Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 01:45:28 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3400) 3400 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1202) 1202 TOTAL SCORE: 9387 Bonus ------- Follower Combat Kills 270 Registered with UFD 300 Destroyed Z-Imprinter 1000 Friendly Fire -368 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 100/100 System Corruption 7% Temperature Critical (818) Movement Treading (240) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Experimental Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Beamcaster Improved EM Pulse Cannon Phase Cannon (fused) Coil Gun > --- INVENTORY (15) --- Energy Well (350) Matter Compressor (250) Makeshift Salvage Targeting Computer Improved Target Analyzer Improved Weapon Cycler Improved System Restoration Module Hacking Drone Bay Heavy Plasma Cannon KE Penetrator KE Penetrator Bore Cannon Junk Cannon (3) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Zionite Weapon Casing Enhanced Scrap Shield > --- WEAPON ----------- Heavy Beamcaster Improved EM Pulse Cannon Phase Cannon Coil Gun > --- INVENTORY -------- Energy Well Matter Compressor Makeshift Salvage Targeting Computer Improved Target Analyzer Improved Weapon Cycler Improved System Restoration Module Hacking Drone Bay Heavy Plasma Cannon KE Penetrator KE Penetrator Bore Cannon Junk Cannon [Rating: 76] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Machine Analyzer Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Force Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 8 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . . 4 . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 81 | . 10 18 1 6 22 11 3 2 8 Power 10 | . 1 2 . 1 3 1 . . 2 Engine 6 | . . 2 . 1 3 . . . . Core 2 | . 1 . . . . 1 . . . Reactor 2 | . . . . . . . . . 2 Propulsion 16 | . 3 4 . 3 4 . . . 2 Treads 14 | . 2 3 . 3 4 . . . 2 Leg 1 | . 1 . . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | . 4 5 . 2 5 1 2 . 3 Device 9 | . 2 3 . . 2 . 1 . 1 Storage 2 | . 1 . . 1 . . . . . Processor 2 | . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 9 | . 1 2 . 1 2 1 . . 2 Artifact . | . . . . . . . . . . Weapon 33 | . 2 7 1 . 10 9 1 2 1 Energy Gun 6 | . . . . . 1 4 . 1 . Energy Cannon 3 | . . . 1 . . 1 . . 1 Ballistic Gun 8 | . 2 6 . . . . . . . Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 13 | . . . . . 8 3 1 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 3 . . . 4 Corrupted Parts 3 | . . . . . 1 . . . 2 System Corruption 12 | . . . . . 5 . . . 7 Parts Lost 14 | . . 7 . . . 1 1 . 5 Power 1 | . . 1 . . . . . . . Propulsion 5 | . . 2 . . . . . . 3 Utility 3 | . . 1 . . . . . . 2 Weapon 5 | . . 3 . . . 1 1 . . Highest Loss Streak 4 | . . 4 . . . 1 1 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 77 75 72 87 89 90 86 Engine 7 | . 2 2 12 12 13 7 6 6 3 Core 5 | . 11 11 . . . 5 6 6 3 Treads 20 | . 8 27 25 25 15 19 20 20 18 Leg 1 | . 19 . . . . . . . . Device 7 | . 1 5 . . 11 12 12 13 8 Storage 9 | . 14 14 12 12 6 6 6 6 6 Processor 3 | . . . . . 6 6 6 6 6 Protection 7 | . 11 8 12 12 5 6 6 6 6 Energy Gun 3 | . . . . . . 8 10 6 6 Energy Cannon 5 | . . . 11 12 6 5 6 6 11 Ballistic Gun 9 | . 28 27 1 . . 1 4 8 7 Special Weapon 1 | . . . . . 5 3 1 1 . Peak Build Rating 76 | 6 10 14 24 32 71 72 65 65 76 Average Rating 44 | 6 9 12 23 28 64 63 63 63 66 On Entrance 35 | 6 6 10 14 24 32 71 65 57 65 Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 14 22 26 28 38 79 78 78 78 82 Greatest Support 71 | 20 40 40 40 51 71 63 63 63 63 Greatest Overweight (x) 3 | . 1 1 . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 10 12 15 15 15 15 15 Most Carried 15 | 5 10 10 10 15 15 15 15 15 15 Average Carried 12 | 5 9 9 8 11 12 13 14 13 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 4 9 8 9 15 15 15 13 15 13 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Tank 15% | Derelict-Gunner 7% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Matter Collected 2149 | 200 123 572 . 120 510 279 152 44 149 Remotely . | . . . . . . . . . . Salvage Created 4969 | . 372 627 . . 2164 657 402 . 747 Parts 235 | . 26 54 . . 71 24 11 . 49 Haulers Intercepted 2 | . 1 . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 54 | . . 19 . . . 29 6 . . Prevented 8 | . . . . . . 3 5 . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 78 | . 9 21 . . 19 11 8 . 10 Guns 34 | . 9 20 . . . 2 2 . 1 Cannons 33 | . . . . . 15 7 3 . 8 AOE 1 | . . 1 . . . . . . . Classes Destroyed 17 | . 4 3 . . 7 1 . . 2 Worker 2 | . . . . . 2 . . . . Builder 1 | . . . . . 1 . . . . Hauler 2 | . 1 . . . 1 . . . . Recycler 8 | . . . . . 8 . . . . Mechanic 2 | . 1 . . . 1 . . . . Turret 2 | . . 2 . . . . . . . Swarmer 19 | . 3 8 . . . 4 4 . . Grunt 26 | . 6 . . . 12 5 3 . . Brawler 1 | . . . . . 1 . . . . Sentry 3 | . . 1 . . 1 . 1 . . Hunter 3 | . . . . . 1 2 . . . Programmer 3 | . . . . . 3 . . . . Behemoth 1 | . . . . . 1 . . . . Subdweller 12 | . . 12 . . . . . . . Ranger 1 | . . . . . . 1 . . . Z-Technician 1 | . . . . . . . . . 1 Z-Light 9 | . . . . . . . . . 9 Wizard 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 4 6 . . 6 7 5 . 4 Combat Bots Only 7 | . 3 4 . . 3 7 5 . 4 Max Kills in Single Turn 2 | . 2 2 . . 1 1 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 531 | . 47 179 . . 87 60 84 . 74 Missed 175 | . 18 68 . . 29 12 25 . 23 Damage Taken 5596 | . 213 1428 . . 842 571 650 . 1892 Core 1215 | . 43 206 . . 80 47 101 . 738 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 134 | . . . . . . . . . 134 Ignored by Resistances 1387 | . 67 401 . . 235 166 196 . 322 Regen/Repaired (Parts) 335 | . . . . . 295 . 20 20 . Core Remaining (%) 50 | 100 . . . . . . . . . Volleys Fired 266 | . 26 86 . . 54 24 19 12 45 Largest 4 | . 2 2 . . 2 3 4 3 4 Hottest 263 | . 40 50 . . 120 230 263 165 229 Shots Fired 463 | . 52 141 . . 81 65 46 14 64 Gun 275 | . 52 140 . . 2 27 31 1 22 Cannon 113 | . . . . . 39 21 10 1 42 Launcher 1 | . . 1 . . . . . . . Special 74 | . . . . . 40 17 5 12 . Kinetic 223 | . 52 140 . . . . 13 . 18 Thermal 120 | . . . . . 41 44 19 2 14 Explosive 1 | . . 1 . . . . . . . Electromagnetic 45 | . . . . . . 4 9 . 32 Impact 74 | . . . . . 40 17 5 12 . Robot Hit Streak 28 | . 19 28 . . 22 10 14 . 24 Robot Miss Streak 4 | . 1 1 . . 1 3 4 . 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 336 | . 41 116 . . 56 43 36 . 44 Core Hits 128 | . 20 41 . . 20 11 11 . 25 Critical Kills 8 | . . 2 . . 4 1 1 . . Critical Parts Destroyed 11 | . 1 2 . . 4 4 . . . Critical Strikes 19 | . 1 4 . . 8 5 1 . . Meltdown 3 | . . . . . 2 . 1 . . Destroy 7 | . 1 4 . . . 2 . . . Smash 9 | . . . . . 6 3 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10206 | . 534 1819 . . 3711 1901 1114 . 1127 Guns 3648 | . 534 1771 . . . 433 572 . 338 Cannons 3340 | . . . . . 1688 612 251 . 789 Explosions 48 | . . 48 . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2810 | . 534 1771 . . . . 239 . 266 Thermal 3262 | . . . . . 1688 999 416 . 159 Explosive 48 | . . 48 . . . . . . . Electromagnetic 916 | . . . . . . 46 168 . 702 Impact 3170 | . . . . . 2023 856 291 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 7 7 7 Average Corruption 6 | . . . . . 5 7 7 7 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 172 | . . . . . 39 93 28 4 8 Message Errors 42 | . . . . . 14 21 6 . 1 Matter Fused 41 | . . . . . 6 24 6 2 3 Heat Flow Errors 22 | . . . . . 4 12 5 1 . Energy Discharges 16 | . . . . . . 11 3 1 1 Parts Fused 4 | . . . . . 1 1 2 . . Data Loss (minor) 24 | . . . . . 8 12 3 . 1 Data Loss (major) 9 | . . . . . 2 4 2 . 1 Misfires 14 | . . . . . 4 8 1 . 1 Overload Shots 2 | . . . . . 2 . . . . Overflow Damage 1467 | . . . . . 860 478 128 . 1 Projectiles 1467 | . . . . . 860 478 128 . 1 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 14 | . . . . . 9 4 1 . . Impact 13 | . . . . . 9 3 1 . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 8 | . . 8 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 818 | . 20 399 . . 233 435 534 199 818 Average Temperature 169 | . 4 156 . . 53 134 210 72 251 Received Heat Transfer 2467 | . 99 1115 . . 542 123 120 . 468 Effects 35 | . . 1 . . . 5 10 . 19 Shutdowns 10 | . . 1 . . . 3 4 . 2 Energy Bleed 7 | . . . . . . 2 1 . 4 Interference 8 | . . . . . . . 2 . 6 Matter Decay 2 | . . . . . . . 1 . 1 Damage (minor) 2 | . . . . . . . 1 . 1 Damage (major) 1 | . . . . . . . 1 . . Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 12 | . . . . . 7 2 2 . 1 Combat Hostiles 8 | . . . . . 3 2 2 . 1 Parts Fried 35 | . . . . . 14 2 2 . 17 Impact Corruptions 34 | . . . . . 21 8 5 . . Robots Melted 3 | . . . . . 2 . 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 10 | . . 2 . . 3 . 5 . . Heat Transferred 1453 | . . . . . . 816 555 . 82 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Peak Influence 214 | . 214 . . . 212 . . . . Initial . | . . . . . . . . . . Average 64 | . 38 . . . 94 . . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . Low Security (%) 96 | 100 94 . 100 . 97 . . . . Level 1 3 | . 5 . . . 2 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . . . 6 . . . . Investigation 3 | . 1 . . . 2 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 2 | . . . . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Distress Signals 4 | . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 18 27 . . 31 15 8 . 11 Peak Tracking Total 6 | . 5 6 . . 3 4 5 . 4 Tactical Retreats 3 | . 1 1 . . 1 . . . . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Traps Triggered 2 | . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Machines Disabled 4 | . . 1 . . 2 . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Machines Accessed 21 | . 7 1 . 3 8 1 . 1 . Terminals 9 | . 7 . . . 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 72 | . 30 1 . 12 25 1 . 3 . Successful 51 | . 21 1 . 12 13 1 . 3 . Failed 20 | . 8 . . . 12 . . . . Catastrophic 1 | . . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 33 | . 25 . . . 8 . . . . Terminals 36 | . 30 . . . 6 . . . . Fabricators 8 | . . . . . 8 . . . . Repair Stations 7 | . . . . . 7 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 32 | . 14 1 . 12 1 1 . 3 . Record 12 | . . . . 12 . . . . . Part Schematic 3 | . . . . . . . . 3 . Robot Schematic 3 | . 3 . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 5 . . . . Scan Component 3 | . . . . . 3 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 11 | . 7 . . . 4 . . . . Terminals 9 | . 7 . . . 2 . . . . Botnet 4 | . 2 . . . 2 . . . . Skim 5 | . 5 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Liberate 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scrapoids 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 5 . . . 6 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . 3 . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 81 | . . . . . 81 . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 66 | . . . . . 66 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Total Allies 15 | . . . . . 10 . . 5 . Largest Group 5 | . . . . . 5 1 . 5 5 Highest-Rated Group 143 | . . . . . 143 28 . 141 141 Highest-Rated Ally 51 | . . . . . 32 28 . 51 51 Total Orders . | . . . . . . . . . . Ally Attacks 131 | . . . . . 72 13 . . 46 Total Damage 2109 | . . . . . 1482 111 . . 516 Kills 12 | . . . . . 8 . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Turns Passed 16829 | 1 1657 2556 277 2688 1950 3184 937 2784 795 Spaces Moved 7628 | 1 612 1391 163 1655 770 1290 365 1134 247 Core . | . . . . . . . . . . Treads 7096 | . 112 1360 163 1655 770 1290 365 1134 247 Legs 501 | 1 500 . . . . . . . . Wheels 31 | . . 31 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 160 160 240 240 240 Average Speed 198 | 120 160 162 160 160 216 239 240 240 246 Slowest Speed 400 | 120 190 240 160 160 240 240 240 240 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 2 87 71 31 92 19 98 55 82 41 Regions Visited 9 Branch Regions 7 Pre-discovered Areas 5 | . 1 1 . 2 . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . 8 . 4 . 2 2 3 . Spaces Dug 5 | . . . . . 2 . . 3 . Terrain Destroyed 36 | . . 6 . . 11 10 4 3 2 Melee . | . . . . . . . . . . Projectile 30 | . . . . . 11 10 4 3 2 AOE 6 | . . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Total 8959 | 2 1237 1549 180 1699 991 1344 395 1186 376 Wait 844 | . 570 36 14 9 105 2 5 32 71 Move 7619 | . 611 1390 162 1654 769 1289 364 1133 247 Hop . | . . . . . . . . . . Pick Up 46 | . 9 7 1 15 7 4 . 3 . Fast Attach 37 | . 7 9 . 2 10 3 . . 6 Attach 28 | . 1 4 1 1 11 5 3 1 1 Detach 18 | . . . 2 . 10 3 2 1 . Swap 17 | . 2 5 . 4 1 3 . 1 1 Drop 69 | 2 11 12 . 14 10 10 2 3 5 Fire 266 | . 26 86 . . 54 24 19 12 45 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 14 | . . . . . 14 . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 323 | -10/Materials | Build established: Mutant 968 | -10/Materials | Loaded intel: 10 trap records 1007 | -10/Materials | Central database locked down 1116 | -10/Materials | Learned Materials trap positions 1137 | -10/Materials | Discovered new exit (range 6) 1175 | -10/Materials | Identified exit to Materials 1225 | -10/Materials | Learned Storage trap positions 1309 | -10/Materials | Discovered new exit (range 15) 1313 | -10/Materials | Learned Storage stockpile data 1444 | -10/Materials | Learned Storage emergency access door positions 1642 | -10/Materials | Discovered new exit (range 8) 1659 | -10/Materials | Entered Subcaves 1802 | -10/Subcaves | Learned Materials stockpile data 1879 | -10/Subcaves | Learned location of Zion (-6) 1879 | -10/Subcaves | Met a Zionite searching for "candidates" 2456 | -10/Subcaves | Learned 4 Materials zone layouts 2503 | -10/Subcaves | Visited 4L-MR0's lab 2524 | -10/Subcaves | Found Powered Cannon 2793 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2795 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2893 | -10/Subcaves | Disturbed a concealed Subdweller 3063 | -10/Subcaves | Discovered new exit (range 12) 3442 | -10/Subcaves | Discovered new exit (range 14) 3729 | -10/Subcaves | Core integrity fell below 50% 3885 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 4047 | -10/Subcaves | Core integrity fell below 20% 4109 | -10/Subcaves | Lost 4 parts (1p1n2w) 4215 | -10/Subcaves | Entered Recycling 4216 | -9/Recycling | Met a Zionite searching for Scraptown 4240 | -9/Recycling | Attached Powered Cannon, gained temporary slot: Power 4452 | -9/Recycling | Scanned before Scraplab entrance 4476 | -9/Recycling | Entered Scraplab 4488 | -9/Recycling | Discovered new exit (range 2) 4492 | -9/Recycling | Entered Scraptown 4957 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4962 | -9/Scraptown | Learned 8 Research zone layouts 4963 | -9/Scraptown | Learned Research trap positions 5009 | -9/Scraptown | Discovered new exit (range 3) 5153 | -9/Scraptown | Visited Cyclists 5225 | -9/Scraptown | Visited UFD Registry 5225 | -9/Scraptown | Registered with UFD as "Technosplitter" 5295 | -9/Scraptown | Visited Supply Room 5347 | -9/Scraptown | Visited Chapter 10 5380 | -9/Scraptown | Visited Junk Repository 5445 | -9/Scraptown | Visited Derelict Rescue Squad 5456 | -9/Scraptown | Found DRS Beacon 5488 | -9/Scraptown | Visited Research Penetration Think Tank 5515 | -9/Scraptown | Visited Junk Cannon Lab 5621 | -9/Scraptown | Delivered Scrap Shield to a Scientist 5981 | -9/Scraptown | Found Prototype Special Weapon 6024 | -9/Scraptown | Visited Scrap Suit Storage 6033 | -9/Scraptown | Found Scrap Suit 6036 | -9/Scraptown | Found Scrap Suit 6067 | -9/Scraptown | Visited Scrapoid Pod Storage 6089 | -9/Scraptown | Found Scrapoid Pod 6126 | -9/Scraptown | Visited Curators Association 6243 | -9/Scraptown | Visited IN-MT5's Study 6262 | -9/Scraptown | Visited Symbiants 6310 | -9/Scraptown | Entered Cyclist Reading Room 6349 | -9/Scraptown | Visited Red Mages 6424 | -9/Scraptown | Visited The Evicted 6461 | -9/Scraptown | Visited Comm Corps 6651 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7169 | -9/Scraptown | Discovered new exit (range 5) 7180 | -9/Scraptown | Entered Factory 7180 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x4, Weapon x2 7180 | -6/Factory | Identified Junk Cannon 7483 | -6/Factory | Build established: Tank 7603 | -6/Factory | Spotted B-75 Beast 7636 | -6/Factory | Destroyed B-75 Beast 8042 | -6/Factory | Fabricated G-34 Mercenary? 8112 | -6/Factory | Lost 3 allies 8243 | -6/Factory | Repaired Mak. Light Armor Plating 8405 | -6/Factory | Discovered new exit (range 9) 8548 | -6/Factory | Scrapoid reinforcements arrived 8548 | -6/Factory | Build established: Scavenger-Tank 8882 | -6/Factory | Repaired Broken Imp. Treads 9032 | -6/Factory | Discovered new exit (range 8) 9130 | -6/Factory | Entered Lower Caves 9130 | -6/Lower Caves | Accompanied by 2 allies 9132 | -6/Lower Caves | UFD Scientist delivered a prototype 9179 | -6/Lower Caves | Destroyed 7 combat bots 9183 | -6/Lower Caves | Found Prototype Protection 9481 | -6/Lower Caves | Activated DRS Beacon 9692 | -6/Lower Caves | Learned 4 Factory zone layouts 10695 | -6/Lower Caves | Discovered new exit (range 15) 12314 | -6/Lower Caves | Entered another Lower Caves area 12849 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13081 | -6/Lower Caves | Discovered new exit (range 12) 13251 | -6/Lower Caves | Entered Zion 13347 | -6/Zion | System corruption cleaned by Quarantine Array 13404 | -6/Zion | Build established: Derelict-Gunner 13451 | -6/Zion | Discovered new exit (range 10) 13655 | -6/Zion | Given the Hacking Drone Bay 13655 | -6/Zion | Found Prototype Device 13932 | -6/Zion | Learned Factory security intel 14614 | -6/Zion | Gained Derelict followers 15262 | -6/Zion | Build established: Scavenger-Gunner 15508 | -6/Zion | Given A8's code to call for help 15722 | -6/Zion | Discovered new exit (range 4) 15724 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16035 | -6/Zion | Entered Deep Caves 16035 | -6/Deep Caves | Accompanied by 5 allies 16081 | -6/Deep Caves | Build established: Derelict-Gunner 16179 | -6/Deep Caves | Z-Facility disabled 16199 | -6/Deep Caves | Attacked by Z-Imprinter 16220 | -6/Deep Caves | Destroyed Z-Imprinter 16263 | -6/Deep Caves | Lost 5 allies 16313 | -6/Deep Caves | Identified Enh. Scrap Shield 16679 | -6/Deep Caves | Found Prototype Protection 16679 | -6/Deep Caves | Identified Zio. Weapon Casing 16776 | -6/Deep Caves | Build established: Scavenger-Gunner 16816 | -6/Deep Caves | Core integrity fell below 50% 16823 | -6/Deep Caves | Core integrity fell below 20% 16831 | -6/Deep Caves | Core destroyed Last Messages --------------- 16809_ Prototype Hover Unit fried. 16809_ NT-D2L(z) destroyed. 16814_ Overheating: Imp. EM Pulse Cannon damaged (-44). 16814_ System corrupted: Substantial component data lost. 16815_ Overheating: System interference. 16815_ Imp. EM Pulse Cannon temporarily disabled. 16815_ Adv. Targeting Computer temporarily disabled. 16816_ Overheating: Core damaged (-170). 16817_ Overheating: Core damaged (-102). 16817_ Enh. Scrap Shield destroyed. 16819_ Overheating: Energy bleed (-18). 16821_ Overheating: Energy bleed (-15). 16822_ Slug penetrates 3T-I3I(z). 16823_ Overheating: Core damaged (-153). 16825_ Overheating: Energy bleed (-10). 16827_ Overheating: Core damaged (-136). 16828_ Overheating: Matter decay (-57). 16829_ Overheating: System interference. 16829_ Exp. Heat Sink temporarily disabled. 16831_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????###############???????? | | ????????????????????????#### ##??????? | | ???????????????????#???## #???#### | | ????????????#??????# ?## #####" # | | ????????????*!!# #?# ## ## # | | ???????????=!*%%! ;# | | ???????????%[%!! | | ??????????!z ! | | ?????????? | | ?????????? @ | | ?????????? "" """""" | | ?????????? """"""""""" | | ??????????? """""""""""" | | ??????????? """""""""""""" | | ???????????? """"""""""" | | ???????????? """""""""?"""" | | ???????????? """"??????"""" | | ????????????? """????????""" | | ????????????? ??????????"""" | | ?????????????? ?????????? " = | | ?????????????? ????????? /%= | | ???????????????? ??????????" * | | ?????????????????? ???????????" % | | ????????????????????????????????" | | ?????????????????????????????????"" | | ?????????????????????????????????"""""%= | | ???????????????????? ??????? / | | ???????????????? "??????? """ | | ?????????????? ""????????""" | | ??????????? """??" ???"""" | | ????????? ""??" "?""""" | | ??????? ""?" """"""" | | ??????? """" """"" | | ?????? """" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 49 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Barrage Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked M-13 Machinist | -10/Materials | Hacked Fabricated ------------ G-34 Mercenary | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPointySubcomponent Manual? 0 Play Time 01:23:34 Cumulative 298.6 hours Start 2024.08.21 @ 23:38:21 End 2024.08.22 @ 01:45:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 225 Rogue 63 Adventurer 136 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 6d1e10c9-4ceb-4ab2-a437-75764920dafe