Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.02 @ 15:48:59 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (976) 976 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 3784 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 468/700 Matter 77/300 Energy 4/100 System Corruption 19% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Terrain Scan Processor Terrain Scan Processor Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (8) ---- Compact Matter Pod (0) Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Core Shielding Advanced Beam Rifle Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Terrain Scan Processor Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Arc Projector Advanced Beam Rifle > --- INVENTORY -------- Compact Matter Pod Weight Redist. System Advanced ECM Suite Advanced ECM Suite Advanced ECM Suite Improved Assault Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Terrain Scan Processor Device Weight Redist. System Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 74 | . 22 33 7 12 Power 10 | . 5 3 1 1 Engine 9 | . 5 3 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | . 5 7 . 1 Treads 1 | . . . . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 12 | . 5 7 . . Utility 18 | . 2 9 2 5 Device 9 | . . 6 1 2 Storage 2 | . . 1 1 . Processor 5 | . 2 2 . 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 33 | . 10 14 4 5 Energy Gun 16 | . 4 5 3 4 Energy Cannon . | . . . . . Ballistic Gun 7 | . 3 4 . . Ballistic Cannon . | . . . . . Launcher 10 | . 3 5 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 18 | . 4 5 2 7 Power 5 | . 2 1 . 2 Propulsion 7 | . 1 3 1 2 Utility 1 | . . . . 1 Weapon 5 | . 1 1 1 2 Highest Loss Streak 4 | . 2 3 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 96 95 64 64 Engine 7 | . 13 9 9 1 Core 1 | . . . . 4 Treads 1 | . . . . 4 Flight 19 | . 26 32 15 1 Device 4 | . . 8 9 4 Storage 7 | . . 11 12 7 Processor 16 | . 25 13 9 14 Protection 3 | . . . . 9 Energy Gun 11 | . 12 7 6 15 Ballistic Gun 4 | . 13 1 . . Launcher 4 | . 2 10 3 . Naked Turns . | . . . . . Heaviest Build 24 | 10 10 17 14 24 Greatest Support 20 | 20 20 18 14 20 Greatest Overweight (x) 2 | . 2 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 7 | . 5 7 8 8 Most Carried 8 | . 8 8 8 8 Average Carried 6 | . 5 6 7 7 Final Capacity 8 | 8 5 8 8 8 Final Carried 8 | 6 5 8 8 8 Class Distribution -------------------- 45% | Mutant 34% | Scavenger-Mutant 19% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1043 | 200 331 295 65 152 Remotely . | . . . . . Salvage Created 1235 | . 441 661 104 29 Parts 108 | . 43 57 7 1 Haulers Intercepted 5 | . 1 3 1 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 10 16 1 1 Guns 11 | . 4 6 . 1 AOE 17 | . 6 10 1 . Classes Destroyed 10 | . 8 2 . . Worker 3 | . 2 1 . . Builder 5 | . 3 1 1 . Tunneler 2 | . 1 1 . . Hauler 5 | . 1 3 1 . Recycler 3 | . 1 2 . . Watcher 6 | . 3 2 1 . Swarmer 12 | . 4 7 . 1 Grunt 13 | . 6 6 1 . Brawler 1 | . . 1 . . Sentry 2 | . . 2 . . Best Kill Streak 8 | . 8 6 2 1 Combat Bots Only 5 | . 4 5 1 1 Max Kills in Single Turn 3 | . 3 3 2 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 231 | . 48 71 24 88 Missed 89 | . 20 33 12 24 Damage Taken 2164 | . 395 550 299 920 Core 603 | . 105 131 135 232 Absorbed by Shields . | . . . . . Redirected to Shielding 5 | . . . . 5 Regen/Repaired (Parts) 68 | . . 68 . . Core Remaining (%) 75 | 100 58 67 75 . Volleys Fired 94 | . 37 35 10 12 Largest 3 | . 2 2 2 3 Hottest 171 | . 60 80 90 171 Shots Fired 163 | . 65 61 14 23 Gun 137 | . 58 45 11 23 Cannon . | . . . . . Launcher 26 | . 7 16 3 . Special . | . . . . . Kinetic 46 | . 37 9 . . Thermal 49 | . 21 11 . 17 Explosive 26 | . 7 16 3 . Electromagnetic 42 | . . 25 11 6 Robot Hit Streak 9 | . 7 9 7 3 Robot Miss Streak 7 | . 5 3 2 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 91 | . 32 37 12 10 Core Hits 90 | . 35 38 11 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3317 | . 1034 1474 653 156 Guns 1023 | . 345 372 163 143 Cannons . | . . . . . Explosions 2281 | . 689 1102 490 . Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 370 | . 248 122 . . Thermal 560 | . 97 293 63 107 Explosive 2002 | . 689 886 427 . Electromagnetic 372 | . . 173 163 36 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 16 | . . . . 16 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 194 | . 117 72 5 . Projectiles . | . . . . . Explosions 194 | . 117 72 5 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 378 | . 112 155 107 4 Shots 12 | . 3 5 4 . Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 365 | . 94 127 53 365 Average Temperature 54 | . 25 42 27 147 Received Heat Transfer 576 | . 90 135 126 225 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1007 | . 225 399 50 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1088 | . 428 1088 451 303 Initial 377 | . . 180 377 205 Average 395 | . 215 652 395 269 Maximum Alert Level 4 | . 2 4 2 1 Low Security (%) 11 | . 36 4 . . Level 1 54 | . 48 15 61 100 Level 2 16 | . 15 28 38 . Level 3 17 | . . 51 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 4 1 3 Investigation 9 | . 2 3 1 3 Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 3 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 16 24 10 15 Peak Tracking Total 8 | . 5 5 8 7 Tactical Retreats 6 | . . 3 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 5 . . Max in Single Turn 3 | . 1 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills 6 | . . . . 6 Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 5 6 2 5 Terminals 11 | . 5 2 2 2 Fabricators 2 | . . . . 2 Repair Stations 3 | . . 2 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 67 | . 17 28 5 17 Successful 34 | . 6 22 . 6 Failed 33 | . 11 6 5 11 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 27 | . 10 5 2 10 Terminals 41 | . 17 11 5 8 Fabricators 4 | . . . . 4 Repair Stations 15 | . . 10 . 5 Recycling Units . | . . . . . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 6 . 1 Prototype ID Bank 2 | . 1 1 . . Alert Level 4 | . 1 2 . 1 Locate Traps 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 9 | . . 8 . 1 Scan Component 4 | . . 4 . . Repair 4 | . . 4 . . Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 3 4 . 3 Terminals 7 | . 3 2 . 2 Botnet 7 | . 3 2 . 2 Fabricators 1 | . . . . 1 Overload 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Extract 2 | . . 2 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 5 2 4 Full Trace Events 7 | . 3 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . 7 . . Parts Built . | . . . . . Authchips . | . . . . . Time 67 | . . . . 67 Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 4 . . Time 104 | . . 104 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1229 | . 326 419 99 385 Spaces Moved 1379 | 1 446 488 146 298 Core 52 | . . . . 52 Treads 87 | . . . . 87 Legs 9 | 1 8 . . . Wheels . | . . . . . Hover 39 | . . . . 39 Flight 1192 | . 438 488 146 120 Fastest Speed 34 | 120 37 34 37 40 Average Speed 51 | 120 39 34 37 105 Slowest Speed 240 | 120 200 37 40 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 12 | . 4 5 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 2 68 50 15 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 275 | . 33 210 32 . Melee . | . . . . . Projectile . | . . . . . AOE 275 | . 33 210 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1723 | . 530 670 175 348 Wait 100 | . . 89 7 4 Move 1353 | . 437 477 141 298 Hop 10 | . 4 5 1 . Pick Up 34 | . 10 14 2 8 Fast Attach 21 | . 8 8 2 3 Attach 22 | . 3 9 3 7 Detach 14 | . 2 6 3 3 Swap 31 | . 11 16 2 2 Drop 40 | . 18 11 4 7 Fire 94 | . 37 35 10 12 Melee . | . . . . . Ram 3 | . . . . 3 Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 11) 289 | -10/Materials | Discovered new exit (range 18) 317 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 330 | -9/Materials | Discovered new exit (range 10) 333 | -9/Materials | Identified exit to Storage 538 | -9/Materials | Build established: Scavenger-Mutant 547 | -9/Materials | Repaired Flight Unit 575 | -9/Materials | Repaired Flight Unit 602 | -9/Materials | Repaired Flight Unit 629 | -9/Materials | Repaired Lgt. Ion Engine 670 | -9/Materials | Lost 3 parts (1p1n1w) 722 | -9/Materials | Discovered new exit (range 5) 727 | -9/Materials | First assault squad dispatched 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -8/Materials | Discovered new exit (range 11) 845 | -8/Materials | Entered Factory 845 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 932 | -7/Factory | Build established: Mutant 969 | -7/Factory | System corruption reached 10% 970 | -7/Factory | Lost 4 parts (1p2n1u) 1216 | -7/Factory | Lost 3 parts (1p2w) 1230 | -7/Factory | Self-destructed Last Messages --------------- 01180_ System corrupted: Adv. Beam Rifle failed to cycle. 01181_ Lightning Gun destroyed. 01181_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 01182_ K-01 Serf cleans the Assembly Bed. 01183_ Arc Projector destroyed. 01184_ Power failure, Lgt. Nuclear Core shutdown. 01185_ Mni. Grenade Launcher broken. 01185_ Overheating: Short circuit. 01185_ Lgt. Nuclear Core destroyed. 01187_ K-01 Serf cleans the Nuclear Reactor. 01193_ System corrupted: Adv. Beam Rifle rejected. 01193_ Dropped Hvy. Laser. 01193_ Acquired Adv. Beam Rifle. 01195_ Dropped Lgt. Treads. 01196_ K-01 Serf cleans the Nuclear Reactor. 01197_ Critical hit (Burn: +37). 01201_ K-01 Serf cleans the Nuclear Reactor. 01214_ Acquired Hvy. Laser. 01229_ Dropped Weight Redist. System. 01230_ System corrupted: Energy discharge (-1). 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"""""" ????????? | | """""" ????????? | | """""" ?????????? | | ?????????? | | """""" #####+#############+######??????????? | | """""" #?? ????????????????????????????? | | """""" # ! ??????????????????????????? | | """""" # #?????????????????????????? | | # #?????????????????????????? | | # ! #?????????????????????????? | | # #?????????????????????????? | | ### # #?????????????????????????? | | # """ # #?????????????????????????? | | # """ ###########?????????????????????????? | | / ! " #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 160 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormFluxTriangulator Manual? 0 Play Time 00:18:00 Cumulative 630.5 hours Start 2024.02.02 @ 15:34:00 End 2024.02.02 @ 15:48:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 603 Rogue 330 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59233ceb-16a6-4b33-a7dd-40328f5b1b78