Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.13 @ 17:22:15 Player: Ogamiss Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (1128) 1128 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5403 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- Autogun Autogun > --- INVENTORY (4) ---- VTOL Module VTOL Module Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Plasma Cannon Minigun Gauss Rifle > --- INVENTORY -------- Compact Battery Advanced Sensor Array Heavy Rocket Launcher [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Compact Battery Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 83 | 7 11 12 6 12 5 13 10 7 Power 8 | 1 . . . 3 . 1 . 3 Engine 1 | 1 . . . . . . . . Core 7 | . . . . 3 . 1 . 3 Reactor . | . . . . . . . . . Propulsion 14 | 4 . 1 3 3 . 1 . 2 Treads . | . . . . . . . . . Leg 10 | 2 . 1 3 3 . 1 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 24 | . 6 3 . 3 4 5 3 . Device 12 | . 4 1 . 2 2 1 2 . Storage 2 | . . . . . 1 1 . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 8 | . 2 2 . . . 3 1 . Artifact . | . . . . . . . . . Weapon 37 | 2 5 8 3 3 1 6 7 2 Energy Gun 8 | 1 . 3 1 1 . 1 1 . Energy Cannon 6 | . . . . . 1 1 4 . Ballistic Gun 8 | 1 . 1 1 1 . 2 . 2 Ballistic Cannon 5 | . 3 1 . . . . 1 . Launcher 6 | . 1 1 . 1 . 2 1 . Special Weapon 1 | . . . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . 1 2 . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . 2 1 2 . . 15 3 Power 3 | . . . . . . . 2 1 Propulsion 5 | . . . . 1 . . 4 . Utility 4 | . . 1 . . . . 3 . Weapon 11 | . . 1 1 1 . . 6 2 Highest Loss Streak 15 | . . 2 1 2 . . 15 2 Average Slot Usage (%) 86 | . 88 84 89 94 95 99 80 43 Engine 7 | . 14 11 11 14 7 . . . Core 6 | . . . . 2 7 14 11 8 Leg 19 | . . 5 23 33 30 30 20 . Wheel 4 | . 28 14 . . . . . . Device 5 | . 9 11 11 9 6 . 2 . Storage 2 | . . . . . 5 7 5 . Processor 7 | . . . . 1 13 15 15 15 Protection 6 | . 7 10 11 7 . 6 2 . Energy Gun 4 | . 2 8 16 8 5 . . . Energy Cannon 1 | . . . . . 2 2 4 3 Ballistic Gun 10 | . 4 1 . 17 15 15 10 10 Ballistic Cannon 4 | . 12 18 10 . . . . 4 Launcher 2 | . 6 . . 1 . 3 3 . Naked Turns . | . . . . . . . . . Heaviest Build 48 | 7 13 16 18 21 23 47 48 23 Greatest Support 67 | 20 20 20 43 67 67 58 53 5 Greatest Overweight (x) 7 | . . 1 1 . . . 4 7 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 3 4 Class Distribution -------------------- 36% | Scavenger-Tank 21% | Mutant 17% | Tank 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Matter Collected 1240 | 225 114 222 170 241 . 199 . 69 Remotely 40 | . 40 . . . . . . . Salvage Created 1162 | 63 15 159 219 372 . 199 66 69 Parts 67 | 4 4 11 10 18 . 11 2 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 30 | 1 . 7 3 8 . 6 2 3 Guns 15 | 1 . 1 1 7 . 5 . . Cannons 12 | . . 6 2 . . 1 . 3 AOE 3 | . . . . 1 . . 2 . Classes Destroyed 7 | 2 1 3 1 . . . . . Worker 1 | 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . Watcher 3 | . 1 . . 2 . . . . Swarmer 13 | . . 3 . 3 . 4 . 3 Grunt 12 | 1 . 2 3 4 . 2 . . Duelist 2 | . . 1 . 1 . . . . Sentry 3 | . . 1 . . . . 2 . Best Kill Streak 5 | 2 1 5 3 4 . 4 2 2 Combat Bots Only 5 | 1 . 5 2 3 . 4 2 2 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . 1 . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Damage Taken 3410 | 10 37 467 51 486 . 342 1610 407 Core 832 | . . 59 . 65 . 24 544 140 Absorbed by Shields 65 | . . . . . . . . 65 Core Remaining (%) 93 | 100 100 . 85 88 . . . . Volleys Fired 82 | 3 1 20 5 26 . 14 7 6 Largest 3 | 2 2 3 3 3 . 3 3 3 Hottest 194 | 70 65 126 136 108 . 143 194 160 Shots Fired 197 | 6 2 46 15 68 . 30 21 9 Gun 127 | 6 . 6 10 67 . 25 11 2 Cannon 64 | . 1 40 5 . . 5 6 7 Launcher 6 | . 1 . . 1 . . 4 . Special . | . . . . . . . . . Kinetic 149 | 3 1 45 5 52 . 25 11 7 Thermal 18 | 3 . 1 5 . . 5 4 . Explosive 6 | . 1 . . 1 . . 4 . Electromagnetic 24 | . . . 5 15 . . 2 2 Robot Hit Streak 10 | 5 6 10 7 5 . 4 4 2 Robot Miss Streak 5 | 1 . 3 1 5 . 2 2 4 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 113 | 5 1 31 12 35 . 16 10 3 Core Hits 59 | 3 1 11 7 15 . 9 10 3 Critical Hits 3 | 1 . . . . . . 1 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | 1 . . . . . . 1 . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2745 | 80 19 450 236 776 . 332 747 105 Guns 1355 | 80 . 69 137 694 . 272 91 12 Cannons 694 | . 19 370 54 . . 60 101 90 Explosions 658 | . . . 45 82 . . 531 . Melee . | . . . . . . . . . Ramming 38 | . . 11 . . . . 24 3 Kinetic 1510 | 43 19 425 54 473 . 272 122 102 Thermal 681 | 37 . 14 103 . . 60 467 . Explosive 212 | . . . . 82 . . 130 . Electromagnetic 304 | . . . 79 221 . . 4 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . . . . . 2 2 Average Corruption 2 | . 3 . . . . . 1 2 Corruption Purged . | . . . . . . . . . Effects 4 | . 1 . . . . . . 3 Message Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 168 | . . 5 22 . . . 141 . Projectiles 5 | . . 5 . . . . . . Explosions 163 | . . . 22 . . . 141 . Melee . | . . . . . . . . . Knockbacks 4 | . . 4 . . . . . . Impact . | . . . . . . . . . Kinetic 4 | . . 4 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 315 | . 37 5 34 9 . . 229 1 Shots 6 | . 1 . 1 1 . . 3 . Rammed 13 | . . 1 . . . . 10 2 Targets Rammed 16 | . . 1 . . . . 13 2 Kicked 3 | . . . . . . . 3 . Crushed . | . . . . . . . . . Highest Temperature 385 | 18 12 163 130 280 . 385 249 57 Average Temperature 108 | 11 8 57 54 126 . 177 108 22 Received Heat Transfer 891 | 6 . 93 9 198 . 99 402 84 Effects 6 | . . . . . . 6 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . . . . 2 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 846 | 111 . 37 198 . . 100 400 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Peak Influence 325 | 25 32 193 160 325 114 239 172 185 Initial 125 | . 16 13 75 60 114 79 125 105 Average 145 | 3 27 119 128 215 114 175 133 169 Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 84 | 100 100 100 100 37 100 88 100 100 Level 1 15 | . . . . 62 . 11 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 . 3 . . 4 . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . . 1 . 2 . . . . Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . . 3 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 52 | 1 1 9 3 19 . 6 5 8 Peak Tracking Total 6 | 1 1 6 3 4 . 4 3 3 Tactical Retreats 5 | . . . 1 2 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Traps Triggered 7 | . 4 . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 15 | . 15 . . . . . . . Triggered 1 | . 1 . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Machines Disabled 6 | . . . . 4 . . 2 . Max in Single Turn 2 | . . . . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Machines Accessed 14 | . 3 2 1 4 1 . 3 . Terminals 7 | . 2 1 . 3 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 31 | . 8 7 1 8 1 . 6 . Successful 20 | . 7 4 1 6 1 . 1 . Failed 11 | . 1 3 . 2 . . 5 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 2 | . 1 . . . 1 . . . Terminals 17 | . 5 2 . 7 . . 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 1 . . 2 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 11 | . 4 1 1 5 . . . . Record 6 | . 2 . . 4 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 2 . 4 . . 2 . Full Trace Events 3 | . 2 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 24 | . 24 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Turns Passed 2816 | 101 293 315 241 604 70 601 307 284 Spaces Moved 1762 | 105 276 198 147 334 50 378 185 89 Core 174 | 45 . . . . . . 46 83 Treads . | . . . . . . . . . Legs 1142 | 4 . 90 147 334 50 378 139 . Wheels 440 | 56 276 108 . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . . . 6 Fastest Speed 50 | 50 80 80 120 122 122 122 50 200 Average Speed 118 | 68 80 111 130 122 122 122 123 254 Slowest Speed 400 | 120 80 150 150 123 122 123 250 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 8 31 20 25 29 1 42 5 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 107 | . 8 . 6 9 . 2 82 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 105 | . 8 . 6 9 . . 82 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Gar Total 2321 | 125 344 251 187 480 58 494 243 139 Wait 257 | 4 28 4 18 89 . 70 26 18 Move 1753 | 104 275 197 146 333 49 376 184 89 Hop . | . . . . . . . . . Pick Up 40 | 5 6 7 5 7 1 2 3 4 Fast Attach 40 | 4 5 3 4 8 4 3 3 6 Attach 19 | 1 1 4 2 2 1 4 4 . Detach 10 | . 2 1 1 1 . 4 . 1 Swap 24 | 2 5 5 . 2 . 6 3 1 Drop 50 | 2 6 8 6 12 3 5 . 8 Fire 82 | 3 1 20 5 26 . 14 7 6 Melee 1 | . . 1 . . . . . . Ram 7 | . . 1 . . . . 4 2 Kick 9 | . . . . . . . 9 . Crush . | . . . . . . . . . Escape Stasis 14 | . . . . . . 10 . 4 Rewire . | . . . . . . . . . Trap 15 | . 15 . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 651 | -9/Materials | Discovered new exit (range 10) 710 | -9/Materials | Entered Mines 892 | -9/Mines | Discovered new exit (range 4) 914 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 951 | -9/Mines | Entered Materials 951 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1068 | -8/Materials | Garrison activated, responded to threat 1537 | -8/Materials | Discovered new exit (range 13) 1554 | -8/Materials | Identified exit to Factory 1555 | -8/Materials | Entered Factory 1555 | -7/Factory | Evolved 2 slots: Utility x2 1624 | -7/Factory | Identified exit to Garrison 1625 | -7/Factory | Entered Garrison 1632 | -7/Garrison | Installed Relay Interface Framework 1944 | -7/Garrison | Triggered checkpoint 2096 | -7/Garrison | Triggered checkpoint 2116 | -7/Garrison | Build established: Scavenger-Tank 2148 | -7/Garrison | Triggered checkpoint 2196 | -7/Garrison | Discovered new exit (range 12) 2208 | -7/Garrison | Identified exit to Factory 2226 | -7/Garrison | Entered Factory 2472 | -7/Factory | Core integrity fell below 50% 2502 | -7/Factory | Lost 15 parts (2p4n3u6w) 2530 | -7/Factory | Identified exit to Garrison 2532 | -7/Factory | Core integrity fell below 20% 2533 | -7/Factory | Entered Garrison 2810 | -7/Garrison | Triggered checkpoint 2817 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Dropped Lgt. EM Pulse Cannon. Acquired VTOL Module. Dropped Gauss Cannon. Acquired Gauss Cannon. Dropped Lgt. Nuclear Core. A6CZ|M#IC#GME45RCT5LM Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Beams of light sweep through the air. An alarm sounds. Lgt. Nuclear Core destroyed. Field strength at 45. Field strength at 39. Field strength at 20. Field strength at 14. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????#gg g#????????????????????? | | ???????????????????##### ###??????????????????? | | ????????######?????# @ #??????????????????? | | ????????# #?????# ######## #??????????????????? | | ????????# #??????????????# #??????????????????? | | ????????# #??????????????# #??????????????????? | | ????????### #??????????????# #??????????????????? | | ??????????# #??????????????# #??????????????????? | | ??????????# #??????????????# #??????????????????? | | ??????????# #??????????????# #??????????????????? | | ??????????# #??????????????# #??????????????????? | | ??????????# *################ #######????????????? | | ??????????# ] #????????????? | | ??????????# ] * #????????????? | | ??????????############## ######## #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #?????## ##""""######## | | ???????????????????????# ####### | | ???????????????????????# | | ???????????????????????# | | ???????????????????????########## ## ## ### | | ????????????????????????????????# #? #??? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Spy Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Safety First Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed DamperPointClaw Manual? 0 Play Time 02:09:51 Cumulative 4.3 hours Start 2021.06.13 @ 14:29:18 End 2021.06.13 @ 17:22:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94a17e5f-0994-4370-ae69-2e349931affc