashing 584 | . . . . . . . 257 165 162 . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 3 6 1 1 1 2 19 19 1 1 19 Average Corruption 4 | . . . . 3 5 1 1 1 1 12 19 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 107 | . . . . 11 26 1 1 . 12 16 3 . 5 32 Message Errors 24 | . . . . 2 6 . . . 1 4 1 . 1 9 Matter Fused 24 | . . . . 4 7 . . . 2 2 . . 2 7 Heat Flow Errors 14 | . . . . 3 2 1 . . 3 2 1 . . 2 Energy Discharges 13 | . . . . 1 2 . 1 . 2 1 . . 1 5 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . 1 1 . . . . . . . . . Data Loss (minor) 8 | . . . . . 3 . . . 1 . . . 1 3 Data Loss (major) 5 | . . . . . . . . . 1 1 1 . . 2 Misfires 2 | . . . . . 1 . . . 1 . . . . . Alerts 3 | . . . . . 2 . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 2 . . . 1 Weapon Failures 8 | . . . . . 2 . . . 1 4 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 535 | . . . . . 187 145 56 . . . . . . 147 Projectiles 263 | . . . . . . 72 56 . . . . . . 135 Explosions 272 | . . . . . 187 73 . . . . . . . 12 Melee . | . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . 2 14 12 . . . . . . 5 Impact . | . . . . . . . . . . . . . . . Kinetic 32 | . . . . . 2 14 11 . . . . . . 5 Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 352 | . . . . . 182 . . . . . . . . 170 Shots 15 | . . . . . 6 . . . . . . . . 9 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 440 | 273 . 169 . 259 375 336 405 . 440 278 87 . 413 417 Average Temperature 85 | 140 . 39 . 26 99 127 149 . 81 49 52 . 85 95 Received Heat Transfer 1982 | . . 99 . 117 375 9 225 . 63 . 18 45 224 807 Effects 3 | 1 . . . . . 1 . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 2 | 1 . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . . 3 Parts Fried 11 | . . . . . 5 . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 . . . . . . . 2 4 Combat Hostiles 6 | . . . . . 1 . . . . . . . 2 3 Parts Melted 43 | 2 . 4 . 7 4 1 . . 1 . . . 11 13 Heat Transferred 17757 | 407 . 2553 . 2294 2587 325 . . 350 . . . 2167 7074 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Peak Influence 1446 | 5 3 430 108 255 711 755 . . 501 134 119 105 360 1446 Initial 348 | . 3 . 108 41 16 312 . . 348 132 93 58 39 189 Average 373 | 1 3 252 108 131 389 380 . . 330 133 97 83 132 784 Maximum Alert Level 4 | . . 2 . 1 3 3 . . 2 . . . 1 4 Low Security (%) 34 | 100 100 20 100 85 20 2 . . 23 100 100 100 83 2 Level 1 29 | . . 70 . 14 27 72 . . 35 . . . 16 10 Level 2 24 | . . 8 . . 49 15 . . 40 . . . . 37 Level 3 5 | . . . . . 2 10 . . . . . . . 17 Level 4 6 | . . . . . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 2 . . 8 2 . . 4 . . . . 18 Investigation 1 | . . 1 . . . . . . . . . . . . Extermination 10 | . . . . . 2 2 . . 3 . . . . 3 Reinforcement 12 | . . 1 . . 3 . . . . . . . . 8 Assault 4 | . . . . . . . . . . . . . . 4 Garrison 7 | . . . . . 3 . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . 2 . . . . . . . . 5 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Distress Signals 8 | . . 1 . . 1 . . . . . . 1 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 272 | . . 21 . 21 33 16 15 . 25 8 2 11 22 98 Peak Tracking Total 20 | . . 4 . 5 9 4 7 . 7 5 2 10 6 20 Tactical Retreats 17 | . . 2 . . 1 2 . . 4 2 . . 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Traps Triggered 6 | . . 1 . . . 2 . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Machines Disabled 40 | . . . . 3 8 23 1 . 4 . . 1 . . Max in Single Turn 5 | . . . . 1 4 5 1 . 1 . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Machines Accessed 31 | . 2 2 . 6 8 4 1 . 4 . 1 . 3 . Terminals 25 | . 2 2 . 5 5 4 1 . 3 . . . 3 . Fabricators 2 | . . . . . 1 . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 96 | . 5 6 . 27 18 14 5 . 13 . 2 . 6 . Successful 50 | . . 3 . 20 6 4 5 . 7 . 2 . 3 . Failed 46 | . 5 3 . 7 12 10 . . 6 . . . 3 . Catastrophic 8 | . . . . . 6 . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 5 1 . 17 7 5 . . 2 . . . . . Terminals 82 | . 5 6 . 25 13 14 5 . 8 . . . 6 . Fabricators 3 | . . . . . 1 . . . . . 2 . . . Repair Stations 5 | . . . . . . . . . 5 . . . . . Recycling Units 4 | . . . . 2 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . Terminal Hacks 34 | . . 2 . 12 4 3 5 . 5 . . . 3 . Record 9 | . . . . 4 . . 5 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 3 . Emergency Access Points 2 | . . . . 2 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Alert Level 7 | . . . . 3 1 1 . . 2 . . . . . Unreport Threat 5 | . . 1 . 1 1 . . . 2 . . . . . Locate Traps 4 | . . . . 1 2 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 10 | . . 1 . 7 1 1 . . . . . . . . Terminals 8 | . . 1 . 6 . 1 . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . Botnet 6 | . . 1 . 4 . 1 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . . Reject 2 | . . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . Used 2 | . . . . 1 1 . . . . . . . . . Hacking Detections 24 | . 2 2 . 5 7 4 . . 4 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . 139 . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 89 | . . . . . . . . . 89 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 4 . . . 4 . . . . . Programmers 8 | . . . . . 4 . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . 10 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Total Allies 14 | . . . . . . . . . . . . . 13 1 Largest Group 8 | . . . . . . . . . . . . . 8 4 Highest-Rated Group 300 | . . . . . . . . . . . . . 300 275 Highest-Rated Ally 159 | . . . . . . . . . . . . . 159 159 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . . . . . . 56 15 Total Damage 2264 | . . . . . . . . . . . . . 1806 458 Kills 16 | . . . . . . . . . . . . . 12 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Turns Passed 8280 | 77 118 626 88 811 1466 917 332 141 1027 285 80 61 669 1582 Spaces Moved 5407 | 43 97 276 73 476 968 650 246 162 756 433 134 112 357 624 Core 212 | 7 . . . . 55 . 120 8 . . . . 1 21 Treads 66 | . . . . . . . . . . . . . . 66 Legs 2264 | 36 97 276 73 476 376 100 . . . . . . 293 537 Wheels 1725 | . . . . . 537 550 126 154 358 . . . . . Hover 1140 | . . . . . . . . . 398 433 134 112 63 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 120 50 90 50 80 48 48 48 48 48 50 Average Speed 98 | 108 120 129 120 120 100 107 90 83 73 48 48 48 109 132 Slowest Speed 900 | 120 120 190 120 120 260 120 900 150 140 48 48 52 550 330 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 5 20 27 31 35 24 19 35 24 14 87 5 7 45 10 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . 2 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 . 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . . . . . . . Terrain Destroyed 491 | . . 25 . 17 122 74 19 . 10 1 . 1 1 221 Melee . | . . . . . . . . . . . . . . . Projectile 119 | . . . . . 1 35 19 . 10 1 . 1 1 51 AOE 372 | . . 25 . 17 121 39 . . . . . . . 170 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac Fac Ext Res Total 7278 | 56 98 451 73 641 1277 786 295 164 1127 474 150 116 569 1001 Wait 708 | . . 66 1 75 113 49 7 . 264 24 . 1 31 77 Move 5394 | 42 96 275 72 475 967 649 245 161 756 432 133 111 356 624 Hop . | . . . . . . . . . . . . . . . Pick Up 73 | 1 1 15 . 4 13 8 1 . 9 1 2 1 8 9 Fast Attach 166 | 6 1 8 . 12 28 13 1 1 26 . . . 19 51 Attach 45 | . . 5 . 1 9 2 4 . 5 . . 2 4 13 Detach 15 | . . 5 . . 3 3 . . 1 . . . 1 2 Swap 59 | . . 8 . 9 8 12 1 . 6 . . . 6 9 Drop 141 | . . 21 . 21 16 16 6 . 13 . 2 . 21 25 Fire 547 | 7 . 48 . 44 120 34 19 . 40 17 . 1 36 181 Melee 20 | . . . . . . . 11 2 7 . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 3 Escape Stasis 13 | . . . . . . . . . . . 13 . . . Rewire 94 | . . . . . . . . . . . . . 87 7 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Ext x2) -4/Extension -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 13) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 795 | -9/Materials | Discovered new exit (range 15) 822 | -9/Materials | Entered Mines 823 | -9/Mines | Learned location of Storage (-7) 863 | -9/Mines | Build established: Scavenger-Gunner 876 | -9/Mines | Learned Materials terminal intel 886 | -9/Mines | Discovered new exit (range 9) 900 | -9/Mines | Learned Materials emergency access door positions 910 | -9/Mines | Entered Materials 910 | -8/Materials | Evolved 2 slots: Propulsion x2 912 | -8/Materials | Loaded intel: 12 terminal locations 1708 | -8/Materials | Discovered new exit (range 10) 1721 | -8/Materials | Entered Factory 1721 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1892 | -7/Factory | Lost 3 parts (1n2u) 1990 | -7/Factory | Lost 3 parts (1n2u) 2063 | -7/Factory | Lost 8 parts (1p2n5w) 2279 | -7/Factory | Lost 5 parts (2n3w) 2396 | -7/Factory | Core integrity fell below 50% 2785 | -7/Factory | Build established: Scavenger-Skirmisher 2946 | -7/Factory | Garrison activated, responded to threat 3024 | -7/Factory | Destroyed 7 combat bots 3108 | -7/Factory | Discovered new exit (range 8) 3187 | -7/Factory | Entered another Factory area 3187 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3364 | -6/Factory | Found Prototype Launcher 3364 | -6/Factory | Identified Scatter Rocket Array 3611 | -6/Factory | Build established: Gunner 4099 | -6/Factory | Discovered new exit (range 5) 4104 | -6/Factory | Entered Lower Caves 4253 | -6/Lower Caves | Learned location of Extension (-4) 4273 | -6/Lower Caves | Attracted the attention of an 0b10 base 4331 | -6/Lower Caves | Learned Armory trap positions 4331 | -6/Lower Caves | Learned Factory emergency access door positions 4336 | -6/Lower Caves | Lost 11 parts (3p4n1u3w) 4339 | -6/Lower Caves | Destroyed 7 combat bots 4341 | -6/Lower Caves | Discovered new exit (range 5) 4379 | -6/Lower Caves | Core integrity fell below 50% 4436 | -6/Lower Caves | Entered another Lower Caves area 4452 | -6/Lower Caves | Discovered new exit (range 15) 4577 | -6/Lower Caves | Entered Factory 4577 | -5/Factory | Evolved 2 slots: Propulsion x2 4880 | -5/Factory | Repaired Prc. Matter Filter 4905 | -5/Factory | Build established: Scavenger-Gunner 5004 | -5/Factory | Garrison activated, responded to threat 5076 | -5/Factory | Lost 3 parts (1n1u1w) 5460 | -5/Factory | Build established: Scavenger-Skirmisher 5597 | -5/Factory | Discovered new exit (range 10) 5604 | -5/Factory | Sucked down chute 5604 | -5/Factory | Entered Waste 5619 | -5/Waste | EMP discharged 5620 | -5/Waste | Spotted C-40 Crusher 5632 | -5/Waste | Spotted C-40 Crusher 5635 | -5/Waste | Spotted C-40 Crusher 5652 | -5/Waste | Destroyed C-40 Crusher 5688 | -5/Waste | Spotted C-40 Crusher 5688 | -5/Waste | Spotted C-40 Crusher 5710 | -5/Waste | Spotted C-40 Crusher 5719 | -5/Waste | EMP discharged 5719 | -5/Waste | System corruption reached 10% 5758 | -5/Waste | Discovered new exit (range 10) 5819 | -5/Waste | EMP discharged 5889 | -5/Waste | Entered Factory 5962 | -5/Factory | Discovered new exit (range 15) 5969 | -5/Factory | Entered another Factory area 5969 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5970 | -4/Factory | Identified exit to Extension 6024 | -4/Factory | Discovered exit to Extension (range 6) 6030 | -4/Factory | Entered Extension 6058 | -4/Extension | Lost 5 parts (1p3n1w) 6238 | -4/Extension | Rescued a captive Derelict 6238 | -4/Extension | Rescued a captive Derelict 6380 | -4/Extension | Disrupted transfer network 6465 | -4/Extension | Lost 3 allies 6551 | -4/Extension | Lost 6 allies 6593 | -4/Extension | Rescued A7 6627 | -4/Extension | Spotted B-86 Titan 6636 | -4/Extension | Spotted B-86 Titan 6637 | -4/Extension | Destroyed B-86 Titan 6646 | -4/Extension | Destroyed B-86 Titan 6695 | -4/Extension | Discovered new exit (range 3) 6699 | -4/Extension | Entered Research 6699 | -3/Research | Accompanied by 4 allies (A7) 6699 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6879 | -3/Research | Spotted B-86 Titan 6949 | -3/Research | First assault squad dispatched 7087 | -3/Research | Destroyed 7 combat bots 7312 | -3/Research | Build established: Scavenger-Gunner 7601 | -3/Research | Found Prototype Processor 7601 | -3/Research | Identified Exp. Targeting Computer 7617 | -3/Research | Found Exp. Targeting Computer 7660 | -3/Research | Lost 3 parts (1p1n1w) 7723 | -3/Research | Lost 6 parts (1p4n1u) 7811 | -3/Research | Destroyed 7 combat bots 7831 | -3/Research | Lost 10 parts (2p2n1u5w) 7904 | -3/Research | Garrison activated, responded to threat 7988 | -3/Research | System corruption reached 10% 8038 | -3/Research | Core integrity fell below 50% 8068 | -3/Research | Lost 18 parts (4p4n2u8w) 8198 | -3/Research | Lost 3 parts (2u1w) 8271 | -3/Research | Cargo convoy interrupted 8271 | -3/Research | Released all parts (7) 8271 | -3/Research | Spotted Executioner 8271 | -3/Research | Spotted Executioner 8271 | -3/Research | Spotted Executioner 8271 | -3/Research | Spotted Executioner 8271 | -3/Research | Spotted Executioner 8278 | -3/Research | Core integrity fell below 20% 8281 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08271_ Released Imp. Targeting Computer. 08271_ Released Adv. Heat Sink. 08271_ Released Biometal Medium Treads. 08273_ K-01 Serf collects debris. 08273_ Door malfunctions. 08274_ Penetrated by Slug. 08274_ R-10 Processor collects Exp. Coolant Injector. 08274_ K-01 Serf collects debris. 08275_ Penetrated by Slug. 08275_ Slug penetrates G-67 Veteran. 08275_ K-01 Serf destroyed. 08275_ E-15 Imp destroyed. 08275_ K-01 Serf collects debris. 08276_ Slug penetrates Wall. 08277_ CC6 >A%:O/TYDSRPNSN>5#EG/NAXUBMORC9M=D# 08277_ R-10 Processor collects Rnf. Antimatter Reactor. 08277_ K-01 Serf collects debris. 08277_ G-73 Enforcer destroyed. 08279_ Slug penetrates Y-72 Warden. 08280_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ???????????????????## ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????+ u??????????????????????????? | | ???????????????????# ###+###???????????????????? | | ?????????????? ????# R????????????????????? | | ?????????????? ?? # !###???????????????????? | | ?????????????? ??? # @BB #???????????????????? | | ?????????????? ????+ BB #???????????????????? | | ?????????????? ????# ;##???????????????????? | | ?????????????? ????# ;#????????????????????? | | ##############+#####% #????????????????????? | | + ]] #????????????????????? | | # Y]] #????????????????????? | | """"" # Y #?######?????????????? | | ""R"" + u #? #?????????????? | | " " ### ### # #?????????????? | | #? # % = l# #?????????????? | | #?? # % %[ + #?????????????? | | #??# # ##########kg # #?????????????? | | ##+######## # ########%%g# #?????????????? | | # # #%= #?######?????????????? | | # # #[%p###########??????????? | | !!+% # /% # #??????????? | | %# ! # #%%=# #??????????? | | %# # # # %!# """ #??????????? | | ## ### ## # # #% %# """ #??????????? | | ?# #?######### #?########! *#= """ #? ??????? | | ?# #??# #?# #??????###%=%/%! # ??????? | | ? ??# #?# #?#???##[# %%#% # ??????? | | ? ?? #?# #?# ### ##|%[########### ?????? | | ? #?# ### % #% % ############ ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 226 Coolant Potential 120 Energy Generation 51 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Prison Break Quantum Hacking Challenges ------------ None Game ------ Seed MappingLobotomySaw Manual? 0 Play Time 03:01:07 Cumulative 74.6 hours Start 2024.04.19 @ 14:35:24 End 2024.04.19 @ 17:48:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 360a5835-869e-4339-9b0f-22fbded5794c